SGW Summer Competition 2017 - Challenge #1 (Winners Posted)

  • 140 replies
  • 9988 views
*

Offline mineraljunction

  • *
  • 319
  • shyguy's World Rocks!
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #90 on: June 27, 2017, 02:31 PM »


Hey everyone,


here's my submission for challenge #1. Like many others, my windows have all turned black with the update but with the midnight deadline looming and having no time tomorrow to post if they fix it quickly, I'm submitting these pics with some dodgy looking bits. Luckily I took a couple snaps as I was building:








So if you can try to imagine these colours across all the pics and ignore the black bits that would be swell  :sweat:


I decided that I wanted to keep some element of the original buildings as an homage to the park's former glory. So we have the arches still in place, with the central one remaining almost fully intact, and the left and right being reduced to a roof line. The whole structure was then brought forward, with a train bridge covering the spot where the arches previously stood.








Beyond that basic idea, I decided to latch onto the Spanish element of the information we were given and try to create a kind of classic, generic theme park look with some slight hint of Spanish vibes. I'm not sure if I achieved that in the end, but I'm happy with the result nonetheless.























And that's just about all I had time for in the end. Just want to finish off by saying I'm truly blown away by everyone else's submissions. It's so cool to see everyone tackling the same task in completely different ways, and the level of work is just bonkers good. Regardless of how well I do I'm already glad to be taking part - this is much more fun than any of the in-game scenarios  :up:


edit: also, I haven't come up with a name for the park yet  :facepalm:
« Last Edit: June 27, 2017, 02:34 PM by mineraljunction »

*

Offline Ruby

  • *
  • 177
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #91 on: June 27, 2017, 02:42 PM »
LA ALEGRÍA

London 27.06.2017
Our company R&MR ltd.was contacted secretly by a "Steve", looking to restore his father's theme park to it's former glory. We weren't told much beforehand, except to meet him at the entrance to the park.

We hopped on a plane to a location in northern Spain (we cannot share more information at this point, as the park is still being rebuilt).What greeted us upon arrival at the entrance to the park, was a very boring old fashioned entrance, that did not reflect the ideas and dreams of "Steve". Steve is an odd fella, very eccentric. It was clear from the start, that the price wasn't an issue for Steve.

We flew back home, and started drawing up sketches, of how we'd envision the entrance to the park. Steve had also asked us to propose a new name for the park, and we came up with the idea "La Alegría", which roughly means "happiness", which was something Steve said is what he hoped to achieve with restoring the park; Putting a smile on guests' faces.

We sent the sketches off to Steve, and within 24 hours later, he had returned to us with a contract. We'd take on the task of not only designing the entrance, but also making sure everything got built properly. It was at this time we learned, that "Steve", was actually Esteban Junctíonè, who had recently won a lot of money in a lottery.



Soon, work began on the site, and today, we are ready to showcase it to Steve and a few select investors, including you. We present to you, La Alegría:

 

As you step into the sun, from beneath a tunnel through the mountains, you are greeted by the park's Locomotive, the Alegría express.


There are 8 ticket lines, where guests can buy their tickets, before heading to the entrance.


After purchasing your tickets, you walk under the train bridge, and head towards the main entrance.


The main entrance of "La Alegría", as well as the custom logo designed by Mr. MR himself.


The park's logo features glitter confetti, that immidiately puts guests in that "happy place". This of course requires some electricity, which we haven't quite finished tidying up yet.


Heading through the turntiles on the right side of the entrance, we head to the rentals area.


The rentals offer both lockers as well as small wagons to pull kids and bags around in.


The small wagons are in the same colorscheme as the park's main colors, which means that the wagons somehow ended up looking like "minions-cars".


Behind the wagon rental, you will find a few ATM's, so we can ensure that guests have enough money at hand when venturing into the park.


It was very important for Esteban, that there was an office and staff building, where meetings and lockers for the personel could be. It's still a bit messy in the back, hopefully we'll get those signs out for a future western inspired area.


Heading across the main entrance plaza, we find the security building.


