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Messages - Bullethead

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Very cool light changes there, Grrt.  I'll have to try that someday.  Any real trick to it?  I'm thinking you must have a BUNCH of lights in there in shades of darker to lighter, each firing sequentially, to get those perfect fades.

Hold on to your wallet, as my mom always used to say.

Yeah, that's prime pickpocket territory :D  Looks good, though.

Very nifty, Grrt, both building and lighting

Yeah, PC told me I had a GPU crash last night so I went to Device Manager and updated my driver, then went to bed.  This morning I had 2 BSODs and 2 black-screen powerdowns when trying to play, so I restarted in safe mode, went to the Nvidia site, and manually updated my driver.  Things have gone OK since.

Planet Coaster Parks / Re: Future World 1899 - Metropolis update
« on: November 10, 2018, 09:01 PM »
OMG! This is the best forced perspective Ive seen so far in Planco. I absolutely love it!

Yeah, that 2nd pic where you can see it all from a position no peep every will just boggles the mind.

That all looks nifty day and night.  I'm particularly impressed by the day views where you can see through the building and see the destruction inside.  But why is everybody so afraid of the Rapture? :D

Planet Coaster Parks / Re: Carowinds 2018
« on: November 10, 2018, 07:47 PM »
Some more of my Carowinds Park.  I drained myself again.  So just doing some small stuff added the campground not sure how I feel about it and added some guys.  Also working on the arcade near wings restaurant

This is a really huge, impressive project.  But if you're getting fatigued adding new stuff, I suggest going back and putting the polish on things you've already done instead of adding more.  I myself tend to flesh out my areas as I build them as doing that might cause me to change paths and whatnot that affect adjacent park areas, and I'd rather have the paths into the next area nailed down before I start building there.

Planet Coaster Parks / Re: Renee Feu Adventure Park - Entry Plaza
« on: November 10, 2018, 06:58 PM »
Damn, Wowman, I know you build way ahead of what you show but that's still a huge amount of stuff for a new project :).  I really like where this is going already and also the styling you're putting into it.  The overall layout and the stuff you're going to scatter around it are all pregnant with pending awesomeness.  I really look forward to seeing this get fleshed out.

Remind me not to book a flight to this park, though.  I think I'll take the bus instead, given the number of crashed aircraft around the place making me think the local airlines aren't totally safe :D.  I love how you used the plane engine as a ceiling fan in the Adventurers' Club.  Hadn't noticed that from the stills.  But that makes me ask, why is the prop still turning on the crashed biplane in the entry plaza?  Wouldn't it be more appropriate for that prop to be either still (as like the plane ran out of fuel) or bent (as in still running when it hit the ground due to crashing for some other reason, such as bad weather) ?

I think I spotted the familiar silhouette of a Nepali 5-tiered pagoda in the Port of Call area.  I'm very flattered you like it :).  But please feel free to make it your own with structural and color changes.  I envision all my blueprints as mere starting points for artistic innovation.

Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: November 10, 2018, 06:19 PM »
It all looks excellent on the construction side but I have to question the purple and blue lighting.  My memories of the Death Star are from Episode IV-VI, where all the light was white and most surfaces black or gray.  Sort of a metaphor for the Empire and all.  Was purple light introduced later in the series?

I had another of my blackscreen, powerdown, need to validate the game crashes this evening.  But when I restarted PC, it said I'd had a GPU crash and to turn on the debugger for the next run.  So I did but nothing bad happened.  Off to check my drivers AGAIN.

Planet Coaster Parks / Re: Peony Park II: Random garbage
« on: November 10, 2018, 11:40 AM »
Omaha is looking the best I've ever seen it ;)

Somebody's going to be in trouble for writing on the walls ;)

Planet Coaster Parks / Re: Neo Tokyo Studios - daylight cyberpunk
« on: November 09, 2018, 04:50 PM »
Heheh, it's even more impressive in daylight with more details visible.  That junkyard where wannabe drifters go to die is hilarious ;)

Planet Coaster Parks / Re: Future World 1899 - Metropolis update
« on: November 09, 2018, 04:44 PM »
Holy crap, Heth, the new forced-perspective fake skyline is somehow even more fantastic than the original.  Not least because it's both bigger than before but has to be viewed from multiple directions and distances.  I don't even begin to grok how you did that.

Nemmie, you are the biggest tease ever.  First you spend all this time building the construction equipment, then you spend more time placing all that in a WIP pic of the park under construction, then you scrap all that and build the actual park.  No wonder Blast Point isn't much further along than when PC was released :).

Heth, I'm glad to see the skyline reborn and must admit that, no matter how much I liked the original version, this one is an order of magnitude better.

