"Walk on the wild side" Themepark [Work in Progress]

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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #30 on: October 31, 2018, 01:58 PM »
Thank you all for your great support!  :w00t:

I put in the Iron Horse "Railroads" clip just for you Bullethead!  :D
On paper we have the best team of the world! It's a pitty we don't play on paper...

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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #31 on: November 08, 2018, 01:10 PM »
Hello all!   
 
I have an update. But first this: 
 
I'm stuck on creativity  on the Vintage Wild Mouse theming. So for the moment I decide to let it go for a while. 
So I started to work on a sort of 2nd round of gardening trough out the whole park. I've been from project to project but forgot to take an eye to the paths and surroundings.   
 
So here some results of the work done  :) 
 

Extended the topfloor of the Vintage "Crazy mouse" building
 

Work in progress
 

Some inside theming put in place.
 

I gave the railroad it's first bridge structure.
 

I made a by-pass for the long distant walk from Predator to Rolling river.
 

New by-pass from the "Rolling River" side
 

Upgraded the pathway borders between "Overload" Topspin and "The Knockout"
 

Area shot by night
 

 

 
Then I created a set of 2 blue prints of the "Octopus Rodeo Arena"
I have one blueprint with some themed surroundings you find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583108
 
And I created a full ride skin of the flat ride you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1558583953
 

 

 
Thank you for your attention and goodbye for now :)
On paper we have the best team of the world! It's a pitty we don't play on paper...

Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #32 on: November 08, 2018, 01:19 PM »
looks great

Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #33 on: November 08, 2018, 01:47 PM »
That building in the first pic, that's part of the Crazy Mouse ride?  I just love it, definitely from an exterior perspective... the way you used those sci-fi pieces for the roof is giving off a very Steampunk-Funhouse type of feeling, which is a great concept all to itself.  That's going to be great to see up close.

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Offline Bullethead

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #34 on: November 08, 2018, 03:13 PM »
Looking great, Supernovae!  The gardening and pathwork really improve the look and that mouse building is amazing ;)
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #35 on: December 16, 2018, 05:28 AM »
Thank you all again for your support!  :)

Continuing the upgrade on theming trough out the park I found a Topspin without any theming except for some landscaping.
So time to give it some theming. I created some experimental machine for creating static electricity on massive scale. Add up a story of a crazy scientist and "Overload" will go ehm overload...

Here the movie of the final of "Overload" it's program:



Here you find the ride skin blueprint on my steam account:
https://steamcommunity.com/sharedfiles/filedetails/?id=1574325894

And here some pictures of the newly themed "Topspin"









On paper we have the best team of the world! It's a pitty we don't play on paper...

Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #36 on: December 16, 2018, 06:25 AM »
That's one of the best themed flatrides I've seen.

Can't imagine the work it took to sync up the effects for that, but the end result is jaw dropping.

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Offline Bullethead

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #37 on: December 16, 2018, 02:16 PM »
Friggin' AWESOME Tesla-style arc-and-spark show!  That's just the visual, but then choreographing that to the music and the motions of the ride puts it over the top.  Great job and fully in keeping with the standards you've established for this park throughout this project.
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
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Offline JB

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #38 on: December 16, 2018, 05:48 PM »
I like all the different ways you came up with to utilized the electrical effects. And the industrial/steampunk look of the structure is fantastic! :up:

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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #39 on: December 29, 2018, 05:56 AM »
Thanks for all your compliments  :blush:
To be honest... the sync with the music was by accident really.
After I read Bullethead's comment I checked out the video again and it surprised me totally  ;D   


With the new DLC I was able to add a cable chair lift ride to the park.
This was an addition that came from heaven. It gives a unique opportunity to fly trough the park and see it comes alive from a different angle.

I used 10 on-ride movies and blend them in to one full out and back on-ride creating the most of possible interaction with all the coasters and rides. I hope you will like it!

On paper we have the best team of the world! It's a pitty we don't play on paper...

