Blast Point Resort - Construction Resumes May 2019

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Offline matejakezman

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Re: Blast Point Resort - Things Are Going Up
« Reply #120 on: October 24, 2018, 08:18 AM »
Everytime I see this i ask myself why are you torturing yourself building this :D It looks so good nemmie and it is so unique

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Offline corkscrewloop

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Re: Blast Point Resort - Things Are Going Up
« Reply #121 on: October 24, 2018, 12:17 PM »
What's wrong with me, when I'm thrilled looking at construction work pictures... Ah, it's because the pictures are from Nemmie! Thats why!!! Can't wait to see behind those white walls... Amazing! :)
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Offline CoasterCad

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Re: Blast Point Resort - Things Are Going Up
« Reply #122 on: October 24, 2018, 02:09 PM »
Where did you get those construction workers? By god, they work slow.

Re: Blast Point Resort - Things Are Going Up
« Reply #123 on: October 27, 2018, 03:11 AM »
Where did you get those construction workers? By god, they work slow.

That comment almost made me spit coffee.  Well done, CC  :laughing_skull:

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Offline Elch

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Re: Blast Point Resort - Things Are Going Up
« Reply #124 on: November 02, 2018, 09:01 AM »
I just read that whole thread and well.. Nemmie, this project is absolutely amazing.
I love how colourful and unique Blast Street is, that whole area is simply delicious. And then Tormented Woods... excellent park design, and so much realism and atmosphere that I could smell the scent of the trees. Looking forward to what's next :)

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Offline Nemmie

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Re: Blast Point Resort - Things Are Going Up
« Reply #125 on: November 06, 2018, 08:14 AM »
You put as much work into your WIP construction scenes as others do their whole park, and then you delete it all and replace it with the real things that's even more amazing ;)
Thanks. But that's because I'm an idiot who seems to like creating extra work for himself

I have waited 8 long years to ride these rapids.  EIGHT YEARS.  Or maybe less but it really seems like that :P
LOL. I think you'll find it's 8 and a half years

MOAR!
Maybe ;)

Everytime I see this i ask myself why are you torturing yourself building this :D It looks so good nemmie and it is so unique
Thanks. And that is a question I ask myself everytime I fire up the game.

What's wrong with me, when I'm thrilled looking at construction work pictures... Ah, it's because the pictures are from Nemmie! Thats why!!! Can't wait to see behind those white walls... Amazing! :)
awww, thanks. There's a lot going on behind that scaffolding  :D

Where did you get those construction workers? By god, they work slow.
HA HA HA!!! They are. I catch them just standing around a LOT. Maybe I should get rid of them by throwing them into the lake at Nightshade's queue. They could add to the skulls that already look up from under the water.

I just read that whole thread and well.. Nemmie, this project is absolutely amazing.
I love how colourful and unique Blast Street is, that whole area is simply delicious. And then Tormented Woods... excellent park design, and so much realism and atmosphere that I could smell the scent of the trees. Looking forward to what's next :)
Thank you very much. I've loved and followed your RCT3 stuff for years so It's a huge compliment to hear you say that.


The restaurant building has had it's flat roof put on and has been sealed against the weather


Now the rapids lift hill is started to be closed in.




« Last Edit: November 07, 2018, 06:34 PM by Nemmie »

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Offline CoasterCad

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Re: Blast Point Resort - Things Are Going Up
« Reply #126 on: November 08, 2018, 08:49 AM »
HYPE!!HYPE!!!HYPE!!!

I was wondering if you save the park when it's under construction in a seperate file. At the end you have an entire park under construction, how epic would that be. Would love to check that out ingame at some point. And i do appreciate your extra work, gotta love a good construction site.
« Last Edit: November 08, 2018, 08:58 AM by CoasterCad »

Re: Blast Point Resort - Things Are Going Up
« Reply #127 on: November 08, 2018, 11:12 AM »
My theory is that he deletes the track, takes the pictures, and then hits the undo button.  :P

Somebody help me, I'm gonna run up and knock down that big white construction fence.

