ORIGINALLY POSTED BY AGAMEMNUS 03-05-2005.QUICK GUIDE:
Add the following text to "C:\Documents and Settings\[your Windows username]\Application Data\Atari\RCT3\Options.txt" to disable scenery-terrain, scenery-scenery, and track-track collision detection:
AttractionSceneryAllowTerrainIntersect 1
AttractionSceneryAllowSceneryIntersect 1
TrackAllowSameTrackIntersect 1
JohncJ's easy-to-use options.txt editing program here.
http://rct3oe.totalh.com/------------------------------------------------------------
Important Public Service Announcement: '"LevelTerrainUnderTracks 0" appears to disable the auto-tunneling feature of Wild."'
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Someone apparently figured out how to get rollercoasters to go through mountains and said to add "AttractionSceneryAllowTerrainIntersect 1" so that rollercoasters could go through terrain in:
C:\Documents and Settings\[your username]\Application Data\Atari\RCT3\Options.txt
I figured he must have gotten the "AttractionSceneryAllowTerrainIntersect" stuff and searched the RCT3.exe file. I found a BUNCH of options that are NOT in the options menu in game, and many that are as well.
The most DECEIVING ONE is "RidesDontBreakDown". It actually makes your rides more reliable, but when they DO break down, you need to delete the ride and rebuild it... the mechanics will never fix them, only inspect. (only happens with flat rides, I think..... I might be wrong)
Here are the three lines that I added to my regular options.txt list.
AttractionSceneryAllowTerrainIntersect 1
AttractionSceneryAllowSceneryIntersect 1
TrackAllowSameTrackIntersect 1
Here is the entire list..
UPDATED Jan. 10, 2006.
~SCROLL TO MIDDLE FOR SOAKED LIST~
Brightness [0.0 to 1.0]
MultiSample [0 for none, 1..N otherwise]
AdvancedPhysics
PathEditorCameraFollow
PathEditorGUIMode
TrackEditBackwardsLikeRCT2
Firsttime
SkipCacheWarming [<float> in seconds]
TrackEditorMovesCamera
ShowTrackSectionSymbolNames
AllowTestAllTrackedRides
PauseOnLoseFocus
TrackAllowSameTrackIntersect
AttractionSceneryAllowSceneryIntersect
AttractionSceneryAllowTerrainIntersect
DynamicBatchTriCutoff
StaticBatchTriCutoff [<tricount>]
DetailMapTerrain
AutoScrollAtEdge
LevelTerrainUnderTracks
SmoothDuringAutoLevel
AutoLevelTerrain
Swaying3dTrees
HighQualityTrees
ImportMyMusic
RidesDontBreakDown
GuestsHaveNoCamcorders
GuestsHaveNoCameras
GuestsRideUnratedRides
GuestsRevisitRides
GuestsIgnoreRideCost
GuestsIgnoreNausea
GuestsIgnoreRideIntensity
GuestsHaveFixedHealth
GeometryImposterTolerance
SceneryVisibilityAlpha
Bloom
ModulateX2
Shadows
CameraUserControlMode [<0, 1, 2, 3?>]
CameraIsometricContols
CameraIsometricView
CameraFocusIsMiddleScreen
DistantMountains
ReflectBackground
MaxTerrainTypes
DisableHorizonMapping
DisableAutoAnimalInjection
SkipBannerSequence
SkipStartScreen
RideLOD [LOD (?)]
TrackLOD [LOD (?)]
SupportLOD [LOD (?)]
BuildingLOD [LOD (?)]
FenceLOD [LOD (?)]
MaxMusic [Maximum simultaneous music]
MaxSounds [Maximum number of sounds]
MusicVolume [Music volume (000-100)]
GUIVolume [GUI volume (000-100)]
GameVolume [Game volume (000-100)]
TemperatureUnits [0 for Celcius, 1 for Fahrenheit]
Units [0 for metric, 1 for imperial, 2 for SI]
Currency [0-9 for £, $, €, ¥, Kr, NT$, AU$, NZ$, HK$ or SG$]
ScreenGFDriver [0 for GF2, 1 for GF4]
ScreenPixelFormat [0 for A8R8G8B8,1 for R5G6B5,2 for X8R8G8B8]
Fullscreen
Resolution [<x> <y>]
HOW TO USE:
Parameters 0 or 1 unless otherwise specified. Parameters are separated by spaces, like so:
"Swaying3dTrees 0"
~~ Additions for Soaked Expansion (as far as I know, some may be old but accidentally omitted from old list) ~~~
[<keyId> <keySequence>] Keys
[language?] Language
["Title of background music file"?] BackgroundMusic
ShowPersonStateToConsoleButton
Bool_AutoDetectBatchCutoff
WaterDroplets
DebugAids
EnablePointerLight
ShowSkirtTrees
MovieCaptureAVI
TrackForceCanStart
PoolEditorDrawGrid
PoolPathEditorGuiMode
PathEditorCameraFollow
PathEditorGuiMode
TakeVistaPointPhotos
TakeCoasterPhotos
TakeAllPhotos
AggressiveZBias
EnableIME
LaserRayHit
Refraction
Bloom
ModulateX2
InvertRideCamYAxis
BlendSceneryLODs
CompressTextures
CameraIgnoresScenery
WaterFlowEnvMap
Sky
Clouds
CorrectDayNightCycle
GrowGrass
ReflectParticles
ReflectPeople
ReflectScenery
ReflectTerrain
ReflectInMultipleSurfaces
WaterBumpEnable ReflectEnable
DisableWeather
DisableAutoPersonInjection
SkipBannerSequence
TrackedRideUpdateFreq [+ve for fixed fps, -ve for capped fps (?)]
GeometryImposterTolerance [<Tolerance>]
GeometryImposterDistance [<Distance>]
SceneryVisibilityAlpha [<Alpha>]
SceneryLOD [<LOD> (?)]
PathLOD [<LOD> (?)]
VegetationLOD [<LOD> (?)]
AnimalLOD [<LOD> (?)]
GuestLOD [<LOD> <ViewDistance> (?)] (?)]
GraphicsQuality [0-4 or 5 for Custom]
AlphaRemap
AutoLODDensityEnd
Density AutoLODDensity
ShadowsType
ShadowsDetails
Shadows
CameraControls [0/1/2]
There are a lot more this time around, as you can see..