"RIP Social Life" - Legend of Alphadera

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Offline ImagineerTom

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Re: "RIP Social Life" - Colosseum finished
« Reply #30 on: April 03, 2016, 03:46 PM »
You're insane lol.

Well done!

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Offline Kinderly

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Re: "RIP Social Life" - Colosseum finished
« Reply #31 on: April 03, 2016, 04:43 PM »
That's the most beautiful thing I have seen in this game.  :'(

I can't imagine how long that took you and how many headaches it caused. Absolutely astounding work!


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Offline Kukamonda

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #32 on: April 04, 2016, 04:54 AM »
Testing out some other ways of making an asian theme.  :mad:up:


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Offline Silvarret

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #33 on: April 04, 2016, 05:06 AM »
Covering the roofs with that sign is a genius idea. I can't believe how good this looks. Do I have your permission to eh, steal that?  :whistling:

EDIT: I'll give extensive credit to you glorious bastard of course.
« Last Edit: April 04, 2016, 05:08 AM by Silvarret »

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Offline Kukamonda

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #34 on: April 04, 2016, 05:11 AM »
@Silvarret: as long as you get rid of those blue roofs, I'm happy!   :mad:up:  :n00b:
« Last Edit: April 04, 2016, 05:23 AM by Kukamonda »

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Offline Silvarret

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #35 on: April 04, 2016, 05:49 AM »
@Silvarret: as long as you get rid of those blue roofs, I'm happy!   :mad:up:  :n00b:

I'll be more than happy to - I'm actually ecstatic you found a way to get rid of those blue roofs, it's the one thing that ruins all immersion - not just in the Japanese theme. I can't wait to try signs on all the other roofs for different colors. This is seriously a jackpot. And you're seriously a genius.


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Offline RCT D!

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #36 on: April 04, 2016, 06:00 AM »
Ok this is my first posting to PC stuff because until now I was skeptical because there are no many possibilities until now and many parks look all the same at the end. BUT now I can see what fantastic stuff is possible to create with only 2 sets! To me it´s very important to create things like that. I don´t like creating a generic theme park with generic themes as all people do, I want more, besides theme parks, besides rollercoasters and I never thought that it´s possible with PC. But now I see what´s possible. The second picture is totally mind-blowing, the last time when I felt that way was when leonidas posted his lord of the rings rivendell interpretation. Thanks for sharing the fantastic colosseum, now I´m really interested in the future of this game.

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Offline FlyingDutchman7

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #37 on: April 04, 2016, 07:13 AM »
Woohooo the first CS imported to PC  :clap:
Congratz! Now you should teach us  :mad:up:




:P

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Offline zeroG

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #38 on: April 04, 2016, 08:03 AM »
OK.... :P then me too now....

I just have to admit there could be a bright future for PC....this is actualy marvellous. And like RCTD! said. The first impression that shows that you can think out of the box like RCT3.
But I will wait until the offical release...but then I def will give it a try :up:

Brilliant, Kuka!

greetz
zeroG
FREE YOUR MIND AND YOUR ASS WILL FOLLOW YOU

Re: "RIP Social Life" - Authentic Asian Village
« Reply #39 on: April 04, 2016, 08:25 AM »
Man you are crazy, but they are awesome

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Offline DaleEmasiri

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #40 on: April 04, 2016, 09:00 AM »
Kuka, you're mental. In the best way possible, of course; however, you're still mental!

I'm just going to straight up borrow that for my park... yep!

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Offline CoastersPaul

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Re: "RIP Social Life" - Authentic Asian Village
« Reply #41 on: April 04, 2016, 09:27 AM »
Seems like everyone's stealing every original idea at this point  :P

Hopefully there'll be more ideas when there's more stuff, but these are pretty great.  :up:

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Offline Kukamonda

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #42 on: April 04, 2016, 04:29 PM »
Next project... finished.  :up:
This will probably be my last project for at least a couple of weeks! I really need to get fresh air and make homework.  :-[










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Offline R-R Ltd.

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #43 on: April 04, 2016, 06:56 PM »
That is amazing and such creative use of the themeing. It's totally been shared on the SGW Facebook and SGW Twitter pages.

Edit: Wow, watched the video after commenting. Forgot that the "water" in your photos was not real water until seeing you place the paths. You've used it in a great application.
« Last Edit: April 04, 2016, 06:59 PM by R-R Ltd. »
"Around here, however, we don't look back for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney

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Offline NGT

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #44 on: April 04, 2016, 07:05 PM »
Absolutely brilliant! Your work deserves way more recognition!  :up:

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Offline ImagineerTom

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #45 on: April 04, 2016, 07:10 PM »
So damn amazing what you're doing with an unfinished game. Great building system and an even better designer!

