CS, CFR & CTR General Help Thread (Installation, Creation and More)

  • 540 replies
  • 64577 views
*

Offline Elizabeth

  • *
  • 5124
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #480 on: February 27, 2016, 05:45 PM »
This may sound kind of dumb, but I've never been able to figure out how to save a component in Sketchup. I mean, I can make a component, but not save it in a folder that can be used in other Sketchup files. I've tried to follow tutorials found online, but I'm doing something wrong because it never works for me. I'm using Sketchup 13. Can anybody offer some advice?  :n00b: :)

Edit: And of course, not too long after posting I found a helpful video. :-[ Here's the link:



Hopefully this will be of help to others having the same problem!
« Last Edit: February 27, 2016, 06:15 PM by Elizabeth »

*

Offline Gravquian

  • *
  • 1115
  • Herbie Popnecker / The Fat Fury
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #481 on: March 13, 2016, 07:33 PM »
Hey Y'all;
 
     Here I am (again), with a Super-Noob (totally novice) question.
 
     Is it possible to have 2 recolorable objects with-in the same model?
Seperate objects that do not share the same texture.
 
Here is an example of what i'm getting at...

 
Per this example... "A" is the display item. It has it's own texture, but would
                                 be nice if it was recolorable.
 
                            "B" is the Display Case. It has it's own texture, not shared
                                 with "A". Lines have been smoothed so that the whole
                                 case should be recolorable as a 1-piece item.
 
     The idea being, that "this" would be more easily placed as a single model.
Not having the burden of trying to line-up a seperate object "A", after placing
the Case "B".  And, object "A", would not be clickable with the case window
already put in place (?). 
 
     Your thoughts (and experience) appreciated.  Thank you.
 
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

*

Offline Elizabeth

  • *
  • 5124
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #482 on: March 13, 2016, 07:49 PM »
Yes, you can have up to 3 recolorable textures in the same model. You can even use one texture that is 3-way recolorable, like for example a tile piece colored red, green and blue. If I'm not mistaken, red is the first color, green the second, and blue the third. So the example you showed should work just fine. If it would help, I can post pictures of the correct importer settings, just let me know! :)

*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #483 on: March 14, 2016, 11:47 AM »
^To add to that, you can even have multiple 3 colored textures that differ from each other. Know however that the applied colors are for all textures. So if you have a 3 colored stripe pattern on your display case, and a 3 colored checker pattern on the display object, both will be conformed from the same three selected colors.

To enable a texture for multiple colors, in the importer, when importing the texture, select 3 colors (where it originally says not recolorable or something like that). Btw, when selecting one color in that dropdown menu, you can also use grayscale patterns.
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline Oink`

  • *
  • 283
  • It's a small world...
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #484 on: March 24, 2016, 07:58 PM »
I downloaded this set today: http://rctgo.com/downloads/view/8357

I downloaded all the "required" sets as well, right down to the McDonuts. But when I installed it in my usual Styles/Themed folder, the set doesn't appear in-game. I searched under Walls, Foliage, Fences, and even Scenery Objects, and it never shows up. I found out the folder is kind of strange: it just has the objects, no folder accompanied by style.common.ovl or style.unique.ovl. I don't know why or how to fix it. Any help would be greatly appreciated! Thanks in advance.
Manager of:
1. Nintendoland U.S.A.
2. The Land of Ooo (Adventure Time theme park)
3. Silent Hill: The Theme Park
4. Atlantea and Pacifica (Pirates vs. Ninjas theme park)

*

Offline Gravquian

  • *
  • 1115
  • Herbie Popnecker / The Fat Fury
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #485 on: March 24, 2016, 08:39 PM »
Oink,
Those are ".dat" files. Try looking in your Documents\RCT3\Structures folder, on your hard-drive.
And see if they are listed there. When you design and save buildings, that is where they should
be stored at.
 
They should be available
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

*

Offline Oink`

  • *
  • 283
  • It's a small world...
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #486 on: March 24, 2016, 08:51 PM »
They're not designed there. Should I put the "Japan Building set" folder in the Structures folder?
Manager of:
1. Nintendoland U.S.A.
2. The Land of Ooo (Adventure Time theme park)
3. Silent Hill: The Theme Park
4. Atlantea and Pacifica (Pirates vs. Ninjas theme park)

*

Offline Gravquian

  • *
  • 1115
  • Herbie Popnecker / The Fat Fury
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #487 on: March 26, 2016, 08:09 PM »
@ Oink ;
 
     I have done that with several structure objects.  But, I was also messing around in Sandbox mode.
So I do not know if that was of influence on their availability, or not. 
 
