shyguy's World

Boards => Planet Coaster Forum => Planet Coaster Parks => Topic started by: JPAlmighT on November 17, 2019, 09:12 AM

Title: Expo City 01.07.20
Post by: JPAlmighT on November 17, 2019, 09:12 AM
Somewhere on Oahu...

(https://steamuserimages-a.akamaihd.net/ugc/758222636554406397/69BC021EF88B87DD4645080B0E19B91C836A1225/)
Title: Re: Expo City 2.0
Post by: JB on November 17, 2019, 08:48 PM
Oahu? That's different. :)   Looks like you already have the entire park built. :o  I love all the colorful neon and interesting shapes. Looks like a cross between Tokyo and the Emerald City of Oz.
Title: Re: Expo City 2.0
Post by: Plokoon111 on November 18, 2019, 03:46 AM
Very Blade Runner like! Very intrigued!
Title: Expo City 2.0 11.20.19
Post by: JPAlmighT on November 20, 2019, 06:38 AM
Oahu? That's different. :)   Looks like you already have the entire park built. :o  I love all the colorful neon and interesting shapes. Looks like a cross between Tokyo and the Emerald City of Oz.

The Hawaiian locale doesn't factor in too heavily...  I mostly went with it because this is the map with the city in the background and that was the vibe I felt (never been there myself :(  ).   I figured it would also give me a chance to play with some landscaping that I don't get to do very much in my midwest parks.  :)  As far as the construction status, NOTHING is remotely finished, just the basics to frame a screenshot.  Definitely a reason that the lights are off and you're only seeing it from one angle :)

Very Blade Runner like! Very intrigued!

The Blade Runner comparison makes me happy... the first version of this was kind of all over the place and I really want to reign that all in to focus on the cyberpunk aspect. 

------------

The concept here as mentioned above, is a much more concise and cohesive version of what I tried a couple years ago.  If you followed that thread, you'll probably be happy to know this version is NOT adult-only and you won't have to see photos of dispensaries, strip clubs, tattoo parlors, etc.  Having said that, the attractions so far still seem rather extreme but I'm blaming Frontier for the lack of kiddie rides.  :)

I'm not repeating any tracked attractions, so no Flash Gordon, Buck Rogers, Xtropolis coasters.  Maybe the rapids ride at some point but if so I'll try and mix it up a bit.   A few structures have been imported but I'm also trying to change them as I go too.

It's hard to know where to begin since everything is still WIP and anything I post now will change dramatically before I'm done.  But I guess we can zoom in on the city itself to give you an idea of where I'm going...

(https://steamuserimages-a.akamaihd.net/ugc/776237484732903220/1B532BF136889465231516FB5786C030B4673A21/)

^^Another thing I'm trying not to do is plop down a bunch of random buildings that serve no purpose.  Everything so far has some level of functionality, and all the tall buildings are tall for a reason.  Because of this it's going to be hard to get much of a skyline out of the project, which is why I'm building a fake "forced perspective" skyline on top of some of the buildings, like what's happening on top of this food court.  From the path view they will hopefully look like they're in the background.

(https://steamuserimages-a.akamaihd.net/ugc/776237484732903079/FDC58A73A544ED8A41A77A0A4BA68E060AC4A03C/)

You may recognize the Electric Eye attraction, but this time I [randomly?] put another flat ride in the middle of it, and then I had to figure out how to get the peeps 6 stories up to it.  So the ShyCo building is basically just a giant staircase with some implied elevators.  I did leave that hole in the back facade just in case I decide to weave a coaster through there again eventually.

(https://steamuserimages-a.akamaihd.net/ugc/776237484732903312/2BA8E8F27F7E5DD47CCBE323208B08FE9EA1B690/)

I kind of like how the Holodome Auditorium exterior is turning out (this would've worked well in my Vegas version.)   This building, along with several others, will have an interior.  Going with Kylie as the featured artist gives me a chance to check off the cyberpunk criteria of having giant billboards of pretty girls in the sky without going too adult with the theme.  I also like the idea of a "virtual residency" where you can see a major artist for free and the artist themself doesn't even have to be there.  Because Kylie is very busy, you know.  She doesn't have time for this nonsense.

[Workshop stuff:  BB's lights will be HEAVILY used in this park.  The Reactor dome is Muserato's large dome that I've used previously, and the pyramid on top of the building behind the Holodome is customized from Bullethead's tetra building.]

Oh, and before I forget...  there is a twist coming up in this project that I'm kind of excited about, hehe.



Title: Re: Expo City 2.0
Post by: shyguy on November 20, 2019, 01:14 PM
Very impressive so far. Another masterpiece in the making. And I like the Shyco building.;)
Title: Re: Expo City 2.0
Post by: JB on November 20, 2019, 03:03 PM
I'm a sucker for neon and colorful lights, so this is right up my alley. And not a hay bale or pumpkin in sight! :D  I'm racking my brain to guess what the 'twist' is going to be. I could name a few but I don't want to ruin it (incase I guess correctly). ;)
Title: Re: Expo City 2.0
Post by: planetthrilldude57 on November 20, 2019, 03:33 PM
I gotta say, this is shaping up really nicely! The lighting is perfect and blends into the buildings seamlessly. I'm interested to see where this is headed. Keep up the good work!  :)
Title: Re: Expo City 2.0
Post by: JPAlmighT on November 23, 2019, 03:21 PM
Very impressive so far. Another masterpiece in the making. And I like the Shyco building.;)

"Shyco" just looks good on the side of a building.  Putting company names everywhere also helps with the cyberpunk theme, so thanks for your sponsorship!  :)

I'm a sucker for neon and colorful lights, so this is right up my alley. And not a hay bale or pumpkin in sight! :D  I'm racking my brain to guess what the 'twist' is going to be. I could name a few but I don't want to ruin it (incase I guess correctly). ;)

Guess away... It's neither shocking nor is it the ending to star wars or game of thrones so I don't think anybody will be crushed to learn it before my reveal.   :D

I gotta say, this is shaping up really nicely! The lighting is perfect and blends into the buildings seamlessly. I'm interested to see where this is headed. Keep up the good work!  :)

Thanks, I know it's still dark in a lot of places but hopefully I'll remember to fill that in as the park grows.

---------

I missed an opportunity in the first Expo City by not building a shell around the observation tower...  That park had my "News of the World" building about four stories tall at the base.  This park has the AlmightyCorp Tower.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417832420/EFE89ECFCA9862A370D3736BB8AB9807412FB99A/)

I did a pretty good job using up the real estate in this one, there's a soda kiosk on the streetside corner, and the skycabs (peoplemover) tunnel around the perimeter of the shell.  The monorail also wraps around this side just a few feet further out.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417832619/83E0A51D7D294365CED12636BB620D6B4E547A8A/)

The queue for the observation tower is a little different...  instead of standing in line, there's a large lounge that continues to fill up until it reaches capacity.  Since it's about 30 minutes between rides, there's a cocktail bar in the lounge and comfortable seating.  You can even take your drink with you on the ride.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417832945/0BE15E6D72414D61585AA2565C54D221A32D1A48/)

(https://steamuserimages-a.akamaihd.net/ugc/776237589417833287/F5E38C57128430E8DE8B08F80709754C688DC451/)

I was initially going to call this the "News of the World" building again as an homage to the first park, hence the suspended globe.  But you know how AlmightyCorp likes to stick their name all over things.  :(

Speaking of names on things, this building also has a third floor pizzeria and pub.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417834887/4818105707E67A773A956392D6A5B0AEAB6408E2/)

(https://steamuserimages-a.akamaihd.net/ugc/776237589417835824/1CA5B428A553EF4EE2C09D971F94A632711129A5/)

(https://steamuserimages-a.akamaihd.net/ugc/776237589417836563/EE2B2F782699E5A3D81DF10ED4427C6109BBA7AE/)

It has an outdoor patio that has you sitting almost close enough to touch the monorail.  Inside you can watch sportsy stuff on big screens, or watch the observation saucer through a wall of glass.   There was no room left inside of the building itself to provide staircase access, so a catwalk of ramps outside will get you up there.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417834239/49EAD0F8747F45F1F56C7701CB8B25B7BF3DCDC3/)

If your enjoyed your time in the AlmightyCorp tower, I'm sure this photo is available as a postcard over at the Expotique.

(https://steamuserimages-a.akamaihd.net/ugc/776237589417837378/D2C0E6C86B5BFD2974E270FE53416FF0251983CF/)



Title: Re: Expo City 2.0 11.23.19
Post by: wowmanrct on November 23, 2019, 05:50 PM
Hey JP - really behind on stuff and reading threads, so sorry I didn't comment earlier on this. This is really great looking. So vibrant and busy looking like a real street might look like in this type of setting (even without people in it right now). The lighting work is perfect.
Title: Re: Expo City 2.0 11.23.19
Post by: Plokoon111 on November 24, 2019, 05:45 AM
I just love that lounge you built! Very cool and hip looking! Looks like Tron.
Title: Re: Expo City 2.0 11.23.19
Post by: JPAlmighT on November 26, 2019, 08:49 AM
Hey JP - really behind on stuff and reading threads, so sorry I didn't comment earlier on this. This is really great looking. So vibrant and busy looking like a real street might look like in this type of setting (even without people in it right now). The lighting work is perfect.

Thanks and no worries.  You do remind me that I probably need to get some peeps into this place while the frame rate is still low.

I just love that lounge you built! Very cool and hip looking! Looks like Tron.

I think it'll look cooler once there's more going on outside the big windows to look at.  But yeah, I'd hang out there.  They have pizza.  :)

-------------------------

The first attraction in EC2 is the horribly named "Lagoon Launch."  This mimics the tower launch ride from the first park, only this time there's actually something inside the tower, or this case, the nuclear power plant.  There's a coaster inside ala Space Mountain, and this coaster shoots up the middle of it.  It's a quick 30 second ride that hardly justifies the time you'll be waiting in the queue. 

The story, if it needs one, is that this is an old transport shaft for moving uranium from the lagoon into the reactor.  Why is there uranium in a lagoon?  Yeah, I don't know either.  The majority of the ride takes place underwater, but it goes by quickly.  As in the previous park, there's still the issue of disguising the transition where the coaster exits and re-enters the water.  In theory it's all enclosed in a glass tube.

(https://steamuserimages-a.akamaihd.net/ugc/776238033163562788/989F04B40764A52F0306DBBD7C8C376C8A959DD3/)

(https://steamuserimages-a.akamaihd.net/ugc/776238033163562977/E7115AE69AE92F22CCFF757A5C7D03F15DA74250/)

(https://steamuserimages-a.akamaihd.net/ugc/776238033163563156/E6D0D6F83E0D8ACC13BFCFD64416CE2F22AE5488/)

(https://steamuserimages-a.akamaihd.net/ugc/776238033163563347/A8811F4D4F51FDD36C3F826B02EE31944735315B/)

(https://steamuserimages-a.akamaihd.net/ugc/776238033163563541/77D822977C4ECD87403C57E1239C10C4090EFF78/)

The rare daytime photos give a nice feel of the Hawaiian setting, which is hard to get in a park with very minimal landscaping.  And here's a quick POV video of the entire attraction, with a brief zoom-out at the end of this very early stage of the park.

https://www.youtube.com/watch?v=n3_sS9wYc5k

Let me know if you can't see that, it works for me but YouTube told me it's blocked for copyright infringement.  That's very unfortunate in a park that is being heavily themed around Kylie Minogue.  :(

[Edit.  I had to replace Kylie with some canned nonsense music from Windows.  That was the first time YouTube ever slapped me down for my choice in music, hope it's not a trend because I really do like setting images to music.  :(  ]

Oh, and it looks like "the twist" in this project is going to happen, and probably within the next week.  Feel free to guess away, at this point I'm thinking it's blatantly obvious because I don't know how to subtle.  :D
Title: Re: Expo City 2.0 11.26.19 (with POV)
Post by: Fisherman on November 26, 2019, 11:09 AM
That is absolutely beautiful!!!
Title: Re: Expo City 2.0 11.26.19 (with POV)
Post by: corkscrewloop on November 27, 2019, 01:27 PM
This is absolutely mindblowing... :o The videoclip just blew me away completely! Cannot believe that this is possible in Planco... It looks so extremely good! Can't wait to see more... :)
Title: Re: Expo City 2.0 11.26.19 (with POV)
Post by: Nemmie on November 29, 2019, 04:18 PM
Wow, Wow and more Wow. I'm so excited for this one. Everything looks so crisp and clean. The video was excellent too.

It looks like we have some spooky parallels running through both of our projects at the moment, but I have to say, you are doing it on a far bigger, more epic scale than me. I really can't wait to see more.
Title: Re: Expo City 2.0 11.26.19 (with POV)
Post by: JPAlmighT on November 30, 2019, 09:20 AM
That is absolutely beautiful!!!

Thank you sir :)

This is absolutely mindblowing... :o The videoclip just blew me away completely! Cannot believe that this is possible in Planco... It looks so extremely good! Can't wait to see more... :)

haha, I really needed to hear that because I stumbled across a couple of sci-fi vids for the game that made this look like utter crap.  Thank you!

Wow, Wow and more Wow. I'm so excited for this one. Everything looks so crisp and clean. The video was excellent too.

It looks like we have some spooky parallels running through both of our projects at the moment, but I have to say, you are doing it on a far bigger, more epic scale than me. I really can't wait to see more.

Does that mean you'll be finishing the rapids soon?  hehe
Glad you like it, the gift shop from the previous ExpoCity that you inspired will be making a (re)appearance in this update.  Can't wait to see what inspiration you give me next :)

------------------

As this park currently doesn't have any kind of main entrance, for the time being you'll only be able to enter the city via monorail.  I wanted to do a kind of futuristic grand central station thing, kind of sterile but with a little bit of elegance (and prominence from the exterior.)

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863307/15CB4193D71D7AD22D05C715B3ED5985707755D8/)

For your own security, all guests will be scanned upon entry.

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863037/FA31772CE62B89F5DE854A0DEFDF9E8FB041F4DA/)

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863164/96B31754138FF7193B3C16A5A94DE3C0E5397ECF/)

The first building as you exit the station is the Embassy, aka guest services.  Information, medical, restrooms, some employee areas.  Since most of what you see is just lobby, it's another minimalist interior.

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863423/7D901269A173B0DC7C6CEF0A188A96646BBA22A3/)

But after that is your first shopping opportunity (shopportunity?).  The entrance for the Expotique was imported from the original park's Exporium and modified, but this time it has somewhat of an interior.  Credit to Nemmie for the entrance inspiration.

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863556/56B30AF06868AD0B1B9A8018BF3732980FB918F3/)

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863663/9F00923E9A8C36EEEFA15C7AA64C10B56DD308EC/)

That TMTK globe thing over the foyer spins slowly, which is kind of cool.

Here's a daytime overview of all of that...

(https://steamuserimages-a.akamaihd.net/ugc/776238315594864082/C2F6182211D2F9E48F7A1E67F508299BF3CA48E4/)

And here's one last moneyshot of the growing skyline before...

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863826/A27BD85D27ECF56B11122B7559FE48CB9FF7C986/)

...The TWIST.  [insert evil laugh]   :P

(https://steamuserimages-a.akamaihd.net/ugc/776238315594863959/E8B1A0F1548E7606996940D99719C91896093032/)


Title: Re: Expo City 2.0 11.30.19
Post by: shyguy on November 30, 2019, 01:07 PM
Some VERY imaginative work here. The exteriors look great, but I especially like the interiors. You may play them down, but I think they're fantastic.

Maybe I'm a bit dense, but you'll need to explain the "twist". :confused:
Title: Re: Expo City 2.0 11.30.19
Post by: JPAlmighT on November 30, 2019, 01:21 PM
Some VERY imaginative work here. The exteriors look great, but I especially like the interiors. You may play them down, but I think they're fantastic.

Maybe I'm a bit dense, but you'll need to explain the "twist". :confused:

Thanks much.  You're not being dense at all, I'm just being needlessly obtuse about something that kind of changes everything I've shown so far, and probably not for the better.   I'll hopefully start posting new pictures this week, but in the meantime you made me realize that the last photo did not convey what I was trying to tease...

(https://steamuserimages-a.akamaihd.net/ugc/776238315595780446/90C432A1F166EA102CA46D3B7BDAA5C621C8CBDE/)
Title: Re: Expo City 2.0 11.30.19
Post by: wowmanrct on December 01, 2019, 08:50 AM
AS I already mentioned...great work here...and I love the way the transport people mover looks in game. have to figure out a way to make that ride fit in my park
Title: Re: Expo City 2.0 11.30.19
Post by: zeroG on December 01, 2019, 09:25 AM
It´s not that easy to achieve such an immerse and big scaled Sci Fi city. You´ve done some fantastic work here. The whole scene is intimidating and massive...monumental in some way. I love the viral color settings and the lightning concept at night. I just prefer the daylight shots, because you can see more clearly how you have done this and that! The interior shot are brilliant as well, espacially the last one with the round iconic roof structure. Would love to have created such designs by myself for my MARVEL shops inside the mall.
Great work!

greetz
zeroG
Title: Re: Expo City 2.0 11.30.19
Post by: wabigbear on December 01, 2019, 11:12 AM
The snows on Mauna Loa?
Title: Re: Expo City 2.0 11.30.19
Post by: AemJaY on December 02, 2019, 02:09 AM
o.O

WOW! Now this is awesome work! Holly cow!
Title: Re: Expo City 2.0 11.30.19
Post by: JPAlmighT on December 04, 2019, 08:10 AM
AS I already mentioned...great work here...and I love the way the transport people mover looks in game. have to figure out a way to make that ride fit in my park

Yep, when that ride first came out I knew it belonged in Expo City, but it would've been difficult to incorporate into the previous park.  For this project it was one of the first things to go in so that I could build around it.

It´s not that easy to achieve such an immerse and big scaled Sci Fi city. You´ve done some fantastic work here. The whole scene is intimidating and massive...monumental in some way. I love the viral color settings and the lightning concept at night. I just prefer the daylight shots, because you can see more clearly how you have done this and that! The interior shot are brilliant as well, espacially the last one with the round iconic roof structure. Would love to have created such designs by myself for my MARVEL shops inside the mall.
Great work!

greetz
zeroG

Well, in my update today you'll learn that it's not really all that big, and isn't going to get too much bigger.  As far your own work, you need to give yourself more credit than that, you do some of the most inspirational stuff I've seen.  But thank you!

The snows on Mauna Loa?

I had to Google on this one...  That's on the big island and I'm thinking this park is on Oahu near Honolulu.  But...  I totally had no idea it ever snowed there.  It makes what I'm about to do just slightly less ridiculous.  :D

o.O

WOW! Now this is awesome work! Holly cow!

Thanks Jay, great to see you around.  Thank you all!!

-----------------

So here's "the twist..."  Hardly earth shattering, and you may hate it.  But I didn't feel I had the creativity to do another entire park out of Expo City.  And really, doing it at all was inspired by Swiss' fantastic Tomorrowland download on the workshop.  I felt like if I narrowed it all down to a Disney-sized land maybe I'd be able to pay more attention to details... 

Meanwhile, this is the time of year when I usually dig out my Holliday Harbour park and play with that for a few weeks.  But again, I didn't really feel like spending another month in an already lagging park.

So I sort of combined the two... with the idea that I'd keep adding "lands" from some of my other parks, and in the end I'd have something along the lines of a Magic Kingdom thing.

(https://steamuserimages-a.akamaihd.net/ugc/788623656036959706/87E56E54FCCCB1B632CA44938829978752CC70F4/)

Yep, this time Holliday Harbour will have coasters.  3 of them, as the whole thing is geared toward actually being in a theme park as opposed to an actual town somewhere.   And yes, I've already built over 300 unique buildings for the original project, so many of them have been imported. 

(https://steamuserimages-a.akamaihd.net/ugc/788623656036959958/92E1E8E8C169CA27763C2B2BCD8DD665350A268A/)

The ones I've carried over are being improved on, some need to be increased for scale, some need to be modified to fit their new surroundings,  and some just need some cosmetic improvements.  For example, the Chocolatier has been expanded and is getting an interior, as some of the others will too. 

But there will also be new buildings, I think I've added almost 10 so far.

(https://steamuserimages-a.akamaihd.net/ugc/788623656036959860/50C9CFE9B2C37F68A562FD9E28BAA2D12094A407/)

Full immersion will be difficult, as the spires of Expo City will always be visible from every land in this park.

(https://steamuserimages-a.akamaihd.net/ugc/788623656036960145/FA3A0662F0227FA45A12C69E186D1B1176CAA42C/)

The department store didn't make the cut of the buildings that were imported, so Santa has to rough it out on the pier.   Along with his creepy elf.

(https://steamuserimages-a.akamaihd.net/ugc/788623656034078029/B66E050BC267EB35BBA5E006843159339F40E7C0/)

(https://steamuserimages-a.akamaihd.net/ugc/788623656036960235/6FA0CD43B6DC1C0F16683579128D1E121D12C878/)

Much more work to do in both lands.  I think I can finish most of Holliday Harbour this month, although a dark ride I wanted to build probably won't make the cut. 

As for the park itself, I have some ideas for other lands but not sure how many there will be.  Also, no idea on where the entrance and parking will be, if I'm able to even get that far and have enough land left over.   The park also needed a name, which, sadly, was kind of easy to come up with.  If not incredibly self-indulgent.

(https://steamuserimages-a.akamaihd.net/ugc/788623656036960344/9FD5CF2202845D2041BEF48F9CD42ADB5F7F99FD/)

I'll go stand in the corner now so you can all point at me and laugh.
Title: Re: Expo City 2.0 12.04.19
Post by: shyguy on December 04, 2019, 01:19 PM
Of course! The screenshot of the waterfall and the snow obviously pointed to the fact that you were combining Holliday Harbour with Expo City. (sarcasm intended). :P

All humor aside, I look forward to seeing where this goes and hope your pc can handle a large, multi-land park. ;)
Title: Re: Expo City 2.0 12.04.19
Post by: JPAlmighT on December 04, 2019, 02:10 PM
Ha, I don't think it was supposed to be guessable... not with that one tiny clue.  (If anyone had guessed it from that, I'd have been worried about them.)

With more time before the holidays I suppose I could've made a better game out of it.  To his credit, I think JB would've got there from that one picture, if he hadn't figured it out already.  (JB, Holliday Harbour has received your doctors note and you will not be required to work in your laundromat or whatever odd business I gave you this year.  :)  )

But mostly I think I only mentioned it in advance so that it wouldn't be as huge of a shock when I stopped building pretty skyscrapers for awhile.  :)   

As for my PC...  not sure.  I bought a new one this summer and all of my old parks are running much better, I actually could've added to HH this year instead of this new mess.  But yeah, knowing what you were up against with Wonder World, I am a little concerned with how far this can go.
Title: Re: Expo City 2.0 12.04.19
Post by: JB on December 04, 2019, 09:23 PM
Quote: "I think JB would've got there from that one picture, if he hadn't figured it out already."

Yeah right. I'm not that good. I had no clue that Holliday Harbour would a part of Expo City.

Quote: " (JB, Holliday Harbour has received your doctors note and you will not be required to work in your laundromat or whatever odd business I gave you this year.  :)  )"

Much appreciated.  I see that Elch has wandered into Holliday Harbour/Expo City (2nd screenshot, standing in front of the Chocolatier.) ;)  This is really looking great, JP. :)
Title: Re: Expo City 2.0 12.04.19
Post by: JPAlmighT on December 08, 2019, 12:11 PM
Oh, that reindeer?  It's one of the better pieces of scenery on the workshop and I still haven't found a good use for him in this land yet.  :P

--------

The dark ride that I said would not make the cut?  It made the cut, and ended up taking up most of my time this week.  But I was able to squeeze in some other stuff too...

