Sycamore Grove Amusement Park

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Offline Salad Fries

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Re: Sycamore Grove Amusement Park
« Reply #30 on: December 24, 2018, 04:53 AM »
What a wonderful park! I really love the density and history associated with it!

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Offline dinoco

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Re: Sycamore Grove Amusement Park
« Reply #31 on: April 28, 2019, 10:27 AM »
Just like the park itself, this thread needs to rest from time to time, only to bring back nostalgic amusement park memories whenever time is ripe (and my potato of computer can handle the game). And since it's opening time for most parks by now, let's take a look at how Sycamore Grove is doing this season.
Time to raise this one from the dead, I guess.
In our very own non-linear fashion, let's take a couple of minutes for a stroll through the park in the form it would've been after re-opening probably sometime in the eighties. Refresh on what's been and see what's new to come.


Arriving via public transportation, the skyline has not changed at first glance. Rumors had it that the park had been building stuff though marketing wasn't huge.


Due to the expected visitors and to fit the grown size of the park, a new hotel was added. Also the park added a monorail to their on-
property transportation since some guests complained about long walks.


The gateway between reality and a wonderful day out in the Grove. It was always great when the music came up...


... and you were getting closer to your destination.


Looking over the new still being developed area.


Reaching the end of the walkway the rushing of the Log Flume would add to the sounds of the excited guests.


Merging with the guests who arrived by car.


Get your tickets and step right in.


Instead of going straight ahead to the Chairswing and Memory Lane Midway, we turn to our right...


...to head straight to Hydra.


Could not pass by this view.


Now let's continue to Hydra passing under the Log Flume.


There it was, test running in the glorious morning sun.


The tunneled batwing was the ride's most famous element and known to pack a punch.


The layout was a twisted mess of steel, an Arrow design on the pinnacle of their achievement. Two vertical loops, the batwing going
underground, and a pair of twisty corkscrews tied together with a bunch of helixes thrilled everybody.


The layout was low to the ground so there were no good angles from this side. This was to surprise riders again and again. Also, the
queue for the Log Flume was filling up by now.


One of the most popular attractions.


You'd venture out of the cove for a couple of soothing minutes, until the drops eventually had to come.


An indoor drop and some cheap theming.


Let's go somewhere else now, but not without another look at the batwing.


Instead we'll pass the swinging ship and head towards Memory Lane Midway.


It was still early and people were´slowly spreading around.


There was a new path to another area with a couple of new rides and access to Memory Lane Midway. Instead of going down the left as  before, let's head out there.


One of the new rides was this classic flying thingy one.


And then there it was - an actual Flying Turns ride. Despite rumors of not being able to pull it off, the park actually opened their very own Flying Turns.


You'd walk into the guts of the structure to enter the ride.




It also had a straight drop section in the middle of the layout.

This was unheard of in bobsled rollercoasters!


Exiting on the other side was the extension of Memory Lane Midway.


The designers gave it their best to not have the ride destroy the skyline of the park with it's massive wooden structure.


A view from the Big Wheel at the Flying Turns.


And from the lighthouse.


Ending this update with a view from the Gothaburgen Hotel in the evening teasing another new ride to come.

Thank you for sticking with me through this one, hope you enjoyed the little walk through the park.

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Offline shyguy

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Re: Sycamore Grove Amusement Park
« Reply #32 on: April 28, 2019, 01:23 PM »
Lots of great screenshots. It's such a great little park. Love the natural landscaping surrounding it too.
Browse the Best of the Workshop at the Planet Coaster Depot


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Offline JB

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Re: Sycamore Grove Amusement Park
« Reply #33 on: April 28, 2019, 01:50 PM »
Great presentation, dinoco. I like how the path goes under the Log Flume, but at that point the Flume is themed to look like an Alpine building, so you don't really realize you're walking under the track. And I like how the guests "walk into the guts" of the Flying Turns entrance, seeing all that clutter of wood and track everywhere. :up:

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Offline PatrikV

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Re: Sycamore Grove Amusement Park
« Reply #34 on: April 28, 2019, 07:19 PM »
A cool little story, made fun to read it. The Park looks lovely. Sometimes i really like those little parks witch not that overdose of big rides and theming. Ok it will be growing up, but in a organic way.

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Offline Bullethead

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Re: Sycamore Grove Amusement Park
« Reply #35 on: April 28, 2019, 07:30 PM »
"Guts" is quite appropriate for a Flying Turns.  I can never decide if they look more like eviscerated intestines or a dressed and skinned snake carcass ready to be filleted for fritters, whose eviscerated intestines lie in a pile at your feet.  Either way, I like it ;).
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline dinoco

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Re: Sycamore Grove Amusement Park
« Reply #36 on: March 18, 2020, 10:17 AM »
(Spongebob French Guy Voice) One year later...

Hey, how's everybody doing?  :) thought I'd come out from under a rock with this thread again, hope you don't mind  :whistling: also I never replied to you last guys, shame on me ... and thanks for your replies :)

After my last update, I guess summer and life took over. Gaming and PlaCo and everything online took a back seat again, and shortly after the update we embarked on our first US-Rollercoaster tour which was simply awesome.
On my previous computer I had about 6 fps ingame, with no guests, so it was unbearable. Didn't want to start any side-projects either. But after coming back from our 100-coasters-in-the-US-tour last summer, I waited til winter, upgraded some hardware and loaded the park again. After what felt like an eternity, I came back to a lot of stuff I forgot I already built, or didn't show off. Also, THERE NOW ARE POVs! Wooohoo! [Check the end of the post!] Finally fiddled with CheatEngine and am able to present POVs of Bobsleds and Hydra for starters.
Also we have a couple of new rides for the season!