     If you seek more references, please read the following threads.
 
http://www.customscenerydepot.com/index.php/topic,228.msg1493.html?PHPSESSID=9d1d9fece2949a607c510273d6979918#msg1493
 
http://rctgrotto.coastergrotto.com/help/loading.jsp
 
https://steamcommunity.com/app/2700/discussions/0/617336568062586082/
 
http://blog.sina.com.cn/s/blog_5229b83c0100o5rt.html
 
Hope this helps. Or maybe a more knowledgeable player will post a reply.
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

*

Offline Oink`

  • *
  • 283
  • It's a small world...
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #488 on: March 27, 2016, 04:41 AM »
Okay, thanks!

Edit: They're working now! Well, mostly. I downloaded all the sets the page said were required, but for some reason there are still Vodhin lights hanging in the middle of the air. Oh well.
« Last Edit: March 27, 2016, 04:54 AM by Oink` »
Manager of:
1. Nintendoland U.S.A.
2. The Land of Ooo (Adventure Time theme park)
3. Silent Hill: The Theme Park
4. Atlantea and Pacifica (Pirates vs. Ninjas theme park)

*

Offline Mike2084

  • *
  • 2
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #489 on: April 02, 2016, 10:12 PM »
Need help on installing custom scenery. Tried dozens of sets and RCT3 always crashes with the svd sid error. Here is a video to showcase me doing everything correctly in terms of file placement, yet the game still crashes, extremely frustrating:





The video goes through where I put the folder and everything. Hoping someone here can help me.





*

Offline JimmyG

  • *
  • 69
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #490 on: April 02, 2016, 11:25 PM »
Don't extract directly into your themed folder. Extract it to your desktop or something.  Then open the extracted folder, there is another folder of the same name, move that folder into your rct3 themed folder.

As a rule of thumb for every set you download. The cs folder you want to move into your themed folder always have two ovl files in it when you open it.

*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #491 on: April 03, 2016, 03:12 AM »
^Indeed. For every set, it should look like this:
Code: [Select]
// Every inclination here is inside the folder that is named above

style/
  themed/
    Setname/
       Setname.common.ovl
       Setname.unique.ovl
       <one or more folders>/
         <a whole lot of objects with 1.common.ovl and 1 .unique.ovl type>
What goes wrong when there's a sid:svd is that there is one additional folder between themed and the setname folder. Making all objects one branch deeper. Always make sure that when you download a file, this is not the case. Some people did/do that.
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline Oink`

  • *
  • 283
  • It's a small world...
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #492 on: April 03, 2016, 04:30 AM »
Speaking of which, I have done everything right as above, but I have the misfortune of trying to install the infamous Japanese Rice Plantation III. I actually got most of the objects to work properly; it's just that certain objects within the set still trigger the sid:svd error. Does anyone know why/how I can fix it/where I can download a fully functioning version of the set?
Manager of:
1. Nintendoland U.S.A.
2. The Land of Ooo (Adventure Time theme park)
3. Silent Hill: The Theme Park
4. Atlantea and Pacifica (Pirates vs. Ninjas theme park)

*

Offline Eletigna

  • *
  • 149
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #493 on: April 03, 2016, 01:03 PM »
The CS Depot' Japanese Rice Plantation III is wrong?  :mellow:

*

Offline Oink`

  • *
  • 283
  • It's a small world...
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #494 on: April 03, 2016, 08:25 PM »
Unfortunately so. It's not totally inoperable, as I've heard a previous version of the download was, but at least two objects in the set cause the error.
Manager of:
1. Nintendoland U.S.A.
2. The Land of Ooo (Adventure Time theme park)
3. Silent Hill: The Theme Park
4. Atlantea and Pacifica (Pirates vs. Ninjas theme park)

