shyguy's World

Boards => RollerCoaster Tycoon Forum => RCT Custom Content => Topic started by: 03gibbss on October 09, 2011, 06:25 PM

Title: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 03gibbss on October 09, 2011, 06:25 PM
Hello everyone,

I noticed a number of threads pop up in the last few days asking for help either installing certain sets, asking for help creating CS and other general custom object questions. So in an effort to keep this section of the forum clean these sorts of questions will now be asked here so the CS projects themselves stay at the top of the board. :) As new threads appear asking these sorts of questions I will merge them here.

The rest of this post is a quote of the existing CS forums survival thread which should hopefully answer some questions. I'll consider adding additional information here if the same questions are asked repeatedly.

The Cs Forums Survival Guide

 
What is Custom Scenery?

Custom Scenery is objects that are custom-made by the Roller Coaster Tycoon community. The Custom scenery is 2d or 3d objects created for use within your Roller Coaster Tycoon game.


Will It Harm My Computer?

No, Custom Scenery will not harm your computer as long as you install it correctly. Most custom scenery packs contain a read me file which will tell you how to install the scenery, Should this not be included then here are the instructions;


Download the File
Extract the contents to somewhere which you will remember
Go to Start>My Computer>C Drive>Program Files>Atari>RollerCoaster Tycoon® 3>Style>Themed
Paste the Folder into here (If you are on Vista you will have to accept the move of the file)

If you are worried about receiving a virus, you can always scan it and I think some websites scan the file themselves.

Where do I find the scenery?

The scenery is generally found in the Objects or walls/roofs tabs, However custom scenery may be in any tab as long as you are in the scenery section.


Want to make your own Custom Scenery?

Here are a few links to places where you may learn to create your own Custom Scenery.

Shyguys World Tutorials
 
Aliens CS making for Dummies - http://www.shyguysworld.com/index.php?topic=927.0 (http://www.shyguysworld.com/index.php?topic=927.0)

Other Website Tutorials

http://redoctoberrct3.webs.com/tutorials.htm (http://redoctoberrct3.webs.com/tutorials.htm)


Atari Community

Belgabor's tutorial - http://www.ataricommunity.com/forums/showthread.php?t=556048



Ok so I just came back to find this closed, messaged LoneWolf and now I hope to get it back up and even better than before, I need to refresh my mind on Custom Scenery creating which shouldn't take too long seeing as I'm doing some 3d stuff in school now. Any help, what to add? Send me a message.


Title: [Question] Making curved fences.
Post by: Dutcher on October 11, 2011, 06:31 AM
As we might all know there are some curved fences out there, however it seems quite tedious. Is there some sort of follow tool or technique to let grouped objects (basic fence) follow a set out line in sketchup?

Thanks in advance,
Title: Re: [Question] Making curved fences.
Post by: Pat on October 11, 2011, 06:39 AM
I have send you a PM already ;).
Title: Re: [Question] Making curved fences.
Post by: 03gibbss on October 11, 2011, 06:45 AM
Merging this with the CS General Help thread. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: RTRC on October 14, 2011, 03:37 PM
Im having a problem with effect points. I have my effect point loaded with my model (however I didn't group the bone with any mesh, is this whats wrong with it?)and the bone is positioned and everything. But for some reason once I place it, it crashs my game. I did the particle start and selected "campfire" for my effect point and did nothing else if this is important information. Help anyone? :(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on October 14, 2011, 04:41 PM
Im having a problem with effect points. I have my effect point loaded with my model (however I didn't group the bone with any mesh, is this whats wrong with it?)and the bone is positioned and everything. But for some reason once I place it, it crashs my game. I did the particle start and selected "campfire" for my effect point and did nothing else if this is important information. Help anyone? :(

Did you create a "particle end" too?

This tutorial worked for me, see if you missed anything - http://coasterfreaksrct3allthingscustom.iforums.us/coasterfreaks-partical-effects-tutorial-beginners-basic-vt113.html (http://coasterfreaksrct3allthingscustom.iforums.us/coasterfreaks-partical-effects-tutorial-beginners-basic-vt113.html)

Good luck :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: RTRC on October 15, 2011, 10:10 AM
Ah thats it. I frogot to add the end part of the particle to. Thanks! Its working properly now. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on December 02, 2011, 08:48 AM
Can someone please explain how you use shared textures. I'm going to make a path set that has about 80-100 pieces for every texture, if not more, so a shared texture would come in handy.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on December 02, 2011, 03:55 PM
Weber made this tut - http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681 (http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681)

Step 2 is very important! Import one piece and save the set before making the texture OVL. I got stuck on that!
Also, sometimes you have to exit the "create OVL" window and re-enter it before your textures show will up in grey at step 4.

And save the scenery file too. It makes adjusting things later alot easier! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on December 03, 2011, 02:37 AM
^Thanks, that is exactly what I needed.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Yoshi on January 07, 2012, 07:31 AM
Misplaced post removed for dutcher, at his request.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Captain EO on February 16, 2012, 04:53 PM
Hello, I was wondering how to do an icon sheet with pictures. My main problem is how to recognize how the icons are read in the importer. For example, how do I know that icon NR001xx01/y01 goes to a certain wall? I've looked through tutorials and I can't find a clear answer to this question. Any help is greatly appreciated.

EDIT - never mind, I self educated myself.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: thylacine on March 10, 2012, 11:35 PM
I went looking through the CS list site. I noticed that I have a few of the sets that are listed that there is no working download for, I only went through the "P" section thought so I might have more. But all I have is the set and not the readme that might have came with the set. How would I go about setting up a working link with it?

Also I have a set that was only released to me a LONG time ago that might others might want. I asked Jamie quite a while back to help me out by making Cigarette ashtrays to add to my Gotham City park way back in I think it was 07 that I would think should be publicly released by now, there are a few random pieces that work as frames for a few of the billboards that I don't really remember why they where made.I can post a pic of this one when I can find some time to get into the game.


-thylacine

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rctfan321 on April 08, 2012, 02:18 AM
Hey,
I got a question: I recently learned blender, and now I want try to make some custom scenery with it. I already download the blender scripts but where do I have to place them?

Thanks in advance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Alexshow Official. on April 12, 2012, 04:09 PM
I also got another question  and its that bigburger timber's support killer is not working so hlp me
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 13, 2012, 02:51 AM
^there should be another better support killer in Jcat's/Plumbers Steel workX
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Alexshow Official. on April 13, 2012, 08:03 AM
No for the wooden coaster and rides that have wooden supports
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rctfan321 on May 31, 2012, 11:12 AM
I've got an problem.

I know the importer creates an new directory for new cs (windows 7), but I can't find it nowere.  :facepalm:
It is something with comtibality files, but I can't find it.


Thanks in andvance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: TheWZRides on June 05, 2012, 05:43 AM
I think I have the same problem as rct-fan, i made a test set and now wanna uninstall it, but I can't seem to find it anywhere in the Style/Themed. It has to be somewhere, im on vista, little help ?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Jammy3112 on June 24, 2012, 05:09 AM
Sorry, I didn't know where to post this.

I just tried to log into the CS List on here, but it says my username doesn't exist?

Any help would be appreciated, and apologies again if this is in the wrong place!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Krankin4 on June 29, 2012, 07:55 AM
So I got this right, you tried to log onto the "CS List" page and your not talking about the "CS Depot"?

You must be a staff member to log onto the CS List and am sure they would love an extra hand If your able to do the job.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kukaelio_ono on August 01, 2012, 11:17 PM
Hi! I'd like to ask about the lighting in game and the models I am making. Can I make a model that always stays the same 'brightness' no matter what time of day it is ingame? For example no shadows? I'm making a wall and I would like it to be nice and bright without it being dark later in the game. Thanks!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on August 02, 2012, 01:30 AM
Hi! I'd like to ask about the lighting in game and the models I am making. Can I make a model that always stays the same 'brightness' no matter what time of day it is ingame? For example no shadows? I'm making a wall and I would like it to be nice and bright without it being dark later in the game. Thanks!

You can either set the normals to '+z' or use an unlit texture style when you're here...

(http://i1190.photobucket.com/albums/z457/StationJimJr/terrain1.jpg)

Both would work, see what's best for you!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kukaelio_ono on August 04, 2012, 07:27 PM
Thanks StationJimJr both work fine!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: BlueSpirit on August 06, 2012, 10:05 AM
hello guys! I don't know if this is the right place to ask it, but to make a own topic is a bit over the top ;)
I have a small question:

I recently downloaded the SLC CT from Heverton and installed it, there was no read me(there was one, but that was a "link" to his site/blog...) so I am not sure I installed it the right way. the scenery and the coaster file are on the right place but I'm not sure about the Track Riders pack. I have put the "CTR_Vekoma_SLC_Coaster" in the cars/TrackedRideCars map and the "TrackCTR_VekomaSLCCoaster" in the tracks/TrackedRides map. I think it is the right way...
but when I start the game I can find the scenery but not the coaster...

can someone help me please?

PS. I have the same problem with Spice's Inverted Coaster...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on August 06, 2012, 12:37 PM
This is a simple tutorial for creating effect points.

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img001.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img002.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img003.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img004.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img005.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img006.jpg)

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/img007.jpg)

particles (http://www.youtube.com/watch?v=QgAcBexVj5A#)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rikdaone2003 on August 13, 2012, 12:16 PM
Hi, I hope someone can help. I'm fairly new to CS making but do know how to use skechup and the rct importer. The problem is that when i import an object with 2 textures even though i have them grouped and labeled correctly the texture becomes micro-sized tiled when imported and not the size I set in sketchup.. Please Please tell me what i'm doing wrong as its holding up my creation of a SteamPunk set ive created. Many thanks in advance :) :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on August 13, 2012, 12:24 PM
You'll need to re-apply the texture in SU. Make sure you set the pins properly the first time you introduce a new texture to your model. Select the face (just the face, no edges) with the texture on it, right click and select texture/position and then pull the pins to where you need them). I then use the eyedropper tool from here on in to apply it to different models, that should ensure it'll turn out as it's supposed to.

I'm not totally sure but I think this happened to me when I painted the texture to a group instead of an un-grouped face. So if you have an untextured model that's already been grouped, you'll have to edit the group before applying your texture. Hope that makes sense, it's tough to explain! ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rikdaone2003 on August 14, 2012, 04:19 AM
Many thanks for your help StationJimJr, I understand what you said and now my problem is solved. Many thanks again
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kronos on August 29, 2012, 05:35 AM
Hello, new guy here, I've been downloading new CSO sets like a madman (or rather, a kid in a candy shop, since I thought the RCT3 community died out years ago, only to find it's still producing amazing things), and I've encountered a problem with several of the sets I now have. With some sets, the thumbnail images aren't working correctly, and all I get is this nearly solid color square that shows up for every item that doesn't help me know what anything is before I build it in-game. The actual items are perfectly fine, but some of these CSOs are quite large and I don't want to sort through them blindly just to try and throw something together as if trying to grab legos out of a bag blindfolded. If anybody can suggest how to fix this issue, I'd appreciate it very much. If it helps, here's a list of sets that seem to have this problem:

from MGP2300:
-Generic Mine Buildings set
-ApokX/Apocalypse set
-Power Panel set
-Artica Station set
-Sci-fi/Artica Station expansion set

from Old-Spice:
-Boxes set (the thumbnails here appear to just be the high-detail box textures, not really a problem since they're, y'know, all box shaped)
-Construction set (only the set thumbnail, the images for the individual items are fine)

from Archbak
-Panthers set
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 29, 2012, 06:54 AM
Welcome Cronos, good to have you on board here.
As for your question, opposed to what you think thumbnails don't display an object, but a picture. Most cs creators make a picture of their object, but others do it differently. With Old-spice's boxes, for instance, there isn't a reason to make a picture of the object since every one has the same shape.
Others however don't want to go through the whole process of making pictures and adding them to the importer since you need to specify it with every single object from a list (easier to have one or two options in that list) which results in a set with every object or group of object having the same picture. This you can see in a lot of Cook's sets.

So, to answer your question, there is nothing wrong with the sets. They just haven't got a picture of every object assigned to every object.

I hope this helps, and again, welcome to sgw. Enjoy your stay :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kronos on August 29, 2012, 01:17 PM
Ah, alrighty then, that makes sense. Thanks! :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on September 05, 2012, 03:07 AM
Hey all, I've got a display problem and I was wondering if it could be fixed:

I've been working on some tables recently, and one of which has a width thin surface resting on the ground:
(http://i303.photobucket.com/albums/nn152/Dutcher_rct3/Misc%20outside%20pics/Shot1955.jpg)
As you can see the surface is higher than the floor. But as soon as I zoom out it starts to fade behind the path cover or whatever it is resting on:
(http://i303.photobucket.com/albums/nn152/Dutcher_rct3/Misc%20outside%20pics/Shot1956.jpg)
This happens with all other path covers which fit beneath, as well as other 1H objects such as oldspice boxes etc. Only when I stack these objects on top of each other it doesn't move behind the object underneath.

Anyhow, my question: Why does it disappear behind other objects when you zoom out and how can I fix it?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kronos on September 25, 2012, 02:21 PM
Hi, I'm having a weird issue with the Invisible Doodads set by Belgabor. Namely, I'm not sure where the stuff in the "Custom" folder is supposed to go. I keep getting the no SVD error every time I try to load up anything from that folder (I.E. the invisible entrance), and I've already downloaded it three times so I know the download isn't corrupted. Especially since the invisible que and path pieces have been working since the first download. If anybody can tell me just what is supposed to go where so I can get the file working, that would be great.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on September 25, 2012, 02:32 PM
/\ Try this! http://www.shyguysworld.com/index.php/topic,7378.0.html (http://www.shyguysworld.com/index.php/topic,7378.0.html)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kronos on September 25, 2012, 04:17 PM
/\ Try this! http://www.shyguysworld.com/index.php/topic,7378.0.html (http://www.shyguysworld.com/index.php/topic,7378.0.html)

It works now! Thanks! :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SFGANERD on October 05, 2012, 04:57 PM
When I want to make something a little transparent, can I just set the opacity down in sketchup for the material, or do I have to do something in the importer or a completely different way?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rikdaone2003 on October 06, 2012, 11:08 AM
I found the best way is to reduce the materials transparency in sketchup. I have made stained glass windows this way and the outcome is brilliant. Just remember to make all of the transparent items their own group as if you use the material anywhere else in your model that area will become transparent too.

Hope this helps :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: MyGirlPepper on October 06, 2012, 12:34 PM
Hmmm , I am going to try that /\ never thought about it that way.  :facepalm:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SFGANERD on October 06, 2012, 03:06 PM
I found the best way is to reduce the materials transparency in sketchup.

Hope this helps :)

Thanks! Helped a lot! I was making an all black object that was like a curtain almost but you could see through a little, so Light can be seen through it. It looks fantastic in game!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: buckwilde on October 22, 2012, 08:54 AM
This is probably a stupid question, but I'm having difficulty with some half and quarter walls I made for CS. etw In the importer, how do I configure the placement so that I can place two half walls side-by-side if I wanted to without a gap between them?  Does this make sense?

Do I need to make the x,y size 2 instead of four...placement flag 1/2 tile....

Any and all help would be greatly appreciated!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on October 22, 2012, 09:07 AM
This is probably a stupid question, but I'm having difficulty with some half and quarter walls I made for CS. etw In the importer, how do I configure the placement so that I can place two half walls side-by-side if I wanted to without a gap between them?  Does this make sense?

Do I need to make the x,y size 2 instead of four...placement flag 1/2 tile....

Any and all help would be greatly appreciated!

I think I know what you are trying to say. Basically, you want your scenery to move in half tile increments like shyguy's scenery and many others, correct? Instead of placing a full tile grid in Sketchup, place a quarter tile grid. Now move your model so that the corners of your model still align with the grid. So for a full tile wall, the corner of the wall should be on the corner of the quarter tile. It should look exactly like the full tile except half of the wall will be hanging off of quarter the tile. In the importer, set the placement to quarter tile.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: buckwilde on October 22, 2012, 09:46 AM
Yes, that's exactly, right!  Thanks so much!  Totally wicked of you to help me!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on October 28, 2012, 07:09 AM
Hello,

I came across a set of great CSO's from somebody called CITYJK. He has great sets, but ingame they a very hard to see if you zoom out. I don't know if that is high poly or low poly. But my question is: is it possible to change the polys so that it will be better to see in the game? I am a complete nerd on making CSO's. But these sets are so good. I am sure a lot of people would really like these.

Thanks in advance for replying.

Garden01
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on October 28, 2012, 11:13 AM
The disappearing is because of the LOD (level of detail) draw distances that were made in the importer. There is no way for you to adjust these. All you can do is have the draw distance turned all the way up in the graphics settings for the game.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on October 28, 2012, 11:35 AM
OK Thanks. I'll give that a try.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kinderly on October 28, 2012, 02:35 PM
I'm having trouble installing Coaster Freak 90's mega coaster addons, I extracted the files into the correct destinations, but they don't show up in-game.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on October 28, 2012, 03:15 PM
If I recall correctly, they appear in the sci fi section of the walls, have you looked there?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kinderly on October 28, 2012, 03:19 PM
They don't appear anywhere. Not even the coaster appears.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: buckwilde on November 03, 2012, 07:14 PM
I have a question I hope someone can help me with.  I've finally figured out how to make my CSO recolorable and I even managed to make my windows transparent...mostly.

(http://i1294.photobucket.com/albums/b611/buckwilde1/window1_zps4a24c212.jpg)

As you can see, when you look from the reverse side, what you see is the glass texture I used.

(http://i1294.photobucket.com/albums/b611/buckwilde1/window2_zps88b3b800.jpg)

I made an alpha mask for the texture...

I can't figure out if the error is in the model...do I need to reverse faces and apply this texture there?
Is it a problem with the configuration with the importer....

Any and all help would be greatly appreciated!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on November 04, 2012, 12:53 AM
Hi,

I have two questions. They may sound silly, but I am just wondering.
Can you put CSO themed in different folders like you can with Billboards? I have about 250 sets, and if you look in the game you see a little folder icon in the game. And sometimes I can't find a set anymore while I know it's still there.... :o
Question number two: how do you play little movies or clips in the Billboards? Which extensions works?

Thanks for replying.
 
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: cyberwaveIT on November 04, 2012, 01:31 AM
Can you put CSO themed in different folders like you can with Billboards? I have about 250 sets, and if you look in the game you see a little folder icon in the game. And sometimes I can't find a set anymore while I know it's still there....
Unfortunately, the game doesn't allow it, but you can categorise the CSOs to your own personal preference.
Check out the Category Tool here: http://www.shyguysworld.com/index.php/topic,5341.msg122838.html#msg122838 (http://www.shyguysworld.com/index.php/topic,5341.msg122838.html#msg122838)

Quote
Question number two: how do you play little movies or clips in the Billboards? Which extensions works?
Check out this thread: http://www.shyguysworld.com/index.php?topic=8670.0 (http://www.shyguysworld.com/index.php?topic=8670.0)


Hope it helps.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on November 04, 2012, 02:25 AM
Thanks for your help!

Garden01
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on November 04, 2012, 03:42 AM
@Buckwilde
What I think is the case here is that the 'sun' is directly shining onto the glass. The glass is programmed in such a way that, when this happens, it reflects the sun for a part depending on the intensity of the sun and the lightness of the window. For example, if you go to Dasmatze's office day and you use one of it's windows. You can set three colors (of which one sets a color to the glass). When you set a white-glassed window against the sun, you can't see through it. However when you set it to grey or black the darkness of the window interferes with the sun lightness causing the lights reflection to be lower and thus let you able to look through the window.
That's what I think is the problem, that side of the window is set directly into the sun causing a large part of the light to reflect and making it look non-transparant. What you could try to do is make the glass have a color as well, this way you can set it whiter or darker to prevent it from happening at will (plus it makes it more versatile which is always good).
I hope this was helpful (and correct :P), good luck with the rest of the set, the windows have a really nice model!


Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: buckwilde on November 04, 2012, 08:11 AM
@Buckwilde
What I think is the case here is that the 'sun' is directly shining onto the glass. The glass is programmed in such a way that, when this happens, it reflects the sun for a part depending on the intensity of the sun and the lightness of the window. For example, if you go to Dasmatze's office day and you use one of it's windows. You can set three colors (of which one sets a color to the glass). When you set a white-glassed window against the sun, you can't see through it. However when you set it to grey or black the darkness of the window interferes with the sun lightness causing the lights reflection to be lower and thus let you able to look through the window.
That's what I think is the problem, that side of the window is set directly into the sun causing a large part of the light to reflect and making it look non-transparant. What you could try to do is make the glass have a color as well, this way you can set it whiter or darker to prevent it from happening at will (plus it makes it more versatile which is always good).
I hope this was helpful (and correct :P), good luck with the rest of the set, the windows have a really nice model!




Well, whodathunkit....thank you SO MUCH!! I was driving myself plumb batty with that one.  And yup, I'm using a "white" glass texture.  Hmm...recolorable glass would be much more fun, wouldn't it? Don't you just love Datsmaze's windows? Swizzit 2012 and Office Days.  I'm telling ya, if there was an offset to them, I wouldn't be attempting these, lol.  Just love those sets.  Thanks again!

^^ Cyber, I didn't know that either.  Thanks! This thread is a wealth of knowledge for the noob. 

Have fun!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on November 11, 2012, 04:08 AM
Hello,

Maybe silly question, but i've downloaded Dasmatze's Utilities. In there is the Peep Generator. How does it work? Like where do I put it, and what does it do?
 :o
Thanks for replying....
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: cyberwaveIT on November 12, 2012, 02:18 AM
It's works just like it's name says. Just place it over any part of a pathway, note also the direction of the arrow. I normally use it in large parks, & areas where the park entrance is far away.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on November 12, 2012, 06:54 AM
OK Thanks.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: matt9537 on November 13, 2012, 01:57 AM
Hi,

I've been trying to make a billboard. It is my first attempt and once imported into rct3 it looks fine - until I try to apply a billboard to it and the model gpoes black.
Is there something I am doing wrong?
here's my thread for picture of it in action:
http://www.shyguysworld.com/index.php/topic,11446.msg261402.html#msg261402 (http://www.shyguysworld.com/index.php/topic,11446.msg261402.html#msg261402)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on November 14, 2012, 01:18 PM
I might have an answer, opposed from normal textures where a texture fills up the entire area, assigning billboards happens with a double effect. Where normally a complete texture would fit, the billboard would display 2 actual displays. Make a wall, assign the texture to the full size of the wall, import it with the texture set to billboard and you'll see what I mean. However, opposed to what might seem logic (the two frontier logo's both being replaced by the assigned picture) only 1 of the two will be assigned, the other turns black. That is what you see, the result of using the wrong half of your texture. I advise you to play around with a standard rectangle so you see what actually varies when making a billboard, but I believe this is the problem you've encountered.
I hope this helps.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: RCT3 King on November 15, 2012, 07:05 PM
I have never ever made cs in sketchup and am trying to now. I have ran into the problems of finding the plugins for it. I have found some but dont know how to install them. :confused: So my Question is can anyone give me a link to a download? And a link to a tut on how to install it? Thanks in advance.  :) :) :) :) :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Krankin4 on November 15, 2012, 07:57 PM
1st thing you need to do is use the search button on the top of this page.  Search rct3 plugins. I'm sure after reading a few pages you'll find what your looking for. The search button is your best friend when you have questions and are starting to make CS. After you do some research and still need help I'll lend a hand.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Luos_83 on November 23, 2012, 01:14 PM
So.. I am currently working on Custom scenery in the shape of a modular mountain.
I got various sides, corners, tops and even cave-sections that all can be put together like the regular houses/theme sets..
But I walked into a problem.

Even though I made sure all the objects are as seamless as possible (and even made a few objects to cover unwanted seams) it looks rather odd.

So I am hoping someone can explain how to make these shadows/seams look less yuck.
(they look fine when rendered in 3dsmax)

Things I have tried:
1. Make sure the smoothing groups are set up correctly.
2. Make sure all the UV maps are as seamless as possible.
3. Tried both shadows ON and OFF in the importer.
4. Reset the RCT lighting by making it Night > Day.

Any other suggestions?

Heres a visual example of the FUBAR:
(http://fc02.deviantart.net/fs71/i/2012/328/f/c/rctstuff_3_by_cursed_soul-d5m0xwy.jpg?2)

Help is appreciated!

Edit: Solved
Seems I overlooked some vertexes and normals.
silly me :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rikdaone2003 on November 24, 2012, 11:39 AM
I have never ever made cs in sketchup and am trying to now. I have ran into the problems of finding the plugins for it. I have found some but dont know how to install them.  So my Question is can anyone give me a link to a download? And a link to a tut on how to install it.


If you PM me your e-mail I can send you the plugins and tell you how to install them. Its an easy process, just drag and drop with the right folders open. Hope this will help :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Blu on November 25, 2012, 01:06 PM
^^Can we see a picture of the render?

What program do you use to make a CT?  :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CompressedAir on November 30, 2012, 10:37 AM
Anybody know where to find the latest CS Importer and plugins for sketchup? the links are broken
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rikdaone2003 on November 30, 2012, 11:14 AM
/\ Ive got the plugins and cso importer v18b. If you want to pm me your e-mail i will send them to you. Hope this helps :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on December 22, 2012, 11:21 AM
Has anybody used and have experience with the "Options editor"?

I am a little bit scared to use it, thinking it could ruin my game. And a day without RCT3 is.... almost as scared as yesterday (21-12-2012 Maya-day...).

Thanks for replying.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tim_K on January 07, 2013, 02:56 PM
I've got some experience with 3D modeling in Maya 2012 from autodesk. I was wondering if there was a possibility of creating custom scenery with it.

Is there anyone who has an idea if that could work? Since I've mostly seen blender and sketch up as modeling software, I'm assuming it's a "No". But I figured It wouldn't hurt to ask the professionals.  ::)

Thanks.

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: RTRC on January 07, 2013, 03:06 PM
If you can export to an .ase file, you'll be fine. :)

Has anybody used and have experience with the "Options editor"?

I am a little bit scared to use it, thinking it could ruin my game. And a day without RCT3 is.... almost as scared as yesterday (21-12-2012 Maya-day...).

Thanks for replying.


It's as simple as entering the text that corresponds to the desired change. Just make sure you copy and paste the little square before the line like the rest of the text you'll see in options and ALWAYS BACK UP YOUR FILES. Have fun. :)

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Garden01 on January 08, 2013, 07:15 AM
OK Thanks.

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on January 08, 2013, 10:25 AM
Is there any way to get textures of other sets? It's mostly because some sets just miss pieces that Would acctually be useful... I know it's possible, but how :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on January 08, 2013, 10:34 AM
Is there any way to get textures of other sets? It's mostly because some sets just miss pieces that Would acctually be useful... I know it's possible, but how :confused:

Here you go - http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=758 (http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=758)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tim_K on January 08, 2013, 10:46 AM
Thx RTRC :)

I've found a way to export it as an ase file through a plug in. When my examns are over, I'll try creating some custom scenery with it :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: markysharky17 on January 08, 2013, 01:53 PM
Where do I get the importer for when I am done with the CS? Sorry if this is a stupid question but I am just learning how to do this.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on January 08, 2013, 02:04 PM
I do not have the links handy, but there are links in the opening page of my first tutorial along with a link to the .dll file that is necessary to run the importer. If it runs fine without the .dll, then do not worry about it.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on January 10, 2013, 12:49 PM
Another question (ugh, I hate to be newb :sneaky:) but well... When I export my model from sketchup to an ase, it gives the faces of your groups, but mine gave one that I need to find because that one didn't got a texture, but I can't find it! Is there a way to find it?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on January 10, 2013, 12:54 PM
If all of the ones with textures are grouped, then just hide each group until there are not any more groups. Once you find the face, go to Edit>Unhide>All. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on January 10, 2013, 02:17 PM
^ haha okay :) thanks

And yet, another question... I've seen allot of these " cut outs" ( pictures looking 3D from the front but that are actually flat)
I've tried it but I'm pretty sure there's a better way to do it.

Actual question: what's the best way to make cut outs

Also, can you use sketch up for that, if not, what program do you need?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on January 10, 2013, 06:56 PM
Yup! It can be done in Sketchup. But the way you do it is not by drawing lines around the shape and deleting everything else like you see some do. The texture or shape you want to be cut out needs to be opened in an image editor where you will erase the elements that you do not want to be there. If you are doing it correctly, a checkerboard pattern (the alpha channel) should appear in the places you have erased. From there, you save your image as a .png file. You can not save it as a .jpg file since .jpg images do not support alpha channels. After that, just open the texture in Sketchup as you normally would. When you import the texture into the importer, you should see an option for "Use internal alpha channel." You need to choose this. If you are not sure what I mean, I mention the "Do not use any alpha channel setting" in my second tutorial in the section "Ready? The Upper Block." The "Use internal alpha channel" setting is right there. Also, for your texture setting, you need to change SIOpaque to a style that supports the alpha channel. SIAlphaMaskLow or SIAlphaMask should give you the best results.