So with our last trip to Sycamore Grove ending at the Gotaburgen Hotel, this one will be starting at "Shady Springs". The park invested in some value options to stay at the park and put up those small cabins / 'pods' that are en vogue everywhere.


They weren't much but cheap, you had extra access to the park via a dedicated gate, a small convenience store / fastfood joint and some seating at the pond.


It's a nice and tranquil area. Of course you could always walk over to Gotaburgen Hotel and have a meal in the sit-down restaurant.


Entering the park you would emerge onto the back of Memory Lane Midway. The game booths were not staffed this early, of course staying at the park would grant you an hour at certain rides before the main gates would open.


Entering the park and having the always crowded Ghost Train for yourself was awesome.


They also added a chairlift to get you to the other end of the sprawling park, where a new major rollercoaster just opened.


So let's get there before everyone else does! The midway was a ghost town at this hour and the coasters were closed. We don't care though, we wanna see something new!


They really did a great job tucking the 80ft / 24m high and 2235ft / 681m long Flying Turns away so it doesn't crush the other rides around with it's sheer size.


Taking a right would bring you to the lakeside monorail station, the other side of the flying turns towards the older section of the park, taking a left leads into the new area.


New for the season: Mindbender, a 100 ft / 30 m, three inversion Schwarzkopf Looper traversing 3110ft / 950m of track.


We also got a couple new flatrides, an Enterprise, Round Up and a Top Spin as filler rides for the new area.


Mostly built around a trench, the layout of the ride was only becoming more and more visible while queueing.


All that curvy goodness and airtime and probably smooth to this day!


What a ride! I'm not sure if I'd want to ride the Round Up next, though.


Not if I could have a couple of minutes to soak in the atmosphere...


... or have a tasty burger first!


Climbed the lighthouse trying to get a picture of the new area.

Now for the Povs of Bobsleds and Hydra:





(note: messed up the audio, first one is silent, Hydra has random music put on because of not synced audio)

So, this is ... it, I guess. I kinda ran into a dead end with the park, it's size, all the different ideas and unfinished parts. I probably will finish making the POVs, another post or maybe a tour video and then upload everything to the workshop for whomever it may interest. For me personally, the park is an amalgation of all the parks I've visited, taking inspirations from Heide Park to Liseberg to Alton Towers to a resort like Europa Park or "Disney" in terms of escapism. If not through mega rides or grandiose theming, a warm and welcoming atmosphere and hospitality is something small parks can achieve and afford, too. Especially mainland european Parks in the 90's were mostly "rides in a park / forest with all sorts of old timey rustic brick and wooden buildings around", so I'll never go without a lush green park. ;)
Thank you everyone for posting here with much bigger and better projects around to spend your time looking at and talking about. Although I'm not as invested in the community as I'd like, I really appreciate everyone reading this, I love seeing your parks and I will surely be a (silent) watcher and smalltime contributor every now and then.


Sycamore Grove - a great day out at the park for everyone!
(Lesson learned: Do not try to do too much with your first ambitious Planet Coaster park!) Save some for the second ;)

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Offline cody

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Re: Sycamore Grove Amusement Park
« Reply #37 on: March 18, 2020, 01:35 PM »
I love the classic yet energetic feel of this park. This park is large and I could see myself spending many days trying to ride every attraction within the park. I love the look of everything and cannot wait for more!

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Offline dinoco

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Re: Sycamore Grove Amusement Park
« Reply #38 on: March 26, 2020, 04:23 AM »
Thank you Cody.
So this is the Workshop link:

Sycamore Grove Park

I've uploaded the workshop ride seperately because someone asked for a blueprint:

Bobsleds

There's also a short video I made for preview in this thread on reddit.

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Offline Platinum

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Re: Sycamore Grove Amusement Park
« Reply #39 on: April 09, 2020, 07:50 PM »
Wow.
After that first post I was hooked. I absolutely love the storytelling aspect it provided a good sense of realism when you see the park from the guests point of view. I particularly like how you brought the following concept to life;
Quote
a warm and welcoming atmosphere and hospitality is something small parks can achieve and afford, too. Especially mainland european Parks in the 90's were mostly "rides in a park / forest with all sorts of old timey rustic brick and wooden buildings around", so I'll never go without a lush green park.
I got that vibe instantly from Sycamore Grove, and it is parks like this that stand out the most for me. I love a good ol classic amusement park that doesn't try to be too over the top. A good mix of coasters, flats and shops that offers actual content and activities for guests. No over-fluff of theming occupying vast areas to be found, which I like.
It all seems so realistic and makes financial sense with the additions over the years. I love the cabins and the multiple hotels, and the use of multiple ways of transpiration. I also like how all the areas kinda mixed somewhat together with loose theming, something common in real local parks. This was a very good read, I wish there were more but alas. Excellent park you've created, thank you for sharing.

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Offline dinoco

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Re: Sycamore Grove Amusement Park
« Reply #40 on: April 14, 2020, 10:29 AM »
Hey Platinum,

I'm glad you liked the story and park. While there are much more elaborate storytelling parks on this board, I seemed to infuse just enough of small bits to get the imagination to fill in the blanks. Thank you for telling us what you liked about the park, it's great to see that people are actually invested in a way.
I also like how all the areas kinda mixed somewhat together with loose theming, something common in real local parks.
:love: