RCT boards activity

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Offline cody

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Re: RCT boards activity
« Reply #30 on: November 11, 2018, 06:29 AM »
Looks like the return of the weekly ambassador is a good choice. It is returning in January! I agree Kiotho and I do like your perpsective.

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Offline JB

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Re: RCT boards activity
« Reply #31 on: November 11, 2018, 06:32 PM »
Quote from kiotho: "Doing more as a community and not just individually is probably the key."

You may be right about that, but the problem is: What can we do to make the RCT community respond to anything Whether it's a contest or some sort of ongoing community project where anybody can contribute; getting people to participate or even just comment seems like a hurdle we can't get over. :-\

Thank you for posting that video (Abyssi: The Deep) kiotho. :) I sat in stunned silence as I watched the wonders of the ocean depths flow over me. The music also added greatly to the immersive atmosphere. Sadly, I don't think anything like that can be achieved in Planet Coaster as it exists now; perhaps someday. And I truly hope that day comes.

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Offline kiotho

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Re: RCT boards activity
« Reply #32 on: November 12, 2018, 02:34 AM »
@JB: Yes that's actually the thing I've been brainstorming about as well! I've come up with two things now:

1. A bit drastic perhaps, but what if we force people to log-in to the forums in order to see the topics? This can go up in two directions, but if you're logged in, perhaps you're more likely going to reply to a topic. I usually log-in only to reply and lurk on the forums without signing in too.

2. Maybe a point based system, a "featured portal/slideshow", showcasing must see projects directly from a page idk.

Now these are things that involve changing the website, so maybe we can also try it more from the community's perspective:

1. Like I said, contests are great, but first we need more active members. How about a community-park like N7 did with his garden contest?
There's this tool, called park-manager (I don't know the creators name but I think it was Matt) With this tool you can easily start co-op parks and you provide access to the park file at all times. Another thing we can do is build a community dark-ride, zoo,... in which everyone who want to, can put one or more rides. We can make a blank map with open slots and people can reserve a slot and build whatever they want to fill out the place (maybe based on a few themes, so it all fits together). In the end they send the park-file and/or film the part of the park and we use that as a promotional video for SGW?
There's a lot of communities but not many work together as a theme. Now this is a lot of work of course, but we can achieve the same with let's say a firework-show, a swimming pool, a zoo, a darkride (consisting of several scenes),...
This helps the commuity to stand out and show off we still live and if we mention the contributors, they get honorable mentions too :)
Do you want to check all my projects?Click

< Get Creative! All RCT3 Customs>


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Offline RCT3Imagineer90

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Re: RCT boards activity
« Reply #33 on: November 12, 2018, 10:44 AM »
Well first off, I’m super flattered by the shout out.  I had no idea that my work made such a positive impact.  That really means a lot.  Also, kiotho, I had no idea you took requests.  Good to know....  B)

I know I’m definitely one of the more average builders when RCT3 was in the Golden Age and quite a bit of a lurker, but here’s my two cents on the matter.  As a builder, I’m currently feeling limited by both games at the moment.  Planet Coaster is a dream come true in terms of the building mechanics, but it’s so generic
 for me.  No custom scenery, no custom fireworks, no custom lasers.  It’s bit boring, because my projects have always relied so heavily on those components.  The only downside to RCT3 to me is how long it takes to build things with its older gameplay mechanics.  At the moment I’m straddling both games with projects.  There’s some projects that work best with Planet Coaster, and others I wouldn’t dream of using anything but RCT3.  I think SGW is definitely a place where both can exist. 

I think you all have made great suggestions and points in this thread.  From my perspective, I think the platform has changed.  A lot of RCT3 fans have more or less “grown up”, and for most of us in that timeline of simulation games, these forums were what we sought out to be part of a community.  The internet has shifted towards YouTube, and new theme park sim gamers were introduced to Planet Coaster through YouTube.  The following there is MASSIVE.  Planet Coaster channels have more views and subscribers than when RCT3 was at its height.  What I don’t think people realize is that there’s some wonderful forums where people can discuss projects in a truly collaborative setting.

