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Messages - StickyGum32

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1
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: August 15, 2019, 05:21 PM »
Hey friends! It's been a hot second, but here's the next promised attraction: Landslide (RMC).

POV at the end of the post!

This attraction for me takes on a hybrid roll. On one hand, it plays the roll of your standard RMC: wild, fast, all around exciting. On the other hand, it has a "mountain-coaster" or mine coaster feel to me, especially the way it navigates the land and weaves in and out of caverns and tunnels. Still, it doesn't take up too big of a footprint. I think it uses the space quite nicely.


Here is the Entrance; a covered ramp up to the main building for both the queue and exit. Makes the hot days more bearable.


The first drop is near-vertical. This picture also includes the mid-course break run.


Inside that mound across from the first drop is a cavern viewing area. It presents a nice opportunity to sit out of the sun, gives a close-up view of the coaster, and also functions as a walk-off exit from the final break-run.


At the base of the lift is a little section of land that I have no idea what to do with. If you have a thought, let me know!


The final break run has a canopy covering.


And without further delay, here's the POV.


Bonus: it's neighboring ride is a Flying Eagles! Gives a nice "peek-a-boo" view of the station building from down front.


More coming soon! I appreciate all of your comments!

- StickyGum32

2
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: July 30, 2019, 06:40 PM »
love that raised track for the cars

Thanks! I wanted to make that entrance a little special, and that seemed to do the trick. Glad you agree!

- StickyGum32

3
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: July 29, 2019, 08:51 AM »
Hello friends! Today we're visiting the other main attraction in The Plaza: Plaza Autos!

This attraction features a scenic drive though this area. It features great vantage points, immersive design, and an easy-going ride that the whole family can enjoy. You'll even get to ride along the entrance building!


When you're inside the (as of yet unnamed) food court, be sure to hit the staircase to the 2nd Floor to catch another glimpse of the Autos!


These quaint cars also pass under the pedestrian bridge that leads to the Eurofighter and The Forest Inn.


Better get over here quickly though. Plaza Autos always has a large line, so the earlier in the day you get to it, the more time you'll have elsewhere!


Thanks for tagging along! Let me know what else you'd like to see! Next up: Landslide (RMC).

- StickyGum32

4
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: July 24, 2019, 07:49 PM »
I like the pink and aqua colors of The Plaza; sorta 1950's Florida style, except for the mountains and fir trees in the background. ;)

Thanks! I mean, it's still "in a forest", so everything is subjected to being surrounded by trees  :D

I've always loved that pastel color style, so I wanted to bring some of it in. Thanks for sharing!

- StickyGum32

5
This calculation would not be possible without the information found in the following two places:


These two articles give us all the info we need to correctly estimate in-game profits (within a $50 margin of error). From the first tutorial by andreizsmart, we learn how to calculate Hourly Capacity. The biggest pain is doing the ride duration, which has to include unload time, load time, and ride circuit. Be careful when timing your ride. If an inspection happens at any point during your timing, it's invalid and you have to restart.

I opted for doing two rounds of this, and them simply averaging the two runs. (# of seconds + # of seconds / 2 = Duration in seconds). After that, divide by 60 so that your time is in minutes; I usually keep only 2 decimal places.

Then we can plug this into andreizsmart's equations without to much hassle. For those who don't want to thread hop, his equation is [60 x # of Trains(T) x # of seats on a train (C)]/Duration in minutes.


I did this for two rides of mine: a log flume (Monthly Guests: ~125, Admission: $7.00, In-Game Profit: $138.17) and an RMC (Monthly Guests ~335, Admission: $8.00, In-Game Profit: $348.12). For my Flume, it had a duration of 3.03 minutes, 6 logs, and 6 peeps/log.

   [60*6*6]/3.03
      2160/3.03
         ~713

The RMC came out with 2.53 minutes duration, 3 trains, and 24 guests per train. Totalled out to roughly 1708.


These numbers are your peeps per hour IRL. Now, we divide the numbers by 5. Why? Because thanks to that reddit article, we know that a month in game is 12 minutes IRL, and all of our time calculations are done IRL. Therefore, 60/12=5. So your peeps per hour/5 is your monthly in-game attendance at that attraction.

