East Side Lagoon Reborn - Cyclone POV

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Offline Grrt

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East Side Lagoon Reborn - Cyclone POV
« on: September 05, 2017, 06:14 PM »
So it appears I've been in a massive rut trying to get a new idea off the ground. So I decided to do something I'd been holding off doing for quite a while, and that's give East Side another go in Planet Coaster. I've got as far as remaking the Cyclone track so I'm hoping to do some streams at some point to get this thing going.

You can check it out here if unfamiliar. Unfortunately, most of the beginning pages have been butchered by photobucket hosting issues, but the back half remains intact.

http://www.shyguysworld.com/Archive/index.php/topic,5242.0.html



So here's the new layout. The spirit is the same, though with all the flexibility of the game it's also much different. Notably, the first drop spiral is different, and the hill that went over the lift is gone.



I went a bit nuts with this first drop, since the original version couldn't come close to being as intense as I had initially intended. I have the track there painted brown since I imagine it's retracked pretty damn frequently. I'm also considering trying to get the topper track RMC to line up there.

It pulls about 4 G's, so it's not awful.. by 1920's safety standards.. but certainly very intense when you add in the laterals as well. More akin to it's original purpose.

Here is the original drop:





Another thing that never quite worked right in RCT3, was this little turnaround. It never had as dramatic of a criss cross as I wanted. So now it does. Also, it's situated on a hill just as it was before, though the sight lines are all different.



The biggest change was the first hill that dove over into a valley, is now this weird crossover type thing. I found it to be more suited to this type of ride, and much more aesthetic. The dive into a valley has been recycle to later on in the ride.

You can also see the spaghetti bowl of track mess in there. The original was kinda meh in this area since clearance was very restrictive, but now it's as chaotic as I had always wanted.



The dive into the valley has been recycled to be at the end of the little set of bunny hills that you encounter in the middle of the layout. This decision made the layout much more compact, and gave it that weird blend of out and back and twister styles that came from this era.



All the headchoppers and crazy track crossovers remain, only they are much more active ride elements now, rather than just bland helix pieces.

And of course, a POV of what I've got so far. There's a few shaping issues still, though I think some of them give the ride a bit of an inprecise, classic feeling to it..





And since this is a park thread, here's some of my initial layout work.. I realized as I was doing it that I need to back everything way off the park edge. Probably will retain a large central carousel and an eatery, with a third large building being a grandstand stage type of thing. The rest will fill in.

Not sure yet which year I will start with, though I imagine I will pick up where I left off in RCT3 and get to building newer stuff.
« Last Edit: September 05, 2017, 06:42 PM by Grrt »

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Offline PandaCoasters

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Re: East Side Lagoon Reborn - Cyclone POV
« Reply #1 on: September 05, 2017, 06:53 PM »
The park layout and lighting master has returned :mad:up: East Side Lagoon should look awesome in PC!
'I vote that my team makes Trump Land with a big fat wall from Boston's Dams so we can make SSD great again and keep out the illegal normies.'

-me, SSD'16

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Offline Grrt

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Re: East Side Lagoon Reborn - Cyclone POV
« Reply #2 on: October 12, 2017, 07:55 PM »


So first thing is first.. You've probably seen this in the BPT, but here it is. Still needs some finishing touches and surroundings, but the shape is pretty solid for now until we get better pieces and I inevitably redo it 5 times again..



The night lighing is still super meh. I wish the lettering could be neon so I wouldn't need to light that up and flatten the whole structure. The intent is for the neon to highlight the shape, not floods.. This was always impossible in RCT3 and still doesn't work in PC. Realistically the neon would project light back onto the surface making it glow nice and pretty, but so far, not possible.



The interior has a nice cove ceiling feature. Another feature that can't be done super well yet in PC. It's done with about a thousand boxlights tracing out the ceiling pattern. The game doesn't bounce light around, so instead of indirect illumination in the station being really pretty, I had to add really glare-y downlights in the ceiling tiles that create ugly shadows.. ugh. Hopefully I find a way around this soon.



Design intent is to look like this.



In other news.. East Side is taking a total U-turn. I've wanted to steer a park into Busch Gardens territory for quite some time now, and I think East Side may be a suitable canvas for that.



This view will be pretty once everything fills in and all the shaping and layouts get fixed. My thought is the B&M is a newer model, so has a bit more curviness and embellishment to it, opposed to the stock hyper layout. And the Arrow is a similar model to Loch Ness Monster, only with an extra bowtie element towards the back half after the brake run but before the second loop. It needs a lot of shaping work.



Totally didn't just go to Busch Gardens this past weekend... nope... definitely didn't.



And towards the back of my current layout, is this weird Intamin Blitz.. type.. thing.. I'm not sure I've seen a model like this anywhere. It's sort of like a miniaturized Millennium Force mated with Expedition GeForce and a Mega-lite and Maverick and the mom isn't sure which one is the father.



Though I'm pretty happy with it. It's incredibly rare that I make a coaster that isn't a near ripoff of something else, and I think the compact style is something I always struggle with. I tend to balloon rides out to 4000+ feet. This one is around 2000. 60 second ride. Doesn't even need a midcourse.



Here's where the layout is growing now. I'm trying a different tactic than I usually do to make parks, in that I'm sculpting out terrain and rides before I build any real structures. This gives me greater flexibility to tweak ride and path layouts while keeping my scale manageable.



And as a bonus, here's a little monstrosity I built after a few too many beers.

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Offline mb1.0.2

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Re: East Side Lagoon Reborn - Cyclone POV
« Reply #3 on: October 13, 2017, 07:22 AM »
Gah.

...that feeling when you want to look at pretty pics of East Side but work blocks imgr. Damn. Have to wait until tonight, I suppose. :(