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Offline Brandino

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #46 on: April 04, 2016, 07:15 PM »
The fact that all this is possible without CS and a few limited themes, makes me incredible anxious about the endless and unimaginable possibilities that CS will bring.

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Offline R-Furz

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #47 on: April 05, 2016, 08:40 AM »
And here you are, featured on the official Planet Coaster Facebook page! Totally deserved, you work is just mind-blowing. ;)

I love how it's a combinaison of a lot of pieces not meant to be used this way, but the final result stay clean. If that makes sense.

Re: "RIP Social Life" - Ancient Asia finished
« Reply #48 on: April 05, 2016, 08:58 AM »
Its amazing how you have already mastered the art of creating these beautiful structures with such limited options. How you spin and position pieces as they were never imagined to be used is awesome.

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Offline RCT D!

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Re: "RIP Social Life" - Ancient Asia finished
« Reply #49 on: April 05, 2016, 09:11 AM »
Amazing stuff as always, I love your creations with this game.

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Offline Kukamonda

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Re: "RIP Social Life" - Start of the impossible
« Reply #50 on: April 06, 2016, 08:22 AM »
And here you are, featured on the official Planet Coaster Facebook page! Totally deserved, you work is just mind-blowing. ;)

I love how it's a combinaison of a lot of pieces not meant to be used this way, but the final result stay clean. If that makes sense.

yeah  :w00t:, didn't expect this to happen  :sweat:.


After I finished some stuff I had to do today I couldn't resist starting on something new in PC. However, I can't spend that much time on this project so it might take some time for me to finish (besides from being an already endless project).

Little teaser, can you guess what I'm going to make?  :up:

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Offline Kinderly

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Re: "RIP Social Life" - Start of the impossible
« Reply #51 on: April 06, 2016, 08:43 AM »
I'll take a wild guess and say the Seattle space needle.

Probably not...
« Last Edit: April 06, 2016, 11:19 AM by Kinderly »

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Offline Grimshadow

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Re: "RIP Social Life" - Start of the impossible
« Reply #52 on: April 06, 2016, 10:27 AM »
Honestly, wow. That was some ingenuity there. You've just proven making Asian themes look a lot more convincing. Just wow.

The fact this is two weeks from Alpha release makes me giddy about this game. It really does. When the blueprints come up, people will combine your stuff into new stuff.

They've practically given us a simplified game engine, the amount of stuff we could do with this game is staggering.
Have no fear and Don't look back, the Afterlife Awaits! - Alestorm, Captain Morgans Revenge

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Offline Kukamonda

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Re: "RIP Social Life" - Random intermezzo
« Reply #53 on: April 06, 2016, 03:57 PM »


credits to HarmL98 (not sure if he's a member on this forum)
I really liked how he came up with the western theme, so I had to try it for myself.
« Last Edit: April 07, 2016, 01:16 AM by Kukamonda »

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Offline andreizsmart

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Re: "RIP Social Life" - Wild West
« Reply #54 on: April 06, 2016, 05:36 PM »
Well then. Congrats on your work being featured/picked up by the game devs. Seriously some highly impressive stuff. You've got a serious knack for varying architectural styles and more impressively, taking pieces and making a much more involved whole. I'm amazed as many others.
Initiating power transfer...

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Offline NGT

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Re: "RIP Social Life" - Wild West
« Reply #55 on: April 06, 2016, 10:03 PM »
Lovely building. Can't wait to see what the actual area with bunch of those buildings will look like.

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Offline HarmL98

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Re: "RIP Social Life" - Wild West
« Reply #56 on: April 07, 2016, 01:13 AM »
Looks amazing! And thanks for the credits. Well it seems that I am original for one time!  :P

Re: "RIP Social Life" - Wild West
« Reply #57 on: April 07, 2016, 01:56 AM »
Your creativity is beyond imagination.  :up:
What impresses me about the game are the shadows, they add so much realism.

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Offline Kukamonda

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Re: "RIP Social Life" - Wild West Finished
« Reply #58 on: April 07, 2016, 07:50 AM »
Wild West is finished (Again credits to HarmL98 for the wooden wall idea!):














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Offline RCT D!

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Re: "RIP Social Life" - Wild West Finished
« Reply #59 on: April 07, 2016, 08:16 AM »
Amazing western themed town, it´s stunning, all the details, simply breath taking. Love your work, espacially the first picture has a great atmosphere!