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Messages - JB

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The Kris kringle hats on the skulls?... Genius!
The Christmas tree centered on the compass?... Again genius!
The strings of lights on the plaza airplane?... (Well, you get the picture.) :P

The 4th picture is my favorite: The train going over the bridge with the peeps on the path below. When I see that pic, I know  I'm in a theme park. It has movement going left/right (the train) and movement going toward/away from us (the path with the peeps). Plus the lush vegetation- lots of interesting things going on in that screenshot. :)

Planet Coaster Parks / Re: Dragon Kingdom 2.0
« on: December 16, 2018, 06:11 PM »
Just seeing those hillside buildings to the upper-right of the queue entrance is worth the price of admission. (I snuck in for free :P)

Hmm, I wonder what made those gaping holes in the walls of the crypt-themed queue?

Quote: "The beavers are dragon/beaver hybrids. They were bred and trained by humans in a secret magic lab to build dams where needed. The secret magical lab is also working on flying sheep and fire breathing monkey's.(although the last one might not pass some trials)."

I'll believe that when pigs fly. :D

I like all the different ways you came up with to utilized the electrical effects. And the industrial/steampunk look of the structure is fantastic! :up:

You also might try turning off the in-game shadows, if they aren't already. calculating the shadows uses up a considerable amount of the games resources. Having said that, I won't play the game with shadows turned off; looks too cartoony to me.

I'm not sure how much more processing power the game uses for anti-aliasing. You could turn that off and see what happens. Also, try moving the Detail and Draw Distance sliders down a ways. (I keep most of them nearly all the way up.) By the way, sounds like your computer is much newer/better than mine. I'm using Win 7.1 on a 2012 HP desktop with a NVIDIA GeForce 9800GT graphics card.

Planet Coaster Parks / Re: Holliday Harbour 2018: The Movie
« on: December 16, 2018, 12:46 AM »
I love these sleigh/car rides through Holliday Harbour! Especially where the path is blocked and we have to go off-road through snowbanks and under train trestles and through department stores. I liked the guy shoveling snow so he can get to his car. Had to laugh at the ice skaters- guess they could use a few lessons.

Thanks for this video Christmas card. :)

Hard to tell what's going on without having more info. See what happens with a clean install from the game disk. Your hybrid install (disk+Steam) of the game sounds worrisome, or not. I don't really know. I've never heard of any problems that could be traced to using LAA, usually LAA solves problems.

Occasionally, a park file will just become corrupt for whatever reason. I know that while saving a game, if you don't give the game enough time to complete the save that it will most likely become corrupt. Have you tried using the backup (.bak) file?

Are you having these problems on a desktop or your laptop? Does it have a dedicated graphics card, or integrated chips? Do any of your other park files have these problems? Yeah I know, lots of questions and not enough answers.

Really like all the Art Deco buildings and décor here, cody. It has a real Hollywood feel to it- or a Hollywood version of Hollywood, if that makes any sense. :n00b:

I totally agree that the strollers ruin the atmosphere. I almost included in my post above: "Those strollers sorta ruin the shot. You should've moved them all around the corner and out of sight before snapping the photos. I'm sure the owners/renters wouldn't have minded one bit. :P"

Planet Coaster Parks / Re: Renee Feu Adventure Park - Port of Call
« on: December 15, 2018, 04:41 PM »
I like that last shot best. If you're standing where the camera is and you look down the street, you see all the lanterns and interesting buildings- it draws you in. Makes you want to walk over there and see what it's all about.

Is there some significance to the giant floating pumpkin next to the Observatory restaurant? :P

I've always liked the old-world/storybook look of this shop (a.k.a. Merlin's Magic Shop and a hundred other names over the years). I notice there's a herd of strollers grazing outside the shop. They seem to be nibbling at those bushes; maybe that's how they keep them looking trimmed and spiffy.

Yep, you know Christmas is just around the corner when you see Pluto in a pirate get-up. :-\

The Chip and Dale nutcracker is a great idea. The concept works perfectly considering that those two are always after nuts, nuts, and more nuts.

Planet Coaster Parks / Re: Holliday Harbour 2018
« on: December 14, 2018, 09:48 PM »
Seeing these pictures is like finding our mailboxes stuffed with Holiday cards almost every day. Thank you, JP. :)

About the pics you dredged up from your hard drive: Thanks for the trip down memory lane shyguy. That was fun. I remember some of those pics, or at least parts of some of the pics. The 3 water slides plummeting out of the temple are an iconic Water World image. And Jobsworth the Park Inspector flying through the air!

I knew Bullethead would like all the killing, danger, and mayhem. ;)

Looking forward to seeing what the community comes up with for your cottage.

Planet Coaster Rides / Re: Haraka B&M Giga
« on: December 14, 2018, 02:08 PM »
^This. plus, I like how the thick timbers are holding back the huge stone ball in the Haraka queue, a la Raiders of the Lost Ark. And the chamber where we see the artifacts and tools left by the archeologists during their excavation. :up:

The music in the Aziza's passage segment matches the mysterious visuals perfectly. I'd say you succeeded with your experiments using cinematic shots.

I didn't know they had elephants, hippos, pandas, rhinos, and tigers in Australia (plush toys). Learn something new every day!

I like the Aboriginal artwork. I'm guessing it looks best when several are grouped together like they have here.

I'd buy some of that elephant poop paper- I'm weird that way. I also saw a T-shirt I wouldn't mind having.