I recently started a tutorial on creating alpha textures. Hopefully that will be available in the near future.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on January 11, 2013, 04:28 AM
^I'll wait for the tut, I won't work :(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on January 27, 2013, 11:39 AM
Hi, soon I'll show you guys some pictures of the project I'm working on, but first I need your help.
How do you make terrain blocks? I know there are heaps of custom terrain blocks, but I just need one in a very special shape and this cs will only be for my own use. Haha, sorry for that tho... :whistling:

I'd like to know what kind of texture I should use and how. At the moment I only know a little about recolorable textures, so not about "terrain textures". And I'd like to know how to import it: are there special things you have to do?

To be clear: this is what I mean: http://www.rct-net.de/media/images/upload/easyterrainblocks.jpg (http://www.rct-net.de/media/images/upload/easyterrainblocks.jpg)
But in another shape of course.

I couldn't find a tutorial for this, but maybe I missed it... :blush:

Thanks in advance for the one who helps me. Giving a link to the right tutorial can help me too..! ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on January 27, 2013, 12:48 PM
The areas that should look like the terrain, you need to "Group Meshes" in "Flags" select "Terrain Texture".

The areas that should look like the terrain edges, you need to "Group Meshes" in "Flags" select "Cliffs Texture".
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on January 28, 2013, 06:31 AM
Thanks for your reply! I know it's a silly question (I'm not very experienced with that terms at all), but where can I find "Flags"? Are you now talking about Sketchup or the importer?

I feel like a noob and I might be one now, haha! :blush:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on January 28, 2013, 07:44 AM
Once you load up your .ase file in the importer and you're assigning the textures to the meshes, look to the right just before the options for single sided and double sided. Right there is where you will see the flag options JG59 is referring to.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: abletudu on January 28, 2013, 09:42 AM
I have a problem with

Here is what the read me said:

Quote
Rename the folders

RCT3 directory\Supports\ts2
RCT3 directory\Supports\ts3

then move both downloaded folders to
RCT3 directory\Supports\

When I unzip them they are already ts2 and ts3, so I moved both to the Supports folder, but I didn't see any difference in them in game. Did I do something wrong?

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on January 28, 2013, 12:14 PM
Once you load up your .ase file in the importer and you're assigning the textures to the meshes, look to the right just before the options for single sided and double sided. Right there is where you will see the flag options JG59 is referring to.
Aah now I get it. Thanks to both of you! :D
So that's all you need to change? But the object itself needs to have a texture in Sketchup, right? Otherwise you can't import it, can you? Is it actually possible without? Well, I never tried, so I don't know...

If you are in the "Scenery" subject in the importer and you select "Terrain Piece" as "Scenery Type", that's just for the place where you can find it in RCT3, right? So it makes no sense when I say that it's a "Wall Misc" for example? Just for check.

I'll try it soon, but I first wanted to know this before I went on with this... you know? Just wanted to know if someone like me could do it. :n00b:

I'd be happy if someone can answer these questions above, just to check myself if I really understand how it works. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on January 28, 2013, 10:27 PM
When I unzip them they are already ts2 and ts3, so I moved both to the Supports folder, but I didn't see any difference in them in game. Did I do something wrong?

If you just moved them into the supports folder, there should have been a prompt asking if you want to overwrite. When Dasmatze says to rename them, he means the ts2 and ts3 files that are already in the supports folder. This way they do not get overwritten and you can still switch back to the default supports if you choose.

Aah now I get it. Thanks to both of you! :D
So that's all you need to change? But the object itself needs to have a texture in Sketchup, right? Otherwise you can't import it, can you? Is it actually possible without? Well, I never tried, so I don't know...

If you are in the "Scenery" subject in the importer and you select "Terrain Piece" as "Scenery Type", that's just for the place where you can find it in RCT3, right? So it makes no sense when I say that it's a "Wall Misc" for example? Just for check.

I'll try it soon, but I first wanted to know this before I went on with this... you know? Just wanted to know if someone like me could do it. :n00b:

I'd be happy if someone can answer these questions above, just to check myself if I really understand how it works. ;)

I am not sure if a texture is actually required in Sketchup, but you still need to group your meshes anyway. Just like you, I have never tried, so I don't know. :P Yes, I believe "Terrain Piece" just selects which menu it appears under.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on February 02, 2013, 07:49 AM
I am not sure if a texture is actually required in Sketchup, but you still need to group your meshes anyway. Just like you, I have never tried, so I don't know. :P Yes, I believe "Terrain Piece" just selects which menu it appears under.
Thanks PB&J! I finally tried to import my terrain texture this morning and it worked! It was very easy. It's better to use no texture in Sketchup indeed. You just skip those steps with the texture in the Importer. I didn't know before, because I've learned that there always had to be a texture, but that was for normal cs you know... ;D

The Importer warned me though, like shown below, when I was in the "Create OVL" section of the Importer:
(http://img259.imageshack.us/img259/5720/rct3importerwarning.jpg)
But as you see I could choose 'Continue', so all was well. :)

I had to select the 'Icon texture' though... I knew that because I couldn't click 'ok' when I was in the "Scenery" section of the Importer and that was the only field what was empty. So I just picked a random texture, it's not connected to the object texture.

For some who might be curious about what I was making, here's a couple of screenshots. The object is 253 faces, but I only use/place it once, haha..! It's for my own use, like I wrote before, so no download for you. And I'm not going to tell what I'm going to do with this object. Sorry guys, you should wait..! :P
Spoiler (hover to show)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: abletudu on February 02, 2013, 11:11 AM
In sketchup, how would you place a round hole in a wall?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on February 02, 2013, 12:30 PM
The easiest way would be by simply drawing a circle on the rectangle surface and use the push pull tool to create the whole in the wall.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rollerdog11 on February 02, 2013, 12:35 PM
i have a texture prob...
It says the image isnt to the power of 2
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: abletudu on February 02, 2013, 01:15 PM
Quote
[The easiest way would be by simply drawing a circle on the rectangle surface and use the push pull tool to create the whole in the wall/quote]

Thanks, I'll try that.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Backwards Productions on February 02, 2013, 02:04 PM
I have a problem with the flume covers ive installed them right but it crashes
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on February 02, 2013, 02:12 PM
^Are you sure the sure you installed it correctly? In your style/themed folder you should find the folder saying FlumeCovers (or whatever the name is), in that folder you should find 2 files (style.common.ovl and style.unique.ovl) and one or more folders. If this is not the case (there is one folder in which the previously mentioned statement occurs) you need to move all the files upward one folder.

i have a texture prob...
It says the image isnt to the power of 2
Yeah, that's because textures need to be in a size that's a power of 2:
16*16; 32-32; 64*64; 128*128; 256*256; 512*512 etc
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Backwards Productions on February 02, 2013, 02:59 PM
^ thank you it worked
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on February 19, 2013, 12:23 PM
 :-[ I'm having trouble getting my path covers to stop being walls. I go through all the steps from Gabe's tut and instead of walls I place them as Flowers, to get the conforming opition, just to import it and find that it is still a wall.  :down: Any help would be appreciated.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on February 20, 2013, 01:43 AM
Have you tried  if it's conforming? Because some sets have conforming pieces under the walls menu ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on February 20, 2013, 06:14 AM
:-[ I'm having trouble getting my path covers to stop being walls. I go through all the steps from Gabe's tut and instead of walls I place them as Flowers, to get the conforming opition, just to import it and find that it is still a wall.  :down: Any help would be appreciated.

Click the 'F' next cooordinate system here...

(http://i1190.photobucket.com/albums/z457/StationJimJr/BirdTut6.jpg)

... walls will be walls and floors will be floors! :) I'd also recommend switching to PB&Js tutorials, they're a bit more up to date. Make sure flags 13 and 14 are checked for conforming tiles too...

(http://i1190.photobucket.com/albums/z457/StationJimJr/Conforming2.jpg)

Read more here - http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142 (http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on February 20, 2013, 05:16 PM
Have you tried  if it's conforming? Because some sets have conforming pieces under the walls menu ;)

Yes. Though admittedly I am still very new to the importer.
Click the 'F' next cooordinate system here...

(http://i1190.photobucket.com/albums/z457/StationJimJr/BirdTut6.jpg)

... walls will be walls and floors will be floors! :) I'd also recommend switching to PB&Js tutorials, they're a bit more up to date. Make sure flags 13 and 14 are checked for conforming tiles too...

(http://i1190.photobucket.com/albums/z457/StationJimJr/Conforming2.jpg)

Read more here - http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142 (http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142)

Thanks Jim, that did clear up my most pressing issue. So now on to alpha textures. Also I had no idea that PB&J had a tut out there I am still such a noob.  :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on February 27, 2013, 06:53 AM
Anyone know how to open a .thm file?  I'm trying to check the settings on a set of cs.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Krankin4 on February 28, 2013, 05:08 AM
^ RCT Importer
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on February 28, 2013, 10:44 AM
K4 please elaborate. I am a total and utterly complete noob on such manners.
 :facepalm: nevermind.  Noobie mistake.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Inverted Fears on March 05, 2013, 10:37 PM
If you saved it as .thm you can also open it. If you don't have a .thm you can't open it.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on March 10, 2013, 05:51 PM
Noy aure if this goes here but: has anyone been having problems u/l to mediafire? Its been 72hrs and I'm still uploading 4kbs.  >:( >:(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Inverted Fears on March 17, 2013, 11:22 AM
no, I haven't got any problems at all, maybe check your internet status. mine also had some problems and the best thing you can do (if you got a wireless router) is turn it off, then wait 30 seconds and then turn it on again. or you can repair your internet connection via the network settings!  ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Cinipaes on March 26, 2013, 06:24 PM
someone has templates for path covers like the fencing template of stationjimjr??? I need this
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on March 26, 2013, 11:37 PM
^station jim put up a link in the thread of callum's rock borders.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Cinipaes on March 27, 2013, 09:13 AM
^station jim put up a link in the thread of callum's rock borders.

but is for fences
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on March 27, 2013, 09:23 AM
Yeah but you can use those...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Jasper96 on April 07, 2013, 11:53 AM
Hi,

I just learned how to import objects, but I can't find my objects in style/themed after I pressed "Install" at the Importer. There is one object that chrashes RCT3 after I scroll on it, so I have to delete it, but how!! :'(
 
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on April 07, 2013, 12:32 PM
^ah I had that problem too. After some searcing I found them here:
C:\Users\name\AppData\Local\VirtualStore\Program Files (x86)\Atari\RollerCoaster Tycoon 3\Style\Themed
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: callumscool on April 07, 2013, 01:46 PM
Brisingr might have the first reason, but you need to open the importer as a admin. If you didn't, save a theme file, open importer as admin and then load it.

As for the crash, if it was cs you imported then in the importer click file-> detect problems. If you didn't make the set, then go to style/themed find the set and delete the two .ovl files for that piece
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Jasper96 on April 07, 2013, 10:35 PM
Thank you very much! It worked and I found it!!  :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Æthien on April 11, 2013, 07:18 AM
So I just downloaded the RCT3 importer (v18b2) , unzipped it to my desktop and when I try to launch it it says it can't find 'mingwm10.dll' and to try reinstalling it.

Reinstalling didn't work so does anyone know what the problem is? (or where I could download a working version, I got this from sourceforge).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on April 11, 2013, 09:40 AM
This is a working version.
'mingwm10.dll' is a standard library, which is required by some applications.
RCT3 Importer Help (http://www.shyguysworld.com/index.php/topic,3932.msg93672.html#msg93672)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Æthien on April 11, 2013, 09:44 AM
Thanks.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 22, 2013, 01:22 PM
Ok, this is bugging me for a long time now and I wonder if anybody had the same problem: I've got a shared texture working properly on a lot of objects, except some. Now I've checked a trillion times and I can't figure out what's wrong. The texture is there, the ovl name and reference match and the texture in the shared texture matches the name mentioned in the object. Clearly I'm doing something wrong, but has anybody got any idea what?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: fredzandvliet on April 25, 2013, 02:08 PM
Hi i'm working on a river rapids, with the invisible track of revolutionary rides... Unfortunately, the rapids won't go up hill, like the tutorial said... It's just stuck on the lower part of the "lifthill" ... Could you help me out?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on April 25, 2013, 02:52 PM
Clearly I'm doing something wrong, but has anybody got any idea what?
If you put a prefix?
The Importer adds all the names in the OVLs the prefix before it. If a prefix is ​​specified once now and once not, then it does not fit together.

You can also send me the OVLs, then I can look into it and see what it is.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slimethy on April 26, 2013, 12:56 PM
Hi,
Could someone point me in the direction of a tutorial or similar on how to make cut out signs/scenes like the flats from Shy's main street 9?
Thanks, Chris
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on April 26, 2013, 05:48 PM
That's a good question! I'd like to learn how to do that too.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on April 27, 2013, 12:30 AM
I think you mean alpha channel? Superlegochannel made a pretty good tut for that
RCT3 Tutorial - Alpha Channel (http://www.youtube.com/watch?v=yc_bDJ-Obkc#ws)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Toborg123 on May 19, 2013, 02:08 AM
Could anyone tell me how to import DJF's Medium Ferris Wheel Properly? I always seem to have Black wnd green squiqles all over it. :(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on May 27, 2013, 09:48 AM
I'm very confused with this...
I selected all faces properly, and all materials are correct.
Here's the sketchup view
(http://i679.photobucket.com/albums/vv151/CPGemini08/sign_zps9b07bec6.png) (http://s679.photobucket.com/user/CPGemini08/media/sign_zps9b07bec6.png.html)

And here's in-game
(http://i679.photobucket.com/albums/vv151/CPGemini08/Shot0286-1_zps78e0d4dd.png) (http://s679.photobucket.com/user/CPGemini08/media/Shot0286-1_zps78e0d4dd.png.html)

Any ideas as to what I did wrong?
Thanks!

-CPGemini
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on May 27, 2013, 10:22 AM
^ Some of the faces are facing the wrong way. Go into SU, click view/texture style/monochrome (this hides your textures) and look for blue faces. Right click on the blue faces and select reverse faces. They should be white faces now (white faces are the front, blue are the back). Click view/texture style/shaded with textures to get back to the usual view.

If you want both sides of a face to show, just click on 'single sided' to change it to 'double sided' under faces in the importer...

(http://i1190.photobucket.com/albums/z457/StationJimJr/MultiT2_zpsd4a4ea36.jpg) (http://s1190.photobucket.com/user/StationJimJr/media/MultiT2_zpsd4a4ea36.jpg.html)

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on May 28, 2013, 01:29 PM
^ Some of the faces are facing the wrong way. Go into SU, click view/texture style/monochrome (this hides your textures) and look for blue faces. Right click on the blue faces and select reverse faces. They should be white faces now (white faces are the front, blue are the back). Click view/texture style/shaded with textures to get back to the usual view.

If you want both sides of a face to show, just click on 'single sided' to change it to 'double sided' under faces in the importer...

Thanks StationJim!

I ran into one more problem with my final import, the entrance sign.
I imported it, but it's sideways, and the logo/text is backwards, any ideas anyone? Jim?
(http://i679.photobucket.com/albums/vv151/CPGemini08/Shot0291-1_zps6ed747e0.png) (http://s679.photobucket.com/user/CPGemini08/media/Shot0291-1_zps6ed747e0.png.html)
(http://i679.photobucket.com/albums/vv151/CPGemini08/Shot0292-1_zps95a0d97a.png) (http://s679.photobucket.com/user/CPGemini08/media/Shot0292-1_zps95a0d97a.png.html)

Thanks for the help everyone!  :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on May 28, 2013, 01:48 PM
Click the 'F' next to co-ordinate system...

(http://i1190.photobucket.com/albums/z457/StationJimJr/BirdTut6.jpg) (http://s1190.photobucket.com/user/StationJimJr/media/BirdTut6.jpg.html)

 :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 28, 2013, 01:54 PM
SuperJim to the rescue!

Nice work StationJim :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: guest12524 on May 29, 2013, 09:11 AM
Need help in creating alpha pathes

Hi there,

In this forum I've found some great selfmade alpha path- and terrain covers. Now I want to create some own alpha path- and terrain covers which are able to show shadows. I was looking for appropriate tutorials that explains in detail how to modelling alpha path- and terrain covers (from step1: how to create half transparent textures in photoshop, to step2: how to modelling alpha path covers in Sketchup, to step3: how to import the alpha path cover correctly). Could someone tell me, where to find a suitably tutorial? I just found a tutorial that explains how to create an alpha texture. Otherwise, it would be nice, if there there's someone who could help me?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on May 30, 2013, 08:26 PM
^@Spoonetti
I'm currently working on some templates so that people can make their own alpha covers, etc. I got started by using L-33's templates, he was ore than helpful in the initial stages of my foray into CS making. Here's the link to get you started with L-33's Alpha covers. Good Luck! :up:

reformedreality.com/Asphalt.zip

Rouge
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on May 31, 2013, 09:26 AM
Thanks so much for the help StationJim!
I do, however, have one more problem.
When I modeled these, I can get everything to be colored, but my canopy portion of this model doesn't become a 
polygon for me to color. All line are connected, and it's its own shape. Do you know how to fix this so I can texture it?

(http://i679.photobucket.com/albums/vv151/CPGemini08/canopy2_zps30f0ce00.png) (http://s679.photobucket.com/user/CPGemini08/media/canopy2_zps30f0ce00.png.html)
I pulled back the canopy portion to show that its its own shape, but it doesn't form a plane for me to texture

(http://i679.photobucket.com/albums/vv151/CPGemini08/canopy_zps08c4d26b.png) (http://s679.photobucket.com/user/CPGemini08/media/canopy_zps08c4d26b.png.html)

Any ideas anyone?
Thanks so much!
-CPGemini08
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on May 31, 2013, 09:34 AM
SU doesn't do curved faces automatically. You'll either have to draw lines between all the points where the lines bend and weld those faces, or ask someone with more SU skills if there's another option.
You could also make a quarter of a cylinder there and draw these lines on that cylinder. Then you can cut away the rest of the cylinder.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on May 31, 2013, 09:41 AM
^can you repeat the process regarding the quarter cylinder?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on May 31, 2013, 09:47 AM
You draw a vertical circle right where you have your canopy so that the top of the circle reaches the top of your canopy and the most right/left part of it reaches the most right/left part of the canopy. Then you cut it in quarters and erase the part of the circle that doesn't 'fit' the canopy. You can transform the quarter cirlce to your likings.
Then you use the push/pull tool to make a quarter cylinder out of the circle.
After you've done that, you can draw some planes on the places where your current lines are. Then you select all the faces of your planes and cilinder, right click and intersect faces.
Now remove what you don't need for your canopy, et voilà!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on May 31, 2013, 10:04 AM
Then you use the push/pull tool to make a quarter cylinder out of the circle.

(http://i1190.photobucket.com/albums/z457/StationJimJr/intersect1_zpsd2cfac81.jpg) (http://s1190.photobucket.com/user/StationJimJr/media/intersect1_zpsd2cfac81.jpg.html)

After you've done that, you can draw some planes on the places where your current lines are. Then you select all the faces of your planes and cilinder, right click and intersect faces.

(http://i1190.photobucket.com/albums/z457/StationJimJr/intersect2_zpscd27912c.jpg) (http://s1190.photobucket.com/user/StationJimJr/media/intersect2_zpscd27912c.jpg.html)

Now remove what you don't need for your canopy, et voilà!

(http://i1190.photobucket.com/albums/z457/StationJimJr/intersect3_zps6f606e2c.jpg) (http://s1190.photobucket.com/user/StationJimJr/media/intersect3_zps6f606e2c.jpg.html)

 ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on May 31, 2013, 11:05 AM
Work is coming along slowly but, steadily. That being said here's a problem:
(http://i1288.photobucket.com/albums/b491/Jay_Hedspeth/SketchupScreenshoot_zps9ba4fafc.jpg) (http://s1288.photobucket.com/user/Jay_Hedspeth/media/SketchupScreenshoot_zps9ba4fafc.jpg.html)
Trying to make the set more versatile, so is it necessary to use the RCT3 placement plug in to get the coordinates for in-game placement? Silly question to ask but, I've not had to deal with that thanks to L-33, who inspired me to do this set and has "loaned" me his working folder. Thanks any help would be, wel helpful.

Thanks,Rouge   
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on May 31, 2013, 11:35 AM
(http://i679.photobucket.com/albums/vv151/CPGemini08/Shot0307-1_zps4528673e.png) (http://s679.photobucket.com/user/CPGemini08/media/Shot0307-1_zps4528673e.png.html)
Thanks FD7 and StationJim!  :D :D :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2013, 03:03 AM
Work is coming along slowly but, steadily. That being said here's a problem:
*snip*
Trying to make the set more versatile, so is it necessary to use the RCT3 placement plug in to get the coordinates for in-game placement? Silly question to ask but, I've not had to deal with that thanks to L-33, who inspired me to do this set and has "loaned" me his working folder. Thanks any help would be, wel helpful.

Thanks,Rouge   
So if I get it right you are wondering how you can set the position of all the shapes correct. Well there are two ways:
1) When exporting, move the object you want to export so that the axes (note, move the object, not the axes) are at the center of the tile you want it to align with. Like you see currently on the square tile, but with all other tiles.
Also, make sure that only the object/surface you want exported to be selected and that you say yes to selection only which will be asked when exporting. Do note that this is also needed for the following option, otherwise you'd place a huge object with path shapes instead of 1.
2) Another way is to create textpoints in the centers for all shapes and just select the shape you want exported + the textpoint. When going through the importer process, you can set its origin to that point. You can find this option when you're in the edit model settings screen and press edit underneath 'transformation matrix'.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on June 01, 2013, 07:29 AM
@Dutcher: :facepalm: Okay. I thought I could just make each individual shape a component and set the axises like that.  :facepalm: I'll try option 1 for now since I can't find any literature on text points right now.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Coastin' Dave on June 02, 2013, 08:38 AM
I'm making an inverted vekoma CTR, but I've had issues. Now, I learned how to rotate the peeps, but if I flip the CTR upside down in sketchup, it appears right side up in-game, but the icon doesn't. The icon as in the rotating 3-d model of the CTR that you see when you click a coaster and are editing the car settings. It appears in the lower right corner of the screen. And I labled the wheel bones on the bottom of the top wheels, yet the wheels appear off. I think this has to do with rotating the CTR in sketchup. Is there a way that I can rotate the meshes in sketchup? I think that's how you do it. Let me know soon. Thanks.  :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 02, 2013, 09:53 AM
@Dutcher: :facepalm: Okay. I thought I could just make each individual shape a component and set the axises like that.  :facepalm: I'll try option 1 for now since I can't find any literature on text points right now.
No, what that actually says is that each surface is relative to a certain axes, but that axes itself is relative to the actual axes. When exporting this is converted so that the object is now relative to the true axes.

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on June 03, 2013, 11:25 AM
@Dutcher: If I understand correctly, then by making each piece a component and then moving them to the true axes, exporting the ASE,then each piece will be true to the relative axes in-game.  :facepalm: I'll try it again. On the plus side shared textures seem to be working. Although the texture is cardboard-y.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 03, 2013, 12:33 PM
^Yes, in fact, you don't even have to make them a component, you can also leave them be or group them. Just make sure your selection holds only what you want to export :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on June 04, 2013, 08:50 PM
New problem: when I import the objects into the game they aren't textured, at all. Am I missing something in sketchup that is not allowing the textures to map on to the objects in game? Other than that the pieces all imported exactly the way they are supposed to.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: spacemtnman on June 07, 2013, 07:47 PM
Question. Ive been away for a few years. Has there been any significant advances in the importer? Has anyone managed to figure out how to edit path splines? Who is the 'go to guy' on anything new or problematic. i.e. who is the new Markus Lomberg/Belgabor/Jonwil?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on June 08, 2013, 03:42 AM
The new Markus Lomberg is Markus Lomberg. ;) Its next version of the CTR Creator will include a few new options.

For Belgabor there is in my opinion absolutely no substitute.
There is hardly anyone who knows the options of ovlmake at all. (Maybe no one knows them all.)
There is no one who can adapt his (Blender) scripts for current versions. (At least no one does it) Although his last version of ovlmake could someone compile. But it was not published because they still contained too many errors.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: spacemtnman on June 08, 2013, 06:53 AM
Ah great so he's still active :D

The old dev team was great. it would be good if someone restarted the importer development.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on June 10, 2013, 09:35 PM
Need to know why this piece is floating in the air. It's is supposed to be a full tile conforming piece but all its conforming to is the air. Anyone?

(http://i1288.photobucket.com/albums/b491/Jay_Hedspeth/c26e6c51-0310-4ac2-9b32-dcbd0bfa7e09_zps535b0d48.jpg) (http://s1288.photobucket.com/user/Jay_Hedspeth/media/c26e6c51-0310-4ac2-9b32-dcbd0bfa7e09_zps535b0d48.jpg.html)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: ThePotatoKiller on June 12, 2013, 06:24 AM
Hi! I'd like to put a car on the PEP Track4 (Matterhorn Blitz one) but with the ctr_creator v0.85, it gives an error (error 922, contains more than 500 pieces). So, if someone could help me on how to do it, it would be great!

Oh, and a second request! can we combine this PEP track with other track sections? I'm interested on adding the Stormrunner inversions (Dinving loop, Flying snake dive,...) and banked rises, and the wild mouse barrelrolls.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on June 18, 2013, 01:28 PM
@enigmarouge
Something is thus full conform, it needs to be sorted at the flowers.
Advanced Techniques Tutorial for the RCT3 Custom Scenery Importer - Objects that conform to the terrain (http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142)

@ThePotatoKiller
The CTR Creator v0.85 can handle a maximum of 500 track segments. The PEP tracks have up to almost 4000 track segments. For those tracks you must use the CTR Creator v0.95 (http://rct-3.org/files/category3-rollercoaster-tycoon-3/category19-tools-amp-trainer/1794-ctr-creator-v0-95-and-additional-information-english/).
The CTR-Creator can not combine custom track with another track.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: ThePotatoKiller on June 19, 2013, 01:30 AM
Oh ok, thanks anyway!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: GreenCollarDrums on June 27, 2013, 03:25 PM
Maybe I can find the answer to my problem here. I'm trying to take a custom ride car off the Invisible track and put it onto a visible custom track. Anyone know how to do that?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: abletudu on June 29, 2013, 03:37 AM
Is there anyway to take an ingame car and add it to the invisible track? I would like to take the riverboat and place it on the invisible track as the riverboat wants to immediately turn around and go back to the station.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on June 29, 2013, 04:32 AM
Maybe I can find the answer to my problem here. I'm trying to take a custom ride car off the Invisible track and put it onto a visible custom track. Anyone know how to do that?

Is there anyway to take an ingame car and add it to the invisible track? I would like to take the riverboat and place it on the invisible track as the riverboat wants to immediately turn around and go back to the station.

Here are some bahndatens (http://www.mediafire.com/download/pcqde4uhgp8odh8/Bahndatens.rar) for you both

There's one for the invisible track and one for the guided tour concrete track. You just need to add a ride name (what the ride will be called in the menu) and the CTR/in-game car you wish to use (that's whatever car you want on the track), then run in through the CTR creator.

There are instructions on how to do that here (http://rctlounge.com/forums/showthread.php?t=4457) and here (http://www.shyguysworld.com/index.php/topic,13102.0.html)

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: mb1.0.2 on June 29, 2013, 10:44 AM
I'm having an issue...when trying to import a CS piece, I think I do it right, it says it's installed, the set shows up in-game, yet when I hover over the piece, I get the no SID:SVD error. I looked in my style/themed folder, and I don't see my set in there. Is the importer sending it somewhere else?

Can anyone help? At first, I thought it was just me being dumb (which it still very well may be), but then I thought maybe it has something to do with installing to program files (x86). Is there something special I have to do to make sure the importer installs my set properly? Thanks in advance for any help you can provide.

EDIT: Nevermind, I think I found it. It was in my virtual folder in my hidden app data folder. WTF?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: RTRC on June 29, 2013, 10:54 AM
I've been able to install files to x86 program files, no problem. Can I see what you filled out for the 'create OVL' and the 'scenery manager'?

Also, search your computer for the file. Maybe we can find where it's installing too.