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Offline AemJaY

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Re: Blast Point Resort - Things Are Going Up
« Reply #128 on: November 18, 2018, 04:35 AM »
great new pictures. and i love the small restaurant on the left. and the Nemmie Truck :)
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Offline Nemmie

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #129 on: May 17, 2019, 04:14 PM »
Another 6 months has gone by without me touching this park. I had a big setback when my D Drive died and I lost loads of stuff I'd been working on for months for this project for something really special.  So I couldn't face carrying on with it for a good while. Hopefully, I can get the data retrieved at some point. I decided to bite the bullet and give it another go. Here's what you missed.

Picking up the pieces and dusting myself off, here we go again...................

The glazing has arrived for the new restaurant. I don't know why the idiots took all the protective boxing off the the glass before they got it off the truck.


The first one is in. Let's hope they don't break any




All the glass is now in and has been covered to protect it while the building is completed. The first of the restaurant's towers is finally being installed


The top goes on which shows it's a clock tower


It's the first part of the new area which hints what it may all look like. And in the background, the rapids lift-hill has been closed in with a rendered covering.


A load more scaffolding goes up.


The skilled workers paint and clad the render to look like rock. The restaurant gets the top of it's 2nd dome. Things are now really starting to take shape.


Even Blast Point Resort is celebrating a little bit of progress. YAY!!




@Coastercad  Crikey. It would be like Diggerland here in the UK ;) As I delete stuff and replace it with the finished stuff, I think doing a separate file with the construction stuff would kill me.

@JPAlmighT  I don't delete the track. But it was built before I started on the concrete channels, back when Jesus was a lad.

@AemJaY  Thanks Jay. I was a bit smug about the Nemmie truck, I have to admit. It will be turning up in other places, I think
« Last Edit: May 17, 2019, 04:20 PM by Nemmie »

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Offline Bullethead

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #130 on: May 17, 2019, 04:38 PM »
I still can't get over your "under construction scenes", both for their high degree of realistic execution and for how you have to destroy them actually to finish the park.  Geez, even the tape Xs on the glass panes  :o.

You know, I just had an idea.  I hope you use saves with different numbers each time, so the construction scenes are still there in older saves.  Then you could make a "time-lapse video" of the various construction projects.  Take pics from the same place in each version and string them together.  You'd probably need to find some fixed point off-camera that's common to all the saves, then build some sort of long arm (saved as a blueprint and put in each separate save) from there and fly the camera to the end of it.  That gets your XYZ the same each time.  Then pick a couple of the fixed treetops in the background that you can line up like rifle sights to get the camera rotation the same each time.

But that's the BSI Brute Force and Ignorance(tm) method.  I'm sure you can think of a much more elegant way of doing this :)
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Offline shyguy

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #131 on: May 17, 2019, 04:45 PM »
Love those construction shots. Sorry to hear of your setbacks. I'm hoping you will be able to carry on. I really want to see that finished ride. You've been teasing us with WIP shots forever now.  :P
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Offline JB

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #132 on: May 17, 2019, 09:44 PM »
I just went back to page 1 and read about the construction (and re-construction) of your Main Street. Those colorful buildings are one of my favorite sights in PC. A brilliant concept- a rainbow of super-saturated colors all tied together with bright white trim. Light, cheerful, whimsical, and beautiful. :)

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Offline Crowdpleaser

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #133 on: May 20, 2019, 09:24 PM »
I still can't get over your "under construction scenes", both for their high degree of realistic execution and for how you have to destroy them actually to finish the park.  Geez, even the tape Xs on the glass panes  :o.

You know, I just had an idea.  I hope you use saves with different numbers each time, so the construction scenes are still there in older saves.  Then you could make a "time-lapse video" of the various construction projects.  Take pics from the same place in each version and string them together.  You'd probably need to find some fixed point off-camera that's common to all the saves, then build some sort of long arm (saved as a blueprint and put in each separate save) from there and fly the camera to the end of it.  That gets your XYZ the same each time.  Then pick a couple of the fixed treetops in the background that you can line up like rifle sights to get the camera rotation the same each time.

But that's the BSI Brute Force and Ignorance(tm) method.  I'm sure you can think of a much more elegant way of doing this :)

I THINK you can even look through surveilance cameras in Game, this way you don't need to be pixel perfect. But you should put the post with that camera in the original Save before you split them up. That way it is always in the exact same position and angle.