(https://steamuserimages-a.akamaihd.net/ugc/788624071278552339/D0D7F5CFCD5B95C627DA53C8839383B60459963F/)

(https://steamuserimages-a.akamaihd.net/ugc/788624071278552234/736E1B4E5CED3F82F751EC317D82DA2831120D0B/)

(https://steamuserimages-a.akamaihd.net/ugc/788624071278552163/C233AE63B69FDB3E33844134FC9AAEB0604DD6D6/)

(https://steamuserimages-a.akamaihd.net/ugc/788624071278552078/17E4DEA3B041DA06B36BB07DB78854AB2BDA82D2/)

JB gets to keep his spice shop, now selling fish oil... for reasons.

(https://steamuserimages-a.akamaihd.net/ugc/788624071278792599/50B4D42B38F40DDF49B339F7E9A4CBC10D07193C/)

"Caves of Krampus" will be the dark ride.  It came together so quickly that in all reality it should really suck, but somehow it just seems to work.  I'll spend another day or two doing my edits and then throw out a POV (hopefully) some time this week.

(https://steamuserimages-a.akamaihd.net/ugc/788624071278792728/566819327C8EF111DEBB648A8FEFB981404689C0/)

(https://steamuserimages-a.akamaihd.net/ugc/788624071278551900/EDFBC556C05B90B745C9514F8BD54550F28C89C0/)
Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: JB on December 08, 2019, 02:50 PM
I like the view down the street in the first screenshot; with all the quaint shops. It almost looks like a miniature, forced perspective scene. And the snowdrifts scattered about are a nice touch; enough to convey the wintery setting, but still quite subtle.

I had to google Krampus. I vaguely remembered the name but couldn't recall where or when. I like how the terrain/walkway slopes down in front of the Caves of Krampus. And that's him (Krampus) on the rooftop in the last pic; ready to bedevil all the bad little kids.

I sell fish oil now? What am I gonna do with fish oil??!? Hmm, maybe it has something to do with those pesky rats that always seem to be scurrying around in back of the Spice Shop. I hear fish oil makes a good laxative. ;)
Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: JPAlmighT on December 08, 2019, 03:21 PM
It lowers cholesterol.  I have to take it every day.  I'm sure your docs will give you something much more effective, (at a cost, of course.)  :P
I was going to have it say "JB's spice shop and angioplasty" but that just didn't seem like something a spice merchant would sell on the side.

Glad you're up and about, but honestly I'm ok waiting until after the surgery for all the wonderful comments.  :P    Stay well :D


Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: JB on December 08, 2019, 11:17 PM
The surgery probably won't be for a couple months or so (I really have no idea when). In the meantime, commenting on my friends' threads gives some normalcy to my upside-down life. :)  And yes, I'm sure one of the many pills I take everyday is to lower cholesterol.

Quote: "I was going to have it say "JB's spice shop and angioplasty""  haha. Just as well you didn't name it that; I think It's going to be a full-out open-heart quadruple bypass. Which, I'm sure, wouldn't fit on the shop sign anyway. ;)

Seeing Holliday Harbour again at this time of year makes me feel all warm and fuzzy inside; or maybe it's the meds. :P
Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: shyguy on December 11, 2019, 01:01 PM
Krampus seems to be awfully dark material for the bright and cheerful Holliday Harbour.

But I can't wait to see it.  ;)
Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: Fisherman on December 11, 2019, 05:19 PM
Oh I love Krampus!  So festive!  Can't wait for this!
Title: Re: Almightyworld / Holliday Harbour: Krampus is coming!
Post by: JPAlmighT on December 11, 2019, 05:39 PM
The surgery probably won't be for a couple months or so (I really have no idea when). In the meantime, commenting on my friends' threads gives some normalcy to my upside-down life. :)  And yes, I'm sure one of the many pills I take everyday is to lower cholesterol.

Well if the docs are in no hurry to operate I'd say you have nothing to worry about.  (Other than the fact that anything I post can be described as normalcy)  :P

Krampus seems to be awfully dark material for the bright and cheerful Holliday Harbour.

But I can't wait to see it.  ;)

I think it's kind of a fun ride...  it's dark but a little campy, nothing like that gory haunted house I did a couple months back.  I mean, sure he takes naughty children and tortures them, but I mean come on... some kids really do deserve it.

-----------------

I think Krampus is done...  but I also think if I maybe let it simmer for a few more days I might think of some way to improve it, so I'm gonna hold off on the POV I thought I'd get done this week (I start back to work tomorrow.) 

Here's another teaser though... much like Santa, Krampus is a legend that has multiple variations and kind of lends itself to the creative needs of the author.  So in my version, he not only takes the naughty kids (and sometimes naughty adults,) but he takes their Christmas presents too.  And then he destroys them, because really he has no need for most of that crap.

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867680/E747705358B3A681E57499B25F14988EF24A5C75/)

Apparently he has no need for functional furniture and a bright and tasteful decor either, hmph.

But speaking of furnished interiors, here's a couple..

I think I mentioned that JP's Piano Bar was expanded to get a bigger inside (even cutting some space away from the now non-functional Fisherman's Inn.  [Sorry Derek.]  This park doesn't need interior lodging, and the Inn had to be truncated a bit to fit it's new location.

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867207/83D613783346ED35982F6D2514DAE845D4D44EEA/)

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867330/36129C599352BF78901C9F2384980A010E825B47/)

Question:  How would YOU make a peep-sized dartboard?   

Meanwhile, the French Chocolatier is also larger in this version of the park, and has a rough interior as well...

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867425/576AB33C51F2F6055AEFC842EBD909C591CB4F18/)

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867509/F3E17D401A6C45767FD6BE513F47F100FF53F5A1/)

And here's teasers for 2 of the 3 coasters in this land...