Edit: Nevermind. See you found the problem. :P
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: GreenCollarDrums on June 29, 2013, 07:01 PM
Here are some bahndatens (http://www.mediafire.com/download/pcqde4uhgp8odh8/Bahndatens.rar) for you both

It may just be my laptop, but anytime I click the download button, the page will then say "No data received," and refreshing the page doesn't help. Again, it may just by my laptop, but I hope it's not...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: ThePotatoKiller on June 30, 2013, 04:55 AM
^ No, that's your laptop I think, cause I downloaded it perfectly!
Thanks StationJim!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: GreenCollarDrums on June 30, 2013, 12:55 PM
Then there's gotta be another way for me to get these..... anyone?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: CPGemini08 on July 04, 2013, 01:01 PM
So there is an issue I'm having. The importer continues to freeze and close every time I try to load the static model. Any way to reduce the # of faces without having to de-construction the sketchup model?

(http://i.imgur.com/4zywpKr.png)

I really want this topping piece imported :(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Inverted Fears on July 15, 2013, 04:56 AM
you just need to have some patience for the importer, the max faces is about 30000 per group. if you have more you can still import it but will be messed up in RCT3
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on July 15, 2013, 06:32 AM
If you've used the pipe-along plugin - don't! It's trouble! Each 'pipe' it creates has 24 sides and I can't find a way to adjust it. It's just no good for RCT. Even if you do get it imported the draw distance will be so poor it won't be worth your effort anyway.

I would lock the model you have there in SU and trace over it using the follow me tool and 4 sided 'circles' (I know! Circles? ::)) for the large pipes and either 3 sided 'circles' or even alphas for the smaller ones. There's not much point in having nicely round curves if the game can't handle it :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gorres Coasters on July 15, 2013, 09:14 AM
(http://i.imgur.com/4UWrKzz.png)

Cannot make CT. Now I hate NL CT, can someone else take on this project?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on July 17, 2013, 07:34 PM
 :confused: :confused: :confused: :confused:
Best place to get cabin textures? I have a cedar shake texture that I love but, things like siding for a log cabin, or any cabin for that matter are throwing me for a loop.
 :wacko: :wacko: :wacko: :wacko:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: iNicholas on July 17, 2013, 10:27 PM
http://www.cgtextures.com/index.php (http://www.cgtextures.com/index.php) that site has great textures!


You could also make them on your own in photoshop or just google image search ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Æthien on July 22, 2013, 05:38 AM
So I have started working on a rock wall set similar to the R1_1b set and I'm wondering roughly how many faces I should be aiming for per object.

I haven't exactly made serious CS yet so I don't know what a lot or a little is.


For what it's worth, I've got this wall (http://i.imgur.com/qqQzAuX.jpg) at 53 faces right now.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on July 22, 2013, 06:35 AM
Oh yeah, we need more of those!
As for the number of pieces, it seems very reasonable. It is however important to take a look at LOD-option and shared textures.
Shared textures reduces the number of RAM the set takes up as it does not store multiple versions of the same texture.
As for LOD's, basically it means saying that another object should be shown when zoomed out. The advantage of this is as you zoom out, you could use less faces as you don't see those faces anyway. If you want to, you could even go up to 500 faces up close (say a distance <10).

But I'd suggest looking at these two techniques. There are several threads for them out here. If you still have trouble, feel free to ask here or PM me :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Æthien on July 22, 2013, 06:47 AM
Shared textures is very much the intention, with different textures I just meant releasing the same set but one with marble, one with generic rocks and one with mossy and cracked rocks or something. Edit: apparently I didn't mention the different textures thing in the above post, ah well.

And the LOD thing, do you need to do that in the importer or in SketchUp?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on July 22, 2013, 01:54 PM
^The LOD-settings are defined in the importer. Do note that you basically refer to 2 or more different ASE-models (which you've probably made in Sketchup)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Æthien on July 23, 2013, 03:16 AM
Yeah, I figured the 2 models thing, just wasn't sure when or where you had to set them a LOD.

And I haven't made any of the large distance objects yet, I've only modeled a straight wall, diagonal wall, straight to straight, diagonal to diagonal and straight to diagonal corners for the base wall. So I need a diagonal to straight piece and a bunch of pillars and other detail pieces and then make all those pieces as regular walls, overhanging walls and slanted walls plus some top pieces, floors and ceilings.

And then low poly pieces for all of them, I better get working...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on July 26, 2013, 07:20 PM
Is there a way to make glass show while rendering? Every time I render my windows they look blank. IRender or Indigo Renderer help is appreciated.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: markmarkje on July 28, 2013, 07:32 AM
Hi all,

I was wondering if there is a possible way to make a waterslide ctr?
I've tried several things but everytime it is not possible to connect te slide to the waterpool
someone any idea how to fix this?

gr. Markmarkje
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: WonderfulWorldofWalt on July 29, 2013, 01:37 PM
Okay so I don't know what the exact name is to this CTR, but I downloaded a park and when I used Park CleanUp it told me I was missing this OVL file:

OVL not found : tracks\coasters\ctr_ppf\ctr_ppf

I was wondering if you guys might help me find it. Does anyone know what download this file could be from? Any help is greatly appreciated!  :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: DanThorpe on July 31, 2013, 04:19 AM
can somebody please explain how to get the falling rocks effect to work. I cant seem to work this one out?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on July 31, 2013, 09:32 PM
So I'm working on my Wild Eagle CS set for my recreation, and I have good news and bad news:

Good news:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1094777_698956856786918_534517854_n.jpg)
I'm finished modeling the tower. It's pretty low poly (if I know what I'm doing! XD) and should look great.

Bad news:

Struggling to move it to the game. I'm creating groups right now and running into issues with groups that don't want to be groups, such as the three little eagles at the top of the frame and the frame for the door in the base shed.

Also, while I'm on the subject of bad news, how do have partially transparent textures on both sides of a face? I'm trying to create CS for these fences:

http://www.themeparkreview.com/forum/files/wild_eagle_10_0.jpg (http://www.themeparkreview.com/forum/files/wild_eagle_10_0.jpg)

I want it to be one of those CS pieces with just one face and I also want to find a similar ornamental texture. How do I do this with the blue side of death and how do you enable a partially transparent texture?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 01, 2013, 03:36 AM
^So what you want is a texture with transparancy? In that case, the first you must do is make transparancy on your texture. There are two ways to do this:
1) Make a .png image which has transparancy
2) When defining the texture in the importer, you can call an external texture as transparancy map (if you dont have one, make one :p).

However, although the texture now supports transparancy, the game must know it should render it with transparant sections. To do this, you need to set something when importing the model and assigning the textures. You know the SIOpaque which you normally don't alter? You gotta alter that now to SIAlphamask. Alpha here is basically transparancy, by setting this you tell that the texture has an alpha mask and it should be used.

I hope that clears it up.



@markmarkje, @wonderfullworldofmalt. I wish I could help you, but I have no experience with the CTR's.
@enigmarogue, do you mean in RCT or in your sketchup render? For rct you need to set the area to SIglass (where normally it says SIOpaque). I hope this helps.
@DanThorpe, I assume you are referring to IJohns falling rock ride event? I'm afraid I can't help you there.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on August 01, 2013, 01:24 PM
^So what you want is a texture with transparancy? In that case, the first you must do is make transparancy on your texture. There are two ways to do this:
1) Make a .png image which has transparancy
2) When defining the texture in the importer, you can call an external texture as transparancy map (if you dont have one, make one :p).

However, although the texture now supports transparancy, the game must know it should render it with transparant sections. To do this, you need to set something when importing the model and assigning the textures. You know the SIOpaque which you normally don't alter? You gotta alter that now to SIAlphamask. Alpha here is basically transparancy, by setting this you tell that the texture has an alpha mask and it should be used.

I hope that clears it up.

Thanks! It should once I get this finished!

So I downloaded the importer and it says I'm missing that .dll file. Whenever I download it and try to open the winrar file, I get this error:

C:\User\user\Downloads\mingwrt.3.15.1-mingw32-dll.tar.gz
The archive is either in unknown format or damaged

Um, help?  :-[ Do I need a different download or something? Where can I download it other than here?

http://sourceforge.net/projects/mingw/files/MinGW/Base/mingw-rt/mingwrt-3.15.1/mingwrt-3.15.1-mingw32-dll.tar.gz/download?use_mirror=iweb&use_mirror= (http://sourceforge.net/projects/mingw/files/MinGW/Base/mingw-rt/mingwrt-3.15.1/mingwrt-3.15.1-mingw32-dll.tar.gz/download?use_mirror=iweb&use_mirror=)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 06, 2013, 05:31 PM
Hey guys!
I'm trying to learn CS making, and for now I'm just practicing with RCT3 plugin walls. The probem I'm having is related to texture placement. The textures have to be square, but the walls are rectangular. I'm using stained glass and tile textures to practice with so its very obvious when things don't line up properly. I tried using the colored pins in texture position, but all they seem to do is move the texture, not stretch it to fit. Do I need to "stretch" the texture in a photo editing program before using it as a texture? And if so, what's the best way to make it fit an RCT3 wall?
Thanks in advance folks for advising this noob! :n00b: :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 07, 2013, 03:17 AM
So what you are asking is how to align textures properly in sketchup right? In that case I'd like to refer you to this tutorial:
SketchUp: Moving, scaling, rotating and distorting textures (http://www.youtube.com/watch?v=KEg6tHWNXb4#)
One important note I need to mention here: do not use the yellow pin. RCT-can't handle distorted images which makes the texture reset when going through the importer. Everything else (moving, roting, resizing and shearing) is possible though and should allow you to do what you want.
If you want to be able to do a bit more with texturing (for example on curved faces) you should look up a tutorial about projected textures, but that's not important right now.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 07, 2013, 07:41 AM
Thanks for the link, Dutcher! I can see this is going to take a lot of practice. I was interested in your mention of projected textures for curved surfaces, but I'd  better learn the basics first! ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Quinn on August 07, 2013, 09:30 AM
Just watch Sketchup tutoial videos ;) That's how I learned it  :up: It isn't that hard to project a texture, just try!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on August 08, 2013, 10:30 AM
I'm trying to get my Wild Eagle tower imported but when I ASE export it, it says I have 124 ungrouped faces. Is there a way I can see exactly which faces these are so I can group them? Thanks in advance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on August 09, 2013, 05:01 AM
@Elizabeth: don't worry about the learning curve the more you play around the more you learn.  :up: And if I'm not mistaken, what ever you do to the textures in SU will show up in the game. The importer just need to use squared textures. 
@all CSOmakers: how many piece are too many for one set?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: markmarkje on August 10, 2013, 08:46 AM
I'm trying to get my Wild Eagle tower imported but when I ASE export it, it says I have 124 ungrouped faces. Is there a way I can see exactly which faces these are so I can group them? Thanks in advance.

Hide in sketchup all groups eventually only the ungrouped faces remain,
possibly these are faces that you can't see in the model, my tip: Delete them
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 10, 2013, 11:38 AM
@all CSOmakers: how many piece are too many for one set?

When importing them is such a daunting task that you never do it. If you mean until it should be broken into multiple sets, I would say 100 pieces or so.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: guest12524 on August 14, 2013, 09:58 AM
Hi there,

how can I create a wall that can be placed later in the game not only exclusively at the edge of a tile, but also in the middle of a tile. My with sketchup created walls can only be placed from one edge of a tile to the next.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 16, 2013, 11:48 AM
I just downloaded Station Jim Jr.'s fence templates for sketch up, does anybody know how to use them? The download contains two files that open up sketch up to show an array of fence shapes. Are these templates ready-to-use faces that can be textured etc.? That sounds too good to be true. :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 16, 2013, 01:35 PM
I just downloaded Station Jim Jr.'s fence templates for sketch up, does anybody know how to use them? The download contains two files that open up sketch up to show an array of fence shapes. Are these templates ready-to-use faces that can be textured etc.? That sounds too good to be true. :confused:

Yup! If I recall, all you need to do is texture them and then export them in their respective pieces like usual.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 16, 2013, 01:44 PM
Yippee! Now to find some textures. :P
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: guest12524 on August 16, 2013, 08:50 PM
Hi there,

I currently creating cso walls. How can I create a wall that can be placed later in the game not only exclusively at the edge of a tile, but also in the middle of a tile. My with sketchup created walls can only be placed from one edge of a tile to the next.

It would be very nice, if there's anybody who could answer my question ;) Thx in advance! Spoony
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 16, 2013, 11:44 PM
Hi there,

I currently creating cso walls. How can I create a wall that can be placed later in the game not only exclusively at the edge of a tile, but also in the middle of a tile. My with sketchup created walls can only be placed from one edge of a tile to the next.

It would be very nice, if there's anybody who could answer my question ;) Thx in advance! Spoony

Instead of placing the full tile grid in Sketchup, place the quarter tile grid instead. Align your wall to the quarter tile grid as you would the full tile grid (corners aligned). Half of a full tile wall should hang off the grid if you have it aligned correctly. When you import it, instead of setting its placement to full tile, set it to quarter tile.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: guest12524 on August 17, 2013, 02:49 PM
Thx for your help @ PB&J. It works and I can now use my walls more flexible ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on August 18, 2013, 10:14 AM
So I just managed to create a CTR with the CTR creator. But I kind of have a problem. I want to have StationJimJr's on track3 (corkscrew) but when I make a big corkscrew with it the corkscrew is upside down (so instead of going up, it goes down XD) anyone knows what to do?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on August 21, 2013, 02:46 AM
Hi there,

I'm working on a secret CSO set (which I'm going to release for you all IF it turns out the way I want). I'm now importing the objects with a temporary texture, because I just want to see if I made a good start. But who am I to ask no questions? ... Of course! So here's my silly question:

Please, look at this picture first:

(http://img24.imageshack.us/img24/7766/9o8i.jpg)

What do I have to do there?
I never imported multiple objects at once, so I always used the A-button for automatic, but now I can't. I think I should enter a 'distance' for every single object, am I right? What should it look like and where does it actually stands for?

Thanks in advance. ;)

PS. This is a small side project, I'm still busy with my current project too. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Inverted Fears on August 21, 2013, 02:59 AM
I don't know for sure if you can import it this way...

but I believe you need to fill in 4000.0 I always use it :D ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on August 21, 2013, 03:56 AM
^I just tried, but it doesn't work... You were right, haha! I can import it, but it only shows the first object and you can not place it in RCT3. :n00b:
But thanks for your reply!

Do I really need to import each object one by one, starting from the beginning? Or is there a way to save the options of the importer and just change the object, if you know what I mean?

Edit: I just ask myself, if you can't do it the way I just tried, what is that option for, I mean why is there an + button? :wacko:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on August 21, 2013, 05:24 AM
You WILL have to import each object individually. However, if your objects use the same texture and texture settings you can do this more easily. When you've created the OVL for one object in the normal way, you can click on the E of the lower left portion of the screen. The edit static model settings screen should pop up. In the lower left corner click on 'switch model'. Now you can choose the model of your second object. Change the name of the OVL and create the OVL.

The thing you were doing is creating LODs. When you zoom out in-game, you'd like to have your object transform into an object with a lower poly count.
Then you'll have to add like two extra models to the lower left box and give each of them seperate LOD distances (the 40.0, 100.0 and 4000.0).

You might also wanna have a look at shared textures: http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681 (http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on August 21, 2013, 11:03 AM
^Okay, thank you very much! Then I will import it that way, at least that's faster than doing the whole thing again and again. :sweat:

Also thanks for the info about the LODs, I now understand how to use it.

The set I'm trying to make is unique because its textures; every object has a different texture (so yeah, I can't use the fast importing technic for the final product, but that's not a big problem then). So I'm afraid to say that it won't have shared textures. You might understand it when I say the following about my idea: 'The shape of a texture will make the object an unique object...' I'm wondering if someone can figure out what it means, but that doesn't belong here in this topic, so I stop talking now. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on August 21, 2013, 11:39 AM
^Yeah, then there's no point in using shared textures. I'm looking forward to it ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 23, 2013, 06:01 PM
I'm having a hard time making objects that will have the proper alignment in-game. My goal is to make alpha signs that will lay against a wall, but so far my objects end up a small distance away.

(http://i1283.photobucket.com/albums/a548/58emk/Shot0063800x500_zps51202391.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0063800x500_zps51202391.jpg.html)

I always use the RCT3 plugin in sketch up for placement, and after getting the same result last time I thought placing an RCT3 wall for a guide would be helpful. I put my texture on a wall face, deleted the other faces, then stacked my texture from there. My thinking was that by using the plugin wall as a starting point I would be sure to end up with an object that "hugged" the wall. I used a 1/4 tile placement in the importer, and a 1/2 tile last time with the same results. Also, should I be using SI Alpha or SI Alpha mask? My object looks kind of dark. Any help will be gratefully appreciated, especially with the alignment question.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 23, 2013, 07:19 PM
I'm having a hard time making objects that will have the proper alignment in-game. My goal is to make alpha signs that will lay against a wall, but so far my objects end up a small distance away.

I always use the RCT3 plugin in sketch up for placement, and after getting the same result last time I thought placing an RCT3 wall for a guide would be helpful. I put my texture on a wall face, deleted the other faces, then stacked my texture from there. My thinking was that by using the plugin wall as a starting point I would be sure to end up with an object that "hugged" the wall. I used a 1/4 tile placement in the importer, and a 1/2 tile last time with the same results. Also, should I be using SI Alpha or SI Alpha mask? My object looks kind of dark. Any help will be gratefully appreciated, especially with the alignment question.

Could you post a picture of the model? Keep in mind that if you are going to make something lean against a wall, you need to decide which side of the wall you want the sign to be. There are technically four sides to a wall the sign can lean against, and one placement allows for that sign to lean against two of those sides. This is why there are inner and outer placements. I don't know if that helps at all. For SIAlpha and SIAlphaMask, it really depends on what your alpha is. SIAlphaMask is more aggressive and will take bigger "bites" out of your image. Also, if your sign is only one plane, one side will be dark and the other will be light. The white side in Sketchup determines the lighting for the object and whatever that receives is also applied to the opposite side (blue side).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 23, 2013, 07:33 PM
Thanks for your help, PB&J. Sadly, I did not save the model because it was only for practice. I'll make another one tomorrow and save some WIP pictures this time. By the way, can you use the print screen key in sketchup?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 23, 2013, 07:34 PM
Thanks for your help, PB&J. Sadly, I did not save the model because it was only for practice. I'll make another one tomorrow and save some WIP pictures this time. By the way, can you use the print screen key in sketchup?

Go to File>Export>2D Graphic. If you wanted to use print screen, that's also an option. :P
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on August 24, 2013, 05:50 AM
SiAlpha is only for parts intended to have a partial transparency, such as colored glass. For textures that are supposed to be either fully transparent or opaque at different points, SiAlphaMask and SiAlphaMaskLow is.

SIAlphaMask show only to what is fully visible on the texture. SIAlphaMaskLow also shows what a little bit is transparent.
Thereby with SIAlphaMask to be cut off a little from the pixels and SIAlphaMaskLow a little added.

Whether or SIAlphaMask or SIAlphaMaskLow looks better, you have to test. With SIAlphaMaskLow the plants get rounder look, with SIAlphaMask a little frayed.

So that both sides of the plant in the game appear to be identical and bright, you can in the importer on "Edit static model settings" -> "Groups (Meshes)" select "+ Z" in "Normals".  Then both sides are facing toward the light.

JG59

Changed, faulty Unlit away.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 24, 2013, 07:19 AM
Thank you for the detailed and helpful explanation, JG59! I will try those settings and see which one looks best. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 24, 2013, 07:20 AM
SiAlpha is only for parts intended to have a partial transparency, such as colored glass. For textures that are supposed to be either fully transparent or opaque at different points, SiAlphaMask and SiAlphaMaskLow is.

SIAlphaMaskUnlit show only to what is fully visible on the texture. SIAlphaMastUnlitLow also shows what a little bit is transparent.
Thereby with SIAlphaMaskUnlit to be cut off a little from the pixels and SIAlphaMastUnlitLow a little added.

Whether or SIAlphaMaskUnlit or SIAlphaMastUnlitLow looks better, you have to test. With SIAlphaMastUnlitLow the plants get rounder look, with SIAlphaMaskUnlit a little frayed.

So that both sides of the plant in the game appear to be identical and bright, you can in the importer on "Edit static model settings" -> "Groups (Meshes)" select "+ Z" in "Normals".  Then both sides are facing toward the light.

JG59

I'm going to assume that you do not mean SIAlphaMaskUnlitLow. That would make Elizabeth's textures unlit and extremely bright. In my experience, SIAlpha can have the best results for preserving the quality of an alpha regardless of if it has partial transparency or not. As JG59 was saying, SIAlphaMask and SIAlphaMaskLow are not really for semi-transparent textures. As I put it, SIAlphaMask tends to take greater "bites" out of your textures. So, if you had a delicate texture with thin lines (like my grasses for example), SIAlphaMask is not a god option. However, sometimes SIAlphaMaskLow will leave a pixel halo around a texture. It really comes down to trial and error as JG59 said. What I do not recommend doing is setting the normals to "+Z." The lighting may be adjusted slightly in this setting, but your signs will not pick up light from bulbs at night and may not always look correctly lit during the day (again, look at my grasses). If the sign is going to be leaning against a wall, the lighting on both sides of the plane probably won't matter. If it does matter, create two planes sandwiched together with the white sides facing out. Just leave the faces as single-sided in the importer and the entire thing will look like one properly lit plane (this is how I did my fences).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on August 24, 2013, 10:21 AM
I'm going to assume that you do not mean SIAlphaMaskUnlitLow.
Oh, sorry, my mistake. I did not completely re-written it, but taken from an older post of mine and adapted. And I had forgotten that it was there at lights. I change this in the posting. Thanks for this note.

Quote
In my experience, SIAlpha can have the best results for preserving the quality of an alpha regardless of if it has partial transparency or not.
Please never use SIAlpha for mask transparency!
The load on the game unnecessarily. For each pixel the mixture between background color and foreground texture must be calculated and the transparency factor to be considered. Even with complete transparency and full visibility it needs to be calculated, the results obtained so only from the calculation.
In SiAlphaMask(Low), this calculation need not be performed. There simply either the foreground or the background will be displayed.
In addition, the edges of the mask at SiAlpha be translucent, which is not desired.

Quote
So, if you had a delicate texture with thin lines (like my grasses for example), SIAlphaMask is not a god option. However, sometimes SIAlphaMaskLow will leave a pixel halo around a texture.
Both happen only if you are not really working optimally.
The halo occurs when the alpha texture is stored with white background. At a alpha texture, there is also a color in the transparent part. This color is mixed with the color on the edge of the visible portion. The background (or the transparent color) an alpha texture should be always the same (or at least similar) color having the visible part.
That's why I never use alpha PNGs as a texture, but take a separate mask. Thus, the color of the pixel can be determined much more precise will directly next to the visible part.
The texture will contain the complete image without transparency. And I'll make sure the colors are at least one pixel farther than the visible part is great. In addition, the mask, a simple graphic, on which everything is white, what is visible, and all black, which should be invisible. So there is not a halo even at SiAlphaMaskLow.
Even better is when the mask is made much larger in black and white, and only later is reduced. The gray pixels that occur at the edges, make sure that the alpha mask is not as square and pixelated.

Fine structures are not cut off at SiAlphaMask when used on the mask dark gray instead of black.

Quote
What I do not recommend doing is setting the normals to "+Z."
For objects, this setting is not suitable. In these it is better to use a second face, which is turned over. But for plants, it is very suitable. Plants turn their leaves on the sunlight. On the day they appear bright, and not as if they were a vertical surface. At night, they always appear much darker than the daytime.

JG59
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on August 24, 2013, 04:23 PM
I completely agree with what you said about using external alphas, but not everyone who creates custom scenery is familiar with that method. Alphas can be complex enough as it is for those new to the process.

Even for plants, Z+ is not suitable. I only use it since adding a second plane becomes more and more illogical the more complex the mesh is. If you ask anyone who strives for realistic plants, like n7 for example, they will tell you what a pain the lighting system in RCT3 is. Z+ causes textures to be much brighter and constantly requires careful darkening of textures to compensate. But I suppose we have no choice.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on August 24, 2013, 05:12 PM
..., but not everyone who creates custom scenery is familiar with that method.
Yes, unfortunately.
Because I think it's almost pity that the 1.8er Importer supports transparent PNGs. Older versions always need a separate mask. And many will simply not learned, because otherwise it is apparently easier.

Quote
..., they will tell you what a pain the lighting system in RCT3 is.
This is but partly also to RCT3 not only themselves, but also to the 3D programs, the export and the importer. The Normals are stubbornly focused on the areas or the average of contiguous areas. You can not adjust in the 3D program, and only straighten the importer. I've made the effort, these manually adjust in the MODXML the way I wanted it. This is of course only possible with relatively simple models, otherwise it will be too extensive. (An example also of this are the wheels (http://www.shyguysworld.com/index.php/topic,11039.msg263454.html#msg263454).)

Quote
Z+ causes textures to be much brighter and constantly requires careful darkening of textures to compensate. But I suppose we have no choice.
"+ Z" should be used only for the leaves and leave the stems unchanged. At the flower it gets complicated. You would get a value between "+ Z" and the value of the alpha area. All in all, this would be a terrible burden. It remains only to find an acceptable compromise.

JG59
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 24, 2013, 05:57 PM
Even though my example picture showed a plant, I'm really just trying to make signs or other decor pieces to lay along a wall. I'll leave plants to the experts! Heck, if I could get an object to lay against the wall I'd be happy! :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Keegs on August 28, 2013, 12:41 AM
Alright, I'm trying to make cs for my park since I can't figure out the billboard fix for windows 8.

Tried making a sign using my memory of cs making. First time playing with alpha channels too. So close.

So when I place the object, it's both flipped and on it's side. Not sure what to change in the importer?

(http://i.imgur.com/dZ4Uj7Z.jpg)

And the object only appears from the front where you place it. It just disappears when you move the camera

(http://i.imgur.com/6324Kz0.jpg)

Any suggestions?

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on August 28, 2013, 01:38 AM
You need to put the Coordinate system of your object (if you're using SketchUp), to Right-handed, z-up in the add model menu.. That will rotate your object to the correct position.

Because your object has Alpha Channels, it probably doesn't have loads of polies. If it does, that'll be the reason for it disappearing so quickly. If it doesn't, you should set the LOD to 100.0 or 4000.0 in the Create OVL menu.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Keegs on August 28, 2013, 01:45 AM
Thanks for that, i'll try it out soon. As for the LOD thing, I assume the problem might have been with texturing? I might have worded it weird, what I meant is that when you rotate the camera the object doesn't show up, only from the direction you place it. It's fine if you zoom out facing the same direction. I think.

I'll try it out anyway and post results.

EDIT: Yeah i alread had those LOD options right. I got the orientation fixed, and here's a gif of my problem now:

Spoiler (hover to show)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 28, 2013, 03:07 AM
That's because you assigned the texture to the wrong side in sketchup. When importing the model only recieves a texture on one side of a face/surface. Which side that is can be seen in sketchup (the white is the frontside which displays and the blue is the backside). However, if you want them visible on both sides there is an easy solution. When importing the model, in model settings where you also assign the texture to the group and all, there is a field saying 'single sided', change this to double sided and you should be fine :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Keegs on August 28, 2013, 03:13 AM
Hehe, I just found that in the importer while looking around and it worked.  :n00b:

Thanks for the help. Now I just need to remake it twice as large because I accidentally made it 1 tile wide  :facepalm:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Astro61201 on September 01, 2013, 07:18 AM
Does any body Have a good aluminium texture for a CTR I'm working on, thanks!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on September 01, 2013, 03:34 PM
I'm looking to make a nice set of weathered gravestones that have a slightly random position and hug the terrain like the in-game plants and the ruined crates from Matt9537's abandoned mine. How do I do that?

Also, this is probably really hard, but I have a texture/shaping issue.

I've seen people manage to perfectly shape contours of images and such. How do I turn this image...

(http://www.thecoastercritic.com/wp-content/uploads/2013/08/Banshee-Kings-Island-2014-Logo-Small.jpg)

...into the sign in this picture (bottom center)?

(http://media.cmgdigital.com/shared/lt/lt_cache/thumbnail/960/img/photos/2013/08/09/66/5e/Banshee02_8x10_300dpi.jpg)

I'll need to do it for another logo of mine, so a tutorial link would earn you a cookie from me. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Ironaiden on September 11, 2013, 03:01 PM
I'm looking to make a nice set of weathered gravestones that have a slightly random position and hug the terrain like the in-game plants and the ruined crates from Matt9537's abandoned mine. How do I do that?

Also, this is probably really hard, but I have a texture/shaping issue.

I've seen people manage to perfectly shape contours of images and such. How do I turn this image...