Flume: 142.6 Monthly Guests (I usually round down, I'd rather be under than over)
RMC: 341 Monthly Guests


With your Estimate of Monthly Guests, you multiply by the Admission to the ride.

Flume: 142 x $7 = $994
RMC: 341 x $8 = $2,728


Final step is to now subtract the ride operating costs. Once you've done this, you've got an estimated profit for the ride/attraction.

Estimated Flume Profit: $994 - $715.83 = $278.17
Actual Flume Profit: $159.36

Estimated RMC Profit: $2,728 - $1,916.11 = $811.89
Actual RMC Profit: $811.89 (not kidding, it was to the penny!)


What happened on the Flume's profit? These estimates are all based on the ride operating as planned. If the train stalls at the station for a second before raising the lap bars, if an inspection happens, a break-down, anything that impedes the action of the ride, it will lower your profit. This is what happened here. While I was away and calculating, the Flume had an inspection that caused the boats to back up, and thus be thrown off of their pattern. So post-inspection, the boats got loaded back-to-back, and then there was a large gap between the last and first boats. And yes, this really was long enough to tank the profit for the month.

Another thing that can severely alter your profit: Ride Load. If you have the ride set to Any Load, it can undercut your profits. Our calculations are an ideal: a full train for every train every time. This doesn't always happen. If it's a guest interest issue, I'd suggest investing in scenery and spruce up the place. If it's a ride operation issue, start tinkering with your ride's settings and get the fullest load possible.

Underneath the Spoiler below, I went ahead and ran another ride (Car Ride) to get some details on it. You can look if you'd like.

[spoiler]
Plaza Autos - Luna Autos
  • Duration: 154s = 2.57min
  • Admission: $10.00
  • # of Cars: 8
  • Peeps per Car: 4
  • Running Cost: $451.20

Estimated Monthly Guests: [60*8*4]/2.57 = 747/5 = 149 guests
Estimated Monthly Profit: 149 x $10 = $1,490 - $451.20 = $1,038.80
Actual Profit (August): $848.80

Why? This particular ride has only 4 seats, which means that if your party is not of 4 peeps, then you won't fill the car. For the months of October and March, I kept track of how many cars went through, and how many peeps were in them, and I found the following:

In October:
  • # of Cars: 32
  • # of Guests: 111
  • # of Full Loads: 23 (~72%)
  • Actual Profit: $908.80

In March:
  • # of Cars: 32
  • # of Guests: 101
  • # of Full Loads: 15 (~47%)
  • Actual Profit: $1,078.80

What the hell is going on here?! This is much less about how many people are riding, but about how many people are we passing through the queue. The more people that get on the ride, the more that can get in the queue, which is where they pay the admission. The more efficient (and predictable) your ride is, the closer you'll be to your projections.
[/spoiler]

Personally, as someone who's interested in the management side of the game, I find this way more accurate on the coasters and flats. The tracked rides have limited seating for larger parties, and attendance is largely due to luck of who lines up when. I'm interested to know what you all think about all this as well.

- StickyGum32

7
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: July 22, 2019, 08:51 PM »
Hey friends! It's time to talk about the Eurofighter today. It doesn't have a name, but it does have some story! Much like most mid-low level theme parks, this ride has just enough story to make it more than just a coaster, but not enough to earn it a "Disney" reputation.

This ride is set at an inventor's house/workshop. He's inviting you to test out a new propulsion transportation system. Though still not perfect, he's pretty sure it's safe enough to test with real people! And you're the lucky winners.

This attraction is housed in an area of the park known as "The Plaza".


The Plaza is home to 2 Attractions: the Eurofighter, and Plaza Autos: a slow-moving car ride with a scenic view of the area.


The Autos ride throughout the area, even through the building of the park's largest eatery (still unnamed, but open to suggestions!). It houses 13 food/drink stands, a gift shop, a restroom, and a staff room. This alone makes The Plaza the most staffed area in the park.


As if that weren't enough, the park's only hotel, The Forest Inn, resides here. The train gets a nice roof-top view of the area from here (don't worry, there's enough sound-proofing to keep the rooms quiet!).


Now onto the Euro. It's queue starts just out front of the house, and will pass under a small shack (mainly used as a support for the train) into a large cattle-pin.


The cattle-pin is covered to keep the guests out of the hot sun. Much needed since wait times for this attraction can exceed 50 minutes on busy days!.





The station isn't much to talk about; the house is just big enough for the station area and the path to get in and out. Nothing major.


After that, it's ride time! I've got some photos of the ride (including a nice view from the train) and a POV. My computer is not able to handle the high setting graphics for video capture, so I moved the ride to a blank map to film it. It's still a little shaky, but it's way better than it would be in the park.







So that's the Euro! If you have any name suggestions, I'd love to hear them. Also, anything you want to see next, just ask!

- StickyGum32

8
Planet Coaster Parks / Re: [WIP] New Forest-Themed Park
« on: July 20, 2019, 07:56 PM »
I can see several nods to Disney parks in your entrance: the clock tower, the elevated train track with pedestrian tunnels beneath, and attraction posters inside the tunnels. Your colorful planters look very nice, and I'd like to see more of the Eurofighter queue and station. :)

Guilty as charged! I tried to take and honor those elements while also making them my own. But yes, it's directly inspired from the MK entrance.

Eurofighter coming soon!

- StickyGum32

9
Planet Coaster Parks / [WIP] New Forest-Themed Park
« on: July 20, 2019, 05:04 PM »
Hey friends! Been a while since I posted here, so I thought I'd start sharing what I've been tinkering with in PC. Started working on this park last Christmas, and it's slowly grown from one small coaster to a sprawling wooded theme park. Haven't really figured out a name for the park, but I do know that so far we have 6 Coasters (including a water coaster, kiddie coaster, RMC), 7 Flats (Ferris Wheel, Aeronauts, Chairswing), and a handful of other Tracked Rides (Steam Train, River Boats, Log Flume).

I'll post some POV's as I record them, but for now, here's a few screenshots. Let me know what you're interested in looking at and I'll record it!

The Aeronauts:


Unnamed Eurofighter:


The Entrance to the Unnamed Eurofighter (it turned out pretty, and I like it):


Entrance Plaza:


- StickyGum32

10
Community Chat / Re: What are you listening to? (Music)
« on: April 23, 2018, 09:47 PM »
So There - Ben Folds and ymusic



- StickyGum32

11
Community Chat / Re: Weekly Address #37
« on: April 21, 2018, 11:28 AM »
Weekly Question(s):
What was your craziest idea/creation? Is it on SGW?

Hooooo boy, yeeeeaaaahhh that'd be Phantom for me. Phantom was a pyro show set to the music of Phantom of the Opera, but literally my dumbass thought I could do a 40 minute (yes you read that right) pyro show. I got about halfway through and abandoned it. I think I put it on SGW? I know for sure it's on my YouTube channel...

- StickyGum32

12
Community Chat / Re: Weekly Address #36
« on: April 14, 2018, 08:07 AM »
Weekly Question(s):
Who are you? What game(s) do you play? What are your current/past/future works? What brought you to SGW?

Who Are you? StickyGum32 (or Clay if you'd rather)
What games do you play? I play Planet Coaster, RCT3 (on ocassion), Just Cause 3, Fallout 4, Cities Skylines, and maybe some Payday 2 every so often.
What are your works? Well I was probably best known for my involvement with Ernie (now wolfpaw) and our Epcot Recreation in RCT3. I made the pavilions from scratch in SketchUp and he made them look really pretty in-game. I also did some CS and CT's that are in the CS Depot, and I did some pyro work over on vPyro (rip), and all of that junk you can still find on YouTube. Now, I'm moving towards some Planet Coaster projects, and I'm very excited about the "noob board" because honestly it's exactly what I needed right now. I've been watching a lot of tutorials (and Planet Brocoaster) trying to pick up tricks, but implementing them has proven harder than I anticipated. So I'm hoping for some help in the new board!
What brought you to SGW? I ask myself every day.... Jk  :D
I came in around 8ish years ago looking for CS for RCT3 and found amazing projects, lurked for a while, and then joined about a year later. Been here on and off ever since. Turns out as you grow up, life takes over a lot, so it's been a hot second since I've been here, but I'd love to get re-established. I miss y'all.  :)

- StickyGum32

13
SGW Competitions / Re: SGW Winter Competition 2018 - Sign Ups
« on: December 20, 2017, 08:54 PM »
Ahh, why not! Tier 2 please!

