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Messages - Tornado96

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1
Wow this is super creative! Really looking forward to finding out where in the park its located too.

2
Man great job Nemmie!

Doing construction photos is definitely a lot trickier in planet coaster compared to RCT3. Really good way of hiding the rapids station too! I didn't realise how close this was to the hotel before.

3
Wow that hyper is huge! Are you sure that doesn't go into Giga territory?

I think the thing i love the most about the hyper is its placement. Normally hypers are placed on the outside of parks with nothing around them,e but you've placed it really well so it can have more of the park on both sides! I think that'll give this park some unique sightlines.

Also love the arcade building. Great use of new pieces.

4
Wow that logo is incredible! Big for sure but so worth it. I really like the roofs on your station as well. I think once you get some foliage in there, that queue area will really start to feel more complete.

Also can i suggest (But feel totally free to ignore this idea), Taking out a corner of your station building, making it look like its been blasted through by the dragon? And then hide a flamethrower in it that goes off every now and then so that it looks like there's a dragon running amok in the station from outside? (Maybe even include a skeleton on the lawn with debris around it)

5
Parkitect / Re: [PARK] Disneyland Parkitect (Very WIP)
« on: July 21, 2018, 05:51 PM »
Love your work in this park so far! Did you use the monorail coaster for that planetarium? Genius idea! Thats just giving me so many ideas for unconventional uses of the monorail coaster. Keen to see another update next year! ;)

6
That idea is brilliant!! This is the sort of creativity that just begs to be explored further. You've turned a seemingly boring thing: a hotel, into a really fun idea for a ride! Great execution.

7
Planet Coaster Parks / Re: Palisade Park
« on: July 12, 2018, 04:38 AM »
Man, You are incredible at creating these set pieces. It seems to me there's not a single plaza in the park that doesn't have a brilliant view of a coaster rushing past. That would get me so exited to ride it! Like Shyguy said, loving how much foliage you're able to fit into every nook & cranny of the park.

8
Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: July 12, 2018, 04:32 AM »
Arrows are such a god addition to your skyline. Just the shape of the loops and the lift hill structure.. Looks amazing! The only thing that seemed a bit off is how steep that path is in the last picture to the left. I think that needs to be way less steep or converted to stairs if thats possible? Otherwise, I also really loved that waterfall shot from last update. :)

9
Planet Coaster Rides / Re: [REL] Space Program - 4K Blueprint
« on: July 12, 2018, 04:28 AM »
A small thing, but I really appreciate that your abstract sculptures are not symetrical. I think it really helps them to stand out from the very symetrical dome. Also really loved how many times cars passed each other. Very nice!

10
Parkitect / Re: Kettlefield Corner - Thrill Zone
« on: July 12, 2018, 04:21 AM »
Great job on this park so far. You can really do a lot without mods. I do recommend the Perspective Camera mod though, as you can get down inside your park, which can sometimes be helpful when building and you can take some great, peep-level screenshots.
And I love the comic strip. I can really relate to that little guy, as that's how I end up after riding anything but the tamest of coasters.

Yeah It is amazing how flexible the game is without mods! And yet, I constantly wish I could move the griddable objects a half tile...
I was hesitant to get the perspective camera cos i heard it can mess the game if you have it and the POV mod. It seems to be working so far!
Really appreciate it, Shy! :)

I love the coaster trenches. Nice path interaction, too.

Thanks Paul! Those low to the ground, high speed turns are some of my favourite elements on Coasters.

Very nice work, the coaster looks so smooth. This is a big improvement over the original RCT games is the better track with smoother transitions and banked turns.

I know right! Just the fact that I can control how much banking is amazing.

Thrill Zone Update 2: Complete!
And with this, I have completed the first section of the park. Thrill zone boasts the park's most thrilling coaster along with 3 High-adrenaline rides to keep guests' hair raised indefinitely!

Before we get to the newly finished Thrill Zone, there has also been more development close to the lake front. Bumper cars have been installed with a facade to cover the ride. This is attached to the gift shop (Red part of building) sure to provide guests with sweet memories of Kettlefield.


The facade will ideally help keep the noise inside. Those cars can get loud. Looks like it will be really lit up at night!


Up the stairs from the bumper cars, we have Doom Drop! The tallest ride in the park gives guests a prime view of the surroundings... before dropping faster than they can breathe! You can see Renegade shooting through the zero-G roll in the back ground.


Continue down the street and you'll come across the Torched Pig: Kettlefield Corner's Chinese Restaurant. (Here's where perspective really starts to show. I didnt realise how small the building looked until I got down to peep view. Should I add another level?)


Across the street from the Torched Pig is Colossal Force! This ride will have your blood rushing to your head!


From here you can see the backstage area that the Torched Pig is hiding. It includes the areas Depot as well as a Staff room and a small area for staff to relax.


Next to the backstage area is a small stretch with a bunch of food vendors set up. From Hot dogs to fruit drinks, we've got you covered!


Here's an aerial view of the completed Thrill Zone.


Here's some peep-view shots from the first part of Thrill Zone.


