Riviera Winds

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Offline bmdavis4

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Riviera Winds
« on: March 03, 2019, 01:49 PM »
Whats up peeps. I know a brand new park already well this will be my most realistic that I can do.  Riviera Downs was a test park for how I could design a realist park. 

Riviera Winds is the final production of this.  My most realistic park includes town and hotels and just a complete fine detail that I can do.  Enjoy the beginning of the newest park.

Gas station


Parking Entrance


Parking with Season Pass Special Parking


Dog Sitting Center


Main Entrance with Ticket Booth


Wow look at that fence so awesome
« Last Edit: April 08, 2019, 09:44 PM by shyguy »

Re: Riviera Winds
« Reply #1 on: March 05, 2019, 05:14 AM »
I definitely see the realism that you're going for.

One suggestion (and it's something I've been needing to do myself and never get around to) -- is to try and get your parking lines sunk as close to the ground as you can to try and minimize that 3d effect.  I know, it's a very annoying process depending on how you built your lines.  Making them a separate object group from anything else lets you use the advanced move for a bit more precision.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #2 on: March 08, 2019, 05:36 PM »
I definitely see the realism that you're going for.

One suggestion (and it's something I've been needing to do myself and never get around to) -- is to try and get your parking lines sunk as close to the ground as you can to try and minimize that 3d effect.  I know, it's a very annoying process depending on how you built your lines.  Making them a separate object group from anything else lets you use the advanced move for a bit more precision.

Thanks I am going to go back and redo the parking lot but thanks I didn't even think about the 3d effect

New update just a small update to the front entrance gate and the drop off area( I may redo this but what everyones thoughts, also its not fully done)
1. Should I make the bridge wider?
2.Move the drop are closer to the ticket area?




Cyclone a custom arrow from the 1980s and Kaleidoscope beginning construction






Re: Riviera Winds
« Reply #3 on: March 08, 2019, 05:57 PM »
Digging the old school realism.........it's refreshing. Really nice start!
I think like I live like I work like I love.....voluminous and disjointed. Get used to it.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #4 on: March 10, 2019, 05:14 AM »
Thanks everyone
I had more time for a bigger update

The Arrow coaster has been named ARROW


Kaliedoscope getting themed


Eagle (Flying Eagles)


Ride Height Requirement Station


Re: Riviera Winds
« Reply #5 on: March 10, 2019, 07:10 AM »
Looks like a great start to this park.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #6 on: March 14, 2019, 06:30 PM »
New Update

First hotel - Just a basic hotel includes a pool


Front gate - Updated some more in the background is the bus/rv parking


County Fair - 4 Rides currently (Arrow- Arrow Custom Looper, Eagle , Kaliedscope, Jump Jump, Unnamed Log Flume)


Look at that awesome loop



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Offline bmdavis4

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Re: Riviera Winds
« Reply #7 on: March 23, 2019, 01:44 PM »
New update

Still working on the county fair area.  Finishing up the rides I want there and will add the food and drinks buildings next.  Also added a new log flume to that area.


Small updates to the entrance


New Log Flume


New bus parking area


Dont you just love trees


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Offline bmdavis4

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Re: Riviera Winds
« Reply #8 on: April 05, 2019, 05:26 PM »
New update

Kids area is beginning to start work I think i want to go Nickelodeon theme we will see



Old south area has begin also


Vertex a floorless B&M


Outside of the park shopping area


What is RAGE
https://steamuserimages-a.akamaihd.net/ugc/964242094207261784/17056F3037D780458673F789E0FA707CB0C32D91/

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Offline bmdavis4

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Re: Riviera Winds
« Reply #9 on: April 14, 2019, 03:37 PM »
New update today

Restaurant for old timer section


Watch that drop


Whats happening in here?


What is this area turning into.

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Offline bmdavis4

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Re: Riviera Winds
« Reply #10 on: April 29, 2019, 03:27 PM »
I guess my park isnt good as the other parks but I will keep plugging away.

