[WiP] Nathan's World

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Offline Clrun4

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[WiP] Nathan's World
« on: October 14, 2020, 12:51 AM »
Hey people !

After making random rides and several "isolated" themed areas (meaning just having an area in the park), I've decided to make a full theme park, all by myself.

No real guideline for this one, as I didn't want to copy something that already exists, but obviously you'll see there is some inspirations frome here and here.


Why Nathan's World ? Simply because I've started this project in June, when we were still expectating our son. I'm pretty sure you can guess his name.

So yeah, this park was created "for" him (or as an excuse for playing a lot), and since he has born now, progress will be very erratic as I don't have much time to play PlanCo.

So, what's the park looking right now ?


The entrance, which is also a small hotel.


Chilling on the lounge terrace


The main suite of the hotel, with a view over the main street.


The back of the entrance


The main street. On each sides of the main building are the pathways to the hotel.


On the left side are some toilets blocs, and some snacks (on the castle). On the other sides are shops (the white building) and a restaurant called Victoria's Hall

After the main street, there is a castle ... maybe some of you have already seen that.




But there isn't a lof of them having a Dive B&M making a plunge into it !

Anyway, I'm still "meh" about this building. It's a bit too big, and I dunno what to do with the interior, it's a bit empty.

So, while I'm figuring it out, came with one of the first zone, and it's star ride :

Yes, a Vekoma mine train, and yeah, it goes on a tunnel underwater !

That's if for now ! If you have some ideas, thoughts or anything else, feel free to tell them !
« Last Edit: October 14, 2020, 12:54 AM by Clrun4 »
Coastercount : 127

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Offline zeroG

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Re: [WiP] Nathan's World
« Reply #1 on: October 15, 2020, 11:11 AM »
I like the unusual wild mashup of acrhitecture design and themes.
Great idea with the underwater tunnel.

greetz
zeroG
NO MATTER YOUR CONDITION | IT´S ALWAYS YOUR MINDSET

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Offline Walle_Epcot

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Re: [WiP] Nathan's World
« Reply #2 on: October 16, 2020, 08:44 AM »
I have to agree with the above statement about your architecture. There's like 4 styles going on and they all mesh quite well.

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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #3 on: October 17, 2020, 09:52 AM »
Thanks for the feedback guys !

There's a reason for the 4 differents style on the buildings, they're here to make echoes to the future areas !

Anyway, I've been able to make some progress on the mine train !


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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #4 on: October 29, 2020, 08:23 AM »
Hey people !

Been able to make some progress on the Alpine area !









By now, I regret I didn't plan the zone, as I'm struggling to integrate a flum ride ... But I will figure it out eventually !
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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #5 on: March 10, 2021, 02:56 AM »
Very late update on this park.

Between my work and my babyboy, I don't have so much spare time to play, and neither to post pictures of the park. But, as it has been nearly 5 months since the last time I went here, I made a huge progress.

First, the Alpine County area is done. The second area, Jungle Forest, is done too. The third area, Lebanon, is ... done as well !

I even made a car park, and some revamp to the entrance and the inside of the castle located on the main street.

So, here are a few pictures of what have been done so far











As I said, 3/4 of the park has been done now.

I'll continue on posting here updates of the already made parts, but, as a teaser, you can have this picture :



And for those who aren't afraid of my terrible english, and who would to see in video what the park looks like, you can have a visit of the entrance and Alpine County (including POVS) right here :

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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #6 on: March 22, 2021, 01:53 AM »
Hey everybody !


Introducing the 2nd area of the park, Jungle Forest (got no inspiration for names, sorry).



This area is located on the right side of the park, juste behind the main street. Again, it's a very green zone, but not the same atmoshpere as we go into a tropical vibe. I wanted the area ot be divided in 2, as we got one bit where I tried to have a feeling we're deep in the jungle (like in the Polynesean zone of PortAventura) and the other one to be more beach-y.



In terms of ride, there is a merry-go-round (the small one), one of the 2 stations for the boat ride (which will be use as a transport), a pirat boat, and last but not least, a Screamin'Swing and a Xtrem Spinning Coaster Mack without inversions. Most of the layout of the Dive Coaster goes trough this area, despite it belongs to another theme zone.






Wanted to make a terrace on the beach. IRL, I think there'll be issues with security but it look good. The other part of the restaurant dresses like a pier.