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867753/A8BE3F2420B455656A8AF8D57CECDD4E951E3102/)

(https://steamuserimages-a.akamaihd.net/ugc/773987685905867853/15F6CE5CBDBC428704281670A675973AA69F0010/)

Yep, I'm a sucker for a TMTK custom sign.  Enough to re-name a ride for it.   
Also, the flying reindeer are a clever workshop item that come as a set of similar outdoor lighting sculptures...  and of course I can never find these items when I go back to share the links.  Humbug.

EDIT: The Christmas decorations made with lights are by MsRedNebula:  https://steamcommunity.com/sharedfiles/filedetails/?id=1228191922

Title: Re: Almightyworld: Holliday Harbour 12/11/19
Post by: Fisherman on December 11, 2019, 07:25 PM
Awesome.  Wow. You are so good at this.
Title: Re: Almightyworld: Holliday Harbour 12/11/19
Post by: JB on December 11, 2019, 09:17 PM
I really like the arched/barrel ceiling in the first pic. And normally I don't frequent bars, but JP's Piano Bar looks like a place I could spend some time in; very relaxed and cozy.
Title: Re: Almightyworld: Holliday Harbour 12/11/19
Post by: Nemmie on December 15, 2019, 02:59 PM
WOW!
 Everything is looking just great. I love the interior of the gift shop. I'm honoured to have inspired a little part of that.
Krampus appeals to my dark, dark soul, so I really can't wait for that one.
And this last update, especially the 6th shot, which is perfectly composed and lit beautifully, just makes me grin like an idiot. Love it.
Title: Re: Almightyworld: Holliday Harbour 12/11/19
Post by: JPAlmighT on December 16, 2019, 05:20 PM
Awesome.  Wow. You are so good at this.

I don't know about that, but I've definitely gotten better these past couple of weeks watching your process.  Thanks!

I really like the arched/barrel ceiling in the first pic. And normally I don't frequent bars, but JP's Piano Bar looks like a place I could spend some time in; very relaxed and cozy.

I think they sing a lot of Christmas Carols in there...  there's gotta be a better bar around here for us to hang out in...  :P

WOW!
 Everything is looking just great. I love the interior of the gift shop. I'm honoured to have inspired a little part of that.
Krampus appeals to my dark, dark soul, so I really can't wait for that one.
And this last update, especially the 6th shot, which is perfectly composed and lit beautifully, just makes me grin like an idiot. Love it.

Aww...  none of my interpretations of that building are coming close to the original.  I am however, not surprised of the Krampus appeal with you :P   Thanks!!

--------------

The good news is this:  Krampus: The Ride is complete and so is the video.   I'm comfortable saying that whatever is wrong with this ride, more time wouldn't have fixed it.  It runs pretty much the way I envisioned and exceeds my initial expectations in many places.  The filming only took 1 take (unheard of in my Christmas movies).  Best of all:  YouTube didn't block my music, hehe.

The bad news is this:  I always put 2 POV's in my Christmas movie, and one of the coasters in this park (the flying turns) has a strong Christmas theme and won't make for a good separate video later, so I included it here.  Sadly, the ride is only about 50-75% complete so what you see will not really be my vision for the final.  It works; the track hides a lot and the reason I like this ride is because all of the scenery is happening above the track, moreso in this park than would've happened elsewhere.  I just wanted more of that scenery... more lights, some custom supports, maybe a few other tricks.  But there's still plenty to see.

Also, with so much still incomplete throughout this land, the smaller size of this vs. the original park, and the fact that this is all in Hawaii (and you can kind of tell)...  this years video doesn't really have the charm, magic, or heart of the first two.   Not sure more time would've helped with that... Holliday Harbour works better in a snowy climate.  Maybe we'll go back there next year.

But for now... we have a complete trilogy.  Here's Holliday Harbour, Chapter 3:

https://www.youtube.com/watch?v=oPAp3DmcPnM

And you've probably seen the first 2, but since this one probably didn't get you into the seasonal spirit, maybe these will.   :)

https://www.youtube.com/watch?v=WIu11uEW70g

https://www.youtube.com/watch?v=1ixyG_sAyGI

(I like playing these two together, because the 2nd one has kind of a BTTF II element to it, where you go back and revisit some original scenes but the scenes have changed).   I know, I'm a nerd.

Title: Re: Holliday Harbour 2019: Krampus is here
Post by: shyguy on December 16, 2019, 06:59 PM
I just watched the Krampus and coaster video. Great job on Krampus...a dark and fun ride. The music you used for Krampus was perfect...Christmas-y and yet dark. Actually, your choice of music for both rides was great. My favorite part of Krampus was the peeps trapped in the cage. Very funny and clever. Excellent job, as always.

I'll watch the other two videos later, when I have more time.
Title: Re: Holliday Harbour 2019: Krampus is here
Post by: Fisherman on December 16, 2019, 07:06 PM
I loved it.  Good and nightmarish.  Just in time to go to sleep.   :o
Title: Re: Holliday Harbour 2019: Krampus is here
Post by: warcat on December 16, 2019, 08:44 PM
Fantastic!  All 3 videos were great!  Don't know how you have the patients to do all that.
Title: Re: Holliday Harbour 2019: Krampus is here
Post by: JB on December 16, 2019, 09:41 PM
Krampus: The Ride-  So cute! A real 'feel good' experience. Made me all warm and tingly inside. (sarcasm) :P  Seriously, I loved it. You truly captured the Krampus mythology. For little kids riding this ride, if this doesn't scare 'em into behaving themselves, nothing will. (And then, of course, the Krampus will carry the little brats away.)  I always enjoy your Holliday Harbour videos. :)
Title: Re: Holliday Harbour 2019: Krampus is here
Post by: wabigbear on December 17, 2019, 03:31 AM
Mele Kalikimaka is the thing to say on a bright Hawaiian Christmas Day
That's the island greeting that we send to you from the land where palm trees sway
Here we know that Christmas will be green and bright
The sun to shine by day and all the stars at night
Mele Kalikimaka is Hawaii's way to say Merry Christmas to you
Title: Re: Holliday Harbour 2019: Krampus is here
Post by: JPAlmighT on December 18, 2019, 06:58 AM
I just watched the Krampus and coaster video. Great job on Krampus...a dark and fun ride. The music you used for Krampus was perfect...Christmas-y and yet dark. Actually, your choice of music for both rides was great. My favorite part of Krampus was the peeps trapped in the cage. Very funny and clever. Excellent job, as always.
I'll watch the other two videos later, when I have more time.

