So it appears I've been in a massive rut trying to get a new idea off the ground. So I decided to do something I'd been holding off doing for quite a while, and that's give East Side another go in Planet Coaster. I've got as far as remaking the Cyclone track so I'm hoping to do some streams at some point to get this thing going.
You can check it out here if unfamiliar. Unfortunately, most of the beginning pages have been butchered by photobucket hosting issues, but the back half remains intact.
http://www.shyguysworld.com/Archive/index.php/topic,5242.0.html
So here's the new layout. The spirit is the same, though with all the flexibility of the game it's also much different. Notably, the first drop spiral is different, and the hill that went over the lift is gone.

I went a bit nuts with this first drop, since the original version couldn't come close to being as intense as I had initially intended. I have the track there painted brown since I imagine it's retracked pretty damn frequently. I'm also considering trying to get the topper track RMC to line up there.
It pulls about 4 G's, so it's not awful.. by 1920's safety standards.. but certainly very intense when you add in the laterals as well. More akin to it's original purpose.
Here is the original drop:


Another thing that never quite worked right in RCT3, was this little turnaround. It never had as dramatic of a criss cross as I wanted. So now it does. Also, it's situated on a hill just as it was before, though the sight lines are all different.

The biggest change was the first hill that dove over into a valley, is now this weird crossover type thing. I found it to be more suited to this type of ride, and much more aesthetic. The dive into a valley has been recycle to later on in the ride.
You can also see the spaghetti bowl of track mess in there. The original was kinda meh in this area since clearance was very restrictive, but now it's as chaotic as I had always wanted.

The dive into the valley has been recycled to be at the end of the little set of bunny hills that you encounter in the middle of the layout. This decision made the layout much more compact, and gave it that weird blend of out and back and twister styles that came from this era.

All the headchoppers and crazy track crossovers remain, only they are much more active ride elements now, rather than just bland helix pieces.
And of course, a POV of what I've got so far. There's a few shaping issues still, though I think some of them give the ride a bit of an inprecise, classic feeling to it..

And since this is a park thread, here's some of my initial layout work.. I realized as I was doing it that I need to back everything way off the park edge. Probably will retain a large central carousel and an eatery, with a third large building being a grandstand stage type of thing. The rest will fill in.
Not sure yet which year I will start with, though I imagine I will pick up where I left off in RCT3 and get to building newer stuff.