Re: Blast Point Resort - Construction Resumes May 2019
« Reply #134 on: May 21, 2019, 03:24 AM »
You are that little kid who never actually gets to play with his legos because the fun is all about building.  But if that's what it takes to keep seeing new sights in BPR, I gladly accept.  Even if they are (masterful) construction photos.  :)

(And also, I recently subscribed to your construction vehicles for a project and I have to say, they are truly outstanding.)

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Offline Montu.

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #135 on: May 21, 2019, 07:38 AM »
Really happy to see you working on this again. Love the construction update progress. Those new circular buildings look fantastic.

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Offline Nemmie

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Re: Blast Point Resort - Construction Resumes May 2019
« Reply #136 on: May 22, 2019, 04:38 PM »
Love those construction shots. Sorry to hear of your setbacks. I'm hoping you will be able to carry on. I really want to see that finished ride. You've been teasing us with WIP shots forever now.  :P
Thanks Shy.  It has been forever. Nearly 2 years since I did the quick video with all the construction vehicles moving onto the site. I'm carrying on as if I haven't lost all the stuff I did before December, so if I can get the data retrieved from my old D Drive, I can stitch it all together and do the presentation of the full site I gave you the sneak peek of last Summer.

I just went back to page 1 and read about the construction (and re-construction) of your Main Street. Those colorful buildings are one of my favorite sights in PC. A brilliant concept- a rainbow of super-saturated colors all tied together with bright white trim. Light, cheerful, whimsical, and beautiful. :)
Thanks JB. I'm glad you like it. I wanted to do a Mainstreet unlike the normal ones you see. I like bold colours and at the time, no one had really used the Planet Coaster building set for a big chunk of buildings, so I really wanted to see what they could do.

You are that little kid who never actually gets to play with his legos because the fun is all about building.  But if that's what it takes to keep seeing new sights in BPR, I gladly accept.  Even if they are (masterful) construction photos.  :)

(And also, I recently subscribed to your construction vehicles for a project and I have to say, they are truly outstanding.)
Thanks fella. I'm so honoured that you'd want to use my construction vehicles in one of your amazing, epic projects. I'll get a massive kick out of seeing them there.
And what you said about the LEGO, the fun is in the building with this game. A lot more has been done than can be seen in these shots. The rapids station is complete behind all that screening, (it was finished last July). The queue line needs theming and the gift shop at the exit needs the interior doing. Some of the theming elements for the area is done and needs installing. The restaurant is also complete as a blueprint and again, is waiting to be put in.

Really happy to see you working on this again. Love the construction update progress. Those new circular buildings look fantastic.
Thanks so much. They'll look better, hopefully, once the site doesn't look like a tip ;)

I still can't get over your "under construction scenes", both for their high degree of realistic execution and for how you have to destroy them actually to finish the park.  Geez, even the tape Xs on the glass panes  :o.

You know, I just had an idea.  I hope you use saves with different numbers each time, so the construction scenes are still there in older saves.  Then you could make a "time-lapse video" of the various construction projects.  Take pics from the same place in each version and string them together.  You'd probably need to find some fixed point off-camera that's common to all the saves, then build some sort of long arm (saved as a blueprint and put in each separate save) from there and fly the camera to the end of it.  That gets your XYZ the same each time.  Then pick a couple of the fixed treetops in the background that you can line up like rifle sights to get the camera rotation the same each time.

But that's the BSI Brute Force and Ignorance(tm) method.  I'm sure you can think of a much more elegant way of doing this :)

I THINK you can even look through surveilance cameras in Game, this way you don't need to be pixel perfect. But you should put the post with that camera in the original Save before you split them up. That way it is always in the exact same position and angle.
Crowdpleaser. Funny you say that. Anyone would think you knew what I'd been up to for the last what seems like forever. ;)

Bullethead. Thanks. I know I went full-geek when I decided to add the tape to the glass panes :)
And the clues have been in my shots since these construction shots began. There are 4 in-game cameras on poles covering the construction site (for authenticity). You saw the base of one in the video of the construction vehicles arriving (from June 2017). You can also see them in various shots of this construction. Even in this update, you can spot them in shots 1, 2, 4, 6 and 7. Also, I may or may not confirm that the 8th shot is taken directly from one of these cameras...……. Just saying ;)