(http://www.thecoastercritic.com/wp-content/uploads/2013/08/Banshee-Kings-Island-2014-Logo-Small.jpg)

...into the sign in this picture (bottom center)?

(http://media.cmgdigital.com/shared/lt/lt_cache/thumbnail/960/img/photos/2013/08/09/66/5e/Banshee02_8x10_300dpi.jpg)

I'll need to do it for another logo of mine, so a tutorial link would earn you a cookie from me. ;)

Here you go mate ... a high resolution copy of the logo with a transparent background :)

You have 3 days to save it before I delete it :D

(http://db.tt/om25ESTp)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on September 13, 2013, 01:19 PM
Here you go mate ... a high resolution copy of the logo with a transparent background :)

You have 3 days to save it before I delete it :D

(http://db.tt/om25ESTp)
I just wanted to know how to form it and extrude it but that works too! How do I get it to work in the importer since it isn't a perfect square?

All I need now is the ability to make random placement CS like plants and the crates from Matt9537's abandoned mine, and figure out how to make it hug the terrain as such. I want to make a nice set of worn gravestones for Halloween.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Ironaiden on September 13, 2013, 02:55 PM
Here's the same logo with on a transparent 512x512 square for sketchup. To turn it into a 3d object youll either have to make an alpha sandwich or do some handy sculpting in sketchup im afraid.

(http://db.tt/gf4ei6ye)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on September 13, 2013, 05:14 PM
Here's the same logo with on a transparent 512x512 square for sketchup. To turn it into a 3d object youll either have to make an alpha sandwich or do some handy sculpting in sketchup im afraid.

(http://db.tt/gf4ei6ye)
Thanks! I'll download it once I'm home! I think alpha sandwich is te way to go with this.

That'll be great when I get around do my Banshee NL CT that I plan to make for my recreation!

All I need is the plant info and I'm in business!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on September 14, 2013, 05:28 AM
A random placement I do not know, just a random rotation around the center. Therefore you must in the importer at "Create OVL", tab "Visual Options" checkbox set "Vary rotation". For your items, I would also still the "Brightness Variation" make a little less (eg 0.60), then they vary the brightness in RCT3 something. And if "Scale Variation" is not set to 0.00 (eg. 0.30) then the size varies slightly. (What values ​​for your objects look best, you have to try.)
So that your objects adapt the terrain, you need to "Edit Scenery Settings" two  checkbox at the bottom right "flags" to set checkbox 13 and 14.
(http://i1291.photobucket.com/albums/b559/JG59rct3/ImporterConfirm_zps2f093623.png?t=1379159297)
(1.5. Objects that conform to the terrain (http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142))

The texture should be used with "SIAlphaMaskLow", otherwise subtleties are truncated, but can thereby get a white edge.
Moreover, in the texture much wasted space (unnecessary memory consumption)
Here's the texture that I would use. In this is the (invisible) background in the right color and it is distorted to minimize the empty space. In Sketchup it must to be pull into the width again.

(http://i1291.photobucket.com/albums/b559/JG59rct3/Logo_zps67161bd9.png?t=1379161498)

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: gavt1976 on September 14, 2013, 03:09 PM
Can somebody tell me why i can not get Ye Olde Custom Shoppe to work because i did install it ok, but when i click on it in the game it crashes on me and i just wanted to know why and if so can i install it again if somebody as got a copy of it please. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on September 14, 2013, 05:12 PM
A random placement I do not know, just a random rotation around the center. Therefore you must in the importer at "Create OVL", tab "Visual Options" checkbox set "Vary rotation". For your items, I would also still the "Brightness Variation" make a little less (eg 0.60), then they vary the brightness in RCT3 something. And if "Scale Variation" is not set to 0.00 (eg. 0.30) then the size varies slightly. (What values ​​for your objects look best, you have to try.)
So that your objects adapt the terrain, you need to "Edit Scenery Settings" two  checkbox at the bottom right "flags" to set checkbox 13 and 14.
(http://i1291.photobucket.com/albums/b559/JG59rct3/ImporterConfirm_zps2f093623.png?t=1379159297)
(1.5. Objects that conform to the terrain (http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142))

The texture should be used with "SIAlphaMaskLow", otherwise subtleties are truncated, but can thereby get a white edge.
Moreover, in the texture much wasted space (unnecessary memory consumption)
Here's the texture that I would use. In this is the (invisible) background in the right color and it is distorted to minimize the empty space. In Sketchup it must to be pull into the width again.

(http://i1291.photobucket.com/albums/b559/JG59rct3/Logo_zps67161bd9.png?t=1379161498)
First off, you ROCK. This is some of the best help I've been given learning CS, thanks!

So do I have to edit the XYZ thing in the 3D model tab? I'm just trying to find where everything is.
Title: Inserting clips into Billboards
Post by: abletudu on October 03, 2013, 01:25 PM
I am trying to insert a video clip into a billboard. I have a short 2 or 3 second clip that is mpeg 4 format which I have placed in the my pictures folder where I store my billboard images, but when I try to set up a billboard with the clip it doesn't show up in the game billboard set up. What am I doing wrong? Please explain what I should do. Thank you.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on October 03, 2013, 01:52 PM
I think RCT3 does not support videos in MP4 format.
With AVI videos it should work.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: abletudu on October 03, 2013, 04:10 PM
Thank you, I'll try converting it.


P.S. It worked, thanks.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 03, 2013, 07:53 PM
I made an alpha text image in Photoshop Elements 11 (which I'm still learning how to use), and wanted to use it to make a sign in Sketchup. But when I resized it square so it would work in the importer, of course my text got squashed. How do you guys manage to make nice oblong signs for your parks? I've watched a lot of Elements videos, but I can't seem to find what I need so I'm turning to you folks again. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on October 04, 2013, 02:52 AM
^There are various ways to do it. I will explain two:
Squashed: as you said, when you resize the image to a squared power of 2, you noticed the image being squashed. There's nothing wrong with that as Sketchup allows you to stretch your image. When having placed your texture, right click on the surface, go to texture> position. You can here stretch your image by pulling the blue pin. There are enough tuts on youtube about texture positioning if you want to learn more about this.

Extending edges. Instead of resizing the image, you might also take a look at resize canvas and extend the size to a square power of 2. For example, I made myself a logo on a 100 by 200 image. Now I go to resize canvas (I assume that can be found under 'image') and resize my canvas to 256 by 256. Now the mid part of the logo still contains an unstretched logo while my texture is confirm to the squared power by two.

I hope this helps
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 04, 2013, 07:47 AM
Thanks a million, Dutcher! I'll try both those methods. :)

Edit: I was able to square my image nicely by changing the canvas size. (Thanks again, Dutcher!) However, my test logo imported with this weird alignment.

(http://i1283.photobucket.com/albums/a548/58emk/mvsigntest1_zpsf4bf9371.jpg) (http://s1283.photobucket.com/user/58emk/media/mvsigntest1_zpsf4bf9371.jpg.html)

I positioned my object in sketchup like this,

(http://i1190.photobucket.com/albums/z457/StationJimJr/QTwall.jpg)

and chose 1/4 tile in the importer. This method worked for me with a wall, and I don't know what went wrong this time. I would love to make signs for my park, but I can't figure out these alignment problems even after months of trying. :'(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on October 05, 2013, 11:50 PM
How do you stretch a texture on just one axis in Sketchup? I'm trying to pull my Banshee sign to full length but I can't figure it out.

Also, what are the legal guidelines for puttin CS up for download? I want to put a CT another user and I are working on and some CS up for dowoad eventually. What kind of laws could you potentially break doing that?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on October 06, 2013, 01:49 AM
Well, you first use the 'green' buttun and then the blue one. There isn't really a way to do that in one click as far as I'm aware.

First off, if it's a No-Limits CT, I recommend you to just refrain from uploading it. It has caused so much trouble and such a divide in the community, that's just better to not let the discussion come up again. Feel free to show your creation to the community though!
There aren't really any rules on uploading CS. There is a non-written rule that there shouldn't be a copyright on the CS and the objects should be fully your own (that's what has caused the No-Limits CT trouble). And of course, it shouldn't contain any viruses :p.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on October 06, 2013, 02:12 AM
Well, you first use the 'green' buttun and then the blue one. There isn't really a way to do that in one click as far as I'm aware.

First off, if it's a No-Limits CT, I recommend you to just refrain from uploading it. It has caused so much trouble and such a divide in the community, that's just better to not let the discussion come up again. Feel free to show your creation to the community though!
There aren't really any rules on uploading CS. There is a non-written rule that there shouldn't be a copyright on the CS and the objects should be fully your own (that's what has caused the No-Limits CT trouble). And of course, it shouldn't contain any viruses :p.

I'll only consider uploading the Banshee CT if people really want it and the co-creator wants to. I've had CT wars break out on threads I've started before (I trie to use the Wild Eagle CT as well as existing content and my own CS making skills to make the first perfect recreation in the community...HORRIBLE idea) so I'm very cautious about this.

My question about the CS laws is the textures. I got the textures free from CGtextures and want to know if it's okay to distribute them like that, especially considering how I modified the in Photoshop to be RCT3 compatible.

Thanks so much! I'm new to the world of custom content creation and I'm very glad there are so many nice people on this thread willing to help me get my creativity into the game!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on October 06, 2013, 06:20 AM
You could just upload the CS without any problems then.

CGtextures says this:
Quote
Do I need to add credits or a link to this website when I use these textures?
Credits or a link are always appreciated, but they are not required.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on October 06, 2013, 03:18 PM
You could just upload the CS without any problems then.

CGtextures says this:
Thanks! I guess this means the only piece of CS that I won't upload from these two projects will be The Hag sign since it will contain images found on Google Images that I edited. Thanks! I'll upload everything bar the CT and Hag sign when I finish these projects!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: enigmarouge on October 15, 2013, 11:26 AM
Am I not doing this whole recolorable objects thing right?
Spoiler (hover to show)
I changed each texture and loaded them into the importer picking "One Color" under the colors player can change category and end up with this exact same color scheme in the game. What went wrong?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Wacky Worm on October 15, 2013, 01:15 PM
I think you would want to select 3 Colors.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on October 15, 2013, 07:27 PM
Where would I go to get started on making a CTR? I want to make the trains for Outlaw Run but I'm not sure if I need any new templates/importers and I couldn't find any tutorials for creating them on YouTube.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on October 23, 2013, 02:11 AM
So at the moment I'm working on some Cs in sketchup, and I've made this arch here:
(http://i1322.photobucket.com/albums/u575/Slalamander/ScreenShot018_zps84b0953e.jpg)

But when I'm trying to raise the arch to the front, it won't come out. Anyone that can help me?
Spoiler (hover to show)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on October 23, 2013, 04:00 AM
Am I not doing this whole recolorable objects thing right?
Spoiler (hover to show)
I changed each texture and loaded them into the importer picking "One Color" under the colors player can change category and end up with this exact same color scheme in the game. What went wrong?

After you click 'one colour', click 'advanced' in the bottom left corner. You'll see 3 boxes, first, second, third .For red tick the first, for green tick the second and for blue tick the third. For a red and blue tick the first and third, for green and blue tick the second and third. You get the idea! :D

Shyguy made a very nice tut for recolourables too - http://www.shyguysworld.com/index.php/topic,9705.0.html (http://www.shyguysworld.com/index.php/topic,9705.0.html)

Where would I go to get started on making a CTR? I want to make the trains for Outlaw Run but I'm not sure if I need any new templates/importers and I couldn't find any tutorials for creating them on YouTube.

Here's a video tut...

How to make a Custom Rct3 Coaster Car Part 1 (http://www.youtube.com/watch?v=pPxxP1OMKKE#)

It only really covers the basics but it'll get it your car in game and working. After that, there's tuts by Weber and Krypt on how to make wheels spin and animate restraints. They're here on SGW, just do a search. These are the files from one of my wooden CTRs - http://www.mediafire.com/download/21hh57k8mhsq1ue/CTR_example.rar. (http://www.mediafire.com/download/21hh57k8mhsq1ue/CTR_example.rar.) Hope that gives you an idea of what's going on and where to place the bones etc. Feel free to alter and edit whatever you want :)

So at the moment I'm working on some Cs in sketchup, and I've made this arch here:

But when I'm trying to raise the arch to the front, it won't come out. Anyone that can help me?
Spoiler (hover to show)


For your arch, it won't move because Sketchup is simple and doesn't know what to to about the edges from the pillar/post! Double click on the face of the arch to select the face and all connecting edges. Then right click and make it a group. Double click on the group to edit it and it can now extrude. Always build in groups!

For your sphere, use this wonderful invention! - http://regularpolygon.org/plugins/sphere.php (http://regularpolygon.org/plugins/sphere.php)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: tootsiebell98 on October 23, 2013, 10:41 AM
Okay, I started playing around with the make your own balloon set and gimp and paint.  I made a couple of balloons. Actually got them the right size, did an alpha texture (I think??) and the balloons showed up in the game with the picture of what they were, but it shows the picture on a graye-out square, so the peeps are walking around with a gray square with a picture of what I want on it. How do I get rid of the gray square and just have the shape of the balloon show up?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on October 23, 2013, 11:31 AM
^ MGP just posted a nice alpha tut for Gimp here - http://www.shyguysworld.com/index.php/topic,14632.0.html (http://www.shyguysworld.com/index.php/topic,14632.0.html)

Go through that and check your texture. If that's fine, then it's most likely the texture style...

(http://i1190.photobucket.com/albums/z457/StationJimJr/MultiT3_zps2cc03c68.jpg)

Change the texture style to 'SIAlphaMaskLow' and click doubled sided (like Roof1). Ignore the rest of the pic, it was intended for something else :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kiotho on October 24, 2013, 04:09 AM
I just imported a ctr, everything workshop fine and I can place the track etc. But when I want to test or open the ride, rct tells me that one or more stations are not long enough.
This is absolutely nonsense because I even tried to build a station as long as a sandbox map. Do I need to change something on the bahndaten ? I use as track RR invisible track. Any help is welcome !
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on October 24, 2013, 05:56 AM
^ I had something similar with my steam train. I can't remember exactly but I think I fixed it by changing the car count settings. When you get the error (assuming the game doesn't crash), add an extra train and you should see your CTR. Hopefully you'll see what settings need to be changed from there :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on October 24, 2013, 09:37 AM
The current version of the invisible track contains stop timer. These must always be at least as long as the longest train.

From the Readme:
"IMPORTANT: Choose the section length version that is most appropiate for your train length. If your train is longer than the chosen track section length then you will not be able to open the ride! (RCT3 error message says that your station would be too short, which is absolute nonsense.)"

JG59
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kiotho on October 24, 2013, 09:53 AM
The current version of the invisible track contains stop timer. These must always be at least as long as the longest train.

From the Readme:
"IMPORTANT: Choose the section length version that is most appropiate for your train length. If your train is longer than the chosen track section length then you will not be able to open the ride! (RCT3 error message says that your station would be too short, which is absolute nonsense.)"

JG59

Thanks a lot JG59 and SJJ! Actually, JG59's answer made the trick! I just found it myself, and right now, I only need to fix a few details before release of a movie and some ingame pictures! Thanks a lot guys  :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on October 26, 2013, 02:56 AM
Thanks StationJimJr, it worked :D (the sphere too, BTW)

Another question, I know there was a way to scale textures and move them, so they fit your model. What was the button for that?

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kiotho on October 26, 2013, 03:36 AM
Thanks StationJimJr, it worked :D (the sphere too, BTW)

Another question, I know there was a way to scale textures and move them, so they fit your model. What was the button for that?

If you mean in Sketchup: Just right click on the face with the applied texture. Then a quick menu will pop up. Select "texture" and the choose "position". Now you can change to position/ratation/scale etc with the four pins  ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: AH13 on October 31, 2013, 03:51 PM
Does anyone know of good tutorials on how to use some of the more complex or multi-part custom scenery sets?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on November 23, 2013, 06:27 PM
I'm making a ride sign for my next park and I need part of it to be lustrous like the in-game office building walls. How would I go about doing that? And how do you incorporate particle effects into a piece? If it helps, I'm doing my rendition of the Hunger Games park Lionsgate proposed and I'm making a sign for my Quarter Quell robocoaster that has a wheel with 12 spokes (which will be gold) atop a masonry arch with a strip of fire (the particle effects) along the top below the wheel.

Did it, but I can't import it. I did it and it worked fine for The Hag and Wild Eagle in the past, but all of a sudden, it's not showing up in my style/themed folder. Help? Pwease?  :blush:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on December 09, 2013, 06:03 AM
^ Try here - C:/Users/*your username*/AppData/VirtualStore/Atari/RollerCoaster Tycoon 3/Style/Themed

You might need to unhide hidden folders in order to get there :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on December 13, 2013, 03:57 PM
^ Try here - C:/Users/*your username*/AppData/VirtualStore/Atari/RollerCoaster Tycoon 3/Style/Themed

You might need to unhide hidden folders in order to get there :)
Hate me all you want, but I rebooted and it worked. And I had rebooted before and it didn't, no idea what was wrong.

However, now I need to know how to make my texture shiny. I want the same texture but with a glossy finish. Which option do I need to select when creating the OVL for that to happen?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: TheCodeMaster on December 13, 2013, 04:34 PM
select the texture Type from SIOpaque to SIOpaqueGlossReflection
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on December 13, 2013, 06:49 PM
select the texture Type from SIOpaque to SIOpaqueGlossReflection
Thanks! I'll try that!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on December 27, 2013, 09:22 AM
I use only CS to create my buildings, and I know that custom content tends to lag more than in-game pieces. That being said, would removing the backs of buildings and any other unlikely to be seen bits help to reduce lag? And if so, would this method work on a park already experiencing lag?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on January 03, 2014, 02:05 PM
I use only CS to create my buildings, and I know that custom content tends to lag more than in-game pieces. That being said, would removing the backs of buildings and any other unlikely to be seen bits help to reduce lag? And if so, would this method work on a park already experiencing lag?
I THINK lag is based on what you are looking at, so unless the backs of the buildings are in view, no. I could be wrong on this, though. I know a good strategy is to close all rides that you aren't photographing/working with, helped me a bunch when I did Lake Placid Adventure Retreat.

-x-

Which texture setting do you select to make it the original texture but unlit? Every time I select "SIOpaqueUnlit" it turns yellow. Help?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: GreenCollarDrums on January 03, 2014, 02:37 PM
If you use Windows 8 for RCT3, this is for you: are any of you having trouble downloading custom content of any kind? If not, it means I need to take it into Beat Buy or somethin... If you are........ 8|
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: rollerdog11 on January 26, 2014, 02:27 PM
How do I show the entire image for an item icon? It only shows 1 small part! Help!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JimmyG on January 30, 2014, 11:53 AM
How do I show the entire image for an item icon? It only shows 1 small part! Help!

Reduce the size of the image to 64 x 64 pixels.  ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Cinipaes on January 30, 2014, 01:27 PM
Can someone help me, i'm trying to smooth a model in Blender, but doesn't work for me, i'm trying with "Autosmooth" but when i put the model in RCT3, looks "square" :(

(http://i1225.photobucket.com/albums/ee388/cinipaes/Desktop29-01-201412-23-36-185_zps6a5ff25d.jpg) (http://s1225.photobucket.com/user/cinipaes/media/Desktop29-01-201412-23-36-185_zps6a5ff25d.jpg.html)

Thanks!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: replay308 on February 04, 2014, 07:23 PM
hey all, after looking through all the amazing stuff here, and downloading a bunch of sets i thought i might have a go at making something. Very simple first attempt, would like to know how i can make these doors animate like a ride event. i have kept them apart to show they are already in 2 pieces.

(http://i755.photobucket.com/albums/xx200/replay308/doors01.jpg) (http://s755.photobucket.com/user/replay308/media/doors01.jpg.html)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: replay308 on February 06, 2014, 02:44 AM
after a few attempts, i managed to get some glass textures into game, the umbrella theme is just because ive been watching Resident Evil, and thought a ride through the labs could be a cool idea for a dark ride.

(http://i755.photobucket.com/albums/xx200/replay308/Shot0026.png) (http://s755.photobucket.com/user/replay308/media/Shot0026.png.html)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on February 06, 2014, 07:03 AM
hey all, after looking through all the amazing stuff here, and downloading a bunch of sets i thought i might have a go at making something. Very simple first attempt, would like to know how i can make these doors animate like a ride event. i have kept them apart to show they are already in 2 pieces.

This is the 'animating in SU tutorial' from Krypt  - http://www.shyguysworld.com/index.php/topic,7174.0.html (http://www.shyguysworld.com/index.php/topic,7174.0.html)
Once you've made your animated OVLs, you just need to set 'Ride Event' under 'Extra Parameters' in the scenery manager window.

This is one of my doors in SU with an xml - http://www.mediafire.com/download.php?zskld75h5z4s4gk (http://www.mediafire.com/download.php?zskld75h5z4s4gk)
Your doors look like they'd slide apart so my xml might not be all that helpful. You'd need to 'translate' instead of 'rotate'. Good luck! :)

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JimmyG on February 08, 2014, 07:42 PM
Anybody know the importer flags to make an object disappear when you close the construction/placement window?  Like the vanilla particle emitter grates.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elch on February 24, 2014, 01:55 AM
Hey, I ran into a problem with CSO creating. I'm still not very advanced, but would have thought I know how to do this, but obviously I don't.

I want to create an object with 2 identical recolorable textures, but the user should be able to choose a different colour for each. In my case, I'll also have a 3rd unrecolorable texture, but that shoulndn't play a role in my example.
So I do everything as usual, have the same texture twice but with different names, on each texture I set "One colour" as the amount of how many colours the user can change, but in the game, only one colour can be changed and it applies for both textures.
I have tried to achieve it with some other ways, but I always failed one or the other way.
What am I doing wrong? How do I make an object with two recolorable textures, of which both are actually identic?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: wabigbear on February 24, 2014, 04:34 AM
Elch - Your object actually has TWO recolorable textures on it, correct?  And each has a different file name?  Each uses a different base color (red, green or blue)?

If so, then when you add each of those textures you set it to the OBJECTS total number of re-colorable textures - in this case that would be two.  So then each re-colorable is set to "Two Colors".  Right now I think you are setting each re-colorable to 'One Color' and so that's what you are getting  - an object with only ONE recolorabale texture. 

Does that make sense?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elch on February 24, 2014, 04:47 AM
It does actually make sense, and I have tried it as well, you can even select three different colours, but only the 1st colour gets applied - to the whole object, to all textures.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elch on February 24, 2014, 05:19 AM
Ok Update - it's solved! I did as you said wabigbear, but now I kept a different colour channel with the texture copy, so now it works. Had both in red channel before, so both textures got the same colour.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: wabigbear on February 24, 2014, 09:33 AM
Okay, that explains why!  Really glad you got it working.   :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: wowmanrct on March 20, 2014, 05:22 PM
HELP!!!

I would really like to start to create CS. I believe I have enough technical knowledge to do this. The problem is every time I try...my head spins trying to find an instructional site that clearly explains how to start doing this. And I mean clearly!

So, any recommendations on which is the best, or some of the best ones out there, so I can become a new major contributor to the CS world? I have a ton of ideas and I just can't do anything with them.

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on March 21, 2014, 12:59 AM
I did a quick search on youtube and found this video: Google Sketchup Tutorial - Creating Custom Scenery for Roller Coaster Tycoon 3 (http://www.youtube.com/watch?v=obRpZBd7zxE#ws)
It seems to tell the basic stuff. If you have any questions, feel free to ask them here :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on April 15, 2014, 11:41 AM
Hey, I'm just asking for a little help in the creation of a CTR I'm making with SketchUp. More specifically, help in importing a train that has the front car different from the rest. I know how to create (and import) a CTR with one and the same car, but I'm not sure on how to create (and import) a more advanced one like this.

I searched for tutorials, but I couldn't find any that describes how to import a CTR including a front car. All that I found were the following words, who at least gave me an idea:

-Export part A (first car) and create the two ovl. files in the importer.
-Export part B (second car) and create the two ovl. files for that.

When I think about it now, I think I should export the two cars apart from each other, to get two ovl's for both. And then I'm not sure, if you should install that part and if so, how? But I think you must use the name of the ovl of the front car and put that in the Wagendaten after "FrontCar_ModelNamePartA" and the name of the ovl of the second car and put that after "TrainName" or "SecondCar". Or am I completely wrong?
Apart from that, I don't know what all the other things in de Wagendaten mean and where the numbers stands for. :confused:

Speaking about RCT3: Am I on the right track? ;D

Thanks in advance,
Misteris
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kjellkamp on April 15, 2014, 11:49 AM
you need to do exactly the same in the wagendaten.txt with part A as part B.


 
Code: [Select]
FrontCar_ModelNamePartA                 BeispielWagenModell
FrontCar_ModelNamePartB                 


after modelnamepartA and modelnamepartB you need to fill in the right ovl. the first(front)car is A and the real car is B!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on April 16, 2014, 05:14 AM
Thanks for your quick response!
I'm not sure of what you mean, but is 1 Wagendaten enough? And is this all you need to change in de Wagendaten (except from the "TrainName")?

Code: [Select]
FrontCar_ModelNamePartA                 NameOfTheFrontCarOVL
FrontCar_ModelNamePartB                 NameOfTheRealCarOVL

This is obviously not correct, is it? :wacko:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kjellkamp on April 16, 2014, 07:21 AM
I'm sorry, I don't know for sure, it is a long time ago I was busy with making CTR's. maybe you need to wait for someone with more experience. I'm not sure any more... :facepalm:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on April 17, 2014, 04:53 AM
Ok, I'll wait for someone who can explain this. Maybe someone can show me an example, CTR's with a frontcar are absolutely not new, so it shouldn't be that difficult, right?

EDIT: I finally found two topics about this:
http://www.shyguysworld.com/index.php/topic,12493.msg287796.html#msg287796 (http://www.shyguysworld.com/index.php/topic,12493.msg287796.html#msg287796)
http://www.shyguysworld.com/index.php/topic,14115.msg333021.html#msg333021 (http://www.shyguysworld.com/index.php/topic,14115.msg333021.html#msg333021) (for a frontcar that consists of 2 parts, e.g. spinning cars)
I think this will help a lot! I'm going to try it soon! :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on April 17, 2014, 06:15 AM
To do this, you will not be using the Part A and Part B settings. Those are intended for cars with two parts (usually cars with pivots). You have the right idea with importing both of the cars separately; let's assume that you have the front car: misterisFrontCar. You also have the other car that forms the rest of your train: misterisOtherCar. Import both of these separately so that you have unique ovl files for either car. If you are only looking at a "Beginner" WagenDaten, you will need to "Write CTR_WagenDaten.txt" from inside the CTR Creator. When you do that, it will cause all of the settings to appear. It may look a little overwhelming, but you only need to do this:

Code: [Select]
FrontCar_ModelNamePartA     misterisFrontCar

*settings*

//---

SecondCar_ModelNamePartA     misterisOtherCar

*settings*

//---

MiddleCar_ModelNamePartA     misterisOtherCar

*settings*

//---

You will fill in all of the car names except FrontCar and LinkCar (leave LinkCar blank) with misterisOtherCar. Hopefully that helps you out. Ask away if you have questions or if you run into an issue!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 18, 2014, 08:43 PM
Hi guys!

I could use some help with a sketchup placement and importer setting issue. Here are a couple of pictures to show you the problem I'm having with alignment:

(http://i1283.photobucket.com/albums/a548/58emk/Shot0181_zps8f5fcf1b.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0181_zps8f5fcf1b.jpg.html)

(http://i1283.photobucket.com/albums/a548/58emk/Shot0182_zps3340512b.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0182_zps3340512b.jpg.html)

I'm trying to get my sign to have the same alignment as the sign made by PLT shown on the left in the first picture. I've tried five or six different placements in sketchup using the RCT3 plugin, and tried both 1/4 tile and 1/2 tile placement in the importer. It seems I just can't figure out the correct combination of sketchup placement and importer setting. If somebody could post a screenshot of the correct sketchup placement and tell me what importer setting to use I'd really appreciate it!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elmer BeFuddled on May 18, 2014, 09:12 PM
Personally I'd open one of your bottom sets, import one of your top (lamps) sets and position the original. Then delete the imported set save as.... etc, etc. etc.

Just my way of doing things.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 18, 2014, 09:42 PM
Oops, sorry I didn't make clear that the object on the left in my first picture is from PLT's Disneyland Paris Postlamps set. I just used his sign as an example of the placement I was trying for.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 19, 2014, 01:55 AM
When you go quarter tile placement in sketchup, the center of that tile is the center of a quarter tile in RCT. The same goes for the full tile alignment. In this case, the lamp has been imported on a quarter tile alignment with the lamppost placed at the corner of a 1/4 tile.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 19, 2014, 09:34 AM
Thank you for the helpful response, Dutcher! It turned out to be a sketchup placement problem, and I finally got the sign into the correct position. Now to work on a more presentable version! :P
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Paxton on May 20, 2014, 05:30 PM
Hey guys one little question for all the Macbook RCT3 users out there.

Where do I place billboard folders for park files on my Macbook Air? I have tried MyPictures\RCT3  but when I load the park file the billboards still come up as the white 'Frontier' ones. Anybody know the special place to place them because I know there is a different place to put you park files on the Mac too.

Thanks!

Pax
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlyingDutchman7 on May 23, 2014, 10:03 AM
That depends on where the crator of the park file put it, they have to be the same. As he's most likely a windows user, the directory names probably will never be the same. Bad luck!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on June 01, 2014, 02:10 AM
A few questions:
A. How do I make animated textures? Can Windows Movie Maker do this?
B. How do I put light emitters in my CS? I want it to be a recolorable flicker.
C. How do I get a texture to be unlit? Every time I select "unlit" on the importer it turns a bright unlit yellow. I want the assigned texture just unlit.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2014, 02:36 AM
^
A) Animated textures are made when defining the texture in the importer. When you add a texture, go to advanced. Then you can import multiple images and sort them in whatever way you want. Do note though, this means your animated textures are still in a .bmp of .png format with a size of the power of 2 (2*2; 4*4; 8*8; 16*16; etc). In other words, you can not use any movie program to define your animated texture no (unless you somehow export the video to a range of images, but that's hard and not worth the trouble).
B) When importing the .ase file in the importer, there is a huge white screen on the upper right, press the '+'-button found on the right side. There you can create any bone you want (bones are the source of many things including light). A new screen pops up. Press the star and then light > start. Here you can define the radius of the light, the color and the type. In your case, I think torch is what you seek for the effect.
C) I have no idea what you mean here. Unlit means that you get a neon effect that ignores any kind of lighting that can fall onto it. This includes ambient as well as directional lights. What are you referring to when you mean 'unlit'?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 01, 2014, 07:47 AM
Hi, there I am again... :glare: (Without any progress of projects between this post and my previous one...)

I have a lot of unusable CS made by me (wrong imports or test versions), so I'd like to delete them from the ingame scenery list to clean it up a little bit (and avoid clicking on unusable or broken CS).

When you click the install button in the RCT3 Importer it'll usually install your CS to ...\Style\Themed\ and creates a separate folder "PrefixThemename" with the OVL-files in it. But I have a problem, since I made my first CS a few years ago: None of my CS can be found in that RCT3 directory.

When I click the install button in the RCT3 Importer, it says it successfully installed the theme. And when I run RCT3, my CS appears ingame and I can use it. That's magical! I mean, how can my CS appear ingame, when it's nowhere to be found on my whole computer?! :wacko:

Next time I'm going to use a computer without RCT3, so that the RCT3 Importer will ask for another directory to install my CS to, so that I'll get the "PrefixThemename" folder. And then cut+place it to ...\Style\Themed\ on the other computer.

But what can I do to delete my unusable CS? Reïnstalling RCT3 will probably cause that all my CS is gone, that's no good. :no:

Can anyone help me? Thanks in advance.

Misteris
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2014, 08:05 AM
Ok, this is most likely the definition of magic. Especially since the program naturally has the destionation of the RCT folder (even if RCT is not installed, it'll just create it. That's what I've noticed at least).
Have you done a complete search on your computer for the the CS-sets by using a part of the name (such as the prefix)?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 01, 2014, 08:17 AM
Thanks for your response. :)
So, importing on another computer won't let me get it either?
Yeah I did, I found the SketchUp file, the .ase and the ovls in the path I saved it in while I was creating it in the Create OVL menu. But I can't assume that RCT3 reads that path/directory...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2014, 08:23 AM
^I meant searching the folders of the sets you made. If you have the Prefix <Misteris> you could for example search for Misteris and that should give all files and folders with Misteris in the name, thus track down where the hell it could have possibly parked the files.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 01, 2014, 08:32 AM
That's what I meant too. I only found the ones called "Misteris-Asphalt Curve 7x7 Left.unique.ovl" and the rest, in My Documents\myname\All about RCT3\Projects\My custom scenery. But I can't assume that RCT3 reads that path/directory...
Now you also know what I was creating the last time. :whistling:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2014, 08:59 AM
Hmm, weird... really weird... Yeah, can't help you with that, sorry. 7x7 btw is huge! :p
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 01, 2014, 09:30 AM
It's okay... Yeah, pretty huge :P but there will be a curve 11x11 too (inspired by DasMatze's Railroad Track)!

But a simple question: I import all my objects one by one, instead of a set of objects, could that be the problem why I don't get a folder in my Style\Themed directory?

EDIT: I once tried this:
Themename
   - Object 1
   - Object 2
   - etc.
And that didn't end up with a folder aswell, so I'm really stuck right now... :-\
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 01, 2014, 09:37 AM
That shouldn't be as the objects are installed as a CS-set, I do advise you by the way to group all those kinds of objects as a group by the way. But still that shouldn't matter. I just imported a single CS-object without a group and it appeared in my style/themed. Are you absolutely sure you're just looking over the folder in the style/themed folder?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 01, 2014, 10:36 AM
Ah, okay, yeah I though that wouldn't matter indeed... It's just that I know that there are more people with this problem, I saw on the Internet, and that makes it so frustrating.
Yes, don't ask me again about looking for folders/files, I searched everywhere on my computer, also in Style\Themed! That was already clear in the first post here, otherwise I wouldn't ask it. :facepalm:

EDIT: You can PM me to talk further on this subject, to let this topic a little organized. ;)

EDIT June 6, 2014: Due to ImagineerTom's tutorial I finally found the directory where all my own imported stuff was placed in! :w00t: (My computer doens't search for hidden folders.) I also succeeded making a set with multiple objects and adding different icons. I also learned that you can save a lot of settings in the RCT3 Importer, so when I make a mistake I don't have to start all over! :sweat: I had to know this much earlier...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on June 01, 2014, 01:24 PM
^
A) Animated textures are made when defining the texture in the importer. When you add a texture, go to advanced. Then you can import multiple images and sort them in whatever way you want. Do note though, this means your animated textures are still in a .bmp of .png format with a size of the power of 2 (2*2; 4*4; 8*8; 16*16; etc). In other words, you can not use any movie program to define your animated texture no (unless you somehow export the video to a range of images, but that's hard and not worth the trouble).
B) When importing the .ase file in the importer, there is a huge white screen on the upper right, press the '+'-button found on the right side. There you can create any bone you want (bones are the source of many things including light). A new screen pops up. Press the star and then light > start. Here you can define the radius of the light, the color and the type. In your case, I think torch is what you seek for the effect.
C) I have no idea what you mean here. Unlit means that you get a neon effect that ignores any kind of lighting that can fall onto it. This includes ambient as well as directional lights. What are you referring to when you mean 'unlit'?
Thanks for the help with the animated texture! It's just an off-white  one that flickers gray occasionally, I shouldn't have any problem. And the light sounds really easy, I'll easily be able to do it.

By unlit I mean just that. Think the unlit skyline in Krypt's Destroyed City or the lava on the in-game volcano. My issue is how to make a texture do that. Especially an animated one.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Misteris on June 09, 2014, 04:40 AM
I should start my own CS, CFR & CTR General Help Thread... :whistling:

I just imported an asphalt road set. This is what it looked like in RCT3:

(http://uploadenfoto.nl/pictures/6161c710a4206915ed839933037fd9e5.jpg)

As you see in the picture, some of my objects have full black/grey textures. Only 2 of the 13 objects (see red circles) are good. ???
In SketchUp everything has the same asphalt texture and I checked the entity info there and that was ok...

The only thing that might cause this weird problem is that I turned on 'No Shadow' in the 'Create OVL' menu from the RCT3 Importer. But they all have that option, so I'm afraid that's not the reason...

Does anyone have an idea?

PS. I also looked at the bottom of the objects and it shows the same black/grey texture...
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 09, 2014, 06:45 AM
The problem you are facing has to do with the way the game interprets light and that actually starts in Sketchup.
When you create a surface in sketchup, you will notice one side is white, the other blue-ish. The white side shall be interpreted on a more natural and brighter surface while the other side doesn't handle lights that well. What you need to do is, in Sketchup go to View>Face Style>Monochrome and make sure that the outer sides (the most visible ones) are white. If it's blue, right click and select reverse faces. This will switch the blue and white side (Note: it will also swap the textures on both sides, so you may need to realign them as well).
After making sure that all upper sides are white, import them all again. It should be ok now.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SFGANERD on July 25, 2014, 12:01 PM
     Hey! I'm planning on making a CS set to use in my park and I want some of the pieces to be animated, having little balls shoot out of one of the pieces. I was wondering if there was anyone who would like to help me and do this with me (only the animation part) to build this set? I am clueless whenever someone has tried to teach me how to animate something, so I'd be so grateful!

Another thing that I want to learn about is alpha textures: What are they exactly? How do you make them/use them? What is their function in a CS piece?

Thanks! Let me know!!! I'd love to hopefully collaborate to make this project complete! (I'll tell you what it is exactly if you're interested in helping me via PM)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on July 25, 2014, 12:39 PM
I can't help you with the animating part as I've never done that. But here's a short description of what alpha's are

Alpha's are transparant images. In photoshop and other proffessional programs you have alpha layers for example to define what areas should be visible and to what extent (fully visible, 50% visible etc). RCT supports alphas as well. However, it is very sensitive with the x-ray effect (which you've probably heard of and seen). Therefore most sets using alphas (or alpha images) have sections that are either fully visible or non-visible. Good examples you may have seen are most of the fences (such as StationJims mesh fence, even Moby's x-fences use alphas if you look closely). There are also sets which do use the partial transparancy, the most known one are the alpha parts, which has images which are slightly tranparant allowing you to see the ground underneath.
Alpha's are most often used on shapes that are difficult to make in 3D or to save on the number of faces.
I hope this gives an idea of what alphas are. If you have any other questions, feel free to ask :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on July 25, 2014, 01:26 PM
Regarding alpha textures, what is the best way to use them in Sketchup? I've placed an alpha texture on a face, which made the rest of the face invisible. Then I stacked them to create a "sandwich". This looks okay except for the visible edge lines which I can't delete without deleting the texture also.  :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on July 25, 2014, 01:37 PM
Well, if you want to have a view in stetchup without seeing the lines you can always turn it off. (View>EdgeStyle>Edges to turn the displaying of edges on and off). Off course the edges themselves won't be shown ingame.
O, and more thing I should mention. If you have an alpha texture which should be either 100% visible or 0% visible and nothing in between (so no X-ray effects) you should go with AlphaMaskLow in the importer as your surfacestyle (what normally is Opague). The 'Low' key defines that it should be really strict in displaying the edges of the outline.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on July 25, 2014, 01:57 PM
Thank you Dutcher!  :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: coasterfreak53 on July 25, 2014, 01:59 PM
I see that you are now making CS Elizabeth?? Awesome for you! :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on July 25, 2014, 02:05 PM
I'm trying! :n00b: ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SFGANERD on July 25, 2014, 02:22 PM
Thanks Dutcher! I just made a few generic pieces for the set today out of some alpha textures I created... I'm going to import them in-game tomorrow night to see how well they work...

Just another quick question... do I need to do anything special in the importer that I wouldn't normally do for any other CS piece?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on July 25, 2014, 03:03 PM
When importing there are two ways to define an alpha layer. The first is, when assigning the texture in the importer, giving it a .png file. Where you can define the tranparancy, it will automatically go to 'use internal transparancy'. You can also use an external one, in this case you need to upload a second picture with a black and white image which stands for the alpha layer. .png is advised here.

When setting up the details of the model. Make sure that the group/face that has the alpha layer doesn't display as Opague, but one of the Alpha options. (see earlier statement about AlphaMaskLow).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 20, 2014, 06:15 PM
I'm back with another question about alphas. I made this border, but there's some weirdness with the lighting depending on how it's facing:

(http://i1283.photobucket.com/albums/a548/58emk/Shot0406_zps94ae8bef.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0406_zps94ae8bef.jpg.html)

When it's sitting outside the line, both sides look like the piece on the left. But inside the line, while the texture is there it is very dark on both sides.

In the importer, my settings were alpha mask, 2 sided. Should I have done something differently? I hope somebody could shed some light on this problem, or should I say shed some light on my border. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 21, 2014, 05:51 AM
First of all, it has nothing to do with the fact that they are alpha
For some reason, this game, and also some other programs, respond to light differently on one side of a face than the other. It could be lighter or darker than normally would be the case. You can also see this when using pathsets (like shy's MS4 paths) from below. The only way to remove this problem is by using single sided faces and making duplicate but turned 180 degrees (or mirrored).
By the way, that is a very beautiful texture.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 21, 2014, 08:26 AM
Thank you so much, Dutcher! I'll try again with a single-sided setting. This is so weird, I've never had this problem with the solid signs I've made. :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on August 21, 2014, 10:53 AM
^Maybe you never noticed, or maybe the alpha channel emphasizes it. But it definitely has that as the origin. It's also the reason why all (proper) cs-tutorials teach you to make sure all outward facing surfaces are white in their base settings instead of blue.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on August 21, 2014, 07:32 PM
Many thanks, Dutcher! I reversed the "last" face in my alpha stack, and now the piece is lit in both the "in" and "out" positions. But now it gets even weirder. My object is light at the same time of day when other objects with the same alignment are dark, and vice-versa. Check out the pics:

The game time is about 3:30 PM, and you can see that the wall is in shadow. But my border is bright!

(http://i1283.photobucket.com/albums/a548/58emk/Shot0407_zps766af8d4.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0407_zps766af8d4.jpg.html)

This shot is taken from behind, same time of day. See how the wall is bright and my piece is dark?

(http://i1283.photobucket.com/albums/a548/58emk/Shot0408_zpsc1e5a7da.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0408_zpsc1e5a7da.jpg.html)

I set a section of Briantjuh's fence in to show you a piece containing alpha textures that doesn't have the same problem.  The middle of his fence is alpha, and it looks fine from both sides. Really strange, huh? The settings I used are SI alpha, double sided.

Sorry to hog this thread guys, I'll start my own topic for it if the difficulties continue. :-[ Thanks in advance for any help! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JG59 on August 22, 2014, 01:15 AM
It looks, as if the surfaces are rotated inward. The outer surfaces of a stack should face outwards.
Rotate the faces in the opposite direction.

For Alpha stack (there for writing) I have already given a hint.
Re: Making a 3D sign in sketchup. (http://www.shyguysworld.com/index.php/topic,11894.msg270906.html#msg270906)
example:
(http://u.jimdo.com/www60/o/s9ee739016296bdef/img/i0e943aa390fabe9d/1388274774/std/image.jpg)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 17, 2014, 07:53 PM
Does anyone on earth know why my meshs always come out deformed whenever I import them into RCT3?  Example:

(http://i1145.photobucket.com/albums/o502/TijjerGamepark/2014-09-02_00001_zps87712eed.jpg)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 17, 2014, 08:26 PM
Are they actually deformed, or are faces just not appearing? It may help to have a picture of the original model. If the situation is the latter, the fix is easy. ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Inverted Fears on September 18, 2014, 05:19 AM
it doens't look like much poly count in your model, but i see (not 100% sure) that you made it in blender, if you can send us a picture of your work in the program that you made it I can maube help you further ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 06:36 AM
@SuperLegochannel, @PB&J,

Yes you are right Lego I made it in Blender.  It comes um actually deformed.  Because yesterday I tried making a portal glass tube that was just two separate meshs for the materials/textures, very simple, and it came up deformed.

Its supposed to look like this:
(http://i1145.photobucket.com/albums/o502/TijjerGamepark/stationrender_zpsb29fa2f5.png)

If you need more of my work then I'll be able to send it later today.  And btw no its not much of a poly count, in fact I think it was 78 faces?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 18, 2014, 07:12 AM
Based on that model, it doesn't look deformed – it looks more like the normals are reversed, but I could be wrong. Do this test: In the model settings in the Importer (where you assign textures to your meshes), look at the "faces" column to the right. Change it from "Single Sided" to "Double Sided." Take a look at it in the game, and if everything seems to be how it should be, you will need to adjust the normals in Blender. Luckily, Blender is pretty good at doing this on its own! I'm not sure which version of Blender you are using, but in the panel on the left there should be a button to recalculate the normals when you are in edit mode. Or, if you are in Edit Mode and select Mesh > Normals > Recalculate Outside, that should do the trick also. You can tell if the normals for a face are reversed if you are in the Solid view mode and a face looks black when you look directly at it. Before you import the model again, make sure you change your settings back to "Single Sided" if you do not require some of the faces to be double sided.

If the problem does not end up being that, I have no clue why your model would be deformed.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 01:04 PM
I'm using Blender 2.70.  I made sure that the normals were recalculated to outside and they were by default.  I tried changing it to double sided and it still ended up looking the same.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 18, 2014, 01:39 PM
Hmmm, how are you exporting?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 01:53 PM
I'm exporting using the ase plugin.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 18, 2014, 02:10 PM
I am not familiar with that plugin. Hopefully someone else might be able to help!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 03:03 PM
The ase plugin unfamiliar?  It basically exports the meshs as an ase file.  Not unless you want to know any thing I've checked off when exporting?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 18, 2014, 05:35 PM
I use the modxml method. I don't know if this is a common issue with .ase exporter that is circumvented with a setting of some kind. I thought your issue was a problem with the normals, but based on what you have said, it's not. I don't think I have anything more to add that will be of help to you, unfortunately.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 06:44 PM
modxml method?  Mind if I hear more of this method (which does it require saving as a modxml file then converting it to an ase file?)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 18, 2014, 07:40 PM
I got it!  I decided to see what would happen if I combined the meshes into one, group the faces and such and export it as a ms3d file.  And well that seemed to do the trick!  Anyways heres what it looks like ingame (this is just a test bear in mind).

(http://i1145.photobucket.com/albums/o502/TijjerGamepark/Shot0007_zps299eed56.png)

I'm planning on making different styled stations that save time on building.  Btw any interested in a goliath themed station?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 18, 2014, 08:53 PM
Errr, I got my m's mixed up. :-\ I meant to say .ms3d method. I'm happy to see it working in the game! I don't think you intend for some of those faces to be welded though. If you apply an edge split modifier and mark what edges you want sharp, it'll help that tile better and generally look nicer.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 19, 2014, 06:50 AM
Yeah some of the faces are not meant to be wielded.  I can't wait till I finish the Goliath Station.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SubVoyageFan on September 21, 2014, 10:50 PM
Sorry to ask you guys a question here but this one mainly goes to to Tijjer and PB&J

I have also used Blender and am working on creating my first set. I have successfully imported my first image but its turned on the side. In the model box under edit static settings what matrix should I use? If not here how can I get my model to stand up as its on the side?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on September 22, 2014, 05:25 AM
It might be because I use the .ms3d format (not sure how the exporting changes the coordinate system), but I use Right-Handed, Y-Up.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SubVoyageFan on September 22, 2014, 09:08 AM
Thank you very much. I will give that a try.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: TheWZRides on September 24, 2014, 11:36 AM
Hi guys.
When i create my own CSOs and install theme, I can find them in-Game, they work fine.
BUT, a lot of time, their just tests, and I need to uninstall them, the thing is I can't find theme in my Themed folder, they just don't show up along the other CS packs...
Anyone has the same issue ?

Also, I seem to recall a program that would allow you to install and uninstall easily, in just a matter of a few clicks, any Cso CTR CFR from your RCT3 directory, does that ring a bell to anybody ?

Thanks
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on September 26, 2014, 11:53 AM
This isn't much of a custom help question but more of a question, anyways...how do you guys get your textures?  Do you hand paint them or do you use filters?  Or do you use free textures you find on the net?  If you know any good sites that host free textures please drop them down I think it would really help for future CS artists.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on September 26, 2014, 01:01 PM
Hi guys.
When i create my own CSOs and install theme, I can find them in-Game, they work fine.
BUT, a lot of time, their just tests, and I need to uninstall them, the thing is I can't find theme in my Themed folder, they just don't show up along the other CS packs...
Anyone has the same issue ?

Try looking here - C:\Users\YourNameHere\AppData\Local\VirtualStore\Program Files (x86)\Atari\RollerCoaster Tycoon 3 Platinum

You may need to unhide some folders :)

This isn't much of a custom help question but more of a question, anyways...how do you guys get your textures?  Do you hand paint them or do you use filters?  Or do you use free textures you find on the net?  If you know any good sites that host free textures please drop them down I think it would really help for future CS artists.

These are my favourite texture sites...

CG Textures - http://www.cgtextures.com/ (http://www.cgtextures.com/)
Plain Textures - http://www.plaintextures.com/ (http://www.plaintextures.com/)
TextureLib - http://texturelib.com/ (http://texturelib.com/)

Google images is also very useful.

I couldn't find many free sci fi textures so I made some of them myself. There's lots of PS or Gimp tutorials on youtube, lots of clever stuff! So if you get stuck searching, bite the bullet and start from scratch :)


Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 22, 2014, 01:02 PM
^ Thanks for the links! I'm looking for fancy wrought iron, architectural "gingerbread trim", and lattice textures. I've been searching all over the internet, and can't find what I'm looking for. I found plenty of pictures, but no ready to use pngs. If anybody has these types of textures to share, I'd be very grateful! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on October 22, 2014, 02:12 PM
^ Thanks for the links! I'm looking for fancy wrought iron, architectural "gingerbread trim", and lattice textures. I've been searching all over the internet, and can't find what I'm looking for. I found plenty of pictures, but no ready to use pngs. If anybody has these types of textures to share, I'd be very grateful! :)

Search for 'wrought iron railings png' and you'll find some good ones! These are all I've got, they're not the most detailed tho - http://www.mediafire.com/download/y84tt2ct6disuvd/Railings.rar (http://www.mediafire.com/download/y84tt2ct6disuvd/Railings.rar)

Adding 'png' to gingerbread trims wasn't as fruitful but I found some on cgtextures (check ornaments/borders/page 4). If you pick one you like, I'll cut it out for you :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 22, 2014, 06:31 PM
How very kind of you! I appreciate the  textures, and I will go check out CG Textures as you suggested. :up: :)

Edit: I found and downloaded one of the textures from CG. Should I post it here, or email it to you? Thanks in advance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on October 23, 2014, 09:02 PM
Hey Y'all,

Ok, ok... ol'fart showing his "noobism". My skills with cs ( Gimp, SketchUp, Paint, ect... ), suck... at best. No brag - just fact !
 
After "acquiring" { to acquire : to beg, barrow, buy, steal, or otherwise obtain possession of... } the picture..
Quite quickly, I learned I was unable to achieve my goal. Hence, I seek a proper tutorial (or help) in my task. Hopefully, I am not (once again) seeking an impossible goal... or item.

Thank you.
{ above was edited }
----------
Yup, guess it was an impossible project. Not one hint (or reference) to a Tut.
Thanks to any, who actually helped search for a Tut.
Time to move on to a diff project.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on November 17, 2014, 11:30 AM
So I'm trying to make some object using alpha textures, but when I imported them the spacing of the object ended up being, well... totally screwed up.

(http://i.imgur.com/gB04ubh.png)
This is how they look in sketchup

(http://i.imgur.com/IoYeBz8.png)
This is how they look ingame (yes, that square is Dovakiin, but very, very small and repeated a lot of times.) The sign also didn't work, as it came out a lot smaller and there were multiple of them.
Any help is appreciated :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on November 17, 2014, 11:51 AM
^ That happens when you paint a group. You'll have to go back into SU, explode the group, re-apply the texture and import again. And that's why you always set the texture before grouping! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on November 17, 2014, 12:26 PM
Ah yes, it works now. A lot of thanks to you, but mainly to Kiotho (He helped me through Skype and we eventually found the problem: I didn't set the textures in the properties of the group  :n00b: )
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on November 20, 2014, 03:16 PM
What (or which) Tut, best explains how to add an icon sheet (and reference information)...
After a set has been installed?
 
Or should it have been specified before set installation?
 
Tia, for any helpful information.
 
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on November 20, 2014, 05:17 PM
^ I made an icon tut for Panda a few weeks ago, just posted it here - http://www.shyguysworld.com/index.php/topic,13358.0.html (http://www.shyguysworld.com/index.php/topic,13358.0.html)

I use any old image for a texture sheet when starting a set and then replace it later. Click on icon textures and re-load and replace by selecting your new iconsheet :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on November 21, 2014, 01:08 AM
What (or which) Tut, best explains how to add an icon sheet (and reference information)...
After a set has been installed?
 
Or should it have been specified before set installation?
Yeah, it has to be specified when creating the set, can't be altered later as the icons are stored in within the common and unique ovl files and not as a separate image entity or something. Sorry.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on November 21, 2014, 02:42 AM
^ I'm confused :confused: Are you talking about adding icons to someone else's set? Is that what you meant  Gravquian?

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on November 22, 2014, 07:14 PM
No...
 
     I was meaning for a set I'm working on. Althought I keep botching it up. Human error... :)
Duplicated a couple files, and forgot a couple others. Plus, the png with transparency,
looses it when I try to go Duo-sided. That last one "I think ", is in my Importer settings.
 
     The set would be, a semi-custom set... more for personal use. But I wanted to get the icons
accurate. But don't know how to get the icons with-out building the set first. Taking in-game pics
and then editing those. Making the sheet from them. Then adding that to the set.
Am I way off course on this matter?
 
-----
Sorry, I was not on-line yesterday. Was not a good day for me, was in bed all day. Damn pain-killers.
Had some minor back surgery last Monday... and it caught up with me (I guess). Back to work this
Monday, anyway. Follow-up appointment is not till Tuesday. Enuff on that topic.
-----
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on November 22, 2014, 07:24 PM
I hope you feel better soon! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Denny on November 22, 2014, 11:07 PM
No...
 
     I was meaning for a set I'm working on. Althought I keep botching it up. Human error... :)
Duplicated a couple files, and forgot a couple others. Plus, the png with transparency,
looses it when I try to go Duo-sided. That last one "I think ", is in my Importer settings.
 
     The set would be, a semi-custom set... more for personal use. But I wanted to get the icons
accurate. But don't know how to get the icons with-out building the set first. Taking in-game pics
and then editing those. Making the sheet from them. Then adding that to the set.
Am I way off course on this matter?
 
-----
Sorry, I was not on-line yesterday. Was not a good day for me, was in bed all day. Damn pain-killers.
Had some minor back surgery last Monday... and it caught up with me (I guess). Back to work this
Monday, anyway. Follow-up appointment is not till Tuesday. Enuff on that topic.
-----


Gravquian you are a great person.  Just put your pain in the hands of the lord and you will be fine.  That is what I do with all my surgeries and it really works.  I just know you will be fine but I will keep you in my prayers.

Denny
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on November 23, 2014, 02:18 AM
No...
 
     I was meaning for a set I'm working on. Althought I keep botching it up. Human error... :)
Duplicated a couple files, and forgot a couple others. Plus, the png with transparency,
looses it when I try to go Duo-sided. That last one "I think ", is in my Importer settings.
 
     The set would be, a semi-custom set... more for personal use. But I wanted to get the icons
accurate. But don't know how to get the icons with-out building the set first. Taking in-game pics
and then editing those. Making the sheet from them. Then adding that to the set.
Am I way off course on this matter?
 
-----
Sorry, I was not on-line yesterday. Was not a good day for me, was in bed all day. Damn pain-killers.
Had some minor back surgery last Monday... and it caught up with me (I guess). Back to work this
Monday, anyway. Follow-up appointment is not till Tuesday. Enuff on that topic.
-----

That's what I originally thought meant! Dutcher confused me! :mad:up: It's not hard to do :P

You're right, build the set first and use any image as an icon sheet until you have pieces in game to take pics of. Then, once you've made your icon sheet, replace the any image with your icon sheet. Don't worry about references first time round either, fill them in once you have your icon sheet.

Use SIAlphaMaskLow for your texture style and make sure faces is set to double-sided and you png should work, post again if not and we'll see what's happening :)

Get well soon   :up:

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on November 23, 2014, 03:31 AM
I didn't confuse you, he confused me. The explicit phrasing of adding an icon sheet AFTER a set has been installed made me think he wanted to change icons on an existing set (as there are quite some sets out there with no icons whatsoever).

Gravquian, I hope you recover well from your back surgery :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on November 23, 2014, 03:28 PM
Thank you (all), for your well-wishes. They are appreciated.
 
     There is a small crater in the small of my back. But it does seem
to be healing at a fair rate. Find out more after my follow-up visit
this Tuesday. Will take about 4 months for it to properly close up.
Damn pain pills... :) , was given a prescription for (24 pills). One every
4 to 6 hours "as needed". Hydrocodone. I've already (or 4 days ago) cut
myself back to only 1 a day. Just before time to change the dressing.
 
Back on thread topic...
 
     Thank you for the input on the "Icon Sheet" issue. I will set up a dummy
sheet, and store it. And see if I can get that part correct. And try the setting
for the texture-style, that Jim suggested. Already updated some notes on my
printed Tut pages... :).
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on December 05, 2014, 12:02 AM
Hey'ya...
 
     Well, I already had respect for you developers, designers, and
creators. But believe me, that has more than doubled over the past
2 or 3 weeks. If your start at setting up sets, and compiling them and
also installing them was sketchie... Whooo-wee! Your patience and
resolve must be that of a Saint. Mine is not so extreme... :) !
My neighbors (with-in ear shot), would likely attest to that. Sheesh, my
practice set is not even original material (but used with permission).
Should have started with a smaller set of items. Duhh!
 
     Ok, with Jim's help with settings... that part is now displaying ok.
The items that is. Finally got the full (50 items) set installed correctly.
Although, my icon sheet did not work out. The wrong images were shown
for all but one item ( #18 ?). The cause...  :-[ ... more "me". Had extra
images in the sheet. Guessing that is, a BIG  no-no? So I've re-done a
new icon sheet and have it saved.
 
     Now to show just how "green" I am. Is there a way to replace the icon
sheet already installed... with-out having to re-enter every thing into the
importer (again)? An on-the-fly method. I think Dutcher, mentioned that
the images (references) were already imbedded. But I'm not sure if that
meant for the set ovl(s), or for the item ovl(s).
 
Thanks
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on December 05, 2014, 10:04 AM
Good luck with that, Gravquian!

I haven't had the courage to try an icon sheet yet. Sorry for the noobie question, but what's the point  of using an icon sheet? Does it save resources?  :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on December 05, 2014, 06:08 PM
@ Elizabeth :
{ @ any interested people : }
 
     Thank you Elizabeth. All well-wishes are appreciated. Be that
in health, in life, & particularly in unfamilliar waters.
 
     Being a noob (also ?), I do have my thoughts on the Iconsheet
issue.  No, they would not be saving resources. As you would be
adding more information to your files (and program / archive).
But I think that they are very helpful.
 
     You have no doubt installed, and used sets that are not labled
in English. {* Sorry, no disrespect to non-English persons. Just
substitute your language for "English", where it applies. And vise-versa. *}
As I do not read or speak (the examples) French, German, Italian, or
Spanish... I do not know what the text lables are. So a pictorial example
of an item is very helpful. And helps save you time when searching
through a set... for that one or two pieces you seek. True, that does not
detail the actual size or orientation of a piece. Yet it may still get one
closer to what they want.
 
     Some people do have photographic memories, or near that. But most of
us do not. Sadly, some like me (  :-[ ), may have less than average memories.
So the icon images are a great reference help.
 
     Sorry, If I (once again) got a bit long winded in this reply.
.
===* edit *=== {Read next post 1st }
 
     Sorry, Elizabeth. Seems I mistook the context. And made the comparison of
icons versus no-icons.
 
     The icon sheet should save on resources. But I can not verify that. Guess it
could be more of a helpful tool for the compiler of the set. As you would only
need to load one reference (per 64 items), versus one for each item in the set.
Or actually, the "Set Icon" & up to the first 63 items (for the first sheet).
Unless you opt for less images per sheet, such as SJJr, has.
==========================================================
     For those who may have missed it. Please see SJJr's post (Tut) about iconsheets
at: http://www.shyguysworld.com/index.php/topic,13358.msg387560.html#msg387560 (http://www.shyguysworld.com/index.php/topic,13358.msg387560.html#msg387560) .
 
===* end edit *===
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on December 05, 2014, 07:36 PM
Thanks for responding, Gravquian!

I understand the need for icons, but what I meant was, can't they be individual images assigned to each piece? I don't understand the advantage in assembling all the set icons into an icon sheet, then referencing the sheet for each set piece.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on December 06, 2014, 06:55 AM
^ The icons still need to referenced if they're a single icon. You're basically saving yourself naming and saving each individual icon, then loading each of them into the importer. You can do it individually, I just prefer to make sheets. I don't think it matters really, whatever works best for you  :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on December 06, 2014, 08:10 AM
Thanks for explanation, SJJ!  :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on December 06, 2014, 09:50 AM
     In reference to my "Post #353" above, second paragraph. Dealing with
my Icon Sheet not displaying properly. I've possibly discovered at least
one reason. The reason: mis-matched placement (referencing) of the images.

*** Sorry, this post has been edited.
 
     After further experimentation, it seems I misunderstood a point or so. And not
wanting to relay miss-information, nor mislead anyone, I edited this entry.
 
     My Thanks, go out to those who have offered (and given) helpful advice and
assistance. Your help (and patience) is greatly appreciated.
 
*** end edit ***
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on December 20, 2014, 11:30 PM
Please assist, if you may.
 
     Ok, I've "finally" (sorta) got a handle on the Iconsheet issue.
Here is an example of my "IconDUMMY1" png sheet.
 
* snip * ... Image needed corrections! Sorry.
----------
     Please, where is the proper "Idiot" or "Dummy" Tut (or guide)
that explains how to properly align custom made walls and/or
constructs. Can't seem to get it right. My walls never line-up with
the in-game ones. I've even compared them against SJJr's and
DasMatze's "basic" walls. Mine are nearly always off by a 1/4th
tile... or such.
 
TIA
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on December 21, 2014, 03:44 AM
Nice dummy sheet! :up:

The alignment depends on two things - what RCT grid guide you use in Sketchup and the tile placement setting in the importer. As long they match each other, they'll turn out as you'd expect.

This one uses the quarter tile grid in SU, in turn, you'll need to use the quarter tile placement option in the importer...

(http://i1190.photobucket.com/albums/z457/StationJimJr/QTwall.jpg)

If you recreate this scene in SU and then add a full tile grid, you'll get this...

(http://img.photobucket.com/albums/v384/wabigbear/Quarter.jpg)
(pic by Wagi!)

Notice that the origin for each grid is in the center for both grids. However, this means the quarter grid is no longer aligned to the full grid, it should fit snugly in one of the corner but it's using the middle square instead. This is where your walls are getting offset.

So... if you build on a quarter tile, import on a quarter and if you build on a full tile, import on a full tile :)

Hope that makes some sense of things! :up:

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on December 21, 2014, 06:00 PM
Jim,
 
     Thank you.

     My error it seems, should have been quite plain.
I was building on Full-tile setting, but importing at 1/4-tile.
Well  :-X (hush-my-mouth), some times an obvious thing slips
right by us  :facepalm:. Appreciate you taking time to help again. Your
explanation & example make very good sense.
 
     Thank you.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravman on December 23, 2014, 04:48 PM
Hi i started modeling for opd on flat rides. The project dead but I've made some rides one I've NEVER seen in a game but would love to have it in.  I've missed the reverchon Himalaya themed polar.  But i knOw nothing about getting it made into a car.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on February 20, 2015, 11:22 AM
I'm trying to make a few teapots, and this is my first attempt:

(http://i1283.photobucket.com/albums/a548/58emk/Shot0733_zps3c1a86d4.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0733_zps3c1a86d4.jpg.html)

The biggest problem is, it has 1707 faces! The pot section has 286, and the top/spout/handle has a total of 1421. I tried setting my circle to less sections, but the follow me tool (I'm using sketchup 8 btw) was giving me weird results. I'd appreciate any advice you guys can give me on how to make a teapot without massive polys!  :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on February 20, 2015, 11:46 AM
Reduce the number of polies on the handles, or better yet, make the sprout and the handle an alpha layer. The lid looks nice, but I think that with proper texturing you could add a lot of detail and a whole less polygons. Other than that: tea cattles are hard!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on February 20, 2015, 11:58 AM
Thanks Dutcher! I like your idea of making the handle and spout from an alpha texture. I'll give it a try! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on February 21, 2015, 12:36 PM
I'm trying to make a few teapots, and this is my first attempt:

The biggest problem is, it has 1707 faces! The pot section has 286, and the top/spout/handle has a total of 1421. I tried setting my circle to less sections, but the follow me tool (I'm using sketchup 8 btw) was giving me weird results. I'd appreciate any advice you guys can give me on how to make a teapot without massive polys!  :n00b:

Low poly techniques can definitely be utilised on a teapot as well.  I did a quick mock up of one and ended up with 275 faces total using 5 sided segments.

(http://velvetskyemusic.com/RCT3_files/images/Tutorials/teapot.jpg)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on February 21, 2015, 06:05 PM
That's brilliant, Weber! :up: :up: I'll try again, and see if I can manage it. Modeling is tough when you don't know what you're doing. ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 15, 2015, 03:38 PM
Some questions relating to SketchUp, and the RCT-Importer.

When working with-in SketchUp, is it better to "group" your model? Or, to leave it un-grouped?
Before exporting it for use with the RCT-Importer. Or, is that more of a personal preference?
 
Regarding texture (image) size. Is the x512 more optimum for use with the RCT-Importer?
Or will it basically treat x128, x512, x1024,or even x2048 as being the same size?
Noting that we are unable to adjust positioning in the importer, like with-in SU.
 
Thank you.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on March 15, 2015, 04:04 PM
^ If you're only using one texture, group the whole model. If you've got more than one texture, you need to keep the groups separate in order to name them so they appear as separate meshes in the importer. Don't import things that aren't grouped, I'm not sure they even show up in the importer.

I tend to use a x512 texture when I'm going to use it alot, like on walls or roofs for example. There'd be 10 - 15 pieces that use that it so it's worth having a larger texture for better quality. I rarely used 1024 and never used 2048, they're too big in most situations.

Changing the texture size in the importer works fine. Obviously you'll need to remake the OVLs but you won't need to re-adjust anything in SU.

 :up:

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on March 15, 2015, 04:23 PM
Poor 256. :'( I don't usually disagree with what Jim says, but I thought I would chime in. You need to evaluate the size of the object and the detail you will require. I find that if the object is ~1 tile in size then 256 is an optimal texture size. Furthermore, a patterned texture (like roof shingles) can be repeated multiple times on the roof at 64. Unless you have a large object that absolutely requires the detail, 512+ should not be necessary. I could be wrong, but I think the importer caps texture sizes at 1024.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 15, 2015, 04:42 PM
Oh my... I had not noticed that I omitted x256.  :-[
 
Thank you both for your input. It will be helpful.
 
I'm no pro, but I'm learning. Way to much trial and error... dang it.
{ Who's that banging on the piano... }
 
Not yet put much effort into texture making. That's a whole different chapter.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 16, 2015, 01:00 PM
Great advice as always, guys! :up: This may be way above my skill level, but I'd like to make fountains. To be more clear, I'd like to learn how to add a fountain particle effect to a fountain model. I can build a basin and throw some static water texture on it, but that's as far as I can get.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on March 19, 2015, 07:31 AM
^ Weber made a brief tut here  (http://www.shyguysworld.com/index.php/topic,8301.msg238162.html#msg238162).

To place an effect point in SU, use the text tool (not to be confused with the 3d text tool!). I found the best particle effects to use for a fountain are Pegasus1/2 or topspinfount. Consider making a few variations with different particles while you're testing too, that way you only have to load RCT once instead of 3 times! ;)

For your basin, you can use the in game water (old pic sorry, I like to recycle!)

(http://i1190.photobucket.com/albums/z457/StationJimJr/MultiT3_zps2cc03c68.jpg)

Under 'Flags', select Water Texture and change 'Transparency' to 'regular'. Then underneath your water line, use the SIOpaquecaustics Texture Style to give the bottom of the basin a nice rippling effect. Fountains are fun! :)

Poor 256. :'( I don't usually disagree with what Jim says, but I thought I would chime in. You need to evaluate the size of the object and the detail you will require. I find that if the object is ~1 tile in size then 256 is an optimal texture size. Furthermore, a patterned texture (like roof shingles) can be repeated multiple times on the roof at 64. Unless you have a large object that absolutely requires the detail, 512+ should not be necessary. I could be wrong, but I think the importer caps texture sizes at 1024.

Didn't mean to snub 256! I just like using 512 for my walls. Of course if there was less detail, I used littler textures. Just a liberty I granted myself!   :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 19, 2015, 08:53 AM
Thank you so much, SJJ! :up: :)

I have a couple of questions (of course :D). In Weber's tut he shows Sketchup pics with arrows pointing to particle effects. How does one assign effect points in Sketchup? And in your pic I see old brick texture with a terrain texture flag. Does that mean that you can use any texture in Sketchup and it will become terrain with this flag? If so, I assume that the same would apply to the caustic layer.

Thanks in advance for more advice, and to Weber for his tut. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on March 19, 2015, 02:49 PM
^ No problem! :)

You assign effect points using the text tool, I noticed that was missing from Webers tut so I mentioned it last post. Just select the tool, click once on the point you want it at, then click a second time to position the label.

You're right on the terrain question, any texture applied anyhow will became an in game terrain so it will blend with whichever terrain is painted underneath it. Caustics is different since it's a texture style, it will just apply the caustics effect on top of your texture so you need to use a texture and apply it properly in SU etc :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 19, 2015, 03:27 PM
Thank you! I'm going to try it out, and wish me luck, amigo! ;D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 20, 2015, 02:26 PM
Sorry for the double post!

I was able to fill the fountain with in-game water, yay! I'm having a problem with adding a particle effect, though. Here's a pic of my model:

(http://i1283.photobucket.com/albums/a548/58emk/fountain%20test_zps0f9fqkcg.jpg) (http://s1283.photobucket.com/user/58emk/media/fountain%20test_zps0f9fqkcg.jpg.html)

I must have missed something, because the importer doesn't give me the option to add missing effect points as shown in Weber's tutorial:

(http://i1283.photobucket.com/albums/a548/58emk/webers%20tut_zpstlmm9h0h.jpg) (http://s1283.photobucket.com/user/58emk/media/webers%20tut_zpstlmm9h0h.jpg.html)

See where the "A" is highlighted? That doesn't happen for me. I feel like I must have missed a step in Sketchup. Based on Weber's and SJJ's advice, I used the text tool in Sketchup as shown above. Is this supposed to automatically tell the importer where the effect points go, just by typing in "particlestart01" and "particleend01"? Clearly I did something wrong, or the importer would have given me the option to add effects. Can anybody head me in the right direction? :-[


Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on March 20, 2015, 06:58 PM
^ Make sure you actually select the effect points when you export the object. The labels will turn blue when they're selected. You'll see your effect points in this list too...

(http://i1190.photobucket.com/albums/z457/StationJimJr/MultiT4_zps4d52b5e0.jpg)

Keep trying! :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 20, 2015, 07:02 PM
D'oh!!! :P  Thanks a million, SJJ! I'm hoping that was the missing link. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 20, 2015, 08:10 PM
Another double post, sorry guys.

Anyway, it worked! :w00t:  This particle is Pegasus 1, and you can see that I need to find a smaller fountain particle for this little 1 square fountain.

(http://i1283.photobucket.com/albums/a548/58emk/Shot0752_zpsrghfq2jk.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0752_zpsrghfq2jk.jpg.html)

But I'm still very happy! I never thought to get this far. :n00b:

Once again, my sincere thanks to Station Jim Jr. for his excellent advice, and to Weber for his great tutorial. You guys rock! :up: :up:

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 20, 2015, 09:58 PM
Elizabeth, I know you didn't mean for it to be a geyser...
But that is one sweet little fountain. Nice graphic pattern on it.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 20, 2015, 11:14 PM
^You just made my day Gravquian! A geyser,lol! ;D Well, that's what happens when noobs like me make CS. Gotta start somewhere! Glad you like the pattern. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Denny on March 22, 2015, 10:08 AM
Elizabeth try to use this for your fountain

(http://i1044.photobucket.com/albums/b448/osuden/1_14.jpg) (http://s1044.photobucket.com/user/osuden/media/1_14.jpg.html)

I think it might work better for you

Miss you and love you

Denny
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 22, 2015, 05:22 PM
Thank you so much, my friend! I'll definitely give that one a try. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Denny on March 22, 2015, 08:23 PM
I can't wait to see how it comes out!!   Anytime I am glad to help you if I can.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 26, 2015, 12:06 PM
  As I continue trying to make a fountain set, I'm realizing that most of the in-game particles aren't quite right. The closest is top spin, but that's still pretty tall. Can in-game fountain particles be edited in the importer to make them shorter? I was also wondering if anyone has smaller fountain particles they would be willing to share. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on March 27, 2015, 04:47 AM
Are you familiar with the Mixmaster firework editor (Guido Fawkes cheat) thingy, Elizabeth? It's possible to edit the particles in the game in there if you copy the files from the Particles folder to the Mixmaster firework save location. I'm not sure how well they would work, but feel free to use the particles from my Drenched set that comes with my Flume CTR. If all else fails, you can try contacting a pyro guru to see if they might be willing to create a custom particle for you or let you use one they already have made.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 27, 2015, 09:00 AM
Thank you, PB&J! I watched a YouTube video on making fountain particles with the advanced fireworks editor, and it looks very difficult. I'm afraid it would take me weeks just to learn how to use the darn thing! :n00b: I'll definitely check out your Drenched set. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Denny on March 28, 2015, 09:34 AM
How are you doing Hun.  Is it working out ok for you.  Remember never give up and take your time til you are satisfied with it. :up: :up: :up: :up: :up: :love2:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: MyGirlPepper on March 28, 2015, 09:45 AM
  As I continue trying to make a fountain set, I'm realizing that most of the in-game particles aren't quite right. The closest is top spin, but that's still pretty tall. Can in-game fountain particles be edited in the importer to make them shorter? I was also wondering if anyone has smaller fountain particles they would be willing to share. :)
You could just 'bury' the start point lower in the model to get the right height?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 28, 2015, 07:00 PM
That's a great idea, and I'll be sure to try it out. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on April 18, 2015, 07:57 PM
Sadly, assistance is needed again.
Can I please get some Tut referrals for texture issues?
 
I can {for me...} get some generic models to look ok. Nothing fancy, mind you.
And a color scheme displayed upon it. But ...for-the-life-of-me... I can't get
the texture rendering process correct. Let alone formatting for recolorable objects.
For now the SketchUp-2-Importer texture transferral {Help!} would be great.
 
I attempted a non-grouped (but componettized) model. As fore-warned, it would not
all appear in game. And was only 1 color (of course). And each section was not
available. The grouped components behaved as a single intity, and of course, were
all the same single color.
 
Here are pics of 2 of my models, already colorised in SU.
http://imgur.com/8WxLJkK (http://imgur.com/8WxLJkK)
(http://i.imgur.com/8WxLJkK.png)
&
http://imgur.com/LAkoDOs (http://imgur.com/LAkoDOs)
(http://i.imgur.com/LAkoDOs.png)
 
The x512 Marble1 texture being used:
http://imgur.com/QPaxuQ8 (http://imgur.com/QPaxuQ8)
(http://i.imgur.com/QPaxuQ8.jpg)
 
---
 
Regarding the 1st image. No trouble with a 1 color texture. Except that my model
appears in-game "as black" vs the actual marble texture being used. Is this an
error in my Importer settings?
 
TIA
Gravquian
 
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Guggaman on April 20, 2015, 03:16 AM

Regarding the 1st image. No trouble with a 1 color texture. Except that my model
appears in-game "as black" vs the actual marble texture being used. Is this an
error in my Importer settings?
 
TIA
Gravquian


Texture failures shouldn't happen in the Importer if you do things correctly in SketchUp, unless you've connected the wrong texture to the wrong group in the Importer.

To reassure that you are doing things correctly in SketchUp, first make sure that all sides that you want to show in-game are blank-white which I think you've done right (since the opposite, blue, is the non-texture side). Then in SketchUp in the toolbar:

"File" > "Import..." > Find your marble-texture > Drag it out on all blank-white sides that you want to texture

It is very important to texture all sides INDIVIDUALLY!

A reason why your model in-game shows as black might be because the importer has automatically textured the model. This is an effect of when you are NOT dragging and placing down the texture in SketchUp by yourself, but instead, letting the Importer handle the texturing. The model in-game may appear as "black" but does in fact consist of many tiny placements of 512x512 marble-textures from auto-texturing that together turns the texture into a "black texture".

P.S. if you can, try using a smaller texture. The larger your texture is, the heavier it is on the game. I would recommend using at least 256x256. Or even less (128x128, 64x64, 32x32).

/Guggaman  :mouse:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on April 25, 2015, 04:13 PM
Ok, I re-reviewed a couple (or so) Tuts.
 
After (again) going over SJJr's tut @:
http://www.shyguysworld.com/index.php/topic,13358.0.html (http://www.shyguysworld.com/index.php/topic,13358.0.html) (Post #1)
I found 1 major error... mine! Damn-it  :blush:
 
Instead of the "clustered" groups {see pic1}, vs what I did.
I had a cluster of "components", and made them all into a group...
That's a big no-no, it don't work. Passed 1 hurdle, maybe.
 
Pic1
http://i.imgur.com/e65fneN.png (http://i.imgur.com/e65fneN.png)
(http://i.imgur.com/e65fneN.png)
 
---
Here is what this item looks like, colorised in SU.
Note the viewable details.
 
Pic2
http://i.imgur.com/C2BmGFc.png (http://i.imgur.com/C2BmGFc.png)
(http://i.imgur.com/C2BmGFc.png)
 
Vs what I get when installed in-game.
 
Pic3
http://i.imgur.com/8G0HfQB.png (http://i.imgur.com/8G0HfQB.png)
(http://i.imgur.com/8G0HfQB.png)
 
---
As you can see via Pic2, the textures show in the images.
But not in the imported item. The brown-rock texture was
a 512, and the blackish-white marble was a 256. Both became
flattened and dull durring import. As did the red, Per pic3.
 
Tried various sized textures, but that did not work for me.
Need the help of a SU-Veteran / Guru. Please.
 
TIA
Gravquian
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Guggaman on April 27, 2015, 11:03 AM
:mouse:

Alrighty, this is a step-by-step guide of Google Sketchup > Importer > In-game that focuses mainly on basic texturing to ensure you make no mistakes:

Just hover over the Spoiler box to see the guide.

Spoiler (hover to show)

/Guggaman :mouse:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on April 28, 2015, 07:16 PM
Thank you, Guggaman.
 
I printed your spoiler, and added it with my hard-copy of SJJr's Tut.
Great future references.
 
Although, I did not see how it explained "the why" of how my textures were
not displaying properly. As I was already following this example. As picture #2
above should have been proof. Yet, pic #3 was the in-game result.
{ Reference to pictures in my prior post. }
 
Soooo, I went back to SU. And did a check on my model. The completed draft.
Low and behold, there stood my model... "blue"! Damn-it! All of my visible walls
are freaking blue. Problem found? Hope so.
I will reverse the blue/white, and try again. And let you know the results, after I
repeat the full process again.
 
Many thanks to all of you who have tried to (or been of great) help. Sorry if I've
been a pain, or vexed your patience.
 
Thanks again.
Gravquian
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on April 28, 2015, 08:55 PM
Thank you for the in-depth tut, Guggaman! Learning to make CS is a long and winding road, and we all appreciate the advice and help. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Guggaman on April 29, 2015, 03:14 AM


Soooo, I went back to SU. And did a check on my model. The completed draft.
Low and behold, there stood my model... "blue"! Damn-it! All of my visible walls
are freaking blue. Problem found? Hope so.
I will reverse the blue/white, and try again. And let you know the results, after I
repeat the full process again.


I'm sure that's probably the reason for your textures not displaying properly, hopefully your problem is solved now :)

/Guggaman :mouse:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on April 29, 2015, 07:24 AM
Excellent tut Guggaman! :up:

Gravquian - I think your problem might be the same as this...
  http://www.shyguysworld.com/index.php/topic,8301.msg387362.html#msg387362 (http://www.shyguysworld.com/index.php/topic,8301.msg387362.html#msg387362)

It happens when you paint textures on to a group. Explode the group, re-paint the textures, re-group and import. Good luck!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 08, 2015, 06:06 PM
If any of you out there know how to work with fountain particles, I could sure use some help. I'm putting together a fountain set and would like to include some arching sprays in a few of the pieces. I've been successful with straight sprays, but can't figure out how to make the arched ones work. I've done many tests with different fountain particles, and many starting and ending points. Every test produces a fountain spray that either is super weak and won't go anywhere, shoots great distances outside the fountain, or throws water javelins. ;D

If I'm unable to figure out the correct particles and measurements I guess I'll have to use straight vertical sprays for the set, but It would be nice to have a few pieces with arching sprays. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on May 09, 2015, 05:00 AM
How are you placing the particle end with respect to the particle start? If you place the particle end so it's not directly above the start, the particles should shoot out towards the particle end and then arc down because of gravity. It sounds like you have done that already, but with poor results. Some of it may require a little "calibration" in the mixmaster. Perhaps you can share a picture of what your current setup looks like?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 09, 2015, 07:09 PM
Thanks for the response! I'm placing the particle ends at an angle and set away from the particle start. Here's a few pictures to give the idea. I'll put them inside a spoiler to save space on the thread:

Spoiler (hover to show)

In the test shot, the skinny particles are cupid fountain, and the fatter ones on the sides are top spin. In the last shot the particles are all cupid. I'm intrigued by your mention of calibration in the mixmaster. Is it possible to alter an in-game particle like the top spin to make it shorter? I'd like to put four arched sprays around the central one. Thanks in advance for any help and advice. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Denny on May 10, 2015, 11:21 AM
Actually Elizabeth I like the last one it look great!!  The cupid spray is actually a good idea.  But really anyone you use it is all trail and error to make the arch the way you want it.  Keep going sweetie you get it!!!   :flowers: :clap: :kiss: :up: :up: :up: :up: :up: 
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: PB&J on May 10, 2015, 09:09 PM
In the test shot, the skinny particles are cupid fountain, and the fatter ones on the sides are top spin. In the last shot the particles are all cupid. I'm intrigued by your mention of calibration in the mixmaster. Is it possible to alter an in-game particle like the top spin to make it shorter? I'd like to put four arched sprays around the central one. Thanks in advance for any help and advice. :)

You're definitely on the right track! Any particle can be pulled into the fireworks editor if you put it in the "FireworkEffects" folder that's located in your My Documents > RCT3 folder. You'll need to have some knowledge of the fireworks editor to make it work, but you should be able to lower the particle speed easily.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 10, 2015, 09:43 PM
Thank you! :) So I just make a copy of the particle from the "Particle Effects" folder and put it in the "Fireworks Effects" folder? Will that mess up the original?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 11, 2015, 03:17 AM
As long as the name is different than any of the fireworks in said folder, you won't have any problems. Upon release you do have to remember to include said firework files, so maybe name them ElizabethFountainShort.frw or something.

If you need help, contact me thursday or friday, I should have some free time there to make some fountains (already made some for Kukamonda's Aquanura recreations)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 11, 2015, 08:42 AM
Thanks a million, Dutcher! :w00t: I'll get in touch with you Thursday or Friday then. :)

PS: Would a self-made fountain particle then be installed in the particle effects folder? Because that's where the importer finds particle effects.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 11, 2015, 11:51 AM
^The AFE (Advanced Firework Editor) indeed loads fireworks from the ParticleEffects folder. Firework Effects that can be found when making firework shows are taken from that firework folder AS WELL AS the Fireworks folder that can be found in your RCTdirectory.
Firework Effects required for objects however, need to be in the ParticleEffects folder in the RCTdirectory.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 12, 2015, 07:53 PM
Well, something strange happened and now I'm trying to figure out what went wrong. I figured out enough of the fireworks editor to decrease the particle speed on the topspin, then saved it under another name. The file was saved in documents/RCT3/firework effects. I then moved the file to particle effects in the main program directory. I imported a test fountain with the new particle, which crashed my game as soon as I placed it! :scared:
Now here's the weird thing. When I looked in the particle effect folder to remove the new fountain particle, it wasn't there! I typed it in as a search , and the file showed up so I was able to delete it. :confused: another bit of info: After I closed the window in the AFE I was using to reduce the particle speed, I noticed a particle counter on the bottom the main AFE window spinning random numbers.
Should I have copied the file from documents/RCT3/firework effects and placed it in particle effects, leaving the original in place? It would be great to hear from anyone who's altered an in-game particle successfully. Clearly my approach was wrong, and hopefully someone can point me in the right direction. :)

PS: The creation date on my altered particle was July 26 2005, like every other particle effect!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 13, 2015, 02:39 AM
Altering particles should not pose problems, no matter if they were ingame or custom made. My guess is that something went wrong when copying the file. Possibly because the game was still using the file while you moved it, though I'm not sure that's the reason.
Did the game just crash or did you get a warning first that the particle effect was missing? If a particle effect on an object can not be found, a message is promted stating that. After that, I don't know what happens, either it completelly ignores it and crashes, or is stuck in an infinite loop of said error message.
The strange random spinning numbers in the AFE are not as strange or random as you might think. It counts the number of particles that are displayed in the particles preview window. So that's nothing to worry about.
So how about this: take any particle effect, copy and rename it (don't alter it with the AFE) and see what happens. After that you can always edit it if you want to.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 13, 2015, 04:42 PM
Dutcher, thank you for all your advice! I renamed the topspin and used it in my test fountain, and it worked without crashing. But when I opened the AFE to alter it, the fireworks editor showed no available files! Nothing, not even the in-game particles.
(http://i1283.photobucket.com/albums/a548/58emk/Shot0781_zpsntyq1uah.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0781_zpsntyq1uah.jpg.html)

Something is really weird here. I'll remove the renamed particle and see if the editor will show available files again.
Edit: Even after removing the renamed particle, the AFE shows no files. All this tells me that I had no business fooling around with in-game files, because now I broke the AFE! :(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on May 14, 2015, 02:26 AM
^No you didn't. The AFE only reads particles in your MyDocuments/RCT3/FireworkEffects folder*. While all particles that the objects use should be in the ProgramFiles/RollercoasterTycoon3/ParticleEffects folder*. So no matter what you do in the latter, it will never be able to read anything as long as its not in the former.