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Offline Bullethead

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #40 on: December 29, 2018, 06:57 AM »
To be honest... the sync with the music was by accident really.  After I read Bullethead's comment I checked out the video again and it surprised me totally  ;D

Stuff like this happens too often to be mere serendipity ;).  I have long suspected that Frontier intentionally incorporated such timing into many facets of the game, so that the music would change or have strong beats when various events happen with rides. 

*  Coaster songs usually have a gradually building intro before getting into the main rhythm that corresponds to the usual duration of the lift hill.
*  The stanzas of flat ride songs usually have about the same duration as flat ride animation sequences so that the music changes when the ride starts moving in a different way.
*  The durations of various triggered effects and, thus, the frequency you can re-use them, tend to match the tempo of the music, so the effects often fire on the downbeats.
   
If this is all intentional, it's a very subtle and very cool thing.  If it's all a coincidence, then obviously the gods enjoy PC :).

Quote
With the new DLC I was able to add a cable chair lift ride to the park.
This was an addition that came from heaven. It gives a unique opportunity to fly trough the park and see it comes alive from a different angle.


Yeah, that chair lift does an excellent job of showing off all the wonderful dirty work, rides, and architecture of this amazing park.  Thanks for the tour ;).  And I'm glad to see you have plans to build even more stuff.
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #41 on: December 31, 2018, 09:07 AM »
Thanks Bullethead!

Rest me to thank you all for the warm support this year as new bee  :D
Indeed the project will go on as long my processor not dies along the way  ;D

Hope to see you all back at my 2019 updates.
So from out of "Walk on the wild side" Resort. I wish you a happy new year and all the best, wisdom and health for 2019!



Have a great party!
On paper we have the best team of the world! It's a pitty we don't play on paper...

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Offline Bullethead

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #42 on: December 31, 2018, 06:42 PM »
Happy New Year to you, too!  I look forward to what you do with this park in 2019!
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline Supernovae

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #43 on: January 22, 2019, 01:21 PM »
A very good evening dears,  B)

I’ve got some new stuff collected for a new update on "Wotws" themepark. The creation block is unfortunately still in place for the  "Wild mouse" and "vintage palace" Project but I’m still going strong on upgrading the existing areas.

So here some pictures of the work done:

Status of the "Wild mouse" and “Vintage Palace” project.





Boulderdash got spotlights and got a better look in the night. The que has been given some lights and better gardening. 







Put an extra trigger to the Kiddy coaster "Dragon Fury".



The paths around  "Boulderdash" and "Rolling River" has gotten some fencing, lights and improved gardening.





"Rolling River" got a better light set.



Another extra round of attention to the shops in this area.







I have been experimenting with flood lights and search light to have the area of "Predator" better visible in the night. Unfortunately it created to much light pollution for the surrounding area. Tried it later by placing floor lights just right under the skin of the skeletons and that did just the trick.







The same method I used on the track of "Predator" and created this effect:













Here I leave you with a new onride video of “Predator” in his new Night settings :)



Enjoy  :)
On paper we have the best team of the world! It's a pitty we don't play on paper...

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Offline JB

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #44 on: January 22, 2019, 04:18 PM »
Those giant dinosaur skeletons look really eerie and other-worldly lit up like that. :o  They are an iconic sight that sticks in your memory, like Disney's Matterhorn or Space Mountain brightly lit at night. I like the staggered, blocky fence and how it acts as a visual counterpoint to the sinuously curved path. :up:

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Offline Bullethead

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #45 on: January 22, 2019, 08:43 PM »
The polish everywhere is really looking great, improving on what was already excellent.  And I agree with JB:  making the skeletons glow in the dark looks incredibly awesome ;).

If you're stuck on the Wild Mouse, I can recommend this one.  It's a life-size and custom-supported replica of a Schiff wooden mouse, made with utter and complete devotion, verging on obsession, by Zacharylunsf.  This coaster is his favorite thing in the world and he really worked hard on it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1603530094



-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #46 on: January 23, 2019, 05:35 AM »
i love the way those bones are lit. very cool

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Online Salad Fries

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Re: "Walk on the wild side" Themepark [Work in Progress]
« Reply #47 on: February 14, 2019, 03:57 PM »
Incredible! Your dino skeleton is beautiful! Love how the train travels through the ribcage!