*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #495 on: April 04, 2016, 04:29 AM »
As someone who makes CSO himself I can say that not all sid:svd errors are caused by the earlier stated reason. However, when an object is imported the wrong way, that too could cause a sid:svd error and that can not be fixed externally (so only the maker can do that).
Now I'm going out on a limp here, but perhaps you could fix it by removing the files of that object in the folder. I have no idea if that works, I have never tried it. But I expect by removing that specific object, it will no longer appear in the game (again, I don't know for sure, you could try it though. Make sure you can restore it if needed).
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline Gravquian

  • *
  • 1115
  • Herbie Popnecker / The Fat Fury
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #496 on: April 04, 2016, 08:12 PM »
Hey Y'all,
 
     Yup, I know this guy that is a "Pot watcher"...  to many pots'n'kettles on the fire.
Do you know that person?  In this case I refer to myself...  :-[ .
 
     This time my question is about (RCT3) stairs.  I've learned to build them in SU, but only
with "standard" US measures ( 10.5" deck/tread, and uniform 7-to-8 inch risers).  And that
is not game-compatible (I think).

Ref:  "Harwood Podcast: Sketchup #21" 
Spoiler (hover to show)

 
     Via that tutorial, you would get a great looking staircase.  But, it won't be functional in
RCT3P  unless as non-interactive cs only. Un-useable as a tile/ground cover.
............................... 4m = 156"
............................... To get a rounded # of steps, 7.8" risers begets an even 20.
............................... { 7.8" = 0.2m = Standard wall thickness (and floors ?) }
............................... The 20 steps x 10.5" = 210", or ≈ 5.38m. Greater than 4m length.
............................... And, the diagonal span for 4h is ≈ 5.65m.
 
Maybe I am just confusing myself.  And adding non-factor information.  At any rate, the steps
per the Tut example appear not only to large... but extend way to far above the plane for the
diagonal.  A stair/ground-cover based on this model would be crap (useless) for the game.
 
     Looked in the Warehouse for RCT3 based stair models, with no luck.  May have just been
my choice of wording (search terms).  I did try searching-out a tut, with no luck.
So, now I seek help from you folks.
 
                               " Buddy, do ya got a spare dime? "

     Now the real dirt!  What are the proper dimensions for stairs (& stair-covers) for proper
in-game use?  Are there other considerations for diagnals besides the width?
 
T.I.A.
« Last Edit: April 04, 2016, 08:19 PM by Gravquian »
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #497 on: April 05, 2016, 07:52 AM »
the thing is, if you will fit the stairs to rct3, you need to go every 4m, 4m up. so you get a 45 degree angle. now you decide how much steps you need, just look at rct3 or other stairs. you need to devide the ground in that amount segments. after this you will need to devide the height(4m) by the amount of segments you got. now you need to raise each segment that lengt, so you get a nice stair.


if this is not what you where asking, tell me ;)

*

Offline Mike2084

  • *
  • 2
  • shyguy's World Rocks!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #498 on: April 07, 2016, 11:06 AM »
Having trouble running foliage based Custom Scenery sets. Such as OldSpice's Trees and Mike's Nursery sets. I do everything correctly (learned from my mistakes earlier, ty guys) but I get svd:sid error when I go to Foliage/(set). Do you install them differently than regular custom scenery? I see no readme files or other installation instructions on their old threads.

*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #499 on: April 08, 2016, 03:57 AM »
^No, you don't install them differently as they're normal CS objects. Really make sure that it's not a folder in a folder like I explained earlier.
Also, are you running RCT bland or with both expansion packs, it could be that that makes a difference, though I kinda doubt that.



QUESTION
Ok, so I've got a question about shared animated textures. I know how to make them without problems. The problem is, when saving the work file (as the xml document) and try to reopen that file later, it gives an error:
Code: [Select]
Error loading scenery file
Error: Invalid scenery xml file.
File <filepath, dont want to type it over>
Line: 6
XML errors:
006: [Error] unfinished content of element http://rct3.sourceforge.net/rct3xml/scenery:textureanim
<similar lines as above, but with number 007, 012 and 013
The lines referred are the lines about the textures used for the animation. The files have been unedited.