- StickyGum32

14
RCT Parks & Rides / Re: World Of Discovery
« on: November 09, 2016, 11:22 AM »
I wish they had released all that stuff as it was really good content!

Never say never.  ;)

Glad you all enjoyed that work though!

- StickyGum32

15
The Artist's Corner / Re: Sticky's Musical Landfill
« on: October 30, 2016, 11:37 PM »
There's no rest for the wicked....which is exactly why I haven't been here in ages. So I apologize for that. However, exciting stuff is happening, and y'all gotta get in on it. Like this rock track I made for a friend. He needed it for a commercial he was working on. Long story short, the commercial never finished, but the track did! So here's a little bit of rock to get you through your Monday.

https://soundcloud.com/mmusings/rock-background-music

- StickyGum32

16
The Artist's Corner / Re: Sticky's Musical Landfill
« on: April 07, 2016, 03:37 PM »
Here's another quick look at Sonic. Even though this thing is taking a while, it's sure to be released in the coming month, so stay tuned!

https://soundcloud.com/mmusings/sonicrevamp-tease2

- StickyGum32

17
The Artist's Corner / Re: Sticky's Musical Landfill
« on: March 27, 2016, 10:47 AM »
Woohoo! I love Illuminations! It's really exciting to see any sort of transcribing or covers of it, let alone something as amazing as this. Keep up the awesome work!  :up:

Thank you very much! I'm glad you liked it! If you're interested in sheet music, I can write it out for you. Just shoot me a PM and I'll get it done.

- StickyGum32

18
The Artist's Corner / Re: Sticky's Musical Landfill
« on: March 18, 2016, 11:28 PM »
Something a little different today, live recording! And not a very good one, just a phone video, but I'm excited. I'm traveling to Disney down in Florida tomorrow, and naturally I'm in a Disney mood. So to celebrate a bit, I whipped out some Illuminations on the piano, and wanted to share with you all. Enjoy!



- StickyGum32

19
The Artist's Corner / Re: Sticky's Musical Landfill
« on: February 07, 2016, 05:44 PM »
Though this isn't a new release, I felt it necessary to give a little love to an old friend I wrote back in 2014. It has no title, but it's been stuck in my head the last few days, and so I think it fair to share this track with you all once again. Happy listening :up:

https://soundcloud.com/mmusings/6-5-14

- StickyGum32

20
The Artist's Corner / Re: Sticky's Musical Landfill
« on: January 20, 2016, 03:46 PM »
Time for another release! This time around, a video game theme I have lying around the files. It's quite heroic (cue french horns), and completely nameless, because it's just waiting for a game to come along that fits it! So here ya go, another game theme, so cleverly named Game Theme 2. Enjoy!

https://soundcloud.com/mmusings/game-theme-2

- StickyGum32

21
The Artist's Corner / Re: Sticky's Musical Landfill
« on: January 07, 2016, 07:17 PM »
Very good, love that last one :)

Thank you very much!

- StickyGum32

22
The Artist's Corner / Re: Sticky's Musical Landfill
« on: January 06, 2016, 04:52 PM »
I've been working on getting artwork done for some of my favorite pieces, and I just finished up Portal last night. Check it out below! And if you're not subscribed, you should definitely do that too. :up:



- StickyGum32

23
The Artist's Corner / Re: Sticky's Musical Landfill
« on: December 31, 2015, 10:52 AM »
Happy New Year!

In celebration of the forthcoming year, I'm ecstatic to finally release something I've been working with since September. Three months ago I stumbled upon the studio vocals from Fireflies, and of course being a major Owl City fan, I couldn't resist taking a crack at it myself. So I set forth with the goal of making it mine while honoring the original that I love, and now after three months of working (and a ton of tweaking), I think I've got it. So I'm extremely proud to present to you, my cover of Fireflies. Enjoy and have an excellent 2016!



