Riviera Winds

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Offline bmdavis4

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Riviera Winds
« on: March 03, 2019, 01:49 PM »
Whats up peeps. I know a brand new park already well this will be my most realistic that I can do.  Riviera Downs was a test park for how I could design a realist park. 

Riviera Winds is the final production of this.  My most realistic park includes town and hotels and just a complete fine detail that I can do.  Enjoy the beginning of the newest park.

Gas station


Parking Entrance


Parking with Season Pass Special Parking


Dog Sitting Center


Main Entrance with Ticket Booth


Wow look at that fence so awesome
« Last Edit: April 08, 2019, 09:44 PM by shyguy »

Re: Riviera Winds
« Reply #1 on: March 05, 2019, 05:14 AM »
I definitely see the realism that you're going for.

One suggestion (and it's something I've been needing to do myself and never get around to) -- is to try and get your parking lines sunk as close to the ground as you can to try and minimize that 3d effect.  I know, it's a very annoying process depending on how you built your lines.  Making them a separate object group from anything else lets you use the advanced move for a bit more precision.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #2 on: March 08, 2019, 05:36 PM »
I definitely see the realism that you're going for.

One suggestion (and it's something I've been needing to do myself and never get around to) -- is to try and get your parking lines sunk as close to the ground as you can to try and minimize that 3d effect.  I know, it's a very annoying process depending on how you built your lines.  Making them a separate object group from anything else lets you use the advanced move for a bit more precision.

Thanks I am going to go back and redo the parking lot but thanks I didn't even think about the 3d effect

New update just a small update to the front entrance gate and the drop off area( I may redo this but what everyones thoughts, also its not fully done)
1. Should I make the bridge wider?
2.Move the drop are closer to the ticket area?




Cyclone a custom arrow from the 1980s and Kaleidoscope beginning construction






Re: Riviera Winds
« Reply #3 on: March 08, 2019, 05:57 PM »
Digging the old school realism.........it's refreshing. Really nice start!
I think like I live like I work like I love.....voluminous and disjointed. Get used to it.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #4 on: March 10, 2019, 05:14 AM »
Thanks everyone
I had more time for a bigger update

The Arrow coaster has been named ARROW


Kaliedoscope getting themed


Eagle (Flying Eagles)


Ride Height Requirement Station


Re: Riviera Winds
« Reply #5 on: March 10, 2019, 07:10 AM »
Looks like a great start to this park.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #6 on: March 14, 2019, 06:30 PM »
New Update

First hotel - Just a basic hotel includes a pool


Front gate - Updated some more in the background is the bus/rv parking


County Fair - 4 Rides currently (Arrow- Arrow Custom Looper, Eagle , Kaliedscope, Jump Jump, Unnamed Log Flume)


Look at that awesome loop



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Offline bmdavis4

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Re: Riviera Winds
« Reply #7 on: March 23, 2019, 01:44 PM »
New update

Still working on the county fair area.  Finishing up the rides I want there and will add the food and drinks buildings next.  Also added a new log flume to that area.


Small updates to the entrance


New Log Flume


New bus parking area


Dont you just love trees


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Offline bmdavis4

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Re: Riviera Winds
« Reply #8 on: April 05, 2019, 05:26 PM »
New update

Kids area is beginning to start work I think i want to go Nickelodeon theme we will see



Old south area has begin also


Vertex a floorless B&M


Outside of the park shopping area


What is RAGE
https://steamuserimages-a.akamaihd.net/ugc/964242094207261784/17056F3037D780458673F789E0FA707CB0C32D91/

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Offline bmdavis4

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Re: Riviera Winds
« Reply #9 on: April 14, 2019, 03:37 PM »
New update today

Restaurant for old timer section


Watch that drop


Whats happening in here?


What is this area turning into.