I think the suggestions for the forum are great, and here’s my idea to get people back to it.  I’m working on spotlight of sorts for my YouTube channel to highlight what’s still going on in the RCT3 community, Planet Coaster as well.  I was planning on doing this before I saw this post actually. If I were to promote Shy Guys World through it and highlight this community’s output in particular, it could funnel some more dedicated gamers into the forum.  I think if we can prove RCT3 is still alive and well, it may create that spark needed to get the community for both RCT3 and Planet Coaster kicking.  Everyone loves a good video spotlight too.  If anyone has anything they want to show off, shoot me message.  YouTube is my preferred format, so I’d be delighted to work on this.

As community member, I think I’ll do more to post a bit more than I have been to at least get conversation going.  I’m out of school, so I definitely have more time on my hands.  :up:
Check out my YouTube Channel for roller coaster fun:
https://www.youtube.com/user/RCT3Imagineer90

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Offline cody

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Re: RCT boards activity
« Reply #34 on: November 12, 2018, 01:21 PM »
Well first off, I’m super flattered by the shout out.  I had no idea that my work made such a positive impact.  That really means a lot.  Also, kiotho, I had no idea you took requests.  Good to know....  B)

I know I’m definitely one of the more average builders when RCT3 was in the Golden Age and quite a bit of a lurker, but here’s my two cents on the matter.  As a builder, I’m currently feeling limited by both games at the moment.  Planet Coaster is a dream come true in terms of the building mechanics, but it’s so generic
 for me.  No custom scenery, no custom fireworks, no custom lasers.  It’s bit boring, because my projects have always relied so heavily on those components.  The only downside to RCT3 to me is how long it takes to build things with its older gameplay mechanics.  At the moment I’m straddling both games with projects.  There’s some projects that work best with Planet Coaster, and others I wouldn’t dream of using anything but RCT3.  I think SGW is definitely a place where both can exist. 

I think you all have made great suggestions and points in this thread.  From my perspective, I think the platform has changed.  A lot of RCT3 fans have more or less “grown up”, and for most of us in that timeline of simulation games, these forums were what we sought out to be part of a community.  The internet has shifted towards YouTube, and new theme park sim gamers were introduced to Planet Coaster through YouTube.  The following there is MASSIVE.  Planet Coaster channels have more views and subscribers than when RCT3 was at its height.  What I don’t think people realize is that there’s some wonderful forums where people can discuss projects in a truly collaborative setting.

I think the suggestions for the forum are great, and here’s my idea to get people back to it.  I’m working on spotlight of sorts for my YouTube channel to highlight what’s still going on in the RCT3 community, Planet Coaster as well.  I was planning on doing this before I saw this post actually. If I were to promote Shy Guys World through it and highlight this community’s output in particular, it could funnel some more dedicated gamers into the forum.  I think if we can prove RCT3 is still alive and well, it may create that spark needed to get the community for both RCT3 and Planet Coaster kicking.  Everyone loves a good video spotlight too.  If anyone has anything they want to show off, shoot me message.  YouTube is my preferred format, so I’d be delighted to work on this.

As community member, I think I’ll do more to post a bit more than I have been to at least get conversation going.  I’m out of school, so I definitely have more time on my hands.  :up:
I do like your proposals and should you need assistance definitely let me know. I have been rather quiet to try to get my grades up "Cs get degrees" is a statement I am currently supporting.

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Offline Elch

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Re: RCT boards activity
« Reply #35 on: December 25, 2018, 03:50 PM »
And guess what... now it's me who has become temporarily inactive again.

I would so much love to keep contributing to this community regularly, but I can't, for simple reasons, I am away from my windows PC for way too often, sometimes several weeks. I'm in a personal situation where I never know in advance how much time I will have at hands to work on something.

I don't even know when I get back to my windows PC. In 1 week? In 2 weeks? I don't know yet. :-/

Right now I am trying to get myself to do at least some plans (for Planet Coaster) with pen and paper. That's all I can "plan" right now. I'm not sure what will happen with Alpen-Park. I'm not sure whether I can get my new Planco project to the presentation stage any time soon. I found I can't even tell to myself when any project would be at any stage, and I just have to go on without any deadlines and stuff.

I just wanted to post this so you know I'm thinking of SGW every day, I just can't post anything new any time soon :(


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Offline JB

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Re: RCT boards activity
« Reply #36 on: December 25, 2018, 08:28 PM »
Don't worry about it, Elch. We know you'll get back to SGW one of these days when your schedule allows it. These games are meant to be a fun hobby, so don't feel stressed about some sort of timeline that you've set for yourself. :)

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Offline curinir

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Re: RCT boards activity
« Reply #37 on: April 08, 2019, 07:45 PM »
 Just thought I'd let everyone know (if anyone actually sees this, that is :-\) that I plan on devoting many thousands of hours more to RCT3.