Planet Coaster Parks / Re: Wonder Beach Boardwalk (Phase One Released)
« on: December 13, 2018, 10:39 PM »
It was nice reading your encapsulation of the Water World saga. Convoluted is right! I'd forgotten some of that. I also tend to conflate the two stories (Wonder World). A lotta killing or attempted killing going on in those stories. :P

I'm going to echo what Bullethead said: The cyan-colored lighting accents on the foliage add a lot of visual excitement to the area. :up:

Planet Coaster Parks / Re: Adventure World
« on: December 13, 2018, 10:19 PM »
That first jungle shot with the car/boat careening through the rapids looks fantastic! The new temple scenery looks great, too. :up:

Planet Coaster Parks / Re: Palisade Park
« on: December 13, 2018, 10:06 PM »
...the only rhyme or reason in this park I like it....

That's the best way to create a park IMO. When adding something to your park, all you have to do is ask yourself that question: "Do I like it?" Whether it makes sense in the real world or not is less important.

I've always liked the pastel look of the screenshots in this park. You're using an in-game filter? It makes everything look lighthearted and friendly and adds to the fantasy feel of your park. :up:

Planet Coaster Parks / Re: Future World 1899 - Iron Bullet POV
« on: December 13, 2018, 09:40 PM »
Thanks for the careening ride through the cityscape, Hethetheth. Very thrilling! And many of the music cues matched what was happening on-screen as well. :up:

Planet Coaster Parks / Re: Renee Feu Adventure Park - Port of Call
« on: December 13, 2018, 09:30 PM »
Sooo... the upshot is- simulated themeparks have better lighting than real parks? Who knew.

I like all the paper bag lanterns- hope it doesn't rain. :D

Planet Coaster Parks / Re: Wonder Beach Boardwalk (Phase One Released)
« on: December 13, 2018, 09:18 PM »
I really like the 'Cafe Al Fresco' shot. I have a weakness for restaurants-at-night screenshots. I especially like the bent wood scrollwork and the pearly seat cushions on the chairs.

Great job on the volcanism in this area. Especially the central volcano as you walk down the main path. I also like the bubbling lava pits next to the flatrides. (A little dangerous though, which I like.) ;)  Seeing the monorail go in and out of the mountain tunnels adds interest to the scene.

Hey, CycloneCyclos. Welcome to SGW :) - can you tell us how big your park file is? When a park gets to be around 10MB these things start to happen, because of game engine limitations. I use LAA and consider it to be a great asset. Grrt is right that with more RAM available, you feel free to make your park bigger by adding more stuff, which, in some ways makes the game less stable.

LAA only adds 2GB to the RAM that the game can use, so about 4GB total; regardless of how much more RAM you have installed.

My Imaginarium park is 17.5MB in size and I have to keep the time set to day-only or night-only. The game will crash during the transition from day to night (or vice versa). When I want to switch from one to the other, I zoom in to an unused game tile, usually outside the park, make the switch and then wait a few seconds for things to settle down. Then it's safe to zoom out and continue playing/building.

Even with those precautions, the game will still crash if I select a staff member, say, pick up a janitor to plop him down somewhere else- immediate crash. I can pick up regular peeps with no problem though; go figure.

So yeah, the game gets very unstable the bigger, more complex the park gets. I use tons of custom content, some of which is fairly high in polys, though I try to stick to CS sets that are lower in polys. Some CFRs cause my game to crash as well. Reducing the poly count helps keep your park slightly more stable a little longer.

Planet Coaster Parks / Re: Holliday Harbour 2018
« on: December 12, 2018, 10:36 PM »
From JB to JP: I'm honored. Thank you. :blush:

I'll be sure to keep the floor swept and the spices fresh. :up:  (And try to keep as much rat poop out of the spices as possible.)

Everything about this park speaks to the nostalgia part of my brain- even though the buildings appear to be from the early 1900s, yes? Even before my  time.

I like the idea of all the curvy/confusing road signs on the queue walls. It lets the peeps know what they're in for when they ride the ride.

RCT Parks & Rides / Re: Universal Studios Florida Recreation
« on: December 11, 2018, 09:14 PM »
Looks like there's gonna be a little excitement in the ol' RCT3 forum for a while. Thanks to both of you for helping to keep it alive. :up:

RCT Parks & Rides / Re: Disney's Typhoon Lagoon
« on: December 11, 2018, 09:09 PM »
Ive always been told to turn off shadows as they can sometimes mess up CS and crash the game.

This is true, well, I'm not sure what you mean by 'mess up CS', but yes. With a few CS objects such as large, single-piece domes, mountains, etc. the game can't calculate the shadows properly which causes the game to crash. Also a few high-poly CFRs will do this too. But I like the look of the game a lot more with shadows (have you seen some of Belotto's work?) so I try to steer clear of things that I know will crash the game.

RCT Parks & Rides / Re: Disney's Typhoon Lagoon
« on: December 11, 2018, 04:15 PM »
Nice start, hhnman234. Is this WDW's Typhoon Lagoon? (I'm not very familiar with it). I like Lilo and Stich's Christmas scene. :up:

I know that path covers don't receive shadows. (at least, I don't think they do?) It sort of makes the buildings look like they're floating in the air. Maybe add some plants or other doodads around their bases to anchor them down. Or turn the shadows on if they aren't already. Shadows (such as they are) add a lot to this game. ;)

Also, in case you don't already know, you can get rid of the user interface icons by renaming a peep David Walsh (all lowercase works too). Then use CTRL-U to toggle the interface on/off.

Looking forward to seeing more. :)

I got dissed by Mr. Wonder- made my day. :w00t:

How appropriate that some of the prizes you can win include worms and piles of poo.

Tell shyguy he did an excellent job on the Boardwalk Games. :up:

There certainly are some truly deranged members on this site.

Says the guy who passes himself off as Walt Disney's Head.

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