The Swing machine and the boat ride station









Random stuff as the zone was in construction

The main attraction of this zone is the spinning, a double launched one. FYI, I struggled a lot with this. First, I went for a smaller spinning (the Maurer one), but it didn't work. Then I went for the Mack one (Sorry, I didn't remember the names ingame), but I thing I changed the layout 5 or 6 times before having something working and that I like.
Anyway, Kahuna's the name, and I very like it !













And for your enjoyment, here's one fiexed Pov of the coaster, Kahuna !

Coastercount : 127

Re: [WiP] Nathan's World
« Reply #7 on: March 22, 2021, 08:48 AM »
great looking layout. like the added touch of the vines/plants on the high flat ride.

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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #8 on: March 31, 2021, 02:02 AM »
Thanks Wowman !

Yeah, I was trying to get rid of the "fair" look of the ride.

Anyway, I got some pictures of the third zone !

Welcome to Lebanon, the third area of this park !

This area is located on the top right of the park, just over the jungle land.
I'll be honest, I copied myself for the theme, as I already did a lebanon theme zone in a previous park. In fact, 3 buildings are blueprints from this ancient park, and the Inverted Station is a redo of a previous one.


The intamin Drop Tower, the food court and the little building who houses games are the ones I copy and paste.



As I said, this station is a redo of a previous one. The main difference is the older one was for an hyper B&M and this one is for an Inverted. I also tried to make the building more realistic and detailled.






For the rides, there is the Drop Tower of course, but also a Ballon Race. On the pictures you can see a Disk'o that just been thrown away afterwards. It's the junior Boomerang who took its spot.
There is also a kid playground (unfortunately not functionnal), the Inverted B&M, Kashmin and a raft ride.

And a surprise later in this post.








Here is a Pov of Kashmin, the inverted coaster !

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The main idea was to have a ride having great interactions with the area. Dunno how many times I did the layout, maybe 5 or 6 times, especially the part with the second loop.

I also made a stagging building with transfer tracks for the ride.


And then, I found it was a shame having the main floor of this building empty, so I came up with a solution.






And the last ride of the area, and the last one that I made, the raft.
This nearly was a Water Coaster, but I went for a good ol' rapid ride instead. Better that way IMO.










I'm afraid you may get drenched !

This area was quite long to make, and sometimes a pain in the .....
But I'm very happy how it turned.



Thanks for reading, and I leave you with some aerials shots !




Coastercount : 127

Re: [WiP] Nathan's World
« Reply #9 on: March 31, 2021, 05:43 AM »
this project looks great

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Offline Clrun4

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Re: [WiP] Nathan's World
« Reply #10 on: April 12, 2021, 01:13 AM »
Slow progress one the park recently.

I live in France, et we're in lockdown, and all the schools and nursery are closed. So we have to work frome home and take care of our 9 months old baby, letting me very poor time to play on the computer.

Anyway, right now, I'm trying to progress on the last area of the park, but there was several things that I've previously made that I'm able to share with you.


I had a problem with the terraforming, following a change in the map style (these hideous green cliffs). Made a step backward, and it's all good now.


Then, I had some fun creating a car park and the access road !













I deleted the old guest spawn point, and changed a bit the entrance so it would fit better with the car park. Hid the spawn points in the car park so it feels more "alive"".

Put some easter eggs there and there too, for no reason other than I find it funny.






Then, I realized something a bit dumb.

I took care of having disabled access for all the rides (all the exits of the rides are made of slopes instead of stairs), but to enter the castle, you had to climb stairs... and there was no other way of getting in the park itself !

So, at the end of the main street, right at the bottom of the castle, I made 2 little pathways, flat, for everyone to access every part of the park.

Speaking of the castle, the interior has been completed, the back has been improved and some lightnings have been made. I also finished the hub underneath the Dive.

I also made a removal system for the log flume, which also acts as a theming element, as this point feels a bit empty.










Speaking of the Dive, I never really spoked about it. It's called the Highness, a poor joke about the fact it's high, and it's located in the tiny fantasy area that also includes the castle.

61m tall, 2 inversions, a massive Dive Loop and a Zero-G-Winder. It also have the signature Splash Zone and it's very inspired by Baron 1898 at Efteling for the lift hill and the small Dark Ride section right before the climb.












As usual, a raw POV (and laggy, sorry) of the beast.






And, teaser alert, here's what I'm currently on.


Edit : links fixed !
« Last Edit: April 12, 2021, 06:48 AM by Clrun4 »
Coastercount : 127