Inside the security building, we also find a lost & found department, as well a small first aid office.


Restrooms are located in a building adjecent to the security office.


Lastly, we present to you "La Alegría" at night, with a little extra "happiness" added. Work will continue the upcoming weeks, and we look forward to keeping you and the other investors updated.

Sincerely,
on behalf of R&MR
- Ruby

Sorry for the amount of pictures, but there wasn't a max. hehe, and it's hard to show off all we've done in a week.
« Last Edit: June 27, 2017, 02:50 PM by Ruby »

*

Offline Dazzyls

  • *
  • 107
  • *Insert inspiring quote*
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #92 on: June 27, 2017, 03:02 PM »
¡Ay caramba! All of these are amazing! Love the back story and logo, Ruby and Mr!
[/size]
[/size]I don't think I will be able to build a whole entrance tomorrow, but my vacation starts in a few days so I'm pretty sure I'll be able to do the next couple of challenges.

*

Offline mb1.0.2

  • *
  • 5866
  • Keepin' it Classy
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #93 on: June 27, 2017, 04:05 PM »
Um. As a judge, I'm going to say I will award zero points b/c you all make me feel bad about myself. Great googly moogly.

*

Offline shyguy

  • *
  • 6849
  • Theme Parkologist
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #94 on: June 27, 2017, 04:55 PM »
What a crazy start to this competition.  :wacko:

I also want to say that I am floored by what I've seen from the entries so far. You guys are SO GOOD! You've gone above and beyond what I expected in this first challenge. We may have to make some of the upcoming challenges harder, as there are some really simple ones planned that will probably take you guys 10 minutes to complete.

Update is live, deadline is tonight, we're allowed to use them and new scenery items, yeah?  :)
Yes you are. And for those who have already submitted and feel it's not fair...to be honest, as Ruby mentioned in an earlier post, the judges are not going to give extra points because you used a few billboards or other objects that weren't available before the update. And as I've stated already, you can continue to add to your entrance later, if you want to incorporate billboards, or anything else from the Summer Update.

As for extending the deadline for this challenge because of the texture problem...Again, the judges aren't going to penalize people for using those objects. But if you really believe that it completely ruins your entry, let me know and I will decide whether or not an extension is warranted.

Skipping challenges...You can do it and still remain in the competition. But, we are going over the point system now, and while the winning entries will get the most points, you may still be able to get points just by submitting an entry. We're still debating this and I'll let you guys know the final details of the point system once it's decided upon.
Browse the Best of the Workshop at the Planet Coaster Depot


*

Offline BrontoThunder

  • *
  • 4
  • shyguy's World Rocks!
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #95 on: June 27, 2017, 05:59 PM »
Crazy stuff guys! My entry will need to go the way of the dodo, I just dont have the time right now unfortunately : :(  Cant wait to see what else comes out of this, especially with the new update!

*

Offline n7

  • *
  • 2968
  • This stupidity must be immortalized
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #96 on: June 27, 2017, 06:04 PM »
If no extension is going to be provided, that's fine - I understand. We just got hit with a bit of bad luck is all...didn't realize it was update day and the game is taking 4 hours to update now before i can even get pics.

That said, we'll have shots tonight - just not nearly as complete as all of our friends here, damn!

Re: SGW Summer Competition 2017 - Challenge #1
« Reply #97 on: June 27, 2017, 06:24 PM »

These all look sooo good! well done!

*

Offline Kinderly

  • *
  • 1264
  • Enjoy it while it lasts.
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #98 on: June 27, 2017, 06:28 PM »
Recent reports from Steve (we didn't catch his last name) has us curious about the property he is developing. As some may know, his father built an amusement park on the land, a park that was later run into the ground by bad management practices. Steve announced in recent weeks that he bought back the land and was requesting help revitalizing the park in memoriam to his father.

Steve has announced his financial backing from Chief Beef enterprises, famous for their various food and drink labels. They are being very secretive about this project. From what we can gather, design and construction work is being headed by the K&G corporation. Apparently they provide everything from contractors to construction workers. We looked them up, they seem pretty reputable.