*paths may vary depending on the installation/ computer, but you get the gist.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 14, 2015, 10:54 AM
Thank you Dutcher, it worked! :up: I reduced the particle speed from ten to seven, and here is the result:
(http://i1283.photobucket.com/albums/a548/58emk/Shot0783_zpsz9vy3ck7.jpg) (http://s1283.photobucket.com/user/58emk/media/Shot0783_zpsz9vy3ck7.jpg.html)

The rear fountain has the original, and the front fountain has the altered particle. As you can see, it's still unusable for an arched spray, being too wispy. There's probably a way to fix that in the ASE, but I'm clueless as to how that would be done. Hopefully I'll be able to figure it out, but in the meantime, thanks a million for your help. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Cinipaes on June 02, 2015, 09:24 PM
Hi guys! I'm trying to make a fountain, following the tutorial from Weber, but when I try to add the Partcile Effect, presing the Star... as here:

(http://i1225.photobucket.com/albums/ee388/cinipaes/Desktop%2003-06-2015%201-15-08-163_zpshtgxpp1f.jpg) (http://s1225.photobucket.com/user/cinipaes/media/Desktop%2003-06-2015%201-15-08-163_zpshtgxpp1f.jpg.html)

But I have the following error.

(http://i1225.photobucket.com/albums/ee388/cinipaes/Desktop%2003-06-2015%201-13-54-373_zpsjwe5jv2f.jpg) (http://s1225.photobucket.com/user/cinipaes/media/Desktop%2003-06-2015%201-13-54-373_zpsjwe5jv2f.jpg.html)

I click in Enter Manually, this appears...

(http://i1225.photobucket.com/albums/ee388/cinipaes/Desktop%2003-06-2015%201-21-30-883_zpsm3avqxbn.jpg) (http://s1225.photobucket.com/user/cinipaes/media/Desktop%2003-06-2015%201-21-30-883_zpsm3avqxbn.jpg.html)

I tried writing the ParticleEffect name after the "_" but doesn't work :(

Help please
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 03, 2015, 02:59 AM
Most likely the reason why it doesn't work is because your RCT3 is not installed in its default location (C://program files/Atari/Rollercoaster Tycoon 3). It's a shortcoming of the program that this path can't be adjusted. You can circumvent your problem by creating that path and in it creating a folder called ParticleEffects. Copy the contests of the similarly named folder from your installed RCT path to that folder (so there are particles in it) and you should be good to go.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Cinipaes on June 03, 2015, 08:50 AM
^ Didn't work  :'( :'( :'(
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Nightfall on June 08, 2015, 10:13 AM
A Blender question.

I'm trying to finish a few CS projects that I was working on before my old laptop died. But I need to reinstall Blender, Python and the .modxml script.

I've found the .modxml script but a version of Blender and Python that's compatible with it is proving a nightmare. What is the latest versions for a 64-bit operating system?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on June 11, 2015, 11:56 AM
Could anyone please explain how to make shared textures? I can't seem to find a tutorial. :) Edit: I found Weber's tut,

http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681 (http://www.shyguysworld.com/index.php/topic,5759.msg159681.html#msg159681)

but I'm still in a fog. :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on June 12, 2015, 06:30 AM
^ CPcisco posted this - http://www.shyguysworld.com/index.php/topic,8083.msg208823.html#msg208823

A mix of that and the tut Weber made should see you through :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on June 12, 2015, 08:47 AM
Thank you, SJJ! :up: That's a great tut, and very informative. Now I feel ready to give it a try. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on June 27, 2015, 07:33 PM
I'm double posting again, so sorry about that, guys. After importing my set, I found a couple of bad pieces. I re-opened the .thm file, went to the scenery manger and found all the files there, with a delete option. Is it possible to just delete them from the scenery manager list ?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on June 28, 2015, 06:16 AM
Yes, that is possible, I do however believe that the program does not remove the files from your style/themed folder. Not even when pressing install. The results is that they will show ingame and display the sid:svd error when selecting them. So you need to manually remove the files (or folder) from the style/themed folder and press install again.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on June 28, 2015, 07:01 PM
Thank you, Dutcher! I made a preliminary test using a little set of parasols I made, and everything worked out fine. Now I'll have to try it with the fountain set, and then see if I can add the fixed pieces. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: wabigbear on July 01, 2015, 10:23 AM
I've created hundreds of models in SketchUp and imported almost all of them with out problem, but I have a current one that's driving me crazy.  The rest of the model (it's a tower) is fine, it's only the legs that's causing problems.  Two different textures but for some reason both skew in weird angles once I import them.

Here's the model in SketchUp with the textures placed:

(http://img.photobucket.com/albums/v384/wabigbear/blackpool-tower2_zpsg1skobjk.png)

Here's the object on-game (since I'm testing I only imported the two groups with the leg textures...):

(http://img.photobucket.com/albums/v384/wabigbear/Shot0151_zpsgodxzuxt.jpg)

I've tried everything.  I even went back and remade each segment in the model and then re-textured them.  I've deleted the textures and started over from scratch, I've used fixed pins and non fixed pins.  But the textures keep moving in a skewed fashion, pinned in place or not. 

The only other possibilty I can think of is that I moved all files from one computer to another, reinstalling the different versions of SketchUp I use.  Could there possibly be a script that I missed installing that would cause the textures to shift between SU and the Importer?  I don't think so, but...any ideas are welcome!

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on July 01, 2015, 03:35 PM
^ I had that problem whenever I used skew, you can see the very top face in the in game pic (which I'm guessing isn't skewed) has turned out fine. I kinda hope I'm wrong but I don't think you're missing anything, it's just one of those thing you have to botch.

It'll be a bit fiddly but you could copy each section, rotate them so they're flat and then line them up on a square like so...

(http://i1190.photobucket.com/albums/z457/StationJimJr/WB1_zpskc3ftnbj.jpg)

... then select all the sections plus the square, right click them and choose 'combine textures'. Now you can edit your new texture before re-applying it to the square (not sure if this step is needed, just being careful!). After that, you can copy the sections back onto the model and I think and I hope it'll work :)

I hope that's understandable! Told you it was fiddly :mad:up:



Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: wabigbear on July 01, 2015, 04:00 PM
It IS understandable, I see about giving that a try.  Thank you sir!   :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on July 01, 2015, 06:59 PM
Hey guys, I'm having an importer problem and hope someone can help. I've imported my set with shared textures, and found 3 bad pieces. Following Dutchers great advice, I was able to remove the bad pieces. I then added one fixed piece, imported it, and that version of the set was fine. When I tried to add the other two fixed pieces, My imported set had no shared textures! I'm using CPCisco's tutorial, and here's the pertinent steps:


"But lets say you are loading up a theme file to add a new piece of scenery into it and want to use this texture OVL, well follow the next steps.
Load your theme file
Click "Create OVL"
Click the "References (0)" tab
Click the "+" (this adds that reference talked about in step 6 up there^)
Click the green plus sign ("Load SCN into Texture Cache...")on the top menu bar
Select the Texture OVL save file (the .xml one), and you will see the textures appear greyed out just like before
Carry on as you would normally to install your scenery"



This is what I did to add the first fixed piece, but when adding the other 2 even though the reference is there and textures too (greyed out), still no shared textures when I install! Any ideas, guys?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on July 02, 2015, 04:55 AM
^ My method is a little different from that. I make the texture OVL again each time I open the importer to edit the set -
 
- Open the importer
- Load up your thm file
- Click "Create OVL"
- Click "Open Scenery File" on the top menu bar
- Locate and load your textureOVL xml
- Click "Create Scenery OVL" - make sure it gets saved to the same location as the thm file
- Rejoice when it tells you you've just made a texture OVL!
- Exit to the main menu and then go back into "Create OVL" (just to clean up the textures tab!)
- Click the "+" to add the reference
- Proceed as usual!

I think you'll need to remake the OVLs for bad pieces again. Also, delete the whole folder from /themed and re-install it from the importer. Just to be sure :)

So close Elizabeth! :w00t:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on July 02, 2015, 01:52 PM
I'm there! :w00t: Thank you so much SJJ, for saving my set! :up: :) :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on July 13, 2015, 02:13 PM
Hi,

I hope someone here can help me.
I want to do something, but can't figure out how to do it. (I even don't know if it is possible :().

I want to create an animated object. So far no problem, but i want a fireworklauncher wich moves with the animation.

Is this even possible? If yes, how do i manage that?

Thanks! Zyned
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on July 13, 2015, 06:07 PM
^ ... @ Zyned :
 
Have a look here, please.
http://www.shyguysworld.com/index.php/topic,13358.msg310761.html#msg310761
 
a post SJJr
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on July 14, 2015, 02:24 AM
^ ... @ Zyned :
 
Have a look here, please.
http://www.shyguysworld.com/index.php/topic,13358.msg310761.html#msg310761
 
a post SJJr

Thanks, but the answer isn't there.

When i have, for example this spotlight:

(http://i631.photobucket.com/albums/uu34/zyned/spot.jpg)

I want the spotlight to turn around Bone01. That's no problem, i know how to animate.
But, i want the firework launcher to turn with the spot.
The goal is to put a laserbeam on the spotlight in game. And that beam has to turn with the spotlight.

I hope someone knows the answer to this ;)

Greets, Zyned
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on July 14, 2015, 07:59 AM
^ You need to set both of your firework effects points as children of Bone01. There's some wonderful instructions here - http://www.shyguysworld.com/index.php/topic,16363.msg381469.html#msg381469

I've never tried it with particles or lasers but I see no reason why it wouldn't work :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on July 14, 2015, 09:14 AM
YES :D You are my hero! It is working.
Thank you very very much :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on July 14, 2015, 06:54 PM
Zyned,
 
Dude, sorry I posted an inappropriate link... as to what you were seeking.

That last line was meant to say { a post by  SJJr }, and was not a
demand for SJJr to respond. Dang, the difference omitting one little word
can make... :) ... Sorry SJJr, if that was how it sounded.
 
Glad it all worked out ok.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Tijjer on July 15, 2015, 10:06 PM
Does anyone know how to get the in game tracks?  I know in some screenshots of people modeling they have all the track pieces so I would love to get the same thing for help in creating CSOs.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on July 16, 2015, 03:34 AM
That last line was meant to say { a post by  SJJr }, and was not a
demand for SJJr to respond. Dang, the difference omitting one little word
can make... :) ... Sorry SJJr, if that was how it sounded.

Typos are fun! :D

Does anyone know how to get the in game tracks?  I know in some screenshots of people modeling they have all the track pieces so I would love to get the same thing for help in creating CSOs.

I've only got the B&M track as a SU file - http://www.mediafire.com/download/ydbely8jl531xiy/BMtracks2.rar
Unfortunately the scaling is ever so slightly off. They'll be fine as a guide for catwalks but not for anything that requires any real precision.

You can use this to make your own - http://www.deep-shadows.com/hax/3DRipperDX.htm
There's a few tutorials on youtube  :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: turfcat09 on July 18, 2015, 08:48 AM
I have a quick question, and have been trying to find an answer, and if I missed it, I apologize. I have downloaded JCat's Steelworx and both of Moby's Steel Jungle sets. I have put them in the Style/Themed folder, but when I go to use them, I can only find one of Moby's Steel Jungle v2 item, and cannot find anything else anywhere. I am playing RCT3 Platinum which I downloaded from Amazon if that helps.

Thanks again.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on July 18, 2015, 03:17 PM
^
 
My d-loaded copy of Moby's archive is the:
Moby_Steel_Jungle_v1_&_v2.zip
http://www.rct-3.org/downloads/index.php/Entry/1850-Moby-s-steel-jungle-v-1-2/
https://app.box.com/shared/sxgisxe9gr
---------------
The README file only has this message:

IMPORTANT - Delete any versions you have of v1 from 'themed' before installing.
Place the two extracted folders into style\themed as usual.
---------------
 ==========

JCats_SteelWorxV2.zip
This archive has no README file.
(I don't have the prior version.)
http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=1401
 ==========
 
All of the proper items seem to be displaying ok (for me) in-game.
I, also, am using RCT3P.
And all three are showing under:
...   Scenery / Walls   ...
..........   JCat's SteelWorx
..........   Moby's Steel Jungle v1
..........   Moby's Steel Jungle v2

==========
 
It may just be me... but I prefer buying my games on disk/disc. And not via downloads.
Unless you've a burned back-up of course. Game dl sites have a tendancy to vanish after
a few months... but a disc (or back-up), it right there. :) Unless a little neice (nephew,
sibling), or such... gets a hold of it.
I've heard some concerns (on this board, even), about some issues with versions d-loaded
via Steam (and other game sites). Mainly about abilities to use add-on or modified items.
 
***Edit>>> Please see following post first (then this reply)...
Sorry, unable to properly answer. As my copy of RCT3P, was a store bought (single disc)
box-set  I'm not subjected to those issues (so far any-way). No first-hand experience.
<<<End-Edit***
---------------
 
Any forum members know how to make/burn a usable copy of RCT3P? I tried, but my attempt
resulted in an un-usable copy. Was unable to avoid the copy protection. I only wanted a viable
archive copy, just incase my original became damaged. Thanks for any positive input.

.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: turfcat09 on July 18, 2015, 08:02 PM
You mentioned that people have had issues with downloaded versions from online. I recently moved and had the game on my computer already, but I have found the boxes for the 3 RCT3 games, however I have the discs for all but Soaked, which I am sure I can find. If I wanted to save two custom scenarios that I have begun (which I want to add custom scenery to), is that a possibility or do I need to start from scratch?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: SFGANERD on July 21, 2015, 01:19 PM
I was wondering if anyone could help me figure out how to make lights in your CS... I have the fixture I want to have a light/lights on it, but I just don't know how to exactly make it light up!

Thanks in advance!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Kinderly on July 21, 2015, 07:17 PM
Can anyone help me with texture mapping? I am lost as to how to create a texture let alone apply it to an object.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on September 06, 2015, 03:14 PM
A couple quick "noobie" type questions dealing with SketchUp. If you would please.
 
When setting up a model in SU using components (vs groups)...

Will they still export/import the same as a group, more or less?
&
Are textures, and/or texture references, still needed as for groups?
 
Sorry, I've not yet dealt with this issue. But have built some models that do
contain components, as well as groups.
 
TIA
Gravquian
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on September 16, 2015, 07:45 PM
 :confused: ... Ten days, and no response to my prior post. Oh well, guess not all questions have a favorable answer.
 
====================================================================
On to the next item...  :yes:
====================================================================
 
In reference to the Tut at...
 
Effect Points - Making Lights
http://www.shyguysworld.com/index.php/topic,8028.0.html
 
Has there ever been an update, that applies to SketchUp ?
( I'm still using ver 2013. )

I have been un-able to obtain the XYZ-Coords for my model. So that I might attempt to "properly" notate the Effect Points that I will need. Not to mention... there would be three of them, and this is virgin territory to me. 

The item appears to be a post-style street lamp, but it is actually a lighthouse beacon. I ruffly understand the codes needed to make the light source function. But, have no idea about how to set a timing function, to make it flash on-off (say 20 seconds between {same?} flash sequences.
 
Any positive input appreciated.
TIA
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on September 16, 2015, 08:03 PM
I read your earlier post about components and groups, but as I'm such a noob myself I hesitated to answer. I think that components can be exploded after placing, then textured and made into groups which you can import as usual. If I'm wrong, will somebody more knowledgeable please show us the correct way? :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on September 24, 2015, 01:57 PM
Components are more or less just used by Sketchup and are typically  complete models that you can import/export and use for later. So ideally,a component would consist of several smaller groups to make one complete model and it would be pointless to make a smaller sub model into a component unless that sub model would be considered for use later in another model to import later on. So if you export a component that consists of smaller groups/sub models, the Importer would only see it as one group so make sure to import the individual groups separately.


On a side note:
I leave my components in tact and then I simply edit them and select the desired groups within and export as needed.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: iEddiez on September 26, 2015, 06:40 AM
Folks, not sure this is the right place but,

http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=2273

I have the set installed but I thought it was on a track that you could see the water flow.

(http://i43.tinypic.com/2isjas2.jpg)

I know that its because of hiding the Log Flume underneath and its then hidden but then you cant have any coasters in the park...

Any ideas?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on September 27, 2015, 03:59 AM
Ref'n my post (#445, above)
http://www.shyguysworld.com/index.php/topic,8301.msg410381.html#msg410381
 
Finally worked out the problem with xyz-location. That was a "Duhhh..." thing.
Section 2.2 of the Tut (http://edutechwiki.unige.ch/en/Google_Sketchup_tutorial)
may be simple to most... but not to every-one .

But, still have no idea how to incorporate a timing function, for making it have
a flashing action. Example: Flash-on (20-seconds?), Off (20-seconds), On, ect... .
Still seeking help in that area.
 
---
Also seeking info about importing "Face-me" characters (or items).
If you can point me to a proper Tut, or comment on this topic...
please do.
 
TIA
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on September 28, 2015, 01:46 AM
While I have never attempted light animations, I figure that turning lights on-and off is relatively easy. (I know Captain Pogo made glowing lights and all, I have no idea how he did that though).
Anyhow, the trick is litterally making sure the light is not there. In other words, you need to move the light away. Look at animation tutorials on how to make objects move, however, instead of selecting parts of the model for the animation, you only need to make sure the light point moves (so where you write the bone name in the xml file, right down the name of the lightpoint instead). Make sure the movement happens in a moments notice so actual movement can't be seen. We'll move it to a position where it won't show (either very low or very high). Something like this:
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<model xmlns="http://rct3.sourceforge.net/rct3xml/model">
  <system handedness="right" up="z"/>
  <animation name="Lighthouse_Effect">
    <bone name="lightstart01_flexi0_radius20" >
      <translate time="0.000000" x="0.000000" y="0.000000" z="0.000000"/>
      <translate time="3.000000" x="0.000000" y="0.000000" z="0.000000"/>
      <translate time="3.000001" x="0.000000" y="0.000000" z="-20.000000"/>
      <translate time="5.000000" x="0.000000" y="0.000000" z="-20.000000"/>
      <translate time="5.000001" x="0.000000" y="0.000000" z="0.000000"/>
      <translate time="6.000000" x="0.000000" y="0.000000" z="0.000000"/>
      <translate time="6.000001" x="0.000000" y="0.000000" z="-20.000000"/>
      <translate time="7.000000" x="0.000000" y="0.000000" z="-20.000000"/>
      <translate time="7.000001" x="0.000000" y="0.000000" z="0.000000"/>
    </bone>
  </animation>
</model>
The above code should display the light for 3 seconds, than be of for 2, and turn on for another 1s and be off for another 1s. Haven't tested it though.

I hope this helps. Again, look up animation tutorials to see how and where you implement this.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on September 28, 2015, 07:38 PM
^ Dutcher...
 
Thank you for the leads and information.
 
Wow, script/code details. That may be above my skill level, but worth trying.

Do you recall IBM "Basic A", and the simple codes used by Commodor (C64)
computers?  Yes, old-tech stuff, and not machine language. From many, many
years ago.  That I could work with... :) , a little. Have near forgotten all I knew
about Binary, and Octal. And never knew Hexidecimal. Fortran, Perl, C+/C++,
and others made me dizzy and were beyond me. So I have not messed with them
in years. Is the (XML) code you displayed a form of C++?
 
Again, Thank you, for your assitance. I will see what I can gain by looking up
the tutorials and sections that you mentioned.
 
.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on October 01, 2015, 05:48 AM
I haven't needed any help or had problems creating cs for a long time, but here am humbly asking for help.
I've made a lamp and it's quite small and I also made 3 separate LOD versions of the model and applied them correctly in the Importer.  So when placed in game and I start to zoom out, I can see the LOD switching taking place but while zooming, the model will disappear and reappear and then at certain angles, it completely disappears altogether.  The highest LOD is only 32 faces with the lowest version being 8, so I can't see why it still disappears unless I set it up incorrectly which I don't think I've done or it's just simply my fairly old/weak computer not being able to keep up.  Furthermore, I followed Vodhins advice on setting up LOD's as well which should result in the object displaying correctly.


Here's a pic of the Importer settings, and I don't have an in game pic because I'm not quite ready to show what I've been working on.
So if anyone has any idea of how to make small objects not disappear I would greatly appreciate it.


(http://velvetskyemusic.com/RCT3_files/images/LOD.jpg)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on October 09, 2015, 02:07 AM
Sorry for the late reply, didn't notice you responding.
Is the (XML) code you displayed a form of C++?
Honestly, I have no idea. I have the impression that xml and c++ have a wholy different purpose. XML is basically a data language which tells what should be where or what object contain what properties. Opposed to C++ which tells what to do in certain situations. My Texture Switcher for instance uses xml to store the data for the textures
Code: [Select]
<Brown_Bricks Filesource="Dutcher's Walls and Edges [Brown Brick]">
    <Info size="256x256" source="CG-textures" text="Your ordinary wall"/>
    <Color amount="0"/>
    <Image source="Samples/Brown bricks.bmp"/>
  </Brown_Bricks>
Which says that the object Brown_Bricks has certain properties such as a text (Your ordinary wall) and an image source amongst others.

In the aforementioned code, the only thing you are interested in are the parts behind translate, which communicate a time and a location. Also make sure that the bonename used in the xml-file is the same as the bonename you use (or in this case effectpoint).




Weber, the LOD-settings work as follows. If the distance is lower than a certain number, it uses that model. For example, if the distance is lower than 8. It uses the first one, if it is 25, it uses the 3 one. However, if it is 417, there is no lod defined and as such doesn't show it (which is why the normal distance is 4000 . On small objects like cups on a table, it is useful to use a lower LOD as you wouldnt see it anyway. However, on bigger things, (and light can sometimes be that, especially in a large light radius), you will need to render it and thus have the biggest LOD set on, say 2000, or even 4000.
As for the angle appearing/dissapearing. That also has to do with the ingame treatment of objects, I don't know why, but I too noticed that besides distance, the angle and the geometry imposter distance have an influence on it. Generally, a higher LOD makes the object appear from further distances.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on October 09, 2015, 04:00 AM
Weber, the LOD-settings work as follows. If the distance is lower than a certain number, it uses that model. For example, if the distance is lower than 8. It uses the first one, if it is 25, it uses the 3 one. However, if it is 417, there is no lod defined and as such doesn't show it (which is why the normal distance is 4000 . On small objects like cups on a table, it is useful to use a lower LOD as you wouldnt see it anyway. However, on bigger things, (and light can sometimes be that, especially in a large light radius), you will need to render it and thus have the biggest LOD set on, say 2000, or even 4000.
As for the angle appearing/dissapearing. That also has to do with the ingame treatment of objects, I don't know why, but I too noticed that besides distance, the angle and the geometry imposter distance have an influence on it. Generally, a higher LOD makes the object appear from further distances.


See I tried the usual method for lod's originally and I just didn't like the results.  It's a very low poly object to begin with and it has a very small light radius which is why I was even more annoyed with the results.  But when I placed one of Vodhins lights as a test, it did not disappear from any angle and was very visible from a far distance also.  So I don't know what trick he does to keep his lights visible at all times, but I sure wish I knew.  And thanks for replying.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on October 09, 2015, 12:12 PM
What didn't you like on the first go? Cause if nothing else, I'll just add a 4000 lod and leave the rest as is. This way it wont dissapear so fast while perserving the 8-16-32 set-up
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Slalamander on October 11, 2015, 06:12 AM
So, I tried creating a alpha cover for walls, but they aren't really alpha :P
(http://i.imgur.com/EpAAugI.png)
Anyway, what setting should I use to create working alpha textures? I'm not sure what went wrong, nor where.
Spoiler (hover to show)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on October 11, 2015, 07:53 AM
Well in whatever photo editing program you use, you should create a new image and add that image as a layer and adjust the opacity slider to get the desired results. Then once you're happy save it.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on November 16, 2015, 11:21 AM
I've been using Sketchup for awhile now, but I've never figured out how to save a component to use in another Sketchup file. I can make a component and it will show up in the component menu for the same file it was created in, but when I open another project and browse components it's not there. Can anyone please show me the proper way to do this? :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on November 16, 2015, 07:52 PM
Elizabeth,
 
Here is the addy of a vid-tut, that is on YouTube...
https://www.youtube.com/watch?v=7nm0KwEl3IE


Hope it is helpful... :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on November 16, 2015, 09:37 PM
Thank you so much, Gravquian! It worked!  :w00t: I appreciate that so much. buddy. :up: :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on November 18, 2015, 10:28 PM
I apologize for the double post, but I have a different question. I would like to make stained glass, but have no idea what type of texture and importer settings to use. Can anybody enlighten me? :)

Edit: I think I figured it out. I used the SIGlass setting in the importer, which in hindsight seems rather obvious. I just had no idea that using that setting would make a solid texture transparent! I thought a special texture was necessary when making glass.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Captain EO on December 26, 2015, 06:07 PM
I just got a new computer, Windows 10. I'm trying to get it set up for RCT3 and I installed the plugins to SketchUp 2016. It loads the ASE Exporter plugin with no issue, the rct3 plugin gives this error message and is not showing up under "Extensions".
Quote
Error Loading File rct3.rb
Error: #<SyntaxError: C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:138: syntax error, unexpected ',', expecting =>
       defaults = {"w", 4.m, "d", 20.cm, "h", 3.m}

                       ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:138: syntax error, unexpected ',', expecting :: or '[' or '.'
       defaults = {"w", 4.m, "d", 20.cm, "h", 3.m}

                                 ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:138: syntax error, unexpected ',', expecting :: or '[' or '.'
       defaults = {"w", 4.m, "d", 20.cm, "h", 3.m}

                                             ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:138: syntax error, unexpected '}', expecting keyword_end
       defaults = {"w", 4.m, "d", 20.cm, "h", 3.m}

                                                  ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:176: syntax error, unexpected ',', expecting =>
       defaults = {"w", 4.m, "w2", 4.m, "d", 20.cm, "h", 3.m}

                       ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:176: syntax error, unexpected ',', expecting :: or '[' or '.'
       defaults = {"w", 4.m, "w2", 4.m, "d", 20.cm, "h", 3.m}

                                  ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:176: syntax error, unexpected ',', expecting :: or '[' or '.'
       defaults = {"w", 4.m, "w2", 4.m, "d", 20.cm, "h", 3.m}

                                            ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:176: syntax error, unexpected ',', expecting :: or '[' or '.'
       defaults = {"w", 4.m, "w2", 4.m, "d", 20.cm, "h", 3.m}

                                                        ^
C:/Users/E4/AppData/Roaming/SketchUp/SketchUp 2016/SketchUp/Plugins/rct3.rb:176: syntax error, unexpected '}', expecting keyword_end
       defaults = {"w", 4.m, "w2", 4.m, "d", 20.cm, "h", 3.m}

                                                             ^>
It is installed correctly, the same place as the ASE Exporter which works fine.

Does anybody know whats up?
Can I just build off of the center axis and not worry about the placement template or is that off?

 I've also noticed an error with the Importer. I created a test object to import and when I click install theme, I get a message saying "Unable to create the folder "TEST" The System can not find the path specified" followed by "Theme Successfully Installed". The scenery does not install though. It is not in Style/Themed. I can't find where it is going anywhere on the computer.