I was just wondering.. are you guys building fences all around your parks? A park like the one I'm currently working on would require a fence in real life, but that's one huge headache to do with non-even terrain... (again, RCT3-spoilt)

For me, it depends on how far out from the edge of the park I build stuff.  If I'm going to the trouble of building a detailed parking lot and even a street or 2 of city buildings adjacent to the park, then yeah, I'll put a fence, wall, or hedge along at least those sides.  Such a thing is part of that level of realism.  If I don't build those external things, however, then why build a perimeter fence? 

I don't even put fences around all my rides. sometimes just long flowerbeds.  I figure if peeps and/or staff are too stupid to stay out of dangerous places, who am I to deny Darwin his due?  I'm only really concerned with funneling everybody through the ticket booth so I can get their money, and keeping out those trying to sneak in.  Unfortunately, we don't have minefields or razor wire so my options there are limited :)

Planet Coaster Parks / Re: Lake Walt: Park Download Coming Soon!
« on: November 08, 2018, 03:15 PM »
Oh wow, I can't wait ;)

Planet Coaster Parks / Re: Neo Tokyo Studios
« on: November 08, 2018, 03:14 PM »
Love the neon overload ;)

Looking great, Supernovae!  The gardening and pathwork really improve the look and that mouse building is amazing ;)

Planet Coaster Rides / Re: [WIP] Unnamed B&M Floorless Coaster
« on: November 08, 2018, 01:18 PM »
Yeah, that's how I'd do it, too.

I've been making a lot of life-size compact/portable coasters lately and I frequently have to use 4m track throughout simply because that's all that will fit there.  Folks complain that these coasters are way too smooth compared to the real things :).

Planet Coaster Parks / Re: Peony Park II: Galaxi Quest
« on: November 08, 2018, 12:40 PM »
Wow, JP, I would never have known that was my Galaxi if it didn't have the BSI sign on it.  Absolutely beautiful work both in pimping the coaster and its surroundings.  I love that station and the lights!  Seriously, I'm greatly flattered you've given my puppy here a good home ;).

I think the main reason I'm at the park, though, is to check out that awesomely custom-supported wooden racer in the background.  I hope you'll be getting to that soon.  I really need to custom-support my racer and look forward to stealing your ideas on doing it.

Planet Coaster Parks / Re: Australian Adventure
« on: November 08, 2018, 06:22 AM »
...Planet Coaster obviously doesn't have the capacity to make it duel all the time, but at random times they line up well.

I've never messed with the water coaster but I do know that with other types it's quite possible to make quasi-Möbius coasters (1 station, 2 laps) that race/duel consistently.  I documented my research into QMCs in this thread.  I recommend the last post especially as I changed some of my opinions as the thread went along, but I think some of my earlier thoughts are still useful in certain situations.

However, if you look at that stuff, AND IF it might work with a water coaster, I'd still advise against rebuilding Great White.  It looks awesome as-is and you're happy with it ;)

Planet Coaster Parks / Re: Euro Reptarland
« on: November 08, 2018, 06:01 AM »
BB, your fidelity to the source material is uncanny.  And the whole concept of making a 3D version of a 2D cartoon park is refreshingly different.  Plus, the cartoon park is in some ways a parody of real parks, which I highly approve of ;)

I wonder if that's the one that replaced Omaha's old Galaxi... I knew it came down this summer but didn't hear about a replacement...  looks similar in size

The one I'm doing replaced a Galaxi, but that was in Maine.  According to RCDB, there are 4 of these in existence:  1 in Romania, 1 in Pakistan, 1 in Tajikistan, and 1 in Maine (which is so far from me it should also end in -stan :D ). 

I got the track reasonably complete for a life-size replica of the Preston & Barbieri "Sea Viper" at the Palace Playland in Old Orchard Beach, Maine, USA.  This coaster only opened this summer so, while I've had my eye on it for a while, it's only within the last few days that sufficient details of the layout have emerged for me to copy it.  Thanks to Fisherman for finding some of them.

Now, I just need to make the supports.....

Planet Coaster Rides / Re: [WIP] Unnamed B&M Floorless Coaster
« on: November 07, 2018, 12:51 PM »
Very nicely done, Wilhelm!  Are all those elements hand-made or are some store-bought?  In any case, very nice and smooth.  The supports look perfect, too!

Planet Coaster Parks / Re: Euro Reptarland
« on: November 06, 2018, 08:53 PM »
I like the idea of a self-service bar :)

This is really becoming an attractive park.  I look forward to a POV of Screaming ;)

Planet Coaster Parks / Re: Palisade Park
« on: November 06, 2018, 08:42 PM »
I really like that wall around the Gears of Fear.  Almost looks like iron cobwebs along the top :).  And that waterfall looks great, too.

Planet Coaster Parks / Re: Australian Adventure
« on: November 06, 2018, 08:37 PM »
This place is really starting to come alive now.  Very nice!  And great idea with the waterfall SFX things!

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