Welcome to "Chief Beef's AD-venture park." Don't worry, from what we were told, that is only the project code name. Its nice that they recognize their own blatant commercialism.


It looks like it was rather nice before the Chief barfed his IP all over the place. At least if there were to be a corporate buyout these would be easily removed, but with a conglomerate as big as CBE we don't think that's happening.


All of that beautiful landscaping work, obstructed by advertisements. Welcome to 2017, ladies and gents.


According to Steve, despite the completed look of the area, a lot of the interior spaces aren't in place yet. The buildings are there though, so that's good!


My associate wanted to stay after dark to see if they had the lighting ready, he's obsessed with such things. I'm no lighting expert, but I thought it all looked beautiful.


I thought I would try to get in a shot without any billboards... I failed miserably.

I've been told by Steve that he will update us with anything else as construction progresses, so stay tuned.
« Last Edit: June 27, 2017, 06:33 PM by Kinderly »

*

Offline Nemmie

  • *
  • 919
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #99 on: June 27, 2017, 07:55 PM »
Here's my effort. Didn't have a lot of time for it so I hope to finish it soon. No name, no signage, no back-story and no toilets before the turnstiles so those silly guests that have been glugging Gulpee all the way in their cars will have to keep their legs crossed a little longer ;)



The fountain is made from reclaimed parts of the old entrance arches, honouring the park's past




The first 2 ticket buildings. They have 2 booths in each.





















*

Offline Fisherman

  • *
  • 2047
  • I'm a nice guy-REALLY!
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #100 on: June 27, 2017, 08:25 PM »
WOW!  I was playing the game all day and just now got to see all the entries.  I am impressed by all...and VERY impressed by some.  Judging will be challenging because there are so many top-notch entries.

Shyguy, how will judging work?

*

Offline CoastersPaul

  • *
  • 1502
  • Parkitect Hipster
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #101 on: June 27, 2017, 08:55 PM »
The old brick paths of the park were very worn near the entrance, and we found it was cheaper to tear them out entirely and replace them with asphalt for a more modern look. We also had to add modern security necessities, like a bag check. Due to unforeseen difficulties, the entrance remodeling has been over budget and behind schedule, and the area around it is still quite barren. I'm proud to announce, however, that zappublishersltd and I are finally holding the first soft opening of the new Lakewood Gardens.


I wanted to keep the classic entrance arches for now, but they were in desperate need of new paint. I took the opportunity to make the entrance more exciting... and more straightforward.


Now rather than bottlenecking behind the entrances, guests can disperse into the city square before taking the main road out to the rest of the park.


The way into and out of the park is brightly lit, but the buildings in the area are dim, appearing to be lit mostly by their windows.



This is, of course, just the first stage in developing the entrance into a unique themed area. Some of this may change, and a lot will be added. However, Steve insisted that we get the park open for the press and serious fans as soon as possible. And with how much of the budget we've spent already, I can't say I blame him.

Re: SGW Summer Competition 2017 - Challenge #1
« Reply #102 on: June 27, 2017, 09:25 PM »
Damn...this is going to be so hard to judge.  :o

*

Offline n7

  • *
  • 2968
  • This stupidity must be immortalized
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #103 on: June 27, 2017, 10:06 PM »

Come and find your Agua De Vida.

*

Offline andreizsmart

  • *
  • 820
  • 'supercoolsuper'
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #104 on: June 27, 2017, 10:45 PM »

Maylene & Andreizsmart



Copper Creek Park and Camp is home to a unique array of attractions that sets itself as an exciting, outdoor adventure destination for thrill seekers and true explorers. The unique resort contains a theme park with a variety of attractions that range from family friendly to thrilling, an Outdoor Adventure Park filled with energetic activities for the true adventurer, and the renowned Copper Creek Festival Grounds. The festival grounds host a variety of events and concerts throughout the year including the popular seasonal, weekend long SummerFest and WinterFest music festivals. Select events allow guests access to the adjacent theme park making the Copper Creek Festival Grounds a one-of-a-kind venue. Additionally, the resort contains onsite camping and lodging facilities that provide guests with direct access to the surrounding trails, theme park, and festival grounds during their stay. Copper Creek prides itself in providing guests an unforgettable outdoor experience with its inspiration from nature itself.






