Check out the instrumental too! https://soundcloud.com/mmusings/fireflies-cover-instrumental

- StickyGum32

24
RCT Community Board / Re: The "What did you just do in RCT3?" Thread
« on: November 24, 2015, 10:50 AM »
This is much more of a "what I did with an RCT3 project," but yesterday I released the score I wrote for Wishwillow Wood. And any of you fine and fabulous creators can also request your own scores for your own projects now too. Just check out the link and happy listening.

http://www.shyguysworld.com/index.php/topic,12864.msg414335.html#msg414335



- StickyGum32

25
The Artist's Corner / Re: Sticky's Musical Landfill
« on: November 23, 2015, 08:13 PM »
#Jealousy

But seriously, that music was amazing. My only complaint is that it never felt like it built; it managed to pull off peaceful or energetic, but never big, and I wanted big, especially for the dawn scene. If it had a little more in the way of shaping, I'd say it was the best thing I've heard in a while.

Also, I felt that the music didn't synch as well as it could have, but, then again, my view on synching is that every note must be reflected exactly on screen or else it's wrong. Not only is that unfeasible, most people don't care for that kind of precision and it didn't detract from the experience.

Great job!

Thank you very much! This ride was a bit of challenge honestly, considering it's all experience with very little (if any) story. You also have to remember that by ripping the audio, I also negated all SFX that came with the original. And I love their sound design for the ride. My aim was at the music though, so any parts that you may have felt neglected (in terms of synchronization), are probably the places I set aside aurally for SFX's to do the job. I'm glad you enjoyed it, and thank you for your comments!

- StickyGum32

26
The Artist's Corner / Re: Sticky's Musical Landfill
« on: November 23, 2015, 03:26 PM »
Exciting news today! I am now opening up my services as a composer to all of you guys here in the community. If you have a park, ride, or any project, that needs a specific sound, perhaps an original soundtrack is what you need! We can work together to create the perfect atmosphere for your project, and really send it that extra mile. Just shoot me a PM and we'll work out the details!

To give you an example of what this could look like, I'm unveiling a side project I've been working on. Starting back in June of this year, I had this crazy idea to reinvent the sound of Wishwillow Wood, and now, nearly five months later, it's complete! This is the exact same video as the one we all enjoyed back in 2012, but with a brand new original soundtrack.

Below is the film with my soundtrack, as well as another link to SoundCloud where you can hear the uncut version.



WW Soundtrack: https://soundcloud.com/mmusings/wishwillow-wood
WW Extended Soundtrack: https://soundcloud.com/mmusings/wishwillow-wood-ext

- StickyGum32

27
The Artist's Corner / Re: Sticky's Musical Landfill
« on: November 19, 2015, 08:27 AM »
Did I mention some cool things are coming?

https://soundcloud.com/mmusings/hibtsteaser

- StickyGum32

28
RCT Custom Content / Re: The"I search an object" thread
« on: November 16, 2015, 04:22 PM »
Cap'n Pogo's Strobes & Lights 2 has always been a favorite of mine.

http://www.customscenerydepot.com/cslist/index.php?item=239

- StickyGum32

29
The Artist's Corner / Re: Sticky's Musical Landfill
« on: November 09, 2015, 05:53 PM »
Exciting projects are coming soon! Here's a little sneak at one of the big ones.

https://soundcloud.com/mmusings/wwteaser

- StickyGum32

30
The Artist's Corner / Re: Sticky's Musical Landfill
« on: May 03, 2015, 10:59 AM »
Last week, I put my piano skills back to the test, and performed at my college's New Music Recital with a new piano solo I wrote back in February. It's the first time I've truly performed a piano piece for anyone in the college, and I did it memorized. It was so much fun and everyone's admiration of the piece far exceeded my expectations. So here's me playing my new piano solo, Fractured Facade.

https://soundcloud.com/mmusings/fractured-facade

If any of you pianists out there want a score, just say something. :)

- StickyGum32

P.S. New electronic things are coming soon. An album might be in the works....

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