Is anybody else having a problem saving animated shared texture files and opening them again?
« Last Edit: April 08, 2016, 04:05 AM by Dutcher »
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline kiotho

  • *
  • 531
  • Get Creative!
    • View Profile
    • Kiotho's Rctland
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #500 on: April 08, 2016, 04:58 AM »
That's strange. It's been a long time since I made animated textures, but I've released a cs-set with them. Perhaps you moved or renamed a folder or something in the set itself? The name of the set. It's a simple guess since I really don't know the case. Allready tried to remake the texture ovls and save them again as an xml? Perhaps it's just the file that got corrupted? I usually put all of my textures into one folder. Let me know if you figured it out!
Do you want to check all my projects?Click

< Get Creative! All RCT3 Customs>


*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #501 on: April 08, 2016, 05:36 AM »
^No, it's been happening for months now. Never bothered to ask really, but as I recently made an animated texture using 25 different images sorted in a length of 35, it becomes a bit annoying to not be able to adjust the texture later on without starting from scratch.

Edit: I made one from scratch, saved and opened it immediately and it still gives the error. The textures do have internal alpha channels they work with.

I'm using importer v18b2 (build 521; svn 130) don't know if that helps.
« Last Edit: April 08, 2016, 05:40 AM by Dutcher »
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline kiotho

  • *
  • 531
  • Get Creative!
    • View Profile
    • Kiotho's Rctland
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #502 on: April 08, 2016, 02:44 PM »
^Hmm that's odd. I know mine weren't alpha's. Perhaps this is the issue, I don't really know  :( The importer version is the same as mine is. Also do the textures work ingame as how they're meant to be? Or is it just the importer giving troubles?
Do you want to check all my projects?Click

< Get Creative! All RCT3 Customs>


*

Offline Dutcher

  • *
  • 2321
  • So long, and thanks for all the fish!
    • View Profile
Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
« Reply #503 on: April 08, 2016, 03:02 PM »
Ingame everything is fine. The problem is purely an importer issue. I'll try it with non-alpha images tomorrow to see if that causes the problem.

Edit: I made a new shared animated texture without alpha, but that also gives me an error. Can you send me an xml of a shared texture you made which you can open (or I can send one to you).
« Last Edit: April 09, 2016, 04:14 AM by Dutcher »
Just an empty signature guys. Nothing to see here. Cary on.

*

Offline Gravquian

  • *
  • 1115
  • Herbie Popnecker / The Fat Fury
    • View Profile
Follow-Me Cut Outs
 
     Are there any Tuts that describe how to import them?
Or, is it actually possible? So that they function as in SU?
 
     Wasn't there a Tut for making stationary Cut-out (Stand-ups)?
I am at a loss finding it/one. Does any-one have a link to it?
 
Thank you.
Cafe.Naver  File  Downloading  Tutorial  ... http://www.shyguysworld.com/Archive/index.php/topic,12722.0.html
 Shameful plugs: Gravquian's Generics & Gravquian's Rug Thread
 
" A novel set, requires more than novice experience! "

*

Offline Blackbiird

  • *
  • 58
  • shyguy's World Rocks!
    • View Profile
    • FRCT3 - Le Forum RollerCoaster
Hi !
I shall like creating grounds having the texture "water". I have a problem in game(set,play): it is not the same texture as the real water, and nevertheless I chose the texture "water" in the importer :



I also have not problems of surface:



My sketchups models are purified by the useless lines

Thanks for your help

*

Offline Loundlim

  • *
  • 646
  • aka Julez Bernd
    • View Profile
Im currently experimenting with water too. I think it is not possible to create CS using the reflecting water only withethe Importer, since the importer only supports texture  styles that the ingame scenery uses as well. Damm I wish RCT3 would be open source and wouldn't have to deal with that cryptic code in the files

*

Offline Eletigna

  • *
  • 149
  • shyguy's World Rocks!
    • View Profile
Damm I wish RCT3 would be open source and wouldn't have to deal with that cryptic code in the files

Totally agree with you, Loundlim.  :closedeyes:

*

Offline Blackbiird

  • *
  • 58
  • shyguy's World Rocks!
    • View Profile
    • FRCT3 - Le Forum RollerCoaster
At worst, it doesn't matter for the texture, but for this line crossing the CSO, which I may do?

*

Offline Loundlim

  • *
  • 646
  • aka Julez Bernd
    • View Profile
Thats because there is a face in your model wich gets displayed by the game since the water texture is transparent. Just remove that in your sketchup file and reimport it and you should be good