Thanks Shy.  I was using in-game music up until the day before filming and then just kind of got lucky.  The first song was syncing up well to certain parts of the ride but I wasn't even going to include the 2nd POV and had no idea what to use for it.  Somehow dubstep didn't really suck in this case... might have even helped save an unfinished ride.  :)

No worries about the other videos, I know you've seen them -- I was just re-posting them to show off the fact that I've done 3 of these now :P 

I loved it.  Good and nightmarish.  Just in time to go to sleep.   :o

haha, after that corpse-filled haunted house I did a couple months back this whole ride felt like good clean family fun to me :P    If you did have nightmares, I think it's because you've been naughty :D

Fantastic!  All 3 videos were great!  Don't know how you have the patients to do all that.

Thanks warcat.  I have less patience for slow builds than most people it seems.  But Krampus really did seem to build itself and it went very quick, otherwise it wouldn't have happened this year.   

Krampus: The Ride-  So cute! A real 'feel good' experience. Made me all warm and tingly inside. (sarcasm) :P  Seriously, I loved it. You truly captured the Krampus mythology. For little kids riding this ride, if this doesn't scare 'em into behaving themselves, nothing will. (And then, of course, the Krampus will carry the little brats away.)  I always enjoy your Holliday Harbour videos. :)

Yes, I thought it was all very cute.  Krampus is furry like a Christmas puppy.  One that will whip you, cage you, and possibly eat you.  (There are some variations in the mythology so I got to pick the parts that worked for my scenes and even add in stuff like the cave of bones and putting naughty grownups in the cages as well.) 

Mele Kalikimaka is the thing to say on a bright Hawaiian Christmas Day
That's the island greeting that we send to you from the land where palm trees sway
Here we know that Christmas will be green and bright
The sun to shine by day and all the stars at night
Mele Kalikimaka is Hawaii's way to say Merry Christmas to you


Now that I'm done filming (and people who have only seen the previous videos and have no idea about the Hawaii nonsense this year) I can go back and start incorporating the fact that this is actually a tropical island into this area.  Much like Disney's Blizzard Beach in Orlando.  Palm trees will grow regardless of how an area is themed.

Mele Kalikimaka to you as well, my friend.  (I need to put that on a sign somewhere...)

---------------------

This area won't be finished in time for Christmas, but I'm continuing to work on it since I know I won't want to after the holiday.  This is what I was thinking for some additional theming on the bobsled run, trying to incorporate the tracks better into the mountain...

(https://steamuserimages-a.akamaihd.net/ugc/773988224297753265/962B30B71E1032004B000CBE8721A210630B66B7/)

I was not liking this area... the giant slide was here, otherwise just a bunch of messy pathwork leading up to the bobsled station.  I felt we needed some kind of plaza area for performances, maybe even a tv special like they do on ABC with C-list Christmas celebrities...   

(https://steamuserimages-a.akamaihd.net/ugc/773987969338046765/ECC5EB9F2207DF7B80429552217CDBCB81405ADC/)

The slide was moved closer to the ExpoCity edge of the park... now it needs a new tower (the mountain look doesn't work over here) and some implied pathing so peeps can get to the top.  The ferris wheel was added when I realized that none of the other lands in Almightyworld are really going to have much need for a ferris wheel.

(https://steamuserimages-a.akamaihd.net/ugc/773987969338047105/598447353AF2C8A9BDC00EEC051B7290959FDF4F/)

I still need to figure out more theming for Bullethead's coaster, for now some more buildings were added in front of it, including citytrader's Dry Cleaning and Nemmie's Christmas tree farm (off to the side of this shot.)   

(https://steamuserimages-a.akamaihd.net/ugc/773987969338046901/C063B71AC425627047CEC0D18F08AAC81C6835F3/)

And the last coaster in this area is meant to be the biggest in the park...  an RMC hybrid that I tweaked from my first PC park Copper Creek.  Possibly named "Avalanche," theming for this will be LOTS of fake snow and flocked pine trees, and maybe a few other things as I think of them...

(https://steamuserimages-a.akamaihd.net/ugc/773987685919135606/49AE1CFBCC80E8C06B225ECF550737408819D642/)

Here's an overhead of the entire Holliday Harbour land in Almightyworld.  The dead space between Holliday Harbour and Expo City will contain a dark ride connected to the Expo City side, and then I'll fill in what's left with backstage stuff.  Transition between these two areas (and all areas of the park) will be interesting.  I'm working on a "tree fade" where the snowy climate vegetation blends into island trees in a way that is hopefully transparent from path level.  May or may not work.

(https://steamuserimages-a.akamaihd.net/ugc/773988224299808973/2AE6DDF3BBCB17172FF621B8741D66C295216F59/)

Lots of work to do, I can see myself spending the next year in this park until we get back to that negative FPS thing that happens in large parks.  Now that the video is done I'm really not too excited about any of it at the moment, and to be honest I've been having much more fun working in Fisherman's Rose Lake Park project.  I may be a little biased, but I feel like that is really going to be something. 

If I don't make it back to this project before the end of the year, I just want to thank you all again for watching the video and I wish you a VERY happy holiday season and LOTS of good things (including health, JB) for 2020.   Peace.

