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Messages - RTRC

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1
Community Chat / Re: A way to view older posts?
« on: June 29, 2020, 09:18 PM »
Awesome, thanks.

2
Community Chat / A way to view older posts?
« on: June 28, 2020, 02:51 PM »
Wanted to a take a trip down memory lane and look up some old threads. Mainly the SSD threads. Is this still possible or where they deleted?

3
Community Chat / Re: Hurricane Irma
« on: September 09, 2017, 01:09 PM »
Tampa resident here. Ready to do absolutely nothing tomorrow and watch football till the power cuts out. :up:

4
Community Chat / Re: What are you guys doing this fall?
« on: September 04, 2017, 07:10 PM »
Going a couple hours north of Tampa to the Suwannee River for Hulaween halloween weekend. Excited to see Griz and nectar again and see RL Grime for the first time. Plus three nights of cheese! Finally have a good source on acid and other party favors. Should be a fun weekend. :up:

5
Ah man mod elections used to be so much fun. 20+ candidates, a lot of banter, a lot of shit posting. Good times.

6
Seriously, this is some amazing work guys. Absolutely mind blowing creativity. :up:

7
Community Chat / Re: Photobucket images missing?
« on: July 21, 2017, 10:44 AM »
What a shitty thing to do. Photobucket was pretty much the default way back in the day so I wonder how much stuff is truly lost now. Websites may have gone down but for the most part, the images were still hosted on the site.

8
Community Chat / Re: Ataribox coming "soon"
« on: July 17, 2017, 11:19 PM »
Here's the reddit thread for it if anybody wants to have a few laughs. A lot of the comments are golden.
https://www.reddit.com/r/gadgets/comments/6ntj3e/ataris_new_ataribox_console_will_be_like_an_nes/

9
Community Chat / Re: SGW Rewards Challenge #16
« on: July 13, 2017, 11:15 PM »
So I guess the competiton will be decided by who uses the best font for the numbers? :P

10
Community Chat / Re: SGW Rewards Challenge #16
« on: July 08, 2017, 10:29 AM »



This is the 20x20 version





And a larger version.


The size restraints kind of kill any detail we add to the coins. If you like the design, i'll make the silver and bronze as well.

11
Community Chat / Re: SGW Rewards Challenge #16
« on: July 06, 2017, 08:40 PM »
What's the exact pixel dimensions on these again?

12
Community Chat / Re: Any AMD Ryzen Users?
« on: May 27, 2017, 09:54 AM »
If gaming is your priority, then im not sure why youre considering these chips. I believe games still are only able to utilize 4 cores. So an 8 core processor would not be necessary. I would buy a cheaper chip with lower cores and a higher ghz and throw the extra money at one of the 1000 series Nvidia cards.

13
Community Chat / Re: What Kind Of Monitor Do You Have?
« on: May 25, 2017, 07:00 AM »
I have a Samsung 4k TN monitor. While the website might be bright, so is every other website I visit. People complaining might have to recalibrate their monitors. I doubt it has anything to do with the site itself.

14
RCT Custom Content / Re: [CTR Test] Jurassic World Gyrosphere
« on: May 24, 2017, 06:56 AM »
Looks dope. Where was this a couple of years ago haha. :n00b:

15
Planet Coaster Parks / Re: Pixel Island [WIP]
« on: May 24, 2017, 06:54 AM »
Looking very awesome. :up:

16
Community Chat / Re: SGW Needs a New Logo
« on: April 20, 2017, 03:47 PM »
Yeah it must be the cookies. If you open it incognito youll see it if you dont want to delete your cookies.

17
Community Chat / Happy 420 Everybody!
« on: April 20, 2017, 12:34 PM »
So, thanks to Shyguy for allowing us to put up the logo for 420!






I hope everybody left the milk and cookies out for snoop dog. Have a safe 420 everybody!

18
Community Chat / Re: SGW Needs a New Logo
« on: April 20, 2017, 11:51 AM »
 :whistling: :whistling: :whistling:

19
Planet Coaster Parks / Re: What's This? Thought's on PC...
« on: April 18, 2017, 07:43 PM »
^Thanks guys!



So, I went a bit overboard. I often stared at the piece list for walls trying to come up with different combos of walls and textures to make each building unique. Right now I'm trying to go for a 'Pirates vs the Government' type of deal. Really difficult to make a rusty, dirty looking town without those western vibes... oh well.