I made Golf top (based off of Top Golf)


Thoughts on what I could put in this area


Venom Full Layout a Dual Launch Coaster


Overview of the whole park


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Offline shyguy

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Re: Riviera Winds
« Reply #11 on: April 29, 2019, 05:04 PM »
I guess my park isnt good as the other parks but I will keep plugging away.

By all means, keep plugging away as long as you're having fun.

You may not be getting a lot of comments so far, but I think that's because most of what you're showing is very unfinished. My advice would be to spend more time on each area and add all the details. You'd be surprised at how good things look once you've done that. So keep going and have fun.
Browse the Best of the Workshop at the Planet Coaster Depot


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Offline Bullethead

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Re: Riviera Winds
« Reply #12 on: April 29, 2019, 08:09 PM »
Another project I've had to catch up on....

The individual bits and pieces (so of which are huge, like the parking lot) are very nicely done and show great realism.  Also, the coaster layouts and general landscaping of the areas around the rides looks great.  I think you're doing fantastic work here.

As Shyguy says, though, everything sits in an unfinished landscape.  It's like butterflies pinned to white cardboard, beautiful objects on a sterile background which robs your excellent work of life.  So I recommend, before building something else, go back and flesh out the surroundings of what you've already done.  Airbrush the ground in a mottled pattern so it's not all monochrome green.  Add some underbrush, flowers, fences, lights, bins, and benches.  Smooth off that big cliff in the background where the level of the park is below the default terrain height in that corner of the map, then put trees on the resulting slope to make it blend with the background.  That sort of thing.
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline bmdavis4

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Re: Riviera Winds
« Reply #13 on: May 11, 2019, 02:37 PM »
Sorry guys I don't know why I acted the way I did.  I took some more time on the park.

I had this update at the time.  I have started to add tables and chairs and lights into the main entrance area and I am going to work my way around that area.

I moved the kids area around and removed the dinosaur


Here is a nice photo-op area for Rage


Rage entrance has added the photo op area and a little sit down spot


Vertrex is starting to get filled in with theming and scenery


Tidal Wave is pretty much done in the beach themed area

« Last Edit: May 11, 2019, 02:39 PM by bmdavis4 »

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Offline Bullethead

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Re: Riviera Winds
« Reply #14 on: May 14, 2019, 05:28 AM »
There you go!  Suddenly the park is coming to life.  A little landscaping goes a long way and REALLY enhances the look of the rides ;).

And I still think those triangular roof things out in front of Rage are a brilliant idea ;)
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page

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Offline bmdavis4

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Re: Riviera Winds
« Reply #15 on: May 19, 2019, 03:01 PM »
Thanks Bullethead

New update of the area I am sticking with.  I feel its turning to Airplane Theme but its a kids area so not sure how I am going to figure that out.

Vertrex is on the side of the area and I started the station and scenery


Carousel


Hype Spin and Green Flyer


Catwalk for Rage mid course brake run (I was happy on how I made it)


Overall view of the area

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Offline Bullethead

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Re: Riviera Winds
« Reply #16 on: May 19, 2019, 04:18 PM »
The look is quite nice now and there's no problem with airplanes and kids, given we have several kid-capable, airplane-themed rides (mostly flat but also a coaster)

As far as I know, however, all those coasters are flagged "no kids allowed", despite many users shoving countless real-world pics of kids riding such things in the faces of Frontier.  It's all part and parcel of the cracks in the game's facade that are clearly visible today, due to the game having had a start-and-stop, back-burner development over a very long time.  There's no need for a "no kids" flag as the fear rating alone will kill kids away if it's too high, but still this flag exists.  Instead of removing it, Frontier has recently (as of the last update) upped the max family fear factor to 5.0 (used to be 4.0), stopped putting the "no kids" flag on new coasters, but has not yet removed it from old coasters.
-Bullethead
NIHIL INIQVIVS QVAM ÆQVITATEM NIMIS INTENDERE
My Steam Workshop page