Future World 1899 - 6th June

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Offline Darknight

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Re: Future World 1899 -Starting Again....Again
« Reply #300 on: November 08, 2019, 08:41 AM »
First time seeing this project, I must say the scale and attention to detail is truly amazing! The whole area you created feels totally immersive and packed with details in every direction. Keep up the good work!  :)

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Offline Hethetheth

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Re: Future World 1899 -Starting Again....Again
« Reply #301 on: December 13, 2019, 03:05 PM »
It's been a while!


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Offline zeroG

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Re: Future World 1899 -Starting Again....Again
« Reply #302 on: December 19, 2019, 08:44 AM »
...but it is still fantastic when you show us your creativity.
The way the coasters fly around that special architectural design of Future World city is absolutly amazing. And night the whole world come to life in a complete new way than it looks at daylight. And your are still a master when it comes to lighting design.

greetz
zeroG
NO MATTER YOUR CONDITION IT´s ALWAYS YOUR MINDSET

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Offline Hethetheth

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Re: Future World 1899 -Starting Again....Again
« Reply #303 on: March 25, 2020, 02:56 PM »
Life hasn't been particularly great the last month. I was due to get married in just under 2 weeks. Sadly, the Covid-19 outbreak has changed that. It's been very upsetting, and it's even harder to get over that when in Quarantine!

However, it's given me some PC time I guess, that's something...








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Offline iEddiez

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Re: Future World 1899 -Starting Again....Again
« Reply #304 on: March 28, 2020, 03:47 AM »
Looking great as ever.

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Offline RCT D!

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Re: Future World 1899 - Quarantine Progress 13th April
« Reply #305 on: April 14, 2020, 07:15 AM »
O hwow, nice looking Flying BM machine. The scenery is detailed and fresh looking. I like that!

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Offline Hethetheth

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Re: Future World 1899 - Quarantine Progress 17th April
« Reply #306 on: April 17, 2020, 01:45 PM »
Helloooooo,

So, a bigger update today.

I have been working a lot on this project in the evenings during lockdown. This has included new rides and the removal of some old rides. I've also moved a few things around.

Most recent addition is a skyway ride which takes guests from the entrance, over the city, and down at the top of the park.





You might notice that the flying coaster is gone. In its place is an inverted coaster, Icarus, which navigates the front of the park.







The station for Icarus is very tight and tucked into the buildings of the park.



Metropolis Express winds its way through most of the park, and is a Taron-style launched coaster.





Revolutions' station is just at the end of this promenade of buildings, but the ride is still just a facade.

[/img]https://i.imgur.com/zM5077V.jpg[/img]


At the moment the park consists of the following mostly finished rides.

Metropolis Express - launched train-themed coaster that weaves around the buildings.
Icarus - inverted coaster themed to flying machines
Balloonatics - Spinning balloon flat ride
Magnet-Rail - peoplemover scenic ride around the city
Skywheel - Ferris wheel
Turbine - Industrial themed pendulum ride
Taxi Twist - Classic 'whip' ride themed to taxis
Hotel Futura - Steampunk hotel themed dark ride
Skyway - Gondola ride

I am planning to add more rides, but I'm thinking that, since this has taken so long, I might hold some back for later seasons so I can FINALLY open this park!

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Offline JB

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Re: Future World 1899 - Quarantine Progress 17th April
« Reply #307 on: April 17, 2020, 02:06 PM »
I like the colors you chose for the Skyway ride; fits right in. It's always nice to see an update for this distinctive park with its steampunky goodness. I guess a "stay at home" order has its good points along with the bad. :whistling:

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Offline RCT D!

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Re: Future World 1899 - Quarantine Progress 17th April
« Reply #308 on: April 22, 2020, 08:59 AM »
The town is beautiful. The flying coaster interacts perfectly with the buildings. I like the idea of the different rides there. I hope we will be able to experience the park in our games.

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Offline Hethetheth

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Re: Future World 1899 - 6th June
« Reply #309 on: June 06, 2020, 11:50 AM »
As sure as the sun rises in the morning and sets in the evening, I take an axe to Future World and retool about 90% of it!

What was my problem this time? I felt that I was missing the small scale details which would make the park truly pop. Rather than delete all structures I've moved them to one side and editing those I wish to keep one by one.



I think it's a step in the right direction!

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Offline Plokoon111

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Re: Future World 1899 - 6th June
« Reply #310 on: June 07, 2020, 08:27 AM »
This is looking good Hethetheth!

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Offline iEddiez

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Re: Future World 1899 - 6th June
« Reply #311 on: June 08, 2020, 05:43 AM »
Looks great, again.

No more starting again Mr Heth ;)

I really like the new aesthetic.

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Offline zeroG

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Re: Future World 1899 - 6th June
« Reply #312 on: June 11, 2020, 08:22 AM »
The custom steampunk bycicle is absolutley fantastic. Great and very creative use of the objects.
The whole alley looks like if Universal had made a steampunk area insted of the Harry Potter wolrd. It reminds me a little bit of the Diagon Alley concept. I like the tight street and houses with all thoose great details, esacially the overhang of the big building on the right.
The whole steampunk city is very immersive and looks just fantastic! The interactions of the coasters with the suorrounding seems like a very thrilling experience.

greetz
zeroG
NO MATTER YOUR CONDITION IT´s ALWAYS YOUR MINDSET

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Offline loopycoasterfan

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Re: Future World 1899 - 6th June
« Reply #313 on: June 11, 2020, 12:10 PM »
Great aesthetics here! Lots of neat and interesting concepts being put to good use here! You've cultivated the beautiful atmosphere of the steam punk look and it really shows. Phenomenal job!