Once upon a time (2014), in the land of beer and lederhosen (Germany), Green Tom Tom presented to the RCT3 community a walk-through flat ride:
the
Glas Labyrinth
I really like this ride. Mainly because it's a walk-through attraction (see also, GTT's Hedge Maze). Yeah, there are similar in-game rides, e.g. the House of Fun and Laser Battle. But with those rides, the peeps enter and just stand in the middle for a while, then exit. (The Insect House, Nocturnal House, and Reptile & Amphibian House are interesting though.) But here in the Glas Labyrinth, the peeps really walk through the maze; which is a lot more fun when you're exploring your park with Jonny Watts.
There is one down-side to this ride... it has dismal statistics. The excitement and intensity ratings are barely over 1.0 - theming it heavily does practically nothing to improve the excitement, and there's no way to increase the number of circuits to boost the intensity. The first time I used this ride I placed it near the middle of a park. After several game-years, only a handful of peeps had gone through it; disappointing. But by placing it near the entrance of the park, so that it's the first attraction the peeps come to, it'll get plenty of guests to make it worthwhile.
With its bright colors and pop-culture references, the façade of the Glas Labyrinth fits right in with a county fair/funfair setting, as shown above.
But what if you want to put it, say- into a Pirate themed area, or Old West, etc?... Gotta cover up that classic '50s car and the Blues Brothers!
I've played a lot of downloaded user-made scenarios (you can find hundreds of 'em at rctgo.com), and over time, a fun and interesting challenge developed: plop the Glas Labyrinth down near the park entrance and cover it so that it fits in with the themed area. Here are several versions of the Glas Labyrinth that I made for various scenarios over the years:

As you can see above, my first attempt was rather half-@$$ed. The 'fun challenge' idea hadn't occurred to me yet and I just wanted to cover the darned thing up.

I didn't spend a lot of time on this Alpine themed version. It looks more like a barn, but it gets the job done.
I guess I should say that none of these themed versions of the Glas Labyrinth are as detailed as I would have done, had they been in one of my own sandbox parks. I'll often spend 2 weeks or more working through a scenario. But that's nothing compared to the months it takes to complete a sandbox park- sometimes, good enough is good enough.


Here we have a sci-fi version, day and night. The scenario places the park in (I think) a Martian crater; lotsa rocks, mining, and excavation going on. There are many types of sci-fi themes: retro Buck Rogers 1930s-'50s style; immaculately white and sparse; well-used grunge, etc. So here, I made the Glas Labyrinth reflect its rustic surroundings. I named the ride Crystal Cavern.


Moving on to a tropical island scenario, this one is Polynesian/Hawaiian themed. It's called Kamehameha's Palace. Pay no attention to the burning torches on the tinder-dry palm frond roof. (In lieu of fireworks, the roof catches fire nightly and has to be replaced on a daily basis.)


Howdy pardner! Park yer horse at the gate (don't forgit ta lock the doors an' turn off his headlights. An' make sure he has plenty o' hay 'n water so's he doesn't blow his radiator cap.) Here we are in the Old West, or at least an Old West themed park. As I look at it now, there should have been some sort of roofing added to the upper left and right. Oh well.


This version of the Labyrinth is located in a modern/contemporary park and is made to resemble a glass factory showroom; like you would see at the outskirts of town near the industrial area. It has a utilitarian feel to it but with enough flair to make it interesting. Often times, I play these scenarios to try out newly downloaded custom content. Here, I was experimenting with FI's Art Deco Set .


Arrr, mateys. This be yer Pirate theme (arrr, again). I like to combine the in-game trees with custom trees (thank you, Old-Spice, n7, and others). The RCT3 scenery is lower in polys than most CS so, less lag. Plus, mixing them up adds visual interest.


Here we are, on a flying carpet, looking down on an Arabian Nights themed Glas Labyrinth- the Sultan's Palace, located in a busy mythical Mideast marketplace of yore. I left the original top of the ride's arch uncovered; the shape and colors seemed to fit nicely with the theme.


And finally, here is the Ice Palace version of the Labyrinth. Made of packed snow and pierced with gleaming shards of crystalline ice. The ride is surrounded by drifting snow and the queue is bordered with icicle railings.
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This is the first topic that I've started here at SGW and I've never posted images before. It's sort of a practice thread for a larger project I'm working on.