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Messages - Bullethead

Pages: [1] 2 3 4 ... 92
1
Planet Coaster Parks / Re: Dream Gardens Dublin: Paris
« on: Today at 04:46 PM »
I love the somewhat snarky presentation and names like "Metro Fou":D.  Ça c'est bon, ça.  I always thought the PC mascot Renée Feu should really be Renée Fou :).  Also, the travelogue style.  And the idea of a windmill in the middle of Paris ;).

Some areas could use a bit of finishing with underbrush and terrain airbrushing, though.




2
Planet Coaster Parks / Re: Riviera Winds
« on: Today at 04:18 PM »
The look is quite nice now and there's no problem with airplanes and kids, given we have several kid-capable, airplane-themed rides (mostly flat but also a coaster)

As far as I know, however, all those coasters are flagged "no kids allowed", despite many users shoving countless real-world pics of kids riding such things in the faces of Frontier.  It's all part and parcel of the cracks in the game's facade that are clearly visible today, due to the game having had a start-and-stop, back-burner development over a very long time.  There's no need for a "no kids" flag as the fear rating alone will kill kids away if it's too high, but still this flag exists.  Instead of removing it, Frontier has recently (as of the last update) upped the max family fear factor to 5.0 (used to be 4.0), stopped putting the "no kids" flag on new coasters, but has not yet removed it from old coasters.

3
I really like that station and CSL's tower goes perfect with it.  Or vice versa :).  That safari truck beside the station is pretty cool, too.


4
First off, I had no idea I'd missed so much during my absence.  3 pages..  Geez, so belated happy birthday and if I was one of the folks who offended you, I'm sorry.

But anyway, WOW WOW WOW WOW WOW WOW WOW WOW!!!!   You probably have more parts in that Griddle House than I've ever put in a whole park.  Everything looks so wonderful and realistic, and I love the spoofs on real businesses.  I'm also quite flattered to have a bar in this district ;).

Congrats on filling the map!  I can't believe you've crammed so much stuff into this without making it look crowded.  I really look forward to seeing this in person (I've got my computer training hard in anticipation :D).  That family fun center is awesome and I really like that gokart track ;)

5
Planet Coaster Parks / Re: Planet Imagination
« on: Today at 08:33 AM »
Wow, that's spectacularly beautiful!  And lots of very clever construction tricks, too!

At first I thought it was like "Wallace and Gromit vs. the Wererabbit", but then I saw the finished product.  That's quite a chariot and I enjoyed the story when it finally made sense.  I think it has a personal ring to it, as the moral seems to be that it's OK to steal ideas to fuel your imagination :)

6
I still can't get over your "under construction scenes", both for their high degree of realistic execution and for how you have to destroy them actually to finish the park.  Geez, even the tape Xs on the glass panes  :o.

You know, I just had an idea.  I hope you use saves with different numbers each time, so the construction scenes are still there in older saves.  Then you could make a "time-lapse video" of the various construction projects.  Take pics from the same place in each version and string them together.  You'd probably need to find some fixed point off-camera that's common to all the saves, then build some sort of long arm (saved as a blueprint and put in each separate save) from there and fly the camera to the end of it.  That gets your XYZ the same each time.  Then pick a couple of the fixed treetops in the background that you can line up like rifle sights to get the camera rotation the same each time.

But that's the BSI Brute Force and Ignorance(tm) method.  I'm sure you can think of a much more elegant way of doing this :)

7
Planet Coaster Parks / Re: LunaWood! Collab Park
« on: May 17, 2019, 04:24 PM »
I agree.  The 2nd set of pics is much better ;).  I really like that pond and the mill building.

8
Rode recently a legend a few days ago... amazing that such coaster has already almost 40 years lifespan... Was so thrilled that I had to rebuild it in Planco...

Nice-looking Arrow.  Good job on the custom supports, too!  What's the real ride's name?

