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Boards => Planet Coaster Forum => Planet Coaster Community Board => Topic started by: LightGrenades on June 16, 2015, 08:29 PM

Title: Official Planet Coaster Discussion Thread
Post by: LightGrenades on June 16, 2015, 08:29 PM
https://www.youtube.com/watch?v=ivAHFCHmIZo

Can purchase beta access here: https://www.frontierstore.net/games/planet-coaster-beta-earlybird.html

This looks interesting. If the art style is anywhere near this and if it looks like this then I am kinda excited actually.

But we haven't had any good rollercoaster tycoon type games for a decade and now we're inundated with them
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Yoshi on June 16, 2015, 08:56 PM
After what we've seen from Atari and Pantera, I think that Frontier definitely did an amazing job with the reveal trailer. I have a feeling this is what the aesthetics of the game will look like, and I really like how the game is presented. Now hopefully it plays just as good as it looks.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: ImagineerTom on June 16, 2015, 10:17 PM
The trailer in incredible, but their site blows this thing out of the water. This is what a professionally done game looks like, this is how it should be presented, and this is the stage at when you show it. E3 the biggest gaming show of the year.

Don't even care if this is wasting money, I'm buying the early bird pass.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Tijjer on June 16, 2015, 10:32 PM
Some things I've noticed:

-Art style is similar to RCT3

-Peeps have button type eyes: (http://assets1.ignimgs.com/2015/06/17/planet-coaster-08jpg-a3f2de_640w.jpg)

-Diagonal paths and circluar paths.  Which could mean no grids?

-Restaurants are themed like in RCT3

- B&M sitdown show in trailer?

Anyhow can't wait to get it!
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: ImagineerTom on June 16, 2015, 10:39 PM
I'm just gonna put all of the pictures here:

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/q/u/queue_1.jpg)

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/s/i/site-wallpapers-arches-final_4.jpg)

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/s/i/site-wallpapers-ride_4.jpg)

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/s/i/site-wallpapers-chase_4.jpg)

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/s/i/site-wallpapers-park_4.jpg)

(https://www.frontierstore.net/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/s/i/site-wallpapers-gate2_1.jpg)

Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Keegs on June 17, 2015, 12:25 AM
Jesus christ this came out of nowhere! (for me at least)

This looks incredible. I need a new PC asap.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Jartalan on June 17, 2015, 03:19 AM
There's also some 3D models that you can view:

B&M Hyper - https://sketchfab.com/models/eedda7e730c1449e954ee74ac3d1b1b7 (https://sketchfab.com/models/eedda7e730c1449e954ee74ac3d1b1b7)

Park Guests - https://sketchfab.com/models/f6a5c690ac2a42929751b27c9e129838 (https://sketchfab.com/models/f6a5c690ac2a42929751b27c9e129838)

"Mindbender" flat ride - https://sketchfab.com/models/541b3287474145a5b8b4e5131117d8b8 (https://sketchfab.com/models/541b3287474145a5b8b4e5131117d8b8)
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: matt9537 on June 17, 2015, 03:44 AM
I knew Frontier were working on a new theme park game - and out of everyone...I knew they'd deliver.
Think they've really captured the appeal of RCT3. Really exciting trailer!!  ;D
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: BlueSpirit on June 17, 2015, 03:47 AM
For the first time since the news hit me a couple of companies were making new Theme park games, this game got me excited. If the game looks like the trailer shows (or similar to it) I will buy and play this game.  Can't wait to see more of this :)
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: AUS_Twisted on June 17, 2015, 04:26 AM
The art style looks great, good mix between realistic and cartoon.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: LightGrenades on June 17, 2015, 09:33 AM
https://www.youtube.com/watch?v=_nSWHWlcitc

gameplay?

If this is legit then it looks great. Incredible art style.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Z00b0rge on June 17, 2015, 09:48 AM
I need this now! :drool:
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: ImagineerTom on June 17, 2015, 09:57 AM
Aha I found that file hidden on their site also. It's the background video playing on the top of their main page. I was trying to find some other unreleased pics in their files and names, but there were just copies of the ones they have already released.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: n7 on June 17, 2015, 10:14 AM
And we finally have an appropriate successor to the genre!

Only took 12 years, but hey...who's counting?
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Germs on June 17, 2015, 10:16 AM
I hope that's not the actual physics... Other than that this game looks surprisingly good!
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: JRCH on June 17, 2015, 10:21 AM
Yeah, this looks amazing! I can't wait to get more information!
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: wabigbear on June 17, 2015, 10:24 AM
I'm not thrilled with the idea of shelling out $75 for a beta rather than just $30 when it's released, nor for any of their multitude of 'extras'...$750 for a 'tile'??  ???

I'm leery that Planet Coaster will resemble the Elite stuff they have...all available for a price.

Otherwise it looks good.  They are a bit cryptic about custom scenery and the ability to visit other parks. But I'm just not ready to jump on the fan-boi wagon until a lot more information is available.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: n7 on June 17, 2015, 10:25 AM
^FINISH DAVAR^
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Grimshadow on June 17, 2015, 11:54 AM
I'm leery that Planet Coaster will resemble the Elite stuff they have...all available for a price.

Otherwise it looks good.  They are a bit cryptic about custom scenery and the ability to visit other parks. But I'm just not ready to jump on the fan-boi wagon until a lot more information is available.

I agree 100%, It is very promising, but there needs to be a lot more information available before I can make an informed decision as to wether to get hyped. 

I wish Frontier the best of luck. We need a good coaster game, this seems to be it.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: LightGrenades on June 17, 2015, 12:06 PM
I'm not thrilled with the idea of shelling out $75 for a beta rather than just $30 when it's released, nor for any of their multitude of 'extras'...$750 for a 'tile'??  ???

This is where gaming is headed for better or for worse. purchasing things ahead of time or donating money via kickstarter or whatever for special 'perks' which end up as like 100% profit for the company if it's a digital thing. It makes sense business wise: if you can get enough people to finance some of the game early, it's less out of your pocket, less risk, and you end up somewhat amortizing the cost.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: toofpikk on June 17, 2015, 12:32 PM
I don't even care this game has already proven how wonderful it is by giving us a broad release video, that completely aces all the other sims recently. The fact that the models arent just images plopped at the end of a wordy vlog, and they are free for us to properly look at, is very reassuring.

Can I ask, did anyone else feel like the guy in the advert was almost a representation of the community. Like, if you listen to the lyrics also, the first 8 bars along with the animation can sort of represent the neglection for the community, and how its all being drawn back... with a single tile.

If this is anything as good as they've made it seem I will cry with joy. Seriously. this is it.  :2thumbup:
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Plokoon111 on June 17, 2015, 12:40 PM
Damn this looks good so far! Who knew haha.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: R-R Ltd. on June 17, 2015, 03:02 PM
Considering Frontier is the one who made RCT3 I don't doubt they could make this great. Although it is so new and so far from launch which leaves too much unknown to say just yet if this is a success. They have also had a few coaster games in between to learn and their mobile game, while simple, was actually pretty good.

So far Frontier has the history to backup this game. I am looking forward to see where this goes. The art style is already beautiful, can't wait to see more of the world they created.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: SplEagles on June 17, 2015, 04:35 PM
If Elite: Dangerous is any indication of the quality of Frontier's recent work, I'll definitely give this a try.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: iAP on June 17, 2015, 04:54 PM
The more I watch the trailer, the more tempted I am to get the early pass... I mean just look at that dinosaur mascot! It's the cutest thing I've ever seen in a park sim ever.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: castmemberzack on June 17, 2015, 05:01 PM
I'm guessing these aren't the exact graphics we're gonna be seeing. I want to see gameplay footage before I get too excited. We've been teased with great renderings only to be disappointed when the final version comes out.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: n7 on June 17, 2015, 05:59 PM
I'm not so sure actually - with the trends in gaming these days...this doesn't look that far-fetched as an art direction! It's like Windwaker HD meets RCT3...and I'm very much on board!
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Gilirion on June 17, 2015, 06:17 PM
I'm pleasantly surprised and happy to see this come. That art style is incredible, and that dino-mascot is adorable. I may even consider the early pass, but I don't want to get my hopes up quite yet, as we've seen with past attempts at roller coaster sims... Though with Frontier at the helm of this new sim, I'm sure it'll be incredible!
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: itsReece on June 17, 2015, 07:14 PM
I think this is great, from what we have seen on other upcoming or just released games this totally triumphs. Even if this game is not what we was completely looking for (which i think it is exactly what we are looking for), its going to bring the community together and finally see the rise back to the rollercoaster games. We can now start a fresh in terms of what we can do with the game, the way certain members of the community e.g iJohn reimagined rct3 into a new game.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: R-R Ltd. on June 17, 2015, 08:30 PM
I'm guessing these aren't the exact graphics we're gonna be seeing. I want to see gameplay footage before I get too excited. We've been teased with great renderings only to be disappointed when the final version comes out.

I don't think the trailer is indication of the graphic we will see but the models on sketchfab, and the video on the website, http://www.planetcoaster.com/, are entirely possible for the real game graphics.

The graphics aren't going for realism so they can cut corners on some things and add details in other more important places. So an art style such as the one they chose allows for that amount of detail. Just look at The Sims 4. The in game graphics are beautiful and detailed albeit not super realistic.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: wabigbear on June 18, 2015, 04:26 AM
Was reading that this game will use Frontier's Cobra engine - which was developed for RCT3.  Being the same engine, I'm wondering if that might slightly increase the chances of porting custom items created for RCT3 over to the new game? 

I know there were some complaints about RCT3's engine and coding, will those same concerns pop up in the new game?

And if I recall correctly (it's been awhile...), Frontier was in favor of adding the ability to import Custom Content into RCT3, it was Atari that was against it.  At least that was the scuttle-butt back then.  Remember how the game had the ability to check for updates?  My understanding was that originally was for ease in downloading both community-created custom content as well as official for-pay content. 
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: Nolfy on June 18, 2015, 04:54 AM
Yeah i remember that also Wabigbear. I am glad Frontier is not tied up to Atari or any other publisher.
Also remember the unofficial patches (nighttime patch) which wasn't even made available by Atari. It could only be found on Frontier forums.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: ImagineerTom on June 18, 2015, 06:03 AM
^I remember that.

And yeah Frontier was the one that was fine with "mods". If you can find the archive of the old CS thread with the first posted pictures of CS the entire first 5 pages it talk about the legality of it all and I think someone mentioned Frontier giving the green light on releasing the CS for download.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: R-R Ltd. on June 18, 2015, 06:55 AM
I know there were some complaints about RCT3's engine and coding, will those same concerns pop up in the new game?

If they found the same concerns we did then it's very possible they fixed them. If you look at other game engines, such as unity, they get updated with new features and such but are still considered the same engine.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: matt9537 on June 18, 2015, 07:29 AM
I know there were some complaints about RCT3's engine and coding, will those same concerns pop up in the new game?

The engine was also used for Frontiers most recent game Elite. Go and look at that - the games vast and highly impressive. I don't think the concerns about the performance of the engine when it made RCT3 are valid. You can tell it's had a lot of care and attention and refinement....
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: cap396 on June 18, 2015, 07:59 AM
I believe the minimum CPU for Elite Dangerous is a 2.0 GHz quad core.  I'm not sure if the min specs come from the engine or the game (I'm thinking it's the engine, but somebody tell me if I'm wrong).  RCT3 only runs on one core, so it seems to me that the engine has been upgraded if it now uses four cores.  This gives me hope that there is at least the possibility that this new game will take advantage of multiple cores to reduce lag and/or have high FPS.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: matt9537 on June 18, 2015, 08:19 AM
^ Yeah I agree.

David Braben frequently says in interviews that he wants the games to last for 10 years.

I remember when RCT3 was coming out, my friend told me that RCT3 was so demanding on hardware they hadn't been able to test it properly on Max settings. I don't know how much truth is in that - but I'm pretty sure that we may all have to buy new PCs to get the most out of Planet Coaster!

* Just realized, Planet Coaster = PC...this may get confusing.   :confused:
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: ImagineerTom on June 18, 2015, 08:24 AM
Yeah gonna be super annoying to abbreviate that. The engine has 100% evolved since RCT3 go look at the games that they said they made with the same engine. They look a million times better than anything that came with RCT3.

Building a new PC this summer... can't wait to max the heck out of this game when it comes out. :)
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: LightGrenades on June 18, 2015, 11:06 AM
I wouldn't worry about it being the same engine as rct3. A well written game engine can be used for years while you continue to take parts out (rendering/shading systems, sound systems, physics, etc) and improve them as necessary. Writing a good solid 3d game engine from scratch at a big video game company takes years and millions of dollars which is why most companies either license one or use one they've already built and improve it.

RCT3 was also released at a weird time when multicore processors were almost about to hit the mainstream but they couldn't take advantage of it so we end up with a single threaded, single core game that had to make due with little ram. None of those things are a problem anymore.

I do hope it's 64bit only though. A game like this will benefit immensely by being able to use more than 2gb of ram

I believe the minimum CPU for Elite Dangerous is a 2.0 GHz quad core.  I'm not sure if the min specs come from the engine or the game (I'm thinking it's the engine, but somebody tell me if I'm wrong).  RCT3 only runs on one core, so it seems to me that the engine has been upgraded if it now uses four cores.  This gives me hope that there is at least the possibility that this new game will take advantage of multiple cores to reduce lag and/or have high FPS.

Typically that's the game's requirements. I'd bet Elite Dangerous is going to be considerably more demanding on hardware than this game will be.
Title: Re: Official Coaster Planet Discussion Thread
Post by: Themeparknerd on June 18, 2015, 01:16 PM
(http://i1102.photobucket.com/albums/g443/Gorodestky/ff_zpsrharfx9s.png) (http://s1102.photobucket.com/user/Gorodestky/media/ff_zpsrharfx9s.png.html)
Title: Re: Official Coaster Planet Discussion Thread
Post by: Hethetheth on June 18, 2015, 01:43 PM
Of the upcoming coaster games this is the one I'm the most enthusiastic about. Whilst what was shown in the preview clips is clearly not gameplay I'm still excited!
Title: Re: Official Coaster Planet Discussion Thread
Post by: SwissCheese77 on June 18, 2015, 01:45 PM
From a quick google search, it looks like Elite: Dangerous still uses the OVL file format which bodes well for it being used in Planet Coaster.  I'd have to imagine that they've updated and revised the file format since 2004 though, so I doubt that our old CS would just be plug and play in the game.
Title: Re: Frontier Announces Planet Coaster for 2016(trailer)
Post by: castmemberzack on June 18, 2015, 02:35 PM
I don't think the trailer is indication of the graphic we will see but the models on sketchfab, and the video on the website, http://www.planetcoaster.com/, are entirely possible for the real game graphics.

The graphics aren't going for realism so they can cut corners on some things and add details in other more important places. So an art style such as the one they chose allows for that amount of detail. Just look at The Sims 4. The in game graphics are beautiful and detailed albeit not super realistic.

I'm not saying it's supposed to look realistic. It's the style of RCT3. I just want to see more gameplay footage before I say I like it.

I was looking at the tree in the background video at http://www.planetcoaster.com and it appears the leaves fall off. So i'm guessing we're gonna have landscapers now, kind of like the janitors in RCT3!
Title: Re: Official Coaster Planet Discussion Thread
Post by: shyguy on June 18, 2015, 03:11 PM
I'm looking at the screenshot that shows the pizza stand. There are 4 benches in front. Is there a reason why all the developers creating theme park sims have such an aversion to creating tables and chairs for the peeps to eat their meals?  >:(

When I see that in a theme park sim, then I might actually be impressed.
Title: Re: Official Coaster Planet Discussion Thread
Post by: Yoshi on June 18, 2015, 03:56 PM
Yes, the whole thing about Planet Coaster being on the same engine as RCT3 is true. Remember how I've been saying that the only way that there was even a remote chance that CS could be transferred is if the new game used the same engine... Well, this game uses the same engine, so there definitely is a chance that current CS could be updated to be used in Planet Coaster. Hopefully Frontier provides us with tools to make CS this time.
Title: Re: Officiat Planet Coaster Discussion Thread
Post by: The Ghost on June 19, 2015, 11:10 AM
About goddamn time.

I too am concerned about the ability to import CS, but what I really want to know is, if they are using the same engine, will this thing lag to Hell and back just like RCT3?

Looks amazing though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on June 20, 2015, 03:06 AM
Some interesting articles i found with a tiny bit of more information. Maybe some of you haven't seen them.


“Let’s do something fresh, is the intention,” he continued. “We’re doing that with each aspect—to revisit the genre properly and do it really well, and do every aspect of it really well… because we love it, and we’ve done so many coaster games over the years—we know how to do it.”..........
http://arstechnica.com/gaming/2015/06/elite-dangerous-developers-talk-to-ars-about-planet-coaster/ (http://arstechnica.com/gaming/2015/06/elite-dangerous-developers-talk-to-ars-about-planet-coaster/)


“One example which I wish we’d done before is you get a very different experience if you ride in the front of the train or if you ride in the back. If you’re doing a loop-the-loop if you’re towards the front you go fast into the loop and then slow down. It’s actually quite a nice experience. If you go in the back you go into the loop and you slow down on the nice flat bit then you whip round. It’s horrible. I hate it!..........http://www.rockpapershotgun.com/2015/06/19/planet-coaster/ (http://www.rockpapershotgun.com/2015/06/19/planet-coaster/)
Title: Re: Officiat Planet Coaster Discussion Thread
Post by: SplEagles on June 20, 2015, 06:09 AM
About goddamn time.

I too am concerned about the ability to import CS, but what I really want to know is, if they are using the same engine, will this thing lag to Hell and back just like RCT3?

Looks amazing though.

It's a much updated version of the engine, and I believe I saw somewhere it'll use the same engine as Elite: Dangerous (could be making things up here). That game has worked extremely well in my experience and looks beautiful, so I don't think it should be lag on an RCT3 scale.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on June 20, 2015, 10:19 AM
Engines don't mean the EXACT thing RCT3 runs on. Engines are updated as hardware gets better - but they're still considered the same engine - I think it's for proprietary reasons. It costs a lot of startup cash to license and protect a custom engine.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on June 20, 2015, 08:08 PM
I hope the do DLC type things. Like adding more rides every now and then, new features, etc. I'm not talking about them adding new cars to old tracks. The community can do that stuff. I'm talking about like whole new coasters. Kind of like Soaked and Wild. But more than that. Like continuously update until Planet Coaster 2 or whatever they come up with.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 21, 2015, 01:11 PM
I hope they do DLC type things. Like adding more rides every now and then, new features, etc. I'm not talking about them adding new cars to old tracks. I'm talking about like whole new coasters.
Search for the PEP expansion tracks. Indeed,
The community can do that stuff.
As cool as RCT3's expansions were, I'd prefer to have expandability.
Title: Re: Official Planet Coaster Discussion Thread
Post by: KrakatoaCoo on June 22, 2015, 04:15 PM
So this must be the project Frontier mentioned last year. Looks exciting.  :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on June 22, 2015, 09:40 PM
Search for the PEP expansion tracks. Indeed,As cool as RCT3's expansions were, I'd prefer to have expandability.

Why not have both? I don't think either of those are too much to ask for.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on June 23, 2015, 11:53 PM
If the game is on steam then doing DLC shouldn't be an issue. I grew to enjoy the water park expansion of RCT3 and I wonder if an improved version of that will ever make it into the game. Overall I have much more confidence in this than I do in TPS and RCTW. Parkitect is still cool, but the fact that Frontier is running the show here gets me pretty pumped up.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 24, 2015, 10:49 AM
^I feel that Parkitect is aimed in a slightly different way than RCT-World or Planet Coaster. I also think Atari knows this [although they may also be under the fallacy that Parkitect is in no way a threat, which isn't true at all] which is why they're only starting to show more pictures now that Frontier is stepping up. When a studio that worked under you is now generating more hype than you, you know you jeed to try harder.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on June 24, 2015, 01:14 PM
I never played Kinect Disneyland Adventures, but i think this will show a glimpse of what we could expect.

(http://i.imgur.com/WlXBo84.jpg)

That game is older now, but i remember it didn't look bad and just look at the screenshot. Of course game itself was totally different, but i hope these kind of graphics will be there. I know this game needs to have balance between graphics and processing power, but i am positive.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on June 26, 2015, 05:24 PM
I hope they include an in-game video recorder like RCT3. Pretty important feature in my opinion!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 26, 2015, 08:09 PM
I hope they include an in-game video recorder like RCT3. Pretty important feature in my opinion!
If it slows things down as badly as RCT3 did, I'm going to just use Fraps or something. Which, TBH, I probably will regardless.
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheCodeMaster on June 27, 2015, 12:42 AM
Pretty excited for this. Looks like the game we have always wanted.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on June 27, 2015, 01:29 AM
If it slows things down as badly as RCT3 did, I'm going to just use Fraps or something. Which, TBH, I probably will regardless.

Heck no. An in-game recorder that actually renders a smooth footage no matter your PC config instead of capturing the lag is mandatory! RCT's lag was never a bug. ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on June 27, 2015, 05:19 AM
Does anyone know the song that was in the video? I actually really like that song and it tied in perfectly with the the theme they presented.  :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on June 27, 2015, 05:57 AM
Here it is:

https://www.youtube.com/watch?v=30PDGF1_jNo (https://www.youtube.com/watch?v=30PDGF1_jNo)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on June 27, 2015, 03:14 PM
Heck no. An in-game recorder that actually renders a smooth footage no matter your PC config instead of capturing the lag is mandatory! RCT's lag was never a bug. ;)
Absolutely. I want to be able to capture the highest quality video possible and fraps is not gonna cut it for most people. They could possibly make it a bit quicker but the RCT3 recorder was brilliant. Maybe a better interface to make it easier to use could be put into place though!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on June 28, 2015, 01:28 AM
Here it is:

*video cut*

Aw I thought that song was made for the video but it does not seem that way at all. Still it is Lady Antebellum and the song is great none the less.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on June 28, 2015, 03:14 AM
Aw I thought that song was made for the video but it does not seem that way at all. Still it is Lady Antebellum and the song is great none the less.

I think that actually does say something. The fact that you (and I'll be honest, so did I at first) thought the music was made for the trailer shows how well picked it is. The music fits the trailer perfectly in my opinion - it has a great uplifting atmosphere and cheerful lyrics, and it plays a huge role in the impact the trailer makes; watching it with the music turned off isn't quite the same.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 28, 2015, 07:47 AM
(https://www.frontierstore.net/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/s/l/slab.jpg)

This deal worries me. Frontier, I know you want to thank those who are willing to pay you 750 usd [476 gbp] or 500 gpb [787 usd] but they have done nothing for my park and I see no reason that you should force them into my park. Forcing stuff into parks is bad.

Also, being a visitor is ten times cheaper than being a worker? That doesn't seem right.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on June 28, 2015, 10:49 AM
^ Funny things, those things exist for real in front of the Disney parks:

(http://www.bigfloridacountry.com/walkaroundtheworld/scottheidibricksmall.jpg)

Aw I thought that song was made for the video but it does not seem that way at all.
So did I!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 28, 2015, 01:28 PM
^ Funny things, those things exist for real in front of the Disney parks:
Do those exist in front of many parks, as well as colleges and historical locations? Sure. But it's not as if it's the same people's names in every park!   :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on June 28, 2015, 02:57 PM
Those could technically be placed outside the entrance, where you cannot build, yes? I don't think it'd be a big deal. I actually think it's pretty cool.

Also, anyone buying any of the pre-order stuff? I was thinking about doing the beta deal. I'm guessing the beta will be out around the time RCTW releases since Planet is set for 2016.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on June 28, 2015, 03:37 PM
After TPS I just can't quite bring myself to shell out $70 just for the beta on Planet Coaster.  I'll pre-order just the regular game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on June 28, 2015, 03:54 PM
Well, it seems custom paths that cover the existing paths will be a popular CS item to download. Not popular to the 5 people that paid $750, but popular nonetheless.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Liam. on June 28, 2015, 04:50 PM
I don't preoder as a point of precedence.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on June 28, 2015, 08:23 PM
I agree honestly, I was just curious. Although, I think we can all agree this had a bit more promise than anything we have seen so far. I'm quite fond of the art style, it looks very fun and cheery as it should!
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on June 29, 2015, 06:39 AM
I'm just wondering if they will go down the same route as other games where all new DLC has to be paid for. It could get expensive.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on June 29, 2015, 07:41 AM
I'm just wondering if they will go down the same route as other games where all new DLC has to be paid for. It could get expensive.

Making games is very expensive - no doubt they'll expansion packs and DLC to expand the features and to earn some money off of it. Frontier are a company that dedicates itself on creating the best experience and puts all of their resources into making games as good as they can be first time around (unlike these companies who release sequels each year).
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on June 29, 2015, 08:00 AM
Making games is very expensive - no doubt they'll expansion packs and DLC to expand the features.

Which is to be expected, but what if they choose to make each ride or even CSOs pay to play such as some Train Sims or even to a certain degree with their own Elite. My point is, if they do this then the chance of being able to have third party content is nil. I'm no skinflint and happily pay up but what made RCT3 for me was the 'retro' rides which I just don't see being part of this game.
Saying that, just to be able to build a park bigger than the local travelling fair would be a sheer novelty.  ::)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on June 29, 2015, 10:19 AM
Honestly I don't get the vibe that Frontier is aiming to do that. Sure, I bet there will be expansions but I see them more presented in a fashion resembling Soaked or Wild. What you're describing sounds like something I'd expect atari to do, since they've already been kinda doing that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on June 29, 2015, 05:04 PM
After watching Atari set off just about every single mine in the mine field when trying to make their game, I don't think Frontier will try to pull anything.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on July 01, 2015, 09:59 AM
After watching Atari set off just about every single mine in the mine field when trying to make their game, I don't think Frontier will try to pull anything.
We can only hope.
Title: Re: Official Planet Coaster Discussion Thread
Post by: hooky on July 01, 2015, 10:18 PM
I don't preoder as a point of precedence.
Exactly. Just look at Assassin's Creed Unity and Arkham Knight's PC release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: sfy on July 12, 2015, 12:32 PM
hmmm.......why are none of the pictures from http://www.planetcoaster.com/ posted in here?
well worth stopping by that site and checking out some of the pictures, and the 3D viewer for the Giga Coaster, Mind Bender and Park Guests
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on July 12, 2015, 12:51 PM
I think some of these have already appeared, but here a comprehensive index of the photos on their site! Please check out http://www.planetcoaster.com/ as well as it has some awesome extras!

(http://i.imgur.com/Ct6ZjfR.jpg)

(http://i.imgur.com/RolwHhK.jpg)

(http://i.imgur.com/D2RTmcQ.jpg)

(http://i.imgur.com/5SRjQA7.jpg)

(http://i.imgur.com/VdjupT6.jpg)

(http://i.imgur.com/3Pxl8J2.jpg)

(http://i.imgur.com/txKfaUH.jpg)

(http://i.imgur.com/CxmnPuu.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on July 12, 2015, 04:53 PM
I'm curious to see what the guys over at Planet are gonna share next with the new RCTW screens being revealed. I'd really like to see an in game shot of some kind.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Boston on July 12, 2015, 05:08 PM
Well, it looks cartoony as hell. But when you compare these shots (a few of them look like they could be extremely close to in-game [talkin bout 2,4,5,7]) to the one RCTW screenshot that was just released, this game appears to have the it factor, and charm falling out the ass.

I mean, just look at that shot with the clouds in the form of a roller coaster! I know I'm counting my chickens before they hatch, but I really think that out of all the games coming out, this one has the best chance of being RCT3's successor.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on July 12, 2015, 06:39 PM
I agree completely with Boston.  Everything we've seen so far of Planet Coaster is fluff.  It's pretty fluff.  Charming fluff.  Cute as eff fluff.

But, how does it actually play?  Holding judgement on this, and everything else right now, until I see actual gameplay.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on July 13, 2015, 12:01 AM
I agree with wanting to see gameplay but not everything is fluff. I don't remember where I read it but they said that the models were all from the game to at least give people an idea of what to expect.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on July 13, 2015, 12:28 AM
It looks fun to play from what we've seen, even if some of it is fluff. Thats the problem I have with TPS and that screen of RCTW. They look bland, where as this has personality and a creative look. Its gotta look good and feel good and so far it definitely looks pretty freakin good.
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on July 15, 2015, 02:35 AM
I agree with wanting to see gameplay but not everything is fluff. I don't remember where I read it but they said that the models were all from the game to at least give people an idea of what to expect.

Models may be from the game but if you scrutinise the short video that LightGrenade posted, the game physics look wrong. Watch the section 0.06 - 0.08. It doesn't look right somehow so I'm guessing this is not in-game footage. I'm not saying that it is misrepresentation but I suppose we are all going to be suspicious given the last few years.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on July 15, 2015, 05:13 AM
It's all to give us a first impression of the game. The short coaster clip which is just a background video on their website is not in-game footage. They never said it was.

We can easily assume it is made with in-game assets, but was finished off with video editing. I would think it was something that was made for the trailer, but didn't make it in the trailer.

What we know so far:
- Build in Frontier's own COBRA engine (used for games like RCT3, Elite Dangerous, Kinectimals,...)
- They know the fans and know what works and won't work. Made a lot of similar games.
- The game will be adorable and supposed to be friendly and not going to be a mature game
- The video's we have seen are not gameplay as that’s only just starting to come together, but the reveal uses game models so you can get a feel for the cheery style
- possibly different experiences depending on coaster train length and where the riders choose to sit (think about the ride difference when you sit in the front or in the back of a coaster)
- Share coaster designs with others and build connected “villages” of parks. Also other online game aspects will be introduced in the next months

Some links to articles from my post @ Planet Coaster forum to read full articles:
http://arstechnica.com/gaming/2015/06/elite-dangerous-developers-talk-to-ars-about-planet-coaster/ (http://arstechnica.com/gaming/2015/06/elite-dangerous-developers-talk-to-ars-about-planet-coaster/)
http://www.rockpapershotgun.com/2015/06/19/planet-coaster/ (http://www.rockpapershotgun.com/2015/06/19/planet-coaster/)
hhttp://www.polygon.com/2015/6/22/8825441/planet-coaster-is-getting-ready-for-a-big-ride (http://hhttp://www.polygon.com/2015/6/22/8825441/planet-coaster-is-getting-ready-for-a-big-ride)
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on July 25, 2015, 05:51 AM
Wow. Planet Coaster is actually starting to fall behind in terms of keeping the world updated compared to RCTW. I never thought this would happen just a few weeks ago.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on July 25, 2015, 09:58 AM
I think that's because Planet Coaster is not expected out until next year, whereas RCT World is already past its promised date of "early 2015." For the next 3-6 months I expect Planet Coaster information and updates will be sparodic until the marketing kicks into full swing prior to release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on July 26, 2015, 12:50 PM
Yeah, and I feel we'll get a little something from GamesCom.
Title: Re: Official Planet Coaster Discussion Thread
Post by: brokeit on August 05, 2015, 10:13 AM
I was expecting some news today. Does anyone know if it may still come?

They release info about an Elite:Dangerous expansion so I assumed they would follow up with something about Planet Coaster soon after, but nothing so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on August 05, 2015, 10:35 AM
I was expecting some news today. Does anyone know if it may still come?

They release info about an Elite:Dangerous expansion so I assumed they would follow up with something about Planet Coaster soon after, but nothing so far.

Uwe at Frontier forum posted this link from German website: http://www.giga.de/spiele/planet-coaster/videos/gamescom-2015-planet-coaster-besser-als-rollercoaster-tycoon-world/ (http://www.giga.de/spiele/planet-coaster/videos/gamescom-2015-planet-coaster-besser-als-rollercoaster-tycoon-world/)
Very interesting!

- No RCTW to be found on Gamescom is his first line.
- Great graphics (he saw models).
- Graphics are not photo realistic, but are like the RCT3 cartoon style with realistic approach. Difficult to judge without any footage for us. I quote: "Interactive pixar movie that takes place in an amusement park"
- great face expressions on park guests
.....
Title: Re: Official Planet Coaster Discussion Thread
Post by: brokeit on August 05, 2015, 11:16 AM
"Interactive pixar movie that takes place in an amusement park"

That basically confirms what the trailer showed us. I still had big doubts that the actual in-game guests would really look like that, but I'm very excited now that they just might! :) I guess I just really liked that style they had going. Can't wait for more news!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on August 06, 2015, 04:28 PM
Tad disappointed we didn't at least get a small look at the game. RCTW is doing a great job at keeping the community involved and up to date. This is probably because they have to erase the image of the previous game that was being created, but it still would have been nice to see something! I am still very excited though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on August 08, 2015, 04:34 AM
Concept screenshots (and some from trailer)!

(http://i.imgur.com/RRthj3U.jpg)
(http://i.imgur.com/igUjCsv.jpg)
(http://i.imgur.com/2EroWoK.jpg)
(http://i.imgur.com/i3UDH2Z.jpg)
(http://i.imgur.com/te9Cq1b.jpg)
(http://i.imgur.com/oG0XIWs.jpg)
(http://i.imgur.com/W6GGeDS.jpg)
(http://i.imgur.com/V77iOKA.jpg)

I am all for realism, but i really like this cartoony fun style with a realistic approach. I like the concept images.

Also another German article: http://www.pcgames.de/Planet-Coaster-Spiel-55772/News/gamescom-Vorschau-1167285/ (http://www.pcgames.de/Planet-Coaster-Spiel-55772/News/gamescom-Vorschau-1167285/)
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on August 08, 2015, 05:11 AM
The one thing I don't like is that burger stand. Well, I like it, but I don't think it belongs in serious parks. I hope we'll have more generic food stalls or some other way to make proper restaurants.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Liam. on August 08, 2015, 06:35 AM
I've realized something, given that this game's original teasing honeymoon period has died down. I've yet to see any kind of structure, there's very little that doesn't look plopped or placed down, each object looks to be its own entity rather than a sum of all parts. Perhaps that's to come, but being able to build ins one of the key aspects of RCT3, so I'd be extremely disappointed to lose the architectural aspect of the theme park genre in a trade-off for better coaster construction.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Boston on August 08, 2015, 01:03 PM
Well, the biggest issue I have is that the employee at the burger stand is just handing the guy a burger... without a tray and while not wearing gloves

UNREALISTIC

WILL NOT BUY
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on August 08, 2015, 01:39 PM
It's pretty and all, but it's all screaming 'ploppables' to me.  I have concerns this will be a 2015 update (in graphics only) version of Sim Theme Park.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gilirion on August 08, 2015, 01:45 PM
Well, the biggest issue I have is that the employee at the burger stand is just handing the guy a burger... without a tray and while not wearing gloves

UNREALISTIC

WILL NOT BUY

Well, what else would you expect from a guy who literally works inside a burger? :P

All jokes aside, the game is looking better and better with each new screenshot (or concept art, in this case). The Vekoma invert models look really nice, and the same goes for pretty much everything else, really. I have no issue with that, although I do agree with Liam about the architectural aspect of it. While I have no doubts that there will be in-game pieces that can be used for building (like in the previous games), I feel that the lack of them in the promos is a bit unsettling. Then again, the game is still in its early (very early) stages of marketing, so I'm sure there'll be something about it in the future.

Plus, there's always the availability of custom content, so either way, I'm sure we'll have custom building options.
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on August 12, 2015, 04:07 AM
It's likely that the architectural aspect of the game will be the last to be worked upon so I don't think it's all that surprising that there is little within the screenshots, however, I do agree with the fears about the modular look of the concept art. Is this showing their mindset or is it just to keep us guessing?
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on August 12, 2015, 04:36 PM
One thing I'm not digging are the over-the-shoulder-restraints. They look blocky and Vekoma SLC's don't even use those kind anymore.
(http://www.californiacoasterkings.com/wp-content/uploads/2014/02/wildwood2008_03.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: KrakatoaCoo on August 12, 2015, 05:40 PM
One thing I'm not digging are the over-the-shoulder-restraints. They look blocky and Vekoma SLC's don't even use those kind anymore.

They aren't making exact replicas of real coaster cars, but they will make very similar ones.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on August 13, 2015, 04:03 PM
I understand that, however it's not asking too much to at least use the correct style of restraint.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on August 13, 2015, 06:44 PM
I understand that, however it's not asking too much to at least use the correct style of restraint.

With all due respect, I hope you know this is a video game...right? If you want something that realistic that's what No Limits is for. :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on August 13, 2015, 07:32 PM
Fair enough, I guess I'll concede.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on August 14, 2015, 03:00 AM
I don't expect the game to be that realistic. They will take the bigger details, put it in their own art sauce and make sure it is recognizable and fun looking. In my opinion the concept coaster looks really good to me. Most of these coasters also have the upper part of metal hidden with custom coaster art on plastic/viber (you know what i mean). Wouldn't it be cool to have the ability to make custom coaster just by importing an image and that would become wrapped on a coaster?  :P Oh no, never mind. Going a bit to far here. 

We don't even know what coaster they used as an example. The coaster in the previous example uses more recent restraints, but many still use these (which look more like the concept coaster):
(http://i.imgur.com/Ps0U09i.jpg)

I really hope they keep a realistic approach to all. Having good station gates, good entrance/exit, switch tracks or just see that rising platform go up and down for certain coasters would be awesome. We know the game will be for a big audience, but let's hope they keep us in mind.

Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on August 14, 2015, 04:43 PM
As long as they don't have ticket windows at every single ride I'm good with whatever.
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on August 16, 2015, 12:49 AM
As long as they don't have ticket windows at every single ride I'm good with whatever.
I'd be happy being able to run files over 9.5 kb  :yes:
Title: Re: Official Planet Coaster Discussion Thread
Post by: spacemtnman on August 20, 2015, 04:33 AM
Nice to see specular and normal map support. We had normals in RCT3 but not in the importer options unfortunately. Ill be keeping my eye on this. It looks like a true rct3 sequel.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mudvayneimn on August 21, 2015, 04:00 AM
One thing I'm not digging are the over-the-shoulder-restraints. They look blocky and Vekoma SLC's don't even use those kind anymore.

The train in that concept photo appears to be based off of Intamin's inverted coaster trains.
(http://cache.rcdb.com/he700arm08to0058qs0100.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on August 21, 2015, 06:04 PM
Only Intamin inverted trains' cars sit 4 to a car and the ones in the render are just a single row of seats, not two rows per car.  It just looks like old vekoma invert cars.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on September 02, 2015, 01:44 PM
^ That's not true, B&M inverted trains are 4 per row.
Title: Re: Official Planet Coaster Discussion Thread
Post by: coastermaster on September 02, 2015, 03:13 PM
Well they have updated there b&m style track OMG
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11928743_10204943703292406_7385367353488655600_n.jpg?oh=48783dd8b3f19058a385a211e5a865c2&oe=56610E51)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on September 02, 2015, 06:40 PM
^ That's not true, B&M inverted trains are 4 per row.

I didn't mean that to mean that Intamin is the only coaster company that makes ones that fit to a car. Only was an interjection.  I could have said "But," instead.  I needed a comma.  Sorry for the confusion.

What I meant was this.

Intamin inverts sit 4 people to a car, 2 rows per car, 2 people per row like this

++
++

They don't have an invert that only sits 2 to a car.

And yes...B&M sits 4 in a row, 1 row per car like this

++++

 but that has no relevance to the conversation, because the render is of a invert that is 2 people per row, 1 row per car like this

++

Which would have to be Vekoma as far as I know.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on September 04, 2015, 10:50 AM
^ Ok I see what you've saying, so basically we're both on the same side here lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: MuffinJosh710 on September 06, 2015, 07:06 AM
That first trailer was cute!  :love: Definitely will be purchasing this with allowance :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Boston on September 23, 2015, 01:07 PM
Did this fall off the edge of the earth, or what? Anyone know if there's been any updates? I was actually getting mildly interested in this.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on September 23, 2015, 02:10 PM
Did this fall off the edge of the earth, or what? Anyone know if there's been any updates? I was actually getting mildly interested in this.

No word on it recently I'm afraid mate.  :(
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on October 17, 2015, 08:54 AM
This new animation was just released!

(http://i.imgur.com/rrYPEaP.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on October 17, 2015, 10:19 AM
They also said an update is coming on twitter. Love the animations!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on October 18, 2015, 10:53 AM
Another animation, today showing crowd distribution!

(http://i.imgur.com/AI37PxN.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on October 18, 2015, 01:37 PM
It's like they were waiting for RCTW to kinda drop the ball  :witch-smiley: I'm very, very exciting to see what they're gonna share with us. I really believe they're going in the right direction with this. The way the guest maneuver the grounds is very real looking.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on October 18, 2015, 07:06 PM
It's like they were waiting for RCTW to kinda drop the ball  :witch-smiley: I'm very, very exciting to see what they're gonna share with us. I really believe they're going in the right direction with this. The way the guest maneuver the grounds is very real looking.

I agree, I feel like right now they're waiting for the right moment to strike and steal Ataris thunder. Who wants to bet that the day Atari does their live stream Frontier will do something similar or upload a Dev Vlog/Alpha Gameplay. :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on October 19, 2015, 10:01 AM
A close up of guest animation!

(http://i.imgur.com/WuTdHBL.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 19, 2015, 10:32 AM
Those guests are adorable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on October 19, 2015, 11:24 AM
It strikes the right balance.  I like 'em!

As long as they give us a really solid coaster builder that doesn't have a ton of restrictions on creativity, I'll remain interested.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on October 19, 2015, 03:50 PM
Reminds me a little of the Sims.

I just wonder how powerful a computer you will need to run this if you have a large park populated with peeps that are so highly detailed.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 19, 2015, 04:01 PM
I bet we won't need that powerful of a computer. Those peeps will probably have a low view distance for that highest LOD. As even in their overview shot you can't make out any details. But those guests do look so good.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on October 20, 2015, 01:01 PM
They're so cute! I wonder what their plans are for buildings...
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on October 20, 2015, 02:31 PM
One thing that I actually like Atari better than Frontier for is dev blogs. Sure, Atari never made very many of them, but at least they were free.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 20, 2015, 03:45 PM
They announced a dev diary for this week. Based on how public the announcement is we might see one that is free. I think all the paid features might be exclusive access to other behind the scenes.

(https://i.gyazo.com/907568d24eb572f77083e75f84b96342.png)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bionic on October 20, 2015, 11:35 PM
Someone official of Frontier confirmed on Facebook that dev diaries will be viewable by everybody. People who already pledged money get extended cuts and extra behind the scenes footage.

Quote
Tim Junge Can non-preordereres see the dev diaries too? colonthree-emoticon
Vind ik leuk · Beantwoorden · 2 · 14 uur
Planet Coaster
Planet Coaster Hey Tim, The Dev Diaries will be available to everyone. We will also have updates, news, content and competitions for everyone too.

There will be one final cut of the first Dev Diary. After the first Dev Diary, future episodes will have an extended cut for the Coaster Head Club. We're really excited about showing you the finished video.

The Coaster Head Club will also get some extra behind the scenes content, the chance to vote on things that will impact the game, meet the development team and not to mention a limited edition T-Shirt and wrist band.

Basically, everyone will get cool updates, information, videos and competitions. The Coaster Head Club will allow people to get closer to the development. ~Zac

I'm very curious, I'm surprised they're starting dev diaries at this moment more than a year ahead of release. Let's hope they churn them out regularly.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on October 21, 2015, 11:08 AM
What Frontier have shown to me so far well ahead of release looks far better then what Atari have to offer, the game will be so much more alive and polished. Planet Coasters art style and the character of the game just look so much better, where RCT World is a bit like Theme Park Studio and just meh half done.

One thing that I actually like Atari better than Frontier for is dev blogs. Sure, Atari never made very many of them, but at least they were free.

Atari made dev blogs? most of it was more like marketing blogs with a wall of text trying to sell the game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on October 21, 2015, 12:09 PM
^ We've seen Planet Coaster's art, and wow, is it vivid, but we've yet to see any actual gameplay. Due to its much further away release, it probably will be more polished, but we've yet to see evidence of anything but ploppable scenery from it either.

And, yes, Atari made one or two that actually talked about some of the development rather than buzzwords and the occasional picture. I can only hope that Frontier's now-decided-to-be-public "dev diaries" are of higher quality.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on October 21, 2015, 01:10 PM
Waiting for tomorrow's DevLog like...

(http://i.imgur.com/X65Qnrm.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 21, 2015, 06:30 PM
So much detail in those expressions. A great sign for the the quality of things to come. Who knows if it will have the features we want but at least the features it does have should be grade A.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on October 22, 2015, 01:04 AM
The characters are awesome! so much personality and life... :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on October 22, 2015, 05:59 AM
First Dev blog:

Quote from Facebook Planet Coaster:
Quote
The wait is over! Our first Dev Diary for Planet Coaster is here for your viewing pleasure with a chance to win one of five copies of the Planet Coaster: Coaster Head Edition. The joy of the crowd starts with the joy of an individual, and that's the magic that we wanted to capture. The team talk about the philosophy behind creating a living, vibrant, and personality-driven crowd. It all starts with an individual.

For your chance to win one of the five copies of Planet Coaster: Coaster Head Edition just post a comment here telling us which part of the Dev Diary you liked the most, or what you’re most excited about from the video, and we’ll select five random winners to win this great prize!

Terms and conditions apply, so please read them carefully here: http://bit.ly/1LOgi86

https://www.youtube.com/watch?v=7tyWUT0UsZE
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on October 22, 2015, 07:15 AM
Frontier are really taking it to a whole new level with that dev blog showing how good the peeps are and there AI capabilities.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Boston on October 22, 2015, 07:56 AM
With each update this seems to be becoming like the "Cities Skylines" of the theme park sim genre. Can't wait to see the next dev blog!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 22, 2015, 08:46 AM
Ok, this just looks utterly fantastic. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on October 22, 2015, 10:00 AM
Oh, how lovely! It looks as if they looked at the Sims 4 and copied the cutest part of it: the very elaborate emotions and the comic looks of people. Amazing!

There's at least some hope that we can make buildings ourselves (which to me is the break point of such a game for 50 euros): at 3:48 there's a grotto at the left. A path is going into it very seamlessly. This gives me hope, even though it could just be a ploppable attraction. I'll stay positive about this game though :D

edit: What I find particularly amazing that a Paradox Interactive employee posted this Dev Diary on the Cities Skylines subreddit! As if he wants to say that these companies are very much alike ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on October 22, 2015, 10:49 AM
Just bought it. The methodology behind this game is incredible!

Don't make me regret my purchase Frontier!
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on October 22, 2015, 11:13 AM
I also plan on preordering soon!

Quote from: Planet Coaster Homepage
We’re giving you limitless freedom to build rides and scenery piece by piece, and to seamlessly blend them with your own hand-sculpted terrain.

Nice! A little nudge at Atari there, perhaps? ;) Clear indication that they've been following the forums closely, which is good. Don't make the same mistakes!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bionic on October 22, 2015, 11:19 AM
Looking good. Amazing attention to detail. This gives me confidence for the rest of the game. Atari just got burned big time but Frontier. Compare this to the first dev blogs of Atari, you know the walls of marketing speak with one screenshot. This is how you build interest for your game. In the mean time crickets over at Atari, and looks like they went full retard on the forums as well, deleting every reference to this game. As if denying competition exists will somehow make RCTW better.
Let's hope regular videos like this will follow, but I'm sure Frontier learned from Atari's various screw ups.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 22, 2015, 12:10 PM
I feel like with that one sentence and devlog planet coaster won.  I mean, rctw was catching up...but then NOPE!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on October 22, 2015, 02:00 PM
I also plan on preordering soon!

Quote
Quote from: Planet Coaster Homepage

    We’re giving you limitless freedom to build rides and scenery piece by piece, and to seamlessly blend them with your own hand-sculpted terrain.


Nice! A little nudge at Atari there, perhaps? ;) Clear indication that they've been following the forums closely, which is good. Don't make the same mistakes!


Of course Frontier is following all the forums and news and now we know for sure  :D
(http://i.imgur.com/Ug0nyHu.jpg)

(http://i.imgur.com/ocnWFd9.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on October 22, 2015, 02:16 PM
Wow color me impressed!
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on October 22, 2015, 02:33 PM
Ha, the Frontier sign in front of their offices made me laugh..."someone forgot to put the billboard there."

This looks really cute. Still not gonna pre-order or anything, as I'll wait to see what future dev blogs bring, but it's exciting, for sure. They talk about 1000's of peeps, which is mind boggling if they are that detailed. I hope the building is as thought out and thorough.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on October 22, 2015, 02:49 PM
Ha, the Frontier sign in front of their offices made me laugh..."someone forgot to put the billboard there."
Meanwhile, at Atari's headquarters, we're thinking "Why won't the game just load already?"
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 22, 2015, 03:02 PM
Ha, the Frontier sign in front of their offices made me laugh..."someone forgot to put the billboard there."

This looks really cute. Still not gonna pre-order or anything, as I'll wait to see what future dev blogs bring, but it's exciting, for sure. They talk about 1000's of peeps, which is mind boggling if they are that detailed. I hope the building is as thought out and thorough.

10's of thousands. That's so many peeps. This is so cool! I really hope they don't run into engine issues.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on October 22, 2015, 03:26 PM
I think they said they wanted to set a cap of 20,000. We'll see if they can do it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: cap396 on October 22, 2015, 03:52 PM
Most real parks probably have around 10,000 - 20,000 average daily attendance, so I like this emphasis on realism.  I'm curios to know what the system requirements end up being to handle that!

I like the attention to detail with the peeps.  If they apply the same attention to detail with the rides, scenery, etc, then I think this game will be a winner.

I like Frontier's statement "limitless freedom to build rides and scenery piece by piece".

I still want to see more before pre-ordering, but I think it's looking good so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on October 22, 2015, 03:53 PM
I think they said they wanted to set a cap of 20,000. We'll see if they can do it!

20,000 happens to be the standard maximum capacity for most mid to large real life Theme Parks. I'd be very impressive if they can simulate that number (as most real parks buckle under that many guests)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 22, 2015, 04:37 PM
(as most real parks buckle under that many guests)

That may be their idea too. They were already talking about working on congestion animations.

Title: Re: Official Planet Coaster Discussion Thread
Post by: LightGrenades on October 22, 2015, 06:05 PM
I'm really impressed at how polished the peep stuff looks at the moment. I was expecting more pre alpha looking stuff. it's absolutely obvious that they spent a lot of time on figuring out the art style for the game before the heavy lifting was done and it shows.

Im really curious as to how they are handling collisions, or lack there of for the guests cuz keeping track of potential collisions between thousands of objects can be fairly computationally expensive to my knowledge
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 22, 2015, 06:23 PM
Im really curious as to how they are handling collisions, or lack there of for the guests cuz keeping track of potential collisions between thousands of objects can be fairly computationally expensive to my knowledge

From the devlog, they mentioned a fluid sim type of setup for collisions.
(http://i.imgur.com/lJ3rUCC.gif)

Any ideas what those bright green "paths" might be that only a few units are walking through?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on October 22, 2015, 06:27 PM
The game looks awesome so far and the fact that they're giving so much attention and care to just the people of the game makes me happy. I think this is a clear indication of the quality this game will bring. Couldn't be more excited! We have a long way to go till the release but that means we're gonna get a COMPLETE GAME!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on October 23, 2015, 12:30 AM
I'll probably wait a few more devs blogs, but this could very well the first game I prepurchase, ever.
Title: Re: Official Planet Coaster Discussion Thread
Post by: joeykapi on October 23, 2015, 12:59 AM
It looks awesome with a great amount of details. I hope it wouldn't be too intensive for my pc and that they make it also for the somewhat lower-end pc's/laptops.

But I'm excited and I would possibly want to buy this game. #hype
Title: Re: Official Planet Coaster Discussion Thread
Post by: Maylene on October 26, 2015, 10:08 AM
Wow. That's not something you see everyday. A company that's passionate about what they're doing! Bravo Frontier for making me feel like a valued customer and not a dollar sign.

Everything they say and have show just seems so right. 1,000's of guests that have a personality and life. That's whats been missing for simulation games. I'm floored by the fact this is a huge focus! It's going to make make such an impact on the atmosphere of the parks we create. The artistic style is just delightful. The approach they're taking is fantastic.

With custom content. This will be the game we've all been asking for for so long. I hope they keep on the same path they're going. They don't seem like they're in any rush and are actually taking the time to make this game everything we want and everything we didn't know we wanted. It's refreshing to something so wonderful, something so progressive and forward thinking. I'm anxiously awaiting for the next dev log.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on October 26, 2015, 01:59 PM
I was very pleasantly surprised watching the first Vlog. I expected them to go on about the standard stuff, rides, stalls ect. But no, the core focus is people!

And they are right! Theme Parks are a social experience, their own micro-society. Like one of the devs said it is the people that add the character to what is otherwise a sterile environment.

The lack of interaction between guests and the environment is what has put me off simulator based titles, and I've said so in the past. Now we have a game claiming to be all about the people and I'm really excited to see where they take it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on October 26, 2015, 02:27 PM
This is looking so good it feels slightly pornographic.
I'll get me coat.......
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on October 26, 2015, 02:58 PM
Any ideas what those bright green "paths" might be that only a few units are walking through?

I'd imagine those are shops or something of the sort.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on October 26, 2015, 05:03 PM
^^ I thought of employees path, but shops would make more sense, being this large and short... That would be awesome anyway!

But what about the red square that makes peeps disappear?

Ha, the Frontier sign in front of their offices made me laugh..."someone forgot to put the billboard there."

HA! Guilty as well. :laughing_skull:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 26, 2015, 05:14 PM
But what about the red square that makes peeps disappear?

I assumed that was for testing, just a simple destination for the peeps to test their pathfinding. The green paths are probably for testing too but I'm sure there testing something that may be used. It could be for employee paths like you mentioned.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 26, 2015, 06:43 PM
I think maybe the green is like grass that hasn't been fenced in.  And white are areas that have been. So some peeps that are in a "hurry" are taking the quickest route and there is no security guard to stop them from cutting off the path.

Thats my theory.

And I think one of those colors are some kind of staff.  The smaller are children, the larger are adults.  Idk though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on October 27, 2015, 03:17 PM
-message removed-
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on October 27, 2015, 03:24 PM
There is a lot of answers in that picture. Even more questions, but good questions I didn't think I'd ask myself.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on October 27, 2015, 03:47 PM
Look at that ground shrubbery!

(https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12194912_344310415693095_1260579967373193650_o.jpg)
(Planet Coaster Facebook)

I'm not really a fan of the elevated walkway (though it's good to know we can build those), but I LOVE the terrain cut-out you can see on the right side of the picture.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 27, 2015, 04:51 PM
I wouldn't be so sure about anything in that photo just yet. It looks a lot like concept art.

Found this on Reddit. Looks like someone just got fired.
(http://i.imgur.com/hxcgAdq.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on October 27, 2015, 05:59 PM
Or quit...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on October 27, 2015, 06:04 PM
Maybe he just saw rctW's latest update?
Title: Re: Official Planet Coaster Discussion Thread
Post by: SplEagles on October 27, 2015, 09:06 PM
Look at that ground shrubbery!

~snip~
(Planet Coaster Facebook)

I'm not really a fan of the elevated walkway (though it's good to know we can build those), but I LOVE the terrain cut-out you can see on the right side of the picture.

That image reminds me of those old Sim Theme Park (Theme Park World) loading screens.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 27, 2015, 09:27 PM
I was thinking the same thing.  It reminds me of the box image from Sim Theme Park.  Only, you know...shiny and new.   

(http://i2.listal.com/image/223720/600full-sim-theme-park--slash--slash--theme-park-world-cover.jpg)

And if I think about it, when that came out, it had the some of the same selling points going for it.  More personable peeps, more flexible rollercoasters, it tried to be more "realistic" yet still cartoony (by being 3 dimensional) than RCT1...and well that was then.

I already pre-ordered so Planet Coaster, so I don't want to think about that comparison for too long lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on October 27, 2015, 09:48 PM
I think we can actually trust that screenshot quite a bit. Those are 3d assets, and while it may not be an in-engine shot, I'd assume that those are the same models that we'll be seeing in the final version. Perhaps things wont be as curvy and flexible as the paths and the flowers, but I'd bet those models will end up in the final game, if not improved versions of them.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 27, 2015, 10:09 PM
^ I thought that was exactly why they shared the sketchfab of their 3D models not long after the announcement video, to show the quality of the models that will be used in game vs the video quality.

https://sketchfab.com/frontier

By the way, for those that have pre-ordered, did anyone pre-order the behind the scenes access version? How is it?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on October 27, 2015, 11:23 PM
Look at that ground shrubbery!

(https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/12194912_344310415693095_1260579967373193650_o.jpg)
(Planet Coaster Facebook)

I'm not really a fan of the elevated walkway (though it's good to know we can build those), but I LOVE the terrain cut-out you can see on the right side of the picture.

I posted quite an elongated post on this image earlier this page, to awkwardly notice that this image was released a very, very long time ago... Though I like what I see concerning the path ornaments, this is a bit confusing:

Concept scree(and some from trailer)!

(http://i.imgur.com/RRthj3U.jpg)

Pretty old shot, I suppose.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on October 28, 2015, 07:43 AM
Ha, that explain why you deleted your post. It's odd, yet they didn't say it was a new picture:

Quote from: Planet Coaster
Not only is your park going to be populated by guests with individual personalities, they will be able to navigate your park via a host of pathways, including elevated paths as shown in the image below.

I asked them on Facebook (they usually answer) if it is in-game (engine AND gameplay) or not. We'll see.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 28, 2015, 03:59 PM
I asked them on Facebook (they usually answer) if it is in-game (engine AND gameplay) or not. We'll see.

Parts of the image, such as the rocks, look like they have been digitally painted in if that gives any suggestion as to the source of the image.
Title: Re: Official Planet Coaster Discussion Thread
Post by: SplEagles on October 28, 2015, 10:10 PM
I was thinking the same thing.  It reminds me of the box image from Sim Theme Park.  Only, you know...shiny and new.   

~snip~

And if I think about it, when that came out, it had the some of the same selling points going for it.  More personable peeps, more flexible rollercoasters, it tried to be more "realistic" yet still cartoony (by being 3 dimensional) than RCT1...and well that was then.

That's actually the exact image I had in my mind, too. As clunky as it was, Sim Theme Park was a great game. I look forward to seeing if PC has a similar charm.
Title: Re: Official Planet Coaster Discussion Thread
Post by: batmanslayer on October 29, 2015, 02:58 PM
really liking this game,i would get it just wonders if you can build your buildings like roller coaster tycoon 3 and scenery. I really do like it thus far and more impressed by this game then rollercoaster tycoon world.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on October 31, 2015, 07:46 AM
From the devlog, they mentioned a fluid sim type of setup for collisions.
<snip>

Any ideas what those bright green "paths" might be that only a few units are walking through?
In a Dutch preview of this game from August (Tweakers.net (http://tweakers.net/reviews/4148/2/planet-coaster-eindelijk-weer-pretparken-bouwen-eerste-glimps-van-een-pretparksimulatie.html)) they mention the following text (translated from Dutch):
Quote
Frontier spends a lot of time on correctly simulating how the masses cross the paths. Which direction are the peeps going? What happens at junctions? If a path goes around a grassfield, how many people will take the path, and how many peeps use the grassfield to take a shorter way?
So, it seems like those green patches are grassfields!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 31, 2015, 07:53 AM
Go me!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on October 31, 2015, 08:54 AM
Quote
Frontier spends a lot of time on correctly simulating how the masses cross the paths. Which direction are the peeps going? What happens at junctions? If a path goes around a grassfield, how many people will take the path, and how many peeps use the grassfield to take a shorter way?
So, it seems like those green patches are grassfields!