Renegade station


A shot down one of the Thrill streets. Renegade really dominates this area of the park!


From here, work will progress into the kid's area of the park (Yet to be named). Future works will include a western themed area and a few generic areas as well. Any comments and feedback much appreciated. Especially anything to do with colour. I feel colour is one of my weaker points in designing buildings & rides.

And so, I now leave you with:

THEME PARK KID!!



Until Next time!  :up:

11
Oh my goodness, A roller coaster tycoon pinball machine! haha that's brilliant. Its touches like those that really add to the park. I also really like your barn cafe from a couple posts ago. Really good stuff

12
Planet Coaster Parks / Re: Lucky Mountain 幸福山
« on: July 02, 2018, 02:17 AM »
This is really a treat to see. Just those walls are incredibly detailed. I'm really excited to see how the Wing Coaster changes the sight lines!

13
This looks awesome Shy. Alpine Village is definitely My favourite part of Wonder World. Though if you end up doing the Asian Fantasy themed area in PC that might take the cake. All the stuff in Alpine Village is awesome.

I felt the view from catfish cove looks a bit odd though. I think it could potentially be improved by having some terrain climbing partway up the wall in some parts? I think that wall going all the way down into the water looks a bit bare. Some terrain, rocks, and foliage i feel could really give it that finishing touch?

14
Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: June 26, 2018, 01:38 AM »
I love that shot from the ferris wheel! The red brick pathway area looks really nice. Keen to see some close up shots of that area as you progress.

15
Planet Coaster Parks / Re: Owens Mesa - Season 5 - 6/23
« on: June 26, 2018, 01:35 AM »
This is really impressive in being the only park in the game that is still going after opening with all the season updates. The whole RMC conversion looks great.

16
Loved seeing a Tarzan inspired ride. I think it's one of Disney's most underrated films. There's a lot of impressive scenes throughout the ride!

17
Planet Coaster Parks / Re: Lakewood Park - The beginning!
« on: June 26, 2018, 01:10 AM »
Really nice to see a colour like blue that you don't normally see on a woodie. Keen to see how it looks after you fix up the lift hill.

18
Parkitect / Re: shyguy's Building Set 4 (Released on Steam)
« on: June 26, 2018, 01:00 AM »
So good! Really keen to use all of this CS once i finish Kettlefield. Those dormers are sorely missed in the base game.

19
Parkitect / Kettlefield Corner - Thrill Zone
« on: June 24, 2018, 05:39 AM »
Havn't posted on the forums in two years. Lot of stuff has happened. My last project was called Mangrove Valley which I was doing in RCT3. Since then, I got a new computer and transfer didnt go too well so I dont have that file anymore. Really been enjoying seeing how Parkitect has developed so I thought I'd give it a crack.

I started this park primarily to get familiar with the game mechanics and existing scenery. As such, I won’t be using any mods for this park. I don’t have a computer beefy enough to run a game like planet coaster (I tried) but parkitect works really smooth so far as long as I turn off shadows and occlusion when im building. I also kept the map intentionally small to start off with. The main inspiration for this park was a medium-size park in New Zealand called Rainbow’s end. Only has a couple coasters and themed rides but its all really tightly packed.

I started off with the back end of the park which contains the Thrill Zone area. I might be shooting myself in the foot by starting at the back of the park but we'll see how it goes. Here’s an overview of progress so far.



The entrance to the area passes under the track of our coaster twice! Boosted the decoration rating a fair bit.



As you walk through, the transfer track and maintenance shed are on your left, along with stairs up to the Thrill Zone Pizzeria. While you're eating away at some scrumptious Hawaiian pizza, you can watch the train take the last sweeping turn of the coaster before the break run.



As you head down to the right, past a staff room, we come to The Parlour, Thrill zone's local ice creamery! There's also a toilet block next door and a coffee cart for those who'd prefer a warmer touch to their day.



The backstage area includes the depot for the area, access for the staff to each of the food stations, as well as a staff room.



At the end of the strip we find Z-Strike!! (Exclamation marks included in the name) This power surge ride is slightly raised on the terrain to impose dramatically on the strip and also allows riders a great view of the park from high up! (Though they may be upside down at the time..  8|



On the inside corner, we have the station for the park's largest and most thrilling coaster, Renegade! The queue for the ride passes underneath the launch, sure to get the guests brimming with anticipation!



An overview of Renegade. The launch leads into an immelman which then wraps around the back of the park before heading up and over the station. It then dives down into some low to the ground turns during the trench run of the ride with a zero g roll mixed in the middle. The coaster then skims out onto the water, through the maintenance shed before one last high speed turn into the break run.



We we're able to catch the test train as it flew through the zero-g roll.



That's all for the park for this update. However, one little thing to add.

BONUS!!
I've been really inspired by peanuts comics recently and thought it could be a fun way to do something extra to the park updates by adding a short 4-panel strip i drew with each update. The main idea will be just little slice of life things especially related to theme parks. Hopefully over time, if this works out, i can tell a short story with it as well.