Thanks,

Captain EO
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on December 27, 2015, 07:25 AM
I apologize for the double post, but I have a different question. I would like to make stained glass, but have no idea what type of texture and importer settings to use. Can anybody enlighten me? :)

Edit: I think I figured it out. I used the SIGlass setting in the importer, which in hindsight seems rather obvious. I just had no idea that using that setting would make a solid texture transparent! I thought a special texture was necessary when making glass.


Glad you got it working.  And you could go either way with your texture.  For future reference, you could make a semi transparent texture and use SIALpha Reflection or SISpecular Reflection.  You can try them and see which you like best.  Making your own texture will give you more control of how you want it to look, but requires a bit more trial and error.  I usually import several versions and decide which I like best.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on December 27, 2015, 07:50 PM
Thanks for sharing your expertise, Weber! :up: I'll try out your suggestions and see what I can come up with. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Captain EO on January 09, 2016, 02:38 PM
I need help with the importer. I am not able to import anything because the specified path can not be found on my new computer. What is the exact path the Importer is set to install to? Or is there a way to change the install path to my desktop and then just manually place the folder into my Style/Themed directory?

I really want to work on some of my sets but I keep getting held up at the Importer. Please help, I've been dealing with this for a couple weeks now. Thanks in advance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on January 09, 2016, 06:18 PM
" ...help with the importer... "

Hey Cap,
   If you have os 8, 8.1, or 10... those file systems are unknown to me.
I have RCT3P, and os Win7. Here is an example of the Importer's default location with my ComSys.
 
(User Name)/AppData/Local/VirtualStore/ Program Files (x86)/Atari/RollerCoaster Tycoon 3 Platinum/Style/Themed
 
The set should have a folder with-in that Themed folder location. Hope this was helpful.
Good Luck.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Captain EO on January 09, 2016, 06:44 PM

Hey Cap,
   If you have os 8, 8.1, or 10... those file systems are unknown to me.
I have RCT3P, and os Win7. Here is an example of the Importer's default location with my ComSys.
 
(User Name)/AppData/Local/VirtualStore/ Program Files (x86)/Atari/RollerCoaster Tycoon 3 Platinum/Style/Themed
 
The set should have a folder with-in that Themed folder location. Hope this was helpful.
Good Luck.
Thanks yeah that's where it would go when I had 7 and 8. Unfortunately that isn't the case here. It's not installing anywhere. It won't show up in game and, on the system itself, not in the default Program Files or VirtualStore directory. I've reinstalled the Importer a few times, even tried to create a directory with RollerCoaster Tycoon 3 (minus Platinum in the name) in both locations. That didn't work either. A complete system search confirms that it was not created anywhere on the computer. It'll find only the OVLs from my work folder with all my textures, ase, skp files, ect...

I've heard others say they've had no problems with it on Win10 at all and I'm not new to CS creation as I've worked with it for years so I'm positive I'm not doing anything wrong or different than usual.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Weber on January 11, 2016, 09:09 AM
I'm glad I still have Windows 7.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: AcesCalifornia on January 14, 2016, 10:37 AM
Edit 3: Disregard everything, I've deleted everything and decided it's just too much hassle to try to fix all the issues I am getting.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on January 17, 2016, 11:19 AM
Hi,

Who knows a tutorial for creating a ride event with sound?

Thanks,

Zyned
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on January 18, 2016, 12:11 AM
^ Try this one - http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=1182

 :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on January 18, 2016, 01:06 AM
Thanks StationJimJr! This will definitely help me :D
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Headoverfeet on January 19, 2016, 04:07 PM
Hi :) just wondering if someone could please post a picture of what is inside their belgabor file? I only had a subfolder called Invisible doodads than sub folders. I had the invisible path extras and paths working but the stalls and utilities weren't so I have removed all the above until I can sort it out...

Thanking you in advance  :up:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Headoverfeet on January 19, 2016, 04:11 PM
While I am posting a request for help...does anyone know if anyone has figured out how to upload a drawing for the laser writer? That little open file image is taunting me so much  :down:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Eletigna on January 19, 2016, 05:10 PM
No double post, please.  ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: DACS on February 14, 2016, 06:27 AM
Guys, has anyone yet managed to create a custom flat ride with synchronized sound? I did some trials but never got the sound to start during the right animation cycle....
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on February 25, 2016, 10:53 AM
^ Sorry, can't help you with that. I am just learning to create a cfr atm.

Does anyone know if there is a maximum amount of meshes (groups) the importer can handle?
I am working on a complex animation, but it will result in a lot of meshes. And if so, what is the maximum?

Thanks!
Zyned
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: StationJimJr on February 26, 2016, 03:00 AM
^ 32. I don't remember where I read that tho :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on February 26, 2016, 03:36 AM
Well, i am sure it is more then that. I am at 72 meshes right now, and it is still working. Isn't 32 the maximum amount of bones?

Edit:

I found it! This line is in some changelog of the importer:

Quote
[added] Partial workaround for the 31 mesh limit. Meshes with the same settings will be merged
on import.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: chrislovescoasters on February 27, 2016, 11:49 AM
How do I use trains on a track that isnt its own? For example, I use one of francescoasters inverted ctrs on the inverted track expansion by samplerocker. How do I do that?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on February 27, 2016, 05:45 PM
This may sound kind of dumb, but I've never been able to figure out how to save a component in Sketchup. I mean, I can make a component, but not save it in a folder that can be used in other Sketchup files. I've tried to follow tutorials found online, but I'm doing something wrong because it never works for me. I'm using Sketchup 13. Can anybody offer some advice?  :n00b: :)

Edit: And of course, not too long after posting I found a helpful video. :-[ Here's the link:

https://www.youtube.com/watch?v=rjoawk2vrAg (https://www.youtube.com/watch?v=rjoawk2vrAg)

Hopefully this will be of help to others having the same problem!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 13, 2016, 07:33 PM
Hey Y'all;
 
     Here I am (again), with a Super-Noob (totally novice) question.
 
     Is it possible to have 2 recolorable objects with-in the same model?
Seperate objects that do not share the same texture.
 
Here is an example of what i'm getting at...
(http://i.imgur.com/p95FGpM.png)
 
Per this example... "A" is the display item. It has it's own texture, but would
                                 be nice if it was recolorable.
 
                            "B" is the Display Case. It has it's own texture, not shared
                                 with "A". Lines have been smoothed so that the whole
                                 case should be recolorable as a 1-piece item.
 
     The idea being, that "this" would be more easily placed as a single model.
Not having the burden of trying to line-up a seperate object "A", after placing
the Case "B".  And, object "A", would not be clickable with the case window
already put in place (?). 
 
     Your thoughts (and experience) appreciated.  Thank you.
 
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on March 13, 2016, 07:49 PM
Yes, you can have up to 3 recolorable textures in the same model. You can even use one texture that is 3-way recolorable, like for example a tile piece colored red, green and blue. If I'm not mistaken, red is the first color, green the second, and blue the third. So the example you showed should work just fine. If it would help, I can post pictures of the correct importer settings, just let me know! :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on March 14, 2016, 11:47 AM
^To add to that, you can even have multiple 3 colored textures that differ from each other. Know however that the applied colors are for all textures. So if you have a 3 colored stripe pattern on your display case, and a 3 colored checker pattern on the display object, both will be conformed from the same three selected colors.

To enable a texture for multiple colors, in the importer, when importing the texture, select 3 colors (where it originally says not recolorable or something like that). Btw, when selecting one color in that dropdown menu, you can also use grayscale patterns.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Oink` on March 24, 2016, 07:58 PM
I downloaded this set today: http://rctgo.com/downloads/view/8357

I downloaded all the "required" sets as well, right down to the McDonuts. But when I installed it in my usual Styles/Themed folder, the set doesn't appear in-game. I searched under Walls, Foliage, Fences, and even Scenery Objects, and it never shows up. I found out the folder is kind of strange: it just has the objects, no folder accompanied by style.common.ovl or style.unique.ovl. I don't know why or how to fix it. Any help would be greatly appreciated! Thanks in advance.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 24, 2016, 08:39 PM
Oink,
Those are ".dat" files. Try looking in your Documents\RCT3\Structures folder, on your hard-drive.
And see if they are listed there. When you design and save buildings, that is where they should
be stored at.
 
They should be available
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Oink` on March 24, 2016, 08:51 PM
They're not designed there. Should I put the "Japan Building set" folder in the Structures folder?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on March 26, 2016, 08:09 PM
@ Oink ;
 
     I have done that with several structure objects.  But, I was also messing around in Sandbox mode.
So I do not know if that was of influence on their availability, or not. 
 
     If you seek more references, please read the following threads.
 
http://www.customscenerydepot.com/index.php/topic,228.msg1493.html?PHPSESSID=9d1d9fece2949a607c510273d6979918#msg1493
 
http://rctgrotto.coastergrotto.com/help/loading.jsp
 
https://steamcommunity.com/app/2700/discussions/0/617336568062586082/
 
http://blog.sina.com.cn/s/blog_5229b83c0100o5rt.html
 
Hope this helps. Or maybe a more knowledgeable player will post a reply.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Oink` on March 27, 2016, 04:41 AM
Okay, thanks!

Edit: They're working now! Well, mostly. I downloaded all the sets the page said were required, but for some reason there are still Vodhin lights hanging in the middle of the air. Oh well.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Mike2084 on April 02, 2016, 10:12 PM
Need help on installing custom scenery. Tried dozens of sets and RCT3 always crashes with the svd sid error. Here is a video to showcase me doing everything correctly in terms of file placement, yet the game still crashes, extremely frustrating:


https://www.youtube.com/watch?v=vgqZ_DpGixc


The video goes through where I put the folder and everything. Hoping someone here can help me.




Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: JimmyG on April 02, 2016, 11:25 PM
Don't extract directly into your themed folder. Extract it to your desktop or something.  Then open the extracted folder, there is another folder of the same name, move that folder into your rct3 themed folder.

As a rule of thumb for every set you download. The cs folder you want to move into your themed folder always have two ovl files in it when you open it.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 03, 2016, 03:12 AM
^Indeed. For every set, it should look like this:
Code: [Select]
// Every inclination here is inside the folder that is named above

style/
  themed/
    Setname/
       Setname.common.ovl
       Setname.unique.ovl
       <one or more folders>/
         <a whole lot of objects with 1.common.ovl and 1 .unique.ovl type>
What goes wrong when there's a sid:svd is that there is one additional folder between themed and the setname folder. Making all objects one branch deeper. Always make sure that when you download a file, this is not the case. Some people did/do that.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Oink` on April 03, 2016, 04:30 AM
Speaking of which, I have done everything right as above, but I have the misfortune of trying to install the infamous Japanese Rice Plantation III. I actually got most of the objects to work properly; it's just that certain objects within the set still trigger the sid:svd error. Does anyone know why/how I can fix it/where I can download a fully functioning version of the set?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Eletigna on April 03, 2016, 01:03 PM
The CS Depot' Japanese Rice Plantation III is wrong?  :mellow:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Oink` on April 03, 2016, 08:25 PM
Unfortunately so. It's not totally inoperable, as I've heard a previous version of the download was, but at least two objects in the set cause the error.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 04, 2016, 04:29 AM
As someone who makes CSO himself I can say that not all sid:svd errors are caused by the earlier stated reason. However, when an object is imported the wrong way, that too could cause a sid:svd error and that can not be fixed externally (so only the maker can do that).
Now I'm going out on a limp here, but perhaps you could fix it by removing the files of that object in the folder. I have no idea if that works, I have never tried it. But I expect by removing that specific object, it will no longer appear in the game (again, I don't know for sure, you could try it though. Make sure you can restore it if needed).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on April 04, 2016, 08:12 PM
Hey Y'all,
 
     Yup, I know this guy that is a "Pot watcher"...  to many pots'n'kettles on the fire.
Do you know that person?  In this case I refer to myself...  :-[ .
 
     This time my question is about (RCT3) stairs.  I've learned to build them in SU, but only
with "standard" US measures ( 10.5" deck/tread, and uniform 7-to-8 inch risers).  And that
is not game-compatible (I think).

Ref:  "Harwood Podcast: Sketchup #21" 
Spoiler (hover to show)

 
     Via that tutorial, you would get a great looking staircase.  But, it won't be functional in
RCT3P  unless as non-interactive cs only. Un-useable as a tile/ground cover.
............................... 4m = 156"
............................... To get a rounded # of steps, 7.8" risers begets an even 20.
............................... { 7.8" = 0.2m = Standard wall thickness (and floors ?) }
............................... The 20 steps x 10.5" = 210", or ≈ 5.38m. Greater than 4m length.
............................... And, the diagonal span for 4h is ≈ 5.65m.
 
Maybe I am just confusing myself.  And adding non-factor information.  At any rate, the steps
per the Tut example appear not only to large... but extend way to far above the plane for the
diagonal.  A stair/ground-cover based on this model would be crap (useless) for the game.
 
     Looked in the Warehouse for RCT3 based stair models, with no luck.  May have just been
my choice of wording (search terms).  I did try searching-out a tut, with no luck.
So, now I seek help from you folks.
 
                               " Buddy, do ya got a spare dime? "

     Now the real dirt!  What are the proper dimensions for stairs (& stair-covers) for proper
in-game use?  Are there other considerations for diagnals besides the width?
 
T.I.A.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kjellkamp on April 05, 2016, 07:52 AM
the thing is, if you will fit the stairs to rct3, you need to go every 4m, 4m up. so you get a 45 degree angle. now you decide how much steps you need, just look at rct3 or other stairs. you need to devide the ground in that amount segments. after this you will need to devide the height(4m) by the amount of segments you got. now you need to raise each segment that lengt, so you get a nice stair.


if this is not what you where asking, tell me ;)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Mike2084 on April 07, 2016, 11:06 AM
Having trouble running foliage based Custom Scenery sets. Such as OldSpice's Trees and Mike's Nursery sets. I do everything correctly (learned from my mistakes earlier, ty guys) but I get svd:sid error when I go to Foliage/(set). Do you install them differently than regular custom scenery? I see no readme files or other installation instructions on their old threads.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 08, 2016, 03:57 AM
^No, you don't install them differently as they're normal CS objects. Really make sure that it's not a folder in a folder like I explained earlier.
Also, are you running RCT bland or with both expansion packs, it could be that that makes a difference, though I kinda doubt that.



QUESTION
Ok, so I've got a question about shared animated textures. I know how to make them without problems. The problem is, when saving the work file (as the xml document) and try to reopen that file later, it gives an error:
Code: [Select]
Error loading scenery file
Error: Invalid scenery xml file.
File <filepath, dont want to type it over>
Line: 6
XML errors:
006: [Error] unfinished content of element http://rct3.sourceforge.net/rct3xml/scenery:textureanim
<similar lines as above, but with number 007, 012 and 013
The lines referred are the lines about the textures used for the animation. The files have been unedited.

Is anybody else having a problem saving animated shared texture files and opening them again?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kiotho on April 08, 2016, 04:58 AM
That's strange. It's been a long time since I made animated textures, but I've released a cs-set with them. Perhaps you moved or renamed a folder or something in the set itself? The name of the set. It's a simple guess since I really don't know the case. Allready tried to remake the texture ovls and save them again as an xml? Perhaps it's just the file that got corrupted? I usually put all of my textures into one folder. Let me know if you figured it out!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 08, 2016, 05:36 AM
^No, it's been happening for months now. Never bothered to ask really, but as I recently made an animated texture using 25 different images sorted in a length of 35, it becomes a bit annoying to not be able to adjust the texture later on without starting from scratch.

Edit: I made one from scratch, saved and opened it immediately and it still gives the error. The textures do have internal alpha channels they work with.

I'm using importer v18b2 (build 521; svn 130) don't know if that helps.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: kiotho on April 08, 2016, 02:44 PM
^Hmm that's odd. I know mine weren't alpha's. Perhaps this is the issue, I don't really know  :( The importer version is the same as mine is. Also do the textures work ingame as how they're meant to be? Or is it just the importer giving troubles?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Dutcher on April 08, 2016, 03:02 PM
Ingame everything is fine. The problem is purely an importer issue. I'll try it with non-alpha images tomorrow to see if that causes the problem.

Edit: I made a new shared animated texture without alpha, but that also gives me an error. Can you send me an xml of a shared texture you made which you can open (or I can send one to you).
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on May 02, 2016, 08:26 PM
Follow-Me Cut Outs
 
     Are there any Tuts that describe how to import them?
Or, is it actually possible? So that they function as in SU?
 
     Wasn't there a Tut for making stationary Cut-out (Stand-ups)?
I am at a loss finding it/one. Does any-one have a link to it?
 
Thank you.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Blackbiird on May 10, 2016, 12:43 PM
Hi !
I shall like creating grounds having the texture "water". I have a problem in game(set,play): it is not the same texture as the real water, and nevertheless I chose the texture "water" in the importer :

(http://img15.hostingpics.net/pics/420109Shot0015.png) (http://www.hostingpics.net/viewer.php?id=420109Shot0015.png)

I also have not problems of surface:

(http://img15.hostingpics.net/pics/683827Shot0016.png) (http://www.hostingpics.net/viewer.php?id=683827Shot0016.png)

My sketchups models are purified by the useless lines

Thanks for your help
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Loundlim on May 10, 2016, 01:08 PM
Im currently experimenting with water too. I think it is not possible to create CS using the reflecting water only withethe Importer, since the importer only supports texture  styles that the ingame scenery uses as well. Damm I wish RCT3 would be open source and wouldn't have to deal with that cryptic code in the files
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Eletigna on May 10, 2016, 01:36 PM
Damm I wish RCT3 would be open source and wouldn't have to deal with that cryptic code in the files

Totally agree with you, Loundlim.  :closedeyes:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Blackbiird on May 10, 2016, 09:57 PM
At worst, it doesn't matter for the texture, but for this line crossing the CSO, which I may do?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Loundlim on May 10, 2016, 10:49 PM
Thats because there is a face in your model wich gets displayed by the game since the water texture is transparent. Just remove that in your sketchup file and reimport it and you should be good
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: 2012jarrett on May 18, 2016, 03:28 PM
Trying to make a CTR in the CTR creator and whenever I make one my game crashes to the tune of this error:

CTR_Track11ExpansionRide: track section 0 (0-based) of 218 unresolved: see trr file
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on August 21, 2016, 03:12 PM
CSO Grouping input sought...

Hey Y'all,
 
Ok... I've a question(s) about importing and SketchUp diagonal settings.  Just for
refference, I am mainly doing 1/4-tile related for now.

When you group your model at regular settings, the outline basically conforms
to the object outter edges.  With diagonal models you get a diamond (-ish)
outline, that varies depending on the size of your model.  And the reason for my
questioning on this topic.
 
After making a "reg" model and grouping it, it can be turned onto a diagonal
position (and renamed) with-out Exploding it (and regrouping).
 
Finally, the question(s):  Is it the prefered/required method to regroup the model as
a diagonal model?  Or, will the imported object work fine (as intended), if it is not
regrouped (as a diagonal)?

Thank you for any serious replies.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: coasterfreak53 on August 30, 2016, 10:37 AM
HELP... If I build a custom track ride car.. would anybody be interested in importing it for me. My knowledge of the CFR and CTR Creator puzzles and confuses me. All or any help would be appreciated. I will send all textures and files to you.. Please inbox me if you are willing to help me!

Doors will need to open and close as well...

Thank you, Coasterfreak!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Blackbiird on September 13, 2016, 09:42 AM
Hi everybody,
I have recently been using the CategoryTool by Jdrowlands.( http://www.shyguysworld.com/index.php/topic,5341.60.html )
The tool looks nice but I have a problem with the two ovl files. When i place them into gui (and others) folder, the game crashes.
I think, it's because i'm also using the terrain texture replacement by djF (it modifies the 2 ovl files too).
Any solution ?
Thx
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 02, 2016, 08:12 PM
Does anybody know if it's possible to make a recolorable design section on a texture without the background being recolorable? It might sound weird, but I tried an alpha overlay on my model and you could see the edges, so I thought it would be better if it were all one texture.  :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: ParkFink on October 02, 2016, 11:22 PM
Does anybody know if it's possible to make a recolorable design section on a texture without the background being recolorable?  :n00b:
I don't see how you could. Colors are assigned to one of the three color layers, RGB. Unless your background color is completely devoid of one of the three colors, RED.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: ParkFink on October 02, 2016, 11:39 PM
CSO Grouping input sought...

... Is it the prefered/required method to regroup the model as
a diagonal model?  Or, will the imported object work fine (as intended), if it is not
regrouped (as a diagonal)? ...


Gravquian, I believe your concern is regarding the shift in the group's axis and the answer, at least for me, is that it has no effect. I don't know for certain that there aren't potential technical problems, but I've never experienced any.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: FlightToAtlantis on October 03, 2016, 09:08 AM
Does anybody know if it's possible to make a recolorable design section on a texture without the background being recolorable? It might sound weird, but I tried an alpha overlay on my model and you could see the edges, so I thought it would be better if it were all one texture.  :n00b:

As ParkFink suggested I don’t think it’s possible to put both on one texture.

If I was attempting this I’d use two separate textures, one standard and the other recolorable.  Let’s say I was making a stone textured cube and on one side of that cube surrounded by the stone texture I wanted a triangle made up of a recolorable wood texture, so on that side of the cube there would be a non-colorable stone square with a recolorable triangle in the center.  I would use either of these methods:

Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on October 03, 2016, 09:39 PM
Thanks so much for the responses, guys! I'll probably end up trying your method, FTA. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: DACS on October 07, 2016, 02:34 AM
... alright, for the second time in five years i desperately try to switch from sketchup to blender and still get stuck in the same place: Installing the rct3-needed scripts. I downloaded the last blender version 2.78 but even after manually installing the .py-files in blender there still show up no options like "exporting to modxml"...

Does anyone use this actual version for cso making or do i have to switch to an older version? or an older version of python?
Help would be greatly appreciated!
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on October 18, 2016, 04:47 PM
Question:  How to pre-set the text/message, in a scrolling sign?
                 ( And/or the "Do Not Enter" function. )
 
Ref:  Such as the park main entry.  Where when the park is closed... the scroller displays
        "Closed".  But when you open the park... it displays the park name.
 
Thanks for any support in this matter.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Happybikini on May 24, 2017, 09:50 PM
Does anyone understand how to use Techno's invisible laser domes? I can't seem to actually assign any lasers to the domes. After placing the dome, I had no problem adjusting the angle (the ray appears despite the dome being invisible). However, even after using the angle ray to locate the invisible dome, no amount of clicking would assign my laser to the dome.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 30, 2017, 09:29 PM
Does anybody out there know how to create neon signs? I know I've seen them before, but have no clue about what texture and importer setting to use. :n00b:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: shyguy on May 30, 2017, 11:11 PM
It's been ages since I used the importer, but I think you use "unlit". Please correct me, anyone, if I'm wrong.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on May 31, 2017, 09:59 AM
Does anybody out there know how to create neon signs? I know I've seen them before, but have no clue about what texture and importer setting to use. :n00b:

Shyguy is right. When you give your texture 'Unlit' it will light in the dark. With neon, you can use an alpha texture and set it to  'AlphaUnlit' in the importer.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Elizabeth on May 31, 2017, 06:40 PM
Thanks for the responses, shyguy and zyned! That sounds pretty easy. :)
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on February 08, 2018, 05:07 PM
Hey Y'all,
     Need help locating a guide or Tut.  Am wanting to fabricate conforming fences.
Know there is a Tut/Guide or 2 dealing with conforming tiles... but was unable to
locate them via search. Nor in the ol'Tuts board.
     Thanks for any leads.



-Edit-
1.5. Objects that conform to the terrain
http://rct3.sourceforge.net/tutorials/advanced_tutorial.html#d0e142

Don't know if this will be helpful to others... or not.
-End Edit-
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: phebe86 on February 24, 2018, 02:36 AM
hi...i have a problem whit the Sea Storm ride http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=2277 (http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=2277)
it crash my game.....
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Chromin on February 24, 2018, 02:58 AM
What exactly happened? What error message did you get? It's possible that you didn't install it correctly, or that there's an issue with this ride - judging by the comments there, it seems more people have had a similar issue in the past.

Also, it's possible that your PC isn't good enough. Did you use it in a built-up park or an empty one?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: phebe86 on February 24, 2018, 04:36 AM
What exactly happened? What error message did you get? It's possible that you didn't install it correctly, or that there's an issue with this ride - judging by the comments there, it seems more people have had a similar issue in the past.

Also, it's possible that your PC isn't good enough. Did you use it in a built-up park or an empty one?

" no :svd for :sid" error message....i had following  the READ ME file to install it.   :confused: :confused: :confused: :confused:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: cody on February 24, 2018, 09:07 AM
Did you keep the creator's subfile when putting it into Style/Custom? I believe its ImagineerJohn and Jonnnyears. This will help in the future when downloading more CFRs by the same creators.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: shyguy on February 24, 2018, 11:09 AM
"no :svd for :sid" means you installed it wrong.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: phebe86 on February 26, 2018, 01:12 PM
Did you keep the creator's subfile when putting it into Style/Custom? I believe its ImagineerJohn and Jonnnyears. This will help in the future when downloading more CFRs by the same creators.

yes i did...i have another CFRs by Imagineer and it work
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: IronWolfman15 on March 06, 2018, 09:31 AM
Hey all! I posted this in the TPR RCT3 thread a while back (July 2017) and just remembered I can post here: Anyone else have yesnt's Billboards 2.0 set? I can't find it anywhere inside the game, looking in-depth through all my scenery options. If anyone else has it, have you also had this problem?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Chromin on March 06, 2018, 11:04 AM
According to CS Depot, they should be under the billboards section. Did you look there? If not, try reinstalling the set.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: mari on October 21, 2018, 01:00 PM
hey i'm having issues installing Vodhins flinstone CTR. everything seems to be in the right place but whenever I try to place the station the game crashes. any idea why?
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: zyned on November 26, 2018, 02:27 PM
Does someone know how to add a particle effect to a CTR?
When I import the car model as scenery, the particle effect works fine. But it doesn't show up when imported as a CTR.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: planetthrilldude57 on June 30, 2019, 06:59 PM
Hello! Anyone who's worked with blender, I am having a problem. I'm trying to animate this character model in blender. I'm trying to do a simple animation (move the characters arm up and down). Whenever I try to move the armature with the mesh, it seems its doesn't want to move. Is it because I've only applied one armature or is it because it's a sketch up model? I've watched several tutorials on youtube, followed all the steps and still no luck.
(https://i.imgur.com/2Q0gJUX.jpg)
This is what I have so far. (I know this isn't a cs question per say as much as a blender question, but I really want want this to be my first "animated scenery" and I'm having trouble with this.
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: Gravquian on August 11, 2019, 03:55 PM
Hey'ya Folks,

   For cs/cso designing I personally prefer SketchUp.  But some don't.  There may
still be some (many ?) that would rather use MilkShake, or... Blender.  Those last
2 are... beyond me?  I failed horribly attempting Blender.

   Are you fans of Blender aware of the tutorial :
(https://upload.wikimedia.org/wikipedia/commons/thumb/3/37/BlenderWikiBookCover.png/300px-BlenderWikiBookCover.png)

   If you visit: https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro , you can
download a 107.82mb PDF version of it. There is an "Adobe" symbol in the upper
portion of the page beside a "PDF version" link.  Just above the book image.

   Did try to view (not save) the pdf.  But it stalled on me at 57,xxmb.  But that may
have been my error.  I've been doing heavy searching, downloading, and uploading
for near 2 days.  And may need to shut this laptop down for a spell.  Let the buffers
clear out.  While doing cs/cso searches I often have several windows in use... :) !
My isp, and mining sites, may not like me much any more.

   Any way, if you are a Blender user... this might be handy for you to have available.
Visit and read the title page, if you are interested.

Happy Gaming

=
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: debismagicdeals on August 08, 2020, 11:58 AM
 :clap:

I just wanted to let you know how much your posts have been appreciated, past and present. Playing all the  RTCs would not be the same without you and the others who have made all those wonderful additions.  A special thank you for your recent post, sharing information
you have learned is a gift to us all.  We should all follow your lead and share what we have learned.  What a world it would be.  Thank you again :2thumbup: :angel2:
Title: Re: CS, CFR & CTR General Help Thread (Installation, Creation and More)
Post by: cody on January 09, 2021, 07:27 PM
Has anyone downloaded a CS pack and some of the items not show up at all? Example: MattCollins' Disney's Hollywood Studios scenery has the tower of terror items missing and possibly some others. What would be the fix for this?