That's very cool for multiple reasons. Seems to mean they might have tested with the concept of "path of least resistance" in the peep ai. Actually I guess that depends if that would include any and all grassfields or if it's special paths you can put within a grassy area. Would interesting if some peeps decide they can just wander freely over any grass.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on October 31, 2015, 09:56 AM
That would make fences serve an actual purpose in one of these games for once...that would be cool. You have to think about form v. function with regards to your planters and open spaces, lest you plan poorly and people trample your landscaping, haha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on October 31, 2015, 02:40 PM
That would actually make the park I work at makeable.  We have areas that have open areas of grass and mud that you have almost no choice to walk over to get to where you are going.  Granted we aren't a traditional theme park, we are a living history park but it broadens the abilities of this game. I can make union army campsite that requires people walk over grass to get there.  And people will do it.  Or will people build campsites with mud and grass and people choose to walk over mud and grass.  And will people be able to build playgrounds.

And finally fences mean something.  Walt Disney only put up fences in that front area because top many people walked over the open plains of grass in his parks.  Now people have the same choice to make.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 01, 2015, 12:19 AM
After your guys description I am really hoping that is the case.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on November 02, 2015, 02:29 PM
That would make fences serve an actual purpose in one of these games for once...that would be cool. You have to think about form v. function with regards to your planters and open spaces, lest you plan poorly and people trample your landscaping, haha.

Or somebody decides to take a "shortcut" to a ride and they unfortunately get their head lopped off by a rollercoaster that passes over the greens. Just a thought.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on November 02, 2015, 03:51 PM
That could also help with path design too. I remember a story of a Walt Disney seeing a grass area constantly walked over, so he decided to pave it because there must be a good reason for them to walk there. Maybe if the peeps insist on walking through a certain fence or grass area, that can inform us we need to think about our path placements.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 02, 2015, 07:27 PM
Found an interview of the Art Director, and Lead Artist, of Parkitect.

http://www.eurogamer.net/articles/2015-11-02-the-people-power-of-planet-coaster
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on November 02, 2015, 07:45 PM
Did anyone notice that the US price is $77.00?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 02, 2015, 08:21 PM
What? No.

I mean, I paid for the early bird pass and coaster head club and paid $80...but where does it say the regular version will be $77
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 02, 2015, 08:46 PM
It's not even close to $77. You can buy the pre-order for $19.99 which is pretty great. I've not seen many preorders that cheap when the game has such a large potential.

https://www.frontierstore.net/games/planet-coaster-game-pre-order.html
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on November 02, 2015, 08:49 PM
It is increasingly clear which company really learned stuff from making RCT 3. I will watch for more dev videos before committing, but I am leaning very strongly toward Planet Coaster.
Title: Re: Official Planet Coaster Discussion Thread
Post by: SplEagles on November 02, 2015, 10:31 PM
It's not even close to $77. You can buy the pre-order for $19.99 which is pretty great. I've not seen many preorders that cheap when the game has such a large potential.

https://www.frontierstore.net/games/planet-coaster-game-pre-order.html

It's actually £19.99, which is something in the realm of $30. Still not super expensive, but still enough for me to stick to my personal policy of not buying things that aren't out yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on November 03, 2015, 01:50 AM
Check https://www.frontierstore.net/planet-coaster-beta-earlybird.html it is listed there for 49.99 Pounds and when you convert it to USD it is $77.03.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 03, 2015, 03:50 AM
Oh sh!z...I guess I really should have paid attention.  When I bought it, the euro sign changed to a dollar sign at one point when it changed to the purchase page.  But checking my bank statement, I paid $125 for all that.   :o

Oops. I am an irresponsible child.

But regardless, abletudu, I bought all the bells and whistles.  The real version, no beta access, at the moment is around $30.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on November 03, 2015, 04:26 AM
I'm just curious, which one of these do you think is going to be closest to the original roller coaster tycoon series: Planet Coaster (Since it was Frontier originally that did it under the Atari banner) or RCTW (being made by Atari the owners of the franchise)?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 03, 2015, 04:41 AM
I think it goes more by developer. Isn't Atari a publisher? We have no idea how involved they were with the creation of the games which I kind of assume isn't as much as may seem. With that belief I trust Frontier will do better to the original series since they created one of the original series. Nvizzio has also been around for 5 years while Frontier has 20+ more years experience and at least 6 to 8+ more years in the theme park genre.

That said I just found out they were the ones behind the newest Zoo Tycoon and that game is quiet a disappoint in the simulation genre.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on November 03, 2015, 06:09 AM
I think it goes more by developer. Isn't Atari a publisher? We have no idea how involved they were with the creation of the games which I kind of assume isn't as much as may seem. With that belief I trust Frontier will do better to the original series since they created one of the original series. Nvizzio has also been around for 5 years while Frontier has 20+ more years experience and at least 6 to 8+ more years in the theme park genre.

That said I just found out they were the ones behind the newest Zoo Tycoon and that game is quiet a disappoint in the simulation genre.

Omg this is my longest post ever here. Sorry!! R-R Ltd. just read last bit to see why i quoted you   ::)

Atari is a publisher and they do have a big say in things about the game development. Of course those things can be good or bad, but in case with Atari mostly not in our favor.
We all know all the things that happened with Atari like bankruptcy and games like Test Drive Unlimited and such and those are my biggest concern for RCTW. Atari has a hidden agenda behind RCTW and that is to keep going as a company. They need to release RCTW as soon as possible to pay off depths.
There was even a struggle between Atari and Frontier back when RCT3 came out and needed a patch for night time (which caused major lag). I don't know the details, but the fact that some patches for RCT3+expansions where not easily available on official website/forum and only on Frontier forum should explain enough.

Fast forward to the future and we see today how Frontier released RCT3 on ios mobile which is exactly what you would want. They did need to put a lot of effort into making the touch UI and all. They are also updating it to fix bugs. Atari of course released RCT4 mobile with micro transactions and well.... No need to say more about that. Besides that, they put RCT1,2 and 3 on Steam and didn't put in any effort at all. You can't run RCT2 in your native screen resolution. In fact some editions don't even have that config file anymore that you could edit to get the right resolution.

I already spend my money on RCTW and my biggest fear is that RCTW will be taken out of development some time after release (when the financial year is over) if the game doesn't sell enough. Not to go more into depth, because this is still a PC discussion. Basically publishers are more often a bad thing these days than good, because their goal is making more profit instead of better games. We still need them, because triple A games cost easily millions.

When comparing PC and RCTW i also have more faith in Planet Coaster. Also because of the reasons that R-R Ltd mentions and what others said. The game engine is the most important factor. I have more faith in the Cobra engine from Frontier (99% of Frontier games are build in Cobra engine including for example Zoo Tycoon, Elite Dangerous and RCT3). The Unity engine that is used for RCTW is in my opinion less capable for this game in particular. They need to add and adjust a lot of extra code or features into Unity that are already available in Cobra for the base game.
But not all is lost. Parkitect is an awesome game also made in Unity. They do however sometimes need to wait for Unity updates/patches to fix or add certain things in the game. Frontier has people working on the engine itself which can save time. Cities Skylines is also really cool. One major thing that was weird in that game is that it lacks proper anti aliasing options. Not going into detail about what AA is, but it is important for any game to make it look good. Luckily someone made the dynamic resolution mod, which increases screen resolution and with that you get the same results as using some kind of AA.

Oh yeah... I wanted to say that Nvizzio isn't around for 5 years if you mean Nvizzio Creations. Is it?
Nvizzio Creations started early 2015 and took over 13 members of Work-For-Hire team from Funcom Canada. 
Read more http://www.funcom.com/investors/update_on_the_restructuring_process (http://www.funcom.com/investors/update_on_the_restructuring_process) and https://www.linkedin.com/company/nvizzio-creations-inc- (https://www.linkedin.com/company/nvizzio-creations-inc-)

EDIT/UPDATE:
and a interview about PC at http://www.eurogamer.net/articles/2015-11-02-the-people-power-of-planet-coaster

Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 03, 2015, 06:13 AM
Oh yeah... I wanted to say that Nvizzio isn't around for 5 years if you mean Nvizzio Creations. Is it?
Nvizzio Creations started early 2015 and took over 13 members of Work-For-Hire team from Funcom Canada. 
Read more http://www.funcom.com/investors/update_on_the_restructuring_process (http://www.funcom.com/investors/update_on_the_restructuring_process) and https://www.linkedin.com/company/nvizzio-creations-inc- (https://www.linkedin.com/company/nvizzio-creations-inc-)

I guess I misunderstood their website as I quoted. Although they are a spinoff so I think it's still fair to give them the time that they have been making games together for longer. This is what I misread.

(https://i.gyazo.com/bf956a598c787135b112c3feca65c1e9.png)

Omg this is my longest post ever here. Sorry!! R-R Ltd. just read last bit to see why i quoted you   ::)

Atari is a publisher and they do have a big say in things about the game development. Of course those things can be good or bad, but in case with Atari mostly not in our favor.

By the way I get what your saying, Atari can take more control if they wanted. We just don't know that they do. Some publishers let the developers have more control.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on November 03, 2015, 12:30 PM
Once they show me more of the actual game I'll probably think more about getting an Early Bird pass. If all goes well for PC, it's a decent deal. Their beta starts months before their official release which is a good sign.

I think we can all agree there seems to be a lot of passion going into this, which is a great quality. What's smart on their part is that they're not rushing it like RCTW. They get to watch RCTW and how people react to it which will clearly show what people are looking for in a new coaster game because RCTW isn't going to be perfect in any case. It's the perfect approach to this. They'll learn from their competitor and do everything better if they're smart about it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on November 03, 2015, 02:22 PM
LOVE the focus on peeps. The biggest headache in RCT3 is the chore of trying to create a 'peepable' park without knowing how it would actually act in the real world since the peeps are too stupid. It seems like Planet Coaster is taking careful effort to make sure you can really craft a truly 'peepable' park with guests with real personalities that can appreciate all the little nuances of a larger park layout. (Even looks like we're able to divide up path areas for solely seating or restaurants."

It's like RCT3 peeps are Physics 101 and Planet Coaster's are a fluids class on steroids!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 05, 2015, 05:58 PM
I wonder if coaster building will be similar at all to Coaster Crazy Deluxe.  If it is, I'd be ok with that.

https://www.youtube.com/watch?v=JLlpMngjswA

If only I would have remembered to ask that in the coaster head Q&A today lol
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on November 05, 2015, 08:09 PM
That would be nice, I actually quite like CoasterCrazy's builder a lot. Maybe a drag system with more advanced node editing along the lines of RCTW?
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on November 06, 2015, 02:58 PM
A Q&A session with the Art Manager of Planet Coaster:

Quote from: Zac Antaonci
Get your questions in for John now and make sure come back on Thursday November 5 at 5PM GMT, as John will be answering your questions in this thread!


(https://forums.planetcoaster.com/attachment.php?attachmentid=7&d=1446653399)
John Laws
Director of Art

What’s your earliest memory of visiting a theme park?

 Great Yarmouth Pleasure Beach.
 Around the age of five, still wet from the fantastically brutal Water Chute ride, my mum and dad took me on the 1923 Scenic Railway rollercoaster and I think I screamed all the way round though the hysterical sobs were lost amidst the roar of steel, wind and rickety wood. Aficionados of the coaster will know there is, or was, a low wooden beam close to the end of the circuit which gives the impression you may be decapitated. Oh, how we laughed after the therapy.


What’s the biggest stand out memory for you about theme parks?

 The Pepsi Max at Blackpool 30+ years later and, as the car climbed the big hill, fearfully yelling down to friends on the ground (I'm not great with heights). The two blokes behind me were not impressed by the wimpy antics but, to be honest, I think it's important to go with the terror in these situations. There's only the stubborn calmness of these two guys and simple physics to guarantee the car won't fall off the track at any moment.

 Great coaster though.


What tends to be your favourite type of ride at a theme park and why?

 Rollercoasters. I can't stand spinning rides. Or Drop Towers which are just insane.


What exactly are you working on with Planet Coaster?

 I'm working closely with Matthew Preece, the dedicated if shy art director on Planet Coaster, closing the decisions that define the long term art direction on the game. Planet Coaster is so much more than this first release.
At a practical level I'm focusing heavily on the guests, staff and entertainer side of things from creating character concept to advising on performance. Honestly though the art team is amazing so I'm usually found standing on the shoulders of giants.


What does an average day at work look like for you?

 In these early days it can be quite random. The Alpha release in March has helped focus the features we want people to play with first so I focus on those.
 In regard to my day, I try not to dump myself into email until the first hour is through, preferring to do something creative first so when I eventually start going through mails my mind is in a good place.
 This is followed by company tasks such as personnel and any external requirements outside of the game.
 Afterwards it'll be back onto the game, reviewing the builds, participating in meetings, and working with Matt to make Planet Coaster as lovely as it can be.


Are you excited to work on a game like Planet Coaster, and why?

 Hugely excited. Our previous coaster games have captured a surprisingly broad fan base.
 When visiting Uni's, looking for the next generation of game makers, it's surprising to hear how many twenty year olds know Frontier through our coaster-making legacy at an age where you'd never expect them to care about the price of a milkshake or how happy Geoff the Janitor is in his daily job, but they certainly did.
This game carries an expectation with a lot of the kind of people you don't find on a forum, or commenting on YouTube clips, as well as the traditional core gamers. I think the unifying factor that will grab old and new fans is that we don't want Planet Coaster to dumb down the simulation or believe "broad appeal" means an unsophisticated customer. We didn't target an audience with our seminal coaster games, we just wanted to make an entertaining, challenging, deep but fun experience and in doing so we inspired a massive audience in the process to play that game. The broad appeal in in quality and depth, demographic terms like "casual" and "core" become irrelevant.
 Planet Coaster is exciting because it's not a remake, it's an original made by the dreamers who took the simulation genre a long time ago and said "What if…?"


What aspect of Planet Coaster are you most excited about?

 The crowds are exciting and feel like they are already on a good path… literally.
 I'm liking that we have a more diverse crowd including body-types which normally get dropped due to tech restrictions or publisher input, including larger-framed people in crowd for example has always been frowned upon in case you offend larger-framed players.
 The uniquely exciting feature-set for me is the ground-breaking way we are integrating the terrain, park building and amusements in a way never been done before. A theme park is so much more intimate than a city, there are so many more creative options to stage the world and have it meaningful to the gameplay experience.
 We'll be doing our customary deep-dive into this aspect in the future and I absolutely cannot wait.


What have you worked on before Planet Coaster, and what did you do on those projects?

 Twenty-something years ago, I trained as an illustrator before taking a "short" job creating hand-drawn, 3d environments for Sensible Software's Sex'n'Drugs'n'Rock'n'Roll. The summer job became a 4-year odyssey on the irreverent, interactive rock opera, but included working on Sensible Soccer too.

 Next was Sony third-party studio Picturehouse and the PS1 space epic, Terracon. I learnt a lot working with a small talented team growing to the position of studio art director.

 The temptation to work with Aardman, not to mention David Braben, was such that I joined Frontier in 2001 to take on the Wallace and Gromit series, soon becoming studio art director at Frontier.

 I've been involved at the inception of practically all Frontier's output since 2001, such as RCT3 and Elite:Dangerous, but with the level of brilliance within Frontier's teams I am allowed to hold on to any project for too long!
 My most direct or practical involvement has been on Wallace and Gromit Project Zoo and Curse of the WereRabbit, the Thrillville series, LostWinds, Kinectimals, Kinect Disneyland Adventures, Coaster Crazy, Tales from Deep Space, and ScreamRide.

 I think I've tended toward the non-realistic, character driven games simply because of my drawing style and deep interest in visual narrative.
 I get very focused upon and specialise toward on producing concept art, animation direction and storyboarding.


How does working on Planet Coaster compare to working on other games you’ve worked on?

 It's very, very enjoyable. I'd actually say it's shaping up to be the best. The game's aspiration is definitely shifting to becoming reality.
 I think any game IP, Elite:Dangerous for example, which has deep aspirations is an honour to work on. Kinectimals was an awesome achievement to the dev and publisher teams working so well together.

 I really enjoyed Tales From Deep Space too and I think if we still owned the IP I'd have like to take it further but given how hard it is to make a game in this industry I'd never complain, after all having held plenty of "regular jobs" I think only an idiot forgets how lucky they are to be a) a professional artist and b) creating games.


In your opinion what makes Planet Coaster special?

 It's a detailed sim game with a soul. It'll intrigue you, challenge you and give you freedom to create whilst all the time making you smile.


What have you learned so far from working on Planet Coaster?

 That I swear in interviews and journalists print swear words.


Tell the community a fun fact about yourself.

 For a university job I was a model for life-drawing classes. Admittedly you were standing naked in ridiculous poses, often in some pretty chilly rooms, but it was four times the hourly rate of delivering pizza or pulling pints.


If you could ask the Planet Coaster community one question, what would it be?

 What's the one path feature Planet Coaster can't do without?

Gotta say, although we've only seen fragments of this game so far (although the peeps are a pretty big deal and I think they look/act great!), their passion towards this game is admirable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on November 06, 2015, 03:33 PM
They are also answering questions over at their forum. Check it out here (https://forums.planetcoaster.com/showthread.php/343-Meet-the-Team-amp-Q-amp-A-John-Laws/page2?p=2245&viewfull=1#post2245).

Some interesting things I've found for those that don't wanna sift through it all.


Exciting! Looks like something like SOAKED is already on their minds, which means something like WILD probably is too...
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on November 06, 2015, 03:37 PM
Haha, they're now taking a public stab at Atari: "PC is all about quality."
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 06, 2015, 03:46 PM
I swear they waited until RCTW and now they will capitalize. Its smart on there part, they can sort of see how things are going with the other release and taking notes on what people are mad about. But they also are realizing the importance of character in the game, and the spirit of it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on November 06, 2015, 05:02 PM
Haha, they're now taking a public stab at Atari: "PC is all about quality."
Atari is... quite easy to stab at this point.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 06, 2015, 05:30 PM
Atari is... quite easy to stab at this point.

^ At this point Atari is like the teenager in a halloween movie that you know is going to get caught by the killer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 06, 2015, 09:06 PM
Should point out, they aren't answering any more questions.  It was for coasterheads only and they gave us a few days to ask before he answered but they aren't taking more questions right now. 

Lots of little jabs dealt out to Atari, such as the piece by piece building, coaster building mentioned as being easy to use and flexible enough to thread through a building, ability to make plazas with the paths not just small medium and large... But then there was the nice little mention that they appreciate "the other game" because it brings attention to the genre.  In other words, sounds like they are banking on people wanting to find a better game after hearing the news about rctw sucking.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on November 07, 2015, 10:23 AM
I'd like to take this opportunity to say that, if you paid for extra information from Frontier, that does not give you the right to share it to those who did not. I don't think that's fair to Frontier. Those of us that want that extra information should be required to pay for it like everyone else. I think it's similar to pirating.

Thanks for understanding.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 07, 2015, 11:51 AM
That's why I waited for them to make it public before saying anything.  Hell, I paid over $100 on this game so far, I'm getting and keeping and holding onto my moneys worth haha.  I've not seen anything else shared from the coasterhead stuff.  Is anyone else on here a coasterhead?
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on November 07, 2015, 02:03 PM
Yup, I just bought into it this morning - so what they do is have a private Q and A thread for a period of time when the Q and A is active - and then once it's inactive, it's brought into the public to be shared.

As far as I know, no private Coaster Head info has been shared and they've taken measures to make sure you can't.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 07, 2015, 03:40 PM
Is it worth it to preorder for exclusive content?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 07, 2015, 08:03 PM
I mean the content is kinda neat to see, but it so far isn't anything too special other than the chance to ask the questions in the Q&A.  They keep saying CoasterHeads will have more input later on though, so right now, I'd say CoasterHead is only worth the money if you plan on being super invested.  And the exclusive content is separate from the preorder of the game.  So if you want you can purchase just the opportunity to get the goodies without buying the game.  Although if you care that much, you should probably just preorder now while it's cheaper than what it will be once it hits shelves.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 07, 2015, 08:55 PM
(http://i.imgur.com/fE1KJsV.gif)
https://www.facebook.com/PlanetCoaster/videos/346013038856166/
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on November 08, 2015, 02:24 AM
I'm in the Coaster Head club, and at the minute, its neat. Nothing amazing, no huge exclusive access, just a few questions here and an exclusive gif or two, every now and then.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on November 09, 2015, 07:06 AM
(http://i.imgur.com/fE1KJsV.gif)
https://www.facebook.com/PlanetCoaster/videos/346013038856166/

Now here's something I'm wondering about: groups of Peeps who enjoy the park together. I wonder how realistic these relationships will be? Like those two kids look like they might be friends, or they just both happened to sit on the bench at the same time. Will PC try to design realistic families, couples, etc.?

I'd love to hear that answered on the next Q&A.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on November 10, 2015, 03:39 AM
A Q&A session with the Art Manager of Planet Coaster:
Quote
<snip>
working with Matt to make Planet Coaster as lovely as it can be
<snip
So far I like Planet Coaster's Matt better than RCTW's, but must every new theme park sim have a Matt? I guess Sebioff is going to have to get a Matt pretty quickly then.  :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 10, 2015, 06:14 PM
Not sure if we have seen this one or not but it was shared on Twitter today.

(http://i.imgur.com/jE2rOQg.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 10, 2015, 06:25 PM
Okay we get it, peeps are going to be awesome. Now onto another category.  ;D B)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 11, 2015, 01:36 AM
Okay we get it, peeps are going to be awesome. Now onto another category.  ;D B)

They did mention they were working on devlog 2 so there's that to look forward to.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on November 11, 2015, 05:27 AM
Devlog 2: Did we mention the peeps!?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 11, 2015, 07:02 AM
That twitter pic is part of a contest.  Record and post yourself doing the same action and you could win the coaster head edition of the game.

Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 13, 2015, 04:21 AM
I know we've seen so much of guests but it's possible that is all they have really fleshed out enough to share. I thought the modular system for peep design was really cool!

https://www.youtube.com/watch?v=E7sCDcVsVcw

There was also a timelapse of an animation being created. Shows so much detail.
https://www.youtube.com/watch?v=CaizmoLDNf0 (https://www.youtube.com/watch?v=CaizmoLDNf0)
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on November 13, 2015, 04:56 AM
Real progress update videos of how things are done and done properly (parks are going to feel so alive with all these different animations for the peeps), unlike somewhere else with a wall of text and a screenshot.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on November 13, 2015, 05:00 AM
I could look at their peeps all day - they're so cool!  :w00t:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on November 13, 2015, 10:58 AM
I don't know if this was already been discussed, but I just noticed that (thanks to someone pointing that out):

(http://www.themeparkreview.com/forum/files/003_398.jpg)

Ths isn't a weird mix of an Vekoma SLC and an Intamin invert, but a rather accurate model of a Giovanola invert:

(http://i.imgur.com/4hQCRCl.jpg)

That gives me faith that their models are really recreations of real rides. ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on November 13, 2015, 01:03 PM
Heck of a lot of work going into each peep. PC is going to be quite special.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Tomes on November 13, 2015, 02:23 PM
Something tells me my computer is not going to like this game
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 13, 2015, 02:38 PM
Something tells me my computer is not going to like this game

^ My computer may go on strike at this point.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on November 13, 2015, 04:41 PM
I too worry about how my computer will react to this game... But is it possible that it WONT be as killer as we think?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 13, 2015, 05:33 PM
Wasn't RCT3 very high graphics for it's time? I remember needing a better graphics card just to get the game to run. Not to say Frontier will follow suite but it could happen.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on November 14, 2015, 04:37 AM
I actually love how amateuristic that timelapse video is. Sure, film a chatroom in which you're just chatting away during a timelapse video posted on the official page of an upcoming game title. Overall, Frontier's presentation feels much more genuine and laidback than Atari's walls of marketingspeak.

It may very well just be a personal preference, but I love how informal Frontier is about revealing their progress on the game. Much like the progress Parkitect, it makes me imagine that the developers are actually having fun making the game, which I (though probably from an idealistic standpoint) really appreciate.

And of course, it's fun to have a genuine look behind the scenes, rather than one that is so seamlessly coordinated that it seems more like a scene on its own than an honest look behind the scenes.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on November 14, 2015, 05:49 AM
Wasn't RCT3 very high graphics for it's time? I remember needing a better graphics card just to get the game to run. Not to say Frontier will follow suite but it could happen.
I remember rumours of that Frontier wasn't able to test RCT3 at its full graphics at decent fps at the time. I doubt if that's true, but nevertheless, it shows how advanced the game was for its time.

I think they''ll probably have decent LODs for the peeps. Have a look at e.g. Cities Skylines and look at how many cars/peeps you can have with LODs!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on November 14, 2015, 05:59 AM
I remember rumours of that Frontier wasn't able to test RCT3 at its full graphics at decent fps at the time. I doubt if that's true, but nevertheless, it shows how advanced the game was for its time.

I think they''ll probably have decent LODs for the peeps. Have a look at e.g. Cities Skylines and look at how many cars/peeps you can have with LODs!

To be fair, though it had decent graphics for the time, RCT3 is also poorly optimised - it was really released before it should have been, as proven by the patches Frontier had to release in later stages to fix issues like night lag. And it's arguably heavier on your PC than it should be. Cities:Skylines is also known for requiring a tremendous amount of processing power to run larger cities smoothly - and keep in mind how the original game limited the amount of trees you could place and the amount of land you could buy, and lacks a good anti-aliasing setting.

With that in mind, I'm not quite sure how well Planet Coaster will run of course, but I don't doubt that Frontier realises how important playability is, and has enough time to optimise the game well. And truth be told, I'd definitely be glad if it runs as well as Cities:Skylines with its attention for detail.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 14, 2015, 03:04 PM
Really hope no one minds me sharing everything that I find of Planet Coaster on this thread. I can't help it  :P Some concept art of a female child guest. Pretty cool how they are so unique yet all use the same body shape.

(https://pbs.twimg.com/media/CTxw6bsUwAA3dGR.png:large)
(https://pbs.twimg.com/media/CTxw6eOVEAA3Lrq.png:large)
(https://pbs.twimg.com/media/CTxw6b1U8AAL7Qh.png:large)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 15, 2015, 01:54 PM
Found some more concepts they've shared, from Twitter.

(https://pbs.twimg.com/media/CT26gfrWwAAQQ_j.png:large)(https://pbs.twimg.com/media/CT26gfeWIAA6LtL.png:large)
(https://pbs.twimg.com/media/CT26ghWWwAA7pWr.png:large)(https://pbs.twimg.com/media/CT3AenDUcAAhGDA.png:large)
(https://pbs.twimg.com/media/CT3AejvVEAAiHOy.png:large)

By the way, did you guys know Planet Coaster seemed to first be called Coaster Park Tycoon?
https://www.frontier.co.uk/investor_relations/reports/news/?artid=477&pageNum=0&blk=275

Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on November 22, 2015, 05:10 AM
Ok didn't see this showing up here so here we go...

https://www.youtube.com/watch?v=0sdD6yfRKlg


and a short clip ride video clip:
https://www.facebook.com/PlanetCoaster/videos/348345265289610/

I love how the ride moves. It is a short clip, but the movement or physics are very natural in my opinion which i like. Often rides look to fast/slow and you can see the animation key points. Anyway.. to early to judge, but i like it.

oh, can anyone let me know how to properly embed a facebook video?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Themeparknerd on November 22, 2015, 05:51 AM
Ride looks nice, mascot guy is prolly getting fired, or at least sued.



Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on November 22, 2015, 09:11 AM
I love how much focus is on the peeps. It takes that Walt Disney quote and epitomizes it.

"You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality."

One of the things we forget about RCT3 is the more amazing our parks got and the more we left the "grid" the less usable the park became for the peeps.

I really am truly very excited about this game, hope they keep on track and do it well. Wonder what the building technique will be, imagine they did something like the Sims 4 does for buildings, that would revolutionize the theme park game industry.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on November 22, 2015, 11:42 AM
Ah, that video with the mascot is way too cute. Also love the ride. It just looks like it has a ton of weight by the way it moves.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on November 22, 2015, 12:16 PM
Gorgeous!

(https://scontent-lga3-1.xx.fbcdn.net/hvthumb-xat1/v/t15.0-10/s526x296/12108589_348345238622946_193300908_n.jpg?oh=b1aa90441d340d2d9a5becadd4fc2a8d&oe=56AD0FCE)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 22, 2015, 01:12 PM
There's a video of that on Facebook. I gotta say it is a bit creepy that it seems a majority of the riders are adults :P

https://www.facebook.com/PlanetCoaster/videos/348344978622972/
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on November 22, 2015, 01:52 PM
It feels a bit excessively vertical to me. Hopefully there'll be some other carousels as well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on November 22, 2015, 02:53 PM
Digging the updates so far!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 22, 2015, 06:56 PM
Yeah a carousel that small belongs in a Jr area...but its mostly adults riding.  I see a weird issue here.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on November 23, 2015, 04:46 AM
That mascot thing is increible...so cute!
I agree with ImagineerTom. Peeps in RCT3 are just there for scenery these days (at least in my projects).

Seen this video. So much character in such a simple task. Love it!  :love:
https://www.facebook.com/PlanetCoaster/videos/346014378856032/
Title: Re: Official Planet Coaster Discussion Thread
Post by: NicoToonZ on November 23, 2015, 07:39 AM
Why does the mascot in the game remind me of T-Rex Alan the puppet from 4 Volvic commercials?
Spoiler (hover to show)
Sorry if it was off-topic but I find the mascot design similar of that of the puppet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 23, 2015, 08:06 PM
That mascot thing is increible...so cute!
I agree with ImagineerTom. Peeps in RCT3 are just there for scenery these days (at least in my projects)

Honestly though, thats why we are working on making a static dress up your own peep scenery set.  They move around too gosh darn much but also somehow not enough at the same time.  They don't give you real feedback so you manipulate them for fake feedback.
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on November 23, 2015, 08:21 PM
Yeah that's an odd carousel. It looks small but it appears to be a double decker, except the upper level is half the width of the base level...
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on November 23, 2015, 08:25 PM
Yeah that's an odd carousel. It looks small but it appears to be a double decker, except the upper level is half the width of the base level...

(http://jollyrogerpieroc.com/wp-content/uploads/2015/01/double_decker_carousel1.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: iAP on November 23, 2015, 08:36 PM
I think if they lowered the second level just a smidge it'd look more realistic, but I actually kind of prefer the height of the in-game model. :) It feels like it belongs more given the cartoon aesthetic they're going for.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on November 23, 2015, 09:46 PM
I know I've seen indoor carousels this vertical, and I think this one would look great indoors, but I just can't imagine it outside.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on November 23, 2015, 10:16 PM
My concern when seeing this carousel is that RCT3 never had a proper classic carousel like the one in RCT1 & 2. Instead they just had that kiddie one, not to dissimilar to this (although this one is far better). The CFR ones that were later modded into the game didn't quite feel right either. I really want to see a classic grand carousel for all ages.

On a different note it has got me wondering how alternative colour schemes will be implemented in the game. I'd love a Sims 3 style tool where you select part of a ride and paint it in the colour of your desire. But I think I'm hoping for to much.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on November 24, 2015, 12:27 AM
I really hope that peeps will be able to interact with CS. I don't know how this would be able to be achieved, but i'd love to see it happen. There was nothing more frustrating than seeing a peep walk through a wall.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on November 24, 2015, 08:17 AM
^The only way to do that would be collision detection, and for a lot of people, that wasn't a restriction they wanted.

^^ Turns out RCT3's limits made it so that we could never have a Grand Carousel - CTRSind had the model ready for a really gorgeous carousel, but couldn't get it animated. Something about the number of textures you can have per animated object.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on November 24, 2015, 08:38 AM
^^ Turns out RCT3's limits made it so that we could never have a Grand Carousel - CTRSind had the model ready for a really gorgeous carousel, but couldn't get it animated. Something about the number of textures you can have per animated object.
That's a shame. Although I'm sure a more simplistic carousel that looks grand could be possible.
Title: Re: Official Planet Coaster Discussion Thread
Post by: djF on November 25, 2015, 12:51 AM
Sorry if I'm intruding here, I was just curious why a simple carousel , small, medium or big cannot be made in RCT3..who said it? Atari, Frontier?
It's indeed possible..I've animated more complex rides than a simple carousel in game. There is not limit of bones/animations, nor limit of textures as far I know.
So a carousel like the one in pic above for RCT3 is far to be impossible, simply Atari did not made it ???

Btw, if I must say two words for Planet Coaster, I must say it's the only one is catching my attention, within NL2..
Starshape animation seems awesome.  8| I made one for RCT3 and the fake physics animation was really a challenge.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on November 25, 2015, 04:53 AM
^The only way to do that would be collision detection, and for a lot of people, that wasn't a restriction they wanted.

Collision detection can come without collision restriction.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on November 28, 2015, 02:47 PM
Frontier has put a new video on PC's Facebook:

https://www.facebook.com/PlanetCoaster/videos/349425308514939/ (http://www.facebook.com/PlanetCoaster/videos/349425308514939/)

Customize ride sequence! Wow, nice feature!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 28, 2015, 04:11 PM
Honestly...that's great.  That last little snippet they show of two vastly different ride experiences using the same ride is just...yes.  Perhaps putting a teacup ride as a thrill ride in a thrill ride area ala Storm Force Accelatron won't be weird now.

Or maybe a custom themed Top Spin will be able to be made like Tomb Raider the Ride at Kings Island before it sucked lol
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on November 28, 2015, 06:50 PM
I wonder if this means rides like Tower of Terror are more possible now? That'd be really, really neat!
Title: Re: Official Planet Coaster Discussion Thread
Post by: midgetman82 on November 28, 2015, 11:45 PM
I found it quite peculiar that they would feature the guests in the first Dev Diary, especially with most people's interest being in what rides the game might have and how realistic it will perform. But I think I'm now starting to understand what Frontier is going for and why. They want the user to be able to build parks that truly entertain and excite the guests, rather than building rides for the sake of making assumptions off of simply reading stats.

Also, all of the animations they've done for this game have been very cute! There's so much character crammed into various aspects of (and sizes within) the game. It makes it look so much more lively.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on November 29, 2015, 12:21 AM
Yeah, it looks like this game revolves around the peeps as opposed to the game revolving around rides. It's not just a build anything sim, it's a true themepark sim, where you have to manage it as an actual themepark.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 29, 2015, 12:22 AM
The features in that video were pretty amazing.

They want the user to be able to build parks that truly entertain and excite the guests, rather than building rides for the sake of making assumptions off of simply reading stats.

It does seem like so. Hope that doesn't mean that scenery and design will be lacking then.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on November 29, 2015, 06:18 AM
Yeah, I'm really liking the direction this is headed. Usually, something as silly as the dude passing out and falling out of his seat would make me groan and roll my eyes, but I chuckled at it, as it totally fits the character of the game. The animations are so great, I think things like that will be lots of fun to discover.

...I'm inching closer to feeling an urge to consider maybe, potentially, pre-ordering. :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on November 29, 2015, 09:28 AM
This is a feature I didn't know about! That's really quite cool that you'll be able to tailor your ride program - and what I assume will be a direct-extension panel for UCG for people that want to make, rig and animate their own flats.

Focusing the gameplay on the guest seems to make the whole simulation honest and believable - and because they've done so much work already into making modular guests, the same philosophy has dipped into rides. Good on you Frontier!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on November 29, 2015, 07:46 PM
The features in that video were pretty amazing.

It does seem like so. Hope that doesn't mean that scenery and design will be lacking then.

I would assume scenery and design will be just as detail because those incredibly detailed, personified and relatable peeps would presumably care about the scenery they are looking at.  Better Scenery = Happier Peep.  Bad Scenery = Less Happy Peep.  For that to be possible, it would have to have at least some acceptable level of detail to it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on November 30, 2015, 05:58 AM
Lot of ground shrubbery = Happier Peep.  Lack of ground shrubbery = Less Happy Peep.

 :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on November 30, 2015, 11:23 AM
New Facebook video: https://www.facebook.com/PlanetCoaster/videos/349876821803121/ (https://www.facebook.com/PlanetCoaster/videos/349876821803121/)
Well... those are some awesome heavily themed flat rides!
I do find the Empire state Building plane ride a bit... off... As in, once a plane flew into that building... I'm okay with it myself, but is everyone else okay with it?
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on November 30, 2015, 01:23 PM
I think it's more an homage to King Kong.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on November 30, 2015, 02:29 PM
Ah, now I see. Would have loved to see King Kong himself on the tower, though :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on November 30, 2015, 03:11 PM
Are you thinking of the Twin Towers FD?

The rides look great, but the more of them I see the more I think there won't be generic versions, which would really suck.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on November 30, 2015, 04:28 PM
There were generic rides in RCT3; I can't seem them not adding those. Generic rides may not be the most interesting for them to be sharing right now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheWZRides on November 30, 2015, 04:37 PM
I think it is fair to say that PC is punching RCTW in the gonads at this stage.  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 01, 2015, 12:16 AM
Are you thinking of the Twin Towers FD?

Not really. I'm thinking of this: https://en.wikipedia.org/wiki/B-25_Empire_State_Building_crash, with 9/11 in the back of your head.
And then there were a few more in NYC. But, I see nobody in the US takes offence to such things. So, it's all fine :)
These days you have to be very careful with what you say and do. Even centuries-old traditions aren't safe anymore....
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on December 01, 2015, 12:34 AM
I love how "heavy" the rides look.  If that makes sense.  They just seem so real.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on December 01, 2015, 04:19 AM
The Empire State Building is iconic enough and yet generic enough that it's about the perfect answer for "We need a skyscraper here, what do we put?"
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on December 01, 2015, 10:27 AM
If those are interested, Gamereactor recently did an interview with Frontier on PlanetCoaster.
What I found quite interesting is how they said PC will be a platform to last many years:
http://www.gamereactor.eu/grtv/?id=242683
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on December 05, 2015, 08:22 AM
Yeah, it sounds pretty exciting.  :D 
But...... I want it now!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 05, 2015, 10:09 AM
Some more concept pictures. First one from Twitter and one from their FB page.

(https://pbs.twimg.com/media/CVPcjezXAAEH_hH.jpg)

(https://scontent-ams2-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12309754_350549715069165_7008789016665435596_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 05, 2015, 10:30 AM
Actually... those ticket/operator booths are a bit disappointing, it doesn't look like something realistic... I really hope the stations don't work like the previous RCT games (and Parkitect... ::)).

I want those goddam air-gates! I mean, what is more representative of a coaster staton than air-gates?


Please PC, look at real coaster stations and see how these work in real life. Same for flat-rides, I don't necessarily wants that enormous booth.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 05, 2015, 10:50 AM
It's more like ticket scanner and operator booths. You see that the staff is holding a scanner.
A link to bigger version: https://pbs.twimg.com/media/CVPcjezXAAEH_hH.jpg:large (https://pbs.twimg.com/media/CVPcjezXAAEH_hH.jpg:large)

I think they are the booths that you also have in parks like Disney for fast travel and where they see if kids are tall enough and such. They also thought about entertainment features in queue, but couldn't tell anything about it yet. I have a feeling they will put in air-gates at coaster station.

I mean like this one:
(http://i2.wp.com/www.dlptoday.com/images/2014/09/20140926_crush_1.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 05, 2015, 11:47 AM
^ Although these booths are at the entrance of a queue, while their booth also have the operator panel in it...
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 05, 2015, 12:56 PM
(https://scontent-ams2-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/12309754_350549715069165_7008789016665435596_o.jpg)

The themeing on that ride is superb. Can't get over the octopus cars. I understand others may not like it but the designs feel like they are from an upgraded RCT3. Considering how well RCT3 did an upgraded RCT3 style game could do so very well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 05, 2015, 01:26 PM
^ Although these booths are at the entrance of a queue, while their booth also have the operator panel in it...

That is a very good point, R-Furz. I don't know where my mind is today (i know i left it somewhere).  ::)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 05, 2015, 09:53 PM
I can live with the booths if that's the route they take since I love everything else thus far. It'd be nice to have the option for no booth though and just queues/stations. LOVE the little ferris wheel, it's freaking adorable!
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on December 06, 2015, 01:15 AM
  :w00t:  That lil' themed Ferris wheel is lovely! March can't come to soon.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on December 06, 2015, 05:25 AM
It's more like ticket scanner and operator booths. You see that the staff is holding a scanner .....

I wonder if in Planet Coaster the guests holding food will actually look like guests holding food, or if like in RCT3, they will walk around with arm outstretched at the end of which is perched a crude imitation representing what they just bought.

..... I'm thinking of this: https://en.wikipedia.org/wiki/B-25_Empire_State_Building_crash, with 9/11 in the back of your head......

Not too many people know about that crash.  When we tell the kids about things like this, explaining for example that the footage of the Hindenburg crash we're looking at on T.V. is real, they think we're making it up.

...
...I'm inching closer to feeling an urge to consider maybe, potentially, pre-ordering. :P

I'm inching closer getting ready to prepare to feeling an urge to maybe consider this game just might possibly perhaps be released at some point kind of during this decade.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on December 06, 2015, 10:27 AM
Yeah, the game LOOKS wonderful so far...but I'm waiting to see the play-ability and customization possibilities. 

After getting burned several times I think I've learned my lesson to not jump on the bandwagon too soon.  But I do like what I see...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 06, 2015, 12:02 PM
And more.. From FB: "Take a look at this Planet Coaster concept art. This one's of the Mind Bender amusement ride!"

(https://scontent-ams2-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/12307435_350550621735741_78896265412153902_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on December 06, 2015, 12:07 PM
Ehh not a fan of electrical volts above my head while riding, seems like a great way to get your self killed. But I am waiting for normal rides, not that these themed rides aren't cool because they are. Not a fan of the big entry booths, make them optional.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on December 06, 2015, 12:31 PM
I'm just happy that they realize operator booths are a thing, even if they seem to think that ticket booths also are still.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 06, 2015, 12:42 PM
But I am waiting for normal rides, not that these themed rides aren't cool because they are. optional.
To be fair, they've already shown some more generic rides, albeit in less detail: A carousel, a "360" ride, the modifyable claw ride thing... It's much cooler to show themed rides, than dull generic rides.

I'm hopeful they'll do it split: one half generic, one half themed very well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 06, 2015, 12:58 PM
Do know that this isn't indicative of what is actually going to be made - this is brainstorming basically.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 06, 2015, 01:55 PM
Do know that this isn't indicative of what is actually going to be made - this is brainstorming basically.

I wonder how much this is brainstorming vs them showing off concepts for actual models. They did already
show the model of that brain ride. Of course even the model could still change but the model is likely close to what we will see in gmae.

https://sketchfab.com/models/541b3287474145a5b8b4e5131117d8b8
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 06, 2015, 02:17 PM
Yeah, and the model in 3d is much less stylized than what you'll see on paper - but it still retains what they're going for - a mechanically sound ride with thematic flourishes.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on December 06, 2015, 09:33 PM
Out of interest when a real ride is conceptualised there are often fantastical elements in the first design. The team would then be challenged to see if there is a physical way to create such an illusion. More often than not there isn't and its dropped in later designs.

But sometimes it pays off and we get effects like Mystic Manors light particles.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on December 07, 2015, 10:08 PM
... this is all we seem to get from any of the developers.  Progress, speculation and discussion - but no results.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 07, 2015, 11:15 PM
... this is all we seem to get from any of the developers.  Progress, speculation and discussion - but no results.
What is missing from the "results"? They have showed us tech demos of guests, tools for ride sequences, models, and concept art. Plus, they've said that they are working on in game tools and that the tools are good. I imagine they just don't want to show us what they have yet. Especially since everything they have shown us so far, even the concept art, has been pretty polished.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Murkrage on December 08, 2015, 04:25 AM
Isn't that exactly what we want from developers? To see the progress they are making. I mean the tech demos of guests are an amazing thing to be able to show off already. They are actually keeping us in the loop when it comes to development progress, concept art, models etcetera. I think it's pretty cool.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on December 08, 2015, 06:41 AM
... this is all we seem to get from any of the developers.  Progress, speculation and discussion - but no results.

...remember when Atari showed us their results from RCTW and it looked ugly and everyone criticized Atari?

I don't blame Frontier for keeping their cards close to their chest for the moment. Showing things too early can be damaging for game development. What they have shown has been amazing and when they reveal the coaster editor I'm sure it'll be as polished as their peep animations  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on December 08, 2015, 09:47 AM
... this is all we seem to get from any of the developers.  Progress, speculation and discussion - but no results.

You say that as if this was Frontiers first Theme Park Sim. You realized they made Roller Coaster Tycoon 3, Thrillville, Thrillville Off the Rails, Zoo Tycoon, Coaster Crazy, and Scream Ride...right? They have the pedigree to prove to fans that they should have the ease of mind that they know what they're doing. Especially after seeing the disaster that is RCTW, I'm sure they're avoiding those mistakes at all costs.

At least this is how I see it. ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 08, 2015, 08:49 PM
The game doesn't come out till late next year... so complaining about not seeing all the features of the game right now is unfair. They've done a good job thus far with keeping the excitement up and sharing progress.

Yeah we've been down the road of disappointment quite a few times but you can't shoot PC down before even giving it a chance, there just getting started.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on December 09, 2015, 10:47 PM
Hmm … several responses after what I’ve written, most of which have been heavily supported with “likes”.  Very impressive!

What is missing from the "results"? …..

“What is missing from the results” is that the game hasn’t been released yet.  I already know the release date is in the future.  When the release date arrives and I am in the shop holding the released product in my hand, and the expansions follow within a reasonable time after, that will be the results.

So far, again, all we are seeing is progress, speculation, and discussion.  I for one have no intention of getting myself worked up over yet another set of promises from yet another team of developers.  Again, all we are seeing is another helping of rubbish served on a different sort of plate.  For over a decade and on many occasions we in this community have all been led to believe we’ll eventually see the game that’s going to be so great and is going to take us so far beyond RCT3 it will be considered a revolution in coaster/theme park sims.

When it’s released, after I’ve paid for it, when it’s installed on my computer, and after I can say the same for the expansions, when that happens it will turn out that the developer was right and that will be the results.

You all have the right to see it the way you want.  This is the way I see it.  We will continue to think differently about this until I get results.  All the heavily supported counter-posts in the world won’t change it – until I get results.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 10, 2015, 02:04 AM
So far, again, all we are seeing is progress, speculation, and discussion.  I for one have no intention of getting myself worked up over yet another set of promises from yet another team of developers.  Again, all we are seeing is another helping of rubbish served on a different sort of plate.  For over a decade and on many occasions we in this community have all been led to believe we’ll eventually see the game that’s going to be so great and is going to take us so far beyond RCT3 it will be considered a revolution in coaster/theme park sims.

I guess we may be looking at different plates then as I, and guess many others based on replies to you, have seen the things we've been "served" not as rubbish. Do you really think what Frontier has been showing us is rubbish or are you using the word to describe a different aspect? I can understand not holding what we've seen as the final results but I would find it extremely hard to see that which we have seen as poor quality.

The people that have led us astray so far either had little history in simulators, TPS, or were going through a hard time, Atari who was in a downward slope at least before announcing RCT World. Frontiers own history with theme park simulators has been quiet good and, based on their own history, we have no reason to believe they will take steps backwards. Even with Atari we had reason to question the game based on previous games like RCT4 Mobile.

Although thinking of the past I do wonder if Frontiers recent creation, the Xbox version of Zoo Tycoon, will be any indication of gameplay quality or if that was a solo case.

When it’s released, after I’ve paid for it, when it’s installed on my computer, and after I can say the same for the expansions, when that happens it will turn out that the developer was right and that will be the results.

You all have the right to see it the way you want.  This is the way I see it.  We will continue to think differently about this until I get results.  All the heavily supported counter-posts in the world won’t change it – until I get results.


After what we have gone through this is totally understandable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on December 11, 2015, 09:03 AM
https://www.facebook.com/PlanetCoaster/videos/351693161621487/?theater

Good news guys... we found our new game. :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Murkrage on December 11, 2015, 09:03 AM
Oh sweet baby jesus
https://youtu.be/JOAiH4_Wrc4

The new dev diary... This pushed me over the edge! I need this game.

Edit: damn tom you beat me haha. I'll leave the video up for emmediate viewing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on December 11, 2015, 09:11 AM
And here we have our very first ingame shots! Aaaaand they look fantastic. That shot near the end where he's making the coaster go through the cave? Omg.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Murkrage on December 11, 2015, 09:19 AM
Honestly, the way they have created the modular building system... I mean, that's literally the way I always imagined it. Free rotation, free placement and in my opinion the best feature: local grids. I can't wait to have fun with this!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 11, 2015, 09:33 AM
Incredible, beautiful, complex, and yet somehow still so simple. I'm amazed, it looks phenomenal. I noticed that things under the cave have their lights on which means dark rides during the day time can be a thing. The building system is awesome too, and what we can see of the coaster building also looks great.

IM SO PUMPED!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on December 11, 2015, 09:35 AM
And who else spotted the flush gates :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 11, 2015, 09:39 AM
Ok, mind blown. :o
The terrain editor... I couldn't have been dreamed of something better!

First look at the coaster creator, too! Looks cool but I hope it won't be limited by these three buttons, otherwise inversions and complexe elements will be very hard to do (just like on RCTW).

(RMC trains on Vekoma track, ugh ;D)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 11, 2015, 09:50 AM
I (http://www.elephantjournal.com/wp-content/uploads/2010/06/rollercoaster.jpg) PC
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 11, 2015, 10:15 AM
I bought into Planet Coaster when they showcased guests.

I would buy into it again if I could - voxel terrain!? local grid and smart snapping systems for scenery (the way decorations are sticking to walls)?!...I've never been so excited for a title. March can't come soon enough. And the coaster editor looks quite robust and they're coming up with some beautiful designs.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on December 11, 2015, 10:24 AM
Hyped enough to want to buy in to this.  Nudged the idea Santa's way as a possible Giftmas present.  We shall see.

 :up: :up: :up: :up: :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on December 11, 2015, 10:28 AM
....dayum. Seriously. That's some mighty impressive stuff.


...and I totally want to ride Booty Rattler, haha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on December 11, 2015, 10:31 AM
I need new pants.  :o :w00t: :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on December 11, 2015, 10:53 AM
OMG!  :2thumbup:

shyguy's World may have to be changed to "SGW: Planet Coaster & Beyond!"
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on December 11, 2015, 10:55 AM
Just finished watching it for the third time. My god. I wasn't even thinking about voxel terrain, that will completely revolutionize terrain and tunnels...

Everything just looks amazing....nothing else to say!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Themeparknerd on December 11, 2015, 11:02 AM
Wow! Just... wow!




Second in line for the Booty Rattler!

Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on December 11, 2015, 11:07 AM
As I said on another forum we are finally seeing the true next generation theme park game. Not just like for like copying old features and improving them but innovating with entirely new mechanics.

Not to mention the new module buildings are almost like the Sims inspired system I was only dreaming for.
Title: Re: Official Planet Coaster Discussion Thread
Post by: djF on December 11, 2015, 11:21 AM
Holy crap  I jizzed in my pants   :scared:!!! I am just going to charge my prepaid credit card and pre-ordering this masterpiece !!! Can't wait to see more ingame footage and to March ..
It's going to be EPIC, just EPIC, again ......... EPIC!!! This is what we could call the perfect RCT3 successor.

(http://www.quickmeme.com/img/e6/e6c4de242e668a1ff990b034960d546d1eb146fe5edc16b94d9f728dcfa5d696.jpg)
Thank you Frontier .
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on December 11, 2015, 12:21 PM
Oh sweet baby jesus
https://youtu.be/JOAiH4_Wrc4

The new dev diary... This pushed me over the edge! I need this game.

Edit: damn tom you beat me haha. I'll leave the video up for emmediate viewing.

Notice how they're not just saying hollow statements like the RCTW developers. You can tell these guys are actually fans of theme park sims.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on December 11, 2015, 12:40 PM
Not only did Frontier exceed my expectations 10 fold, but this completely overshadows the Stream RCTW did earlier. Matt Labunka is literally a broken record, answers the SAME questions with the SAME silly marketing talk response. Not sure why it's so hard for them to be straightforward and why they proceed to be oblivious and ignorant to the obvious. They are about to get absolutely destroyed this March when the Alpha releases, and when the full game releases? RCTW will be history, and this is coming from someone who actually LIKED the beta and had fun. I'll enjoy both, but this is like comparing a Chevy to a Lamborghini, only one is gonna outpace the other.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on December 11, 2015, 01:49 PM
Finally cracked, got the coaster head. A lot of cool pics and info with in that!  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: 72206 on December 11, 2015, 02:11 PM
oh my, this is the rct3 sequel we hoped for!
Title: Re: Official Planet Coaster Discussion Thread
Post by: toofpikk on December 11, 2015, 03:40 PM
it truly does look good.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on December 11, 2015, 06:28 PM
I think Frontier is about to pull off a Mortal Kombat finish move on Atari  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on December 11, 2015, 06:46 PM
Oh I think Atari's beta did a finishing move on themselves.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on December 11, 2015, 08:35 PM
Oh I think Atari's beta did a finishing move on themselves.

Yikes! Haha. I hope they step their game up...because I want RCTW to be a good game...but Atari seems to be fighting that. xD
Title: Re: Official Planet Coaster Discussion Thread
Post by: circleVision on December 11, 2015, 11:23 PM
Oh my. Guess I'm getting a new computer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on December 12, 2015, 03:34 AM
I'm sold. It looks so beautifel, and that sims-like building tool is just amazing!
There are no catwalks on the lifthill now though, but that could be added later.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on December 12, 2015, 03:53 AM
Notice how they're not just saying hollow statements like the RCTW developers. You can tell these guys are actually fans of theme park sims.
It's not just that they're not saying hollow statements. It looks like when they're 'testing' the game, it's more like playing it.

Yeah, I'm inches away from pre-purchase. The only thing holding me back in the fear of reaaaaaally low grades in April XD
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 12, 2015, 04:45 AM
Okay guys, now it's time to hold your horses:

Quote
custom content, will we be able to make and integrate it into Planet Coaster? Over a decade after RCT3 was released, and the game continues to grow with custom scenery, rides and now even tracks. With the promise that PC will be a game to last, is this part of what was meant by that?
With Planet Coaster, we're offering user-generated content in the box. We'll be providing you with hundreds of individual decorative components that you can use in the modular building system to create some truly spectacular and unique things. By doing this, we'll provide you with creative options that you've never had before to create your perfect park. We’re going to provide you with the ability to share your creations from inside Planet Coaster with other members of the community.

Will User-Generated Content be incorporated into the game?
As mentioned before, we’ll be providing the ability for you to share your creations in-game with the rest of the Planet Coaster community. We’re offering hundreds of artist authored wall pieces, windows, sculptures, fountains and animated decorative items for you to combine in any way you can imagine. The quality and consistency we believe offers the perfect toolset for building perfect parks.
Q&A2 @reddit (https://www.reddit.com/r/PlanetCoaster/comments/3waukp/qa_2_meet_the_team_richard_newbold/)

Hmmm.... That doesn't sound too well.
Markus, Belgabor, Joey and Jonwil, we'll need you again!
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on December 12, 2015, 05:13 AM
Hmmmm, and are those "hundreds of artist authored wall pieces, windows, sculptures, fountains and animated decorative items" included in the game...or is it stuff we will need to shell out more money for?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 12, 2015, 05:23 AM
Okay guys, now it's time to hold your horses:
Q&A2 @reddit (https://www.reddit.com/r/PlanetCoaster/comments/3waukp/qa_2_meet_the_team_richard_newbold/)

Hmmm.... That doesn't sound too well.
Markus, Belgabor, Joey and Jonwil, we'll need you again!

Not having CSO was the only thing of everything they have shown so far that i didn't like. They also said this months ago in some article and also the latest dev 2 video confirms the many pieces we get and nothing about CSO.

In the beginning i wouldn't miss it immediatly, because the pirate stuff already looks better than the standard pieces we had in RCT3. I do hope they will add CSO features into the game in the future, because it is one of the most important things we had in RCT3.
We probably get cool expansions in the future with things like hotel/parking management and new themed pieces along with that. In this case i am really glad they are Frontier and not behind publishers like Konami (F... Konami), Activision and such, because i would hate to see small themed pieces DLC's.

The things we are getting are amazing. I love the generic shops we can place in our own buildings that they show at the beginning, many coaster trains, that "Booty Rattler" coaster station is awesome and so many more more things.
The lightning looks really good. I never thought it was going to be possible, but with dark rides i think we can just build a big enclosure and the sunlight will be blocked completely if you don't have any windows. Also no more those flickering lights when placing them wrong like in RCT3.

edit: a smaller feature i liked in RCT3 was using custom music like soundtracks in the game. This will not be available in PC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 12, 2015, 08:58 AM
It's a PC game, it'll get modded I'm sure.

UGC not out of the box is a tad strange though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on December 12, 2015, 09:06 AM
Yeah I think I may be willing to look past no CS, as I know eventually we will get to that point. At least its like RCTW where they provide not that much, and expect everyone else to fill it in. It should be a good base game, with enough content to make you happy. Then as you get used to it, and mess around, then add on via CS.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 12, 2015, 09:47 AM
Well, you can also look at it in this way: at least we'll now get a huge amount of already installed objects, contrary to ...ahem... "that other game".
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 12, 2015, 10:52 AM
Although I agree with this not being that big of a deal, I think it's a set back for them to not integrate an easy way to at least import scenery objects. User created content is what kept RCT3 alive, and even though I guarantee we'll be able to have custom content, not being able to do so easily from the get-go feels... wrong to me. It also does sound like they might be on the idea of selling scenery, which to me, is BS unless it's like an expansion pack such as Soaked and Wild.

I still love the game, but common Planet Coaster. Reward the modding community, they'll be around still playing the game when you eventually move on from this game many years from now keeping it alive, just like RCT3.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on December 12, 2015, 11:25 AM
Give us an easy way to mod and add content and it gives you much more time to work on Planet Coaster 2! It's a win-win!
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on December 12, 2015, 11:32 AM
looks amazing so far :) and with modding, have they mentioned which they are using? if it's different from rct 3 i will be difficult to implement old mods into this one, but we already have alot of mods for rct 3 and thus the files aswel, shouldn't be that hard to change them(perhaps add a new texture). RCT 3 wasnt made to be modded yet we managed to do it, i'm sure we will figure a way to mod this game aswel
Title: Re: Official Planet Coaster Discussion Thread
Post by: Elch on December 12, 2015, 12:43 PM
Wow, I really really like what I've seen about this game so far.
Just as I got a bit tired of RCT3, this could reanimate my desire to build parks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on December 12, 2015, 04:09 PM
Okay, is there some exorbitantly high amount of money I can donate to them to be able to fly over to Frontier HQ and give them all hugs? Because I totally want need  to do that after that video.

I've wanted overhangs, etc., in my theme park games forever... seriously, not even NL2 offers that out of the box. And while I at first thought that first show of the building system was a bit simple if amazingly cutely nostalgic, local grids bring that so much further! So far we've been struggling with RCT3's forced grid or NL2's possible complete freedom, and I feel something along the lines of local grids is something we've wanted for a long time.

Things I'm still hoping for:

Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on December 12, 2015, 06:19 PM
I'm not too worried about the CSO bit. This community found a way to work around RCT3's utter lack of support for CSO, so I have faith that you smart folks out there will figure it out again. ;) I know it's a hassle, but hell, it's no worse than what the SC1 community had to push through to start the modding community there.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 13, 2015, 02:51 AM
Did it take years until CS was able to be imported into RCT3? And how many more years for custom rides, vehicles, etc?

The game is currently great as is but something like imported objects would be much easier for Frontier to add than the community.


Also this specific part of the quality makes their decision sound like a want to have control over the quality of things created with the game. That makes sense but as business move and less of a community focused move.

Quote
The quality and consistency we believe offers the perfect toolset for building perfect parks.

Other than that possibility I would wonder why they wouldn't have the ability to import objects into the game. Considering that there is a separated creation system I can't imagine it would be much harder, than what they have already done, to add in a new tool. They probably already have a tool to import there own models in.

That said do we have any idea of how piece meal the editor will be? There wasn't a whole lot of info in the diary or there question but if it truely is "perfect", as they say, than it would be pretty robust in what it can create. What they've made so far looked pretty good such as the "Booty Rattler" station.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on December 13, 2015, 03:24 AM
Wasn't Frontier origally in favour of allowing CSO on RCT3?
Anyhow, I get the reason to do it. But if there is one lesson to be made from RCT3 is that CSO (not CTR or CFR, just CSO) is vital to accomplish what one dreams. Ultimate creativity. Sure, we'd like to be able to make CFR's and CTR's, but so far few of those have been made to enrich one owns parks, but the parks of others, to spice up the amount of options we were stuck with for so long. I doubt that would be an issue in such a new and (most likely) active game. And like said before, keeping it indoors is a good business move, so far this looks like a game that could go really far and thus allow expansion pack revenue. Can't really blame them. I just wished it would focus on the Flatride and tracked ride areas instead of the scenery and leave that up to us.
O well, I'm probably still going to buy this game, whether we can make CSO or not.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 13, 2015, 03:54 AM
O well, I'm probably still going to buy this game, whether we can make CSO or not.

So do I, but having to hack games in order to have mods is just counterproductive for both of the parties. I'm mad at how NL2 doesn't have a CTR option, so there are no reasons I'd ok with that on PC as well. :mad:up:
No matter how many scenery pieces, flats and coasters they are going to put in the game, there will always be some missing. Not to mention we can always invent our proper rides.


Anyways, I watched the video once again, and noticed that the track builder, aside to the three handles, also have and advanced setting window:

(http://i.imgur.com/GeM8ukE.jpg)

It's blurry but it looks like it has a lot of options!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on December 13, 2015, 04:02 AM
Did it take years until CS was able to be imported into RCT3? And how many more years for custom rides, vehicles, etc?

I don't know, I wasn't here then. I'm just speaking as someone who experienced the growth of the SC1 modding community, and that game had even less support for user-generated content, because back then providing support for that stuff wasn't even something developers really did.

Heck, maybe bring it up in the next Q&A they do, and someone might be able to convince them to release a tool in a patch or DLC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on December 13, 2015, 04:49 AM
We've never been able to hack anything and everything in RCT3 even after this many years, and it took a very long time before we got anything.  Frontiers coding isn't a picnic from everything I heard.

While I`m also sure that someone in the community will be able to figure out some things, I think the idea that "oh well, we`ll be able to figure it out" is doing a lot of assuming that we'll actually be able to...Frontier might well tighten things even more than they did in RCT3 (and I'll repeat there's a lot of things we still haven't been able to figure out...).  There's simply no way that anyone can guarantee we'll be able to mid anything other than what they allow us to mod.

I don't see the problem with pushing Frontier to include some level of user generated content that's built in. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on December 13, 2015, 04:52 AM
Just re: CSO...

I've watched the last dev diary a few times now, and they talk about the scenery having an effect on your park as much as the rides/shops etc. Whilst I think this is gonna send this game way beyond any other - this could be the reason they've not talked about importing our own stuff.

One of the devs mentions that some items have a higher value than others - so whilst this wouldn't be impossible for us to manage (in the importer we can set a value) it could open the game up to exploits. Eg, I import a transparent alpha cube, set it to max value and when I place it in game, all the peeps are automatically happy.

On the flip side of this, as a player, I'd never want to put an item like that in game, but this could be the train of thought that the devs have currently - I don't think they'd want to include something that could degrade the experience for some people, so it's not just a case of putting an importer in the game. It seems a little more complicated for PC, and they clearly have other priorities right now.

Just as a thought... it looks like they're giving us enough flexibility to make anything we want, so maybe UCG isn't that important? It's important for RCT so we can move over it's limitations, but if PC is flexible enough, is there a need for it right away?
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on December 13, 2015, 06:32 AM
Eh, if that's the reason why, then I would be pretty upset. Skylines has a TON of "cheat" mods...unlimited this, max value that, and all you have to do is not download it. I'm like you, I don't like those super cheat mods, but if someone does and just wants to download them so they don't have to worry about the "management" portion of the game, shouldn't Frontier let them?

I'd like to see them implement a way to easy import user-created content and be able to assign it whatever values that the in-game scenery will have. There are other games that do it and the community handles it just fine.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 13, 2015, 07:40 AM
Frontier has expressed their "distrust" in the Steam Workshop stating that it might be pulled off-line without their consent. That was said on the Frontier forums somewhere, however I don't anymore know exactly where.
This might weigh in too for their decision to not have mods.

I also think that modding PC will be harder than modding RCT3 as software programming technology has improved so that everything is available to the processor faster and with less bytes.
As Joey has already said: they are still using .ovls, but that doesn't at all mean that we'll be able to read them the same way as we did for RCT3.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on December 13, 2015, 10:38 AM
I have two theories about the CSO issue. Number one is sort of the obvious one: Money. They want to be able to release their own DLCs and content packs and charge money for it. Which is understandable, I just think there can be a happy combination of both - because let's face it, most of the time you'll get a much higher quality content directly from the developer as opposed to UGC. With that said, I think that's the main reason they are sort of mum about it - they don't want that money-generator to go away, but they also don't want to seem money hungry so they're just quiet about it at this point.

My second theory is less likely, but it may be true still. In the latest dev diary we see very plain looking white walls. My theory is that the walls will be handled very much like they are handled in The Sims. You start off with a plain wall which you then can paint in different colors or put different textures on. Meaning, if Frontier provides us with enough of a variety of wall models in the game, CSO won't even really be necessary, at least for buildings. That leaves other objects and stuff, which I have a feeling they will allow users to create, because it's a lot harder to produce quality 3D objects than it is to produce a quality wall piece - meaning they can still cash in on their much more refined content packs they will release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on December 13, 2015, 01:04 PM
I did wonder if that would be the case, but it's hard to tell until they introduce other sets beside the pirate one on show.

At the end of the day I'd much rather have a game that's good and content complete without custom content then one of these others which expect us to make it ourselves. I want a game I can pay out the box. If it's good I'll happily buy the expansion packs and if we're lucky the last one might include an importer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on December 13, 2015, 01:40 PM
I did wonder if that would be the case, but it's hard to tell until they introduce other sets beside the pirate one on show.

At the end of the day I'd much rather have a game that's good and content complete without custom content then one of these others which expect us to make it ourselves. I want a game I can pay out the box. If it's good I'll happily buy the expansion packs and if we're lucky the last one might include an importer.

For sure. Relying on UGC to build your game is lazy and cheap. I'd see it as an added bonus, but honestly I was perfectly happy with the base content (expansions included) in RCT3 for a very long time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 13, 2015, 01:55 PM
It's still early and I haven't been super disappointed with any decisions thus far - as early birders get the game in March, it'll be more clear what we can and cannot do. In meantime, enjoy the blue sky bubble!

Anything is possible at this exact moment in time! The hype train can run at full steam, we can be oblivious to what is really down the tracks - cmon guys we've done this before many times. Enjoy the bubble before it inevitably pops!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on December 13, 2015, 02:12 PM
It's still early and I haven't been super disappointed with any decisions thus far - as early birders get the game in March, it'll be more clear what we can and cannot do. In meantime, enjoy the blue sky bubble!

Anything is possible at this exact moment in time! The hype train can run at full steam, we can be oblivious to what is really down the tracks - cmon guys we've done this before many times. Enjoy the bubble before it inevitably pops!

You mean like it did with the other game within a couple of months of the initial announcement? ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 13, 2015, 03:21 PM
Even with the development being in such early stages we have a lot more evidence that the game is going to be better than the past couple of development scenarios we've watched.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 13, 2015, 10:23 PM
My main purpose of saying what I said is I think we should all still be critical of the game, even if it's super good so far. Enough people complained over at RCTW and they listened. Saying, "oh, well we'll be able to mod!" or "well the rest looks great so who cares!" is giving them the green light that custom content isn't important and they can exclude that feature.

I don't think that is a good idea, and I think custom content is an incredibly important aspect for a game like this. I think it definitely needs to be addressed.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 13, 2015, 11:35 PM
My thought on it is that they've been competent this far with their design philosophies, yes this is a strange omission in this era of gaming - however they might have a reason and I'm willing to bet it has something to do with that sticky snap system. The majority of content creators  aren't going to understand how to set up the scenery how the game reads it.

Absolutely we shouldn't be complacent - but unlike Atari and Nvizzio, Frontier's time table is still very wide open and we still don't know the full scale of the game. It's not uncommon for UGC tools to come later when a full kit can be fleshed out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 14, 2015, 12:19 AM
My main purpose of saying what I said is I think we should all still be critical of the game, even if it's super good so far.

Just as you said, it's super good so far and there really is not anything to be critical of. Plus we are too early in the development process to be critical of a feature not present as we don't know their full plan. We just heard about the build tools.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on December 14, 2015, 09:35 AM
I think custom content is an incredibly important aspect for a game like this. I think it definitely needs to be addressed.

I've addressed the custom scenery at the Frontier forums (I believe maybe multiple times), but got no response. And what I have to say is my biggest worry about the game is captured in this screenshot of a post made in response to a Coaster Head Q&A:
(http://i.imgur.com/DnlmmhK.jpg)

My ideas on Frontier's reasoning are pretty much in line with what Stream said, but I sure hope they change their minds.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on December 14, 2015, 09:38 AM
^ from that it sounds like there will be no way to import externally made cutom content.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on December 14, 2015, 10:11 AM
Guys, I just thought of something.

What if, the reason they don't confirm nor deny it is that they don't want to promise things when they're unsure of if/when they'll deliver.
What if I told you I might give you a tv for Christmas (might, I still have some funding issues), and 10 days from now I give you a blender.
You should be glad for getting a blender, but because I hinted towards the tv, you are dissapointed anyway.

(not talking to you Bob, I know how much you like blenders)
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 14, 2015, 10:33 AM
That's a very Dutcher way of putting it, haha.

But you're onto something - you shouldn't promise anything until its actually going to happen - and maybe for a few months after release it won't. However if they don't provide enough content, they'll simply shoot themselves in the foot and I think Frontier understands that.

My guess is that importing objects into PC isn't as cut and dried as we're used to in...say a game like Cities: Skylines - where your asset sits on a plot of land. Since they go together like tinkertoy, it's more like TheSims and AFAIK The Sims 4 doesn't have an EA condoned UGC package system. People are doing it regardless though..as gamers are to do these days.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on December 14, 2015, 11:29 AM
That's a very Dutcher way of putting it, haha.

But you're onto something - you shouldn't promise anything until its actually going to happen - and maybe for a few months after release it won't. However if they don't provide enough content, they'll simply shoot themselves in the foot and I think Frontier understands that.

My guess is that importing objects into PC isn't as cut and dried as we're used to in...say a game like Cities: Skylines - where your asset sits on a plot of land. Since they go together like tinkertoy, it's more like TheSims and AFAIK The Sims 4 doesn't have an EA condoned UGC package system. People are doing it regardless though..as gamers are to do these days.

Yeah I don't think they have that either, but there are a ton of mods out there regardless. So either way it should be fine. It would just be more convenient if Frontier would get behind it, not to say they won't in the future though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on December 14, 2015, 04:43 PM
Well, we can still mod RCT3 to our heart's content, but I wish there was a way to hack the scenario editor to be able to increase the maximum map size beyond 254 x 254. There are some unique CFR's in RCT3 that we might not see in the new games, like the Whip (old oval flat with individual cars with rounded backs) and the Intamin 1st gen freefall. So, if I was modeling Dorney Park in RCT3 (my hometown park) I would be able to have the Whip and Freefall (Demon Drop from Cedar Point) in it but probably not in RCTW or PC. I just wish at least one of the new games was going to be an upgraded RCT3 with exactly the same rides and building system as before, but much improvements like freeform coaster building with snap pieces, new flat rides and such using ideas from RCT3's user made rides, paths able to be curved or angled and large plazas able to be built and path width any size. And the ability to make the sandbox park completely blank with nothing but a park entrance, even the fence around the park boundary removed like RCT3. No background, no trees, nothing to provide a blank canvas to build our own custom parks on.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 15, 2015, 07:23 AM
And the ability to make the sandbox park completely blank with nothing but a park entrance, even the fence around the park boundary removed like RCT3.

Fixed.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on December 15, 2015, 02:19 PM
…. an upgraded RCT3 with exactly the same rides and building system as before, but much improvements …..

To me that would be ideal – a  re-tread that’s simply a bigger, better version of RCT3.  No worries about what I’m going to do with all the carefully collected utilities and custom RCT3 stuff I’ve accumulated over the years.

The way it looks now, if I buy Planet Coaster I’ll consider it only after it’s already been released for several years, the patches and expansions have already been included in a ‘platinum’ version, it’s turned out that modding has been possible, and when there are hundreds of custom items available in the community, but again, I’d be concerned about all my RCT 3 stuff.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jartalan on December 19, 2015, 08:14 AM
New render released of coaster tracks:

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/12391073_353071788150291_4637595382378812666_n.jpg?oh=5c78b2d1a89483cac5aeb646def6ca37&oe=56D6E0DF)

Title: Re: Official Planet Coaster Discussion Thread
Post by: iAP on December 19, 2015, 09:36 AM
To me that would be ideal – a  re-tread that’s simply a bigger, better version of RCT3.  No worries about what I’m going to do with all the carefully collected utilities and custom RCT3 stuff I’ve accumulated over the years.

The way it looks now, if I buy Planet Coaster I’ll consider it only after it’s already been released for several years, the patches and expansions have already been included in a ‘platinum’ version, it’s turned out that modding has been possible, and when there are hundreds of custom items available in the community, but again, I’d be concerned about all my RCT 3 stuff.
The thing with that is, in my opinion, it defeats the purpose of the creation of the game. What point is there save for hardware that warrants another RCT3?

I'm actually really excited for PC to come out because it gives us an opportunity to foster a new aesthetic with the game. Of course there's bound to be comparisons simply because they're made by the same company, but if we keep holding onto RCT3 as we build with PC, then we become pretty stagnant as a creative community.

New render released of coaster tracks:

Those look pretty good for default supports. Pleasantly surprised.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on December 20, 2015, 07:25 AM
(http://i.imgur.com/qGY5mN4.jpg)

Damn.
Title: Re: Official Planet Coaster Discussion Thread
Post by: kjellkamp on December 20, 2015, 07:41 AM
it gets better and better  :love: :love: :love: :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on December 20, 2015, 09:14 AM
I don't know if that is meant to be a Phoenix or a Dragon but either way I LOVE it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on December 20, 2015, 06:13 PM
And I hope again, as we assume with the walls that were blank, its a system like the sims, with several textures to choose from and recolor, and hopefully and option to import new textures as well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on December 20, 2015, 07:28 PM
The tracks, especially the details like the connectors and footers are very very well done! Love the drop coaster as well. :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: slangava on December 21, 2015, 12:22 AM
Without third party content it's just going to be modern then I guess, nothing retro.  That would be a shame as there is something aesthetically pleasing about having a few period items at a park.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on December 21, 2015, 07:19 AM
Some new renderings are out  :love:

(http://i.imgur.com/3y9zTKr.jpg)

(http://i.imgur.com/qWDgfWe.jpg)

Holy crap guys.  :o
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 21, 2015, 10:35 AM
They look so cool but where are these pictures coming from. They are low resolution compared to a lot of other images they've been showing. As in, are there higher res sources?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on December 21, 2015, 12:12 PM
They look so cool but where are these pictures coming from. They are low resolution compared to a lot of other images they've been showing. As in, are there higher res sources?

There are some here (not uploaded by me) http://imgur.com/a/UctIP (http://imgur.com/a/UctIP)
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on December 21, 2015, 02:42 PM
I just bought Coaster Head Club, and in this
section of the forum RMC type coasters are confirmed, there are a ton of steampunk themed car
designs for these, they look great!
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on December 22, 2015, 12:47 AM
The thing with that is, in my opinion, it defeats the purpose of the creation of the game. What point is there save for hardware that warrants another RCT3?

I'm actually really excited for PC to come out .....

Somebody?  What point is there save for hardware that warrants another RCT3?

….. if we keep holding onto RCT3 as we build with PC, then we become pretty stagnant as a creative community …

Indeed.  This community certainly doesn’t want to be accused of stagnating.  In a community rife with fake releases and actual releases that are staggering disappointments, right now this community is rushing to jump on the Planet Coaster wagon.  Next, when some developer comes up with it, the community will be rushing to jump onto the Galaxy Coaster wagon.  After that there’ll be a rush to jump onto the Coaster Universe wagon. And what after that?  Perhaps there’ll be Nirvana Coaster or a Coaster Heaven??

However with that said I did not suggest that the community hold on to RCT3.  I, in my post, which reflected my own views and stating why I have taken that view, was merely submitting that I myself intend to hold on to RCT3 until, say, perhaps 2020 when Planet Coaster has all its kinks ironed out and there is custom content freely available for it.  Not once did I suggest that the community should do the same – I believe you were the one who suggested that.  Notwithstanding your post or the general opinion of this community I can confirm that there are two of us in the community that feel the same way:

…. an upgraded RCT3 with exactly the same rides and building system as before, but much improvements …..

In your post iAP which reflected your own views, you perhaps indicated that you believed that I through my previous post thought the community should take on board my views or feel the same way I do.  Whatever you were suggesting, you, as does every other member in this community, have every right to suggest what you wish in your own post.

SGW is a community of varied individuals from diversified backgrounds with different points of view.  Anyone still not sure what the meaning of the word "community" is should look up the meaning of the word "cult" and then think in opposites.

Community, I’d really like to know:

What point is there save for hardware that warrants another RCT3?  Anybody?

Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on December 22, 2015, 03:47 AM
And I hope again, as we assume with the walls that were blank, its a system like the sims, with several textures to choose from and recolor, and hopefully and option to import new textures as well.
I'm not sure how reliable my source and my memory are, but I thought I read somewhere that in PC you wouldn't be able to recolor scenery, which would be a real shame. I agree, the Sims system would be amazing and would make CS less necessary.



Also, here's the comment on Steam I was referring to earlier (done by Brett C, who is the Forum manager, but also has the "Dev badge")
Quote
I wouldn't exactly say Steam workshop is secure for file storage. Who's to say in a decades time, Steam decides to discontinue the SteamCommunity site - taking along most of the user generated content with it? That would be a bad thing to see happen.

Theoretically speaking.... What if we created something inside the game client to pull in, sync, upload user generated content?
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on December 22, 2015, 04:31 AM
My concern is that if they limit choices to just their own content, that's going to eventually limit creativity.  Sure, not right away when everything is all new, but down the road after awhile.  Yes, they MIGHT continue offering expansion packs and dlc, but will it match the variety of styles and themes like we have in RCT3?  I'm not convinced myself...
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on December 22, 2015, 04:52 AM
I thought I read somewhere that in PC you wouldn't be able to recolor scenery, which would be a real shame.
That would cut down the amount of scenery we have by dozens [with a RCT-style pallete] or even "millions" [with RGB color selection, though we'd probably not see tye difference between many of them].

If there's no recoloring, Planet Coaster, for all its greatness, is deader than RCTW.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on December 22, 2015, 07:30 AM
I think I'm on board with the "they don't want to make promises they can't keep" explanation. They haven't specifically stated that they *won't* have it, but every time someone asks they sort of just talk about how they will be uploading people's custom content into the game for everyone. A mix of that with a traditional CSO system could be really good.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 22, 2015, 01:35 PM
It honestly seems dumb on their side if they completely blew off CS. RCTW will last a whole lot longer over time which will mean more people will invest themselves into that game initially simply because of that guaranteed feature. They either need to have an extremely flexible and intricate set of building tools or they need to implement CS. Or they should just have both!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 22, 2015, 01:55 PM
So far it doesn't seem like they are making dumb choices. Based on their comments, and what FlyingDutchman quoted, CS may just be up for grabs and they are in a position they cannot say yes or no because they don't know. Of course that is speculation. It would just be odd compared to previous actions for them to side step the CS questions if there really isn't going to be CS.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on December 22, 2015, 02:14 PM
Some new renderings are out  :love:

*snip*

Holy crap guys.  :o

Just want to point out, these are from the Coaster Head Club.

They were exclusive images. Someone must have uploaded them to imgur. Frontier has mentioned they don't have any rule against sharing the content from the club but I believe Shyguy or Yoshi did on here.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on December 22, 2015, 04:23 PM
If Frontier is okay with it, so am I.  ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on December 26, 2015, 11:37 AM
https://www.youtube.com/watch?v=gzXbEZkopyQ

I don't know if I could do without CS, but this is definitely not bad.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on December 26, 2015, 12:26 PM
The small snippet of the path system looks very interesting. Can't wait to see more about it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JRCH on December 26, 2015, 12:27 PM
... yep this is our next game guys!

also love the soundtrack.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on December 26, 2015, 02:19 PM
What I noticed: The scenery window looks quite plain as of right now. I hope in the final version there will be subcategories, tags, a search field as well as filters. Also note how there is no way to colorize anything right now.

The building is great from what I can tell. Only suggestion there I have is they should add optional snapping for wall-mounted scenery. Like in The Sims 4 where you can place windows and pictures not only on each tile as in the previous games, but also on different heights or completely free of any grid when holding down the Alt key. This is really needed as Windows are wall-mounted items in Planet Coaster and it would suck if you can't place windows evenly since they won't snap to anything.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 26, 2015, 02:53 PM
Could anyone tell if the guests were ignoring scenery that was on the path? It looked like it but was a bit hard to tell if they phased through it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on December 26, 2015, 05:21 PM
Yes, peeps are going through the arches around 1:21. Yet again, I don't think the peep AI is nearly done as for now ; see how they are forming a huge mess in front of the first two stalls. :P

Pro-tip, set the speed on Youtube at 0.25 to see things better. :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: NicoToonZ on December 26, 2015, 09:52 PM
This looks like a realistic version of RollerCoaster Tycoon 3 and it looks SO cool!  :w00t:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jake C on December 26, 2015, 11:43 PM
If they get the balance of the coaster editor right it looks like they could be on to a real winner here.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 27, 2015, 12:07 AM
Yes, peeps are going through the arches around 1:21. Yet again, I don't think the peep AI is nearly done as for now ; see how they are forming a huge mess in front of the first two stalls. :P

I worded my comment horribly. I meant "are they walking around the scenery"; not sure how i got ignoring. Either way thanks for clearing that up for me.

Sadly no speed controls if you watch embedded.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on December 27, 2015, 12:30 AM
Yup, still looks very much like a development build with all those peeps huddling around the stalls - however some cool stuff here!

I'm so sold with Planet Coaster, there isn't too much that's going to discourage me - certainly not the end-all-be-all creative tool JUST yet, but we'll get there I'm sure.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on December 27, 2015, 12:44 AM
I must say it looks good, but as it was said before :

What I noticed: The scenery window looks quite plain as of right now. Also note how there is no way to colorize anything right now.


Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on December 27, 2015, 12:58 AM
Plain isn't necessarily bad? How plain and "simple" are the best and most widely used custom scenery pieces, think of Shyguy's cs sets. Plain can be very versatile. Color tool is another topic among itself.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AnubisLive on December 27, 2015, 06:28 AM
http://www.youtube.com/watch?v=yyK0aIuflZ0

Also i wasn't too sure i've this one was shown on these forums:

https://www.youtube.com/watch?v=zLTZkNQwN4s
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on December 27, 2015, 08:31 AM
They'd talked about local grids before, so I don't know why they didn't show them off in the building timelapse - they pretty much just showed a juicier RCT3 scenery editor without recoloring or as much scenery.

What they've shown of the terrain is definitely a huge improvement over... pretty much any theme park/roller coaster game/simulator.

The rides are stylized and awesome, but I hope we get a few more generic awesome rides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JRCH on December 27, 2015, 01:48 PM
I literally can not believe that terrain editor! That is absolutely amazing!

I am quite interested to see how the water is going to look in game, if i recall I don't think we have seen that yet?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on December 27, 2015, 02:36 PM
That terrain editor wants me to remake Disneyland Loundlania in PC, just because it is the perfect tool for building Big Thunder Mountain. Im so ready for this.  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on December 27, 2015, 03:16 PM
I'm hoping paths will not limit us to those rounded stub ends, but that we can also choose stubs with right angled ends...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on December 28, 2015, 03:38 PM
The terrain editor is simply to die for. I can only imagine what fun it will be to use it. I wonder if there will be other rock textures though?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Greg! on December 31, 2015, 04:12 PM
I hope there are more real rides than those shown in the video
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on December 31, 2015, 04:24 PM
I wonder if there will be other rock textures though?
Since the terrain editor window has a different color scheme than the rest of the UI, I guess it's quickly created for testing out the environment features. The terrain materials seem to be hardcoded into it which would be a pretty dumb thing to do.

The devs posted this at Twitter: https://twitter.com/PlanetCoaster/status/682648147701686272

Notice two things: The supports get merged with horizontal beams when they are tall. Also you can spot a station in the background. But it's too small to say anything about it I guess.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grimshadow on January 01, 2016, 04:58 PM
I'm going to be 100% honest, this game looks incredibly impressive and it's good that Frontier are building on their work with Rollercoaster Tycoon 3. They're making an incredibly impressive game here. And I hope it's as good as the videos are showing.

Not representative of final gameplay makes me still question how good this will actually be, but I hope that they get this right.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on January 04, 2016, 01:50 PM
We'll get a really good baseline prediction of the game in March when Alpha access comes out.

The fact that they're calling it alpha is also a good sign.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 05, 2016, 07:04 PM
^ Why does it seem so many games that admit they're in Alpha are more complete than ones that say they're in "Beta"?
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on January 09, 2016, 01:39 PM
(https://scontent.xx.fbcdn.net/hphotos-xfa1/t31.0-8/12493449_588759137940331_9032428497615335083_o.jpg)

(https://scontent.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12472692_588759127940332_8880827119457520461_n.jpg?oh=68cccc0bd1bcdec1568981869cd4a6ec&oe=570F34AE)

It seems like Planet Coaster is quickly gonna take over the theme park gaming industry. Maybe. Only time will tell.

Also, with all these biomes, I just can't help but think they're taking some inspiration from Zoo Tycoon 2 on this.

OH! One more thing:
(https://scontent.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12491791_356669071123896_5094552974709895961_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on January 09, 2016, 02:00 PM
Looks great! 

However, speaking only for myself, without the ability to add our own custom scenery to the game, it's not going to take over any such thing for me.  No doubt it will be great fun - for a time, but I'm one of those who will quickly become frustrated with any limitations of what's available. 

I might even decide to go back to a lesser game if it DOES offer that option...
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 09, 2016, 03:02 PM
Atari would be saying something vague like "There will be more information on the various options for ground shrubbery soon, as we know you all are excited to see!" So I'm really impressed with Frontier's brutal honesty.
Quote from: Frontier Developments
SOME DECORATIVE BUSHES NEEDED HERE
The Tundra thing also cracked me up. It shows they know what they're talking about, as well.

If they refuse to budge on the no official support for CS thing... I can't imagine the game can have tons of security checks built into its systems and run its apparently massive scale and depth at reasonable performance. On the other hand, some of the optimizations may, indeed, make it trickier to hack, but I'm sure the community will eventually find a way if the game ends up being any good at all [mainly feature-wise, but without a good mix of content to start off with, there won't be much reason to play and then try to extend that].

And I'm sure we'll still have plenty of RCT3 players (just like there are still some active RCT2 players) after its release no matter how it goes.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 09, 2016, 11:50 PM
Thanks for sharing these images with us GreenCollarDrums.


Planet Coaster!?  It’s beginning to look like International World Parks.  Except for the skies, the backgrounds are not all that much different from each other.  In the bottom image the terraforming seems unpolished and basic, like RCT2.  Those map slices appear to be 3x1 map tiles.  I suspect the ground textures will probably repeat 1x1.

That tiny park over at one side of the maps in the first image does little to suggest people will be able to have sprawling parks with a lot going on in them.

….. The Tundra thing also cracked me up. It shows they know what they're talking about…..
I was especially amused by the unfortunate use of double sized capital letters in the word “TREELESS.”  This makes me wonder if people will be able to place trees from one region into another region type.  Maybe decorative bushes will only be available to place in that park type scenario.  So if people build a park in the tundra they're not allowed to decorate it?

Perhaps National Geographic has joined the development team. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 10, 2016, 12:39 AM
Thats something that concerns me as well. Are we able to place trees ourselfs? If so can we place theese trees where ever we want? And are these bioms like terrain textures so we are able to have multiple bioms in one Park?
If I cant build Big thunder Muntain with this game I´ll be - sorry - mad as fuck.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on January 10, 2016, 11:09 AM
I have faith in sandbox mode you'll have all the freedom you want. But, as I expressed before, custom scenery is a must. I don't care what awesome options they have created already, if they know what's good for them, they'll include CS as a feature.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 10, 2016, 02:30 PM
It depends on how you look at things. In the end RCT3 is Custom scenery friendly, even though custom scenery was never officially supported. It could be the same with this game. I wonder if Frontier does not want people to create and use custom stuff or if they just aren´t interested in creating tool for importing CS.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on January 10, 2016, 04:01 PM
As long as they let us, i'm sure people will find some way to hack the game to allow custom assets. There are some coding geniuses on this forum.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 10, 2016, 11:41 PM
*Snip*

*Snip*

It seems like Planet Coaster is quickly gonna take over the theme park gaming industry. Maybe. Only time will tell.

Also, with all these biomes, I just can't help but think they're taking some inspiration from Zoo Tycoon 2 on this.

OH! One more thing:
*Snip*

Can I just say having paid extra for Coaster Head access, although its allowed to leak the content, its highly discouraging that others are so willing to so quickly share the sneak peaks that I apparently wasted my money on.  It kinda just seems rude to everyone who did buy the exclusive access.  Just because we didn't sign a non-disclosure agreement doesn't mean we shouldn't take it in good faith we won't spoil it for others.  Or at the very least, not right after its shared?  Give it a week or two.


But getting to everyone else, I very much remember in a video them mentioning you having the ability to have multiple biomes in one park taking guest from biome to biome.  So that would say to me you should be able to build different types of trees and shrubbery on the same map.  And of course we can place trees ourselves...we've seen them do that already.  All those backgrounds look similar because they are all the same type of biome: Tropical.  So if every type of biome has that many background selections then we have an incredible amount more flexibility than we previously did what we did in RCT3 when it came to backgrounds and they look infinitely better.  And I imagine whether will match the biome which will be fun to see.

They are still being finicky on Custom Scenery but I'm sure they will get grilled on that in the next live Q&A.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on January 10, 2016, 11:58 PM
As long as they let us, i'm sure people will find some way to hack the game to allow custom assets. There are some coding geniuses on this forum.

Although I agree, I don't think this is an assumption under which I'd recommend to buy the game.

It's like Atari saying "As long as we let them, I'm sure people will find a way to actually put good scenery into RCTW. There are some modeling geniuses on the forum" - better to let the developers tackle that themselves. Besides, the Cobra engined has changed quite a bit over the years, I'm not sure if it'd be quite as easily moddable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on January 11, 2016, 02:55 AM
^ I agree with Silverret, we'd be making an assumption that may or may not pan out. 

While we were able to hack SOME things in RCT3 - we have never been able to hack them ALL.  And somethings we only figured out partially, they remain wonky or don't work well at all, oftentimes because they include parts of coding we've never been able to break.  PC uses a newer version of the same Frontier engine, does it not?  Based on that I'd say that everyone who's been saying "don't worry - we'll just hack it!" is basing that on a lot of wishful thinking.  Frontier knows RCT3 was hacked, they may well decide to close stuff up even tighter on this new game.

I don't doubt but that we'll have many really talented people doing their best to figure things out, but personally I'd just much rather Frontier include some of this stuff into the game from the start.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on January 11, 2016, 04:56 AM
^Agreed. I believe it's also been said before. There's not guarantee that we'll be able to hack it.
I do however think that Frontier knows it. Didn't they tweet to Cities:skylines at some point. Either way, they know what a success that game has been and why (modding). Also note that they've never said that they won't do it. Just saying what they will. I'm not saying they will do it. They might and until we know more, there's no point in continuous discussion of cso. Yes, we believe it is vital. No it has not been confirmed nor denied. That is all we know. Let's discuss more of the things that we do know or might know.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on January 11, 2016, 07:27 AM
Frontier knows RCT3 was hacked, they may well decide to close stuff up even tighter on this new game.

I don't see this. Aren't PC games driven by the modding communities? This is just the pc way. Fans making their own mods, adding their own scenery.

RCT3 was only to survive as long as it was because of CSO. RCT3 was only as successful as it was because people could add their own CSO. Frontier won't shut that down - unless they continue to update the game with extra content at a fee (which they have said they're treating the game as a "service").
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 11, 2016, 08:21 AM
Unless you aren´t EA and delete everybodys Origin accounts who dared to change simple stuff in Sim City
Title: Re: Official Planet Coaster Discussion Thread
Post by: Mikikiwasha on January 11, 2016, 01:03 PM
^^ Yes, but what company wants a "hackable" engine? If someone can hack it, they can take it without permission, or else screw it up for them in some other way. Even if they believe in the power of custom content, they'd probably, given the choice between a secure game and a customizable game, choose the secure game.

Also, in response to the capital "TREELESS", I'd assume that it was partially meant as a clarification that there was supposed to be nothing there, and possibly as a joke (when I read it, I imagined someone thinking they said something funny, even if there wasn't much of a joke.)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 11, 2016, 01:35 PM
(http://i1353.photobucket.com/albums/q679/Loundlim/x73ns_zpsckjxskdn.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on January 11, 2016, 01:59 PM
I agree that CSO extended the life of RCT3...but what did Atari or Frontier get out of it financially? 

By the time the first CSO came out, the game and expansions had been out for some time.  I'm not sure what sales figures were at that point, but they usually show a decline after a game's been out for awhile.  I don't know how many people in the years since bought the game BECAUSE of custom content...surely some, but I think it's safe to say that the majority of people played the game without it over the years.   I don't think RCT3's success can be based only or even in large part on CSO.  It was the game itself - flawed as it may be in spots - that attracted most people I'd say.

CSO DID create a few sales, I've purchased multiple copies of the game myself!  And some people have it on disc and the digital downloads. 

Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 11, 2016, 03:34 PM
By the time the first CSO came out, the game and expansions had been out for some time.  I'm not sure what sales figures were at that point, but they usually show a decline after a game's been out for awhile.

In that regard wasn't RCT3 considered a big success before CS? Sure we see CS making games better but is the CS what made those game good? People would have likely boughten and played Cities:Skylines without the ability for CS. I've never seen the lack of CS break a good game, it only enhances what already exists. Plus the only reason CS came to be for RCT is because the game was already enjoyable and people wanted to do more.

Not to beat a dead horse but Theme Park Studio allows for CS and look at how that situation unfolded.

Edit: I see you already went over what I said but I'll leave it anyway.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Folspa Rajesh on January 11, 2016, 06:48 PM
Awesome!

https://www.youtube.com/watch?v=JOAiH4_Wrc4
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 11, 2016, 11:55 PM
…..  I'm not sure what sales figures were at that point, but they usually show a decline after a game's been out for awhile.  …..

With everyone wanting to know what's been released this year, I believe that in the industry quick sales declines are expected which is why many of the games are released in time for Christmas buying.

…..   I don't think RCT3's success can be based only or even in large part on CSO.  It was the game itself - flawed as it may be in spots - that attracted most people I'd say……

I agree.  Although in spite of this, without any custom items I suspect the interest in RCT3 would probably have fallen off way before now.

….. I've purchased multiple copies of the game myself!  And some people have it on disc and the digital downloads.

 :up:  And just as I was beginning to wonder if it was only me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Universal Park on January 22, 2016, 08:10 AM
Wow I'm speechless! This is spectacular! I never heard of this game until today!  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on January 22, 2016, 02:33 PM
Brett C., the community manager for Frontier, addressed custom scenery in one of the Planet Coaster threads (https://forums.planetcoaster.com/showthread.php/394-Custom-Content?p=9762&viewfull=1#post9762):

Quote from: Brett C
HI StumpCake, We know it's an important request - it's probably one of the most discussed items here on the forums. Custom Object Imports from 3rd party sources is a subject best left for another day right now. Please note that I am not confirming or denying the existence of such support.

As previously mentioned by Richard Newbold, You'll be able to make blueprints in game and share those however.

So as expected, they are taking the "will not confirm nor deny" route. At least they are aware that it's quite important to the community.

Playing devil's advocate here, but maybe this is a good thing for now? Atari/Nvizzio have been embracing custom content/UGC in RCTW since the reboot, and I actually think that might have created a environment where they think they can "skimp" on scenery, flat rides, and coaster types because "the community will take care of it," and this thought process has even been adapted by many members of the RCTW forums - whenever something is criticized like the flat ride models or lack of scenery, someone is always quick to point out that the community can fix it later. This is a very lazy way to look at the game's development.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 22, 2016, 02:55 PM
Quote
I've purchased multiple copies of the game myself!  And some people have it on disc and the digital downloads.

Wabigbear, How did you get it on disk?
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 22, 2016, 02:56 PM
Brett C., the community manager for Frontier, addressed custom scenery in one of the Planet Coaster threads (https://forums.planetcoaster.com/showthread.php/394-Custom-Content?p=9762&viewfull=1#post9762):

So as expected, they are taking the "will not confirm nor deny" route. At least they are aware that it's quite important to the community.

Playing devil's advocate here, but maybe this is a good thing for now? Atari/Nvizzio have been embracing custom content/UGC in RCTW since the reboot, and I actually think that might have created a environment where they think they can "skimp" on scenery, flat rides, and coaster types because "the community will take care of it," and this thought process has even been adapted by many members of the RCTW forums - whenever something is criticized like the flat ride models or lack of scenery, someone is always quick to point out that the community can fix it later. This is a very lazy way to look at the game's development.

Is that like how Crispin Glover can't confirm nor deny he went on the Letterman show?

https://www.youtube.com/watch?v=7dYjdKbMT_c
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 22, 2016, 03:20 PM
Wabigbear, How did you get it on disc?

RCT3?  When it first came out it was only available on a disc...and I have bought two discs for the original and each expansion I believe because the first of each became too scratched up to play because young me didn't know how to take care of anything.

And I loved the box of RCT3 when it first came out too...it was all funky and wavy. (http://img08.deviantart.net/a558/i/2005/074/a/1/roller_coaster_tycoon_3_by_endtime.png)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 22, 2016, 03:22 PM
I thought he was talking about Planet coaster since this is what this thread is about.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on January 22, 2016, 03:42 PM
I thought he was talking about Planet coaster since this is what this thread is about.

I agree that CSO extended the life of RCT3...but what did Atari or Frontier get out of it financially? 

By the time the first CSO came out, the game and expansions had been out for some time.  I'm not sure what sales figures were at that point, but they usually show a decline after a game's been out for awhile.  I don't know how many people in the years since bought the game BECAUSE of custom content...surely some, but I think it's safe to say that the majority of people played the game without it over the years.   I don't think RCT3's success can be based only or even in large part on CSO.  It was the game itself - flawed as it may be in spots - that attracted most people I'd say.

CSO DID create a few sales, I've purchased multiple copies of the game myself!  And some people have it on disc and the digital downloads. 

Context clues.


:P
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 22, 2016, 03:43 PM
sorry
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 22, 2016, 04:23 PM
Yup...read the whole post next time haha
Title: Re: Official Planet Coaster Discussion Thread
Post by: Wes on January 23, 2016, 03:01 AM
First time looking at this since the early trailer. I think I'll be checking this thread more often now.

My one hope with the terrain editor is that we'll be able to make floating rocks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 23, 2016, 08:14 AM
Here is an interesting article I found on Planet Coaster, Forbes out of all sites xD:

http://www.forbes.com/sites/archenemy/2016/01/21/planet-coaster-is-on-track-replicate-disney-parks/#32a01e436cc5

Also I saw a video of a Dive Coaster being dispatched from it's station. Since it's a private FB group the video URL can't be shared. D: But I expect it to make its rounds soon.

Edit:

They just posted a picture of their Zipper! Looks delicious! One of my favorite flats!

(https://scontent.ftpa1-1.fna.fbcdn.net/hphotos-xpf1/t31.0-8/12622149_359205834203553_2380347660714331841_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on January 23, 2016, 08:51 AM
Just saw the post Frontier made about it on FB, now this is how you model a real ride.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 23, 2016, 09:11 AM
No word could describe this but "stunning".
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 23, 2016, 09:56 AM
The RCTW Flatrides look like some kids drawings compared to this artistic 3d model
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 23, 2016, 10:18 AM
Also I saw a video of a Dive Coaster being dispatched from it's station. Since it's a private FB group the video URL can't be shared. D: But I expect it to make its rounds soon.

Are you following the Planet Coaster Subreddit? Sometimes a lot of things like that end up there and they haven't really minded much.

I found this posted there, a render of the ferris wheel they showed earlier:
(https://pbs.twimg.com/media/CZWkCriWwAAOktc.jpg:large)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 23, 2016, 11:19 AM
I know these are renders, but they looks so real that I´m concerned that my haptop might not be able to handle this game.  :-\
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 23, 2016, 11:26 AM
Are you following the Planet Coaster Subreddit? Sometimes a lot of things like that end up there and they haven't really minded much.

I found this posted there, a render of the ferris wheel they showed earlier:
(https://pbs.twimg.com/media/CZWkCriWwAAOktc.jpg:large)

I am actually, surprisingly the video I'm referencing hasn't shown up there yet. : O
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 23, 2016, 11:38 AM
I´m glad its not though.  I paid for that video.  :mad:up:

I'm a grumpy grandpa about my coaster head club lol

Seriously though the new stuff were being shown just gives me relief that I made the right choice when I made my purchase.

This game is gonna be boss.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 23, 2016, 01:58 PM
I´m glad its not though.  I paid for that video.  :mad:up:

I'm a grumpy grandpa about my coaster head club lol

Seriously though the new stuff were being shown just gives me relief that I made the right choice when I made my purchase.

This game is gonna be boss.

Can't blame you there, surprised they're so lax about these leaks. xD But yes, this game is going to reign king come release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on January 23, 2016, 03:46 PM
Love how they use a steering wheel for the center of the ride! Very nautical!  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 23, 2016, 08:37 PM
The question now is how customizable is that mini ferris wheel?  Are all those barrels and Octopi swappable pieces with many different themed pieces? is that wheel a scenery piece that got attached to the ride?  Same with the wave?  What about those stars?  And the surrounding fence?

Or is non of that possible?
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 23, 2016, 09:56 PM

Those graphics suggest the game won't run well on anything less than a server.  In view of this I don't believe any of the changes you suggested will be possible on PC.  I wonder what the expected frame rate will be.


The question now is how customizable is that mini ferris wheel?  Are all those barrels and Octopi swappable pieces with many different themed pieces? is that wheel a scenery piece that got attached to the ride?  Same with the wave?  What about those stars?  And the surrounding fence?

Or is non of that possible?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 23, 2016, 11:53 PM
I bet those graphics will be able to go a lot lower but there's no reason for them to turn off lighting and shadows, reflective materials, normal maps, etc, for previews. Especially this far away from launch.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 24, 2016, 02:21 AM
If anyone doesn't know, I found the system requirements for planet coaster here:

http://www.game-debate.com/games/index.php?g_id=23290&game=Planet%20Coaster
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 24, 2016, 03:02 AM
Thanks for sharing this information with us.

It's interesting that they anticipate it will work with XP which I see is the only 32 bit platform they recommend.  I have Windows 7, 32 bit and will not be switching to 64 bit just for this game.

I'm really impressed though with the Can I Run Planet Coaster calculator.
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on January 24, 2016, 06:53 AM
Ugh I hope those are just the minimum. I'd prefer it if the game took full advantage of 64 bit and my gtx 970.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on January 24, 2016, 07:03 AM
^^^Those are rather low requirements. When the forums only just existed, a dev said that the specs would look like Elite:Dangerous' specs as they share the same engine: http://www.game-debate.com/games/index.php?g_id=441&game=Elite:%20Dangerous (http://www.game-debate.com/games/index.php?g_id=441&game=Elite:%20Dangerous)

^^I'm sorry to tell you this, but there aren't many new games coming out that are playable on 32-bit systems. BTW: Game-debate has it wrong on RCTW too: according to Steam (which I trust more, as it actually sells the game), you require a 64-bit system for that game too.

I don't trust the game-debate numbers. Nowhere else have the requirements been posted, and IMO they're quite low. Especially the CPU is quite weak, while it should be able to calculate all the guest movements through that sophisticated algorithm.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 24, 2016, 08:31 AM
^ Thanks for sharing.   :shifty:  The industry may be moving in that direction but seeing as I won't be moving on from RCT3 ...
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 24, 2016, 08:50 AM
New ride, The Screaminator! Leaps and bounds over that awful glowing drop tower in RCTW.  :drool:

(http://i1024.photobucket.com/albums/y307/jand0572/12473524_10154484890548219_5276142937925149902_o_zps2sa4iymp.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on January 24, 2016, 09:03 AM
Look at those details!!!! I hope they have a stretch feature for drop towers, or obs. towers to make them as tall as you want.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 24, 2016, 09:19 AM
Very detailed even though I can spot some alpha textures already, especially that platform fence looks very thin, like they tried to save a lot of polygons. I love how much realism they added in terms of technical details. Like the drop mecanism you have on Intamin gyro drops. I don´t get the piont of the faps between the seats though. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on January 24, 2016, 11:01 AM
Those specs have been confirmed by the community manager over at the PC forums to be fake/not the official system requirements. They pointed at Elite: Dangerous' specs to get an idea.

But the drop tower looks great!
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 24, 2016, 11:25 AM
Sorry That was all I could find. They need to post the requirements on their planet coaster site at https://www.planetcoaster.com/
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 24, 2016, 12:00 PM
Here's that Dive Coaster video. Looks decent, but it ejects from the station kind of abruptly, plus the quality of the video is pretty bad.

https://www.facebook.com/video.php?v=1045829868809562

I really liked the drop tower, even though some things are kind of off from real towers, it's not something that I would be surprised to see in a park. The three seats together is a cool idea because it's always scarier to sit without someone beside you, in my opinion at least :) The tower itself could be slightly thicker, but other than that I really like it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on January 26, 2016, 03:55 AM

Dev Diary #3 - Build, Create, Share

https://www.youtube.com/watch?v=maYufgvcRis
Title: Re: Official Planet Coaster Discussion Thread
Post by: Daphnir on January 26, 2016, 04:27 AM
Just amazing 8| :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on January 26, 2016, 04:41 AM
What really got to me was to see the individual cabins swinging on the Giant Wheel...   :drool:  That and all the depth you can see visually. 

THIS is what a Developers Diary is supposed to look like. 

THIS is what a theme park game is supposed to look like. 

THIS is what it looks like when you listen to the communities suggestions made over the last decade...
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on January 26, 2016, 04:42 AM
It's pretty awesome what they are doing with Planet Coaster, it's like RCT3 but on a completely whole new level from the core features that have been shown so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on January 26, 2016, 04:43 AM
This is actually incredible. This is just like a 2016 version of RCT3!!!  :w00t:
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 26, 2016, 05:09 AM
I would still like to know exactly what the system requirements are. As far as I know, Frontier has not said anything about that. I wouldn't want to buy the game only to find out that I can't run it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on January 26, 2016, 05:26 AM
I'm not surprised. If there still developing it they probably don't have them figured out. I would expect the specs to be released closer to the time.

TBH, whilst I'd rather not have to buy a new pc, I kinda hope I do. If the game can run on my old thing then it can't be that detailed or realistic!  :blush:
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on January 26, 2016, 05:33 AM
They haven`t released the system requirements.  However Frontier's PC Community manager said that they likely will be similar to the system requirements for Elite:Dangerous which uses the same engine (https://forums.planetcoaster.com/showthread.php/137-Game-Specs (https://forums.planetcoaster.com/showthread.php/137-Game-Specs)), and it asks for...

Quote
Minimum recommended hardware specification:

    Direct X 11
    Quad Core CPU (4 x 2Ghz is a reasonable minimum)
    4 GB System RAM (more is always better)
    DX 10 hardware GPU with 1GB video ram
        Nvidia GTX 260
        ATI 4870HD
    Internet connection

Supported Operating Systems:

    Windows 7
    Windows 8.x

Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 26, 2016, 05:53 AM
Well in that case I will probably not be buying this as I have a nvidia Geforce gtx 650 and can't afford the price of a new power supply and GPU since the 260 requires 182 watts of power alone and needs a 8-pin PCI Express supplementary power connector which my PSU does not have. Also I found that a lot of times if you upgrade a component, you may end up upgrading not just the PSU, but oftentimes the mother board also to make sure of the compatability.

So until Frontier actually states the requirements Planet coaster is nothing more than eye candy for me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on January 26, 2016, 05:56 AM
Don't expect any system requirements a month or even a few weeks before final release. I play a lot of games and it is normal not to say anything about this till the last moment available. If they are giving this info they often include some small print saying that these could be changed.
Also worth mentioning that even then you have games that are sometimes unplayable on advertised requirements (like Batman Arkham Knight, Assasin's Creed Unity, Just Cause 3 and even our beloved Cities Skylines needs a lot of memory when you start downloading mods).

When you take a look at the system requirements for Elite Dangerous, you should be looking at the Horizons expansion. Elite Dangerous is a little bit different and is more like a service than a one sale. Every year the game is getting a new season and with that often updated requirements.

For this game we can expect that you need enough memory/RAM. 

Elite Dangerous Horizons requirements (https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous-horizons.html) (https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous-horizons.html)):
Minimum PC specifications:

    OS: Windows 7/8/10 64-bit
    Processor: Quad Core CPU (4 x 2Ghz)
    Memory: 6 GB RAM
    Graphics: Nvidia GTX 470 / ATI 7240HD (DirectX 11 functionality required)
    Network Broadband Internet Connection
    Hard Drive: 8 GB available space

Recommended PC specifications:

    OS: Windows 7/8/10 64-bit
    Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
    Memory: 8 GB RAM
    Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better
    Network Broadband Internet Connection
    Hard Drive: 8 GB available space
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on January 26, 2016, 06:10 AM
Well in that case I will probably not be buying this as I have a nvidia Geforce gtx 650 and can't afford the price of a new power supply and GPU since the 260 requires 182 watts of power alone and needs a 8-pin PCI Express supplementary power connector which my PSU does not have. Also I found that a lot of times if you upgrade a component, you may end up upgrading not just the PSU, but oftentimes the mother board also to make sure of the compatability.

So until Frontier actually states the requirements Planet coaster is nothing more than eye candy for me.

If your GTX 650 has 2GB Ram then it's better off then a GTX 260, it's a lot newer card also.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 26, 2016, 06:17 AM
It has 1 GB
Title: Re: Official Planet Coaster Discussion Thread
Post by: circleVision on January 26, 2016, 06:35 AM
Beautiful. Can't wait.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on January 26, 2016, 06:51 AM
Well in that case I will probably not be buying this as I have a nvidia Geforce gtx 650 and can't afford the price of a new power supply and GPU since the 260 requires 182 watts of power alone and needs a 8-pin PCI Express supplementary power connector which my PSU does not have. Also I found that a lot of times if you upgrade a component, you may end up upgrading not just the PSU, but oftentimes the mother board also to make sure of the compatability.

So until Frontier actually states the requirements Planet coaster is nothing more than eye candy for me.
According to http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html) your card is 1.5 times as powerful as a GTX 260 ;)




AMAZING!!!
Now I want CS  :mad:
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 26, 2016, 07:11 AM
WOW...just...WOW...I got chills watching the video. I'm absolutely speechless...RCTW is childsplay compared to Planet Coaster. Holy crap, like they're not even remotely on the same level...I remember when I saw RCT3 for the first time. I got butterflies and got a sense of adventure from the trailers and screenshots. Planet Coaster is eliciting the same feeling. Frontier truly cares about the genre, fans, and Theme Park industry.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 26, 2016, 08:04 AM
According to http://www.videocardbenchmark.net/high_end_gpus.html (http://www.videocardbenchmark.net/high_end_gpus.html) your card is 1.5 times as powerful as a GTX 260 ;)

So this GPU should work with the game?
Title: Re: Official Planet Coaster Discussion Thread
Post by: RTRC on January 26, 2016, 08:07 AM
Well in that case I will probably not be buying this as I have a nvidia Geforce gtx 650 and can't afford the price of a new power supply and GPU since the 260 requires 182 watts of power alone and needs a 8-pin PCI Express supplementary power connector which my PSU does not have. Also I found that a lot of times if you upgrade a component, you may end up upgrading not just the PSU, but oftentimes the mother board also to make sure of the compatability.

Lol... you realize that any motherboard nowadays have a pci slot right? Regardless of the motherboard, a pci slot is compatible with ANY graphics card. You have two limitations. As you mentioned, there is the power needed to run the card. The second is the size of your case. For example, mine is a guardian 921 which supports graphics card up to 10.6 inches. The only time you need to upgrade your motherboard is if you want to upgrade your cpu. Also, double check your psu. It may not have a 8 pin but it's likely somewhere you have a 6+2 pin or something similar.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 26, 2016, 08:23 AM
So this GPU should work with the game?

Likely. I have the next level, a GTX 660, and can run most games at max settings, give or take a bit.

WOW...just...WOW...I got chills watching the video. I'm absolutely speechless...RCTW is childsplay compared to Planet Coaster. Holy crap, like they're not even remotely on the same level...I remember when I saw RCT3 for the first time. I got butterflies and got a sense of adventure from the trailers and screenshots. Planet Coaster is eliciting the same feeling. Frontier truly cares about the genre, fans, and Theme Park industry.

Talking about the Dev Diary? It was quiet amazing. For anyone who hasn't seen:

https://www.youtube.com/watch?v=maYufgvcRis
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 26, 2016, 08:29 AM
That diary was absolutely stunning!! The atmosphere they're able to project is really amazing, it really is the same feeling I get whenever I visit a really nice-looking theme park such as Busch Gardens or even Universal Orlando (their theming is probably the best in the world). Can't wait to try this game out!!

The only criticism I would have is that this really felt like the time for them to bring up UGC, and it worries me that they didn't... But I'd rather have a game that looks and play like this without UGC than a crap one where people can create their own stuff. We'll just have to wait and see I guess.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on January 26, 2016, 08:38 AM
Ok, now that's a sim game worth releasing in 2016! What we want for a new game isn't only that it meets our expectations, but that it goes beyond, and blows us away with features we hadn't even thought of. And that's exactly what Planet Coaster is doing right now.

The funny thing is that the coasters they are showing in these videos are utterly crap. But that's not even a problem because it still looks fun as heck!

(To be fair, though, having wooden coaster trains -RMC and Timberliners- on a steel track is impossible because their wheel aseemblies are different. A wooden car has its top and upstop wheels slightly offset.)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 26, 2016, 08:41 AM
(To be fair, though, having wooden coaster trains -RMC and Timberliners- on a steel track is impossible because their wheel aseemblies are different. A wooden car has its top and upstop wheels slightly offset.)

I have a feeling that they're only showing off one type of track in the videos for now, but they probably still wanted to show some different cars. Or they're just saying "screw it, do whatever the hell you want and put whatever car you want on whatever track you want" - which would be amazing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 26, 2016, 09:02 AM
So I grabbed a bunch of shots for further closer inspection and there are a lot of cool features to notice. The tunneling system is particularly interesting.

Dev Diary 3 Picture Dump:  https://www.imgur.com/a/1pukJ

Also this game is already quiet beautiful. The last 2 shots in the dev diary deserved to stay in their current form and not just be pictures. I don't think RCT3 ever looked like this, even with CS.

(https://i.gyazo.com/21e3ec37d31b4443708edc0b79313467.gif)

(https://i.gyazo.com/029954c19b54f68e27ce22d57e2ffb2f.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 26, 2016, 09:06 AM
Lol... you realize that any motherboard nowadays have a pci slot right? Regardless of the motherboard, a pci slot is compatible with ANY graphics card. You have two limitations. As you mentioned, there is the power needed to run the card. The second is the size of your case. For example, mine is a guardian 921 which supports graphics card up to 10.6 inches. The only time you need to upgrade your motherboard is if you want to upgrade your cpu. Also, double check your psu. It may not have a 8 pin but it's likely somewhere you have a 6+2 pin or something similar.

My mother board has the PCI express connector, what I meant was my PSU doesn't have the dedicated PCIe power connector at all. Right now I am running a intel i3-3320 CPU, but I think I can upgrade that to a i5-2500 without changing the motherboard.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on January 26, 2016, 09:14 AM
That Dev Diary also explained why custom content might be a problem, hence why they don't want to confirm it.

They said that they want you to be able to enter other people's games, not in traditional multiplayer but to 'borrow' their designs. A neat idea in my opinion. However if you've tried doing this with RCT3 you'll know it almost becomes impossible when the park has lots of custom content. They must be worried that allowing CC could break this system.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on January 26, 2016, 09:17 AM
Talking about the Dev Diary? It was quiet amazing. For anyone who hasn't seen:

Indeed. Just watched it again and got super giddy. Oh man!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 26, 2016, 09:22 AM
I noticed, that the coaster`s rails are very lowpoly, even the RCT3 ones look smoother. Same goes for the rails for the swinging gondolas on the ferris wheel. It seems like the grafics shown in this video arn´t on the highest settings in terms of detail.


That Dev Diary also explained why custom content might be a problem, hence why they don't want to confirm it.

They said that they want you to be able to enter other people's games, not in traditional multiplayer but to 'borrow' their designs. A neat idea in my opinion. However if you've tried doing this with RCT3 you'll know it almost becomes impossible when the park has lots of custom content. They must be worried that allowing CC could break this system.

Couldn´t they just program the system to ignore missing stuff? And If not, custom content is so much more important than an ingame share funktion. Giving up such a potential for a - in my eyes dispensable - feature just doesn´t make too much sence.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 26, 2016, 09:23 AM
That Dev Diary also explained why custom content might be a problem, hence why they don't want to confirm it.

They said that they want you to be able to enter other people's games, not in traditional multiplayer but to 'borrow' their designs. A neat idea in my opinion. However if you've tried doing this with RCT3 you'll know it almost becomes impossible when the park has lots of custom content. They must be worried that allowing CC could break this system.

There gonna have a problem though if they allow for uploaded parks and people find a way to add custom content. The Sims 4 had to, or atleast did, added a filter for custom content in their online gallery. If you download a build without having the proper custom content the build will still work but the objects do not show up.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on January 26, 2016, 09:48 AM
^ They've mentioned that they know UCG is an important thing that people want confirmation of, but do not have an answer for yet. I get that whole-heartedly because it's not just promising that you can import things. Good UCG tools require a lot of preplanning in order to seamlessly work with the core game - especially with the sharing option. Frontier essentially has to have the program search through their saved file format to confirm if you have scenery needed to progress - and then if you don't...they need to list out what you're missing. UCG is easy to throw around as a perk...RCTw...but it's complicated and might not fit their vision and time table for March Alpha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on January 26, 2016, 09:51 AM
Not saying there aren't ways to work around the share system but it makes developing such a system harder, hence their hesitation to confirm CC.

And I hate to say it but for the average player I'm willing to bet visiting a friends park to see their non-custom, customised items is a bigger deal than CC. For us it's a big deal but most people I know who played RCT3 they never touched CC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 26, 2016, 10:09 AM
Another thing I just noticed is that they still aren't showing off any plazas. They've talked about this before that they're looking into making that work. In the video they sort of hide this fact by building paths close to each other and making like a small oasis in between. Not too big of a deal for me, but being able to make them definitely adds to realism.

Edit: no stairs either.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on January 26, 2016, 02:46 PM
Check out those queue lines though...  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 26, 2016, 03:29 PM
They mentioned dark rides! In a serious fashion! Not just "We'll add those in an update" or such!  :love: :love: :love: :love: :love: :love: :love:

I think I'm even more smitten with Frontier now than I was after the last one.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 26, 2016, 04:02 PM
Wow. Just wow. I can't wait for this game. That terrain tool looks amazing. I think RCTW is screwed beyond belief. Look at the way the mascots interact with the guests and how fluid it looks. I'm sold on this game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on January 27, 2016, 01:15 AM
Again... I think people are getting too bogged down with the lack of custom content here. Frontier can't code everything all at once - and to have custom content, you need a fully functional game first. RCTw is going about it wrong - UGC is at the heart of their game, so the game is extremely unfocused right now (I'm thinking of the latest scaling issues). They've not put enough effort into the core game yet, to make me want to buy and create stuff for it. If they don't get a large fanbase, they don't have much content.

To make Grandmas apple pie, you first have to invent the Universe.

Remember, custom content for RCT is there to get around the games limitations. PC doesn't seem to have the same limitations, eg, I don't think we'll need path covers or supports, so I don't feel that UGC is important right now.

When the game's been out a few months, and there's a want for more variety, yeah, we'll need UGC. But by then the game will be in a much better state, should have a large player base and it'll be more ready for custom items.

Bit off topic... but I just gotta mention the peeps. No other theme park game seems to understand that people don't visit theme parks on their own and wander aimlessly around them. The first gif from R-R Ltd shows peeps walking in groups, and queuing properly - these things alone are going to make this game feel so much more real. Let alone the other interactions they have with the scenery and shops and stuff.

I've not played RCT for a few years now, but when I built a coaster - I always had the peeps in mind. I made it for them. I think PC is going to reward us for thinking this way, and it's going to be so much more satisfying than any other game. In TPS, I build a coaster. But then there's no reason for me to do anymore. If peeps go on it, they don't care. So I don't care.

I'm really looking fwd to PC - just need to drum up some extra cash for the March release  :w00t:

Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on January 27, 2016, 03:01 AM
No other theme park game seems to understand that people don't visit theme parks on their own and wander aimlessly around them.

I already think RCT3 was quite good at that point.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 27, 2016, 03:20 AM
I always had the impression that the peeps in RCT3 were discovering your park. They walked on new paths and looked around.
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on January 27, 2016, 03:44 AM
I already think RCT3 was quite good at that point.

Apologies, I meant more the current line up - but PC has still taken it up a notch over RCT3.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 27, 2016, 05:34 AM
This is all stuff we've seen before but someone compiled all the in game shots into one video.

https://www.youtube.com/watch?v=gWX5zi-8iWk
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on January 27, 2016, 08:32 AM
I really love the fact that you can build the structure around stalls instead of having a giant hamburger on top of a circus tent. The guests have so much character as well, and that terrain editor... WOW!

I'm definitely on board for buying this game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 27, 2016, 09:16 AM
Something that amazes me though, are the supports! I love how they connect in a way you usually see on Vekoma SLC - lifthills!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on January 27, 2016, 11:16 AM
The multiplayer definitely means no CS support officially, I think... hoping they just leave doors unlocked, though. Anyways, I also love that ferris wheel!
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on January 27, 2016, 02:39 PM
love it, and i also love the way you can visit other parks from other players, it will make adding CS more difficult since some ppl may not have a certain set, this can be fixed by letting us download the CS the moment you want to enter the park(same way as with modded servers for other games) or add a CS list in the park description.

But atleast we dont need CS for paths and supports by the looks of it
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 27, 2016, 04:26 PM
Apologies, I meant more the current line up - but PC has still taken it up a notch over RCT3.

These peeps are actually paying attention, not just walking on the new paths and turning their heads.  It's like they actually "see" what they are looking at.  And its that kind of feedback that is revolutionary. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 27, 2016, 04:26 PM
I love how for years we've been in the mindset of "We need custom suppports in every game" just because RCT's were so horrible. I'd still like a little control, but it's pretty impressive what automatic supports can do nowadays. It's probably time to move on.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on January 27, 2016, 09:35 PM
These peeps are actually paying attention, not just walking on the new paths and turning their heads.  It's like they actually "see" what they are looking at.  And its that kind of feedback that is revolutionary.
it really is the little details like this that can make or break an experience. I remember when The Sims 2 came out. of all the cool new features that elevated it above the original watching the Sims turn there head when someone else entered the room made everything feel that bit more believable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 27, 2016, 11:43 PM
The peeps in RCT3 sometimes followed coaster cars with their head!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 28, 2016, 12:47 AM
The peeps in RCT3 sometimes followed coaster cars with their head!

Didn't they even do so in RCT2? And RCT1 had a photographer peep cheat, right?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 28, 2016, 01:24 AM
It had a photographer and a painter!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Murkrage on January 28, 2016, 02:11 AM
The multiplayer definitely means no CS support officially, I think... hoping they just leave doors unlocked, though. Anyways, I also love that ferris wheel!

It doesn't necessarily. They could very well be using the same system as Steam where assets are linked to each other. So when you open a park and you are missing the content, you can opt to download that content.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 28, 2016, 02:54 AM
Does anyone know how UGC friendly the Frontier engine is? Because the Unity engine RCTW uses has a lot of problems with CS
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 28, 2016, 04:35 AM
Does anyone know how UGC friendly the Frontier engine is? Because the Unity engine RCTW uses has a lot of problems with CS

Nothing has been confirmed; we know very little to nothing about their plans for UGC except that they know it is important.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on January 28, 2016, 07:13 AM
The peeps in RCT3 sometimes followed coaster cars with their head!

In RCT3 sometimes they'll look at each other when they pass by on paths, and sometimes they'll look at tracks while you're building them.  Other times when they look around it appears they're enjoying the scenery or checking out the building they're in.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on January 28, 2016, 09:09 AM
Does anyone know how UGC friendly the Frontier engine is? Because the Unity engine RCTW uses has a lot of problems with CS

Judging from everyone's experiences with RCT3, Frontiers engine doesn't mind CS  ;)

Bearing in mind they're using the same engine
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 28, 2016, 10:22 AM
I did some research about Elite Dangerous and it seems like therer are a ton of mods out there, so even though Frontier denies CS there might be a way around that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on January 28, 2016, 02:02 PM
I love how for years we've been in the mindset of "We need custom suppports in every game" just because RCT's were so horrible. I'd still like a little control, but it's pretty impressive what automatic supports can do nowadays. It's probably time to move on.

Sure those automatic supports look better than ever, but nothing will never ever beat custom supports. A common case: if you're doing a recreation of a real ride. Those can have special supports for whatever reasons, and those reasons can't be predicted by the in-game engine.
Actually this make me think, a customized tool dedicated for supports wouldn't be a bad idea. Because it's not scenery either, and working the RCT3 way is a bit tedious and counter-intuitive.

About the other kind of UGC, like Drowing|Star said, just leave doors unlocked. It's a sandbox game, it's about imagination and dreams! Those are more important than multiplayers incompatibilities (and for that, the Steam workshop seems to do wonders).
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on January 28, 2016, 02:46 PM
*pops out of my years of hibernation in lurk mode*

That awkward moment when that 4:55 minute compilation of PC's Dev Gameplay reveals more gameplay than the Beta 1, and two [nearly two hour] livestreams of RCTW... Someone's doing it wrong.

Not to mention this was all within what, 2/3 months? (Since November, right?) vs. A year and a half...

*returns to cavern full of shade*
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 28, 2016, 07:42 PM
Actually this make me think, a customized tool dedicated for supports wouldn't be a bad idea. Because it's not scenery either, and working the RCT3 way is a bit tedious and counter-intuitive.
NL2's way is pretty good here, I think. Prefab supports - which can be later modified - help you add custom supports quickly, and then you can make beams in any direction, length, and a range of diameters.

I'd personally be fine with Planet Coaster adding more automation on top of that as long as we keep some of the control. But I'll be glad to move past RCT3's piece-by-piece tediousness for grid and angle locked control.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on January 29, 2016, 05:13 AM
The questions you guys pose, customisation vs ease of use, is a very interesting one. NoLimits is a great coasterbuilder, but the initial curve is steep and has little ease of use. Something that succesful games, espcially games intended for a broad audience without any initial knowledge like RCTW and Planet Coaster, can not have. Give everybody a pen and paper, and they'll start drawing. However, one pen and a sheet of paper is limited. It's easy to use, but limited. Give everybody all pencils, all paint colors and types (water, oil etc), 10 different canvases and 15 different kinds of paper. And odds are only a small group actually finish their works. It's the balance between customisation and ease of use that can make/break a game, but it's also very tricky. It's why I was so suprised on the amount of customisation already in the game (grid-, no grid- building, the terrain editor, the track editor). It is a great thing. But honestly, I doubt the option to alter supports is something that won't be, if ever, implemented in the game by Frontier. Frankly, there is no need. I'd like it if I could do it. But I doubt I'll use it that often.

tl;dr There is a tricky balance between ease of use and customisation. Adjustable supports is not worthwhile in this balance.
Title: Re: Official Planet Coaster Discussion Thread
Post by: dapalm on January 29, 2016, 05:44 AM
I don't agree at all. Dutcher, you haven't tried NL2, have you? While making a track has indeed a steep learning curve, the support tool is easy to use, fast and powerful. This is how it works, so you can't get an idea:

- Select the prefab you want to use (B&M, Intamin, Gerstlauer...), the width and the type of footer.

- Click on the point of the track you want to add it.

- Click on atomize.

- Adjust it as needed by moving the nodes.

Is really fast and easy, I promise. So while I get the point and know that the general gamers won't use a feature like that, it would be an awesome tool for us the hardcore players. Best thing is that both automatic and custom supports could coexists, so it wouldn't affect the ease of use.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 29, 2016, 06:07 AM
I feel like there shouldn't be too much of an issue to compromise. Make the automatically generated supports as good as they can be, and also give people the option of either removing them or modifying them. Maybe even have an "advanced" tab under the coaster construction menu and put things like that in there.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 29, 2016, 12:36 PM
Allowing people to edit supports sounds like a lot of work, especially if they don't already have something close, so it could be an issue to compromise. The beta, or was it alpha, is only in March. They probably have core features near completion.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 30, 2016, 04:35 AM
I am interested in buying the early access game, but unless Frontier will state what the system requirements are for Planet Coaster, I will not be buying it at all.

$80.00 is way too much to risk only to find out that your rig won't run it, and so is $30.00, especially if you can't get a refund. Some of us don't have more money than we know what to do with. I am a senior citizen living on a fixed income, so it is very important to budget my money.

It is all well and good to say check the specs for the other game, but that is like comparing apples and oranges, especially if you don't give a c*** about the other game. So until the specs are released, this is one sucker that won't bite!
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on January 30, 2016, 09:08 AM
If you have to ask, your rig is probably not powerful enough.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on January 30, 2016, 10:15 AM
Well my laptop has the best parts, that were available for a laptop in 2011, but won´t be able to run Elite Dangerous with the higehst settings.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 30, 2016, 10:50 AM
Allowing people to edit supports sounds like a lot of work, especially if they don't already have something close, so it could be an issue to compromise. The beta, or was it alpha, is only in March. They probably have core features near completion.

I don't think it sounds like that much work considering how much customization they are allowing of everything else. I wouldn't be surprised if there is already a way to tweak the supports already in the game that they just haven't shown us.

I mean, some of the ways people are suggesting would be a lot of work yeah, but it doesn't have to be.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 30, 2016, 11:17 AM
https://www.youtube.com/watch?v=GhIFzDxIu-s


Just got posted. Really like the walk of this guy. Like a true rent-a-cop.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on January 30, 2016, 02:06 PM
I don't think it sounds like that much work considering how much customization they are allowing of everything else. I wouldn't be surprised if there is already a way to tweak the supports already in the game that they just haven't shown us.

I mean, some of the ways people are suggesting would be a lot of work yeah, but it doesn't have to be.

Everything else was probably a lot of work too :P Adding manual controls is quiet a bit of work because you have to compensate for a lot of different actions I user might try and do. Mostly it is the turning an automated system into a manual system that I was thinking of. They haven't showed anything that hints at manual supports yet and so I'm only assuming there is nothing close until they show signs. Although, same as you, I wouldn't be surprised either if there was some controls already.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on January 31, 2016, 09:31 AM
https://www.youtube.com/watch?v=4Mgso-BMq9U

Marketing done right!
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on January 31, 2016, 09:53 AM
Saw that on FB, and loved it so much!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on January 31, 2016, 10:13 AM
I bet Mattlab's probably looking at that and wondering how it's different from the infamous "trailer from hell".

Three things:
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on January 31, 2016, 10:48 AM
I love the ineptitude of this character...my goodness PC has such a life about it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on January 31, 2016, 11:37 AM
A person on YouTube wrote,

"I feel like I watched a short from Pixar. never thought I would get that from a game."

So spot on. What depth this game already appears to have. So cool. :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 31, 2016, 12:10 PM
I really hope we'll see things like that in the actual game. It gives so much character to the game, and the animations are absolutely amazing. I know they have some people from Pixar on their team, so it doesn't surprise me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 31, 2016, 12:18 PM
I don't think i've ever laughed at a video game before. That was hilarious. Well done.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Themeparknerd on January 31, 2016, 12:22 PM
Don't taze me bro!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on January 31, 2016, 12:39 PM
I know they have some people from Pixar on their team, so it doesn't surprise me.

 :o do you have any sources on this? If that's true, I'm not sure if I'm mentally prepared for this game yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 31, 2016, 12:49 PM
:o do you have any sources on this? If that's true, I'm not sure if I'm mentally prepared for this game yet.

I can't remember if it was in an interview or in the PC forums that they said it. But I know that they have people that used to work at Pixar doing their animation.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 31, 2016, 12:51 PM
:o do you have any sources on this? If that's true, I'm not sure if I'm mentally prepared for this game yet.

Here, around 3:10:

https://www.youtube.com/watch?v=KViwRdzDm6o
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on January 31, 2016, 12:56 PM
^Thanks so very much, I was about to search it up but you ninja'd me while I was writing a post.

Well damn, I always stay away from game hype trains, but I'm not sure if I'll be able to stay off this one for long, it's taking a lot of willpower. And though the game is of course not perfect, the team behind it seems both so genuinely nice, knowledgable and capable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 31, 2016, 01:03 PM
I really hope we'll see things like that in the actual game. It gives so much character to the game, and the animations are absolutely amazing. I know they have some people from Pixar on their team, so it doesn't surprise me.

I didn't hear anything about people from Pixar working on it in that video. I do hope they come out with the minimum requirements soon and not that comparison with the other game, but what is actually needed for PC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 31, 2016, 01:31 PM
I didn't hear anything about people from Pixar working on it in that video. I do hope they come out with the minimum requirements soon and not that comparison with the other game, but what is actually needed for PC.

Around 3:10 they say that they have people that used to work for Pixar working on their animations.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on January 31, 2016, 01:33 PM
Missed it, sorry.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on January 31, 2016, 01:41 PM
One thing I always felt under prevented in RCT was security guards. They existed and functioned but you never actually saw them doing anything. I'd love if you could see see scenes like this actually playing out in your park.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on January 31, 2016, 01:53 PM
One thing I hope they take care of is the track being lit when it's fully enclosed. I want to be able to make some rides that require total darkness, which was hard to get from RCT3.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cap396 on January 31, 2016, 02:43 PM
Not to poo poo on the excitement about the security guard video, but stuff like that isn't super important to me, because it isn't all that realistic (how many times have you been to an amusement park and seen somebody spray painting graffiti?).  It's cute, but I hope there's a way to turn off features like that, or at least set it so it doesn't happen constantly.  Similarly, the puking guests in RCT3 was funny at first, but for me that got old really quick.

Overall, I am very excited for PC.  It looks like it will be very successful and fun.  I'm very impressed with Frontier's skills and professionalism going into PC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on January 31, 2016, 02:46 PM
Not to poo poo on the excitement about the security guard video, but stuff like that isn't super important to me, because it isn't all that realistic (how many times have you been to an amusement park and seen somebody spray painting graffiti?).  It's cute, but I hope there's a way to turn off features like that, or at least set it so it doesn't happen constantly.  Similarly, the puking guests in RCT3 was funny at first, but for me that got old really quick.

Overall, I am very excited for PC.  It looks like it will be very successful and fun.  I'm very impressed with Frontier's skills and professionalism going into PC.

That video is an animated render made specifically as a promotional thing. It's not going to be in game, at least not in that manner. They may still have vandalism going on, but it won't be with a goofy security guard chasing them in that manner. At least that's what I gathered from what the developer said in the forums.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cap396 on January 31, 2016, 03:02 PM
Ah, okay.  Thanks for clearing that up.  It is indeed a good form of promotion.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on January 31, 2016, 05:31 PM
I'd hope it's akin to the old RCT's where you see evidence of vandalism...broken benches, smashed in trash bins, the like...and then you just go the next step: see the peep committing the act (if no security guard is within the field of vision). I could see it extended to trampling through the flowers or across lawns deemed "no peep zones" or something...that would be a good part of game play. And then, of course, you could always throw in some fun animations to help you notice the vandalism, perhaps in a particular area or something, like in SC4...if you had an intersection with heavy traffic, you'd see lots of accidents. A visual cue that something wasn't working.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on January 31, 2016, 11:04 PM
Add in small crimes and the consequences that happen in real parks, like petty theft and the following returning of the items with the security guard, or someone smoking and the security guard telling them to stop, or line jumping and escorting people out of the park...those would be things id like to see.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 01, 2016, 12:52 PM
Yeah, they should have guards escorting people out of the park, walking them to a security office or just out the exit. My local park (a Cedar Fair park) has an armed security force and WILL kick you out if you do something bad. But what kind of crimes should be in PC? Vandalism? Line jumping? Or even disorderly conduct, including pervs who follow girls and teen girls around, get reported, security shows up and get ejected from the park. There was a case at my local park where two young men from out of the area were arrested and actually handed over to the local police and taken to prison, for pinching or touching girl's butts. It was in my local paper a few years ago in the police section.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 01, 2016, 01:27 PM
Eh... They should probably steer clear of putting sexual assault in the game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on February 01, 2016, 04:30 PM
Are you honestly suggesting that sexual assault and perversion is a fun idea in a family game?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on February 01, 2016, 05:02 PM
What better way to teach kids about the dangers of pedophilia?
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on February 01, 2016, 05:10 PM
Yeah, they should have guards escorting people out of the park, walking them to a security office or just out the exit. My local park (a Cedar Fair park) has an armed security force and WILL kick you out if you do something bad. But what kind of crimes should be in PC? Vandalism? Line jumping? Or even disorderly conduct, including pervs who follow girls and teen girls around, get reported, security shows up and get ejected from the park. There was a case at my local park where two young men from out of the area were arrested and actually handed over to the local police and taken to prison, for pinching or touching girl's butts. It was in my local paper a few years ago in the police section.

This is so strange. I don't understand. There are words here, but they don't make any sense. There's an order to them, a pattern, but that pattern is unknowable. The words of a lunatic, laid out in front of us. They form a picture, the unblinking eye of madness, and we gaze into it...

In all seriousness, what an odd request.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on February 01, 2016, 06:34 PM
I'm just going to pretend that post didn't exist.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 01, 2016, 11:05 PM
including pervs who follow girls and teen girls around, get reported, security shows up and get ejected from the park. There was a case at my local park where two young men from out of the area were arrested and actually handed over to the local police and taken to prison, for pinching or touching girl's butts.

Umm... do you mind me asking if you were one of the two young men?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kingda Ka Dude 1 on February 02, 2016, 07:55 AM
Umm... do you mind me asking if you were one of the two young men?
#savage
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 02, 2016, 09:15 AM
No, it was in the paper. They were from New York. I guess we should all pretend that none of this stuff happens in real life. I just wonder how much weird stuff our local park's security has to deal with on a daily basis while the park is open from May to October. Like the case of a kid losing his ball over a fence into a restricted area (a coaster) and the dad hopping the fence to get it and gets caught by security and they want to eject him from the park. Weird stuff happens in parks, especially mine with the type of people that go there, some of them a more rougher crowd from urban areas. There was a TV show featuring our park's security chief a few years ago and the stuff he has to deal with including angry guests demanding a refund because it rained, etc. And the guy that got the boot because he refused to get out of the boat ride then he middle fingers the security chief as he is leaving the park. I never heard of people being tasered at an amusement park though. Ok, having sexual crimes in a video game is probably crossing the line especially if the game is being marketed toward children. But that stuff happens, like here http://www.theamericanmirror.com/cops-illegal-alien-assaulted-two-girls-at-amusement-park/ How it works is that victims report guy to workers, workers contact security, security finds him based on description, he gets apprehended, and cops arrest him and haul him off. This guy actually tried to run and hide from the cops. http://www.masslive.com/news/index.ssf/2015/09/agawam_police_new_hampshire_ma.html I guess that's why parks need security, to catch line jumpers, shoplifters, and pervs. What PC needs though is to show security actually busting people and booting them out when they commit a crime. Video https://www.youtube.com/watch?v=epWHqW0bOVA
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 02, 2016, 09:25 AM
This is so strange. I don't understand. There are words here, but they don't make any sense. There's an order to them, a pattern, but that pattern is unknowable. The words of a lunatic, laid out in front of us. They form a picture, the unblinking eye of madness, and we gaze into it...

In all seriousness, what an odd request.

I'm just going to pretend that post didn't exist.

Umm... do you mind me asking if you were one of the two young men?

#savage

I laughed way harder than I should have. This thread went from informative to entertaining quick.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 02, 2016, 11:30 AM
They were from New York.

Say no more!
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 02, 2016, 11:53 AM
Found this on the french Planet Coaster Facebook page:

http://i.imgur.com/Xuy2cxo.jpg

Love the idea of themed costumes. That's really cool!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 03, 2016, 02:50 AM
Have these photos been shown here? They are from the Planet Coaster France page. Interesting to note path items not on an actual path. We know the game has paths so I wonder if this means there can be natural paths in the game or if this is just for scenery and the shot.

(http://i.imgur.com/HRpfLhS.jpg)

(http://i.imgur.com/PLU2qYr.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 03, 2016, 03:00 AM
Well we already know peeps can choose to take the path of least resistance vs a real path if there is nothing to stop them from doing so.  So I would think it is a safe bet that natural paths are possible.
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on February 03, 2016, 06:27 AM
since invisible paths in RCT 3 as a mod is very popular it wouldn't surprise they added something similiar in PC, perhaps they did some research to see which mods are the most popular and then added them in PC
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on February 03, 2016, 07:35 AM
That sand tho... :scared: :o
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 03, 2016, 12:16 PM
How about games where people win prizes that most parks have? Like throw the ball and win a stuffed animal? And here is something odd that will be in PC. https://www.pinknews.co.uk/2016/02/02/long-awaited-rollercoaster-tycoon-sequel-praised-for-including-gay-characters/ Gay and LGBT people. Isn't that inappropriate in a game that kids might play? Also that article says that PC will be released in June 2016.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 03, 2016, 12:34 PM
How should that be inappropiate? That isn´t more inapropiate than showing a heterosexual couple. Even in the Fable series gay people there included and no one had a problem with that. In that game it just was normal. So as long no one makes a problem out of that there isn´t one at all.
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on February 03, 2016, 12:52 PM
times are changing and to show that gay people are just normal people like you and me a videogame like this is a good way to show children it's not a bad thing that there are gay people
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on February 03, 2016, 12:55 PM
Nothing wrong with including that in a game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 03, 2016, 01:14 PM
How about games where people win prizes that most parks have? Like throw the ball and win a stuffed animal? And here is something odd that will be in PC. https://www.pinknews.co.uk/2016/02/02/long-awaited-rollercoaster-tycoon-sequel-praised-for-including-gay-characters/ Gay and LGBT people. Isn't that inappropriate in a game that kids might play? Also that article says that PC will be released in June 2016.

No... it teaches tolerance towards others. What it should be doing. You wouldn't ask "Isn't that inappropriate" if it was a heterosexual couple with a family. Disney fans created an annual Gay Week for the theme parks the same way they created Dapper Day. They also hold an AIDS/HIV walk to raise money for AIDS patients, a big majority of which are gay. Many theme parks have allowed this and support it. Being gay isn't inappropriate. It's a sexuality. Being straight isn't inappropriate, so neither is being gay. If you saw a gay couple at Disneyland, you wouldn't say it was inappropriate (at least i hope not). Stop being ignorant.

I'm not gay, but that pissed me off.


Back on track: I hope they can walk on that sand and they kind of sink with their step. I wouldn't doubt it. They're pretty realistic with their physics.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 03, 2016, 01:23 PM
As a bisexual myself (gosh talking about this topic makes me feel like I'm treading on thin ice since it's so touchy) I was extremely surprised to see that in the last video. It made me very happy, not because it represents a group of individuals. But because Frontier is embracing such a diverse group of people from all sides. I respect them for that. I remember there were similar rumblings about RCTW and a rainbow "pride" flag in the scenery menu.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 03, 2016, 01:24 PM
How about games where people win prizes that most parks have? Like throw the ball and win a stuffed animal? And here is something odd that will be in PC. https://www.pinknews.co.uk/2016/02/02/long-awaited-rollercoaster-tycoon-sequel-praised-for-including-gay-characters/ Gay and LGBT people. Isn't that inappropriate in a game that kids might play? Also that article says that PC will be released in June 2016.

Yeah thanks for telling me that I, as a gay man, am inappropriate for children, real classy there buddy. "No LGBT people, but please have simulated sexual harassment!" - are you for real?
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on February 03, 2016, 02:01 PM
Isn't that inappropriate in a game that kids might play? 

Why?  They planning to include graphic sex acts in the game?   8|

This may come as a complete and utter shock to you - so make sure you're sitting down before reading this - but many, MANY people in the RCT community are actually gay themselves...  Yep, it's true, including some of the most well-know creators and designers even!  Who knows how many children have been harmed in downloading CSO's made by someone who's gay, or seeing a park layout by a lesbian?   :o

You know, them Gays are EVERYWHERE.  Why, I'm gay myself...so I guess I need to now question whether is it inappropriate for me to post at a forums where children might visit?   :glare:

Even more horrifying?  Atari has a new game out called "Pridefest"...better watch out, no place is safe!!!  It must be catching...
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on February 03, 2016, 02:12 PM
I think that he's suggesting it's "inappropriate" in the same way we all railed on him for wanting to see what, essentially, amounted to sexual harassment in the game. And if that's really what you were going for, then there's not much I can do to help you. If you can't see the difference between what you suggested and including LGBT's in the game, then...that's all on you.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on February 03, 2016, 03:35 PM
+1 to the gay club, and quite frankly it's insane to me how just 2 days ago you were saying Planet Coaster should include perverts who walk around and pinch young girls' butts...

...but now LGBT acceptance somehow crosses the line? LMAO.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 03, 2016, 05:38 PM
Yeah thanks for telling me that I, as a gay man, am inappropriate for children, real classy there buddy. "No LGBT people, but please have simulated sexual harassment!" - are you for real?

+1 to the gay club, and quite frankly it's insane to me how just 2 days ago you were saying Planet Coaster should include perverts who walk around and pinch young girls' butts...

...but now LGBT acceptance somehow crosses the line? LMAO.

I was drinking Ginger Ale as I re-read these and shot it out my nose. The responses are Ace. Now if you'll excuse me, my nose stings like no tomorrow.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on February 03, 2016, 06:15 PM
Frontier: Yeah, we'll finally put gay couples into Planet Coaster because we don't have to deal with another publisher this time around, it's no big deal.

Atari: Hey, wanna have a RAINBOW PARADE!? OF COURSE YOU DO NOW BUY OUR GAME!!!

I'm still amazed at how Frontier's doing almost everything the right way compared to Atari.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 03, 2016, 07:12 PM
Omg, who let the gays out? THEYRE IN OUR GAMES NOW!! THINK OF HTE CHILDREN!!!!

I didn't even notice it in the last update, which is exactly how this topic should be approached. People are people day in and day out. Sexual bias is a weird dividing line born out of ignorance - fortified by ignorance that somehow tries to explain that these people are not people...merely caricatures choosing the wrong life choices...lol.

No...common logic still has a steady hand on this issue - people are people.

And the continuous, unbreaking line of common logic barrels forward with Frontier and Planet Coaster - they will screw up one of these days...they statistically have to...but it hasn't happened yet. Keep doing what you're doing Frontier!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on February 03, 2016, 10:07 PM
Oh, normal and diverse groups of people represented in a sim game. Who woulda thought?
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 07:29 AM
Interesting...just found two chat Facebook chat snippets between a fan and Planet Coaster. First, Alpha is planned for early March but that could change. Second...NO Water Rides at launch. Just like RCTW. Interesting...while this is a real bummer, I'm now interested more than ever to see how they will work in both RCTW and PC. Reason being both of them either seem to be avoiding them for technical reasons or the have "Big Plans".

(http://i1024.photobucket.com/albums/y307/jand0572/12694732_10207090529613458_22212389447253480_o_zpswv3spawz.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 04, 2016, 07:40 AM
Interesting...just found two chat Facebook chat snippets between a fan and Planet Coaster. First, Alpha is planned for early March but that could change. Second...NO Water Rides at launch. Just like RCTW. Interesting...while this is a real bummer, I'm now interested more than ever to see how they will work in both RCTW and PC. Reason being both of them either seem to be avoiding them for technical reasons or the have "Big Plans".

(http://i1024.photobucket.com/albums/y307/jand0572/12694732_10207090529613458_22212389447253480_o_zpswv3spawz.jpg)

... they need basic water rides like log flumes and those raft things. Those are pretty much in every single amusement park.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 04, 2016, 07:46 AM
I made a thread over on the PC forums about it. Let's see if someone answers.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 07:54 AM
I made a thread over on the PC forums about it. Let's see if someone answers.

Excellent, I hope we get an answer we all want to hear. I mean if it's coming post launch, then I guess thats fine. But unlike RCTW they don't have a lot of pressure on them, so it still has time to be implemented. However it looks like they're doing the business decision to target the holidays.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Guitar_Sly on February 04, 2016, 07:59 AM
Cool down...

I read this answer in relation to the "pirates of the carribean" thing... so, there is no Water-Dark-Ride type planned. But they said sooner, that there will be some Water Rides. Not many, but the most important things.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 08:04 AM
Cool down...

I read this answer in relation to the "pirates of the carribean" thing... so, there is no Water-Dark-Ride type planned. But they said sooner, that there will be some Water Rides. Not many, but the most important things.

I don't think there is a need to tell anyone to "cool down". We're both perfectly calm and rational for the time being. ;) As with RCTW I'm holding my judgement for when I see the near final game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 08:27 AM
Looks like they have issued a follow up response to someone:

(http://i1024.photobucket.com/albums/y307/jand0572/12622550_1551480221835766_8536038693401940731_o_zpslawsotgf.jpg)

Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 04, 2016, 08:38 AM
Cool down...

I read this answer in relation to the "pirates of the carribean" thing... so, there is no Water-Dark-Ride type planned. But they said sooner, that there will be some Water Rides. Not many, but the most important things.

He's asking about water rides - so that he can build a pirates of the caribbean thing - and they said no. Could be both, but would like some clarification.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 04, 2016, 08:47 AM
Looks like they have issued a follow up response to someone:

(http://i1024.photobucket.com/albums/y307/jand0572/12622550_1551480221835766_8536038693401940731_o_zpslawsotgf.jpg)

Sounds more reassuring. The PC community manager asked me to provide the origin of the picture btw...
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 08:54 AM
Apparently reddit, it made its way to the Theme Park Sim group I'm a part of on FB. lol
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 04, 2016, 02:55 PM
Well, we didn't get a lot of water rides until soaked so it's not really a surprise. Although what is with these pictures with text? Not really the most reliable of sources.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 04, 2016, 03:15 PM
this got posted on reddit by Frontier community manager:


Quote
Hey guys, sorry for the confusion caused. We haven't got an official date and we're not really in a position to confirm when in March it will be.
We will obviously keep people informed as to when the Alpha will be but right now we can't give a date.
We're really happy to see so many excited people waiting at the park gates for it though and we can't wait for you to get your hands on the game.
Thanks!
Zac
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 04, 2016, 03:35 PM
Well, we didn't get a lot of water rides until soaked so it's not really a surprise. Although what is with these pictures with text? Not really the most reliable of sources.

That is indeed true. Only time will tell, essentially it is quite clear which game will be more complete at launch regardless.  :whistling:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on February 06, 2016, 08:44 AM
An image of one of Planet Coasters entertainers!

(http://i.imgur.com/76IzGmi.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 06, 2016, 10:30 AM
The scaling seems to be off.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on February 06, 2016, 10:56 AM
I saw him in the most recent dev diary...he is VERY large compared to other guests. It would be one thing if it looked like he was on stilts, but this seems a bit odd.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on February 06, 2016, 11:01 AM
He is on stilts, this week the coaster head club chose "Stilted Performance" to be showcased on social media. Not sure why Frontier didn't specify this in their FB post.  :wacko:

I like the pirate! I like how they're being much more creative with the entertainers compared to the previous RCT games.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on February 06, 2016, 11:04 AM
Let's not forget he is stood next to a small child as well.  ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 06, 2016, 11:04 AM
 
An image of one of Planet Coasters entertainers!

(http://i.imgur.com/76IzGmi.jpg)

Is it me, but if the entertainer is on stilts, the entire costume looks like it is way too oversized including his head and other body parts.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on February 06, 2016, 11:10 AM
It helps if you've seen the image that shows a guest inside the costume with the stilts. The scaling and head size is actually alright.

Since the image was posted to the Coaster Head Club, I don't want to be the one to leak it. It'll possibly be posted to social media in the coming days.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on February 06, 2016, 11:57 AM
Yeah, the image showing the character on stilts proves it isn't off scale. Even without it, though, the game is cartoony... not everything has to be 100% realistic. They showed this character in one of the videos and it looks fine. It's just an entertainer/mascot.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 06, 2016, 02:11 PM
Everyone took my comment seriously?  :-\ It was a play on  the RCTW problems :P

I do agree that the scaling is right. The head seems to be 'fake', as in the peep in it has a partial mask to get a bigger chin.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 06, 2016, 02:40 PM
Everyone took my comment seriously?  :-\ It was a play on  the RCTW problems :P

I do agree that the scaling is right. The head seems to be 'fake', as in the peep in it has a partial mask to get a bigger chin.

Then the whole costume must be oversize.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 06, 2016, 03:11 PM
Then the whole costume must be oversize.

To be fair, I don't know a single mascot type character costume that doesn't have a giant head and improperly portioned body. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 06, 2016, 04:14 PM
Yeah if you look close the hands are actually fake, cause the peep inside the costume has shorter arms and is controlling them like a puppet.  I hope there are other stilted entertainers like this cause that's just cool.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 06, 2016, 09:32 PM
It's not shown here, but at the CHC they display a video of someone who is wearing stilts and doing the animation they want to use for the character out in their parking lot - it's really cool to see how they've tailored the animation to look like someone who is actually wearing stilts and controlling the puppet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on February 06, 2016, 11:45 PM
Is it me, but if the entertainer is on stilts, the entire costume looks like it is way too oversized including his head and other body parts.

I don't know, man. My dad's about 6 ft, and Hook makes him look small.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 07, 2016, 01:37 AM
I don't know, man. My dad's about 6 ft, and Hook makes him look small.

My thoughts exactly. Captain Hook is huge. Like 6' 5" maybe? Just cause a character is 6' 5", that doesn't mean the person inside has to be as tall as the costume. But if you go to Planet Coaster's France FB page, they posted a pic of a guy on stilts inside.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on February 07, 2016, 08:28 AM
Here is the scaling image from their Facebook page...

(http://i.imgur.com/beABWb4.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 07, 2016, 08:30 AM
OK, now that I see that, it clears a lot up.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on February 07, 2016, 08:57 AM
So funny that with Planet Coaster we finally spy something that might be 'off' and then there's a very cool explanation for it with beautiful artwork to accompany it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 07, 2016, 09:45 AM
PC: Something that MIGHT be off but in the end wasn´t...
RCTW: Something is clearly wrong...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 07, 2016, 03:15 PM
Something still is off with the arms though.  Because those arm extenders go through the costume in theory.  But ill forgive them.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 07, 2016, 03:34 PM
I don't care. Even if they weren't able to explain the proportions at all, I would be fine with that. I mean in RCT3 there was one Entertainer who had sticks as arms and was able to take his head of. And no one complained.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 09, 2016, 02:49 PM
I'm still waiting for them to show off non-coaster tracked rides if there are any. It seems that RCTW won't have any at launch. All I see in screenshots and vids of both games are coasters and flat rides. At this point RCT3 has more rides than both games combined.
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on February 09, 2016, 02:58 PM
I'm still waiting for them to show off non-coaster tracked rides if there are any. It seems that RCTW won't have any at launch. All I see in screenshots and vids of both games are coasters and flat rides. At this point RCT3 has more rides than both games combined.

well in the case of PC, there going in beta soon, so yeah dont expect a complete list of every ride they want in the game, RCTW however is going full launch soon and yet they only want to show off boring coaster screenshots which is worrying to say the least
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 09, 2016, 03:38 PM
Yeah, you guys are comparing RCTw's timeline to PC's - and it's not the same. PC is in pre-alpha - technically 2 whole development steps behind RCTw.

Nothing is off the table yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 09, 2016, 10:56 PM
If it helps, Sam Denny, the lead artist on the dev team did sort of confirm omnimovers in his Q&A in CHC.  Which will be posted for all to see soon I'm sure.

Quote
1) I will start with the most important question for me. What kind of omnimovers have you planned ?
 Aha! I see what you're doing there... trying to get me to confirm the presence of omnimovers!  But I shall tell you this much.. We have a couple of types planned, I cannot confirm which ones just yet...More surprises to come
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on February 09, 2016, 11:13 PM
Also in regards to Transport rides Sam Denny also said:

Quote
Monorails and trains are a staple to any theme park, I think we might be revealing one of the transport rides really soon and it's a real beauty!
Title: Re: Official Planet Coaster Discussion Thread
Post by: MrBill2455 on February 10, 2016, 07:10 AM
Also got a good answer from Sam in regards to water rides.

Quote
"Will there be water rides like the log flume, and river rapids?"
We have definitely considered at least one of the above, muahahahah
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 10, 2016, 07:24 AM
I would prefer the rapids, but since log flumes are more popular and probably easier to program I don't think we will See an rapids an time soon.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 10, 2016, 10:32 AM
Making the rapids tubes jostle like they do in real life with the changes in water flow....I could see how that might take a lot more time than one that follows a fairly simple channel.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on February 10, 2016, 08:32 PM
Hopefully, whichever one it is, they can be built into big bodies of water without having to mod anything or use and tricks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: LoneWolf on February 10, 2016, 08:43 PM
Making the rapids tubes jostle like they do in real life with the changes in water flow....I could see how that might take a lot more time than one that follows a fairly simple channel.

I think I'd love a rapids ride the most. A real rapids ride would be awesome I'd have so much fun with that. But any one of those would be awesome. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on February 10, 2016, 10:14 PM
Given that RCT3 didn't get a proper Rapids until Soaked, (and even then we never truly managed to accurately create a rapid that felt like real life) I suspect and hope they'll leave it for a future expansion. It would certainly make a good major addition.
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on February 11, 2016, 04:47 AM
Launch in Q4... I'm defo gonna have to save up for the March beta  :scared:

https://www.frontier.co.uk/investor_relations/reports/news/?artid=568&pageNum=0&blk=275

Edit: these were the results from Nov, so I apologise if they've already been posted
Title: Re: Official Planet Coaster Discussion Thread
Post by: Daphnir on February 11, 2016, 09:05 AM
News pics from Planet Coaster and the first transport ride!

(http://i.imgur.com/FoVaboJ.jpg)

(http://i.imgur.com/jPfuR33.jpg)

 :drool: :o

Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 11, 2016, 09:09 AM
 :o

Old-Spice, how much did they pay you?

Spoiler (hover to show)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 11, 2016, 09:17 AM
I just got my GTX 970 today! I'm so ready to play! Those latest pics are really nice looking, super excited about seeing transport rides :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 11, 2016, 09:27 AM
I LOVE the look of these models! I just thought of how amazing a themed coaster has to look like with such an amount of detail.

^^ You know that this train desingn is very common? It is used by parks all over the world so Old-spice doesn´t have any credit for the design and they obviously made an entirely new model.
This is actually how the real live version looks like that actually operated as a steam locotive in the USA at some point.

(http://static1.1.sqspcdn.com/static/f/1470043/20766761/1351261873997/3823.1194840000.jpg?token=YEHvq%2FC8m6YHjxlfxyvBdu2AQFY%3D)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 11, 2016, 10:48 AM
^I didn't know that. The old trains I'm used to don't look so extravagant and beautiful. Americans always have to be better...
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 11, 2016, 10:59 AM
That reminds me of the one used in the TV series Wild Wild West.

(http://i1188.photobucket.com/albums/z416/abletudu/wild%20wild%20west_zpsuy2cp8j5.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on February 11, 2016, 11:00 AM
Those new pics are just so perfect... Really not a single complain.

--

I made that post (https://forums.planetcoaster.com/showthread.php/1035-A-though-about-path-system-and-quot-GodMode-quot) on the Planet Coaster forum, about paths and how I think the system should be redefined in depth. Do you agree, or not?
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on February 11, 2016, 12:27 PM
Mmmmmm those are amazing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 11, 2016, 12:33 PM
Those new pics are just so perfect... Really not a single complain.
I made that post (https://forums.planetcoaster.com/showthread.php/1035-A-though-about-path-system-and-quot-GodMode-quot) on the Planet Coaster forum, about paths and how I think the system should be redefined in depth. Do you agree, or not?
I agree wholeheartedly. The paths we're seeing in all three new games (TPS, RCTW, PC) are simply not the way pathways look in actual theme parks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on February 11, 2016, 03:06 PM
Put some 'merican flags on the train Planet Coaster! Just kidding, of course, remember when we had that big debate about what flags Spice should put on his train like 6 years ago?  ;D

Anyway... those vehicles are damn beautiful. I love this game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on February 11, 2016, 03:59 PM
Abletudu -

The engine from the original TV show Wild Wild West is now housed at the Nevada State Railroad Museum in Carson City;

http://museums.nevadaculture.org/NSRMCC (http://museums.nevadaculture.org/NSRMCC)

The engine ( B&O No. 25 "William Mason") used in the horrible Will Smith remake is actually in Baltimore at the Baltimore and Ohio railroad museum;

http://www.borail.org/ (http://www.borail.org/)

The PC model is gorgeous and is a wonderful copy of one of the old 4-4-0 Generals. I love those theme park coaches, except the benches should face forward, not sideways. The speaker system is a very nice touch! Hopefully in-game they will look as nice!
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 11, 2016, 04:20 PM
Thanks for the info, When I saw the engine from PC it kind of reminded me of the one from the show because they were the same style.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 11, 2016, 04:59 PM
Wow, that train in PC looks awesome! I'm a train fan since a baby, and I like riding trains, especially steam trains. A train ride is a staple of an amusement park. They are great family rides. I wish somehow that Frontier could include the ability to create railroad crossings with paths, with lights and gates.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 11, 2016, 05:40 PM
It looks almost identical to the Ernest S. Marsh at Disneyland. What an amazing model. I'd love to know the poly count just for shits and giggles. It does not look like they held back on the poly count.

Link to picture of the Ernest S. Marsh:
http://parksandresorts.wdpromedia.com/media/disneyparks/blog/wp-content/uploads/2013/05/ste820173LARGE.jpg
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 11, 2016, 05:45 PM
One thing I wish they would do though is give a more definitive system requirements instead of just saying to compare it with Elite Dangerous.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on February 11, 2016, 06:43 PM
I'm sure we'll get those statistics as the game progresses. I assume it's very hard to tell at this early a stage.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 11, 2016, 06:53 PM
PRE.  ALPHA.

Why is this so hard to understand.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 11, 2016, 06:57 PM
I might be interested in the Early Bird, but I would like more info to reach a good informed decision as to whether to get it at all since they are not offering refunds if you can't run it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 11, 2016, 07:04 PM
I would wait until March then when the Alpha officially begins and you have a baseline of what to expect with computer systems. I don't think they'll turn away customers that want to be in the early bird after it begins. I could be wrong though.

That said, just like with other alpha/early access titles, the framework won't be optimized - so it might not run well on the minimum level of pc.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 11, 2016, 07:09 PM
If I posted my specs, could you give me some idea?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Alexshow Official. on February 11, 2016, 08:14 PM
What amazes me with this game, more and more is the attention to detail; and the way they are presenting this game to the public.

It makes me excited, and I hope I can get it once it comes out!
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on February 12, 2016, 01:48 AM
If I posted my specs, could you give me some idea?

Sure. I could give you a pretty good estimate.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 12, 2016, 02:04 AM
My CPU is i3-3220 3.30 GHz, but I can easily upgrade to a 2nd gen i5
GPU - Geforce GTX 650 1gb
2x 1TB HDD
16GB RAM
Windows 7 SP1 Home Premium
450W PSU
Gigabyte M68M-S2P Rev1 Motherboard with an LGA 1155 CPU Socket
5 x NZXT FN-200RB 200mm case fans ( I know this probably wouldn't affect whether I could run it, but they do keep my system cool).
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 12, 2016, 09:50 AM
I'd upgrade to the i5. I also recommend  a new graphics card with at least 2 Gig memory. A GTX 750ti will give you a boost and work fine with your 450w power supply.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 12, 2016, 10:04 AM
Does the GTX 750ti require a special power connector? if so, my PSU does not have one.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 12, 2016, 10:14 AM
Does the GTX 750ti require a special power connector? if so, my PSU does not have one.
Nope. I've got this card on my old system and all you need is a PCI Express slot on your motherboard.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 12, 2016, 10:35 AM
Thanks for the help.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 12, 2016, 10:45 PM
Doesn't 450w seem a little low for the rest of that setup? May be fine with the 750ti just thinking in combination. You may be cutting it close if you do put any stress on the system.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 12, 2016, 11:34 PM
The 750ti uses less power than the 650, so there should be no problem.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jake C on February 13, 2016, 01:08 AM
This game looks absolutely amazing, so looking forward to the alpha! 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on February 13, 2016, 07:48 AM
Just saw a Pirate Mascot video and it shows you: Normal, Unmotivated, and overworked. It really shows how if you cut their wages, or maybe don't take care of them on how they will react to that! Really brings the staff to a new level of detail!  :w00t:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 13, 2016, 08:45 AM
It really shows how if you cut their wages, or maybe don't take care of them on how they will react to that!

Were there any hints at what "not taking care of them" might be? Just realized we have yet to learn much about the management side of this game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 13, 2016, 10:29 AM
In terms of upgrading - be very careful. If you put in hardware that requires more juice than your rig can handle, you can cause some serious problems. For gaming, you should shoot for a minimum of 500w. I lost an entire motherboard because the PSU was too weak/unstable and fried everything.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 13, 2016, 01:46 PM
^True, but I have a 3rd generation i5, GTX 650Ti 2Gb version, 16Gb of RAM, one Western Digitial Blue 1Tb drive and a 120Gb SSD all working flawlessly on 450W. That is pretty much what abletudu wants to have and I don't think he'll want to overclock anything.



http://www.youtube.com/watch?v=yfUaxmIh8xA
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 13, 2016, 05:54 PM
Shy, what brand 750 ti do you have?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on February 13, 2016, 06:10 PM
Shy, what brand 750 ti do you have?

Maybe there's another place you can discuss this instead of the Planet Coaster discussion.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 13, 2016, 08:33 PM
Shy, what brand 750 ti do you have?
EVGA

Maybe there's another place you can discuss this instead of the Planet Coaster discussion.
Yes, let's get this back on subject.  ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 13, 2016, 08:51 PM
Sorry and thanks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: lelikron on February 14, 2016, 01:58 AM
I hope there will be rooms to rest for the personal
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 14, 2016, 05:20 AM
Hopefully he knows to not point that fake gun at people.  Even if its fake, that's still a felony. :P   At least in my state it is. Unless it has that orange top on it.

Actually, now that I think about it...I can sadly see that turning into a "controversy" of sorts.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 14, 2016, 05:37 AM
^But then again, in Indiana you're not allowed to take any baths between October and March. There are many stupid state laws. Taking into account all separate state laws for a game could be a monstrous task. Frontier is British so I guess they should mostly look at those laws.


edit: now I think of it: in RCT3 peeps never took a bath between October and March because those months didn't exist. Would that be the real reason that those months didn't exist?! :o
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 14, 2016, 09:01 AM
https://www.youtube.com/watch?v=n7WmJIJmZwQ
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 14, 2016, 10:33 PM
https://www.reddit.com/r/PlanetCoaster/comments/45tpm3/qa_3_meet_the_team_sam_denney/

Sam Denny did an AMA type thing for the Coaster Head Club.

The big one for me was:

Quote
Q: ""Bonus. Can you give us some insight into dark rides, the latest dev vid mentioned them, if you make a structure out of pieces does it cut out ambient?"   

A: "We are taking dark rides very seriously and we're thoroughly investigating how to deliver the best gaming experience for you guys. We are listening and the ambience level is certainly been under discussion."

and

Quote
Q: "What's your take on art/rides/mods made by users in the community?IF modding is a possibility either from the get go or as time goes by; any pointers on detail level/polycount restrictions/texture size, PBR or Spec/gloss workflow?Not rides per se, but.. somewhat interesting either way for all of us I guess."

A:"Modding was a big part of what kept RCT3 alive for so many years and that has not gone unnoticed by us. We've been inspired by what the community has managed to create with our game. Some of the things we've seen have been absolutely breathtaking.I think it's too early to discuss if we'll have modding within Planet Coaster but as I've said, we understand it's potential.
Continued   As for advice on modding in general - Keep it clean, optimise wherever possible without compromising the quality. It's surprising how much a difference having clean, efficient UV layouts and topology makes to overall performance. We use a metalness, spec gloss workflow in our engine which has bought new challenges but also given us a powerful tool kit to create some beautiful surfaces. I'm a total control freak when it comes to keeping things efficient, tidy and having realistic surface response. Also anything mechanical should have a justification for how it works (pistons, gearing, cables should all be visible if possible) What you'll see in March is just the beginning and already we think it's looking stunning. I often double-take when I'm walking past desks because I keep thinking I'm seeing a photo or video of a real ride!"
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on February 15, 2016, 05:47 AM
Quote
What you'll see in March is just the beginning and already we think it's looking stunning. I often double-take when I'm walking past desks because I keep thinking I'm seeing a photo or video of a real ride!
That almost sounds like Mattlab. With one difference: it's actually somewhat justified by what we've seen so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 15, 2016, 05:48 AM
Was Sam Denny the team leader? Because I remember an article or interview (not sure anymore) in wich he said his most intense theme park/ ride experice was the Tower of Terror at WDW. I still hope that Elevator Shaft Rides will be a thing some day in PC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: matt9537 on February 15, 2016, 08:00 AM
edit: now I think of it: in RCT3 peeps never took a bath between October and March because those months didn't exist. Would that be the real reason that those months didn't exist?! :o
Swear they do!! Think you can set them in Scenario editor. I think the game defaults to a park season between mar-oct but you can change it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on February 16, 2016, 01:05 AM
For those who are interested, somebody posted the full Q&A with Sam Denney on reddit, in a nicely formatted table - much easier to plow through too than the original 10+ page thread.

https://www.reddit.com/r/PlanetCoaster/comments/45tpm3/qa_3_meet_the_team_sam_denney/
Title: Re: Official Planet Coaster Discussion Thread
Post by: Mikikiwasha on February 16, 2016, 06:28 AM
"As you'd understand we want to show you loads of cool content and feed your inquisitive nature so sometimes we have to show things that are unfinished or prototype otherwise we'd not show anything and that would be a sad day. The coasters are the stars of the show and they will shine!"

My favorite part from that Q&A.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on February 16, 2016, 06:04 PM
Quote
"Will there be hybrid/RMC coasters in the game"

Quote
Hybrids will definitely be in Planet Coaster! We'd be insane not to include them. The wooden coaster tech is still in development and we are really looking forward to sharing it with you once it's ready :)

Sold. *hands wallet, writes check, gives bank account, gives identity* like, that's more than enough for me to buy the game.  :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 19, 2016, 06:54 PM
A bit off topic but has anyone heard about Elite Dangerous (https://www.frontierstore.net/games/elite-dangerous-cat/elite-dangerous.html)? It's quiet a massive, and popular, space sim. For those who don't know if the game, it is made by Frontier. I don't know about anyone else but seeing this game made by Frontier put's a lot of trust in them doing well with Planter Coaster. Of course they have made other games but it's different seeing such a large game more recently than the others. Just take a look at it.

https://www.youtube.com/watch?v=QX_E6jCGusM
https://www.youtube.com/watch?v=ISR4ebdGlOk

A group of players hyper jumping
(http://i.imgur.com/O5pbXsC.gif)


Also Frontier must be quiet a large company compared to what we see of them.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on February 19, 2016, 08:50 PM
I'm surprised no one's posted this yet. There's some new shots up in the Facebook group called "Theme Park Simulation Games".
(https://scontent.xx.fbcdn.net/hphotos-xla1/v/t1.0-9/1936164_1687903961488446_616258868453114801_n.jpg?oh=7602ff415d213a5a7fbacbce668ae308&oe=575DEB51)

(https://scontent.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12717454_1687903978155111_4196001032812095288_n.jpg?oh=e6cc30bfe8fc948ac433a9e94cd1876f&oe=57271A30)

(https://scontent.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12715347_1687903998155109_3653087074957998143_n.jpg?oh=9b3b8540bbaacb4e945552c6fa22f719&oe=575E3DEB)

(https://scontent.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/12744721_1687904014821774_3107053453756275407_n.jpg?oh=f02113ffe9d581a8debe4072ffed777b&oe=576D2D81)

(https://scontent.xx.fbcdn.net/hphotos-xtl1/v/t1.0-9/12744571_1687904034821772_9005207620417796644_n.jpg?oh=b4ddbbbfbf23cd7759872e9b531b2bf8&oe=57677757)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on February 20, 2016, 04:55 AM
Baby, I'll be your Chief Beef.

 :love: :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on February 20, 2016, 05:45 AM
Baby, I'll be your Chief Beef.

 :love: :mad:up:

Only if covered with bacon, Princess...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 08:09 AM
These latest screens didn't really impress that much me to be honest. The guests look very low-quality for some reason, much worse than we've seen before. Not a huge fan of the huge neon sign in the midst of a very low-key pirate themed area, hoping they have other signs you can chose from. The inside of the stalls look decent, however they posted an identical version on Facebook with burgers lying in the back, so... who makes those burgers? Because there's no room for any grills or any type of kitchen back there. It's kind of whatever, but it was the first thing I thought about, lol.

(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/p960x960/12764403_364171547040315_7309016668739668055_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 08:16 AM
Another thing that has always kind of bugged me with pretty much all theme park games going back to the very first ones - you NEVER see an individual soft drink stall in real life. You see vending machines with drinks in them, maybe the occasional icebox cart thingy with drinks in, but you never see a full-on stall that sells drinks only. It should be combined with the food stalls/restaurants, it would make things a lot more realistic.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on February 20, 2016, 08:17 AM
These latest screens didn't really impress that much me to be honest. The guests look very low-quality for some reason, much worse than we've seen before.

I think someone didn't take the time to post any hi-res pics, and I don't think it's Frontier's mistake. I only pulled them from a Facebook group that I'm a member of.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 08:21 AM
I think someone didn't take the time to post any hi-res pics, and I don't think it's Frontier's mistake. I only pulled them from a Facebook group that I'm a member of.

I'm not really talking about the resolution of the pictures or the guests, I'm talking more about how the guests look kind of... meh overall in these pics. The one standing by the stall looks really static and unnatural compared to what we've seen before, there are not really any details on the ones closest to the camera either. Wondering if it's an early build or something because every other screen/video we've seen the guests have looked a LOT better than this. Just hoping it's not the other way around, so that they're pulling back a bit on the details so that the game is not so demanding...
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 20, 2016, 09:39 AM
Don't expect any of the renderings they've shown us to look as good in-game. Objects are typically scaled and optimized once in-game to run smoothly on an average computer. Hopefully there will be options to adjust the graphic detail, depending on the horsepower of your computer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 20, 2016, 09:43 AM
I'm not really talking about the resolution of the pictures or the guests, I'm talking more about how the guests look kind of... meh overall in these pics. The one standing by the stall looks really static and unnatural compared to what we've seen before, there are not really any details on the ones closest to the camera either.

There may be more detail than we are seeing as the resolution is so low. The guests look a lot better during ingame shots they've shown in devlogs.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 09:51 AM
Don't expect any of the renderings they've shown us to look as good in-game. Objects are typically scaled and optimized once in-game to run smoothly on an average computer. Hopefully there will be options to adjust the graphic detail, depending on the horsepower of your computer.

True true. I just felt like there was a big difference between these shots and what we've seen before. They didn't really give me that "giddieness" that the others have given me. However, that's two shots out of a LOT that has been shown, so it shouldn't matter in the bigger picture :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 09:57 AM
On another note, I saw a screen where Frontier was looking for someone to represent the online community and come out to an event in London on March 14th where they will show off a playable version of the game before the release of the pre-alpha. So it looks like we're looking at late March before we can play the game.

I can't find the screen now, but I'm pretty sure there's a thread about it in the CHC forums.

Edit: here it is

(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/12744058_10205757863369323_488773435743907825_n.jpg?oh=211cc34ffadef29a17b303e5274a5a58&oe=5722C2EA)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on February 20, 2016, 01:11 PM
Still better than RCT3, IMO...
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 20, 2016, 02:45 PM
Kinda assumed it'd be late March. Oh well it's only a few days more!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on February 20, 2016, 03:56 PM
I CAN'T WAIT! I want to play it NOW! Late March seems so far away.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 20, 2016, 04:32 PM
Too bad they can't give a more definite system requirements instead of saying look at so and so game and take a guess. Buy it, if you can't run it - sorry - no refund!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 05:16 PM
Too bad they can't give a more definite system requirements instead of saying look at so and so game and take a guess. Buy it, if you can't run it - sorry - no refund!

I'm pretty sure you can get in on the early access after it has already started (like 99% sure), so the safest thing is just to wait until it's released and hopefully there's some more info about the requirements by then. They've also said to use Elite Dangerous as a pretty accurate reference, I'd probably go slightly above to be sure.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 20, 2016, 05:17 PM
That's just my point. At this stage it is all guess work.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 05:19 PM
That's just my point. At this stage it is all guess work.

Oh for sure, they should definitely have some info out... However, at the same time it doesn't really matter that much because the game isn't out yet. Once the early access starts, you'll have more info to determine if you can run it or not. And in the mean time, if your specs are lower than, or at the same level as the recommended specs for Elite Dangerous, I'd start saving up for an upgrade.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 20, 2016, 05:30 PM
I am currently upgrading from a geforce gtx 650 1gb to a geoforce gtx 960 2gb GPU and the needed PSU that has the required PCI-E power connector, and don't plan on buying another GPU. or anything else.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 20, 2016, 05:55 PM
I am currently upgrading from a geforce gtx 650 1gb to a geoforce gtx 960 2gb GPU and the needed PSU that has the required PCI-E power connector, and don't plan on buying another GPU. or anything else.

That guess work will have no trouble running the game. The 900 series is pretty top of the line right now. But usually pre-alpha and the likes is guess work; things are still in the works and changing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 20, 2016, 06:09 PM
I don't plan on spendin $360 to upgrade my CPU to a  i7-3770K.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on February 20, 2016, 06:33 PM
Just bought a new PC, ordered a i7 6700K 4GHZ OC CPU, and GTX 970 OC 4G video card, (Mainly for photoshop / editing / gaming ) I think it should be more than enough hopefully for this game, and Cities Skylines play-ability.) But back on topic, I am digging this recent update!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 20, 2016, 06:35 PM
As long as you have a decent CPU you'll be fine. Your GPU is much more important, and a 960 will definitely be good enough to play this game!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on February 20, 2016, 07:39 PM
Well, thank god the game doesn't officially come out till much later this year. I'm sure they'll have accurate specs by then.  :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on February 21, 2016, 12:11 AM
Just a word of advice for anyone who isn't sure there machine will run it:

Don't pre-order a game that is months away from being completed!

Heck don't pre-order games at all. I love the look of Planet Coaster and will definitely be playing it. However until a game is out there's always a chance something won't work right. If it turns out to be game breaking I've just saved my self a lot of cash!

I know the Alpha/Beta is tempting but unless you have money to burn just be patient and wait for the finale release.

Is it worth starting a new topic for game specs so this one can be kept clear for update discussion?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on February 21, 2016, 06:36 AM
Wow, we made it one whole page before abletudu started talking about upgrading his computer again.
Title: Re: Official Planet Coaster Discussion Thread
Post by: switchkeys on February 21, 2016, 07:49 AM
i can understand graphics are an issue, aslong as dont know the official specs i think it would be best not to speculate to much on it, or just speculating in a seperate thread

frontier released a teaser about interior design
https://youtu.be/Pm69f5Gw9gg
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 21, 2016, 08:21 AM
So, yeah. That's likely a rather unimaginative builder that was too restricted by the relative lack of CS and details.

BTW: at 0:11 you can see the light flickering that was also present in RCT3 on the top left corner.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 21, 2016, 08:35 AM
That isn´t a light issue, it looks like overlapping textures.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on February 21, 2016, 09:14 AM
That isn´t a light issue, it looks like overlapping textures.

That's exactly what it was in RCT3, so probably the same here.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 21, 2016, 09:17 AM
So, yeah. That's likely a rather unimaginative builder that was too restricted by the relative lack of CS and details.

Considering all the previews have shown there to be only pirate scenery and some other random objects it shouldn't be too surprising when a design looks restricted. There's been no indication they have much scenery to show.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on February 21, 2016, 09:23 AM
Isn't that the kind of stuff that usually comes after the core game mechanics are in place? They have the one set of scenery tools right now as they get the actual game functioning, then they'll add more stuff as we inch closer to release? Is that how game building traditionally goes? Either way, it still looks quite nice, little texture glitch aside. So the peeps will be speaking some version of Simlish? That's kind of cool.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 21, 2016, 10:15 AM
I take back what I said about the peeps in the pictures now that I've seen the video. However, I do agree that the "design" of this interior space is pretty lacking at this stage, definitely hope we'll get more objects to play around with for the pre-alpha...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 21, 2016, 10:35 AM
I hope they will update the pre alpha when they finish new stuff
Title: Re: Official Planet Coaster Discussion Thread
Post by: Mikikiwasha on February 21, 2016, 11:03 AM
The only thing bothering me about that video right now is that the peeps' walking is slightly out of sync with their movement. If you watch, their feet slide along the ground. It isn't big, but it's enough to notice.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 21, 2016, 11:15 AM
Let's not forget, that this isn't even pre alpha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 21, 2016, 11:43 AM
No, this is technically in Pre-Alpha as the scheduled test in March is considered Alpha.

Yeah, I think they have one fully fledged set of scenery done for testing and haven't built the rest of their asset library as other core mechanics are worked out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 21, 2016, 11:48 AM
Wikipedia describes it quiet well, if Frontier is following at least similar definitions. https://en.wikipedia.org/wiki/Video_game_development#Milestones

Wikipedia describes alpha as the stage where main core features are all added. Beta is where the features and the all assets are added. So right now there is probably just enough scenery for testing the core scenery tools.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on February 21, 2016, 01:41 PM
That isn´t a light issue, it looks like overlapping textures.

Yep and it will happen with any game engine with models placed on top of each other with the same width, Z fighting is a pretty common issue in games especially when viewing models at a distance.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on February 21, 2016, 06:15 PM
Yep and it will happen with any game engine with models placed on top of each other with the same width, Z fighting is a pretty common issue in games especially when viewing models at a distance.
Solved so far only by Parkitect's textureless walls which can be intersected freely without a problem as long as they're the same color.

I think with enough time and effort you could make a z-fighting-less engine, but it probably would require pretty performance expensive shaders and not have much practical use. With the current setup for 3D engines, it's pretty much impossible to avoid, and when you have to support player-built things these sorts of situations can pop up a lot whereas pre-designed levels can be built to hide clipping and z-fighting.

So far I'm less than impressed with how the paths look inside. Hopefully we get more love for the insides of buildings by release time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on February 21, 2016, 08:30 PM
To be honest, at quick glance, I'm not sure what that even was.. a shop? an eatery? a museum??
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 26, 2016, 09:43 AM
Frontier is hosting a PC live stream on their YouTube Channel on Wednesday March 2 - 7PM GMT (it was sent out in an email to the CHC).
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jartalan on February 27, 2016, 01:26 AM
Frontier is hosting a PC live stream on their YouTube Channel on Wednesday March 2 - 7PM GMT (it was sent out in an email to the CHC).

Followed by more live streams every week for the next few weeks - first guest is John Laws, Art Director.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 27, 2016, 06:51 AM
(http://i.imgur.com/6dN0efi.jpg)

(http://i.imgur.com/25cVusn.jpg)

(http://i.imgur.com/dKRR2TW.jpg)

Posted on the french page.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on February 27, 2016, 08:24 AM
I only wonder if that is at all modular.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on February 27, 2016, 10:01 AM
Appalled at RCTw, switches over to PC...ahhhhh....that's better.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on February 27, 2016, 03:40 PM
I only wonder if that is at all modular.

Someone in coasterhead pointed out this isn't the first time we've seen the barrel guy as a scenery piece.  We've also seen the lights, half walls, crates, benches, and half boat on the wall all placed in separate places before. I can only imagine what few pieces are left are also individual.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 28, 2016, 07:46 AM
https://youtu.be/4VsG7OqlIqg

This is so sick.
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheWZRides on February 28, 2016, 08:46 AM
How my god. This is too sweet. Now we can have live entertainement, actual shows in the streets of our parks ? I wonder if we'll be able to customise the band, say, add or remove different performers, assign ot to a specific part of the park, and wether guest we'll actually interract and if placing the band in the correct themed area/setting will improve guest satisfaction.

Does RCTW have any kind of performers like RCT3 did at least ? I do not recall seing any in NVizzio's current build of the game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on February 28, 2016, 08:58 AM
Look, I don't know what Nvizzio is programming right there, but it is defiantly not a RCT game. Planet Coaster is the game that has the heart, soul and love of the original series. Everybody who played the original games will notice that. (OK I only played RCT3 but, still...) Even if Frontier screws up anything, PC is already WAY better than RCTW.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on February 28, 2016, 09:33 AM
I wonder if we'll be able to customise the band, say, add or remove different performers, assign ot to a specific part of the park, and wether guest we'll actually interract and if placing the band in the correct themed area/setting will improve guest satisfaction.
I think a RCT3 Mixmaster style interface would work great for making shows and I'd love to see that return.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on February 28, 2016, 09:44 AM
That video is pretty much the soul of PC... they really put a lot of thought into their game. Can't wait to play it!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on February 28, 2016, 10:01 AM
Now we can have live entertainement, actual shows in the streets of our parks ?

It kind of looks like animatronics.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on February 28, 2016, 12:15 PM
Gah, they're starting to look like RCTW. A monkey playing an archordeon? That's wayyy to unrealistic! Did they really expect that a monkey can just be trained for that? Yeah, no, they've lost me. BOOO!   :mad:up:
Just kidding, I really love this. But someone had to do it
Title: Re: Official Planet Coaster Discussion Thread
Post by: Guitar_Sly on February 28, 2016, 12:21 PM
Have you heard that there are Animatronics in Theme Parks? I Know some similar Attractions in some Parks in Germany. Heide Park had one of them in the Past. There are two animatronic-music shows at "Tripsdrill". I think, something similar is the intention behind this.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on February 28, 2016, 12:41 PM
^It's Dutcher... I'll increase the size of his last sentence for you ;)

Just kidding, I really love this. But someone had to do it
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on February 28, 2016, 02:01 PM
^That quote is taken out of context!  :mad:up:

But yeah, I can be a bit odd at times. But I am really enjoying every bit of stuff they place out there. It is full of soul (and not the Chicago kind of soul where its imitating some kind of upbeat blues, but the Dementors-will-suck-the-soul-out-of-you kind of soul. Unlike some other... Nah, this game doesn't deserve a comparison with a pile of shit. Even if it godifies the game. It's like comparing them to Hitler, you know you'll look good in comparison, but somehow there is something really fishy that you needed to be compared to Hitler in the first place. Anyway, yeah, it's a good game
Title: Re: Official Planet Coaster Discussion Thread
Post by: kylr23 on February 28, 2016, 03:16 PM
Ive foudn this as well and man its cute and funny XD

https://www.youtube.com/watch?v=vc-MZHnzY4A (https://www.youtube.com/watch?v=vc-MZHnzY4A)
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on February 29, 2016, 04:50 AM
There will be a live stream on the 2nd of March. They will do live streams weekly for a few weeks. https://www.reddit.com/r/PlanetCoaster/comments/47qdzd/live_stream_wednesday_2nd_march_2015/

Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 02, 2016, 10:46 AM
Live stream in 15 minutes!

https://www.youtube.com/c/planetcoaster/live
Title: Re: Official Planet Coaster Discussion Thread
Post by: Six Frags on March 02, 2016, 10:52 AM
Anywhere to re-watch the livestream?
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 02, 2016, 10:55 AM
It will be archived on their YouTube channel! :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on March 02, 2016, 11:18 AM
Oh, damn, they know what alpha and beta mean, and the art for the beta content promises a lot of beautiful objects still to be made.

(http://imgur.com/bszWPIc.png)
These are buildings made with the Vanilla set, that hasn't been show yet.

I've sworn I'd never pre-order anything again. But damn...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 02, 2016, 11:42 AM
I'm also very tempted to preorder and get in on the alpha... It looks AWESOME.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 02, 2016, 12:02 PM
CHIEF BEEF RELIEF!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 02, 2016, 12:04 PM
Chief Beef Belief!
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 02, 2016, 12:06 PM
This game is literally like night and day compared to RCTW.

That's really all I can say at the moment. :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 02, 2016, 12:07 PM
CHEEF BEEEF BELEEEEF!!!

Lol, that livestream was crazy.

Things we learned: Pirate is not the only theme and PC looks incredible. I'm really looking forward in how they do the "Dutchess of Time" mascot and supporting theme.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 02, 2016, 12:10 PM
Even the generic theme is slick. Love the paths...the mascots...the peeps, supports, coasters, themes, flats, lighting, shadows...GAH!

Gimmie that Early Bird access...
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 02, 2016, 12:12 PM
I'd be wary of a hype train if I didn't see it with my own eyes...just floating around the paths...this has SO much life to it...nothing can compare - not even the Sims franchise.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 02, 2016, 12:14 PM
This game continues to surpass my expectations with every little bit we see. Can't wait to play this later in the month!
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 02, 2016, 12:14 PM
Can't wait until after March 16th!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 02, 2016, 12:35 PM
CHEEF BEEEF BELEEEEF!!!

Lol, that livestream was crazy.

Things we learned: Pirate is not the only theme and PC looks incredible. I'm really looking forward in how they do the "Dutchess of Time" mascot and supporting theme.

Another very important thing to mention: one video showed a large stretch of path without any curbs or planters in the middle along the sides of which many paths met. If creating such plazas is actually possible, realistic, smooth path layouts may well be possible, which is a huge thing considering their presence in real life theme parks!

Being able to save and use pallets for as small things as the components of coaster cars is an amazing thing to know, too.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 02, 2016, 12:41 PM
I mean... what other game??

My biggest positive that we saw were some cool new themes! I absolutely LOVE that fairy tale theme, it looks incredible. The pirate theme is new as well (for the genre, not for the public), and the generic theme looks really cool and useful. We saw stairs, which I don't think we've seen before, and just the movement of everything overall looks realistic and fun! Only a few weeks left now :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 02, 2016, 12:43 PM
Chief Beef Belief!
Shoot! I got the phrase wrong. No wonder I didn't win.  :no:
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 02, 2016, 12:50 PM
OK, to be the nitpicker here, that track across the path smack dab in the middle of the pic above (blown up below) looks painfully close to the ground!

Peeps are going to have to crawl or limbo under that thing!

(http://i266.photobucket.com/albums/ii261/citytrader/bszWPIc_zpstdrmr3on.png) (http://s266.photobucket.com/user/citytrader/media/bszWPIc_zpstdrmr3on.png.html)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on March 02, 2016, 12:55 PM
OK, to be the nitpicker here, that track across the path smack dab in the middle of the pic above (blown up below) looks painfully close to the ground!

Peeps are going to have to crawl or limbo under that thing!


That's a matter of perspective. In minute 35:30 and beyond of https://www.youtube.com/watch?v=JAItaBmxn6I (https://www.youtube.com/watch?v=JAItaBmxn6I) you can see that the bottom of that track is actually 3 meters above the ground ;)



Being able to save and use pallets for as small things as the components of coaster cars is an amazing thing to know, too.
Yeah, but he didn't talk about recoloring the scenery objects, although many artist impressions did show objects with different colors.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 02, 2016, 12:57 PM
That is how you present a livestream. I can't wait to get my clammy paws on it.
My head's already spinning with ideas of what I want to build. I'm already seeing pieces on the concept art that I'm thinking of different uses for. After a certain gold Kickstarter pledge, I was really wary of pre-ordering another game, but I think this just broke me :)

Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on March 02, 2016, 12:59 PM
It was amazing. I liked pretty much everything they showed us.
Customization of signs also confirmed.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 02, 2016, 01:30 PM
That's a matter of perspective. In minute 35:30 and beyond of....you can see that the bottom of that track is actually 3 meters above the ground ;)

Yeah, but he didn't talk about recoloring the scenery objects, although many artist impressions did show objects with different colors.

I was kidding!

I was only thinking about pre-ordering the game, but now that I know I can have a barbershop quartet, I'm sold!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 02, 2016, 01:36 PM
They are making it extremely hard to hold back on buying the early bird alpha... :'(
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 02, 2016, 01:50 PM
Mother of god...I was already insanely hyped for the game...but man...this is gonna take me back to the days where I spent uninterrupted hours building stuff. Those of you who have seen my stuff know how much of a foliage addict I am...and I see SOOOO much opportunity here. AHHHH I NEEED IT.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 02, 2016, 02:20 PM
 :o :scared: :love: :w00t: I am in love! Loving the realism and details and it looks like dark rides are possible! :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 02, 2016, 02:32 PM
Can't stop thinking about that B&M track and the delicious footers and supports.  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 02, 2016, 03:02 PM
I guess we all know now what the superior game is. Planet Coaster will leave the other game in the dust. So, PC will have piece by piece building like RCT3? The ability to make enclosed rides like spook rides and indoor coasters? Steam trains? Can't wait to test it this month.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Tomes on March 02, 2016, 03:04 PM
It's like they are looking at what we are complaining about with RCTW and showing us "hey guys, we actually know what we are doing."  Look at the supports, the track and ride models, the terrain shaping, the modular building and assets.  Absolutely incredible. 

RCTW is to SimCity as Planet Coaster is to Cities: Skylines.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 02, 2016, 03:14 PM
RCTW is to SimCity 2000 as Planet Coaster is to Cities: Skylines.

Fixed for you.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 02, 2016, 03:15 PM
RCTW is to SimCity as Planet Coaster is to Cities: Skylines.

Slow down the comparison boat, we don't want to have to pay for one weather element!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 02, 2016, 03:34 PM
Cheef Beef Believe!  :n00b:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 02, 2016, 05:10 PM
Slow down the comparison boat, we don't want to have to pay for one weather element!

I'm with you. This is much more like if Maxis had split off from EA and decided to make a City Simulator on their own. Cities: Skylines had no tie to Simcity while Frontier does have a huge tie to the RCT franchise.

After watching the live stream this feels very much like an updated RCT3, the combo cartoon/realistic style, the tools, feature upgrades, style, etc. It's wonderful.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 02, 2016, 06:22 PM
This game is blowing away my expectations.  This is the real RCT4 right here folks.   

The voxel terrain editing is incredible.  It looks so easy to tunnel coasters into the ground, dig out caves and create overhanging cliffs/arches.  I'm really excited to see what scenario's they come up with using these new tools.   I definitely never imagined this. 

They've really improved the LEGO style building with a dynamic grid system and being able to place props like lights, windows and decor on the walls.  It just looks way easier to build and "snappier" than before.  This is such a NECESSARY feature for an RCT game.  *cough*cough*

The peeps are charming as heck (I noticed more variety keeps popping up as dev time goes on) and they look as excited as I do about this game when I see them interacting with their environment! 

Customizable signs are back!  I really missed those "3D" wall signs that you could use in RCT2.  I noticed in a past dev diary, there was a large sign for a ride above a coaster station.  I thought it was peculiar that they'd force us to use that name for the ride.  So happy that they've gone the extra step with this. 

The animatronics (and ride events?) look fantastic!  The tentacles and creature looked really fun, I can't wait to use them for a ride and see what else they're working on!

The hype for this game is REAL.  Everything just feels so alive and full of personality.  The wind effects were even beautiful!  I am going to have to do my best not to splurge on that early access alpha...it's gonna be hard! I look forward to seeing what you guys can create next month.  Even with the limited alpha content, I can definitely see myself and others wasting hours and hours away in this game! :w00t:

DREAM GAME! :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Crisps on March 02, 2016, 06:25 PM
Just like the rest of us, I get more and more excited for this game every time new material is posted. We are living in a great time :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 02, 2016, 06:40 PM
I'm hesitant to bring up a Cities: Skylines comparison as that's once how Atari was trying to market RCTW, and, well... we know how far that comparison's fallen.

I'm pretty sure Frontier won't be selling snow DLC though, because theme parks generally close through the winter and as they've told us tundras are a vast, treeless plain.  :P

As an American, the stream was at a kind of inconvenient time for me, so I haven't watched the stream yet and so I'm still cautiously cynical even though everything looks amazing so far. I'm probably going to watch it tonight and then I may officially board the hype train.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 02, 2016, 06:50 PM
CoastersPaul, you gotta watch!  This next month is going to be pretty exciting. 

I don't mind DLC being in the form of Theme packs as long as they are reasonably priced for the amount of content.  I wouldn't be against spending $10 on say, a Medieval theme or a "Main Street" Disney style theme.  As long as it includes enough scenery and rides for the price, I'd definitely purchase.  I wouldn't like it if they charged $5 for a flat ride. 

I do hope they do expansions though, I prefer that form of content delivery over DLC packs.  DLC content tends to be pricier than a $30-$40 expansion. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 02, 2016, 07:29 PM
I adore the animatronics as well! Realistic enough but still kinda cute behind the scenes and detailed. I'm so, so excited. I'm a little weary of buying the early access since we don't know how it'll run, but damn... I want it!  :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 02, 2016, 07:43 PM
I keep going back and looking at the bit with the tentacles and creature poking its head out of the terrain.  That just gives you such a great glimpse into their detailed scenery animatronics and what you can do with the voxel terrain editing.  I'm so jazzed and can't wait to see what else they have planned for this.     

I also hope you can have those animatronics be triggered as ride events like they did with RCT3.  Wishful thinking but, I hope you can have it two ways; 1. they're always on/looping or  2. they're off until triggered. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Christipher on March 02, 2016, 07:51 PM
hopefully they allow user-generated content as well, native to the game - that would probably eliminate much of the need for DLC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 02, 2016, 08:09 PM
hopefully they allow user-generated content as well, native to the game - that would probably eliminate much of the need for DLC.

I want to be able to support them with DLC if the value is there and if it means the dev will also continue to support the game for many years.  This is shaping up to be a quality product and I want to be able to support the devs if it means they're still releasing content 3+ years from now. 

I'd like to see both paid DLC and community content.  If the quality and value is there, we should definitely support it. 

I don't think CC will be a problem in the long run though.  Frontier may not support modding officially yet but they're not saying it can't be done.  Isn't this just a modified RCT3 engine?  It took the community a bit to figure out CC for RCT3, I bet it won't be as difficult to figure it out this time around.  If Frontier starts blocking custom content, then I definitely won't support their DLC efforts but until then, I'm optimistic that there can be a healthy relationship between the two sides. 

Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 02, 2016, 08:12 PM
Stream hosts who are entertaining, have some level of chemistry, care about the stream chat, and are excitedly showing off their game while not afraid to admit that things like reflections aren't quite working correctly yet? For lack of a better way to put it, I'm ... in awe.

I think the hype train's a mag-lev and I want on.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 02, 2016, 08:57 PM
Considering Frontier's first trailer bellow from June last year they have not disappointed, the lighting, coasters and path / building features looked very realistic to the point where it almost looks real but still has the RCT3 feel about it. I'm not really worried about custom models being supported for the Alpha and release as what can be done with the base game is that good, I'm sure after awhile that will happen.

Was very impressed with what we saw in the stream.

https://youtu.be/tZc5wrYu9Lo
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 02, 2016, 09:51 PM
Seeing that now it looks like a lot of elements are exactly the same and are just the high poly versions for textures of the ingame version.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Crisps on March 02, 2016, 10:19 PM
They mentioned in the video that themes may come in updates even. Maybe theme packs could be free? It is possible. I'd love to see some expansions in the future myself, but I'm still excited to see what else is to come in the game. If I had the cash, I would be buying the alpha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 02, 2016, 11:25 PM
WOW, this chat on the RCTW steam forums has gotta be some of the worst information I've ever read online and completely wrong at that.

https://steamcommunity.com/app/282560/discussions/0/405692758701132872/#p3
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 03, 2016, 01:47 AM
WOW, this chat on the RCTW steam forums has gotta be some of the worst information I've ever read online and completely wrong at that.

https://steamcommunity.com/app/282560/discussions/0/405692758701132872/#p3

Yikes.  I guess people are just really loyal to the RCT name.  I can understand RCTW being a great place for custom content creators but outside of that, PC has the next gen terrain editing and LEGO style building pieces that you would come to expect for a sequel to RCT.  Not to mention really charming peeps and a ton of customization like signs, paths, colors, lighting, etc.


Title: Re: Official Planet Coaster Discussion Thread
Post by: -vicky-13- on March 03, 2016, 02:26 AM
This was one of the posts in the steam forum. All I can say is wow..  :facepalm:  (bolds for added stupidity highlights)

   
Spoiler (hover to show)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on March 03, 2016, 02:33 AM
^I don't know, I kinda  agree:
RCTW
(too small a detail to care about)

I've sworn I'd never pre-order anything again. But damn...
I dunno. I thought I shouldn't pre-order because it could ruin my study this march, but.... Shall we pre-order together? I'm here to hold your hand if you want to :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 03, 2016, 04:32 AM
Based on that video, and especially since they will have barbershop quartets  ;D, I placed my order for the alpha!

Seriously, that Fantasy concept art just blew me away. Love the Kraken. Perhaps in the future one of the tentacles could grab a staff member and whip him around!  :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 03, 2016, 05:01 AM
The one burning question I'm sure we all want to know about Planet Coaster is when will we see it's first Fisher Roll?        Tomes?
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 03, 2016, 09:20 AM
This was one of the posts in the steam forum. All I can say is wow..  :facepalm:  (bolds for added stupidity highlights)

Deathstone's comments was the main reason I linked the steam link.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 03, 2016, 09:24 AM
Deathstone's comments was the main reason I linked the steam link.

Yeah, that was by far one of the worst, most delusional, disrespectful fanboyisms I have ever seen. Though, such fanboyism I can somewhat handle, but seeing the wrong "to" eight times in a row is very painful  :wacko:
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 03, 2016, 09:56 AM
Quote
I can't say much about how I think Planet Coaster is better, beside from the Terrain Editor, that's really it!

We havn't even seen a Beta from Planet Coaster, if anything, I think they're being a bit more secretive.

OMG I want to punch this person...well many people but specifically this idiot. The reason you haven't seen a beta is because the game is in PRE ALPHA YOU DUMB SHIT.

Ok, breathe.... But yes, this is the wall of stubborn stupidity you see with RCTw enthusiasts - knowledgeable enough to know what PC is...but ignorant of anything critical about it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 03, 2016, 09:58 AM
I think that people generally are having a really hard time admitting when they're wrong. Especially on the internet because you're hiding behind a username so you don't have to face anyone. Someone that has preordered RCTW would have to admit that they're wrong with that decision if they were to cancel that preorder and go with PC instead. I feel like you have to be both blind and sort of... an emotional deviate to not see that PC is a far superior game. We're not even talking about a close race here, if it was closer I can understand that it boils down to preference, but the quality between the two games is like night and day. My point is, people will write whatever they can in order to justify their choice of purchase and not admit that they made an error. It's sort of an internet mentality that has always been there...

Or, it's actually an Atari employee using a fake account to hype his own game. Wouldn't be surprised about that either to be honest, lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 03, 2016, 10:20 AM
Lets not taint this beautiful thread with RCTW, yeah? Lets just enjoy the beauty of what we've seen of Planet Caster so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: 72206 on March 03, 2016, 11:15 AM
the 7 minute trip through the park was the part where i could no longer hold off from pre ordering, also noticed theres a nice open plaza area in the middle of the clip with the blue floorless coaster going around it. plus no more 1x1 shops with huge food objects placed on top, was never a fan of that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 03, 2016, 01:51 PM
That thread nearly gave me a heart attack. I think I need to go have some tea like the delightful developers at Frontier.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 03, 2016, 02:08 PM
I'm with you. This is much more like if Maxis had split off from EA and decided to make a City Simulator on their own. Cities: Skylines had no tie to Simcity while Frontier does have a huge tie to the RCT franchise.

After watching the live stream this feels very much like an updated RCT3, the combo cartoon/realistic style, the tools, feature upgrades, style, etc. It's wonderful.

Yes, I've been seeing more and more of this PC is the Cities Skylines to Simcity and it just rubs me the complete wrong way.

Don't get me wrong, CS is a nice game and all but it's an oooookkkkayyyy simulator, and there's not much character to the game imo (And I'm not bashing the game, I believe I've put nearly 100 hours into it, just bought it recently), but the way they're going about DLC is all so wrong with the splitting of themes and giving minimal with a core feature all for a small price point (which makes it just a tad bit more tolerable, but still). You could spend 5 hours building the perfect city, but once you hit that play button, it all goes downhill from there if you placed one too many train sections, one too many intersections, forget an exit and on ramp, put this too far from that, etc. Not to mention, it's points of "customization" are truly just intensified ways of micromanaging, and no matter what you do with a vanilla (unmodded) game, it's stuck to the same one bland, uniform theme, no way to switch to American or British architecture and infrastructure, or different bridge styles, road markings and all that... things that give cities character differentiating them from one another; and maybe all of that will come in time, but that's just a few of the gripes I personally have with the game that makes it not live up to its full potential, for me. And that's where PC [so early in this stage of development] already seems to differ: We've got options, and we're gonna get those options, not a single doubt about it.

You want that Cedar Fair Park? You've got that Cedar Fair Park. You want that that Disney Park? You've got that Disney Park. You want that Six Flags Park? You can get that Six Flags Park, but you'd probably be better off FULLY simulating a park of such with RCTW (aha, sorry I had to, LOL). Already, the possibilities seem to be endless and they still have so much more concept to make a reality. And it seems that in addition to the ability to customize so much of our parks and really give them the feel of a certain theme, we'll also be able to micromanage all of this and see everything we've worked so hard to accomplish fully simulate like an actual functional park (and I mean, this might be jumping the gun because we have yet to really see the park simulation but from what we've seen already I don't think there's a doubt about that and they're really living way beyond their words right now). And that's why I think a better comparison for the game would be:

PC is the simulation game to all other simulation games. It's going above and beyond to deliver a gaming experience so imaginative, and full of endless possibilities, at least that's how I see it.

And hell to the yes, I'm praising the game. How can you not after that livestream of a game in PRE-ALPHA?!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 03, 2016, 03:03 PM
^ This.

By making comparisons, you will obviously highlight some similar features at the cost of obscuring differences. But the C:S - SimCity comparison just doesn't make much sense to me. The only thing PC and C:S have in common is that they will likely be much better received than the well known franchise in the same genre, but the situtations are so vastly different that making the comparison almost hurts people's understanding of the game's differences.

The comparison would make sense, I guess, if Colossal Order Developed Simcity 3000 and Simcity 4 with EA, although with different staff than currently, as a publisher. And if EA now hired a small dev company to quickly make Simcity 2013. And had to burn through two more to get their game "finished". And if Simcity 2013 had bad graphics. And if Cities: Skylines actually had really good vanilla graphics. And if out of the two, Simcity was the one with Steam Workshop integration and a UGC focus. And a lot more.

I don't think C:S is as amazing as people like to think, nor is Simcity 2013 as terrible as many people would have you believe. But Planet Coaster is outshining RCTW in so many different ways right now, that the C:S - SimCity comparison actually feels like an understatement.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 03, 2016, 03:43 PM
Well you're missing the point that C:S is a logistics simulator - and it does it quite well. If you make some really dumb decisions, the game doesn't forgive you for it. It's only with the community that the aesthetics of city building have become more the norm...but the more assets and mods you add...however nice they make the gaming experience...shrink the scope of what you can do.

I think the same thing will happen here eventually as it did with RCT3 (which is why I love that the included sets are so versatile on their own). Though I doubt PC will be as unforgiving as a city logistics simulator - and you will be encouraged to make things pretty.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 03, 2016, 04:40 PM
I reckon the outcome is inevitable. If I'd had any doubts, that Planet Coaster livestream just sung to me. I know I'm gonna get that same feeling playing that than I did with RCT3. And I'm literally giddy at the thought of delving into it and getting on with building. I just don't get that with RCTW. It just feels flat. So I think the majority of the RCT3 community will move onto PC. It just feels like the natural progression.

OMG I want to punch this person...well many people but specifically this idiot. The reason you haven't seen a beta is because the game is in PRE ALPHA YOU DUMB SHIT.

And Mike, Don't do that. If you knock their blinkers off, they'll be able to clearly see what state RCTW is in. And that'll only upset them. You did the same thing with TPS. You showed them clearly what that was and I think that caused some people to go into therapy!
So sit down, get a nice drink and watch the livestream or Round up 108 again
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 03, 2016, 06:44 PM
Frontier posted this on the Planet Coaster twitter lol
https://twitter.com/PlanetCoaster/status/705479151990525953

(https://pbs.twimg.com/media/CcpdjPNUkAEwIU3.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: kylr23 on March 03, 2016, 08:01 PM
Make change happen by adding seasoning to your burger: Chief Beef: President of all things beef.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 03, 2016, 09:30 PM
#MakeCoasterSimulatorsGreatAgain
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 04, 2016, 06:51 AM
#MakeCoasterSimulatorsGreatAgain
Really, RCTW is the one that reminds me of Trump's campaign - horrifying, and with extremely loyal supporters, and yet somehow I can't stop watching it.

#feelthebeef
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 04, 2016, 01:01 PM
^
Truth.

#feelthebeef
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 04, 2016, 01:18 PM
RCTW = Where's the beef?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 04, 2016, 01:29 PM
Really, RCTW is the one that reminds me of Trump's campaign - horrifying, and with extremely loyal supporters, and yet somehow I can't stop watching it.

#feelthebeef

Ha Ha that's perfect. In fact RCTW and Trump are one in the same.
They're both an express train of Cray-Cray
They both try to get your attention away from the mess that's underneath by putting something ridiculous on top.

RCTW's stalls
https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/12419097_999634676795370_6848386871881184805_o.jpg

Trump's toupee
http://i2.mirror.co.uk/incoming/article6325786.ece/ALTERNATES/s615b/Donald-Trump.jpg
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 04, 2016, 02:35 PM
Really, RCTW is the one that reminds me of Trump's campaign - horrifying, and with extremely loyal supporters, and yet somehow I can't stop watching it.

#feelthebeef

Yep, no doubt about it. One frightening campaign. More like Make America Hate again.

And back on topic - that poster is flipping cool -- did anyone ask Frontier if we can incorporate our own signs (kind of like the Billboard feature of RCT3)?
Title: Re: Official Planet Coaster Discussion Thread
Post by: sfy on March 05, 2016, 12:31 PM
RCTW = Where's the beef?
sorry Shyguy......it HAD to be done
https://www.youtube.com/watch?v=idnwh6iDnXA (https://www.youtube.com/watch?v=idnwh6iDnXA)
Title: Re: Official Planet Coaster Discussion Thread
Post by: NicoToonZ on March 05, 2016, 01:20 PM
Now that I think about it, RCTW is starting to lose it's interests on me. THIS should be RCT4!  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on March 05, 2016, 01:49 PM
PC seems like it's aiming to be experienced at path level, like an actual park, and I think that's really awesome. The subtle peep emotes when a mascot walks past, the detailed shadows on vertical walls, proper texturing on the 'ceilings' of objects, it's all just bringing this game together.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on March 05, 2016, 03:19 PM
In many ways I'm glad this is not RCT4. By taking full control of the game Frontier are finally able to create the experience they want. I've often suspected a lot of the issues with Zoo Tycoon was a direct result of it being a Microsoft published launch title for Xbox One. I imagine Atari would have still caused a lot of the issues RCTW has had even with Frontier at the helm. Elite Dangerouse however proved what Frontier can do without such restrictions.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on March 05, 2016, 04:25 PM
Yeah, I just don't understand why distributors like Atari, or whatever they are, want to exercise so much control over their games. It seems that there's nearly always a direct correlation between how much they control things and how bad a game turns out. When you have a good product, people notice. When it's not good.. people may not notice right away and you can milk profits up front, but once they do your game isn't gonna sell a single copy.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 05, 2016, 11:14 PM
If anyone takes a look at the original concept drawings of RCT3, its amazing how similar this game is to what it looks like they intentionally meant to deliver.

(http://static3.gamespot.com/uploads/original/mig/0/9/1/4/590914-919973_20040816_099.jpg)
(http://static2.gamespot.com/uploads/original/mig/6/3/1/5/556315-919973_20040324_011.jpg)
(http://static2.gamespot.com/uploads/original/mig/6/3/1/6/556316-919973_20040324_012.jpg)
(http://static5.gamespot.com/uploads/original/mig/6/3/1/4/556314-919973_20040324_010.jpg)
(http://static5.gamespot.com/uploads/original/mig/0/9/1/8/590918-919973_20040816_103.jpg)

It's just nice to see that THIS is the game that has been in development since I was in grade school.  I mean, those character shots are straight outta PC.  They all have so much...well...character!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on March 06, 2016, 04:17 AM
Yeah, I just don't understand why distributors like Atari, or whatever they are, want to exercise so much control over their games. It seems that there's nearly always a direct correlation between how much they control things and how bad a game turns out. When you have a good product, people notice. When it's not good.. people may not notice right away and you can milk profits up front, but once they do your game isn't gonna sell a single copy.

Money is the simple answer.

Traditionally publishers are the ones putting in the majority of the funds. This creates 2 potentially big problems. firstly they own the project and so the features they want must be in the game, even if they poorly effect everything else. Secondly they want it released as soon as possible to start making their money back.

Both these situations also happen within company's that develop and publish themselves but the difference is they know when something needs fixing and so are more likely to change features and set better deadlines.

This is why companies like Pixar have developed a filmmaker driven studio structure. The people in charge are the people making it. This can be an expensive choice but just look at the results!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Greg! on March 06, 2016, 07:29 AM
After finally seeing the q&a I am really excited about this game, I wonder though, have they ever discussed carnival type games?  Did I miss it somewhere?  The flat rides are especially nice!
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on March 06, 2016, 11:26 AM
https://www.youtube.com/watch?v=cO76DtvOJ1M

Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on March 06, 2016, 11:33 AM
The similarities between those RCT3 concepts and how Planet Coaster is developing is uncanny. What a cool find, BogeyBo.

Saw that child peep video on YouTube this morning. Love seeing their workflow. One of the most important aspects of the design process, maybe the most important aspect, is to stay true to your concept.Frontier has been amazing with keeping true to their conceptual ideas and bringing them into the reality of the game engine. Awesome stuff, as always.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 06, 2016, 02:57 PM
I love how, rather than just directly putting in motion capture, they seem to be hand-animating to references. So it's believable without being a "realistic" animation scaled oddly to PC's slightly stylized aesthetic.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 07, 2016, 03:35 PM
I always love seeing concept art. I can't wait just to watch the crowds in Planet Coaster.

And Bogeybo, on that RCT3 concept art, is that Gulpee's slightly uglier brother I see? I heard he was the black sheep of the family and was banished from the Rex family for bringing down standards.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 07, 2016, 05:16 PM
is that Gulpee's slightly uglier brother I see?

It's his older brother Reptar.  Working his rounds at EuroReptarland.  Before he goes to do his thing for Reptar on Ice.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 08, 2016, 05:31 AM
Come to think of it, have we seen any staff for PC except the mascot and the security guard? Security guard really doesn't count, that was a little throw away video to whet people's appetites...wasn't it?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 08, 2016, 06:47 AM
Come to think of it, have we seen any staff for PC except the mascot and the security guard? Security guard really doesn't count, that was a little throw away video to whet people's appetites...wasn't it?

We've seen the janitor also. There was a picture released for the CHC members that showed the staff they plan on having... medics, security, janitors, and a few more that I can't think of right now.

It's still pretty early in development so I don't expect to be seeing them in action for a while.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 08, 2016, 05:27 PM
We've also seen the stall workers and concept art for the Barber Shop Quartet entertainers. And just seeing Gulpee is enough for anyone. If you don't think so, then you're dead inside ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 08, 2016, 07:39 PM
There's another stream tomorrow at 2PM EST!
Quote
Join us for another Planet Coaster livestream where Lead Artist (and rides expert) Sam Denney will be answering all your questions about rides in Planet Coaster.
Leave your questions in the comments below and be sure to tune in on Wednesday 9 March at 19:00 GMT on our official YouTube channel! https://youtube.com/c/PlanetCoaster/live

From facebook (https://www.facebook.com/PlanetCoaster/?fref=nf).
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 08, 2016, 09:41 PM
I hope they talk about ride customization and coaster station platforms.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 08, 2016, 10:32 PM
This stream will be about flat rides, not coasters.

Just saying this so no one has the wrong expectations.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 09, 2016, 01:33 AM
I hope they reveal more rides that we haven't seen yet and more non-coaster tracked rides besides the train. I guess for early birds it will be playable in two weeks or less. I wish the train will also have the option of forward facing seats cars, the sideways seats looks weird to me, most park trains have forward facing seats.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 09, 2016, 11:29 AM
Is it possible for Six Flags to also partner with Planet Coaster? Because they would be way more deserving of that than RCTW.

Sam confirmed RMC is going to be in the game and he wants to recreate Twisted Colossus in game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 09, 2016, 12:12 PM
March 22nd!
Title: Re: Official Planet Coaster Discussion Thread
Post by: MrBill2455 on March 09, 2016, 12:16 PM
#CheifBeefBelief
Early Access starts on March 22nd.  Let the countdown begin.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 09, 2016, 02:30 PM
This stream will be about flat rides, not coasters.

Just saying this so no one has the wrong expectations.

They didn't specifically say "flat" and they did talk a little bit about coasters. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 09, 2016, 03:26 PM
For anyone who didn't see the stream it is now up on Youtube.

http://www.youtube.com/watch?v=aGrlg517JZU
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 09, 2016, 03:43 PM
They didn't specifically say "flat" and they did talk a little bit about coasters.

It's what Ed said in the thread.

Quote
EDIT - I should say this stream will focus more on Flat Rides and amusements, and we won't be going in to too much detail on rollercoasters (there will be plenty of time later for that!)
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 09, 2016, 03:46 PM
It's what Ed said in the thread.

Well they definitely didn't stick to that.  There was a lot of coaster talk.  They also showed different coaster cars, a wooden coaster prototype, and peeps reacting to different intensities/nausea on a coaster. 

From what I picked up,

- Dueling coasters
- transfer tracks (maybe?)
- Multiple coaster stations
- Chairlifts
- Wooden coaster hybrid in development. the higher they go, side supports will fan out more realistically.
- At least one water ride, "a classic" I'm guessing log flume.
- Dark rides being worked on.
- Coastercam for all rides (shown briefly)
- Customizable flat rides - change intensity, spins, speeds, etc. Maybe a mixer?
- Customizable lights on rides
- Alpha march 22

Anyone else pick up anything?

Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 09, 2016, 04:00 PM
Made a gif from the previous stream, to use on Twitter, thought you guys might like it.

(https://i.gyazo.com/1620bd44e2828f6b5b7799516796a84a.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on March 09, 2016, 04:26 PM
This is amazing. :love:

Everything exceeded my expectations.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 09, 2016, 04:39 PM
#CheifBeefBelief
Early Access starts on March 22nd.  Let the countdown begin.

AHH!! It starts on my birthday!  Happy birthday to me!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 09, 2016, 05:40 PM
Fisherman, Wagi and I about 100 years ago belonged to a site called 1890 and beyond, which showcased the amusement parks of the early 1900s, and I noticed that they mention in the video (around minute 31) something about the really old classic rides, "planning, planning" and then mix into that the concept art of the barbershop quartet, and could we be looking at an expansion based on the old Boardwalk parks?

If nothing else, you certainly get the impression that they are in this for the long haul with either expansions or downloadable content just being planned now to be delivered in the future.

THIS is how you generate excitement and interest in your game!
Title: Re: Official Planet Coaster Discussion Thread
Post by: D0ntPutThat0nMe on March 09, 2016, 09:47 PM
Holy moly.  I wasn't really sold on the visual style of Planet Coaster but the gif up there is gorgeous.
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheCodeMaster on March 09, 2016, 10:01 PM
I love how this game really captured the charm of theme parks. The devs seem really eager to work on the game. Compared to RCTW, where it feels like they are trying to dig themselves out of the hole they made upon releasing RCT4M, by desperately rushing out a game. I can't wait to play it on the 22nd.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 10, 2016, 05:18 AM
I think they dug themselves a hole by taking on a half completed game handed to them by Atari and with zero experience in the genre.
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on March 10, 2016, 08:31 AM
I took the plunge and finally bought the Early Bird. The live stream yesterday just cemented my view that it was a good move.

However, they mentioned we're gonna get the Alpha build, but said it's going to concentrate on the modular building and paths. I'm still looking forward to getting this on the 22nd, but does anyone know if it's only going to feature buildings and paths, or is the alpha build the same thing they've been show casing in the live streams?

I don't think I'm fussed either way tbh - I just want to load it up and use it in some way. This game is going way beyond my expectations of a theme park game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 10, 2016, 08:59 AM
I would be very surprised if they didn't have any rides included in the first alpha build release. I don't think we'll have many though, and I think that's what they mean. What we've seen in the live stream is sort of what I'm anticipating will be included in the first build. Maybe 10 flat rides, and 1 or 2 coasters.

I may be wrong though, but it seems a bit silly to have an alpha for a theme park game without any actual rides to play around with.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 10, 2016, 09:29 AM
^Not that that hasn't happened,  of course. Unfortunately.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 10, 2016, 09:49 AM
That's not going to end well if that's the case...

I have to trust they're not going to do that to their fans.
Title: Re: Official Planet Coaster Discussion Thread
Post by: kylr23 on March 10, 2016, 10:10 AM
Well Just in case guys dont be surprised, From the sounds of it they want to make sure eveyrthing is wroking peice by peice. :(
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 10, 2016, 10:18 AM
I wonder if they will update the alpha build
when new features are finished.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 10, 2016, 10:23 AM
I was under the impression that flats and the 2 themes are going to be in the Alpha...no coasters yet. That will come in a future alpha release. *shrug* They should probably clarify that...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 10, 2016, 10:38 AM
That's not going to end well if that's the case...

I have to trust they're not going to do that to their fans.

We have to trust indeed that they won't do the exact same thing that crashed RCTW and TPS  :no:
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 10, 2016, 10:54 AM
Why would they release the first alpha test with no coasters or flat rides? they are not that stupid like some other known company.

I'm pretty certain the alpha will release with what they have shown so far that is complete or almost complete with minor changes needed and probably a few surprises.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 10, 2016, 11:38 AM
I re-watched the stream and they indeed mention it will be just modular buildings and paths.  :bored: NOW they do have another stream coming up, so they maybe didn't want to reveal anymore for the time being? Maybe on Mondays stream they will announce that it will come with more features...right? RIGHT?  :glare:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 10, 2016, 12:11 PM
They didn't say that it will only have the building aspects, they just said the first build will focus on that. Of course what that means is a bit up for interpretation and it may as well mean that we won't have any rides to begin with. I just feel like that would be a very strange move to make...
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 10, 2016, 12:26 PM
I re-watched the stream and they indeed mention it will be just modular buildings and paths.  :bored: NOW they do have another stream coming up, so they maybe didn't want to reveal anymore for the time being? Maybe on Mondays stream they will announce that it will come with more features...right? RIGHT?  :glare:

I got the idea that whenever they said in the streams "this is all pre-alpha content" that they were implying the content would be in the alpha release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 10, 2016, 12:47 PM
I got the idea that whenever they said in the streams "this is all pre-alpha content" that they were implying the content would be in the alpha release.

I'm REALLY hoping that's the case. Maybe communication error? I'm sure Monday we should know for sure. :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 10, 2016, 01:06 PM
They're doing another Stream Monday? I thought they were gonna take a week off?
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 10, 2016, 01:18 PM
They're doing another Stream Monday? I thought they were gonna take a week off?

I could have sworn they were doing some kind of event that day? : o
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 10, 2016, 01:47 PM
I'll have to watch it again but I thought I'd heard them say we could see the rides up close when Early Bird starts. That pretty much says we'll get some. I'm sure they'll throw at least a small number of flats in. Here's why I think so.

How can we test queue paths and the way normal paths interact with the rides if there aren't any? If they want paths testing, queue paths will need testing too.

After RCTW's Beta and TPS's early access without working rides, I'm sure Frontier won't want the same reaction from the players.

And most importantly, Frontier have the advantage of seeing 2 developers completely cock up a launch so can learn from their mistakes. Frontier never miss a chance to bitch-slap Atari (there were plenty of funny shots across the bow in last night's live stream ) so they'll want to blow our socks off and send the hype into hyperdrive.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 10, 2016, 02:13 PM
And most importantly, Frontier have the advantage of seeing 2 developers completely cock up a launch so can learn from their mistakes. Frontier never miss a chance to bitch-slap Atari (there were plenty of funny shots across the bow in last night's live stream ) so they'll want to blow our socks off and send the hype into hyperdrive.

LOL. This is very true!  :up: Regardless my hype is at an all time high!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 10, 2016, 06:04 PM
I could have sworn they were doing some kind of event that day? : o

Ah, they have an event in London to show the game off to the press. Fun fact, active PC forum user: Chris Sawyer was chosen to go and represent the community at that event. No relations to THE Chris Sawyer, lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 10, 2016, 08:30 PM
I was all for the Early Access until I saw the price tag (haven't looked at the site in a while, so I forgot).

Think I'll have to split it on debit and credit, that's such a big dip in my pocket (college student).
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 10, 2016, 08:46 PM
I was all for the Early Access until I saw the price tag (haven't looked at the site in a while, so I forgot).
Interesting how no one is screaming over the price of getting early bird access to an alpha build. It's over twice the price of the normal game. Typically early access is cheaper. It appears Frontier can do no wrong.  ::)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 10, 2016, 09:01 PM
Interesting how no one is screaming over the price of getting early bird access to an alpha build. It's over twice the price of the normal game. Typically early access is cheaper. It appears Frontier can do no wrong.  ::)

That seems odd to see it so much more expensive than the regular version. There must be some reason behind it other than just money. Maybe they want serious players to be a part of the alpha build process.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 10, 2016, 10:00 PM
Interesting how no one is screaming over the price of getting early bird access to an alpha build. It's over twice the price of the normal game. Typically early access is cheaper. It appears Frontier can do no wrong.  ::)

This is one of the things I don't agree with what Frontier are doing for the alpha, I'm used to cheaper test versions of games well before release or at least at the same price as the normal release version.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 10, 2016, 10:42 PM
Yes, it's really odd because the Early Access is supposed to be the premium package, and doesn't even include Coaster Head Club? Seems as though you have to buy the upgrade for another $38 bucks I believe.

But their store definitely changed up at some point because when the game was first announced there was about 7 or so different packages. Some allowing for your name to be in the credits (which I believe was like $500 or something insane) and then something about having your name show up in all of the games and stuff, I remember that putting me off when the game first announced.

Still contemplating paying $75... And is this Alpha live until release? Or is this just a certain period of time?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 10, 2016, 10:52 PM
Yes, it's really odd because the Early Access is supposed to be the premium package, and doesn't even include Coaster Head Club? Seems as though you have to buy the upgrade for another $38 bucks I believe.

But their store definitely changed up at some point because when the game was first announced there was about 7 or so different packages. Some allowing for your name to be in the credits (which I believe was like $500 or something insane) and then something about having your name show up in all of the games and stuff, I remember that putting me off when the game first announced.

Still contemplating paying $75... And is this Alpha live until release? Or is this just a certain period of time?

Live until release. You'll get 6+ months to play before it's officially released.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nightfall on March 10, 2016, 11:09 PM
Makes perfect sense to me.

Before the days of Early Access and publicly accessible Alpha's and Beta's being able to play a version of the game early was seen as a perk. You only bought into it if you were really desperate to try the game early. For example I remember playing the Beta for Halo 3 & Reach, both required another game to access them.

However Alpha's & Beta's proved so popular they started being used as a marketing technique. You can put a game up for sale over a year before its predicted release as long as you can advertise a playable version of the game that will be available sooner. The cheaper price is simply to encourage more people into thinking they are getting a good deal.

In a way I'm glad Planet Coaster is taking the first option as it shows they are so confident in their game they know it will be successful on launch and they aren't desperate for people to buy in early.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 10, 2016, 11:09 PM
Interesting how no one is screaming over the price of getting early bird access to an alpha build. It's over twice the price of the normal game. Typically early access is cheaper. It appears Frontier can do no wrong.  ::)

There's a whole topic full of pages complaining about the price on their forum. 

You can just wait and spend $30 when it comes out.  Isn't RCTW $60? 
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 11, 2016, 07:24 AM
For me, it's the getting the game early and being able (I hope) to make suggestions that could help out the game long term.

"Being part of the creative process" I guess. That to me is worth the extra $40.00 bucks.

Too bad you can't develop a ride for $100.00! I'd sign up for that too!!!   :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 11, 2016, 07:29 AM
A regular game is $60, PC early access is $15 more than that, that's how I look at it. It's steep for sure, but hopefully this means that the people playing it will be serious about making suggestions and really put the time into the game. I'm content with the price, but they could've probably made more money overall if they lowered the price. That may not have been their intentions though, it may really be to get serious and dedicated players for optimal feedback.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 11, 2016, 07:48 AM
For me, it's the getting the game early and being able (I hope) to make suggestions that could help out the game long term.

"Being part of the creative process" I guess. That to me is worth the extra $40.00 bucks.

Too bad you can't develop a ride for $100.00! I'd sign up for that too!!!   :D

And no doubt you'd get your ride this time, and not have to wait over 2 years, and probably have something included as an extra you wasn't expecting. Need I go on?   ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 11, 2016, 10:42 AM
The price point is prohibitive. And I think that's the point.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 11, 2016, 10:54 AM
I totally agree with all that's been said. I was just playing devil's advocate with my statement. I also consider it a perk to be able to play early and experience the game's progression from alpha to finished product.

I've always been a game designer wannabe.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 11, 2016, 01:38 PM
I totally agree with all that's been said. I was just playing devil's advocate with my statement. I also consider it a perk to be able to play early and experience the game's progression from alpha to finished product.

I've always been a game designer wannabe.

I got that. Honestly I think the main reason people are willing to pay the price for the early access is because the game just looks really good. Had the game looked like RCTW does at this point I would've never paid $75 for it...
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 11, 2016, 02:18 PM
I'm hoping I'll be able to hop on the alpha train once it begins. I just wanna see how they're going to handle it and how they'll take feedback. Ultimately I'm definitely gonna buy the game and I'd love to give some input on things like dark rides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wabigbear on March 11, 2016, 02:39 PM
To be honest, while I can afford it just fine, after getting burned by TPS and now RCTw, I'm just not going to shell out $75.00 for an alpha.  I'm sure those who do will enjoy it, but I'm perfectly willing to just wait.  One can still offer feedback even if you don't play the alpha. ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 11, 2016, 04:55 PM
Honest question, am I imagining things or was the early access version cheaper a few weeks ago?
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 11, 2016, 05:23 PM
It's always been $74.99 - sticker shock sticks with you. I've already seen enough to convince me it will be well worth having it early. After suffering from my year end business taxes, that will be my reward (even though I had to pay out).   :mad:
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 11, 2016, 08:06 PM
I saw the price in pounds....not dollars...which was something like 49.99? Then I realized that the conversion was 75 bucks...maybe that's what you saw?
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 11, 2016, 08:40 PM
Lol same - I was cool with 49.99...then I realized it wasn't in USD....waited a moment...weighed the pros/cons....then said FINE I'll play your game Frontier and coughed up the money.

But this will be one of a few strategic purchases this year.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 11, 2016, 11:29 PM
I saw the price in pounds....not dollars...which was something like 49.99? Then I realized that the conversion was 75 bucks...maybe that's what you saw?

That must of been it! I think when they first launched their store thing everything was in pounds.

And to clarify, $75 is more than easily affordable, it's just that I'm a person who over analyzes. So when I think about spending 75 on a game, I think about how that 75 can go towards gas, food, a couple of clothes and more food for a week. Or that 75 could go towards my $81.99 season pass for six flags (gulp), or it could go into my savings and build some interest. I don't know if that's just me, but heh.

I hope Early Access will be available up until launch because if I do makeup my mind to buy it, it would have to be after my trip which would also give me a week or so to see if it's worth it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 12, 2016, 01:10 AM
Most games these days are $50-$60.  I'm actually surprised the final game is going to be just $30.  That makes it potentially easier for me to get DLC packs (if the value is there). 

$75 isn't that crazy to play the game some 8 or so months in advance.  It's extremely enticing, even if it's limited early on. I'm likely going to hold out myself but I don't think it's that steep of a price.  I also think the higher price point will guarantee a larger % of more dedicated players interested in helping out with the development process. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: 72206 on March 12, 2016, 05:17 AM
Most games these days are $50-$60.  I'm actually surprised the final game is going to be just $30.  That makes it potentially easier for me to get DLC packs (if the value is there). 


I wonder if it will stay at $30 or if thats just for pre-orders, it does seem pretty low
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 12, 2016, 12:48 PM
I finally bit the bullet and got the early release. I've been talking about it for weeks, but finally had the $$$ to pony up. I'm super excited. The $75 really made me think about it, wait, ponder, and all that...maybe that's their intent: if you're gonna pay that much, you must really want it and must really be willing to offer your viewpoints.

Either that or they know we're all suckers and they're happily taking more than double of our money than is necessary....hmmm....
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 13, 2016, 07:10 AM
For the quality they're showing, the price is exactly what I'd expect to pay. It's comparable to other top titles but is a good £10 cheaper than some console games.
I think that the £19.99 pre-order price is ridiculously cheap and I think it's only there to entice pre-order purchases. Now I wouldn't be surprised if after release, the price goes up to something comparable to the Early Bird price.
Like you all said, the price of early access will put off the casual players and I think that's a good thing as they won't be too bothered about offering feedback. Also, the 100s of hours of fun we'll get before it's officially released, it seems like good value to me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 13, 2016, 11:36 AM
Usually early access games are in an early stage of development and that usually means that the game isn't completely thought-out as well. But Planet Coaster is completely done in terms of concepts, they know exactly how everything will be in the end, everything is planned. The just need to follow the plan but the full game basically already exists in their heads. I see the price more like an way for the players to say "Thank you Frontier" than the price for the actual game and the content it CURRENTLY has.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 13, 2016, 12:11 PM
Most games these days are $50-$60.  I'm actually surprised the final game is going to be just $30.  That makes it potentially easier for me to get DLC packs (if the value is there). 
Cities: Skylines, etc., have totally spoiled me on game prices. I'm reluctant to pay much over $40 these days.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 14, 2016, 06:59 PM
I think no usual game should be more than 50 bucks, especially nowadays with lots of content cut from the game to put it into DLCs. But Planet Coaster will most likely be an exception to me. I put so many hours into RCT3 and even more in creating content for it ... if I scaled it to a six hour long first person shooter experience which costs 60 bucks I would have to pay thousands of Euro. It's my #1 game of all time.

I still haven't purchased the alpha though. I will wait for some first impressions from people who are not related to Frontier. I could justify a 15€ mispurchase (I often did) but with the 68€ price tag I need to kick the hype in the face an be realistic. It has a lot of potential but it could still go horribly wrong. The performance could be like in ARK: Survival Evolved (I know it's still early access, but last time I checked the performance was a trainwreck). Unlikely, but not impossible.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 15, 2016, 12:36 PM
Guess where my tax return went. :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 15, 2016, 03:32 PM
Since it hasn't been posted yet, I'll just leave this here: Frontier released a small video:

http://www.youtube.com/watch?v=0mmsU9HC_60
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 15, 2016, 03:45 PM
The HYPE...it hurts...need...SO BAD.  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 15, 2016, 06:36 PM
Half tempted to get the early bird... though, if I do, and they end up putting PC on steam, I'd prefer to have it on steam D: but... 6 days and youtube videos will be going up I guess :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 15, 2016, 06:52 PM
Again, THAT is how you sell a game.

It's a damn shame some other company(ies) can't figure that out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 15, 2016, 07:29 PM
From the people at the press event, it sounds like there will indeed be coasters and flat rides in the first alpha building. Kerrash specifically pointed out how there were even names of manufacturers on the nuts and bolts, which had to be a reference to the rides.

I knew Frontier wasn't crazy.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 15, 2016, 07:47 PM
Half tempted to get the early bird... though, if I do, and they end up putting PC on steam, I'd prefer to have it on steam D: but... 6 days and youtube videos will be going up I guess :D

Speaking of what platforms it will be released on, has the PC team said anything about Mac?
Title: Re: Official Planet Coaster Discussion Thread
Post by: windwest4D on March 15, 2016, 08:44 PM
This came in the nick of time, was getting a little antsy for a new sim coaster game. This is going to be so great! Cannot wait till next week. I went ahead and ordered the early bird alpha edition. Looking forward to see what the community creates with this beautiful game. Its a new beginning and a exciting one!!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 15, 2016, 09:36 PM
This came in the nick of time, was getting a little antsy for a new sim coaster game. This is going to be so great! Cannot wait till next week. I went ahead and ordered the early bird alpha edition. Looking forward to see what the community creates with this beautiful game. Its a new beginning and a exciting one!!!!
Haha, I know what you mean! a few weeks back, I had in mind that I would play Theme Park World (ps2 version) then didn't, decided to download Theme Park Inc (their sequal?) because I hadn't played it before and thought it'd be good to play one that I haven't with everything I liked about the first, that didn't work because... Windows10 with a win98 game doesn't work, tried emulating windows98, tried all sorts haha
Gave in and decided to play TPW on my ps3, and it didn't work, looked up to find the US version of TPW works on PS3's but not the EU version T_____T

Speaking of what platforms it will be released on, has the PC team said anything about Mac?
No idea, I mean, they could get one over on Atari again and go multi platform haha.


I am really looking forward to this Alpha test, I'm not going to buy anything yet, will wait and see what happens with youtube videos, hopefully they'll fix that coaster builder of theirs, also looking to the right of me I see Thrilleville on ps2 and Thrillville: Off The Rails for Wii, hmmm, I wonder if OTR's had any custom stuff on the PC version.

reminds me, I wonder if either of the games will let you race on the go karts, or have mini games on certain things, Thrillville was pretty great for those things, though that game could be considered a simulation/rpg D8
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 15, 2016, 10:11 PM
Speaking of what platforms it will be released on, has the PC team said anything about Mac?

It's Windows only for now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 16, 2016, 05:10 AM
It's Windows only for now.

Curses. I will wait patiently for the Mac port, but damn if I wasn't hoping a developer would do it right this time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 16, 2016, 07:15 AM
Given that they've gotten Elite: Dangerous to work on other platforms, it seems Frontier's engine is capable of making a Mac version. Now, when or if they'll do that is another question.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on March 16, 2016, 02:47 PM
Curses. I will wait patiently for the Mac port, but damn if I wasn't hoping a developer would do it right this time.


Maybe try Crossover? I'm not sure how well it'd work with steam, but it's worth a shot.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 16, 2016, 10:31 PM
Click here to release the Kraken: https://twitter.com/PlanetCoaster/status/710135558933184512
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 17, 2016, 12:01 AM
Whow, that is intense. Although the peeps don't seem so phased.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 17, 2016, 12:03 AM
That may just be a little too dark and sinister for me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 17, 2016, 08:38 AM
Do the Pirates have enemies, or are we looking at a new Colonial theme?

(https://pbs.twimg.com/media/Ccy2hKtXEAA6_Iw.jpg:large)
Title: Re: Official Planet Coaster Discussion Thread
Post by: kjellkamp on March 17, 2016, 10:00 AM
awesome :drool:  let the battle begin!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 17, 2016, 10:19 AM
To me this game already makes a better impression than RCT3
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 17, 2016, 10:47 AM
https://www.facebook.com/PlanetCoaster/videos/369368139853989/

Please let all these pieces be recolorable like in Parkitect!
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 17, 2016, 11:01 AM
https://www.facebook.com/PlanetCoaster/videos/369368139853989/

Please let all these pieces be recolorable like in Parkitect!

Funny how they changed it at the end removing the lights etc and put the Chief Beef logos there haha
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 17, 2016, 03:35 PM
Click here to release the Kraken: https://twitter.com/PlanetCoaster/status/710135558933184512

If I was walking through that park, I'd be glad I was wearing the brown pants 
Title: Re: Official Planet Coaster Discussion Thread
Post by: BMCoasterFan on March 18, 2016, 11:34 AM
4 days until

https://www.instagram.com/p/BDGmGfjTZoo/?taken-by=planetcoaster
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 18, 2016, 11:37 AM
We got a preview of Park Entrances in the CHC, I can tell you that it looks absolutely amazing and stunning.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 18, 2016, 11:55 AM
4 days until

https://www.instagram.com/p/BDGmGfjTZoo/?taken-by=planetcoaster

 :w00t: DIAGONAL PATHS!!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 18, 2016, 06:33 PM
I see they did something similar to Shy's metal fences in RCT3. This game really looks good. I hope they give us log flume, river rapids, larger chute the chutes boat ride, sport and antique car tracked rides, bumper cars, monorail. All of those were built in RCT3. Oh, and a regular one level carousel, too. Sort of like RCT World's in a counter clockwise direction like US carousels. And different sizes and types of ferris wheels. World has a giant wheel like RCT3 with square cabins, and this game has a giant wheel with cages on a track like the Wonder Wheel at Coney Island. Oh, and bring back the customizable maze from RCT2, please? How about custom walk-through haunted houses using the modular building system plus a walking path similar to the mini golf from RCT3. And tracked dark ride. I heard they were looking into dark rides and a way to make it dark inside of buildings.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 18, 2016, 07:55 PM
Quite a laundry list there, Robert!  :D

At launch, I would settle for a stable game that can handle more than a half dozen rides and a coaster or two. The other content can come later, as long as it does come later!
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 18, 2016, 08:19 PM
Did anyone read anywhere when the release is going to happen? Right at midnight in the UK? This is like christmas which only happens every 12 years, I'm excited.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 18, 2016, 09:01 PM
I remember reading something about 12:00PM GMT, don't quote me though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 18, 2016, 10:12 PM
I meant for those rides to be included in the game at some point down the road, either during alpha/beta or final release. Not next week. I understand content will be limited at first.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 18, 2016, 10:13 PM
Did anyone read anywhere when the release is going to happen? Right at midnight in the UK? This is like christmas which only happens every 12 years, I'm excited.

Know the feeling!

Midnight in the UK, would be early evening on the 21st in the US, so I'm sure it's much later in the day for release.  I certainly wouldn't mind a midnight UK release - that would mean 8:PM on Monday for the east coast.  :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 19, 2016, 03:48 AM
I meant for those rides to be included in the game at some point down the road, either during alpha/beta or final release. Not next week. I understand content will be limited at first.
I was just playing with you! ;)

GMT!!! No one said I had to do math!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 19, 2016, 05:03 AM
I just realized that they have stairs!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Keegs on March 19, 2016, 07:07 AM
Don't think these have been posted here yet

(http://i.imgur.com/xRQyHb8.jpg)

(http://i.imgur.com/XVwZF7J.jpg)

(http://i.imgur.com/56AF04h.jpg)

(http://planetcoasterclub.nl/community/images/screenshots/park2.jpg)

(http://i.imgur.com/ZcvkQ6y.jpg)

(http://i.imgur.com/4t85VgX.jpg)

I wonder if those entrance signs with "RIDE" are customisable. That would be amazing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 19, 2016, 07:30 AM
I really do think they'll be customizable in some ways. Especially since it says "Name Ride" on some of the signs.

Also note that someone scribbled "Arcade" beside one of the entrances, really hope they'll implement that in the future, as well as midway carnival games and stuff!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 19, 2016, 08:28 PM
Really stoked to see what you guys create with the first rendition of the alpha. Those pictures look awesome!
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 20, 2016, 03:20 AM
Ofcourse the 'ride' text is customizable, you could see this in the 2nd livestream.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 20, 2016, 11:24 AM
Custom park entrances!   :w00t:

https://www.youtube.com/watch?v=5jsevWUavsA

I am so so jealous of you guys playing in a few days
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 20, 2016, 01:13 PM
https://www.youtube.com/watch?v=1jbrJyfUdtY

Can't wait to play it in 2 days!  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 20, 2016, 01:25 PM
The sounds of that coaster  :o

Frontier has clearly been watching and listening to the RCT community for the past decade, they really are building a game for the fans.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 20, 2016, 01:29 PM
So torn right now! I really want to get it, but... I don't know.

Also, does anyone know if alpha access will still be buyable after it launches? If not I'm going to have to decide pretty quickly.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 20, 2016, 01:36 PM
So torn right now! I really want to get it, but... I don't know.

Also, does anyone know if alpha access will still be buyable after it launches? If not I'm going to have to decide pretty quickly.

Yes, it will still be available  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 20, 2016, 02:36 PM
The only things holding me back from purchasing the early bird is 1. I leave on Saturday for a week, and 2. The lack of spec requirements/recommendations.

If anyone has an Intel Core i7-5500U CPU, 2.4GHz, 8.00 GB, 64-bit, Nvidia GeForce GTX 950M (2GB) or similar type specs and is planning to play early bird, please let me know how it runs! Don't wanna buy a game and have it be a potato (but I don't think it will be since I play most games flawlessly, but just want to make sure).
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 21, 2016, 03:44 AM
I finally cracked and bought the deluxe on Saturday. Frontier have convinced me to support them. Let's hope they don't let us down. I really don't think they will though.

It's only 20 minutes till the press embargo is lifted from the press event last week. I reckon when Sawyer, Angelis and Kerrash's videos go live, it's just gonna go crazy.
Title: Prepare to capture your eyes as they pop!!
Post by: JCat on March 21, 2016, 04:46 AM
Embargo Lifted -- Get a really good look at what we're in store for. Smooth, detailed, Coaster-frigging-amazing-cam!
:o

http://tweakers.net/reviews/4477/planet-coaster-onze-eerste-bouwwerken.html
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 21, 2016, 05:00 AM
Awseome! But notice how there isn't anything to recolor rides or scenery with.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 21, 2016, 05:15 AM
There are going to be a lot of features not present. Would be hard to imagine recoloring never being an option. Even coasters weren't going to be present but, through some mentions on Reddit, the feedback given at a press event got Frontier to allow coasters to be accessed through a cheat code.

https://www.rockpapershotgun.com/2016/03/21/planet-coaster-hands-on/

Quote
Of course, if you just want to build rollercoasters and run a theme park, you can do that. The tools for creating rollercoasters all come with a pair of settings, and can be locked to curves and elevations or done entirely freehand. Sadly, the Rollercoaster creation tools are hidden away behind a cheat code in the first Alpha release, only available to everyone with the release of Alpha 2, because the coaster-construction UI isn’t close to final. Luckily, we have the cheat code.

Here’s how to access the coaster building tools: open a map and select the ‘Rides’, ‘Scenery’ or ‘Buildings’ tab. click on the ‘Search’ magnifying glass and enter the code ‘underconstruction’ to access the coaster construction tab.

As it says, cheat code for first alpha; full release with second alpha.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 21, 2016, 05:20 AM
^ Nice! I just saw this, too! So glad we'll have at least one coaster to work with. Found another video. They're popping out like rabbits!

https://youtu.be/-i6Yoatoz30
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 21, 2016, 05:22 AM
Watched the videos, guess they really want to get the hype going so more people buy the Early Bird. Has anyone seen a definitive system requirements spec yet, or is it still "we are guessing it will be like so and so game"? I wonder if you will be able to create custom coaster stations?
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 21, 2016, 05:33 AM
Watched the videos, guess they really want to get the hype going so more people buy the Early Bird. Has anyone seen a definitive system requirements spec yet, or is it still "we are guessing it will be like so and so game"? I wonder if you will be able to create custom coaster stations?

Yeah, nothing about specs yet. Good Q on custom stations.... I'm hoping they have a no pre-built station option so you can build your own. I'm pretty sure they will.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 21, 2016, 05:36 AM
Doesn't he say in the video you posted that the coaster building is modular? Cool to see he also mentioned color choice will be coming.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 21, 2016, 05:44 AM
Doesn't he say in the video you posted that the coaster building is modular? Cool to see he also mentioned color choice will be coming.

I had the sound turned off. Good news. I almost don't want to see so much and spoil it for tomorrow. There's lots of primitives so you really can built a lot from that!
Title: Re: Official Planet Coaster Discussion Thread
Post by: dusty on March 21, 2016, 05:47 AM
When is this game released? I have been on Frontier Store and there are different versions of the game at different prices, which one is the best to go for?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 21, 2016, 06:01 AM
The alpha is coming within the next day or so, specific hour depends on where you live. The regular game is a handful of months out still although I think it was still mentioned to be finished this year(?). If you want to play now, albiet an incomplete version, then get the alpha. Otherwise buy the full release version. It has been said elsewhere that the current price is a pre-order only price but I don't have a source.   

Edit: Came across a video by Eurogamer. Quiet a good informative playthrough despite it's short length. You can see some landscaping/terraforming in this video and it looks beautiful.

https://www.youtube.com/watch?v=lLfXnkd0ARE

Also a video on this page, http://tweakers.net/reviews/4477/planet-coaster-onze-eerste-bouwwerken.html , at about 4:00 shows the coaster cam and ingame sound effects. The sounds effects really do stand up to what others, who experienced them, have been saying.

So hard to talk myself out of buying the alpha right now instead of waiting till a better time to afford it.  :wacko:

Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on March 21, 2016, 06:04 AM
This is so sick. Already better than the beta RCTW. Has anyone suggested guest can choose magic bands type bracelets?
Title: Re: Official Planet Coaster Discussion Thread
Post by: dusty on March 21, 2016, 06:28 AM
Thanks R-R Ltd. I have just bought alpha because thew videos i have seen look really good. Can't wait.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 21, 2016, 07:49 AM
I can't decide, this is killing me!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 21, 2016, 08:04 AM
Quote
What are the minimum specs required to play the Planet Coaster alpha?

You will need the following minimum spec in order to play the alpha:

Windows 7 64bit or newer
Intel Core i5 -2300, AMD FX-4300 or better
8GB Ram
Nvidia GTX 560 / ATI Radeon 7850 Graphics card with 2GB of Graphics Memory or better

It’s important to remember that this is an alpha and during that process there are both optimisations and new feature additions which can change minimum and recommended specs considerably. So these are likely to change over time.

We’ve had great feedback about how Planet Coaster is already looking, even in alpha. It will improve even further – we are developing a true leading edge AAA game, with high poly counts, sophisticated rendering, a deep simulation, many characters and incredible animations. The higher above the minimum spec your PC is, the more the game will be able to reward you with an improved experience.

https://forums.planetcoaster.com/showthread.php/1652-Everything-you-need-to-know-about-the-Planet-Coaster-alpha#post26001
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 21, 2016, 08:33 AM
Question for you guys, if your a part of the coaster club, are you automatically going to get the alpha access?
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 21, 2016, 08:50 AM
Here is what it says:

CREATE, BUILD, SHARE AND EXPERIENCE THE GREATEST COASTER PARKS!

Planet Coaster is the future of coaster park simulation games.

Join our exclusive Coaster Head club!


T-shirt – Exclusive Coaster Head Club T-shirt in a size of your choice (ships Q1 2016)

Wristband – Park Entry wristband that won’t be available anywhere else (ships Q1 2016)

VIP Forum – Gain exclusive access to the club’s private forums, where you can interact with your fellow Coaster Heads

Dev Diaries – Watch exclusive Dev Diaries explaining Frontier’s vision for the next leap in coaster park simulation games

Meet The Team – Access regular features where members of the development team explain their roles and the influences behind their work during scheduled live Q&As

Dev Updates – Gain insight from regular developer updates on the progress and challenges associated with the development of Planet Coaster.

It does not actually say whether or not the game is included, but I doubt it as it only costs $67.99
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 21, 2016, 09:17 AM
Check out this video on the coaster, looks and sounds awesome!

https://youtu.be/PmhTggrhjiU?t=428
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on March 21, 2016, 09:53 AM
Wish they let a true RCT3er get a hold of it early. Can't wait to see what the community starts creating with this game. Kind of wish I bought the early access hm...
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on March 21, 2016, 10:11 AM
There are going to be a lot of features not present. Would be hard to imagine recoloring never being an option. Even coasters weren't going to be present but, through some mentions on Reddit, the feedback given at a press event got Frontier to allow coasters to be accessed through a cheat code.

https://www.rockpapershotgun.com/2016/03/21/planet-coaster-hands-on/

As it says, cheat code for first alpha; full release with second alpha.
According to Tweakers.nl (two posts above your post) the lack of coaster building fell so badly with the journalists, that Frontier has said that this option will be on for the first alpha!


I'm very excited. If we're able to make CS, this game will be God.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 21, 2016, 10:23 AM
One thing that really stands out to me is the ambience that can be achieved at night (or even during the day). It's something that I never was completely pleased with in RCT3, and I can already tell that dark rides in this game are going to be awesome. Also, those sound effects are so cool! The rattling of the cars on the tracks is so spot on. I'm so hyped!
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 21, 2016, 10:38 AM
Wish they let a true RCT3er get a hold of it early. Can't wait to see what the community starts creating with this game. Kind of wish I bought the early access hm...

You can still buy it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 21, 2016, 11:39 AM
The only thing I've noticed so far is that in the one video from the first link posted in this thread, is that the crowd sounds/screaming were overly loud (at least on my iPad). And when they were on the ride, there was about 4 or 5 guests, but the sound fx was to the tune of about twice that screaming on the ride.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 21, 2016, 11:58 AM
How do you access the beta tomorrow? I already paid for it. Will there be a download link somewhere?
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 21, 2016, 12:26 PM
I've been watching a ton of footage and  :clap: :clap: :clap:

Good luck RCTW.  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 21, 2016, 12:53 PM
Great stuff. One thing though is that I wish they would bring billboards back from RCT3 and have different sizes, and the ability to import 3D signs and other scenery like RCTW or RCT3, that would make it so much easier to have our own signs for rides and buildings. I'm going to play both PC and RCTW, and I'm going to keep RCT3 installed because it has so much custom stuff, and I have parks built in it and parks that I haven't completed. I also got Parkitect last year, but I haven't played it much, looks more kiddie like with the midget peeps and stuff, but there were 3D mods made for it and they keep updating the build with new rides and stuff. Looks better than RCT2. These amusement park games starting with RCT1 and going up to RCT3, Parkitect, PC and RCTW are what I dreamed about when all we had was Theme Park for PlayStation (and PC). Now they're reality. Theme Park for PlayStation had a 3D mode to walk around your park but it wasn't as good as the current games.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 21, 2016, 01:23 PM
NOTHING can show how excited I am, oh my god. I can't believe the alpha is already here!

Although, I am actually pretty sad. My graphics card is below the minimum specs, which I anticipated. I bought it a few years ago as a budget card, and now I'm paying the price... should have splurged on a better card. :( once I get the funds I plan on buying a GTX 970. (If anyone has a suggestion on a good card, please PM me!! :mad:up:)

Either way, hoping and praying it runs at least decently! I NEED this game in my life.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 21, 2016, 01:53 PM
You should get some good info this week on how well it runs with different cards/rigs. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on March 21, 2016, 03:43 PM
@abletudu
Here are your required specs, released today:
    Windows 7 64bit or newer
    Intel Core i5 -2300, AMD FX-4300 or better
    8GB Ram
    Nvidia GTX 560 / ATI Radeon 7850 Graphics card with 2GB of Graphics Memory or better

Also:
Quote
It’s important to remember that this is an alpha and during that process there are both optimisations and new feature additions which can change minimum and recommended specs considerably. So these are likely to change over time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 21, 2016, 03:52 PM
@Dutcher

The Geforce GTX 960 2GB GPU should be OK, correct?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 21, 2016, 05:06 PM
The 960 is 400 better than the 560.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 21, 2016, 05:21 PM
Thanks, now all I have to do is upgrade my CPU from the i3-3220 to the I5-3550.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 21, 2016, 05:26 PM
How do you access the beta tomorrow? I already paid for it. Will there be a download link somewhere?

Here's how to download the game once it is released.
Quote
In order to access the alpha release you will need to log into the Frontier Store and then visit the "My downloadable products" where you will be able to download the launcher.

There's also a bunch more "new" info that frontier has shared on their forum answering FAQs.

https://forums.planetcoaster.com/showthread.php/1652-Everything-you-need-to-know-about-the-Planet-Coaster-alpha
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 21, 2016, 06:17 PM
...welp...there goes my social life for the foreseeable future. Quite possibly my marriage, too...geeze, this looks incredible.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 21, 2016, 08:42 PM
I'm so happy about what they've decided to do with the coaster builder. They know it's not quite how they want yet but instead of simply leaving it out entirely for phase 1 they're letting people, if they want, get a sneak preview of it. Honestly, I believe if another piece of software had done that, it could have launched much more smoothly.

I'm probably more hyped for this, though. But I'm not getting it myself for a while. I just picked up CK2 and most of its DLCs during Paradox's spring sale and I probably shouldn't be buying what looks like another addictive game just literally days after.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 21, 2016, 09:07 PM
But I'm not getting it myself for a while.

Maybe we can start a club of non-buyers?
Title: Re: Official Planet Coaster Discussion Thread
Post by: JRCH on March 21, 2016, 09:17 PM
omggggg this looks amazing! literally can not wait to play this!

I mean just look at the last minutes of this video from 25:39 - The terrain editing tools are absolutely insane. That monster, and the tree, absolutely incredible.. Just imagine what kind of things we can do with this ... Shame this feature isn't going to be added right now but I am still looking forward to it nevertheless.

https://www.youtube.com/watch?v=4FbBjzzQ6IM

(http://i.imgur.com/PlRvK9h.png)

WOW!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Max on March 21, 2016, 09:47 PM
That layout is so rough that is actually looks realistic for a Togo.

Looking forward to this game when it is completed!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 21, 2016, 09:52 PM
That tree looks seriously cool. I sense I will be making a Planet Pandora park with PC when it comes out. On a somewhat related, I am so so glad to see terrain tools allow you to create natural rock ceilings above tracks, so I don't have to fake it with CS rocks anymore. I might be able to *gasp* make a realistic-looking tunnel!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 22, 2016, 02:36 AM
That tree is absolutely stunning
Title: Re: Official Planet Coaster Discussion Thread
Post by: Keegs on March 22, 2016, 03:14 AM
IT'S LIVE!

If you're early bird: https://www.frontierstore.net/downloadable/customer/products/
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 22, 2016, 06:11 AM
Running the game on medium settings (there's three options of high, medium or low) at 60 FPS on one of the pre built parks with 1200 people.

The sounds and visuals are awesome!

Machine specs are:
I7 3770k @ 4.2Ghz
nVidia GTX 680
16Gb ram
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jamie on March 22, 2016, 06:20 AM
The alpha is a lot of fun so far, the coaster editor works really well. It took a few minutes to start to get the hang of the coaster editor but after I did I found it really easy to use, it's a lot better than what was in the Rollercoaster Tycoon World beta. It's a lot easier to make buildings which should save a lot of time compared to what was possible in RCT3, I've not got used to building with the paths inside to make different levels as it's a bit more tricky because of the different angles you can have stuff at. I've uploaded a POV video from the first coaster I made if anybody wants to see what that is like, I included 2 of the different camera angles that you can use when watching the coaster.

https://www.youtube.com/watch?v=n6DmTe6z8cs

The game runs well, you can see the fps counter in the video I uploaded, I've not had much big drops in frames and it usually is around 55-60 fps. I have a GTX 970, i7 4770 and 16GB of Ram.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 22, 2016, 06:23 AM
Gah, that sound design is amazing. The sound of the wind rushing by...the coaster rolling along the tracks...that's crazy!
Look at the way the peeps react to the forces of the coaster! So cool.

Thanks for sharing!

....now I have to wait for about 10 hrs before I can play...stupid work.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Keegs on March 22, 2016, 06:35 AM
If anyone here remembers my rct3 stuff from way back, you'll know how many Corkscrew clones showed up in my parks.

...I couldn't help myself.

(http://i.imgur.com/840Llbt.jpg)

The coaster editor is way more intuitive than I expected, and if the devs weren't happy enough to even include it, I can't wait to see how it ends up down the road.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on March 22, 2016, 09:21 AM
That´s soo cool and you aren´t even experienced with the editor at all!! I wonder how coasters will look in a few months, when people gathered more experience!!!

How do the supports work? You cant place the manually can you? And are there other types of coasters or is it just the Arrow Looper?
Title: Re: Official Planet Coaster Discussion Thread
Post by: dusty on March 22, 2016, 09:33 AM
Is anyone else having trouble with Frontier Launchpad?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on March 22, 2016, 10:42 AM
Gah, that sound design is amazing. The sound of the wind rushing by...the coaster rolling along the tracks...that's crazy!
Look at the way the peeps react to the forces of the coaster! So cool.

Thanks for sharing!

....now I have to wait for about 10 hrs before I can play...stupid work.

Right there with ya, I have some exams to study for...  :down:

But after that, I can't wait to try PC!

Is anyone else having trouble with Frontier Launchpad?

Same here, I'm currently going through some Java errors. If I manage to fix them I'll shoot them here, but I'm not going to shoot at it for too long today.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 22, 2016, 10:50 AM
so far I have been able to run it with my i3-3220, but that is only temporary as I plan to upgrade my CPU to either a i5-3550 or a i7-3770 (whichever I can afford).
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 10:57 AM
Someone hide my wallet.   :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 22, 2016, 11:20 AM
so far I have been able to run it with my i3-3220, but that is only temporary as I plan to upgrade my CPU to either a i5-3550 or a i7-3770 (whichever I can afford).

Indeed, I've been able to run it on my graphics card at a somewhat-decent framerate as well!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 22, 2016, 11:21 AM
https://www.youtube.com/watch?v=efUesEUKZLk (https://www.youtube.com/watch?v=efUesEUKZLk)

Watching this currently, really don't like the coaster builder, the coaster builder is very RCT3.5 (or Screamride) at this point, I think even Theme Park World had a better roller coaster builder haha, I don't like the small parts, and then having to give them a length or tilt, I want to be able to click and drag out my piece of coaster.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 22, 2016, 11:29 AM
https://www.youtube.com/watch?v=efUesEUKZLk (https://www.youtube.com/watch?v=efUesEUKZLk)

Watching this currently, really don't like the coaster builder, the coaster builder is very RCT3.5 (or Screamride) at this point, I think even Theme Park World had a better roller coaster builder haha, I don't like the small parts, and then having to give them a length or tilt, I want to be able to click and drag out my piece of coaster.

I quite like it, actually. On an unrelated note, did anyone else just want him to start the coaster with just a sudden drop into the ravine? That would've been an epic start to the ride, and I simply cannot wait to get my hands on this in the full release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 22, 2016, 11:30 AM
Coaster building will only get better, they originally didn't even want it in this phase... But personally it looks awesome! The light is so beautiful and you can get some really cool stuff with the coaster tools as they are it seems  :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 22, 2016, 11:36 AM
I was only able to play the game for 10 minutes or so this morning before work. Tried to build a coaster and was super happy to be honest. It's intuitive, it's powerful, it's smooth and it looks realistic if you make it look realistic. My biggest complaint is the lack of edge scrolling, I'm so used to it that I pretty much need it in order to control things better, and I also had some bugs show up with the ticket booth once I built a queue for my coaster - I couldn't delete it for some reason.

Really excited to get home and play around with it more, but my initial impression was that the coaster editor is really great and powerful!
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 22, 2016, 11:48 AM
I just took a very quick glance at the files the game comes with. The file format for the content is OVL again. That alone doesn't mean much as you can name them anything when you code an engine but I see similar structures inside of the files. So just in case the final game comes with no official or only limited custom content support, I'm sure the RCT3 professionals will unleash the modding power in no time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 22, 2016, 11:50 AM
I just took a very quick glance at the files the game comes with. The file format for the content is OVL again. That alone doesn't mean much as you can name them anything when you code an engine but I see similar structures inside of the files. So just in case the game comes with no official or only limited custom content support, I'm sure the RCT3 professionals will unleash the modding power in no time.

And judging from that, modders hopefully won't have to reinvent the wheel in terms of figuring out how to get the game to support their CC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 22, 2016, 11:54 AM
And judging from that, modders hopefully won't have to reinvent the wheel in terms of figuring out how to get the game to support their CC.
While it is indeed a stressful and difficult task, I do believe it was what kept this game alive for so long. First there were CSOs. Then CFRs. Then CTRs. Then CTR cars. And finally CTs. There was always something new to look forward to and it pulled me back every time something new was discovered because I had to try it out immediately as a modder.

Full support from the devs would be nice but it could turn out like the asset editor from Cities Skylines - they announced it, everyone was relieved, it turned out to be somewhat half-assed (in my opinion) and since it was enough to bring basic assets into the game nobody cared about creating external software with more modding possibilities (like animations or multiple materials for buildings).
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 12:01 PM
I couldn't take it anymore, I CAVED!   :w00t: :w00t:

I loaded up the Kraken park and it's so beautiful!  This game is already so magical with the limited content. 

How do you take a screenshot? 
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 22, 2016, 12:10 PM
Planet Coaster Alpha Launch Livestream is streaming now!

https://www.youtube.com/channel/UCzpQvNnyoKgpu0lJdeXbFmQ/live
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 22, 2016, 12:22 PM
Chief Beef Belief hehe

(https://c2.staticflickr.com/2/1509/25362874743_882af2f095_h.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 22, 2016, 12:25 PM
Chief Beef Belief hehe

(https://c2.staticflickr.com/2/1509/25362874743_882af2f095_h.jpg)

Dat crowd
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 12:36 PM
Dat crowd
It's really really cool seeing peeps get congested and blocked up. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 22, 2016, 12:51 PM
And the lighting and shadows. My God, it is gorgeous!
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 22, 2016, 01:56 PM
Here is my first try at a coaster:

http://youtu.be/u9u_pTaowjI

I'm loving the ingame sounds! When a coaster completes its lifthill you hear one last 'click' and then all the peeps on the train scream together! Also, when it arrives back in the station you can hear people laughing when they enjoyed the ride, I love it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on March 22, 2016, 01:57 PM
It's pure joy.

Even the launch screen with the world of parks has the most perfect music. I couldn't help but let out a little giggle.
The whole thing is soooo beautiful. And the sound design is better than anything I've ever heard. Entering some of the parks, something happened to me that's never happened to me with a park sim before. I actually got a real rush of excitement with my heart racing and real child-like joy just like I'd entered a real park for the first time. It really is incredible.
I can't imagine what this game will be 1 year from now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 22, 2016, 02:01 PM
...
But I'm not getting it myself for a while. I just picked up CK2 and most of its DLCs
...
Frontier gained 2000 Prestige by creating the title Alpha of Planet Coaster
Frontier gained the Become Next Big Theme Park Game CB against Atari
The chancellors of Alpha of Planet Coaster improved CoastersPaul's opinion of Alpha of Planet Coaster using Beautiful Footage
CoastersPaul gained the trait Envious
                                                           -1 Diplomacy
                                                           +2 Intrigue

Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 22, 2016, 02:08 PM
It's VERY good...you have to get used to a few methods of building...but everything we saw and gaped at in the livestreams is here and on point.

Coaster building is....tedious, but it is by far the best use of bezier style.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 22, 2016, 02:27 PM
I buillt a coaster, finished the queue and everything, but when I wanted to open it, I was told that it was not complete. I wonder if that is a bug?
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on March 22, 2016, 02:37 PM
I buillt a coaster, finished the queue and everything, but when I wanted to open it, I was told that it was not complete. I wonder if that is a bug?

Maybe post it in community support over on Frontier's site. They read that stuff. Or doesn't Steam have a submit bug button? I don't use Steam, but I imagine they have a system for that. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on March 22, 2016, 02:38 PM
You have to hit the "debug" button. It brings down a menu where you can select train types/ amounts and test the ride.

The coaster editor is pretty spectacular for just the pre-alpha build, and considering they're not done with it makes me even me even more excited!

Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 22, 2016, 03:00 PM
I suspect that Mattlab has been binge watching livestreams all day with a gallan of Haagen-Dazs and a box or two of tissues.

Hope he has paper and pen on hand to write the eulogy.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 22, 2016, 03:15 PM
There's no in-game recorder yet is there? How about taking pictures?
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 22, 2016, 03:26 PM
I suspect that Mattlab has been binge watching livestreams all day with a gallan of Haagen-Dazs and a box or two of tissues.

Hope he has paper and pen on hand to write the eulogy.

When I read this I almost split my sides laughing

(http://i1188.photobucket.com/albums/z416/abletudu/RIP%20RCTW_zpspsqkawbm.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kingda Ka Dude 1 on March 22, 2016, 03:29 PM
I absolutely love this game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 04:06 PM
There's no in-game recorder yet is there? How about taking pictures?

They said Alt+Print Screen for screenshots but mine just come out black. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: L-33 on March 22, 2016, 04:08 PM
I buillt a coaster, finished the queue and everything, but when I wanted to open it, I was told that it was not complete. I wonder if that is a bug?

I think it says that until you add a train (as long as your track is complete). There's a button to 'Add Train' or something in the debug menu. You've probably already found this, but just incase anyone has the same issue.

Amazing game. It's hard to believe that it's just an Alpha - it really is top notch. Worth every penny.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 22, 2016, 04:31 PM
Unfortunately I don't have the alpha available. :( But one thing that really strikes me with these video, is the sound is so well done, I could close my eyes and be tricked into thinking I'm walking in a real amusement park! Just all those coaster sounds, the wind, the wheels moving. It just breathes life!
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 22, 2016, 04:45 PM
I think it says that until you add a train (as long as your track is complete). There's a button to 'Add Train' or something in the debug menu. You've probably already found this, but just incase anyone has the same issue.

Amazing game. It's hard to believe that it's just an Alpha - it really is top notch. Worth every penny.

Found it, thanks. It is going to take some getting used to as everything seems to be very touchy even at low sensitivity.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 22, 2016, 04:49 PM
Watching this currently, really don't like the coaster builder, the coaster builder is very RCT3.5 (or Screamride) at this point, I think even Theme Park World had a better roller coaster builder haha, I don't like the small parts, and then having to give them a length or tilt, I want to be able to click and drag out my piece of coaster.

I've changed my mind after their stream, as it has that smoothing option, plus the coaster builder is unfinished, one thing that is bugging me though is shops, I want a generic burger, generic hats and other generic shops, I mean, I love the idea of Chief Beef, but when it comes to people making real parks in future they're going to want to make their own places for guests to eat.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 22, 2016, 05:22 PM
How are the supports on the coasters?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 22, 2016, 05:31 PM
No one is talking about the park sizes? Are they satisfying? Bigger than RCT3?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 22, 2016, 05:34 PM
I mean, I love the idea of Chief Beef, but when it comes to people making real parks in future they're going to want to make their own places for guests to eat.

Not sure if I saw that stream you guys are talking about so don't know what was in it. There are a few generic signs without words, like a burger sign and neon version, a milkshake sign, etc.

Spoiler (hover to show)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 22, 2016, 05:46 PM
Damnit I couldn't hold.  :ohmy: :closedeyes: Paid and got the alpha. It better be worth it!  :mad: :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 22, 2016, 06:02 PM
Can we just talk about the absolute perfection which is known as Planet Coasters nightime? (Although slightly blinded by moonlight reflection) My god:

(http://i.imgur.com/Mw1zuN3.jpg)


Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 06:39 PM
No one is talking about the park sizes? Are they satisfying? Bigger than RCT3?

Satisfying enough right now and they've said the plan is to make them a whole lot bigger. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 22, 2016, 07:02 PM
This scenery builder is quite kick ass! It's actually a pleasure building piece by piece and I'm loving all the colorful generic signs. What a difference attention to sound detail makes. Riding a ride and hearing wind and people screaming at high points makes even flat ride cam exciting (and first person on those are usually boring within milliseconds). Plus the camera work on ride cam is so well done. Love the balloon and roto plane (whatever they're called) rides in 1P.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 22, 2016, 07:29 PM
Bug ahoy! A magical group of floating guests stuck in a deleted queue.

(https://i.gyazo.com/ee5dad82df085e6c1f436aac14b5c1f6.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 22, 2016, 07:43 PM
Sounds like the sort of thing to report to Frontier, seeing as this is an alpha build and they're probably hoping for feedback, no?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 22, 2016, 07:48 PM
Sounds like the sort of thing to report to Frontier, seeing as this is an alpha build and they're probably hoping for feedback, no?

I might but it's from the queue of a roller coaster which wasn't officially included anyway. If I can create the same bug for other rides I will. Just gotta figure out how to report bugs.

Edit: On other rides, when they are shut down, the guests in line are teleported to just outside the ticket booth so it's only for roller coaster queues.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 22, 2016, 10:17 PM
one thing that is bugging me though is shops, I want a generic burger, generic hats and other generic shops, I mean, I love the idea of Chief Beef, but when it comes to people making real parks in future they're going to want to make their own places for guests to eat.

They have other shops coming, there's a tab labeled "Shops" which is currently greyed out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 22, 2016, 10:45 PM
Finally got pics to work(switched to window mode). 

I absolutely LOVE the night!

(http://i.imgur.com/VGA8amd.jpg)
(http://i.imgur.com/VDO25NN.jpg)
(http://i.imgur.com/Dkomy0t.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheCodeMaster on March 22, 2016, 11:06 PM
Ever since the announcement I had high hopes for this game. Finally getting to play it today blew me away. Not only did it meet my expectations, it surpassed them. This game fixed many of the things I did not like about RCT3, such as guests no longer stay only at the front of the park, they will treat the back of the park the same way. Guests actually feel like real people, instead of robots, occasionally raising their arms to simulate life. The whole "Grid, but no grid" way of building, having the freedom to build whatever I want, but in a neat, orderly fashion is something I have always wanted. Having the freedom to no longer be conformed to a grid is a total game changer. Even in its alpha stage, despite the bugs, it has so much potential, and I really can't wait to see what else they have in store for this already amazing game. Frontier, you are doing things right!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on March 23, 2016, 12:06 AM
Ugh, if I didn't have an ACTUAL lighting project to do right now I would totally be screwing around with PC's way more fun lights.. They look amazing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlightToAtlantis on March 23, 2016, 05:29 AM
Would you just look at those freakish park guests!  Every last one of them needs a major make-over.  I think they’re terrifyingly hideous beyond all reason.  Without a trace of exoticism and with all ethnicities represented by the same model that has simply been painted different colors, their overindulged, pert, preppy, Cabbage Patch, suburban, yet reassured appearance suggests that humanity has reached the depths of conformity.  And where did they all get those clothes from?  The remnants bin in some tragic bargain basement?  Oh please.  I wouldn’t want them in my house!

The trees in the game are lovely but don’t get me started on the stalls and the flat rides!

I shall remain eternally grateful I didn’t pay for this dreck.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 23, 2016, 06:40 AM
Would you just look at those freakish park guests!  Every last one of them needs a major make-over.  I think they’re terrifyingly hideous beyond all reason.  Without a trace of exoticism and with all ethnicities represented by the same model that has simply been painted different colors, their overindulged, pert, preppy, Cabbage Patch, suburban, yet reassured appearance suggests that humanity has reached the depths of conformity.  And where did they all get those clothes from?  The remnants bin in some tragic bargain basement?  Oh please.  I wouldn’t want them in my house!

The trees in the game are lovely but don’t get me started on the stalls and the flat rides!

I shall remain eternally grateful I didn’t pay for this dreck.

Not sure if sarcasm or delusion.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 23, 2016, 06:45 AM
Not sure if I saw that stream you guys are talking about so don't know what was in it. There are a few generic signs without words, like a burger sign and neon version, a milkshake sign, etc.

Spoiler (hover to show)

Ah thats good, and nice to see, I'm really looking forward to seeing more shops, I really didn't like the coaster builder yesterday when watching one guy, but after seeing their stream and learning about the tweaking, and the "smoothing" on parts, I have faith in them again to pull this off nicely... Am curious about how dark rides and water rides will work, also looking forward to seeing if we can jumpscare the park guests when making ghost trains / haunted houses, I'm currently watching "Tycoon-A-Tron"s live stream on youtube and I'm really liking what I see.

Another thing I am interested in seeing with the coasters is Wild Mouse type coasters, or the S&S screaming squirrel type, "coaster ball" too~ though the coaster ball types just have an up and down type loop thing, they don't go left and right, it would be interesting if Frontier decided to include a version that goes left and right ;0
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 23, 2016, 07:52 AM
I hope they add more skyboxes or hemispheres for more variety in the background.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 23, 2016, 09:05 AM
I hope they add more skyboxes or hemispheres for more variety in the background.

There will be, they showed off some early designs a fair while back now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 23, 2016, 09:11 AM
great!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 23, 2016, 09:49 AM
This thread is currently around 40% of the RCTW one in both length and number of likes and I expect it's only going to start catching up faster in the near future.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on March 23, 2016, 09:58 AM
Ok, just a couple things I've noticed from the sidelines (hope to be at the front next weekish):
Although the coasters are unofficially part of Phase 1, the stations lack queue lines/gates, do we know if this is planned or not? It would be fantastic to have a line ambassador at the station entrance guiding people to queue up (maybe like 4-6 peeps per queue depending on the coaster size) and then the rest would be queued in the actual line/jumbled up in the station.

Supports... they seem to be very random sometimes, I'm not entirely sure on how the algorithm works for generating them, but it seems as though it could use some improvement or maybe they should look into an advanced manual placing option in the future.

Pathing, what it is now is just fine, however, I'd like to see the ability to merge paths i.e. two 10m paths makes one 20m path, or a larger scale on the path width to make HUGE plazas.

Coaster building, someone mentioned this already in here I believe, but I'd also like to see the option to click and drag the pieces out (length wise, turn wise etc, more hybrid of rctw and PC combined) in addition to the current system in place.

Facilities, I don't know if it's just me (but I'm sure modders will come to our rescue, unless the devs beat them to it) but I'd prefer the bathroom to be actual stalls/toilets and urinals. That adds a bit more realism and allows for more flexibility and doesn't result in a building of emptyness surrounding a little rabbit hole. Also would have preferred for the vending stalls (food, souvenirs etc) to have been just the counter/register and then build around it, but the way they have it set up is perfectly fine as is. This is just me being super picky now lol.
_________________________________________________________________________________________
Looking ahead into the future:
Dark rides will have INCREDIBLE theming with how the building works now, I'm so excited to see how it all works out. I've already got several ideas in my mind already.

I can't help but imagine what the soaked equivalent of Planet Coaster will look like, waterparks are going to be taken to a whole new level with this generation!

When this game gains more traction towards release, the Park Journals that will come out will be jaw-dropping. From the first person camera view, and the super cinematic camera modes and stuff, I'd expect to see the new norm for Park Journals being short clips. Or even a virtual tour of the park and what not.

I'm not even playing the game and I can feel the giddiness. Ah!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 23, 2016, 10:45 AM
Ok, just a couple things I've noticed from the sidelines (hope to be at the front next weekish):
Although the coasters are unofficially part of Phase 1, the stations lack queue lines/gates, do we know if this is planned or not? It would be fantastic to have a line ambassador at the station entrance guiding people to queue up (maybe like 4-6 peeps per queue depending on the coaster size) and then the rest would be queued in the actual line/jumbled up in the station.

Supports... they seem to be very random sometimes, I'm not entirely sure on how the algorithm works for generating them, but it seems as though it could use some improvement or maybe they should look into an advanced manual placing option in the future.

Pathing, what it is now is just fine, however, I'd like to see the ability to merge paths i.e. two 10m paths makes one 20m path, or a larger scale on the path width to make HUGE plazas.

Coaster building, someone mentioned this already in here I believe, but I'd also like to see the option to click and drag the pieces out (length wise, turn wise etc, more hybrid of rctw and PC combined) in addition to the current system in place.

Facilities, I don't know if it's just me (but I'm sure modders will come to our rescue, unless the devs beat them to it) but I'd prefer the bathroom to be actual stalls/toilets and urinals. That adds a bit more realism and allows for more flexibility and doesn't result in a building of emptyness surrounding a little rabbit hole. Also would have preferred for the vending stalls (food, souvenirs etc) to have been just the counter/register and then build around it, but the way they have it set up is perfectly fine as is. This is just me being super picky now lol.
_________________________________________________________________________________________
Looking ahead into the future:
Dark rides will have INCREDIBLE theming with how the building works now, I'm so excited to see how it all works out. I've already got several ideas in my mind already.

I can't help but imagine what the soaked equivalent of Planet Coaster will look like, waterparks are going to be taken to a whole new level with this generation!

When this game gains more traction towards release, the Park Journals that will come out will be jaw-dropping. From the first person camera view, and the super cinematic camera modes and stuff, I'd expect to see the new norm for Park Journals being short clips. Or even a virtual tour of the park and what not.

I'm not even playing the game and I can feel the giddiness. Ah!

Yes the coaster stations are planned to have lines/gates. Not sure about the line ambassador though.

I think they said they were looking into manual supports but that's probably still a few months off.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 23, 2016, 11:20 AM
This thread is currently around 40% of the RCTW one in both length and number of likes and I expect it's only going to start catching up faster in the near future.

It's just a matter of time...

(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/1912_10154674108693696_3066086798339491270_n.jpg?oh=f15551b4c3a5184bf8377d5a0e16a91c&oe=574E883F)
 :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 23, 2016, 01:42 PM
What I find impressive (besides everything) is the coaster editor! Yes, it's in alpha so movement through elements like corkscrews may be a bit "steppy" (we know they'll fix that), but that smooth feature is godly. The editor is very forgiving, and you seem to get good results even if you think at first it may not work out. I love the art of perfecting coasters, but sometimes, you don't want (or have the time) to spend all day on one node. PC's editor doesn't fight you, it works with you.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 23, 2016, 01:53 PM
I cannot wait to start making dark rides as well as parks. Dark rides are going to be amazing by the looks of the night pictures people are posting. The ambience is just unbeatable. I'm beyond excited! Also, I think the building tools make building parks a little easier. I always shied away from making parks because of how daunting it seemed due to how many CS sets it took just to make something look grid-less in RCT3.

Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 23, 2016, 02:05 PM
How are people taking screenshots?" I tried the method they said they said, but all I get is a black square.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 23, 2016, 02:10 PM
How are people taking screenshots?" I tried the method they said they said, but all I get is a black square.

Switch to window/borderless.  I had the same issue and that worked for me. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 23, 2016, 02:21 PM
Thanks, it works.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 23, 2016, 02:30 PM
Thanks, cereal. I had the same question! Works for me now, as well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 23, 2016, 05:31 PM
Okay, can we just talk about how advanced the modular building tools are? In addition to the local grids, automatic height snapping, etc., there are also so many nuanced improvements.

I mean, look at this:

(http://i.imgur.com/jkFRwiK.png)

The inner wall edges will automatically "shift" inwards to prevent Z-fighting if you place walls next to each other on the inner tile.

The proof is in the pudding. Not only are they adding new features, but they are recognizing things that went wrong with the old system and fixing them elegantly. So much thought and innovation went in to this. It's absolutely incredible.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on March 23, 2016, 05:59 PM
This game truly feels like RCT4. It reminds me so much of it and is truly deserving of the Roller Coaster Tycoon title.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 23, 2016, 06:31 PM
I was experimenting a little with the building pieces. Here are three views of what I came up with. I know that it isn't much, but for an experiment I think it is pretty good, plus this shows absolutely no texture overlap or what I believe is referred to as Z fighting (unless I am mistaken about the terminology).

(http://i1188.photobucket.com/albums/z416/abletudu/Planet%20Coaster/Vendor%20court_zpsoltngnz9.jpg)

(http://i1188.photobucket.com/albums/z416/abletudu/Planet%20Coaster/Vendor%20court%202_zpsrihlz5up.jpg)

(http://i1188.photobucket.com/albums/z416/abletudu/Planet%20Coaster/Vendor%20court%203_zpsy4i2ysnt.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on March 23, 2016, 07:16 PM
...

The inner wall edges will automatically "shift" inwards to prevent Z-fighting if you place walls next to each other on the inner tile.

The proof is in the pudding. Not only are they adding new features, but they are recognizing things that went wrong with the old system and fixing them elegantly. So much thought and innovation went in to this. It's absolutely incredible.
Parkitect's flat textures work great for it, but I'm glad Frontier's finally found a workaround for z-fighting with realistic-ish graphics!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 23, 2016, 07:17 PM
I was able to spend some more time with the game today and honestly, my impression after my second day was that they have a lot of work ahead of them. I know it's the first alpha release, but man... the camera problems coupled with the path problems, and the building problems... I was very frustrated building a coaster entrance today. Same with the coaster builder itself, it was very clunky today for some reason...

I absolutely hate the path system, they really need to make it so that you can make your path longer by just dragging it out, the slider system is not good, thinking that needs to be how they do their coaster builder too (hold CTRL and you can drag it out for instance). All the bugs of the path builder aside, it's not very precise or intuitive from the base and I hope they pretty much do a complete overhaul on it.

Anyway, it's still a fun game and it has a huge amount of potential with everything they've accomplished so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: darkhorizon on March 23, 2016, 08:08 PM
Agreed that the paths need work. Someone described it as trying to control a spaghetti noodle which is quite accurate. It's hard to get them to go and connect where you want. I don't think the system needs overhauling per-say, as I think the foundation is good... just needs ALOT more TLC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 23, 2016, 08:19 PM
Agreed that the paths need work. Someone described it as trying to control a spaghetti noodle which is quite accurate. It's hard to get them to go and connect where you want. I don't think the system needs overhauling per-say, as I think the foundation is good... just needs ALOT more TLC.

I agreed until today when I just had sooo much trouble with it. I wanted a fork in the road, with a building in the split, and it took an incredible amount of time and frustration to connect two paths and a facility to an already existing path...

Maybe not a complete overhaul, but what they have now is essentially RCT3's system on steroids. They can keep it because it's definitely useful in some ways, but I really think they need to have a system similar to Cities:Skyline as well - the path extends and the end follows your mouse cursor wherever you put it. Put the two systems together (I suggested holding CTRL to get complete control of your path), iron out the bugs and you have a great system. Oh, and they also need the option to make 90 degree angled turns.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on March 23, 2016, 08:30 PM
^
There is a system that makes it sort-of easier to build. I always use the angle control, which may also help your problem of perfect 90o angles. The main trouble I've been having with the path system is getting the stalls/ride entrances to hook up nicely, especially when the shop/ride aren't next to an already existing path.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 23, 2016, 08:35 PM
^
There is a system that makes it sort-of easier to build. I always use the angle control, which may also help your problem of perfect 90o angles. The main trouble I've been having with the path system is getting the stalls/ride entrances to hook up nicely, especially when the shop/ride aren't next to an already existing path.

I mean 90 degree angles on the outside of the path, the inside is easy to get, but I want the ability to make a perfectly square corner sometimes, now it always comes out rounded.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 23, 2016, 09:34 PM
There are definitely some limitations, for sure. The paths don't bother me nearly as much as they do you, Stream. I've found using the shortcuts for length and width (+ and -; [ and ]) really help. But yeah, sometimes it's hard to get them to connect the way you want and it's even more of a crap shoot connecting a queue to them.

My biggest issue right now is the full-tile limitations. I guess I'm just spoiled by all the RCT custom scenery that's on a 1/4 tile placement. I want more options and customization out of the box...include the 1/4 tile dotted lines inside the grid or something...I also miss 1h pieces, as the full/half height pieces simply aren't flexible enough. ALSO wish I could rotate pieces OFF the grid while editing a structure, instead of having to make a completely new structure and nest it in there.

I've posted my thoughts at the Planet Coaster forums, and I've been looking at what everyone else is saying. The good news for a lot of you, though, is that it DOES look like Frontier has heard the complaints about paths. So, at least we know they're taking our opinions seriously if it's voiced by enough people.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 23, 2016, 09:52 PM
My biggest issue right now is the full-tile limitations. I guess I'm just spoiled by all the RCT custom scenery that's on a 1/4 tile placement. I want more options and customization out of the box...include the 1/4 tile dotted lines inside the grid or something...I also miss 1h pieces, as the full/half height pieces simply aren't flexible enough. ALSO wish I could rotate pieces OFF the grid while editing a structure, instead of having to make a completely new structure and nest it in there.

I've posted my thoughts at the Planet Coaster forums, and I've been looking at what everyone else is saying. The good news for a lot of you, though, is that it DOES look like Frontier has heard the complaints about paths. So, at least we know they're taking our opinions seriously if it's voiced by enough people.

If your talking about the build system I agree. Even to go as far as wishing that we could trigger the grid off for items in building mode. Otherwise you have to start a new building each time you want to have an item off the grid. Think I'll do what you did and make a suggestion. If someone hasn't already.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 23, 2016, 11:05 PM
It seemed as though you COULD do that based on their 3rd dev diary but perhaps they couldn't replicate success enough to make it a feature in the alpha yet.

My concerns are pretty much in line with all of yours but there are the foundations of some very smart and intuitive systems.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 24, 2016, 01:40 AM
It seemed as though you COULD do that based on their 3rd dev diary but perhaps they couldn't replicate success enough to make it a feature in the alpha yet.

Going off the grid? I hope what you saw is correct as of now building off a current grid means starting a new building and grid. More work than it's worth right now as you can end up with many different grids for a single building if your making something that isn't squared.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 24, 2016, 05:01 AM
I think they need a 1/2 width wall piece just like they have a 1/2 height piece because sometimes a full width piece just won't fit. Has anyone tried to rotate a wall piece using what I call the "Z" hold as shown here?   

(http://i1188.photobucket.com/albums/z416/abletudu/Planet%20Coaster/Z%20hold_zpsbpttucy5.jpg)

If you can do it with the basic facility piece and your rides, I wonder why you can't do it with individual wall pieces. I think it would simplify things.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 24, 2016, 06:13 AM
Coolest thing ever!

I saw a peep actually backstep in order to avoid a collision with another peep. Such a natural movement, but totally unexpected.

Also you can see the box pleats on the guys shirts. Incredible attention to detail!

I'm sold, and I already bought it!!!  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 24, 2016, 07:33 AM
Totally not in love with the paths but I think that's being addressed.  Bit of a learning curve on the building with the pieces given but making use of them.  Overall, petty solid.  Love the trees.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 08:55 AM
After doing a bit of thinking, I really think that Frontier could do well with some more experimenting overall. I understand that it's good to have a base that's similar to a game everyone knows; RCT3, but just because something is familiar doesn't mean that it's the optimal way of doing things. For instance, the piece by piece building, the basics of it, works exactly like it did in RCT3. You build one piece at a time. Same with the path system, even though you have more control due to the paths being able to curve freely, the basics is still that you put down one piece, and then another - again, same with the coaster builder.

While these systems work and are fairly easy to control (assuming all bugs are ironed out), I keep wondering if they're missing an opportunity by not trying different systems out. At least as an alternative to what they already have. For instance, it would be so much more streamlined if you can place a wall piece, hold CTRL and drag it out to whichever length you want it to be at. Same situation with roofs, here you could even hold Alt to change the angle of the roof to make it more or less steep for instance. If you have these new systems as an alternative to the ones already in place you still give the people that like the RCT3 system what they want, but you introduce something new that could really elevate the building experience for a lot of people.

I know it's the first alpha and they may go in different directions after all the feedback they're getting, but this is what they've developed from the get go, it's what they know. I just hope they're not too scared to try other things out...

Edit: Don't get me wrong, I think it'll turn out great even if they do keep their systems in place (again, as long as the bugs are fixed), I'm just wondering if they're a bit stuck in what they know and don't really want to try other systems out that may take their game to a whole new level.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 24, 2016, 09:44 AM
^ Have you made some of these suggestions? I think they are good ones.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 24, 2016, 09:46 AM
I don't think the PBP system is broken though - and they've kind of banked their whole premise on it. Everything in this game is PBP crafting which creates a unity across all of the game's systems and modules.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 09:59 AM
^ Have you made some of these suggestions? I think they are good ones.

Just posted a thread about all of this in the feedback forum :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 10:04 AM
I don't think the PBP system is broken though - and they've kind of banked their whole premise on it. Everything in this game is PBP crafting which creates a unity across all of the game's systems and modules.

Oh it's definitely not broken, that's not what I'm saying at all. I just think that there are other options to give people that may streamline the building process more, while still retaining the system they have now. Imagine the exact same system as now, just with the added option of holding down CTRL and dragging out your wall to the length you want it. That's all I'm asking pretty much.

Edit: It may not seem like much, but say that it takes you 0.2 seconds to put down one wall piece, and you're building a massive building, that time adds up. If you could just click and drag your walls out to whatever length you want, your building time will be drastically reduced. Especially if you introduce other similar systems such as roof angles and stuff, it would make things so much easier and faster to control.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 24, 2016, 10:13 AM
^
That would be great. A way to click-drag the same wall at the same height across tiles. Press Z, repeat. I often said I'd like a Sims approach to building...the click and drag system with repaintable textures works so well in the Sims (I think, at least). That would be great--and then you still have your PbP system for all the details and stuff. I get what you're saying, Stream. There's ways to make it better.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 10:18 AM
^
That would be great. A way to click-drag the same wall at the same height across tiles. Press Z, repeat. I often said I'd like a Sims approach to building...the click and drag system with repaintable textures works so well in the Sims (I think, at least). That would be great--and then you still have your PbP system for all the details and stuff. I get what you're saying, Stream. There's ways to make it better.

Yes exactly! The Sims is a great example of how I imagined it. But you don't need a whole revamp of the whole existing system, you just need one button that make you able to drag your wall out. It's basically a win win, people can do it the old way if they want to place one wall after another, or use the new way.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on March 24, 2016, 11:09 AM
Two questions before I cave in and buy alpha:
1. Is there a frame rate difference between night and day? I remember on my old computer that RCT3 was absolutely dreadful at nighttime.

2. All the coasters I've seen have issues with banking turns and have rough transitions for those banked angles. Is the smoothing tool only for the shape of the track or does it work with how steep the bank on a turn is too? (I can't get that question to sound right, but I think you guys know what I mean).
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 24, 2016, 11:10 AM
1. No, I have not noticed a frame-rate issue.

2. The smooth tool is awesome: it smooths the shape and the transition into and out of turns/hills/etc. It's still not a perfect system, but remember: this wasn't even supposed to be included in the first alpha release.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Belotto33 on March 24, 2016, 12:21 PM
Just a little question for you Alpha-Testers out there...  :D
Is it possible to place walls and trees underground? For instance change a tree to a bush (if you know what I mean...  ;))
Thanks in advance for the answer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 12:26 PM
Just a little question for you Alpha-Testers out there...  :D
Is it possible to place walls and trees underground? For instance change a tree to a bush (if you know what I mean...  ;))
Thanks in advance for the answer.

Yes to both, I've done that in my park already. You can also place stuff on top of paths, I don't think you can place trees and plants on top of rides, but I do think you can place walls and scenery items on rides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on March 24, 2016, 12:35 PM
Just a little question for you Alpha-Testers out there...  :D
Is it possible to place walls and trees underground? For instance change a tree to a bush (if you know what I mean...  ;))
Thanks in advance for the answer.

Yes! I love making grass and bushes out of the items. Here are some examples:

(http://i.imgur.com/1xP1d0D.jpg)

(http://i.imgur.com/Rf32rXo.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 24, 2016, 12:36 PM
Quick banking, corkscrews and the like, are definitely not optimized yet as they seem to move in noticeable steps. That's probably another reason Frontier wanted to keep the builder behind a code. Judging the quality of the product, we know that will be addressed. As mb1.0.2, mentioned, the smoothing tool is awesome. It doesn't work well in certain situations. For example: If you have one of those small dips at the top of the lift hill, and you want to make it shorter/longer/higher/lower, the smoother interprets it as you wanting to make it completely straight and level with the track before and after.  Overall, though - it's a huge time saver and one of the best features of PC.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Simtanic8 on March 24, 2016, 01:03 PM
So I promised myself not to spend the extra money and just wait. That I could be patient, but this game is just too beautiful. I caved, I let myself down, I cannot forgive myself..... but the game and graphics....the animations..... it's soooooo beautiful! Bought the alpha, loading now.  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 24, 2016, 01:03 PM
^
Agree. It takes it from being incredibly chunky and clunky to much more smooth (and often times closer to what I was trying to achieve, anyway).

To be fair, though, I'm kind of giving everything on the coaster side of the alpha a pass at this point, as it wasn't even supposed to be part of the build. I'll let them tweak it and then really dissect it once it's officially released.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on March 24, 2016, 02:34 PM
One thing I'm noticing is the harsh shape of the track on some turns.  Any tighter turns (like a turn pre-lift out of the station is a perfect example and seen in several videos) look really...  :-\ low poly.

I hope this is part of the 'we didn't want to release the coaster editor' yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 24, 2016, 03:23 PM
Yay. here comes my first customer!
(http://i.imgur.com/JXAj5Rp.jpg)

(http://i.imgur.com/mHB6f45.jpg)
He already has a pirate hat, damnit!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 24, 2016, 03:42 PM
I noticed a few frames drop in the game, But confused as I have a GTX 970 and i6700 i7, so not sure.
Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on March 24, 2016, 04:25 PM
I noticed a few frames drop in the game, But confused as I have a GTX 970 and i6700 i7, so not sure.
I do have a 970 as well and can only play on medium or low settings with more than 30 fps. However in the Config\Graphics\ folder in the installation directory there are config files for all settings that are not shown ingame. I might have to mess around with them.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Simtanic8 on March 24, 2016, 04:32 PM
I'm completely blown away by the game, it's way more than I expected in all aspects. I love the path system and all the animations. However I am having issues with serious lag. I have to play on low settings, windowed mode, and in a tiny window just to not have any lag. I'm sad by this because my computer is brand new and runs all other games just fine, but it is just an alpha. I'm sure requirements will change.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 24, 2016, 05:01 PM
I do have a 970 as well and can only play on medium or low settings with more than 30 fps. However in the Config\Graphics\ folder in the installation directory there are config files for all settings that are not shown ingame. I might have to mess around with them.

I have a Geforce Gtx 960 with 2GB and only a i3-3220 CPU and my graphics setting is high. I haven't noticed any lag so far, but I imagine I will have to upgrade my CPU as things progress.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 24, 2016, 05:01 PM
It's weird, I have a 970 too, 8gb of ram and a pretty crappy processor and the game runs great for me on high settings, full screen 1080p. My computer sounds a bit like a jet, but the game runs great, lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 24, 2016, 05:05 PM
Well I just got this new computer, so there may be heating issues going on that I'm going to try to figure out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 24, 2016, 05:11 PM
My memory is 16GB, the 2 GB is on the 960 GPU. Could the extra RAM be helpingf me?