Until next time! Let me know what you guys think. Still getting used to the game so keen to learn how to improve on it.  :up:

20
RCT Parks & Rides / Re: Timanfaya - SSD16
« on: July 19, 2016, 01:48 AM »
I really like the use of bamboo. Gives a great foresty feel to the rocky areas. And from the video, having the "hacksaws" on the inside of the ride is a brilliant idea!

21
RCT Parks & Rides / Re: Durham Country Park - Year 20 Month 4
« on: July 19, 2016, 01:48 AM »
I'm surprised by how popular the insect house is. Musn't be a lot of guests with insectophobia.

Good to see Gunsmoke see some guests. It is a rather intense ride. Might take a bit for people to warm up to it. Certainly fits into frontier with those american flags on top. :p


22
RCT Parks & Rides / Re: Adventure Isles
« on: July 19, 2016, 01:45 AM »
Go left! I really want to see what you've done around the launched freefall tower. The in-game T-rex looks a lot better than I remember. And is the huge building behind it a Prehistoric themed hotel? Thats awesome!

23
RCT Parks & Rides / Re: [SSD 2016] - Möraas - Market Street
« on: July 19, 2016, 01:43 AM »
I love the markets lining the waterfront. It really dds to the imersion. Now the question is whether the fruit on display is real or fake.  :confused:

24
RCT Parks & Rides / Re: [WIP] Zulabar Vale - Jungle-Themed Park
« on: July 19, 2016, 01:40 AM »
The invert looks great. These terrain inverts have been really popular lately, which I'm pretty stoked about because its so interesting seeing how people circumvent the terrain. Struggling to see where it is in relation to the rest of the park though?

25
RCT Parks & Rides / Re: Mystica SSD2016
« on: July 19, 2016, 01:21 AM »
The little bridges over the "oases" are really charming! There's a lot of potential for this project. Can't wait to see what else happens.

26
RCT Parks & Rides / Re: Lindblum - SSD2016
« on: July 19, 2016, 01:20 AM »
I love how you've dressed up the slide! And it blends perfectly into the Waterside area. Can't wait to see what other rides you end up adding.

27
RCT Parks & Rides / Re: [WIP] Wonder World
« on: July 19, 2016, 01:17 AM »
All that space just waiting to be filled! Can't wait to see what you do with it! I'm hopeful you'll end up bringing back the woodie though.  :closedeyes:

28
RCT Parks & Rides / Re: BERMUDA BAY is BACK!
« on: July 19, 2016, 01:14 AM »
I love how colourful water parks can be. You've done really well implementing all these sets seamlessly.  :yes:

29
I love the pavement! It looks so nice. I'd assume the next section would be the part between the Giant Slide and Applewood?

I'm excited for more! :D
Good guess! But not quite right. I have a bit of a plan for that area. ;)

Oops, sorry I wasn't too clear in my last comment, but I was talking about the front entrance building. I like your idea of making a garden area in the corner by the neighboring restaurant, and Matt's idea of a swimming pool sounds good too!

Edit: A new update came in while I was posting, lol! I love the garden seating area next to the slide, and the fountain with it's lovely pavement. Mangrove Valley is really looking good! :up: :)

Garden area is definitely seeming like a good idea. Thanks heaps! :)

June Year 4

SkyReach has broken down...


So much leftovers... Gotta give credit to the janitors for taking on this job.


Thoght we 'd do a bit of a check up on some of the other rides. Chairswing's doing well. These guys in particular look really excited for it!


Batwing has got a really long queue! Possibly the longest queue ever at Mangrove Valley! Wait... Is that... the Joker??  :scared:


On our way from Batwing to Hyno we get to see the the new path work! This section connects from Batwing, past Pizza Maria and connects to the existing pathwork for Turbo 100.


They remembered the pedestrian ramp this time.


An aerial shot show how much has really been done:


With that, the back loop of paving is complete! We're getting closer!


Despite it's dip in popularity, Giant Slide has a full queue!


Look at that income! We we're able to pay of $2,000 more off our loan this month!


Which means we have completed our Apprentice objectives! We get a sweet little bonus out of it as well.


Here's our objectives for Entrepreneur (That roller coaster one will take us a while...)


Most exciting of all though, Look at all this land we could purchase in the future!


However, this isn't gonna work like Normal RCT3. Normally no one can simply purchase a 1m2 block of land. You may have noticed this at the beginning but the whole area around the park is sectioned off into different properties by the farm fencing. As such. Buying land will only be able to done if we purchase the whole property area, not single blocks of it. Here's an example of what i mean. These are some of hte smallest and closest lots to Mangrove Valley:


There's a lot of potential for great things with these new possibilities! But we still have a lot to do with the land we already have. But its fun to speculate. What ideas do you guys have for the new land once we have the money to purchase it?

See you next month!  :up:

30
RCT Parks & Rides / Re: Durham Country Park - Year 20 Month 2
« on: July 15, 2016, 09:28 PM »
I think the exit/entrance swap was a wise idea. Hopefully sees the ride get a bit more use. All the new additions have really changed the feel of the park. I love it!

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