I've been away for a few month with real life issues, and will probably have more enforced breaks from the game in the future, but I'm just starting out on my journey with this game (see my first park in the signature), and will always be back for many years to come.

I just hope the RCT3 community and Shyguys world stays alive that long.

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Offline planetthrilldude57

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Re: RCT boards activity
« Reply #38 on: April 11, 2019, 10:15 AM »
Just finished reading this thread and yeah, it's pretty sad to the rct3 forums not as active as they used to. I personally think part of the problem is that there are a lacking amount of custom scenery creators out there, (not that there aren't people that are still making amazing sets), but it seems that most of the creators have A(stopped making scenery altogether) or b(have been inactive for quite some time). I personally think if we introduced custom scenery making and rct3 in general  to a whole new generation of RCT3 players, then I think the game would some sort of Renaissance so to speak. I understand that people have lives and are busy but it would be cool to see a whole new cast of new emerging faces give the game a second life.This year will be the 15th anniversary of the game since it came out and It would be cool to see some cool stuff done for the community for it's 15 anniversary this year.  :)

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Offline JB

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Re: RCT boards activity
« Reply #39 on: April 11, 2019, 03:16 PM »
I agree with you, planetthrilldude57 (your username's too long  :P). The current lack of RCT3 custom content creators is the main problem, well, not so much a 'problem' as simply the way the world works; things change.

New CS sets/CFRs/CTRs would definitely spur new interest, but there is little incentive to do so. All that time and effort for very little response. Most people have, understandably,  migrated to Planet Coaster, or so it seems- I wonder what the numbers really are? How many people play PC vs. how many still play RCT3? Whenever a 'lost' RCT3 CS set, etc. gets uploaded to the CS Depot, it gets lots of views and downloads. So maybe there's still a lot of quiet interest in RCT3.

I keep saying that I'll get into RCT3 custom content creation 'one of these days'. And maybe when I'm done with my Imaginarium thread, I'll actually do it.

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Offline Gravquian

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Re: RCT boards activity
« Reply #40 on: April 18, 2019, 01:53 PM »
Hey'ya All;

     It is sad that so many RCT sites have vanished.  And one might think that would steer
traffic towards SGW.  But, it seems that is an erronous train of thought.  We can not
fault people for giving other games a-go either.  That is how so many of us became fans
of the RCT-Franchise.  And many of those other games do have/get support here.

     Noobs can explore the boards as well as veterans.  Heck, I only (fluently ?) read and
speak English. But that never stopped me from visiting non-English boards. Or trying to
offer some form of assistance if I was able.  Visit, and share with us what you are able.

     But... can't help it if I'm a stubborn-old-#@%* and am still sticking with my RCT3P.
And Windows-7 ( Microsoft support officially stops Jan 14 of 2020 ).  Although, gotta
admit I do little playing ( besides Sandbox, testing )... since I've become involved with
attempting cs/cso design and creation.  Of late (again), I've been more involved in try'n
to help recover missing or lost sets.  And that is a very time consuming pass-time.
As sites vanish so do project resourses.  And, if you'll allow me, non-cs-creaters do not
always appreciate the efforts ( and time resourses ) many devote to the craft.  No, I'm
not tooting my own horn... but praising the Master Crafters, and all others who have
dedicated so much support to our community(s).  Of past, present, and yet to be!
And give thanks also for the time and company of those we have lost (RIP friends).

     True that there are fewer cs-creaters in our RCT group now.  And some like me may
never make CFRs or CTRs.  But you know... there are still many who like to make
cs/cso-free parks.  And they still do wonders.  If "you" are thinking of possibly trying
object/set design and creation, give it a go.  Shucks... you might end up making the next
"Must Have" object(s) to come about.  Sure there is the constant "trial and error" thing
that we must all deal with.  But like designing a park layout... it's a learning process.
Many have said that the design'n'creation of your own projects has its own benifits,
rewards, and pleasures.    Gotta agree !

.
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

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Offline cody

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Re: RCT boards activity
« Reply #41 on: April 18, 2019, 03:33 PM »
I am sticking with RCT3 because it works and is a great game thanks to a huge amount of custom content. I rather play something I can make good work with than something I have extreme difficulty using.