BTW - here is some animatronics that I think is cool that can be applied to walls. I prepared a very short video to illustrate this, so look close or you might miss it.

http://youtu.be/KYmEOMoX9Co

Did you see the cannons on the turret walls?
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 24, 2016, 08:16 PM
One thing I'm noticing is the harsh shape of the track on some turns.  Any tighter turns (like a turn pre-lift out of the station is a perfect example and seen in several videos) look really...  :-\ low poly.

I hope this is part of the 'we didn't want to release the coaster editor' yet.

Yeah the level of detail for tight turns is a bit low as they are obviously trying for optimization combined with everything in a park, I hope they have a option in future for track lod details to be turned further up or down. I'd say they could easily change this in a line of code they have which has a setting for how often the track creates a new piece of track to makes things look visually smoother as far as the track detail goes.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on March 24, 2016, 09:18 PM
After TPS and RCTW's coaster builder fiascos had happened I said that it is simply not possible to make a system that can have nearly 100% smooth coasters without too high of a learning curve (Like NoLimits 2 has for some people). I said that everyone wants them to make something easy enough for the general audience yet able to be customized enough for advanced players, but it just couldn't happen. I'm not saying PC has done it, as clearly they have some work to do on the coaster editor, but I'm going to take back my comments on it being impossible. I think they have a real shot at doing the best job yet with it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 24, 2016, 09:22 PM
Yeah, I think PC still has quite the way to go to give those hardcore players the ultimate customization. I don't honestly think they'll ever get there...but there's so much OTHER stuff going for it that I'm totally okay with a solid, albeit marginally restrictive coaster builder. I can't get into the minute details that it takes to be good at NL. PC might just be the coaster builder I've been looking for.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 24, 2016, 09:32 PM
I think with some tweaking Frontier can have the coaster editor build coasters as smooth as No Limits 2, of course it won't be as crazy with all the custom options NL2 has for coasters but with the current PC editor you can make some fairly smooth sections of track, the banking in turns is the main thing I think Frontier are making better which will fix corkscrews etc also.
Title: Re: Official Planet Coaster Discussion Thread
Post by: benartpop on March 25, 2016, 06:50 AM
My memory is 16GB, the 2 GB is on the 960 GPU. Could the extra RAM be helpingf me?


BTW - here is some animatronics that I think is cool that can be applied to walls. I prepared a very short video to illustrate this, so look close or you might miss it.

http://youtu.be/KYmEOMoX9Co

Did you see the cannons on the turret walls?

What did you use to record this? :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 25, 2016, 08:44 AM
What did you use to record this? :)

I used D3Dgear it can be found at http://www.d3dgear.com/ you are offered a 15 day trial, but if you want to buy it it is $34.95. It has very little (if any) impact on FPS.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Sartan on March 25, 2016, 10:11 AM
So, yesterday NerdCubed published his view on the PC Alpha and he LOVED it. He's a massive fan of RCT3 and Parkitect and basically burned RCTW to the ground when the BETA was live.

With 2.5 million subscribers and almost 150k views (at the time of writing), he could be a massive influence on the game's popularity. Frontier seems to acknowledge that, since they linked the video on their facebook.
This guy is massive and has a very loyal viewerbase which he can easily influence, as shown in the past.

To view this guy fooling around: https://www.youtube.com/watch?v=BAmxXh9TyrU (keyword is fooling, as he's not as serious with these games as most of us are)
He also did some vids on Parkitect
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 25, 2016, 10:55 AM
Might be a dumb question, but have they mentioned anything on Mac support?
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 25, 2016, 10:59 AM
^so far Nope!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Stream on March 25, 2016, 11:04 AM
Might be a dumb question, but have they mentioned anything on Mac support?

No, but I've seen people playing it using bootcamp and it works really well apparently!
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on March 25, 2016, 11:09 AM
Might be a dumb question, but have they mentioned anything on Mac support?
They have, actually, sort of...:
"At this time we are only announcing availability for PC. Any further announcements about other platforms will be made at a later date."
https://support.frontier.co.uk/kb/faq.php?id=143 (https://support.frontier.co.uk/kb/faq.php?id=143)
(and PC means Windows here, as this was posted on the "Linux Port" thread.

Since then they haven't announced anything else, so I guess this won't be released on Mac (or Linux for that matter...)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 25, 2016, 02:27 PM
One ride I liked is the Sky Wheel which reminds me of the Wonder Wheel at Coney Island NY:

(http://i1188.photobucket.com/albums/z416/abletudu/Wonder%20Wheel_zpscdccquqb.jpg)


One thing I noticed however is that they load and unload the entire ride through only one car simultaneously which is a physical impossibility. Also the entrance and exit gates do not operate.


http://youtu.be/5vJgwBXB1Zs
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bateleur on March 25, 2016, 02:31 PM
Well,you all have done it. I tried to stay cynical,I tried to believe that RCTW might get better,I tried to dig as hard as possible for people who didn't like Planet Coaster...And I caved and pre-ordered it. Quarter 4 of 2016 will not come soon enough!  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 25, 2016, 03:29 PM
One ride I liked is the Sky Wheel which reminds me of the Wonder Wheel at Coney Island NY:

One thing I noticed however is that they load and unload the entire ride through only one car simultaneously which is a physical impossibility. Also the entrance and exit gates do not operate.

I believe somewhere they had mentioned the wonder wheel as their inspiration. I'm sure Mickey's Fun Wheel in DCA was an inspiration as well. I am not aware of an eccentric Ferris wheel in the UK but I could be wrong.

Although not impossible, it would be beyond tedious to spin the wheel to load each and every car, then run the ride, as in real life. I believe several of the other rides in PC also teleport the guests to their seats. I mean, there's realism, and then there's realism. Pretend they got where they are going without Scotty at the controls!  :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 25, 2016, 03:50 PM
I believe somewhere they had mentioned the wonder wheel as their inspiration. I'm sure Mickey's Fun Wheel in DCA was an inspiration as well. I am not aware of an eccentric Ferris wheel in the UK but I could be wrong.

Although not impossible, it would be beyond tedious to spin the wheel to load each and every car, then run the ride, as in real life. I believe several of the other rides in PC also teleport the guests to their seats. I mean, there's realism, and then there's realism. Pretend they got where they are going without Scotty at the controls!  :D

True, however the entrance and exit gates should open and close at least.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 25, 2016, 04:46 PM
I've noticed the gates don't open and close on other flat rides as well. As this is a Alpha, I'm not too worried about it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on March 25, 2016, 06:07 PM
Yup. I agree. They definitely SHOULD open and I'd put money down that eventually, they WILL open. I mean, from the amount of work they've put in thus far, that would be a silly oversight.

Not loading the ferris wheel as accurately as possible seems more like a conscious choice--one you could disagree with if you really wanted--but a choice nonetheless. It doesn't particularly bother me, although I would like to see more animations in and out of rides. That might be asking a bit much, I suppose.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on March 25, 2016, 06:34 PM
They're not people eaters in real parks because of the difficult loading system (I mean the BIG ones). I'm sure when management and money becomes important in the game, you wouldn't want your peeps stuck in horrendously long lines for accurate ride load/unload mechanisms. It's one of those necessary compromises.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bateleur on March 25, 2016, 07:55 PM
Aside from minor fixes here and there,I think the most glaring issue (for me) is stations. I know this isn't massively important and I think this is gonna be a fantastic game with or without this,but stations are (so far) the least realistic thing in the game when compared to theme parks in the real world. I go to theme parks rather often,as I'm in an area with 5,and in all of them,every single row of a rollercoaster has its own individual gate,and that seems to be absent from Planet Coaster,at least in the images I've seen. The other thing I've noticed is that there seems to only be one employee per coaster,whereas in reality I've seen anywhere from 2-4 employees on a single ride,I believe Space Mountain has even more. That's my super mild nitpick for the game though,and every other aspect is far beyond everything we've seen before,so I'm willing to let it go. Still in love with this game,I can't wait to see what it evolves into over the next 6-8 months (unless they push back the release date).
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 25, 2016, 08:16 PM
They're not people eaters in real parks because of the difficult loading system (I mean the BIG ones). I'm sure when management and money becomes important in the game, you wouldn't want your peeps stuck in horrendously long lines for accurate ride load/unload mechanisms. It's one of those necessary compromises.
Parkitect's Ferris Wheel loads the way it should, one car at a time. And they've been labeled "sadness factories", as once the peeps FINALLY leave the ride, they are VERY unhappy (due to the fact that they are starving, dying of thirst, have probably wet their pants, and have been in the park for 5 days and only been on one ride). I think the devs are going to change this.  ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 25, 2016, 08:39 PM
Even in rct 1 and 2 if you had a line for a Ferris wheel and it ran longer than one rotation, the peeps complained that they waited too long and wanted off the ride and then left the park right after they finished riding because they took so long.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Simtanic8 on March 25, 2016, 08:56 PM
Aside from minor fixes here and there,I think the most glaring issue (for me) is stations. I know this isn't massively important and I think this is gonna be a fantastic game with or without this,but stations are (so far) the least realistic thing in the game when compared to theme parks in the real world. I go to theme parks rather often,as I'm in an area with 5,and in all of them,every single row of a rollercoaster has its own individual gate,and that seems to be absent from Planet Coaster,at least in the images I've seen. The other thing I've noticed is that there seems to only be one employee per coaster,whereas in reality I've seen anywhere from 2-4 employees on a single ride,I believe Space Mountain has even more. That's my super mild nitpick for the game though,and every other aspect is far beyond everything we've seen before,so I'm willing to let it go. Still in love with this game,I can't wait to see what it evolves into over the next 6-8 months (unless they push back the release date).

You have to remember though that coasters weren't even supposed to be apart of this alpha, they were slated for the second one as they were not ready, however Frontier included them do to demand. They have stated that coasters are no where near complete. We've only had a taste of what they can do. I do agree about the operators, but I can't imagine having to animate someone checking a restraint. I hope they include operators for the rides but I am more than happy with what they have given and shown what is coming.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bateleur on March 25, 2016, 09:02 PM
You have to remember though that coasters weren't even supposed to be apart of this alpha, they were slated for the second one as they were not ready, however Frontier included them do to demand. They have stated that coasters are no where near complete. We've only had a taste of what they can do. I do agree about the operators, but I can't imagine having to animate someone checking a restraint. I hope they include operators for the rides but I am more than happy with what they have given and shown what is coming.

That's true,it's just something I hope we see improve. Brace for some pretty serious sacrilegious speech here,but at this stage,I think RCTW has better stations,but PC let's us build our own station buildings,which is something I'm not quite sure RCTW has. As I said,still love PC,and the stations are the only true issue I have with the game,which is wonderful as it's such a tiny detail.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on March 25, 2016, 09:33 PM
Initial impression of the game was that it's tinkerable. Not fully functional yet, but able to mess around in with ease. I don't think I would be able to build a park without some serious effort but toying with what we were given was easy and fun. I had some issues building things. The builder isn't fully fleshed out and moving and angling things wasn't quite as good as RCT3. The locking on an axis doesn't work quite like I'd hoped and some of the finer details aren't there yet.

The coaster editor is really cool, but understandable that they didn't want it in there. I had various issues with it and it's hard to form the track exactly like you want. It's also weird completing stations and editing pieces. I accidentally deleted a station and couldn't add it back, but when I went to build a new coaster, the station from that one blended in with the old track. Just kinda strange. When you delete a piece it sort of undoes all the forming on the previous piece too, which is weird..

I haven't toyed with shops and pathways yet, but the few pieces I placed didn't really do EXACTLY what I wanted, which I guess is the general theme here.
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on March 25, 2016, 10:59 PM
From watching videos and seeing people's reactions I'd say the biggest complaint (aside from coasters, but they weren't even supposed to be included) has been paths. I really wish they would just get rid of the length slider and make the path end wherever your mouse is. I wouldn't even be against them 100% ripping off Cities Skyline's Road system, as I think they did it perfectly.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 25, 2016, 11:13 PM
That's true,it's just something I hope we see improve. Brace for some pretty serious sacrilegious speech here,but at this stage,I think RCTW has better stations,but PC let's us build our own station buildings,which is something I'm not quite sure RCTW has. As I said,still love PC,and the stations are the only true issue I have with the game,which is wonderful as it's such a tiny detail.
You are in luck.  The individual row lines for the trains are actually planned. Check out 1:05,

https://www.youtube.com/watch?v=JOAiH4_Wrc4

The individual lines are in the works, they just aren't implemented yet.  Why do you think there's so much empty blank space on the station platform?  Looks to me like a lot of space for those queues that they showed in their dev vid. 

Now compared to RCTW, I still think even if they didn't have individual row queues, being able to customize our stations with scenery completely outweigh's being forced into a premade platforms that we can't change or customize at all which is what RCTW is doing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 26, 2016, 03:00 AM
One thing I would really like to be able to do is make custom park entrances instead of being forced to use the ones that are placed just outside of your park map.
Title: Re: Official Planet Coaster Discussion Thread
Post by: citytrader on March 26, 2016, 04:45 AM
One thing I would really like to be able to do is make custom park entrances instead of being forced to use the ones that are placed just outside of your park map.
I seem to recall that they had addressed this, and further down the road, you will be able to customize the building surrounding the entrance. I could be wrong.

In a couple of the scenarios, you can see the actual park entrance is a rubber mat looking tile with arrows on it and hand rails. The ravine scenario has a pirate building, but no entrance tile, but the forest has a generic entrance building.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on March 26, 2016, 09:47 AM
In RCT3 you could make an invisible entrance, and build your own building for the entrance, and turn off backgrounds, and make a completely blank slate to work with. I wonder if you will be able to do that in PC. Also, will they make the sandbox able to be made 4x larger than RCT3? I recall reading that RCTW was supposed to be 4x the size of RCT3, with 4 maps in one that could be bought to build a huge park yourself if you didn't want to use the multiplayer function. That was in the Pipeworks version, though don't know if that changed since then. I hope PC gets larger park sizes.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 26, 2016, 10:04 AM
Larger map size has been asked about on the frontier Planet Coaster forum, but so far no response from Frontier.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 26, 2016, 10:18 AM
Larger map size has been asked about on the frontier Planet Coaster forum, but so far no response from Frontier.

I believe Frontier said in the last live stream that there will be larger maps then what the Alpha has in future, it's not really a priority for early testing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bateleur on March 26, 2016, 01:32 PM
You are in luck.  The individual row lines for the trains are actually planned. Check out 1:05,

https://www.youtube.com/watch?v=JOAiH4_Wrc4

The individual lines are in the works, they just aren't implemented yet.  Why do you think there's so much empty blank space on the station platform?  Looks to me like a lot of space for those queues that they showed in their dev vid. 

Now compared to RCTW, I still think even if they didn't have individual row queues, being able to customize our stations with scenery completely outweigh's being forced into a premade platforms that we can't change or customize at all which is what RCTW is doing.

Every time I try to find a single area in which RCTW might excel,it gets crushed. Fantastic news about the individual row queues though. The RCT3 stations were so odd,you had guests balancing on the platform to try to get to their individual cars. Good to hear P.C. won't be taking that route.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on March 26, 2016, 06:28 PM
I'm not sure if anyone has mentioned this yet, but there is a peep cam. Just click on a peep and you'll get the option of going into "ride cam", the same is it is for rides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 26, 2016, 07:38 PM
No, but I've seen people playing it using bootcamp and it works really well apparently!

Anyone try it with Crossover yet?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 26, 2016, 10:22 PM
So one of my friends who loves tycoon/coaster games bought the early access to play the alpha. I got to play it a little just a bit ago.... boy was it laggy, and he was playing on low settings, nothing in the park and yet it was still laggy as hell. I'm not sure why, since he can play some games at pretty high settings (like we played Dead Space after and it ran just fine). Very peculiar. His computer didn't even seem to be running that hard.

Anyone else experiencing this? I'm a bit worried my computer wont be able to handle this game now...
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 26, 2016, 10:26 PM
Is it possible that he had a bunch of things running in the background or have a lot of junk files on his machine as these could affect it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 26, 2016, 10:30 PM
Is it possible that he had a bunch of things running in the background or have a lot of junk files on his machine as these could affect it.
This is the first thing I thought, but no. Nothing else was running, pretty clean machine as well... literally just the game and all settings were set to low. That's what's weird to me, it should run decently on low but it was pretty much unplayable.

It'd be nice if they released a trial park with no tools or anything so some of us could see how it might run. I'm pretty weary about pre-ordering the game now.  :(
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 26, 2016, 10:36 PM
Everything on my rig meets the guessimated game specs except my CPU which is only a i3-3220 3.3 GHz and I am able to run it so far on high settings with no noticible lag. I keep my computer Hard drive defragged at least once a week and sometimes more often depending on how much items I install or uninstall. Possibly he needed to defrag (but not if it SSD).

I have topped 2500 peeps so far with no lag.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on March 26, 2016, 10:38 PM
I can run the game pretty fairly on low settings (slight lag) on just a laptop for a while before getting the park past 1200 guests.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 27, 2016, 01:35 AM
So one of my friends who loves tycoon/coaster games bought the early access to play the alpha. I got to play it a little just a bit ago.... boy was it laggy, and he was playing on low settings, nothing in the park and yet it was still laggy as hell. I'm not sure why, since he can play some games at pretty high settings (like we played Dead Space after and it ran just fine). Very peculiar. His computer didn't even seem to be running that hard.

Anyone else experiencing this? I'm a bit worried my computer wont be able to handle this game now...
I run it on medium with a GeForce 560ti(1GB), 8GB ram, i5 2500k in 144hz.  i'm pretty sure i'm on the lower end of the spectrum and it runs like butter even with 2,000 peeps.  it sometimes runs pretty good on high in 60hz but it's not consistent.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 27, 2016, 04:04 AM
Of course I do have 16 GB of memory RAM do you think that makes a difference?
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 27, 2016, 05:32 AM
You guys just have to see this "pirate themed street" that someone on Reddit made. Really good show of what the build system can do so far.

ALL PICTURES: http://imgur.com/a/fHovv

(http://i.imgur.com/SvIpWZe.jpg)

So I guess this is Flabaliki from Youtube, https://www.youtube.com/user/Flabaliki/featured Sharing his channel because I remember seeing other videos of his posted here and he has some new videos of Planet Coaster now for anyone interested.

This is the first thing I thought, but no. Nothing else was running, pretty clean machine as well... literally just the game and all settings were set to low. That's what's weird to me, it should run decently on low but it was pretty much unplayable.

If he hasn't already your friend can open up task manager while the game is running and in "More details" -> "Performance" he should be able to see what exactly is throttling the performance. Other than task manager information it could be a graphics card, a bug in the game, or a problem with his computer.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on March 27, 2016, 03:42 PM
There's a big thread on the planet coaster forums about lag. It's a major problem for some.  It was for me before that first update. Most likely a graphics card issue I imagine
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 27, 2016, 04:28 PM
There's a big thread on the planet coaster forums about lag. It's a major problem for some.  It was for me before that first update. Most likely a graphics card issue I imagine
Glad we aren't crazy. It really seemed like the game, not his machine. I didn't know there was an update already though? I'll have to talk to him about it when I see him again.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on March 27, 2016, 04:53 PM
Yeah my graphics card is laggy every now and then, it will stutter and you will hear the sound get distorted for a second. But recently I've been getting away with less lag thankfully.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 28, 2016, 06:15 AM
Posted this on another thread but linking here too. There is a way to get quarter grid by placing a specific item that triggers a smaller grid size.

https://www.youtube.com/watch?v=NNh7hhIbeDo
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheCodeMaster on March 28, 2016, 08:01 AM
When will there be a CSDepot Section for Planet Coaster? You can find park files under:
C:\Users\YOURNAME\Saved Games\Frontier Developments\Planet Coaster
You have to package the folder with the park file in it, not just the file inside, and then you can send it to other people.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on March 28, 2016, 03:57 PM
I'm not sure if anyone has mentioned this yet, but there is a peep cam. Just click on a peep and you'll get the option of going into "ride cam", the same is it is for rides.

This one is interesting. With the whole "visit your friends parks" feature set planned for release, I'm willing to guess that FPV controls are going to be a rather popular demand. Right now you can "haunt" a guest and move his/hers head around, but this is essentially a ride cam positioned on the guests head and following around.

Frontier has not confirmed that something like this is coming. I have a suspicion though that they might be waiting to announce something like this together with VR support as a package. Maybe even throw in a character creator/chooser of shorts.

I mean, everything is there, they just need some wasd basic controls and a FPV collision box update.

Title: Re: Official Planet Coaster Discussion Thread
Post by: Matt. on March 28, 2016, 04:13 PM
Okay guys, so here's my situation. It runs on my laptop alright, but not as well as I'd like. I have to keep it all on the lower specs, and obviously I want the full glory of the game. That being said, would you recommend that I add 8GB more to my own laptop? That'd have me around 12 GB RAM where I have only 4 as of now. Any suggestions? I'm looking at the Crucial 8GB DDR3-1600 SODIMM right now, which retails pretty cheap.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on March 28, 2016, 04:26 PM
Okay guys, so here's my situation. It runs on my laptop alright, but not as well as I'd like. I have to keep it all on the lower specs, and obviously I want the full glory of the game. That being said, would you recommend that I add 8GB more to my own laptop? That'd have me around 12 GB RAM where I have only 4 as of now. Any suggestions? I'm looking at the Crucial 8GB DDR3-1600 SODIMM right now, which retails pretty cheap.

More memory is always good, but I think that you cannot base your hardware upgrades on a game that is unoptimized and in heavy development.

Unoptimized means that a round of beta polish might make it run faster.
In heavy development means that a lot of the simulation and a part of the feature set is not in yet, and we don't know how severely they will affect the performance when added. A simple thing (like adding water) could send a min spec machine from tolerable to unplayable.

So, I think the best route is really to wait and see what happens before committing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 28, 2016, 04:43 PM
I don't think adding more memory will really improve the game as much as you'd like but you should get it up to at least 8GB. I run with 8GB and can run it on medium in 144mhz and it's buttery smooth, especially with the high framerate. (it runs OK in high, not buttery tho)

Although I don't think that has as much to do with memory as it does with the rest of what's going on in your laptop.  Do you know its CPU & GPU? 
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 28, 2016, 07:00 PM
Okay guys, so here's my situation. It runs on my laptop alright, but not as well as I'd like. I have to keep it all on the lower specs, and obviously I want the full glory of the game. That being said, would you recommend that I add 8GB more to my own laptop? That'd have me around 12 GB RAM where I have only 4 as of now. Any suggestions? I'm looking at the Crucial 8GB DDR3-1600 SODIMM right now, which retails pretty cheap.

As others have basically said wait until later when the game is fully optimized. Right now there is a lot that the game does't take advantage of. Even reflections are limited to update only once every few seconds, probably due to lag.

Also you can check in Task Manager -> More Details -> Performance to see if your memory is all being used up when playing. I have 16 gigs and not even 8 gigs are used when playing Planet Coaster. I have an 2 GTX 660 SLI and those were both at 100% so if anything a better graphics card is the most important for this game. But even then I still only get 30-35 FPS when in most games I can get greater than 60 FPS. So this game is not a good test of hardware capabilities in it's current state.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on March 29, 2016, 05:54 AM
Matt,

Make sure you check compatibility and number of slots you have.  Don't know what you have, but just in case. Compatibility for motherboard is one thing, but also between different brands or different types of the same brand. Mixing different capacity memory sticks is often a problem. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on March 29, 2016, 07:26 AM

I mean, everything is there, they just need some wasd basic controls and a FPV collision box update.

I've been saying this over and over again in various topics on the PC site --- including the alpha feedback topic. This is the one thing I would have loved in RCT3, and I thought for sure it  would be a no-brainer this time around. Of course, it's alpha so maybe it is yet to come, but they certainly do need to implement this, even before VR support happens. I like the peep cam in PC, but we need to have totally independent control, so we can wander around these amazing parks. I tried working with the camera at a guest-level view, but it's not the same without collision detection. You should be locked onto paths. 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on March 29, 2016, 11:50 AM
The lights don't have any controls do they? It'd be nice if they could eventually have controls that let the player control the intensity, how big the spread of the light is, or how narrow, color, type (soft or harsh).
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 29, 2016, 11:55 AM
The lights don't have any controls do they? It'd be nice if they could eventually have controls that let the player control the intensity, how big the spread of the light is, or how narrow, color, type (soft or harsh).


I made that suggestion on the Planet Coaster Fourum
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on March 29, 2016, 02:53 PM
You bastards made me do it...

I'm in.  Downloading now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 29, 2016, 07:59 PM
Kind of want ripped music, question for anyone that has the game, is it possible to turn the music off for rides? If I ever do a remake of a rl park, thorpe park in particular, the music for their rides is on their fan site~ so I'd wanna use that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 30, 2016, 12:29 AM
Kind of want ripped music, question for anyone that has the game, is it possible to turn the music off for rides? If I ever do a remake of a rl park, thorpe park in particular, the music for their rides is on their fan site~ so I'd wanna use that.

Yeah you can turn off ride music in the sound options menu.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 30, 2016, 04:36 AM
Kind of want ripped music, question for anyone that has the game, is it possible to turn the music off for rides? If I ever do a remake of a rl park, thorpe park in particular, the music for their rides is on their fan site~ so I'd wanna use that.

What I think he is trying to say here is if it is possible to substitute custom music for the rides not completely turn it off.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 30, 2016, 05:38 AM
What I think he is trying to say here is if it is possible to substitute custom music for the rides not completely turn it off.

Well, both really, hoping Planet Coaster will have the same type of thing that RCT3 had, creating a folder in documents where people can just put music / images in etc, I posted the above while tired so, could have worded better haha
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 30, 2016, 05:39 AM
That is a good idea and I think it needs to be suggested to Frontier.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on March 30, 2016, 05:42 AM
Actually, there was 3 things I wondered about when typing that post, one being if we can turn off the music, which is great, another being whether we can put our own in, and the "ripping" I meant, I want to listen to a PC soundtrack or so, the Rocktopus' music sounds great, though I haven't been able to hear it clearly and well... want to. ;0
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on March 30, 2016, 09:09 AM
That is a good idea and I think it needs to be suggested to Frontier.

They know about it, it's been suggested on Frontiers forums a fair few times.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 30, 2016, 09:18 AM
Ok, can't keep up with everything,  :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on March 30, 2016, 10:15 AM
Customizing ride music will likely come with the ride management update.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on March 30, 2016, 10:23 AM
One thing I noticed today after installing the new launcher update was that I exited the game and when I wanted to close the launcher it told me to exit all games (which PC was the only one I had open and I just exited it) before closing the launcher. I had to exit the launcher by using the task manager.
Title: Re: Official Planet Coaster Discussion Thread
Post by: TheCodeMaster on March 30, 2016, 12:02 PM
I want to listen to a PC soundtrack

I managed to rip 10+ mins of it, here:

https://www.youtube.com/watch?v=9im7og2uVrw
Title: Re: Official Planet Coaster Discussion Thread
Post by: Hessen on March 30, 2016, 12:02 PM
Hi all - very long time lurker on SGW here and active member of decade old RCT communities. 

I gave up PC gaming about 3 years ago, occasionally keeping an eye on what's going on through friends and social media. When I saw some comments around Planet Coaster I headed over here, and seeing this thread and the picture thread and I'm seriously thinking about coming out of retirement purely for this game (Slight issue with no longer owning a gaming PC though...)

My main requirement for me to enjoy the game if I get it though, will be that the park can actually function. What I loved about Theme Park and RCT1&2 is how well I could build a park that actually worked, staff, stock, prices, peep behaviour (using ATMs, toilets, puking), queues - this is where RCT3 lost me and the customisation from UGC wasn't enough to keep me around for the long haul.

What's PC looking like in this regards?

Thanks all - peace out.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 30, 2016, 01:25 PM
What's PC looking like in this regards?

Currently there is nothing but there will be in later alpha updates. I read an interview, though one I cannot find now so bear in mind as I paraphrase, with a head of Planet Coaster talking about how one of his theme park designer friends, for Alton Towers(?), was talking about how he likes to design coaster queues entrance to be near the loading station so that riders learn how to put harnesses/straps on while in line. He mentioned how much more turnover the ride then had because guests were quicker to get on. The head of PC was hoping the devs can incorporate that much detail into the management system. So if that is their attitude then management will likely be detailed and very enjoyable.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Hessen on March 30, 2016, 02:16 PM
Thanks that's good to know :)

Alton Towers is my local park so I know it well! They also have test seats outside the front of the queue so people can make sure they fit too. And most of the queueing is virtual now too. Will be interesting if features like that make it into any game (PC or otherwise)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on March 30, 2016, 02:59 PM
how one of his theme park designer friends, for Alton Towers(?)

Yep, John Wardley. I know you know him, that's yet another cheat code for RCT3! ;)
They said that in the latest stream (https://youtu.be/IOO1u-JEvX4?t=1s).

By the way, I noticed during that stream that Dean, the Lead Artist, rotated his pieces when he wanted them in the other side of the grid. It's totally useless now in Planet Coaster, but that show how much he actually played RCT3... ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on March 30, 2016, 08:56 PM
Hi all - very long time lurker on SGW here and active member of decade old RCT communities. 

I gave up PC gaming about 3 years ago, occasionally keeping an eye on what's going on through friends and social media. When I saw some comments around Planet Coaster I headed over here, and seeing this thread and the picture thread and I'm seriously thinking about coming out of retirement purely for this game (Slight issue with no longer owning a gaming PC though...)

My main requirement for me to enjoy the game if I get it though, will be that the park can actually function. What I loved about Theme Park and RCT1&2 is how well I could build a park that actually worked, staff, stock, prices, peep behaviour (using ATMs, toilets, puking), queues - this is where RCT3 lost me and the customisation from UGC wasn't enough to keep me around for the long haul.

What's PC looking like in this regards?

Thanks all - peace out.

I think the best option for you is to wait until the actual release of the game. At this point we don't have any clue as to how much micromanagement or customization we'll get for our parks. I wouldn't risk the high price of the alpha and a gaming computer for a game that *might* be great down the line.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on March 31, 2016, 08:38 AM
Look at what PC posted on their Facebook yesterday:

http://www.youtube.com/watch?v=qGJ8Emrjbe8 (http://www.youtube.com/watch?v=qGJ8Emrjbe8)
Congrats Silvarret! You deserve it! I would love it though, if you would also post your videos on a thread here on SGW ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on March 31, 2016, 10:38 AM
Look at Planet Coaster's comments on Facebook. Nerdgasm. :w00t:

Quote
Yes, we wanted to share it a while ago, but with so much content there's got to be some restraint and balance with the things we post! We've been watching this since the series started.
-Dale

Quote
Indeed, I've seen a lot of his content from RCT3 and C:S from ages ago, and I agree it's some great builds. -Dale
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on March 31, 2016, 11:21 AM
At the risk of this sounding a bit premature, PC might just win the theme park game race. Frontier has just been so fantastic in how it's listened to the fans, and hopefully it'll continue to be so down the road.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 31, 2016, 11:53 AM
They aren't already winning? I'd go as far to say PC, right now, is basically better in almost every aspect except amount of content. Well considering if we compare the tools that have actually been released.

Still despite the lack of tools many of us here would probably rather play the PC alpha than RCTW, I know I would.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kukamonda on March 31, 2016, 01:31 PM
I had to share this:

rctw (http://www.youtube.com/watch?v=HPJE9IjMmSo)

https://forum.rollercoastertycoon.com/showthread.php?10598-UGC-really-can-save-this-game
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on March 31, 2016, 01:54 PM
^ Ugh, the thread is already closed.

That same guy also modded the guests:

(https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xlp1/v/t1.0-9/12931151_586352361523933_8835693231569813473_n.jpg?oh=2e506a2f3f479284b02b5581f2961e01&oe=5787A91D)

 :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on March 31, 2016, 02:16 PM
It's beautiful.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on March 31, 2016, 05:31 PM
I'm having an issue where if I move a facility (ie: restrooms) once they are built, peeps will no longer use them.  I had built a restroom building with two actual restroom facilities inside it.  Moved it slightly, paths for both still connect, but the peeps are holding their bladders as they walk right past it.

Known issue, or have I mucked something up here?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on March 31, 2016, 10:24 PM
I'm having an issue where if I move a facility (ie: restrooms) once they are built, peeps will no longer use them.  I had built a restroom building with two actual restroom facilities inside it.  Moved it slightly, paths for both still connect, but the peeps are holding their bladders as they walk right past it.

Known issue, or have I mucked something up here?

This happened to me too. Not sure how common it is though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on April 01, 2016, 12:36 AM
Did you two report it? It might've already been reported, but better safe than sorry for such a vital part of the game ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on April 01, 2016, 01:41 AM
I'm having an issue where if I move a facility (ie: restrooms) once they are built, peeps will no longer use them.  I had built a restroom building with two actual restroom facilities inside it.  Moved it slightly, paths for both still connect, but the peeps are holding their bladders as they walk right past it.

Known issue, or have I mucked something up here?
That's a known issue. It is resolved if you go back to the main menu and reload the game ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on April 01, 2016, 06:39 AM
Yep, that's what happened.  Got frustrated and closed it out, came back a hour or two later and reloaded and all was fine.

Thanks anyways!  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on April 01, 2016, 10:14 AM
Look at what PC posted on their Facebook yesterday:

Congrats Silvarret! You deserve it! I would love it though, if you would also post your videos on a thread here on SGW ;)

Thank you! Truth be told though, I'm too lazy to start a thread to post all the videos in  :sweat:

I may want to start a progress thread for the park in general, but before that I also need to be sure I stop overwriting and losing the save all the time.  :sweat:
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on April 01, 2016, 11:18 AM
Thank you! Truth be told though, I'm too lazy to start a thread to post all the videos in  :sweat:

I may want to start a progress thread for the park in general, but before that I also need to be sure I stop overwriting and losing the save all the time.  :sweat:
That's true! Aren't there any backup files? RCT3 had them and they were named .dat.bak. Some other games have backup files that are hidden files.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on April 01, 2016, 12:04 PM
That's true! Aren't there any backup files? RCT3 had them and they were named .dat.bak. Some other games have backup files that are hidden files.

I asked it on the forum, but negative. I changed the autosave time to 1 hour instead of 10 minutes, though - as long as I dont keep my overwriting parks open for too long I'll still have 3 backups of what I'm working on now. I'm also backupping everything like a madman  :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kukamonda on April 01, 2016, 03:16 PM
Or pay attention when saving something   :whistling: :n00b:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Ranger on April 02, 2016, 07:55 PM
Hey guys, I'm sure this has been answered somewhere, but can someone link me to the minimum specs needed to run the alpha? I'm interested in getting it, just need to see if my four year old laptop can handle it.

I'm loving everyone's creations so far, especially Silvarret. I've been following your Let's Play series all week, and it has really made me want to get the game. I'm excited just like everyone that this seems to be the true successor to RCT3 that we always wanted.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on April 02, 2016, 11:30 PM
They don't have official specs yet but they said it was similar to their other game, elite dangerous,

Minimum System Requirements for Elite: Dangerous on PC
Operating System: Windows 7 SP1 32-bit.
Processor: Four Core (4x2 GHz stated as a fair minimum)
RAM: 2 GB or more.
Graphic card: AMD Radeon 4870 / Nvidia GTX 260 (DirectX 10)
Free HDD Space: 2,8 GB.
Graphic card's memory: 1 GB





Title: Re: Official Planet Coaster Discussion Thread
Post by: cap396 on April 03, 2016, 04:18 AM
Here are the official specs for the alpha (these could change for the final release).

Windows 7 64bit or newer
Intel Core i5 -2300, AMD FX-4300 or better
8GB Ram
Nvidia GTX 560 / ATI Radeon 7850 Graphics card with 2GB of Graphics Memory or better

Source: https://forums.planetcoaster.com/showthread.php/1652-Everything-you-need-to-know-about-the-Planet-Coaster-alpha


(My graphics card is a 1GB GTX 550Ti, slightly under the requirements.  Anyone been able to run the game with a GPU similar to this even though it's under specs?  I want this game, but only if I can be sure it will run on my i7 3770K and 16GB system.  Otherwise I'll be upgrading my GPU at some point)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 03, 2016, 04:41 AM
I have been running it on an i3-3220 on high very well with no noticible lag. My GPU is a geforce gtx 960 2gb and I have 16 GB RAM
Title: Re: Official Planet Coaster Discussion Thread
Post by: bswas98 on April 03, 2016, 11:45 AM
I have been running it on an i3-3220 on high very well with no noticible lag. My GPU is a geforce gtx 960 2gb and I have 16 GB RAM

You might want to think about upgrading that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on April 03, 2016, 12:35 PM
You might want to think about upgrading that.
I think he's already thought about that on this thread:  :whistling:







Well in that case I will probably not be buying this as I have a nvidia Geforce gtx 650 and can't afford the price of a new power supply and GPU since the 260 requires 182 watts of power alone and needs a 8-pin PCI Express supplementary power connector which my PSU does not have. Also I found that a lot of times if you upgrade a component, you may end up upgrading not just the PSU, but oftentimes the mother board also to make sure of the compatability.

So until Frontier actually states the requirements Planet coaster is nothing more than eye candy for me.

My mother board has the PCI express connector, what I meant was my PSU doesn't have the dedicated PCIe power connector at all. Right now I am running a intel i3-3320 CPU, but I think I can upgrade that to a i5-2500 without changing the motherboard.

My CPU is i3-3220 3.30 GHz, but I can easily upgrade to a 2nd gen i5
GPU - Geforce GTX 650 1gb
2x 1TB HDD
16GB RAM
Windows 7 SP1 Home Premium
450W PSU
Gigabyte M68M-S2P Rev1 Motherboard with an LGA 1155 CPU Socket
5 x NZXT FN-200RB 200mm case fans ( I know this probably wouldn't affect whether I could run it, but they do keep my system cool).

Does the GTX 750ti require a special power connector? if so, my PSU does not have one.

I am currently upgrading from a geforce gtx 650 1gb to a geoforce gtx 960 2gb GPU and the needed PSU that has the required PCI-E power connector, and don't plan on buying another GPU. or anything else.

I don't plan on spendin $360 to upgrade my CPU to a  i7-3770K.

@Dutcher

The Geforce GTX 960 2GB GPU should be OK, correct?

Thanks, now all I have to do is upgrade my CPU from the i3-3220 to the I5-3550.

so far I have been able to run it with my i3-3220, but that is only temporary as I plan to upgrade my CPU to either a i5-3550 or a i7-3770 (whichever I can afford).

I have a Geforce Gtx 960 with 2GB and only a i3-3220 CPU and my graphics setting is high. I haven't noticed any lag so far, but I imagine I will have to upgrade my CPU as things progress.

My memory is 16GB, the 2 GB is on the 960 GPU. Could the extra RAM be helpingf me?


BTW - here is some animatronics that I think is cool that can be applied to walls. I prepared a very short video to illustrate this, so look close or you might miss it.


Did you see the cannons on the turret walls?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on April 04, 2016, 08:46 PM
A cool coaster I found in reddit. Nice editing..

https://www.youtube.com/watch?v=SAwTDw52EZM
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 04, 2016, 08:52 PM
^That is really cool!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 04, 2016, 08:55 PM
Agreed with abletudu. The way it is so smooth yet intertwined feels like it's flying through a small town.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on April 04, 2016, 11:01 PM
Someone recreated Space Mountain  :o
(https://scontent.ftxl1-1.fna.fbcdn.net/hphotos-xfa1/t31.0-8/12961184_10206005446915422_3454248548226765164_o.jpg)
https://forums.planetcoaster.com/showthread.php/1819-Planet-Coaster-VIP-screenshot-competition/page23

Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on April 04, 2016, 11:07 PM
Welp, I officially quit. He won. It's over guys, pack up.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on April 04, 2016, 11:11 PM
They really weren't exaggerating when they said they wanted to give us enough tools/pieces to create all sorts of custom creations from within the game.  I'm sure even they are blown away by what the community is making considering the limited themes and scenery.

I'm going to be playing this game for years! 
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on April 05, 2016, 09:44 AM
A cool coaster I found in reddit. Nice editing..

https://www.youtube.com/watch?v=SAwTDw52EZM

Yeah, I remember seeing the earlier video of him creating the surrounding scenery earlier. Wow, the end result is simply stunning. I really hope I can work out a way to get this on my Mac without having to Boot Camp it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on April 05, 2016, 10:43 PM
So I just pre-ordered the game. I can't wait for it to arrive officially! (You know, full release!) :w00t:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 06, 2016, 07:33 AM
Anyone else have fun watching the wheels on the pirate ship? <:

Edit: So I disabled the sounds so that I could just listen to the ride music, not sure if anybody else has noticed this yet but the sunflare has 2 different tracks, one thats the main track for the "swings" but also, if you zoom in on the planet coaster mascot, theres music playing from his headphones while he's tanning, and it seems to be a remix of the planetcoaster theme :D

That Rocktopus music reminds of Splatoon so much, I'm really looking forward to more of their music for rides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on April 06, 2016, 08:12 AM
The sound design might just be my favorite part of pc. It creates such an immersive atmosphere.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 06, 2016, 08:36 AM
The sound design might just be my favorite part of pc. It creates such an immersive atmosphere.

Same, that and the wheels are my favourite things, I will probably post audio in a while for each ride so those who don't have the game can have a listen.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Toborg123 on April 06, 2016, 09:15 AM
Can we please not quote videos or images unless absolutely necessary? Thank you
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 06, 2016, 10:25 AM
https://www.dropbox.com/sh/c9bvcamzu6q3rz4/AADZJkf_bzL49iFw25r7oypSa?dl=0
Screaminator, Rocktopus, Whirly Rig and Victory ;0
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on April 06, 2016, 11:02 AM
^ That makes me wonder... What if you replace these ogg with other music while keeping their name?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 06, 2016, 11:25 AM
^ That's make me wonder... What if you replace these ogg with other music while keeping their name?

Those are recorded, not ripped ;0 though, I did put an mp3 into the game folder the other day hoping that it would play it, It did not.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 06, 2016, 11:33 AM
There is an online ogg converter where you can convert various audio formats into ogg at http://audio.online-convert.com/convert-to-ogg
Title: Re: Official Planet Coaster Discussion Thread
Post by: Ranger on April 06, 2016, 07:55 PM
So i bought the game, and so far it runs fine on my laptop. :up: I've only played it for an hour or so, and have really enjoyed it so far, a quick question: I spent a good amount of time tinkering around with the camera controls trying to figure out what works best for me. Is there currently a way to pan the camera by reaching the edge of the window? This would be similar to how the normal mode in RCT3 panned? Currently I think you can only pan by left clicking and dragging, or using the ASWD keys. Thanks guys!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on April 06, 2016, 08:15 PM
Nope, there is currently no edge-scrolling. There is a nice alternative to the default camera settings that get you slightly closer to RCT3's controls. Just check invert y-axis and set the drag to simple drag inverted.

There's also a freelook camera that is really useful when positioning the camera for pictures. The hotkey is T.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on April 07, 2016, 02:48 AM
May I make a random comment?
(http://i373.photobucket.com/albums/oo175/IXIThePatriot/Planet%20Coaster/screen%2001.jpg)
I am so happy that they decided to include these fruit baskets and stuff! LG Harbour set's fruit baskets were my favorite themeing items for when I thought "Hmmm... we've got an empty corner here, what to put here? Ah, fruit baskets!". They fill up the emptyness (I have horror vacui) and bring some color to the scene. Lovely!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on April 07, 2016, 07:22 AM
Seeing all the great stuff here is making me twitch. I've only had chance to play for 15 hours since launch and all these creations are making me wanna jump right in.
When I've figured out how to get my 1st ever video up, (I'm a total noob) I'll show what I've been working on. I'm going to sink some hours in, time permitting, in the next couple of days. I can't wait.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 07, 2016, 04:22 PM
Anyone seen any odd names among park guests?

(https://joycie.s-ul.eu/4QZvTt5w.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on April 07, 2016, 05:41 PM
Oh, great. It's the Park Inspector....
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on April 08, 2016, 08:02 AM
In other news, an official PC video with fan creations... :love:

https://www.youtube.com/watch?v=8DZN2-fybis
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 08, 2016, 08:25 AM
It's so cool to see a lot of those fan creations in the video from our community here! Great work guys!
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 08, 2016, 09:48 AM
Oh my! Those were simply marvelous! Can anyone point me to the creator of the set around the 45 second mark?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 08, 2016, 11:38 AM
You know it says the creators youtube channel in the top left right?
Title: Re: Official Planet Coaster Discussion Thread
Post by: knighty on April 08, 2016, 11:55 AM
I love that they're so keen on supporting the community. Best sign for the game imo. Massively jelly of the guys who got featured but it's super well deserved.  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on April 08, 2016, 12:07 PM
Dear Atari,

Did you see that video?  You saw that, right?

---------


Dear Frontier,

You make my jibblies wibble.

<3,
Me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 09, 2016, 08:38 AM
You know it says the creators youtube channel in the top left right?

Ah! Completely missed that. Was browsing on my phone. Thanks!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on April 09, 2016, 11:43 AM
It's amazing to see what creativity can do in such a game. Can't wait to see more.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on April 09, 2016, 12:04 PM
Nice to see that spotlight of creators! Its awe inspiring because we've only scratched the surface with a limited palate and soon will have an even bigger one!
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on April 09, 2016, 10:53 PM
Fan creation video is drop dead amazing :love: . What a great promo video for the product. So hard to believe this is made up of 2 types of themes with no color palette changes....yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Marvin on April 10, 2016, 09:32 PM
The next alpha build will be released May 24, officially adding the coaster builder and terrain tools.
Title: Re: Official Planet Coaster Discussion Thread
Post by: PandaCoasters on April 10, 2016, 11:17 PM
Those creations are absolutely marvelous! I was a bit hesitant about investing my money into the game, but I may have to change my mind. :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on April 11, 2016, 05:53 PM
I can't wait to get my hands on those terrain tools
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on April 11, 2016, 11:53 PM
Seeing all the great stuff here is making me twitch. I've only had chance to play for 15 hours since launch and all these creations are making me wanna jump right in.
When I've figured out how to get my 1st ever video up, (I'm a total noob) I'll show what I've been working on. I'm going to sink some hours in, time permitting, in the next couple of days. I can't wait.

Just use OBS to record your gameplay, then cut it with a free tool and upload it to youtube :) its really simple! If you have questions. just let me know!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on April 12, 2016, 03:02 AM
Thanks mate but I'd already managed it. I used Shadow Play with my Nvidia card to record and Sony Cinema Studio Platinum 12 to edit. The issue I was having was rendering the video properly and uploading to YouTube at a decent quality.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Martins1 on April 12, 2016, 10:05 AM
Brilliant vid, i love how they show off a variety, not just pirate theme - and congrats to kuka and silv on getting hevaily featured!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 12, 2016, 12:51 PM
I did post this on RCT's fb page this morning, maybe a bad idea? <:
Spoiler (hover to show)


Anyway, hoping someone can help me with this, I went back and looked at Silvarret's video of the asian themeing and don't understand how he's freely placing wooden posts along the wall, mine snap to the end of each wall :(
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 12, 2016, 01:01 PM
@Aar12567 He uses the half size grid which can be made by placing the 1/4 round sandstone column and then removing it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 12, 2016, 01:04 PM
That just makes them go to the middle of each wall rather than the edges, he has a part where he puts them all along the wall to make it look like its all made of wood.

Knew about the quarter wall, I wonder if they'll have future objects that make the grid smaller haha
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on April 12, 2016, 01:06 PM
Anyway, hoping someone can help me with this, I went back and looked at Silvarret's video of the asian themeing and don't understand how he's freely placing wooden posts along the wall, mine snap to the end of each wall :(

Using a trick which is well explain in this video: (I use it a lot, it's great whenever you want to place a bunch of objects without having to worry about the grid)

https://www.youtube.com/watch?v=vHmxh2uZuyI
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 12, 2016, 01:10 PM
OOO: thank you sir <3
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on April 12, 2016, 02:27 PM
OMG! Thank you. So great!
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 12, 2016, 03:07 PM
Thanks, Silvarret!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on April 12, 2016, 03:37 PM
That ctrl d thing is so useful. Thank you god
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on April 13, 2016, 05:10 AM
For me PlanetCoaster is like Minecraft.
Its really simple, but the Community creats stunning things with it that we even cant imagin!
Great great AWESOME Works!
damn i need to go back home and build something..
Title: Re: Official Planet Coaster Discussion Thread
Post by: kjellkamp on April 13, 2016, 08:31 AM
owh wauw, I never noticed it will be inside one grid at the end :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 13, 2016, 09:03 AM
Really nice massive coaster found on Youtube.

https://www.youtube.com/watch?v=bU0fX1oFiJM
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on April 13, 2016, 12:03 PM
Anyone get vibes of Fisherman's Ghost Mine on the darkride part? That was cool!

I hope Frontier figures out a smoother solution for rolls - this is my biggest worry right now. And I know...THIS ISN"T NO LIMITS 2...so please spare me the argument - HOWEVER - their system of separated roll nodes would carry over here just as easily and the designs would be tremendously improved. That alone would fix a lot of the node jiggle you get with bezier controls.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 13, 2016, 01:52 PM
Really nice massive coaster found on Youtube.

Wow, that video is really refreshing to watch, I don't think anyone has made something that big in game yet (or atleast I haven't) and huuuuge loop :D  :up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on April 13, 2016, 03:29 PM
I know shy has mentioned it a few times, but not sure if it's been said here: can we refrain from quoting images/videos? It clutters up the page and eats up bandwidth. If you're going to quote the post, remove the image or video link. Thanks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Simtanic8 on April 16, 2016, 08:02 AM
New ride in the works. The amount of detail.  :up:

(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12512643_375738592550277_3249863085422981314_n.jpg?oh=9d761256480cc7157f071e8cf8acb355&oe=5773962F)
(https://scontent-mia1-1.xx.fbcdn.net/hphotos-xpa1/t31.0-8/s960x960/12976859_375738582550278_5526612022023894491_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on April 16, 2016, 08:10 AM
That ride is beautiful. I wonder how it works.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kukamonda on April 16, 2016, 08:29 AM
Can't say I like this design... gives me the RCTW vibes.  :-[
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on April 16, 2016, 08:54 AM
Can't say I like this design... gives me the RCTW vibes.  :-[
Somewhat. But without the fire I like it alright. The last two shots are golden, though I would like a version without all the theming to the sides.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on April 16, 2016, 09:38 AM
Yeah, not a fan of this...too themed--although, this might be a hint at one of their themes, maybe? Either way, I'd rather a generic version of this.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on April 16, 2016, 10:02 AM
Can't say I like this design... gives me the RCTW vibes.  :-[
Exactly how I feel. Send this design over to Atari.
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 16, 2016, 11:17 AM
I'm hoping the final pic is the actual design, since it seems to be four phases. I'm also hoping they nix the fire. It's overkill.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 16, 2016, 11:23 AM
hmmm, one of those waikiki wave type top spins, It looks like 2 customizable versions though, one being floorless and one having a floor, maybe people can customise how many seats they want etc, also maybe we can customize it to have it without the gears / spikes.

Could be that its just an alternative themed ride, RCT3 had 2 Top "Scan"'s, one with the spider theme and one being the generic~
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on April 16, 2016, 05:15 PM
Reminds me of the Tomb Raider ride at Kings Dominion but with a industrial horror theme.

(http://www.themeparkreview.com/photos/kingsdominion/tomb-raider-2.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on April 16, 2016, 05:41 PM
Right...its not a BAD theme...but its not my theme.  I want to theme it.  I mean the tools they give are so flexible, easy to learn, and powerful.  Ploppable themes are good for absolute beginners I suppose but the cries for the ability of ride modification and more flexible flat ride themeing is kind of falling, well...flat.  Pardon the pun.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on April 16, 2016, 06:25 PM
If it's hinting towards a steampunk-y possible horror theme?  I'm down.

But, yeah, let me theme it.  Make the ride look and move great, let us do all that nonsense.

But, give me the fire on it's own, by all means... and those claw things... all that shit.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 16, 2016, 06:34 PM
I don't think many people will have park area's based on HELL D:
but its making me want to play TPW again D:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Matthewtheman on April 16, 2016, 06:52 PM
I'm kinda hoping with flat rides they let us customize the theme, rather than making themed versions as separate rides. Like, RCT3 had a generic ferris wheel along with a spooky spider themed one (whose name escapes me) and western one called wagon wheel, all as separate rides. In this game, I'd rather build a ferris wheel(or click its tab), and then be able to select its theming. And ideally we'd get a version for every theme, not just 2 or 3. Just my thoughts.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bateleur on April 16, 2016, 09:21 PM
Is anyone else getting some Satanic vibes from this? Clearly Planet Coaster is introducing a heavy metal theme! At any rate,I agree with the other commenters,it is too themed,and unless many of us are now going to try to one-up Rock 'N' Roller Coaster by doing an entire rock-themed land,or attempting new,more edgy religious views,it's not going to fit too well into 99% of our parks. Even for classic horror themes I don't think it fits very well.
Title: Re: Official Planet Coaster Discussion Thread
Post by: coasterkidjacob on April 16, 2016, 09:58 PM
Does anyone know if Planet Coaster will put night time spectaculars and shows like fireworks, water shows, parades, etc in the game when it is officially released.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 17, 2016, 12:44 AM
I don't think many people will have park area's based on HELL D:
but its making me want to play TPW again D:

Does it really look like hell? I got a mad max vibe from it.



Are there any rides in RCT3 that didn't have a generic version?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on April 17, 2016, 04:52 AM
I actually like the floorless one a lot, but I must agree that the spikes and chains and gears and stuff is something that the player has to do him self via the scenery tools. I would love to be able to attach scenery items to a ride, so the scenery would follow the ride's movement just like it would do if it was attached to it. That is probably a nightmare to implement but still sounds like the best solution in terms of ride themeing to me. I'd prefer the rides to be texture less so I could give it an own texture, but that would turn the game more into a simulator than a game.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 17, 2016, 07:22 AM
Does it really look like hell? I got a mad max vibe from it.



Are there any rides in RCT3 that didn't have a generic version?

Iunno, apart from it being red, having firefire, resembling a torturing machine, and those spikes looking like horns.
The ride name is "The Demonic" according to their facebook.

As for rct3 rides, unsure if we could include the bucking bull but, Phoenix Twister as pirate themed and the Mirror Maze as spooky themed are all I can count.

Also, forgot who asked, but for the person a few posts up that asked how it works~
(Some also invert but, unsure which pc are basing theirs off of)
https://www.youtube.com/watch?v=0Wsp7i13KSM
Title: Re: Official Planet Coaster Discussion Thread
Post by: zappublishersltd on April 17, 2016, 09:22 AM
(Some also invert but, unsure which pc are basing theirs off of)

Since they have multiple ride modes for other attractions (like their Jump2) I'd assume they have multiple ride modes for this as well to mimic different real-life installments (hopefully with both inverting and non-inverting versions).
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on April 17, 2016, 11:06 AM
Too dark and sinister :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on April 17, 2016, 11:21 AM
(Some also invert but, unsure which pc are basing theirs off of)
Some don't tilt. I live closest to Worlds of Fun's Thunderhawk though I've also been on Adventureland's Splashover, and I'd never seen one that did tilt, and RCT and RCT2's also just inverted, so I always thought RCT3's tilting ones were weird. It's interesting to see, all these years later, how so many of RCT3's rides were real.
Does it really look like hell? I got a mad max vibe from it.
I got a Bowser's Castle sort of vibe from it. Certainly menacing, but not quite traditionally hellish. Though whatever this theme is supposed to be I'd love to see Frontier expand on it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 17, 2016, 11:40 AM
Some don't tilt. I live closest to Worlds of Fun's Thunderhawk though I've also been on Adventureland's Splashover, and I'd never seen one that did tilt, and RCT and RCT2's also just inverted, so I always thought RCT3's tilting ones were weird. It's interesting to see, all these years later, how so many of RCT3's rides were real.I got a Bowser's Castle sort of vibe from it. Certainly menacing, but not quite traditionally hellish. Though whatever this theme is supposed to be I'd love to see Frontier expand on it.

Lol, yea, different to the normal top spin, the way to tell the difference is that a top spin's arms are both the same, whereas the "waikiki wave" type have the slant on one of the arms to allow it to move at a different speed / opposite direction, also the normal top spins have the part through the middle of the frame.

The ride looks very manacing, some also have 2 sets of seats facing towards the middle too.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on April 17, 2016, 12:55 PM
Although I actually kinda like it, I agree I'd rather have the spikes/chains/gears as separate pieces.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on April 17, 2016, 01:49 PM
I never knew those existed with the arms separated in real life.  8|  Never seen one like that, anywhere.

also..

Too dark and sinister :mad:up:

/dying.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 17, 2016, 06:00 PM
Holy fudge, has anyone seen this yet?

https://www.youtube.com/watch?v=Op6ipzPuwL4
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 17, 2016, 06:26 PM
I must say... VERY creative
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on April 17, 2016, 08:40 PM
lol...just when you think you're starting to get a handle on the game...wow. So cool.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on April 17, 2016, 09:03 PM
People...lend me your creativity.  Cause its not fair that you guys got it all
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on April 18, 2016, 01:17 AM
super cool!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 18, 2016, 06:18 AM
People...lend me your creativity.  Cause its not fair that you guys got it all

I know that feeling, I've started over about 8 or so times because I've wanted to try different things, I usually make a long path, start adding some buildings, not liking the buildings and then start adding rides, then start over coz I want the entrance area to be good haha, I don't like any of my buildings D:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on April 18, 2016, 03:05 PM
That's insane! Gosh, there's so much life in this game. It's Crazy.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on April 19, 2016, 12:42 AM
We've had a lot of fun at RCTW's expense by posting all of the game's graphical glitches and bugs, but I haven't seen the same with Planet Coaster. I know, it's cool to hate RCTW, but to be fair, PC has it's share of bugs and glitches as well.

So in all fairness, here are some of PC's more "entertaining" goofs.


(http://i68.tinypic.com/n4ijqu.jpg)

(http://bit.ly/1oG4bRL)

(http://i.imgur.com/qFFjQaJ.jpg)

(http://www.novasentinel.de/misc/ScreenShot391.jpg)

(http://www.novasentinel.de/misc/ScreenShot398.jpg)

(http://i.imgur.com/CkBjEQB.png)

(https://vn4ivq.dm2302.livefilestore.com/y3mDj11dCZXTlFzEhFrC2Ht5pOPJoWut7o_LB3858IhtZVPWAoAGZGI5_mJRjDMh0YqQn64aI5o2U54H8QIxYVA4QPZoxAHGOGIXt16tcfcKXleCfkKGDo_hAaxZ0JbwBuzOirDvdKxA1bOX6x-mTC8y0R66NCiwShwicdTMUv33tc?width=1717&height=628&cropmode=none)

(http://i.imgur.com/5eUKMWs.jpg)

(http://i.imgur.com/i8E5H8Y.jpg)

(http://i.imgur.com/XI5O1Qi.png?1)

(http://www.funnybunny.se/files/photoshare/debris.jpg)
ufo?
Title: Re: Official Planet Coaster Discussion Thread
Post by: kjellkamp on April 19, 2016, 04:24 AM
I haven't seen one of these glitches so I am not surprised no have noted it here
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 19, 2016, 05:31 AM
I haven't seen these either.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on April 19, 2016, 05:57 AM
Hahaha the stand-up coaster is golden! ;D It looks like they're possessed.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on April 19, 2016, 07:37 AM
Hahaha the stand-up coater is golden! ;D It looks like they're possessed.

Damnit, someone got to it before I did D8
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on April 19, 2016, 10:44 AM
Some things I noticed about PC people vs. other games is that some of them wear eyeglasses. Go to a real park and you will see people with glasses. Maybe they should have dark sunglasses, too when the sun is out. There are different races, although other games like RCT3 and RCTW have those, too. The clothing is colorful. Some people wear hooded sweatshirts.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on April 19, 2016, 05:21 PM
I think the reason we're not very critical is because there's still half a year before this thing fully releases. RCTW has more glitches and issues than PC and was supposed to be released 3 months ago.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 19, 2016, 05:24 PM
I think the reason we're not very critical is because there's still half a year before this thing fully releases. RCTW has more glitches and issues than PC and was supposed to be released 3 months ago.

