Official Planet Coaster Discussion Thread

Official Planet Coaster Discussion Thread

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Offline gecaum

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Re: Official Planet Coaster Discussion Thread
« Reply #3270 on: August 02, 2018, 08:53 AM »
I advise you to go and see  Fisherman's waves  in the forum :https://forums.planetcoaster.com/showthread.php/33668-Beach-waves-effect?p=237751#post237751

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Online Bullethead

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Re: Official Planet Coaster Discussion Thread
« Reply #3271 on: August 13, 2018, 01:39 PM »
1.7.3 Update Is Out

Among other things, it fixed the problem with lit windows and billboards not loading stock, Frontier images and videos.  YAY!  I went back and turned on several hundred windows in my contest park :).

Also, they say that they've made some progress on the Advanced Move crash thing.
-Bullethead
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Re: Official Planet Coaster Discussion Thread
« Reply #3272 on: August 13, 2018, 09:38 PM »
Acknowledging that the advanced move crash exists is progress in itself, given all the forum posts I found where they kept treating it like some new thing.


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Offline JCat

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Re: Official Planet Coaster Discussion Thread
« Reply #3273 on: August 14, 2018, 11:25 AM »
Just getting back into PC (the vintage pack did that to me) and I have a Q about coaster friction. Does the slider information on a coaster save along with its coaster blueprint and/or park when put up on Steam?
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Online Bullethead

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Re: Official Planet Coaster Discussion Thread
« Reply #3274 on: August 14, 2018, 03:28 PM »
Just getting back into PC (the vintage pack did that to me) and I have a Q about coaster friction. Does the slider information on a coaster save along with its coaster blueprint and/or park when put up on Steam?

Yup, the per-coaster friction slider saves with the coaster, both as it sits in a park and as a blueprint.  Same as other operational settings like station delays.  It's a wonderful thing ;)
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline JCat

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Re: Official Planet Coaster Discussion Thread
« Reply #3275 on: August 14, 2018, 06:03 PM »
Thanks, Bullethead! I can exhale now.  :D
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