The minerals in Copper Creek Lake arose from a series of underground springs and caverns causing the water to glisten like a shiny copper coin during sunrise and sunsets, giving the lake and its surroundings its name as Copper Creek.
EST 1976
« Last Edit: June 28, 2017, 10:58 AM by andreizsmart »
Initiating power transfer...

*

Offline AemJaY

  • *
  • 1329
  • Swiss Coaster builder
    • View Profile
    • My Youtube Channel
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #105 on: June 28, 2017, 02:12 AM »
Well done guys! OMFG all that entrys just reeeeeeeeeeeeeeeeeeeeealy awesome!
So much details everywhere, so much different ideas! crazy!
Damn i like this Summer Competition. And the best thing is, iam also part of this awesomnes! Think i need to step up in the next Challenges ^^
Streamer and Youtuber from switzerland!
Visit: !twitter! // !Youtube // !Twitch

*

Offline elwindewitte

  • *
  • 46
  • Just a student with a passion for themeparks.
    • View Profile
    • elwindewitte.io
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #106 on: June 28, 2017, 02:55 AM »

Unfortunately I didn't really have time to finish it all, but here we go! The general theme of the park will revolve around a magical world, much like you can find in the Efteling. Woodworking was also a big focus point for the build since it will be a very recognizable icon for the park. My first idea was to make a very organic roof, but due to time-constraints that obviously wasn't possible, but my plan is to completely remodel the park entrance for the final challenge. Hope you like the philosophy behind the build and maybe, just maybe, you can get some ideas for further builds in the park from mine  ;)










It's amazing to see everyone's work and I can't wait to see everyone's finished park! Good luck everyone for the next challenge!  :up:

*

Offline BlueSpirit

  • *
  • 2113
  • ~
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #107 on: June 28, 2017, 05:48 AM »
So many awesome entries. I think I haven't seen all of them 'cause so many got entered really quick. Maybe it would be better to start a thread for the parks to have a more organised view of all the entries? But ofcourse, that is up to the hosts of the comp. ;)

Anyway, looks awesome guys. Keep up with the good work! Loving it so far :D

*

Offline Ruby

  • *
  • 177
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #108 on: June 28, 2017, 05:53 AM »
So many awesome entries. I think I haven't seen all of them 'cause so many got entered really quick. Maybe it would be better to start a thread for the parks to have a more organised view of all the entries? But ofcourse, that is up to the hosts of the comp. ;)

Anyway, looks awesome guys. Keep up with the good work! Loving it so far :D


I suggested that to shy too, would love to be able to comment on everyones work individually  :love:

*

Offline zeroG

  • *
  • 1845
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #109 on: June 28, 2017, 06:55 AM »
I can say it only for myself at the moment, because Daniel isn´t available, but I believe he would feel the same.
We´re so happy that we joined this Summer Competition. All entries are mind-blowing and everbody put maximum creativity into their projects. WOW! So much variety in the themes and concepts. Just great!
I am really excited when it comes to the further challanges and see all the out-standing things that will come.

And why n7 only needs 1! picture to amaze me so much :mad:up:  :D

greetz
zeroG

FREE YOUR MIND AND YOUR ASS WILL FOLLOW YOU

*

Offline n7

  • *
  • 2968
  • This stupidity must be immortalized
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #110 on: June 28, 2017, 07:09 AM »
Because every other angle was embarrassingly unfinished!