Totally agree. Nobody expected Planet Coaster to be glitch free by now while RCT World had the expectation of being completed by now.

Those glitches are hilarious. Almost missed the one in the store shop and then noticed she had no legs. Poor lady. Wonder how she does it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AUS_Twisted on April 19, 2016, 05:30 PM
I think the reason we're not very critical is because there's still half a year before this thing fully releases. RCTW has more glitches and issues than PC and was supposed to be released 3 months ago.

Agree though RCTW was originally meant to be out late 2014 / early 2015. Both games are on a completely different development time lime, RCTW has had a heap of lies along the way while PC has been honest and stuck to what they have told the public. People also might want to remember that Atari had RCTW boxes in some retail stores, they are desperate for money and early access was there last resort.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on April 20, 2016, 04:02 PM
The guy who did a version of Space Mountain Paris has started releasing timelapses of his work on it, and it's only even more impressive.

http://www.youtube.com/watch?v=-ydOj0rJmQE
Title: Re: Official Planet Coaster Discussion Thread
Post by: Elch on April 24, 2016, 06:27 AM
Got the alpha too!
This will take a while until I get used to a workflow there, but I love it so far.
Paths could be - as often mentioned - better. I'd also like more generic and more common classic rides from throughout the last century until today. Hoping for water rides, custom content and recolorable stuff.

I love the lighting a lot and the atmosphere it's creating!
Not sure yet if it can become a tool like RCT to create what I have on my mind, but it surely has a lot of potential.
Title: Re: Official Planet Coaster Discussion Thread
Post by: kjellkamp on April 24, 2016, 02:36 PM
will there soon be more stuff in this game? or is nothing known about the next update?
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on April 24, 2016, 02:50 PM
May 24th will be the next update.
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on April 24, 2016, 04:08 PM
May 24th will be the next update.

Update should include the final (or more polished) coaster builder and terrain tools. I'm hoping for some more flat rides, stalls, and scenery, but I guess time will tell.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Weber on April 26, 2016, 01:41 PM
I want this, but why is it $74.99??  I havent spent more than $40 on any game in years.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on April 27, 2016, 01:50 AM
See it as an early access price for fans. The final game costs about 20 if you preorder it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on April 27, 2016, 04:36 AM
It's kind of funny... alpha access used to be a very exclusive Kickstarter perk, and then some companies decided to start publicly selling Early Access, for better or worse.

Now it seems like Frontier's behind the times a bit, but maybe it's for the best. Even if it has made me wait longer before buying it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on April 30, 2016, 02:10 PM
So... someone on Reddit made a star destroyer... only what seems to be a full size replica.

(http://i.imgur.com/39v7bj4.jpg)

Full Album: https://imgur.com/a/mp2RF#EX4ZSvl
Title: Re: Official Planet Coaster Discussion Thread
Post by: Tijjer on April 30, 2016, 07:15 PM
^
Wow, Frontier hire the man who made that asap!
Title: Re: Official Planet Coaster Discussion Thread
Post by: JAKool on April 30, 2016, 11:29 PM
But like who has time for that though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 01, 2016, 01:40 AM
Maybe it didn't take them too long? Looks like there are a lot of duplicate structures. That is one of the nicer things about the build system, easy duplication for faster building.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on May 01, 2016, 03:07 AM
Things like that really just make me just go  :(  :wacko: :ohmy:  Its like feeling good about playing Tom Sawyer on drums and then seeing a 6 year old do it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: griengl on May 01, 2016, 01:05 PM
this game is shit
rct world is more realistic
Title: Re: Official Planet Coaster Discussion Thread
Post by: griengl on May 01, 2016, 01:08 PM
or park studio, easier to use and looks way better
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 01, 2016, 03:39 PM
New Coaster! So ready for the update on the 24th.

(http://i.imgur.com/IoxgbOo.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on May 01, 2016, 03:51 PM
I didn't expect to have a coaster with robo like controls on day one! Amazing! I can't wait for wooden coasters!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 01, 2016, 04:25 PM
I certainly was not expecting a 4-D coaster! Makes me wonder about all of the other types we may see on the 24th.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 01, 2016, 04:27 PM
I want to believe this is trolling, but, fine, I'll take the bait.
this game is shit
rct world is more realistic
I've only seen pictures and videos of both, I haven't played either. That said, while I think RCT-World was trying to look more realistic, especially with its guests, Planet Coaster just looks [and sounds] so much better to me.
or park studio, easier to use and looks way better
Again, I haven't played Planet Coaster. But I have played Theme Park Studio. It's hard to use, has crashed on me frequently, and it's never looked all that impressive to me - it looks decent, but it's a bit meh. I just decided it wasn't worth my time trying to play it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 01, 2016, 04:37 PM
The 4D coaster looks amazing. However, in the CHC blog about it, Zac pretty much confirmed it won't be part of the May update.

He said,
"It’s important to remember that these early glimpses into development don’t have a specific release date for when they’ll make it into the game. Part of the excitement of seeing these items so fresh out of development means that they could be coming in any of the alpha phases or even beta or release depending on when the final content is ready. This one specifically isn’t planned for alpha 2 but you’ll get your chance to get your hands on it soon!"

Saying that, They're buggers for blowing us away with giving more than we expect, so who knows. We'll find out in less than a month. HOORAH!!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 01, 2016, 04:49 PM
Thanks for that info Nemmie, I know elsewhere there were people questioning whether or not additions like this would actually show up in the next update. Glad to know for sure. Also where did you see that, would like to keep up on that type of info. Was it on the PC forums?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 01, 2016, 06:01 PM
Hey R-R Limited. I'm a Coaster Head Club member on the Planet Coaster forums so we get the news first. I'm more than happy to share news here, but I'm not prepared to leak everything before PC officially release stuff as other CHC members don't like it. And I think it's a bit disrespectful to them and Frontier and  to ignore their feelings when some of them paid what they consider a fair wack to be a member.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on May 02, 2016, 01:20 AM
somewhere i saw a timetable for may for some livestreams.
does someone have that list? if iam right, there will be every week a Livestream with infos about the upcoming Update!
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on May 02, 2016, 01:23 AM
ah here it is (copy from a german forum):

Livestream 1: "Shared Vision" - Wednesday 4.Mai 20:00
Forum live Q&A - Thursday 5.Mai 19:00 - 21:00

Livestream 2: "Digging Deeper" - Wednesday 11.Mai 20:00
Forum live Q&A - Thursday 12.Mai 19:00 - 21:00

Livestream 3: "Fast-track" - Wednesday 18.Mai 20:00
Forum live Q&A - Thursday 19.Mai 19:00 - 21:00
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 02, 2016, 02:40 AM
Hadn't heard of any live streams. Are those public live streams or just for Coaster Head Club.

Hey R-R Limited. I'm a Coaster Head Club member on the Planet Coaster forums so we get the news first.

Ah I see, just realized Early Access didn't include coaster head. No need to share things that are meant to be special releases, no one should be upset if you do not.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 02, 2016, 03:00 AM
Here is everything about the livestreams (quoted from their forum) :

Hi everyone!

The alpha has been in full swing and we've seen some incredible creations, stunning parks and content that has truly taken our breath away. We've also received so much fantastic feedback from the community. We are truly grateful for the incredible support and positivity that we've received. Thank you all so much.

As many of you will know we will be releasing our next alpha build in the week ending 29th May. The development team have been working incredibly hard and we're super excited to be moving into our next phase of alpha. We're looking forward to even more crucial feedback and suggestions from the new features that will be coming.

Over the next few week's we're going to be holding a number of opportunities to talk about some changes that we're making thanks to your feedback, some extra features coming in the next phase of alpha and getting you a chance to get closer to the different areas of development. Check out the schedule of livestreams and live forum Q&A sessions that will be happening over the next few weeks.

We'd love it if you can join us for some of the events listed below.

Livestream 1: Shared Vision - Wednesday 04th May 7pm BST
In our first weekly livestream we take a look at some of changes we've implemented into this next phase of alpha thanks to your feedback. In this stream we'll be focusing on pathing, guest reactions and other gameplay tweaks. Live from our Planet Coaster official YouTube channel.

Developer spotlight: Forum live Q&A - Thursday 05th May 6pm - 8pm BST
Each week we'll be getting a new team of developers to come and join us for a community Q&A. In the first week we'll have the animation team taking all your questions. So chat to Nick Rodgers and his team and ask all your burning questions. "Grill em Chief".

Livestream 2: Digging Deeper - Wednesday 11th May 7pm BST
Our next livestream will focus on creativity. Taking a look at the incredibly powerful terrain tools as well as looking some of the new modular building additions going into the next alpha phase. Live from our Planet Coaster official YouTube channel.

Developer spotlight: Forum live Q&A - Thursday 12th May 6pm - 8pm BST
Our second week we will have the audio team join us to answer your questions about how it works, the future of game audio and how they bring the game to life through sound.

Livestream 3: Fast-track - Wednesday 18th May 7pm
Our final of the three part series before the alpha 2 update launches focuses on Roller Coasters and new rides! Live from our Planet Coaster official YouTube channel.

Developer spotlight: Forum live Q&A - Thursday 19th May 6pm - 8pm BST
Our final Developer Spotlight looks at the design and development of the game. Joined by Planet Coaster designers, developers and decision makers, it's your chance to ask all your burning questions about the development of Planet Coaster.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 02, 2016, 05:55 AM
So, it turns out that Star Destroyer is made by the same person who did Times Square and Space Mountain, as well as more recently a take on Big Ben.

That guy's YouTube channel deserves more subscribers.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 04, 2016, 10:31 AM
What's the link to the Livestreams?
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on May 04, 2016, 11:11 AM
What's the link to the Livestreams?

https://www.youtube.com/watch?v=witHDYOUOoQ

Live now.

Edit: oh were you talking about playback?
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 04, 2016, 12:09 PM
Thanks castmemberzack.  :)

Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on May 04, 2016, 12:14 PM
Natural Paths, Stairs, smarter pathing, scenery now has 3 axis rotation, new path option that will essentially create very plaza like environments, and dancing peeps. I mean...OFF ROAD PATHS...my biggest dream since RCT1! Ahh!! Such hype!  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on May 04, 2016, 12:18 PM
Yeah that stream was one of the best, especially if they still work on already implemented systems. I honestly thaught that the paths where finished and that they just will add more textures. But holy sh** that is awesome. 3 axis rotation is my favorite though. That building snapping really annoyed me some times.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 04, 2016, 01:43 PM
Everything seems to be improved with the paths. I can't wait to see what I can do with them. The 3 way rotation thing really got my attention. It would be great if it applies to walls too. We could make some fabulously wonky buildings.
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on May 04, 2016, 02:50 PM
Is there a place to watch a replay of the stream? I'd love to see it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on May 04, 2016, 03:05 PM
Me too.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 04, 2016, 03:14 PM
They should upload it to their YouTube channel within a day or so. They've done it with all of their past ones.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 04, 2016, 03:14 PM
I imagine there will be once it is archived like all the previous ones.
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on May 04, 2016, 03:25 PM
https://youtu.be/MqipsAMjhD8

Found it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 04, 2016, 03:29 PM
That was fast. Last time it took awhile.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on May 04, 2016, 04:00 PM
I really like these updates already. Can't wait to watch the next live streams. It seems like paths have improved a lot. Maybe I would still like to see some sort of big square or plaza option, but I guess you can kinda make them with this improved system.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 04, 2016, 08:46 PM
I honestly just want five to ten minutes of the guests dancing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 04, 2016, 09:55 PM
I honestly just want five to ten minutes of the guests dancing.

Theme park dance clubs?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 05, 2016, 03:59 AM
For those that want a little more condensed info.

Transcript of the livestream.
https://www.reddit.com/r/PlanetCoaster/comments/4hvrdh/livestream_shared_vision_qa_unofficial_transcript/

And the development videos shown inside.

https://www.youtube.com/watch?v=y4GYLqCGUDM

https://www.youtube.com/watch?v=yrOCBs2bGwg

https://www.youtube.com/watch?v=j-6pXBo9KRM

https://www.youtube.com/watch?v=12T8hXUUQpo

https://www.youtube.com/watch?v=jA-ORkMFTdM
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 05, 2016, 11:16 AM
This is driving me nuts! Where the heck does the default setting save Planet Coaster on your hard drive after you've downloaded it. I can't find it anywhere.   :confused:
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 05, 2016, 11:29 AM
I am running Windows 7 home premium SP1 and my saved parks are at C:\users\*my name*\Saved Games\Frontier Developments\Planet Coaster  hope this helps. (substitute your name for *my name*)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-Furz on May 05, 2016, 11:55 AM
Do you think that with the new rotations options, we'd be able to make inclined grids/buildings? That would be nuts.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on May 05, 2016, 12:08 PM
As far as I remember the 3-axis rotation is only for scenery and wall attachments, but not the walls themselfs. I hope there will be an invisible path without any railings some day.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 05, 2016, 01:02 PM
I am running Windows 7 home premium SP1 and my saved parks are at C:\users\*my name*\Saved Games\Frontier Developments\Planet Coaster  hope this helps. (substitute your name for *my name*)
I found that. Where are the files of the game itself?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on May 05, 2016, 01:17 PM
C/programms(x86)/Frontier Launchpad/Products
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 05, 2016, 01:48 PM
C/programms(x86)/Frontier Launchpad/Products

That's not exactly where it is on my system, but that did help my find it. Thanks.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 05, 2016, 05:25 PM
I am so incredibly excited now, their attention to details!

Did anyone see that question about same couples? and the guy from frontier answered and mentioned how in the security guy video (in which he tries to track down the culprit) 2 guys walk past holding hands.

If you haven't read through that thread, its deffo worth looking at the answered questions, I'm really glad that they've done this because last week ALOT of people were complaining that they weren't interacting with the community, and after their live stream and Q&A, I think they're doing an amazing job to make it up to us!

Looking forward to next Wednesdays stream :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Oink` on May 09, 2016, 04:42 AM
Natural paths... :drool:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on May 09, 2016, 08:01 AM
Livestream 2 will be this Wednesday. Aar12567 reminded me that there's a thread on the official planet coaster forums in which you can post your questions for the next Q&A.

https://forums.planetcoaster.com/showthread.php/5546-Livestream-2-Digging-Deeper-Wednesday-11th-May-7PM-BST-QUESTIONS-NEEDED

I'm very excited to see what this livestream will bring. The terrain editor might be one of the best features of this game. We'll see  :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on May 09, 2016, 11:07 AM
I'm surprised no one has posted this yet. The first true dark ride car has some concept art out now. In multiple different styles at that.
(https://scontent.xx.fbcdn.net/t31.0-8/13116281_380315518759251_3959085002105529968_o.jpg)

(https://scontent.xx.fbcdn.net/t31.0-8/13123001_380509682073168_1370478787346592017_o.jpg)

Alice in Wonderland recreation, anyone?
Title: Re: Official Planet Coaster Discussion Thread
Post by: SmanMickey on May 09, 2016, 11:50 AM
Do you guys think a Pentium G3258 will run this im going to buy the best Geforce GPU I can. But this Pentium is great for budget gaming PC's so.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on May 10, 2016, 10:14 PM
Love the car! Would like one without any hats though.  :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 11, 2016, 12:38 PM
Oh my... I'm so happy they answered my question on their live stream :D

Its kind of amazing how they've turned things around. 3 weeks ago, people were complaining about the lack of communication, but now, the live streams each week and the Q&A, even the silly stuff like, seeing that gif of the guy jumping around and so he can animate Gulpee, or the other of the guy on the beanbag rolling around to try and animate Coaster King falling over, and now in this live stream, the one guy changed his desk into a ticket booth, It really seems like they enjoy their job.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 11, 2016, 12:58 PM
Absolutely. There was some good stuff shown. I can't wait to get my clammy paws on Alpha 2.
P.s. I loved the FLAMING MERMAID OF DEATH!!!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: ImagineerTom on May 11, 2016, 01:01 PM
Do you guys think a Pentium G3258 will run this im going to buy the best Geforce GPU I can. But this Pentium is great for budget gaming PC's so.

Should be okay if you overclock a bit. They said in one of the streams that if you have a beefy CPU it will use that for background tasks, but if you don't it will rely less on it. So they are optimizing the game to work with different sorts of setups. You should be good with an okay graphics card, GTX960 and up would definitely be fine.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 11, 2016, 03:05 PM
Damn! It cut out on me just as they were showing off the terrain editing tools.

Now I've got to wait until they re-post it.  >:(
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 11, 2016, 03:44 PM
Damn! It cut out on me just as they were showing off the terrain editing tools.

Now I've got to wait until they re-post it.  >:(

awwwr, Well the first video is up at the moment (not the full stream) so very soon I guess :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 11, 2016, 03:55 PM
Here is the youtube version: https://www.youtube.com/watch?v=zHMSy4APqTI
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 11, 2016, 04:21 PM
3-axis rotation  ;D
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on May 11, 2016, 04:29 PM
And my question was answered! It was on if sandy pathways would be included come release.

Hopefully, they do end up adding that at some point down the road. I have plans for my first park in this game to include a beach themed land, and I need all the sandy pathways I can get for that.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 11, 2016, 05:05 PM
awwwr, Well the first video is up at the moment (not the full stream) so very soon I guess :D

Ah, I thought they only uploaded a video of the small boat rotating, going by what the image was, I didn't realise it was the full thing :3
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 11, 2016, 05:43 PM
I swear I made this post earlier, but the forum says I haven't,  so:
Oh my... I'm so happy they answered my question on their live stream :D

Its kind of amazing how they've turned things around. 3 weeks ago, people were complaining about the lack of communication, but now, the live streams each week and the Q&A, even the silly stuff like, seeing that gif of the guy jumping around and so he can animate Gulpee, or the other of the guy on the beanbag rolling around to try and animate Coaster King falling over, and now in this live stream, the one guy changed his desk into a ticket booth, It really seems like they enjoy their job.
I haven't seen any of this stuff, where is it?

And I suppose I'll be watching the livestream tonight.
Title: Re: Official Planet Coaster Discussion Thread
Post by: castmemberzack on May 11, 2016, 06:45 PM
So excited for those particle effects. Hope they make those ride events and timed for like the confetti.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on May 12, 2016, 12:40 AM
It would be neat if they eventually added some controls to the particle effects so we can control them. Like making the fire bigger or smaller, or the water pressure higher or lower. Would help keep the amount of pieces low because you wouldn't need 5 different jets, and being able to time them/make them ride events would be cool too. I mentioned earlier that something similar would be cool with lights.

Also, how sick would it be if we could animate objects with key frames? That's all I could think about when they were moving the boat around.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoasterCad on May 12, 2016, 11:20 AM
Wow, impressive terrain tools  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 12, 2016, 06:25 PM
I swear I made this post earlier, but the forum says I haven't,  so:I haven't seen any of this stuff, where is it?

And I suppose I'll be watching the livestream tonight.

https://forums.planetcoaster.com/attachment.php?attachmentid=270&d=1462470392
They said "guess what happens next" with chief beef (it was a question about his animation when he's overworked)
https://forums.planetcoaster.com/attachment.php?attachmentid=271&d=1462470912
https://forums.planetcoaster.com/attachment.php?attachmentid=279&d=1462476237
https://forums.planetcoaster.com/attachment.php?attachmentid=272&d=1462471908

here's some other bits
https://forums.planetcoaster.com/attachment.php?attachmentid=288&d=1463078973
https://forums.planetcoaster.com/attachment.php?attachmentid=287&d=1463074302

And i'll add this too, as its a screenshot.
(http://i24.photobucket.com/albums/c3/aaronroberts/Screenshot%202016-05-11%2019.25.28_zpsbzld5baf.png) (http://s24.photobucket.com/user/aaronroberts/media/Screenshot%202016-05-11%2019.25.28_zpsbzld5baf.png.html)
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on May 13, 2016, 12:04 AM
Did you see the "water" mark in the Menus? and did ya see the WATER?!?!!! HYYYYYYYYYYYPE!!!!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 14, 2016, 12:59 AM
https://www.youtube.com/watch?v=esL8Bm1Ltao

Err..the game does not have a sci-fi theme yet..
Title: Re: Official Planet Coaster Discussion Thread
Post by: Aar12567 on May 14, 2016, 06:59 AM
Did you see the "water" mark in the Menus? and did ya see the WATER?!?!!! HYYYYYYYYYYYPE!!!!!

Ahhh yea, I looked on their forum last night and someone made a thread, in its current state it looks like rct3 water, hoping they'll add some layers over the top to get a nice pattern aswell as waves too.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 16, 2016, 06:46 PM
Found this on Reddit

(http://i.imgur.com/WimJC4z.jpg)

The source is a Gamespot highlight of Alpha 2 with John law

https://www.youtube.com/watch?v=lTAPA7QOIZ8
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 16, 2016, 07:04 PM
I really hope we can actually recolor coaster track instead of having to choose between red/blue and white, but the terrain tools and new path options are so exciting! May 24th really can't get here soon enough.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 17, 2016, 02:23 AM
^Absolutely. Also, with us getting a really good look at the water and the warertab on the interface, does that mean we're getting water? I hope so, but I just don't think it'll be the full thing with waterfalls etc.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on May 17, 2016, 07:37 PM
I feel like water would be another good "cheat" code. I wouldn't expect waterfalls even in the final release, but who knows. Waterfalls need to be as awesome as the terrain tools. Being able to create realistic, beautiful waterfalls that interact with your rock structures would be so wicked.
Title: Re: Official Planet Coaster Discussion Thread
Post by: maxfreak on May 17, 2016, 09:45 PM
To go with the above, also creating flowing rivers and bodies of water would be an amazing touch.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on May 18, 2016, 01:45 AM
Lets start the HYPE for todays Stream! Wooop Wooop
Title: Re: Official Planet Coaster Discussion Thread
Post by: Themeparknerd on May 18, 2016, 05:02 AM
If there is any game that deserves an early access purchase it would be this. Really struggling to keep my wallet in my pocket.
Title: Re: Official Planet Coaster Discussion Thread
Post by: kyelectro on May 18, 2016, 08:32 AM
Feeling a little nooby here... Will we be able to import custom content? If so, just imagine the possibilities.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 18, 2016, 08:50 AM
They haven't confirmed anything yet, but I would imagine CC will eventually be supported.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on May 18, 2016, 11:05 AM
Through the lines we've been able to conclude that they won't include CS support on launch, but do intent to add it in a later update. When? Well, no idea...
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 18, 2016, 01:43 PM
Made a gif for SGW social media from one of the new videos. I've seen it mentioned around about how the coaster station needed proper queues and it looked like they pulled through! The other new coaster features look great and the rides are beautiful as always.

(http://i.imgur.com/gc4Cpst.gif)

Also they uploaded the latest stream: https://www.youtube.com/watch?v=JqZhaZtGbU4
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 18, 2016, 07:04 PM
Whenever they have someone whose name is a RCT3 cheat code, that's all I can think about.

"So that's who Jonny Watts is! Does he activate peep-cam everywhere he goes?"
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on May 18, 2016, 11:44 PM
that new things are so great! Hell i want that Alpha 2 NOW!!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Captain_Rageman on May 19, 2016, 12:12 PM
Spoiler (hover to show)

So that's what Donald Trump wants to do when he's elected President ...  ;)

I must say, the early stages of the game look brilliant! Honestly, I feel the animations on the stations and the pathwork blow RCT3 out of the water. Hopefully mods will come in soon.

My only problem is that I'm not willing to fork out £50 for the alpha and the full game. But I can be easily convinced!  :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on May 19, 2016, 01:03 PM
^Go prepurchase without the early access part. It's cheaper and if at any point you still want the alpha, you can always pay the exact difference to hop in.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on May 19, 2016, 08:59 PM
Ok, so I'm a bit conflicted.

I am 100% getting the game for Alpha 2, however, I don't know if I should purchase Alpha now to get the hang of everything before Alpha 2 or wait until Tuesday for Alpha 2 to go live.

The reason why I'm wary to purchasing it now is because I'm so focused on Alpha 2 features that I feel as though if I play Alpha 1 (even for just a few days) I won't enjoy myself, or find myself trying to do Alpha 2 stuff. This is a strange post, now that I'm rereading this, but is anyone else having the same thought process? lol
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on May 19, 2016, 10:54 PM
Just did some catching up (I got an HTC Vive so my head's been in the clouds, literally) and my jaw is somewhere in another country after seeing the latest PC update. I hate having to ask this -- but did Frontier give a time frame on Alpha 2? I backtracked here and on the Frontier forums but haven't found anything - or did they simply say "it'll be ready when it's ready".  :love:
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 19, 2016, 11:10 PM
They are anticipating full release Q4/2016
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 19, 2016, 11:44 PM
Alpha 2 will be released next Tuesday, I believe.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 20, 2016, 02:36 AM
Alpha 2 will be released next Tuesday, I believe.

Yep, they said may 24 which is next Tuesday. Totally forgot. So ready for it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 20, 2016, 03:56 AM
Brandino, Alpha 2 is coming on Tuesday, so I hope this helps you make your mind up.

If you're focused on Alpha 2 features, you only have 4 days max to wait. You've already waited 2 months since Alpha release so Tuesday will be here before you know it.

If you buy it now, there is so much to be playing with that I guarantee you'll have a really fun weekend and Tuesday will come quicker. I've been building with the terrain tools in mind already, so not having the tools yet hasn't stopped any ideas. :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nolfy on May 20, 2016, 05:07 AM
My advice is to buy it as soon as possible. It's fun to start building and try to make different buildings and such. Even if you just build some rides and watch them going for some time is nice when you have some free time in the next days. 

The worst thing could be that some stuff isn't loaded correctly in the next alpha. They said for example that some scenery pieces could be rotated a bit differently, because of the new XYZ-tool. This is normal for early access games. Another thing is that you need to download again.

There was also another Q&A about design on the forum (https://forums.planetcoaster.com/showthread.php/5788-Planet-Coaster-Live-Forum-Q-amp-A-Design! (https://forums.planetcoaster.com/showthread.php/5788-Planet-Coaster-Live-Forum-Q-amp-A-Design!)) yesterday.

(https://forums.planetcoaster.com/attachment.php?attachmentid=298&d=1463687021)

Some things out of my head...
- Concept image of benches and trashcans. These will be coming into the game of course, but not alpha 2.
- No water in alpha 2.
- There will be a new cheatcode that will unlock something in alpha 2, but they haven't said what it is.
- Flatride gates will now work in alpha 2
- More backdrops will come in the future
- A few extra foliage items will come in alpha 2
- Colorable coaster track, but also coaster trains will be available in alpha 2
- new animated exploding barrels in alpha 2
- scaling is under consideration. Not easy to implement and biggest difficulty is bad game performance when making an object bigger. Read on in the forum.
- more rock textures will come of course in the future

#small update
Most of us saw it already, but here is the other concept image.
(https://forums.planetcoaster.com/attachment.php?attachmentid=297&d=1463686341)

Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on May 21, 2016, 01:00 PM
Thanks for the advice/info everyone! I think I'll manage to wait until Tuesday, and just jump in with all access readily available to the tools in Alpha 2.

I've been prepping my Sims for an upcoming pack in the meanwhile to pass up time :P.
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 21, 2016, 01:17 PM
New animatronic for what might be a future castle theme?

"The animatronic Knights stand to attention, at least some of the time. This character is part of a theme coming later in development, would you have him guarding your castle?"
(https://i.gyazo.com/f64421c60ff3e85a8facdc09e086eee8.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 21, 2016, 01:32 PM
Yeah, its from the fairytale theme. We have seen some items from it already. Here is an early concept picture for the theme props. Frontier has also shown more stuff on their coaster club subforum, I don't think it is prudent to link those here though.

(http://planetcoasterclub.nl/community/images/concepts/livestream1_3.png)
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on May 21, 2016, 04:38 PM
Alpha 2 will be released next Tuesday, I believe.
Thanks, Shyguy - that's pretty damn awesome news.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on May 21, 2016, 06:09 PM
I don't think I saw anyone post this but someone over at reddit was kind enough to list the coaster types coming in Alpha 2:
Quote
With the new videos, came new information. Here all the coasters types in the game so far:
Aethon - B&M Dive Machine
Anubis - Giovanola Hyper
Barghest - Gerstlauer Eurofighter
Boa - Giovanola Inverted
Cloud Runner - B&M Wing Coaster
Engima - B&M Stand-Up
Equalizer - Arrow Hyper
GASM - Arrow Corkscrew
Rage - B&M Hyper/Giga 4 across
Rival - B&M Invert
Sprint 500 - Intamin Accelerator
Wendigo - Zierer Junior Coaster
Werewolf - B&M Floorless
Unnamed:
Rocky Mountain Construction Hybrid
Arrow/S&S 4th Dimension
Premier LSM Launch Coaster
Unknown:
Tiamat
Cobra
Dragon
Catalyst
Drop-Dead
Phoenix
Lamia

(https://i.imgur.com/OMmgEdl.png)

https://www.reddit.com/r/PlanetCoaster/comments/4joqk4/all_coaster_types_so_far/
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on May 22, 2016, 10:38 AM
Here's another video they posted on their facebook today.

http://www.youtube.com/watch?v=8-jHeAEFSNk
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 23, 2016, 04:32 PM
So do we have the release of Alpha 2 wrong? I was looking at the facebook page and noticed a post from yesterday says "next week". Unless that is alpha isn't releasing until next week?

Quote
Check out this awesome animatronic that will be available as part of our alpha 2 update next week! Will you be using him to add more life to your park?

Was then trying to find another source for when they said the release for Alpha 2 is but can't actually find it. Could have sworn they said the 24th and so does everyone else. Was it said in one of the live streams?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on May 23, 2016, 04:44 PM
^ Yep at the end of the stream, they say it's Tuesday the 24th.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 24, 2016, 03:53 AM
Its out... :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 24, 2016, 05:16 AM
(http://25.media.tumblr.com/tumblr_m8fdfnY1gY1qafp5yo1_500.gif)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on May 24, 2016, 12:00 PM
Is it just me or are the coasters not as smooth anymore as they were in Alpha 1? I'm also not a big fan of how the coaster builder works in terms of track manipulation. The old interface for steepness, roll and direction worked a lot better before and was easier to use. Maybe I just have to get used to it but... And why is the roll limited too 90° per piece??? I already thought that the old 135° roll weren't enough.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 24, 2016, 12:15 PM
Yeah, I'm having trouble getting used to it. They should've stuck with what they had as a basis. This seems like they completely redesigned it and its making it much harder to build coasters.

On another note, their lighting engine seems to have changed. It feels much darker and less 'blue' than it was (most noticeable on the blue roofs which now look black.) It feels much more natural now.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 24, 2016, 12:18 PM
Is it just me or are the coasters not as smooth anymore as they were in Alpha 1? I'm also not a big fan of how the coaster builder works in terms of track manipulation. The old interface for steepness, roll and direction worked a lot better before and was easier to use. Maybe I just have to get used to it but... And why is the roll limited too 90° per piece??? I already thought that the old 135° roll weren't enough.

There are a lot of outstanding bugs with the editor right now. This might help.

(http://i.imgur.com/nVgCScs.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on May 24, 2016, 07:47 PM
I'm about to jump into Alpha 2 for the first time here. Any cheat codes to unlock anything like "underconstruction" for Alpha 1? Thanks and I've loved seeing what you guys are already able to come up with.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on May 24, 2016, 09:53 PM
I've also tried the "underconstruction" cheat, but nothing new came up. I guess we still have to find out if there are any cheats..
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on May 25, 2016, 06:05 AM
2.1 is out.

(http://i.imgur.com/ZyjSPNP.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 25, 2016, 06:20 AM
So for anyone who's tried yet.... how does the new new coaster editor feel? Is it better than the old new one? How does it compare to the actual old one?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jartalan on May 25, 2016, 07:41 AM
It definitely feels a bit better to use - track pieces are still limited to 90 degrees, but you can use 4 to do a 360 degree roll. The updated smoothing is also very good, far easier to create banking transitions and such. Also noticed the dive coaster doesn't try and roll back on itself from vertical anymore.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on May 25, 2016, 11:08 AM
It's a million times better than it was yesterday. The improvements on pitch and roll are amazing but there's still limitations. Why they didn't just get rid of the limitations entirely is beyond me.

The smooth tool is fantastic and very powerful and very customizable.

The heartline tool is also, just brilliant. Again, customizable and is in danger of stepping on NoLimits 2 territory.

So in short, in less than 1 day after Alpha 2 release, Frontier are already listening to our feedback and being proactive. Good on  'em. Other game devs could learn a thing or two.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on May 25, 2016, 03:53 PM
Well, I never got around to downloading the update yesterday, so I never got a chance with the old-new controls... but I'm downloading the new-new ones now.   :mad:up:
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on May 25, 2016, 05:03 PM
So...This is fun

http://cdn.gulpeyrex.com/communitytranslations/examples/PirateTranslation.xml

Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on May 25, 2016, 08:01 PM
So, piggybacking off the above topic, has anyone tried rooting around in the files and coding to see how simple this game is programming wise? I'm curious how easy or possible modding capabilities will be.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Bogeybo on May 26, 2016, 02:44 AM
Well that's what I was trying to see.  The fact they gave us a way to change the names and descriptions of basically everything, from the greetings to every item and coaster car out of the box is very promising.

Title: Re: Official Planet Coaster Discussion Thread
Post by: DasMatze on May 26, 2016, 11:38 AM
What bugs me most about the coaster builder is that when you delete a piece, the ghost piece uses the settings of the ghost piece you planned to build before. It should take the settings that it had before, so if you delete a piece, the ghost-piece will be exactly shaped like the piece you deleted, because most of the time, you just make little adjustments, and currently you have to re-apply the settings all the time.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CD5 on May 26, 2016, 06:23 PM
This is random, but is anyone having sound issues with Alpha 2? The only sound I hear is the Frontier intro. Everything else from then on is dead silent (and yes I've checked the settings).
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on May 26, 2016, 06:32 PM
https://forums.planetcoaster.com/showthread.php/6124-No-Sound


I haven't had this issue so I'm not sure if this will help, but apparently the post at the bottom of the page says how to fix it.

In other news, someone discovered how to rotate walls and roofs just like scenery objects.
https://forums.planetcoaster.com/showthread.php/6577-New-ways-to-use-walls-and-roofs-as-walls-and-roofs
Title: Re: Official Planet Coaster Discussion Thread
Post by: CD5 on May 26, 2016, 07:39 PM
^ Thank you! The game wasn't the same without the music and sound effects!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 27, 2016, 06:59 AM
In other news, someone discovered how to rotate walls and roofs just like scenery objects.
https://forums.planetcoaster.com/showthread.php/6577-New-ways-to-use-walls-and-roofs-as-walls-and-roofs
I really hope Frontier just leaves that in.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 27, 2016, 07:03 AM
with the latest update you can no longer do it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Jartalan on May 27, 2016, 03:33 PM
And the cheat code is.......


Spoiler (hover to show)
Title: Re: Official Planet Coaster Discussion Thread
Post by: R-R Ltd. on May 27, 2016, 08:34 PM
Wasn't first person camera already possible? Or is this a first person camera that can be controlled?

Edit:  Answered it for myself, it's a first person camera with controls.
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on May 27, 2016, 08:41 PM
Yes, it's controllable first person camera. It enables you to walk through your park as if you were a peep. (no flying  ;))
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on May 29, 2016, 03:49 PM
Yes, it's controllable first person camera. It enables you to walk through your park as if you were a peep. (no flying  ;) )


I was reading this yesterday, and last night, I was like "where the heck is this controllable first person mode" - until I saw the spoiler from Jartalan. This was one of the things I requested immediately after A1 (not that I had anything to directly do with it, as others asked as well).


I'm looking at this insane parks with scenery construction so amazing, that it makes you think - Ok, there must be a cheat for a boat load of new scenery" that I'm unaware of. THAT"s how amazing it is (I know it doesn't exist).    I hope when we are able to share parks, these stand out samples are submitted for us to enjoy directly, as opposed to the way RCT3 was, where everything became only a video (due to performance I guess).
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on May 30, 2016, 07:22 PM
Has anyone on the official forums tried to bug Frontier into putting the wall piece free rotation exploit back in yet?
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on May 31, 2016, 06:48 AM

I was reading this yesterday, and last night, I was like "where the heck is this controllable first person mode" - until I saw the spoiler from Jartalan. This was one of the things I requested immediately after A1 (not that I had anything to directly do with it, as others asked as well).


I'm looking at this insane parks with scenery construction so amazing, that it makes you think - Ok, there must be a cheat for a boat load of new scenery" that I'm unaware of. THAT"s how amazing it is (I know it doesn't exist).    I hope when we are able to share parks, these stand out samples are submitted for us to enjoy directly, as opposed to the way RCT3 was, where everything became only a video (due to performance I guess).

While the work done is pretty incredible, you notice you don't see park-sized parks yet. I think early adopters are doing a great job maximizing the tool, however PC right now isn't up to the task to have that insane level of detail. I worry that using pieces in such a cavalier way is going to limit the scope of what it can eventually do.

It's amazing yes, but is it a sustainable method of design? I'm not so sure. PC on its own before anything is plopped down already uses a TON of my computer's resources.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 31, 2016, 07:40 AM
While the work done is pretty incredible, you notice you don't see park-sized parks yet. I think early adopters are doing a great job maximizing the tool, however PC right now isn't up to the task to have that insane level of detail. I worry that using pieces in such a cavalier way is going to limit the scope of what it can eventually do.

It's amazing yes, but is it a sustainable method of design? I'm not so sure. PC on its own before anything is plopped down already uses a TON of my computer's resources.

I only have an i3-3220, 16GB RAM, a Geforce GTX 960 with 2GB dedicated RAM and am able to run it with a lot of things at a 20 FPS on high settings. I am planning on upgrading my CPU to either a i5-3550 or a i7--3770, but in the meantime Frontier is still optimizing more.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on May 31, 2016, 08:22 AM
While the work done is pretty incredible, you notice you don't see park-sized parks yet. I think early adopters are doing a great job maximizing the tool, however PC right now isn't up to the task to have that insane level of detail. I worry that using pieces in such a cavalier way is going to limit the scope of what it can eventually do.

It's amazing yes, but is it a sustainable method of design? I'm not so sure. PC on its own before anything is plopped down already uses a TON of my computer's resources.
Well, Silvarret was quite close with Grizzly Valley making a full-sized park (see his YouTube account, it's amazing). Problem was indeed that he had only 8 fps at the end. I believe he also has quite a decent GPU. That's a bit worrying to me.
Creating buildings will become easier at least when Frontier allows blueprints: you will be able to duplicate structures more easily.
Title: Re: Official Planet Coaster Discussion Thread
Post by: JCat on May 31, 2016, 12:59 PM
While the work done is pretty incredible, you notice you don't see park-sized parks yet. I think early adopters are doing a great job maximizing the tool, however PC right now isn't up to the task to have that insane level of detail. I worry that using pieces in such a cavalier way is going to limit the scope of what it can eventually do.

It's amazing yes, but is it a sustainable method of design? I'm not so sure. PC on its own before anything is plopped down already uses a TON of my computer's resources.

I see what you mean. I'm getting 90 fps average on the Saltlake Valley sample park, on medium settings (i7 with a Nvidia 970) and between 42-60 on high settings. This park takes up roughly half the map and doesn't have any elaborate structures. So,  with something like a few Silverret creations  thrown in, we can say goodbye to an acceptable frame rate I guess.  I've gotten really spoiled with frame rates lately.   I mean, something like that Terra 2 park (NL2)  which has in insane amount of detail, ran surprisingly, smooth!

Perhaps those stunning buildings being done in PC from some of the top scenery builders may remain encased in youtube video.

Soo...now that I've had a few days to play with PC A2, I'm further impressed, however...

I don't know if it's my imagination, but the coasters on PC have gotten a bit worse with A2? I'm seeing actually more of that "steppy" wobble than before, and those prefab elements..eeee..oh boy. I was immediately prepared to make my own Cobra roll on my pretty impressive floorless coaster,  until I discovered you could only bank up to like 90 degrees or something? Cliche moment: I understand, it's only an alpha.


Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on May 31, 2016, 05:12 PM
@JCat I haven't built with a floorless coaster, but I'd imagine it should be able to go more than 90 if you keep twisting, but I'd also recommend turning off angle snap so you can finesse the roll a bit more/make it smoother.

Also, I don't think we should be worrying about performance quite yet, because I believe (at least with other games I've seen) optimization is the last thing before mass release, right?
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on May 31, 2016, 05:30 PM
Actually Frontier optimizes as they go along.
Title: Re: Official Planet Coaster Discussion Thread
Post by: n7 on May 31, 2016, 08:31 PM
But surely they've added LODs to those scenery pieces - you can see clear dissolving from LOD to LOD.

What I think is going to tank framerates...or currently is, is this - for each building you make, PC has to store the object position data for each piece - even if you use the same piece over and over again, it's still storing the POS data for each inference and the more you add, the more data piles on. It's frankly remarkable that it can do this as well as it currently does.

This was something people wanted to see in TPS, but the scenery builder couldn't keep track of everything efficiently - and the more you added, the more it would clog up - and you could forget about rotating pieces...scenery builder couldn't reassign a global pivot so instead it rotated each grouped piece on its own pivot. I only bring up TPS as a more crude example of what is actually going on with a PC building...not to reignite debate.

PC is also keeping track of an unheard of number of extremely efficient peeps - it's doing a lot of work under its seamless hood. So when you throw in a wrench to all of this finely tuned clockwork, you see something that I don't think can be optimized. There is no magic FIX ALL button to absolve PC of exuberantly wasteful design - you can have your steampunk coaster station or your roman colosseum (and believe me, they're very cool designs)...but understand it will come at a cost. Massing 200+ pieces into a compact design inefficiently is not a sustainable way to produce a park. Computers are not magic, they're logic. We've learned this lesson from RCT3 and the same will be true in PC - you will limit yourself based on the density of your design. Less dense designs can grow bigger, more dense designs will hit a wall.

JCat brought up Terra Phase 2 in NL2 - You can absolutely get fantastic framerates in detail-dense parks using NL2 - bear in mind you have to design everything..but that's the point - because you are controlling every polygon and the design itself, you have ultimate control over how well it performs. If you take the extra step in telling the program how to optimize your scenery, you can achieve very generous FPS rates. Working with NL2 behind the hood, I'm impressed with how well it is optimized from the start - what typically brings it down are poorly optimized scenery designs, or overzealous forestry...lol

But back to PC: take something as simple as a tiled arch - using a 3d program, you can make the arch how you want - you can choose how many points in that curve...how many faces overall - you can add levels of detail so that at 100-300 ft in the game, it downsizes to something with even less polygons, smaller textures and less detail overall.

Using pieces in PC, you need to find a combination of pieces that produce a decent arch - with a frontpiece, a backpiece, some kind of piece you can use to copy and follow the curvature of the arch...maybe some kind of column...extra facade detail to make it work thematically. When it's all said and done, you may have 30 disparate pieces working in tandem to make an arch...add onto that 30 different sets of relative positioning pivot point data so it all stays together when you move it. When you move the camera away, each piece has its own level of detail disintegration, but the arch piece as a whole is still cobbled together with all of those unnecessary pieces, with all of that data to keep each piece in the correct place - and that's just an arch piece - copy that any number of times and you've just compounded your problem. That can't be fixed - that can't be optimized to the point where you will be able to build your cake, and eat it too.

PC has a level of creative freedom that is astonishing...but just as everything in life, there are consequences for exploiting that. You aren't designing a structure, you're cobbling parts together that resemble a building. It's wonderfully intuitive, but it's not magic. There is a cost for that kind of freedom.

Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on May 31, 2016, 09:10 PM
Well hopefully they continue to find better ways to thread all the data into processors. Even if you are storing the info for all of the pieces, couldn't you theoretically make it so if you were not looking at a piece or editing it that the info is just that, storage? With game levels, Half Life 2 comes to mind, they cleverly designed things into chunks so that once you moved to the next area, nothing behind you was seen and took up no processing power. It just became storage. The game loaded things chunk by chunk. It took a second to load the next chunk, but the game played through start to finish with no loading screens or cut scenes. On the original Crash games they did similar and threaded information super efficiently along a path so that tons of information was on screen without costing performance. Though the chunks become much larger and harder to handle with PC, if you could thread information perfectly and dissect the game into only what is on screen or being modified at one time, couldn't you overcome this almost entirely? I understand the differences in very linear games compared to open simulators like PC, but it seems like there's a wealth of tactics that could be borrowed from linear games.

It does seem that we should be overloading the engine already with some of the massive stuff that's been made.. but we haven't. Like that huge Star Destroyer? Can't see any feasible park using more pieces than that and the person who made it still gets 25 fps (though he said it's on a monster computer). Issues may come about with lag, as is the nature of it, but I am more concerned about the stability of the engine and from that map alone I think the games abilities shine.

Maybe Frontier has figured out some way to move where it's pooling its memory from based on what type of task your doing so that it doesn't run out of memory and crash or has figured some equally impressive way to handle all types of scenery from small and high in polygons to large and high in texture resolution simultaneously. Bottlenecking seems to be something they're still working out.. Either way, I have to disagree with some of your issues. Though your programming logic is sound, I think that Frontier is well aware of these possible hiccups and has somehow found ways to minimize the performance damage for most of them. Plus, the game is only in Alpha which makes its performance all the more amazing.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Drowning|Star on May 31, 2016, 10:24 PM
I think the performance issue is something they must be working on and I hope they address is at some point in a video or something. I don't think they'd overlook that, that'd be pretty amateur on their part. They surely must know that the way of building that is happening right now is not the most efficient way of doing things which is going to need a new creative way of dealing with this issue.

Regardless, custom scenery is A MAJOR KEY. Creators can find ways to make objects that don't kill computers. Not everything needs to be insanely detailed, which is how I feel everything in PC is so far.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Grrt on May 31, 2016, 11:14 PM
Yeah, this stuffs a constant battle between the artists and the programmersand I'm sure they're all very well aware of what's going on. For every cool new piece we've gotten there's a programmer somewhere holding up a performance printout saying "you can't do that." And the subsequent "yes we can" back from the artists lol.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dante80 on June 02, 2016, 11:16 PM
Judging from their other big project (Elite Dangerous), I feel that FDEV tend to keep working on optimization from one code iteration to the other, and are not afraid to experiment with different techniques and approaches to make the game run faster and better. I don't think Planet Coaster is going to be an exception on this, and the fact that they use their own engine (for 20 years now, and for all their games) means that they will constantly find more things to tweak and optimize.

For a game like this, the important part is to keep the game simulation intact, while outputting the scaling penalties to the overall FPS performance. It seems like the current alpha scales well up to 5000 guests at this point in time.

(https://embed.gyazo.com/0a9e30d3b2d94334a35fa69b0dd0469c.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: cap396 on June 03, 2016, 03:43 PM
^ Wow!  I'd be curious to know your average FPS with that park, and also your computer specs.
Title: Re: Official Planet Coaster Discussion Thread
Post by: cerealfruitcakes on June 04, 2016, 03:21 AM
I have a park with 5,000 peeps and it runs between 20-25fps.  Minimal amount of detailed buildings.  If it's zoomed in on very high volume peep congestion it will dip to 15-18.  It definitely goes south around 6,000+ peeps on my end. 
(http://i.imgur.com/dxzMF9n.jpg)

Running on:
i5 4460 3.2ghz
gtx 970
16gb ram
1080p
High settings (low only adds 1-3 frames, strangely)

Someone hit 13k here,
https://forums.planetcoaster.com/showthread.php/7138-Peep-cap-has-increased!-a-lot (https://forums.planetcoaster.com/showthread.php/7138-Peep-cap-has-increased!-a-lot)
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on June 04, 2016, 09:38 PM
So, I just upgraded to the alpha. Now I'm lost on where to go to install it. Can anyone help me?

Never mind. Figured it out. Can't wait to start playing it!
Title: Re: Official Planet Coaster Discussion Thread
Post by: tayspru on June 05, 2016, 01:37 PM
Just bought it :D Is there anyway to rotate without a mouse key? Makes building anything very difficult on a laptop :(
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on June 05, 2016, 01:46 PM
Just bought it :D Is there anyway to rotate without a mouse key? Makes building anything very difficult on a laptop :(

Don't quote me, I haven't played in a few days, but I believe y rotates camera.
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on June 05, 2016, 01:54 PM
"Q" & "E" rotate.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AnubisLive on June 11, 2016, 09:50 AM
(https://scontent-ams3-1.xx.fbcdn.net/t31.0-8/13411657_387776404679829_5154678191492044248_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on June 11, 2016, 10:22 AM
I clicked on the facebook link in your signature and it came up page not found.
Title: Re: Official Planet Coaster Discussion Thread
Post by: AnubisLive on June 11, 2016, 01:12 PM
oh yeah, well, gotta lose that sig... it's years old!
Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on June 11, 2016, 01:21 PM
Spoiler (hover to show)

How did you get rid of the ticket gate arch?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on June 11, 2016, 01:47 PM
It was a preview on the official facebook page.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on June 11, 2016, 02:14 PM
Yup, I can't believe I'm saying this, but I've never been so happy to see nothing :)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Brandino on June 11, 2016, 02:51 PM
Do we have an ETA on Alpha 3 yet?
Title: Re: Official Planet Coaster Discussion Thread
Post by: mb1.0.2 on June 11, 2016, 07:53 PM
I'd assume it's still quite a ways off. There were a few months in between 1 and 2, and we didn't know the release date until a few weeks before it came out. Expect virtual silence from Frontier until about 3-4 weeks before Alpha 3. I'm sure we'll get the same streams and stuff like we did for this one and for the initial launch.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on June 12, 2016, 02:07 AM
Do we have an ETA on Alpha 3 yet?
The month of July seems to be buzzing around the community as the ETA of alpha 3. No confirmation of Frontier yet, though.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on June 12, 2016, 01:11 PM
And to add on to that picture without the ticket gate, It's been confirmed that we can make our own if we want.

(https://scontent.xx.fbcdn.net/t31.0-8/13415530_387776584679811_7128400813844124688_o.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on June 12, 2016, 02:13 PM
And to add on to that picture without the ticket gate, It's been confirmed that we can make our own if we want.

Well, if I recall the post correctly, it's something they're playing with. No guarantee that's exactly what will occur.
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on June 12, 2016, 10:38 PM
Well, if I recall the post correctly, it's something they're playing with. No guarantee that's exactly what will occur.


This is what the caption was:
Quote from: Planet Coaster FB
Yesterday we asked you what was missing from the screenshot, and it was the ticket gate! We're working on a feature that will allow for more creativity by having blank entrances that you will be able to decorate yourself!
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on June 13, 2016, 02:31 AM
Saw that gate pic on Twitter! Awesome woop woop!
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 13, 2016, 05:28 AM
Though, honestly, isn't building your own ticket gate just a natural result of having building tools and an option for no ticket gate?
Title: Re: Official Planet Coaster Discussion Thread
Post by: LostThought on June 13, 2016, 08:34 PM
Though, honestly, isn't building your own ticket gate just a natural result of having building tools and an option for no ticket gate?

That was my initial thought. I suspect it's basically going to piggy back on the blue print system. So if you design an entrance you want to use for multiple rides, you'll be able to easily re-use it.
Title: Re: Official Planet Coaster Discussion Thread
Post by: FlyingDutchman7 on June 14, 2016, 08:52 AM
Water!

(http://oi65.tinypic.com/2md5oh0.jpg)

(from an E3 stream and the PC forums)
Title: Re: Official Planet Coaster Discussion Thread
Post by: zappublishersltd on June 14, 2016, 08:58 AM
 :o I thought that shot was real for at least 30 seconds
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on June 14, 2016, 12:34 PM
I have to say, it looks awesome. I love how you can see some stuff in the water instead of having a strict line. I can't wait to see the beautiful reflective water seens that will most likely hop on.

I other news, was it me or did Silverett dominated that community video XD
Title: Re: Official Planet Coaster Discussion Thread
Post by: Captain_Rageman on June 14, 2016, 01:27 PM
^ Yeah, I was thinking that! It is good to see fan created content being used (hopefully with permission) to demonstrate the huge potential of this game. Also puts how people are using the game in perspective from theme parks to stadiums and landmarks.

I certainly didn't expect it to appear at E3, but what can I say, I'm happily surprised.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Quinn on June 14, 2016, 01:33 PM
That water looks great, hope it actually looks like that when it releases. Wouldn't it be cool to have a water feature like cities skylines? Water that actually flows and has real physics.  :)

By the way, here are both vids from E3:

http://www.youtube.com/watch?v=dBFWNV3YAuQ

http://www.youtube.com/watch?v=bNta_LHxu3c
Title: Re: Official Planet Coaster Discussion Thread
Post by: shyguy on June 14, 2016, 02:36 PM
Silvarret, Silvarret, Silvarret!  >:(




makes me feel like Jan Brady :P
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on June 15, 2016, 02:12 AM
And if you noticed, silvarrets park has water. or is that just perfekt work of video editing? :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Loundlim on June 15, 2016, 04:44 AM
Silvarret uses either a special unreleased build by Frontier which already includes water, or Silv send his Files to Frontier and they added the water theirselfs. Editing the water into the scene might be too complicated and it just looks better when everything is ingame material.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on June 15, 2016, 04:51 AM
Actually, I think Frontier just sneaked their own shot into it for that water shot is definitely not Silveret. Not just because that build isn't out yet, but also because that is nothing like his style. It is chaotic and not in the good sense
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 15, 2016, 07:11 AM
I liked the shot, but that's definitely Frontier's work.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Plokoon111 on June 15, 2016, 09:21 AM
 :o :o
Title: Re: Official Planet Coaster Discussion Thread
Post by: Robert K on June 15, 2016, 06:37 PM
Notice the indoor park in the second vid with a ceiling? Years ago there was an indoor park called Old Chicago near Chicago. It closed in the 80's. There are malls in Minnesota and Edmonton, AB with indoor parks. I hope we get water rides and water park rides like RCT3 with Soaked!
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on June 16, 2016, 05:32 AM
http://www.wired.co.uk/article/uk-esports-channel-sky-ginx-esports-tv


a bit offtopic but, are the girls in the upper right playing planet coaster? :D

Title: Re: Official Planet Coaster Discussion Thread
Post by: abletudu on June 16, 2016, 06:22 AM
I zoomed in real close and the one in the upper right corner has a fire escape on the screen and Planet coaster does not have fire escapes, so I doubt that it is Planet coaster.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wowmanrct on June 16, 2016, 08:07 AM
I think its faked. Look at the video...the scenery objects/Kraken are not interacting with the water...almost like they were added with special effects using a mask option in post video editing. the edges where they touch the water are blurred and are somewhat opaque. Seems 'fishy' to me.
Title: Re: Official Planet Coaster Discussion Thread
Post by: CoastersPaul on June 16, 2016, 09:13 AM
^ Exactly what advantage would it give Frontier to spend time faking photos and videos rather than actually programming their game?
Title: Re: Official Planet Coaster Discussion Thread
Post by: wowmanrct on June 16, 2016, 09:40 AM
^ Exactly what advantage would it give Frontier to spend time faking photos and videos rather than actually programming their game?
not sure, but it may have been a user...not frontier. They did introduce that clip by saying it was community work.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Gravity on June 16, 2016, 09:56 AM
Update 2.3 is live!

https://forums.planetcoaster.com/showthread.php/7618-Alpha-2-3-update-is-going-live
Title: Re: Official Planet Coaster Discussion Thread
Post by: Dutcher on June 16, 2016, 11:25 AM
In other news, I was wondering. During one of their streams in the run to alpha 2, they said they'd use cheats again. Did they use a cheatcode in this build and if so, what does it do?
Title: Re: Official Planet Coaster Discussion Thread
Post by: Kinderly on June 16, 2016, 11:52 AM
In other news, I was wondering. During one of their streams in the run to alpha 2, they said they'd use cheats again. Did they use a cheatcode in this build and if so, what does it do?

The cheat code is "tegidcam" and it gives access to a preliminary build of the first person camera.
Title: Re: Official Planet Coaster Discussion Thread
Post by: Captain_Rageman on June 16, 2016, 03:19 PM
Oooohhhhhh!!! That double decker carousel    :drool: :drool: :drool: :drool: :drool:

I haven't played the new update yet, but will renaming rides be a feature anytime soon? Hopefully some more flexibility can be introduced for them soon, with the apparent empty entrances as well...
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on June 17, 2016, 01:04 AM
Silvarret! Say something! Whats up with your Community Spotlight and the Water? Tell us the Truth :D
Title: Re: Official Planet Coaster Discussion Thread
Post by: Silvarret on June 17, 2016, 06:50 AM
^ Frontier asked me to make some things and touch up some parks I was working on for the E3 videos. It's all made in the public version of the game though, I didn't add water to my parts nor did Frontier change anything in them - the water is definitely in a shot they made (which is a bit curious since this is a community video after all, but I don't reckon any member of the community has access to water; seems like they just wanted to use that shot to say that they have better looking water now).

Water has been accidentally shown in a livestream by Frontier earlier, so I don't doubt that it's actual in-game water, as opposed to being added in post production. Besides, the E3 video was made pretty last-minute, so there wasn't really much time to meticulously add in water in the editing process. And of course, I don't see why Frontier would even lie about the feature being in the game just like that; it seems pretty clear the water is something they're working on but just isn't public because it's not finetuned yet.
Title: Re: Official Planet Coaster Discussion Thread
Post by: wowmanrct on June 17, 2016, 10:31 AM
^ Frontier asked me to make some things and touch up some parks I was working on for the E3 videos. It's all made in the public version of the game though, I didn't add water to my parts nor did Frontier change anything in them - the water is definitely in a shot they made (which is a bit curious since this is a community video after all, but I don't reckon any member of the community has access to water; seems like they just wanted to use that shot to say that they have better looking water now).

Water has been accidentally shown in a livestream by Frontier earlier, so I don't doubt that it's actual in-game water, as opposed to being added in post production. Besides, the E3 video was made pretty last-minute, so there wasn't really much time to meticulously add in water in the editing process. And of course, I don't see why Frontier would even lie about the feature being in the game just like that; it seems pretty clear the water is something they're working on but just isn't public because it's not finetuned yet.
THX for the detailed update
Title: Re: Official Planet Coaster Discussion Thread
Post by: AemJaY on June 19, 2016, 10:37 PM
thnx GOD has spoken! ;)
Title: Re: Official Planet Coaster Discussion Thread
Post by: Maylene on June 21, 2016, 06:29 PM
I honestly can't wait to see them implement wooden and RMC styled tracks. Still trying to get comfortable with the scenery editor, it feels a bit wonky, hopefully its a "user error issue" and all I need is some more practice to learn the ins and outs.

I feel really comfortable with the coaster editor, and can make smooth tracks (without inversions). After the latest update inversions are easier, but its still broken. I need unlimited rotation!  :p
Title: Re: Official Planet Coaster Discussion Thread
Post by: Simtanic8 on June 21, 2016, 07:21 PM
New Entertainer for the Fairytale theme.

(http://i.imgur.com/8ZDwQkW.jpg)
Title: Re: Official Planet Coaster Discussion Thread
Post by: GreenCollarDrums on June 21, 2016, 10:25 PM
^But are we sure she's a "character"? Could she possibly just be an animatronic? Either way, She's incredibly detailed and I can wait to see her in-game!
Title: Re: Official Planet Coaster Discussion Thread
Post by: tayspru on June 22, 2016, 03:40 AM
Been messing around with the coaster editor, and it's great ! I would make one tiny suggestion, the dynamic camera for banking is great, but flips upside down on inversions - would be good if it anchored itself to the ground.

- Tayler
Title: Re: Official Planet Coaster Discussion Thread
Post by: Nemmie on June 23, 2016, 03:36 PM
^But are we sure she's a "character"? Could she possibly just be an animatronic? Either way, She's incredibly detailed and I can wait to see her in-game!

She's a mascot for the Fairytale theme. Her name is Princess Amelie. She'll be joining Gulpee, King Coaster and the othe