I'm particularly proud of this area; mainly because of the watch tower/flat ride.



I haven't paid too much attention to the castle area yet which is why it's lacking in some basic areas. Anyways, more to come!

20
Man, I wish I was able to build small compact rides/coasters with as much detail and theming as you do. Awesome work!

21
Planet Coaster Parks / Re: 1962: 4/17/17 "Whats this?" + challenge
« on: April 18, 2017, 04:10 PM »
Nice job with the retro feel! Creative use of the signs, looking forward to the next update. :)

22



Considering my inability to cough up more than $20 per game these days, I often wait until games are out for 6 months+ and are heavily discounted on Steam before I buy them. I figured it would be at least a few more months before I finally pony'd up the monies for PC. But, since PC was 25% off, RCT3 is dead, and I wanted a means to express some creativitaves, I decided to finally cave.


And well... wow. I dove head first, skipping any and all tutorials, relying on the very helpful hints to help me trudge along. Here's a couple things I learned


1.) That opening scene with Chief Beef WILL be giving me nightmares.


2.) We asked for a free grid and we got what we asked for, but boy is it a pain in the kisser.


I find it quite remarkable how close PC feels to where we left off in RCT3. Natural paths, realistic supports, realistic stations, windows and other wall enhancements are very similar, and so on... They really did their homework and made everything we made ourselves standard in the new game. Good on you Frontier. However, the lack of unique wall textures is annoying. Plus, some of the textures aren't seamless, which is very noticable in bigger buildings. Booo


Overall, I'm finding it to be a rather smooth transition to PC. I've logged about 2 hours so far and feel somewhat comfortable. Oh, and the coaster designer is amazing. I've read reviews and heard people complain about its complexity. I have no idea what these people are on about. It's the most intuitive designer I've seen thus far and it was very easy to get the hang off. I just wish the onboard camera made the track look as smooth as it does off the ride.


Anyways, we'll see what this turns into. Since the long grind of investing 5+ hours in JUST supporting a coaster is out of the equation, I may actually be able to follow through with a project. This should be a park, which is why I'm posting it here but we'll see what happens. :up:



23
Community Chat / Re: SGW Needs a New Logo
« on: April 13, 2017, 06:35 PM »
I think we should put up RTRC's logo on 04/20/17 just for fun. :P

YES! I made it just for fun as a joke (I didn't even remember 420 was next week when I came up with the idea) but it would be amazing to have it up for a day.

24
Community Chat / Re: SGW Needs a New Logo
« on: April 13, 2017, 01:03 PM »



4/20 is just around the corner... :up:

25
Community Chat / Re: SGW Rewards Challenge #6
« on: April 11, 2017, 09:13 AM »
69
I know I'm not eligible I just wanted to be the one to say it. :shifty:

26
Community Chat / Re: Best cargo shorts for coasters?
« on: March 31, 2017, 09:18 PM »
I've never found cargo shorts to be comfy. Many pockets=lots of back pockets with hard buttons. I don't like sitting on hard buttons. ;)

27
Community Chat / Re: Happy Birthday ImagineerTom!
« on: March 27, 2017, 01:05 PM »
Happy Birthday!

28
Community Chat / Re: Happy Birthday RTRC!
« on: March 18, 2017, 01:54 PM »
Thanks guys. :)

29
Community Chat / Coaster Dynamix Kickstarter?
« on: March 16, 2017, 01:57 PM »
It's already been funded, but I thought it would be cool to share:


https://www.kickstarter.com/projects/nanocoasters/the-cyclone-lego-compatible-roller-coaster-constru?token=7b5198f6


It completely flew under my radar. It's suppose to be compatible with Lego which means the options are limitless. They also rereleased their Scorpion kit, but in Montu colors. It's nice to see these guys back. They made some of the best working models.

30
RCT Parks & Rides / Re: Todd's Dairy Farm - Dan's Downfall (1953)
« on: March 16, 2017, 08:17 AM »
It's an oddly specific thing to mention, but I love the pathwork in your park. There's certainly a skill to it, and your park shows the reward when it's done right. Love the tractor ride too. I love following parks like this when it starts off on a small scale. :up:

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