9
Planet Coaster Parks / Re: [WIP] Fantasia Valley Park
« on: May 17, 2019, 12:25 PM »
That wooden coaster looks like a lot of fun ;)

10
I well remember your excellent Horror Heights replica.  Replicas are very hard to do in PC due to a number of game limitations so OT1H, yeah, you didn't have the original idea but OTOH, you still have to use your imagination and much whiskey to get a realistic result out of what the game gives you.  Replicas are worthy of just as many kudos IMHO as anything original.

Moving on, this is new project looks amazing!  I really like the architecture.  Are all 3 of the tower rides the same or do they each tell a different chapter in the overall story?  And yeah, the Copperhead Strike is a nice addition to the game, capable of being used in a number of ways despite its built-in theming.  You'll eventually be seeing one in Pharqueson Farms.

11
Planet Coaster Parks / Re: WASTE LANDS
« on: May 16, 2019, 02:03 PM »
Mad Max came by looking for his truck.  He had murder in his eye so might want to give it back ;)

12
Thanks Bullethead, yes you are so right. But needs to take some time...

I know you like to make your own stuff but there's no sense re-inventing the wheel ;).  Have a look on the TMT section of the Workshop.  I recommend LouNap211's animated, fully repaintable, low-poly, 5-bladed fans.  I use them myself.

https://steamcommunity.com/sharedfiles/filedetails/?id=1657821308&searchtext=ceiling+fan

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And here an "art pic" ??? - I know it's definitely never as good as those wowman is doing, but I did not want the post to be without a screenshot...

Damn, that's gorgeous!

13
We've shot ourselves in the foot at every given opportunity.  One of the buildings in the park (the tallest I think) is the original Woodmen of the World building.  By the late 1960s when they needed more space they built the city's first skyscraper at 30 stories.  The new tower replaced the original City Hall and the Omaha Bee building, both of which are in this park.  At the time it was built, they somehow worked out a deal with the city that nothing taller could be built within the city for 30 years, and sure enough the city honored that.  30 years later the 2nd and only other "skyscraper" was built, just a few floors taller.  To date, they are the only 2 towers in the Omaha skyline.  Which is to say that unlike any other American city of this size, we still have no skyline.

Wow, I had no idea the Woodmen were still a thing.  I've seen their old stacked-log tombstones (especially in Central Texas) but nothing since like 1930.

But look, where I live, we have an ordinance limiting all buildings to a height of no more than 30 feet at the eave.  This is the highest we can reach with the 35' ground ladders on our fire trucks.  If we have anything taller, we'll have to buy several aerial ladder trucks like big cities have, and those cost well north of $1M each, not to mention retraining all our firemen to operate such things.  The current tax base can't support this and, as there's no future economic boom looming over this benighted area, there's no chance of the tax base growing from the construction of 1 such building.  So until there's a real need to build upwards, our political masters are keeping things close to ground level.

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Not sure where in my life I got all hung up on architectural preservation; maybe all the years of living downtown and seeing all the pictures of how it looked prior.  Just seems like the old saying of "they don't build them like they used to."  Hopefully the pictures in this thread are showing that.  I haven't often shown what these buildings were replaced with, but since you did a little google map research today you've basically seen what we're working with.  In many cases the buildings were replaced with shorter, smaller buildings, so if conserving space was an issue, you wouldn't know it by looking at these little 4 story office buildings and cookie cutter condos in our current downtown.  And also, if this state has anything, it's an overabundance of land for growing food.  What we don't have is much in the way of beautiful turn-of-the-century architecture.  :(

America at the turn of the last century was basically the long-established East Coast, the slightly younger cities along the coasts of the Great Lakes and Gulf of Mexico, the relatively new boomtowns on the West Coast, and not much else.  In between, like where Omaha is, you still had a few buffalo and unconquered Indians but otherwise mostly just railroad towns connecting the 4 coasts and collecting the resources they needed from the farms, ranches, and mines in between.  America is a VERY young country and most of it accumulated in just a few generations.  A person who crossed the prairie as a baby in covered wagon could watch a TV documentary about it in his old age, still living in his own house in a town that hadn't even existed when he was born.  And the pattern set then is still with us today.

So, from that perspective, the only truly historical architecture in the Americas, old enough to rival or even surpass in age the historical stuff of the Old World, was all built by the Indians.  And except for the Pueblo folks in the Southwest, none of the North American Indians had much desire to build in stone.  Thus, about all that remains visible of their works north of the Rio Grande are piles of dirt, and even that is mostly east of the Mississippi.  The thing is, these mounds were usually on the best farmland around so the Euro settlers, who were mostly pre-Industrial farmers themselves, thought the same spots were desirable and the mounds were impediments to their plows.  Hence, most of the major mound centers were plowed under. and/or used as fill dirt in surrounding low areas, to increase the land under the plow.  It's really amazing we have as many mounds left as we do.  And this is without considering any other aspects of the wholesale replacement of Indians by Euros, but just looking at it from the perspective of some poor Iron Age farmer schmuck born in unfavorable circumstances somewhere east of Omaha and wanting to become self-sufficient with his own "3 acres and a cow".

14
this is unbelievable research. I continue to be amazed of just about anything you can find online. think about if you were trying to answer this question over a landline phone 20 years ago.

Thanks :).  It does help to have had to do this sort of thing a lot before (genealogy, archaeology, fire investigation, and title searches) so I could put in search terms that led more towards the goal than not, but yeah, the info now accessible in just a few clicks is truly mind-blowing.  And scary.  I'm pretty much convinced there's absolutely no way to prevent identity theft so just get insurance.  One more bill.....  Why can't folks just use the internet for porn like we intended when we built it? :D

Great work, Bullethead!

Thanks!  I enjoy such puzzles. 

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You are correct about the Logan Hotel; the label on the newer picture I posted listed both buildings even though the original photo of the Morris shows it not connected to other structures.

That postcard you showed above has no background at all, either.  Totally "postcardshopped" :P

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Now, since both of the original pictures (including the one you linked that I did not post) appear to be artist renderings, it was possible that some creative liberties were taken with the background and the street intersection.

As I understand things, the industry of such postcards evolved from the camera obscura technique invented in the Renaissance.  With this, artists could trace the exact outlines of real scenes, then paint in the color and all the shading with their artistic talents.  The result was an actual painting but with photo-like realism as to shape and proportion.  After the actual (photographic) camera was invented in the early 1800s, the glass plates or (later) translucent film could be projected onto a screen, so the same artistic technique continued without the inconveniences of the camera obscura's images being upside down and backwards.  This is how the vast majority of photo-realistic color postcards from the late 1800s to mid-1900s were made. 

And because (photographic) cameras increased in number through this period at about the same rate per capita as PCs and smartphones within our own lifetimes, the number of images increased and an industry developed to turn the sepia and/or B&W photos into color prints.  And businesses were as much into advertising via social media back then as now, it's just that social media were less-capable back then.  So they'd take the best-possible photo of their establishment, send it off to a photo-tinter (as in projected-image-tracer-and-colorizer), and turn it into postcards, which patrons could "share" via the US Mail with their friends.

So, OT1H, the postcards are were intended to be accurate portrayals of the subject, so that new customers could find the place without Google Maps.  But OTOH, of course the businesses wanted to emphasize their good and minimize their bad features, while still being truthful enough to avoid legal problems over false advertising.  Given that the postcard was hand-painted, much could be "postcardshopped".  Yet OTGH, the artist making the color postcard probably had never laid his own eyes on the real thing so was largely bound by the original photo supplied by the customer.

Thus, your postcard has the Morris in complete isolation, All surroundings and background have been oversprayed in black and only the outline of the building itself is visible.  This was based on a different photo than the postcard I linked because the angle of the Morris is slightly different.  There's a central structure on the roof which intersects the front facade parapet at different places between them.  And in the postcard I linked, you can see the background and surroundings.  The derelict Logan only features in this story because the different photos from which the postcards were based were set up in front of it, on Dodge looking SE at the Morris.

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It remains the largest demolition of a historic district in the U.S. to this day.

That's AWESOME!!  Think about it...  Omaha is pretty much the center of what most folks today call "fly-over country".  That you ever had enough stuff there to tear down in such volume speaks wonders.  Especially from the POV of where I live.  If you draw lines between every single important place in the world, from regional centers to global entrepôts, exactly ZERO of them pass over my bailiwick.  Even though we once had the biggest port on the Mississippi River between New Orleans and Natchez (as in bigger than Baton Rouge at the time), washed away by The River itself at a time only just now leaving living memory.  But that entire city is as absent from the online historical record as it is from its own site today, which you can only visit it by boat.

I myself am not a huge fan of preserving historical structures.  Since the Neolithic, people have been forced to live in the specific places best suited for growing crops.  Successive generations have always found the structures of their ancestors in the way of making their own living, so have always torn them down or plowed them under.  So why should that change now, when the global demand for food has never been higher?  Sure, save a few special things as mementos of the past, but don't go overboard with it.  Especially as nothing built even 4 years ago is up to modern fire codes :).

15
EUREKA!!!

Not being satisfied with any of the above scenarios, I went back to digging around and found this 1929 real estate map of downtown Omaha, which shows the names of all businesses at 18th and Dodge:

https://www.davidrumsey.com/luna/servlet/detail/RUMSEY~8~1~310540~90080158:Omaha--Nebraska--?sort=pub_list_no_initialsort%2Cpub_date%2Cpub_list_no%2Cseries_no&qvq=q:omaha%2C%20nebraska;sort:pub_list_no_initialsort%2Cpub_date%2Cpub_list_no%2Cseries_no;lc:RUMSEY~8~1&mi=2&trs=31

Zoom way in along the top edge near the left corner and you'll find the intersection of 18th and Dodge.  There's a "Morris Apartments" shown on the SE corner.

So, mystery solved.  The Hotel Morris Apartments were on the SE corner, because in 1929 18th street went straight through town without being interrupted by the federal courthouse plaza.  So you're safe.  Not only is the Morris itself totally gone but so is the corner lot it used to stand on.  The derelict building in your photo was the Logan Hotel Apartments (with a small crazyhouse on the ground floor :D).

Now, going back to my postcard:  https://www.alamy.com/stock-photo-morris-apartment-hotel-18th-and-dodge-sts-omaha-nebraska-131021790.html

The long side of the building runs along Dodge, so you're looking downhill to the east that way.  And the skyscraper in the background is probably the federal reserve bank.  The narrow side of the building faces the part of 18th now buried under the courthouse plaza.  This facade faces west, the original photo was taken in the afternoon so it's illuminated, and the long side is dark because it's the north side.  And all this done without any need for "postcardshopping".

My google-fu is strong ;)


16
That looks great, JP!  That train-and-path fix is so good it looks like you planned it that way to start with :).  And the shops and theater are fantastic.  How do you not only think up such things but actually build them so well?

As to the Hotel Morris...   That's a tough call even after I did some digital sleuthing to help you out.  I came up with this other postcard, which crucially includes the address of the original building:  18th and Dodge.

https://www.alamy.com/stock-photo-morris-apartment-hotel-18th-and-dodge-sts-omaha-nebraska-131021790.html

So, then I brought up Google Maps and went to 18th and Dodge in streetview.  This is a T intersection with Dodge running uphill from E-W and 18th running downhill to the N from the intersection.  There are thus 2 locations the Morris could have been, the NW and the NE corner. 

Now, the reason this is a T intersection is because the plaza of the modern federal courthouse blocks 18th, dividing it into N 18th (which intersects Dodge) and S 18th on the other side of the plaza (which intersects Douglas).  Maybe back in the 1930s, 18th ran straight through, which would mean there were 4 corner lots.  However, the way the facade of the Morris is lit up in the postcard means it was facing south on one of the north corners.  Either that, or the lighting got "postcardshopped".

The postcard I found is of a building on the NE corner.  Note the traffic lights indicating this is a major intersection.  Also, the road down the long side of the building goes downhill, just like 18th.  Today, this lot is occupied by a modern parking garage.  So, at 1st glance, it seems the Morris is no more.

HOWEVER, there are some problems with this interpretation.  First, the postcard shows the street in front of the building, presumably Dodge, level in front of the building and dropping onto (presumably 18th) as it turns the corner.  This doesn't match the modern topography.  Nowadays, the intersection itself is level and Dodge comes up to across the front of the lot, then continues going up in the next block to the west.

Even more damaging to this interpretation, though, is that my postcard show a large building behind the Morris.  Problem is, if this postcard is looking along 18th, is that this is the site of the Whiskeypalian cathedral.  And the cathedral's website says it's been there (at 18th and Capitol) since 1883.  So, if my postcard was really made by tinting a photograph from the 1930s, it should show the cathedral, not the skyscraper, in this location.  Thus, either the Morris was NOT on the NE corner of 18th and Dodge, or the postcard was "postcardshopped" to have a different background slipped in.

Now for the NW corner.  This is the actual location of the derelict building in your photo, so it does have that going for it.  However, the satellite view shows this is actually 2 separate buildings, which you could guess from the different facades across the existing structure, the whole making a U shape instead of a solid block.  There are some architectural similarities between this/these buildings and the Morris (especially the western half) , but there are at least as many differences.  Most notably, the large unpainted area on the west wall showing the outline of a now-demolished structure, the lot of which is now a parking lot.  It never seems to have been a street as shown in the postcards,  However, my postcard does show a building adjoining the Morris on the "Dodge" side, which might kinda match the unpainted area of the west wall of this derelict building.  Also, there's no Whiskeypalian cathedral to worry about on the NW corner.

The problem with all this being the Morris, however, is that it only matches the topography of the postcards if the postcards are mirrored from reality.  IOW, while the postcards show what appears to be the NE corner, the actual building was on the NW corner.  In which case, the derelict, or least least its western part, could be the partial remains of the Morris, even though the top-down view makes this unlikely.

It's possible that the Morris sent the developed film strip of a photo off to a postcard publisher, who put the film in its projector backwards.  However, this would have been immediately obvious as the text of the signs would have been mirrored.  Of course, then the print was hand-tinted so this could just have been painted over.  And this would have had to have happened twice, as your postcard and mine were based on different photos.  In any case, making the postcards match the NW corner takes at least as much "postcardshopping" as the NE corner.

Bottom Line:
So, we have 4 possible locations for the Morris, all of which would have required some amount of "postcardshopping" to go from an actual photo to the postcards we have today. 

  • SW and SE corners:  If these corners existed in the 1930s prior to the construction of the modern federal courthourse, they and any buildings on them no longer exist.  If the Morris had been in either of these locations, the postcard would have needed the lighting changed.
  • NE corner:  My personal favorite as it seems to be the simplest.  Now the site of a parking garage.  However, this requires replacing the whole background of the original photo to eliminate the Whiskeypalian cathedral.
  • NW corner:  Holds out the possibility that a small fragment of the Morris still stands after a long history of modifications and the construction and demolition of adjoining buildings.  Requires mirror-imaging the original photo and correcting the text to make the postcards.

17
Planet Coaster Parks / Re: Adventure World - WIP
« on: May 15, 2019, 08:07 AM »
You skill at making phenomenal stations continues to impress.  Simply amazing.

18
The Congo looks beautiful in so many ways!  Great stuff in all regards!

The way I remember whose workshop items I use is to favorite them.  Then I just go to my favorites list and scroll down until I find the thing.  Then I have to click on it and go to its actual page to see who the author is.

19
Wow, you're a graphic artist as well an expert builder.  I'm jealous ;)  That superhero is genius!

20
Such a great park!!! And I love the story (as always)... And the Gas station is such a brilliant build!!! :o
But what almost most catched my eyes is that genuine green lantern (street lamp)!!! :love: (I so much like all kinds of street lamps...)
And the Anaconda is pure perfection!!!
Can't wait to see more!!!

Thanks :).  The streetlights are from Bbordewyk's various huge sets.  Highly recommended.  The Anaconda is one of my own life-size coaster replicas.  Pretty soon, there will be bleachers made of your wonderful beams ;).

That thing where you see a thread is getting new comments so you anxiously click because you assume a new update was posted...   :'(

Hehehe, thanks for your interest.  To save you further disappointment, you'll notice the thread title change to "Episode 5" when I publish an update :)

Here's why this is taking a while...   My intent was simply to build the next area, which is directly behind the mainstreet thing and beside the warehouses.  This in itself is fairly straightforward.  The problem came when I decided to put a chairlift in this area to go the area in the back left corner.  Due to space constraint in that area, this required first building the main coasters in that area and running the access roads so I knew where I could put the other chairlift station.  This area also has a train that goes to the area in the area in the front left corner (across the highway from the electrical substation) where the space is even more limited.  And of course the train had to negotiate the coasters in the area where it started.

So long story short, I've pretty much had to lay out all the rest of the park just to be able to build the one area I actually wanted to build :).  And doing that has kept me so far from doing much on this next area itself ;).

21
Planet Coaster Parks / Re: [WIP] Fantasia Valley Park
« on: May 15, 2019, 07:13 AM »
Wow, JJBX, that's very nice work!  I can't believe this is your first park in PC (although I'm sure you've built some in RCT).

Keep up the good work!

22
Planet Coaster Parks / Re: Patrik PARK - Planet Coaster
« on: May 15, 2019, 07:05 AM »
Incredibly cool park!  It all fits together so well, both the modern and the medieval.

And yeah, that siege tower is a great touch, including the tracks it made through the crops :)

23
Beautiful, Rug!  I look forward to more of that.  Too bad you can't get into Briscombe Hill.  What's up with that?

24
I know I haven't been around much lately, but HOW THE FRIG HAVE I MISSED THIS!!!!?

Probably because my attempt to be rather low-profile has succeeded ;).

Thanks for all the compliments and yes, we definitely need to have another drunken evening ;)

25
Planet Coaster Parks / Re: Riviera Winds
« on: May 14, 2019, 05:28 AM »
There you go!  Suddenly the park is coming to life.  A little landscaping goes a long way and REALLY enhances the look of the rides ;).

And I still think those triangular roof things out in front of Rage are a brilliant idea ;)

26
Oh wow, Bullethead, that looks fantastic!

I was hoping you'd notice this :D.  Those beams of yours, especially the thinnest ones, are SO useful!

27
Looking good, Montu and KingSwasi!

I made some bleachers using @Corkscrewloop's much-appreciated beams.  Need to fancy them up a bit still but the concept seems sound ;)


28
Planet Coaster Parks / Re: Adventure World - WIP
« on: May 10, 2019, 09:00 AM »
That's a very good start, Shift!  I look forward to more.

29
So the ground colors are all just airbrushing the terrain textures, not billboards?

How'd you get the streaky appearance?  I always get blobs :)

30
Planet Coaster Parks / Re: Lake Liberty Phase 2 (or3?)
« on: May 09, 2019, 06:49 AM »
Holy crap!  I had to catch all the way up from February and am just blown away by all the amazing stuff.  In.  Every.  Aspect.  I mean, you've got the works here.  Glorious, realistic coaster layouts enhanced with well-executed custom supports.  Beautiful buildings and overall style, a mix of highly detailed showpieces surrounded by tastefully subdued yet elegant utilitarian structures and paths.  All this goes to create dramatic and enticing skylines.  And then there's the stunning realism stuff from parking lots to elevated expressways.  Wow.  And I especially like how you turned the monorail into a ground-level high-speed conventional train.  Oh, and that sign with the mountain goat :)

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