*

Offline SPRidley

  • *
  • 270
  • shyguy's World Rocks!
    • View Profile
Challenge #1 - Silver Laker Park Entrance by Adfo and SPRidley
« Reply #111 on: June 28, 2017, 08:05 AM »
After trying really hard, and the terrible day we had yesterday trying to fix the bugs and problems the new update had, we couldnt finish on time the entrance area. But thats no excuse, the thing is we couldn't finish and we dont mind if we are out of the frist challenge.
Even then, if I may, I would like to show the entrance we had planned for this challenge, and even if its mostly everything up, we couldnt finish things like the middle fountain or surrounding details.

We also want to present our failure in a humorous way, with a little bit of story.  ;)

Mr. Steve Plinkett was not happy about the delays that were ocurring on his dream park. Plans were layed out (thanks to the old drawings found from Mr. Plinkett Senior), and ideas were well explained, but at the end of the day, things were not in place for the milestones imposed. He was furious to know that the fountain will not be ready for the marketing photos.
It didn't help that the construction company delivering the materials made a huge mistake with the plaster mixture that designers wanted to use for as a replacement of marble for their Coney Island type entrance. All those black walls and decorations didn't look really good, but its seems the plaster mix will soon be fixed and repainted, hopefully before next week.
Steve is not happy either with the city hall of Bellevue in the Washington state, just some miles away form the park's location, as he was promised a metro station going to the park in time (that would have started working for the press conferece he wanted to give this week), but seems paperwork and various problems are making this a slow process.

Thankfully opening is not planned for at least 2 years still, and all of this stuf still have time to be done, but if milestones continue to be failed, Steve is not going to be a happy man.

As the next milestones are given, the designers will still need to work on finishing that entrance if they dont want to see their butts out on the street.

In some better news, Mr Plinkett actually released some photos to the press of how the entrance is looking and we finally discovered the name of the park has returned to be Silver Lake Park, the old name before the spanish management bought the park. He also told to the news that even if the park was going to keep the same layout surrounding the famous lake that gives the park's name, theming would be really important this time and that the plans his father had will only be possible thanks to the money he won. He say he couldn't talk too much about the different themed ares the park will have, but he could talk about the first area planned, that was going to work with the same theming as the entrance.
Mr. Plinkett Sr was a huge fan of the old Coney Island theme parks, his father (Steve's grandfather) took him lots of weekends to marvel with the white walls and crazy rides parks like Luna, Dreamland or Stepplechase had, as he lived when he was a kid in Brooklyn. Lots of years later, moving from his old home in Brooklyn to the Washington state, and after he started building a few rides surrounding the lake he made a pool as a Bellevue attraction, he had the idea of buidling something nostalgic and similar surrounding the bathing lake. There was not enough money at the time for his plans to be build, and sadly he died some years later, never seeing his dream come true.
That's why Steve is now happy he can finally make his dad's dream come true, as his passion for theme parks came from him. Thats why a lot of this park will commemorate his father's figure and ideas.

The park, that will also work as a small resort in the future, includes the Silver Lake Hotel. The hotel is inspired in the Mahattan, Oriental and Brighton beach hotels that Coney Island had in the day. The hotel sits near the entrance and guest staying there will have direct entry to the park, where the Hotel is joined to the park's train station, and guest will have fantastic views of the parks backdrop, the Olympic and Cascade Mountains.

The entrance arcades are guarded by two angels, Belle & Vue, the (invented) mythical protector angels of Silver Lake and mascots of the park.

















« Last Edit: June 28, 2017, 08:20 AM by SPRidley »

*

Offline AemJaY

  • *
  • 1329
  • Swiss Coaster builder
    • View Profile
    • My Youtube Channel
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #112 on: June 28, 2017, 08:42 AM »
well iam happy that you cant make it in time :P haha no seriously :) Awesome work. that statues are just phenomenal!
Streamer and Youtuber from switzerland!
Visit: !twitter! // !Youtube // !Twitch

*

Offline CoastersPaul

  • *
  • 1502
  • Parkitect Hipster
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #113 on: June 28, 2017, 08:52 AM »
When will challenge two be released?

Re: SGW Summer Competition 2017 - Challenge #1
« Reply #114 on: June 28, 2017, 08:57 AM »
You guys are beyond amazing, there's not a bad submission in the lot.  For fun I scrolled through without reading and often I was able to know just based on build style whose work it was. 

