[WiP] Nathan's World

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Offline Clrun4

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[WiP] Nathan's World
« on: October 14, 2020, 12:51 AM »
Hey people !

After making random rides and several "isolated" themed areas (meaning just having an area in the park), I've decided to make a full theme park, all by myself.

No real guideline for this one, as I didn't want to copy something that already exists, but obviously you'll see there is some inspirations frome here and here.


Why Nathan's World ? Simply because I've started this project in June, when we were still expectating our son. I'm pretty sure you can guess his name.

So yeah, this park was created "for" him (or as an excuse for playing a lot), and since he has born now, progress will be very erratic as I don't have much time to play PlanCo.

So, what's the park looking right now ?


The entrance, which is also a small hotel.


Chilling on the lounge terrace


The main suite of the hotel, with a view over the main street.


The back of the entrance


The main street. On each sides of the main building are the pathways to the hotel.


On the left side are some toilets blocs, and some snacks (on the castle). On the other sides are shops (the white building) and a restaurant called Victoria's Hall

After the main street, there is a castle ... maybe some of you have already seen that.




But there isn't a lof of them having a Dive B&M making a plunge into it !

Anyway, I'm still "meh" about this building. It's a bit too big, and I dunno what to do with the interior, it's a bit empty.

So, while I'm figuring it out, came with one of the first zone, and it's star ride :

Yes, a Vekoma mine train, and yeah, it goes on a tunnel underwater !

That's if for now ! If you have some ideas, thoughts or anything else, feel free to tell them !
« Last Edit: October 14, 2020, 12:54 AM by Clrun4 »
Coastercount : 127

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Offline zeroG

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Re: [WiP] Nathan's World
« Reply #1 on: October 15, 2020, 11:11 AM »
I like the unusual wild mashup of acrhitecture design and themes.
Great idea with the underwater tunnel.

greetz
zeroG
NO MATTER YOUR CONDITION IT´s ALWAYS YOUR MINDSET

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Offline Walle_Epcot

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Re: [WiP] Nathan's World
« Reply #2 on: October 16, 2020, 08:44 AM »
I have to agree with the above statement about your architecture. There's like 4 styles going on and they all mesh quite well.

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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #3 on: October 17, 2020, 09:52 AM »
Thanks for the feedback guys !

There's a reason for the 4 differents style on the buildings, they're here to make echoes to the future areas !

Anyway, I've been able to make some progress on the mine train !


Coastercount : 127