Title: Re: Holliday Harbour 2019: update 12.18.19
Post by: JB on December 18, 2019, 09:26 PM
The garlands/bells/bows along the bobsled track are an excellent addition; just what it needed, IMO. :)  The new plaza, surrounded by the quaint buildings, looks very nice as well. But the question we're (me) all wondering about is: Why is there a pickup stuck in a snow bank? I'm guessing it's part of the Blizzard (or Avalanche) queue theming. Or maybe just because. This whole area looks nice and inviting.
Title: Re: Holliday Harbour 2019: update 12.18.19
Post by: zeroG on December 19, 2019, 07:59 AM
I´m in awe with picture where you can see both lands. It´s a wonderful mixture of architecture, colors and themes.
The atmosphere is very chritsmassy and it´s exciting and weird how well both themes fit together...it´s some kind of Christmas Nostalgia vibe and a hint of the future where Christmas is still celebrated.

The Victory Theatre looks beautiful and beside the Town Bell building it is my favorite building. The new christmas village is great over all and I love how leveled it is with the different pathes and stairs. It was a great idea to integrate the two rides into the terrain. The landscaping looking very natural as well.

greetz
zeroG
Title: Re: Holliday Harbour 2019: update 12.18.19
Post by: JPAlmighT on December 23, 2019, 12:58 PM
JB:  The pickup truck, I think, is just some random scenery to remind the Islanders what some of us on the mainland have to go through every season... ;)

ZG:  Both of those buildings were struggles that took more time than I wanted to give them.  But I'm particularly glad you like the bell tower as I think that one turned out kind of ok for the mess of separate build sets I used.

It's never too late for more lights and snow, even on the islands...  I think they say that. Maybe not.

(https://steamuserimages-a.akamaihd.net/ugc/773988560066358869/D2A7B3F84B2B11AACC42CAE1FE45AF87237CED5F/)

(https://steamuserimages-a.akamaihd.net/ugc/773988560066359023/9F9A4BD7B8A85B661891676B8E30A4C66E2D102E/)
Title: Re: Holliday Harbour 2019: update 12.23.19
Post by: Bullethead on December 23, 2019, 05:55 PM
Excuse me while I try to find my jaw.  It fell to the floor and I heard it rattle off into a corner somewhere.
Title: Re: Holliday Harbour 2019: update 12.23.19
Post by: JB on December 23, 2019, 08:06 PM
Very nice screenshots, JP. Especially the last one; truly Christmas card worthy.
Hey, Bullethead. While you're off looking for your jaw, see if you can find mine as well. And welcome back. :)
Title: Re: Holliday Harbour 2019: update 12.23.19
Post by: wabigbear on December 24, 2019, 03:28 AM
One of the things I think you are a master at is your ability create multi-level scenes that add to the forced perspective and make these areas appear even larger that they really are.  Many of us (myself certainly included...) too easily get stuck in "flat-bench mode" because it's easier to build...we're playing checkers while you're playing 3-D Chess...
Title: Re: Holliday Harbour 2019: update 12.23.19
Post by: JPAlmighT on January 07, 2020, 06:08 AM
Thank you all, you are seriously too kind.   Literally too kind, because this project is turning to crap faster than you can say, well, crap.

There seem to be some tuning problems with the game lately that are making the likelihood of building 5 or more lands on one map sort of not really a good idea.  That, and Holliday Harbour really didn't come out well this year.  I liked how Krampus turned out, but not what it did to my map.  Dark rides generally don't have two gigantic sound stages in one ride.  And all that snow... in Hawaii.... geesh.

I also don't know which "land" to add to the park next...  the point should be for me to add things that weren't in the original parks the lands are based on, and I'm kind of low on those ideas right now. 

So meanwhile, I've just been going back to the Expo City part of the project because that's the one thing that seems to be working so far.  And maybe in the end it really will just be ExpoCity:Hawaii and we'll leave it at that.

This week I finished up work on the Holodome, the theater where a virtual Kylie Minogue will perform a 30 minute medley of her greatest hits.  Just not on youtube, because apparently there are some licensing issues with that.  Anyway, with the theater complete, HoloKylie has been rehearsing with her backup dancers and musicians.

(https://steamuserimages-a.akamaihd.net/ugc/773990087509868598/417E140E43291D52E39B0854ED76848FD6D2BA6D/)

(https://steamuserimages-a.akamaihd.net/ugc/773990087509868710/63C034E64ED960FC0B092E3FC1D020E2C9DF889D/)

(https://steamuserimages-a.akamaihd.net/ugc/773990087509868448/AA1BD65D311147447670F3A0AF493269FD14D5E9/)

(https://steamuserimages-a.akamaihd.net/ugc/773990087509868804/4437A1B6D4A7664E6A2DAA39CF671A8FFAC9C8E0/)

(https://steamuserimages-a.akamaihd.net/ugc/773990087509868897/D5A811756AF7506845E3AF6F70B328AEAAF0CA0A/)

The main thing in this land that I haven't built yet is [another] dark ride... probably themed to robots.  That's all I've got.  It could be awhile.

EDIT:  Forgot to mention:  Nearly all streetlights in Almightyworld are from Brandon's (BBordewyk's) custom light sets.
Title: Re: Expo City 01.07.20
Post by: Fisherman on January 07, 2020, 04:11 PM
OMG KYLIE!!!  WOW!  That stage looks so good, man!
Title: Re: Expo City 01.07.20
Post by: shyguy on January 07, 2020, 05:31 PM
The Holodome interior is spectacular!
Title: Re: Expo City 01.07.20
Post by: Bullethead on January 07, 2020, 09:26 PM
Geez. that's an impressive theater.  So.  Many.  Seats :)
Title: Re: Expo City 01.07.20
Post by: zeroG on January 09, 2020, 08:14 AM
I have worked over 15 years as an light tecnician and I´ve seen many stages and domes and when I saw your pictures I felt back to that time.
I visusally saw memories of that time. Thank you for that. Instead of that, this is still mind-blowing. How you enlighted the whole city is brillliant and spread soo much atmosphere.

greetz
zeroG
Title: Re: Expo City 01.07.20
Post by: Dutchie on January 12, 2020, 07:48 AM
This is just too much.
So, so good. While the interior of Holodome looks great, I'd say the exterior is truly one of the finest pieces of future/sci-fi meets retro I've ever seen in this game. Once again, you raised the bar for the rest of us.