And also, I sold my name "Copper Creek" to Andre in exchange for 3 beers.  I'm quite proud of myself.  But if he wins I'm going to renegotiate for a 4th beer.

Good luck to all, and good luck to those poor judges.

*

Offline shyguy

  • *
  • 6849
  • Theme Parkologist
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #115 on: June 28, 2017, 10:19 AM »
the thing is we couldn't finish and we dont mind if we are out of the frist challenge.
Because of yesterday's craziness, I am accepting all entries that have been submitted. I tacked on an additional 12 hours to the midnight Pacific Standard Time deadline. So technically, there are 2 hours left from the time of this posting to submit your entry.

Some have asked about starting their own park thread. You may, with these rules...
1) Do not post any screenshots that give away work you are doing for a challenge.
2) Once the particular challenge is over, AND the winners have been chosen, only then may you post screenshots in your thread of anything from that challenge.
3) Submittals for the challenges must be made in the official challenge thread and NOT in your park thread. (that should be clear from points 1 & 2)



For those of you who are ready to move on to the next challenge, it has been posted HERE. This is a simpler challenge, so you should have some time during this week to work more on your entrance if you need to.

Voting on Challenge #1 will begin shortly and the winners will be announced in a few days.
Browse the Best of the Workshop at the Planet Coaster Depot


*

Offline SPRidley

  • *
  • 270
  • shyguy's World Rocks!
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #116 on: June 28, 2017, 10:37 AM »
Because of yesterday's craziness, I am accepting all entries that have been submitted. I tacked on an additional 12 hours to the midnight Pacific Standard Time deadline. So technically, there are 2 hours left from the time of this posting to submit your entry.

Some have asked about starting their own park thread. You may, with these rules...
1) Do not post any screenshots that give away work you are doing for a challenge.
2) Once the particular challenge is over, AND the winners have been chosen, only then may you post screenshots in your thread of anything from that challenge.
3) Submittals for the challenges must be made in the official challenge thread and NOT in your park thread. (that should be clear from points 1 & 2)



For those of you who are ready to move on to the next challenge, it has been posted HERE. This is a simpler challenge, so you should have some time during this week to work more on your entrance if you need to.

Voting on Challenge #1 will begin shortly and the winners will be announced in a few days.

Oh! Thanks shyguy! even then, we didnt really finish the entrance so we shouldnt win anything on the first challeng, much less with the absolutely AMAZING work others have done. Really, my mouth fell to the floor warching every entry, and everything is so different!


*

Offline Simtanic8

  • *
  • 599
  • Wait, which one are you again?
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #117 on: June 29, 2017, 03:25 PM »
Patiently waiting results. Many great entrances. Much anticipate. Much wow. ;D

*

Offline shyguy

  • *
  • 6849
  • Theme Parkologist
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #118 on: June 29, 2017, 05:58 PM »
I'm expecting to have the results ready within the next 24 hours. While you're waiting, here's the scoring system that we've come up with...

1st place will get 5 points.
2nd place will get 4 points.
3rd place will get 3 points.
Entrants that didn't make the top 3, but we still think are deserving of recognition, will get 2 points.
And the rest will get 1 point just for submitting an entry to the challenge.
If you skip a challenge, you get 0 points.

So, there may not be an official 1st, 2nd, or 3rd place winner for each challenge. Just points awarded. You could be the "winner" by getting the most points, or several entries could tie for the top spots.
Browse the Best of the Workshop at the Planet Coaster Depot


*

Offline mb1.0.2

  • *
  • 5866
  • Keepin' it Classy
    • View Profile
Re: SGW Summer Competition 2017 - Challenge #1
« Reply #119 on: June 29, 2017, 08:56 PM »
By far some of the hardest voting I've ever had to do. There were so many astoundingly awesome entries. I had legitimately 7 or so that I wanted to get first-third place, plus a bunch that were just shy of a top spot. REALLY tremendous stuff.