Adventure World

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Adventure World
« on: March 04, 2018, 05:55 PM »


Adventure World started out in Challenge mode on Harder difficulty with free rides & a park entry price.  I wanted to see if it could be done and it can! The entrance is heavily inspired by International Street at Kings Dominion & includes a Racer 75(formally known as Rebel Yell) recreation. It's not quite the same but close! This is a WIP and the park will continue to grow over time.

Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1320967444

Album documenting the development: https://imgur.com/a/VLNAE

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Offline cody

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Re: Adventure World
« Reply #1 on: March 14, 2018, 06:42 PM »
I can see the inspiration to Kings Dominion even though I have only been to Kings Island, but it is essentially the same idea. I really like the layout and I feel you are going to go far with this park. Good work!

Re: Adventure World
« Reply #2 on: March 15, 2018, 12:09 PM »
Thanks cody!  I was planning to take a break but I wanted to make a haunted house really bad..."Why can't I quit you planet coaster?!" :P







Imgur album: https://imgur.com/a/SyycX
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1331847504
« Last Edit: March 17, 2018, 07:10 PM by cerealfruitcakes »

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Offline cody

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Re: Adventure World
« Reply #3 on: March 16, 2018, 11:25 AM »
Judging by the queue, I am going to need to buy priority pass!  ::) Awesome job on the haunted house, I love the realism you have with the facades and the ride buildings. If you do take a break, do not let a good idea go to waste. Once an idea pops up in your mind, start working on it immediately because that is how the best works keep getting better.  :up:

Re: Adventure World
« Reply #4 on: September 20, 2018, 07:06 PM »
Finally finished Fort Frontier!




Album: https://imgur.com/a/vbsrc
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1320967444

Started working on phase 3, "Desert Dunes",

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Offline Bullethead

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Re: Adventure World
« Reply #5 on: September 20, 2018, 08:48 PM »
There is some really excellent work in that album.  Dirt-sculpting, ride-building, path-bashing, and the overall look of it all.  Very well done.  You should put some of those pics in the thread for those too lazy or blind to follow or even see the album link.  This needs to be shown off more ;)
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline shyguy

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Re: Adventure World
« Reply #6 on: September 22, 2018, 10:00 AM »
Love the themeing and terraforming in Fort Frontier. Can't wait to see what you have in store for us in Desert Dunes.
Browse the Best of the Workshop at the Planet Coaster Depot


Re: Adventure World
« Reply #7 on: September 22, 2018, 08:45 PM »
Thanks guys! 

Love the themeing and terraforming in Fort Frontier. Can't wait to see what you have in store for us in Desert Dunes.

Definitely not as much terraforming! That was just a bit much with fort frontier, I need a break from it. ;D

There is some really excellent work in that album.  Dirt-sculpting, ride-building, path-bashing, and the overall look of it all.  Very well done.  You should put some of those pics in the thread for those too lazy or blind to follow or even see the album link.  This needs to be shown off more ;)

What's path-bashing?   :P

I did add a junior coaster,


and I love how this monorail station turned out,


Adding path snake trim, (and planters!  I love making little planters).  This snake trim is why the pathing ended up being flat.  I originally planned to have it rolling up and over sandy dunes but when I made the snake columns I really loved the idea of the snake continuing on through the path trim.  I just thought it looked pretty cool!


Been waiting a long time to add this coaster to one of my parks, I built it a while ago,


I'll keep this updated a little more often instead of, "surprise an entirely new area is complete!"  haha  :n00b: 

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Offline Bullethead

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Re: Adventure World
« Reply #8 on: September 23, 2018, 07:34 AM »
What's path-bashing?   :P

It's the adversarial process of hammering, blasting, and cursing at the uncooperative path system until you utterly crush its resistance and end up with the complex and cool path layout you wanted.  It is a brutal war replete with atrocities but it must be done to make the park.  You're obviously quite good at it.  The path system no doubt shudders at the mention of your name  :up:

Quote
and I love how this monorail station turned out.....   
Adding path snake trim....

That station is GENIUS and flawlessly executed.  And that snake column with the long tail looks really cool :)
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page