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Messages - cap396

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1
Very nice park!

2
Planet Coaster Rides / Re: The Witcher: The Ride RELEASED
« on: June 14, 2019, 06:21 PM »
So unique and perfect.  Great work!

3
Planet Coaster Parks / Re: Rainbow Lake
« on: April 20, 2019, 05:58 PM »
Wow, that's a lot of photos.  There is a lot of good stuff here.  I especially like the carousel building and the arrangement of the vending machines.  The Bat Souvenirs is cool too.  Nice work.

4
Planet Coaster Rides / Re: Revenge or the Mummy the ride
« on: April 07, 2019, 07:41 AM »
Nice work here.  Great attention to detail and special effects.

5
Planet Coaster Parks / Re: Dream Gardens Dublin: The map!
« on: April 04, 2019, 04:51 PM »
Wow, wow, wow!  That park map is awesome!

6
Very well done.

7
Planet Coaster Parks / Re: River Park | Starting Season
« on: March 11, 2019, 05:55 PM »
Nice work here!  I especially like the covered outdoor eating area.

8
Planet Coaster Parks / Re: Patrik PARK - Planet Coaster
« on: March 10, 2019, 08:02 PM »
Glad to see this nice park is attracting big crowds!  I like the park map a lot too.

9
Planet Coaster Parks / Re: Patrik PARK - Planet Coaster
« on: February 25, 2019, 02:32 PM »
Great attention to detail!  Nice work.

10
These bins are great!

11
So frustrating.  Your Renee Feu park was fabulous.  I wish Frontier would provide a way to go back to 1.8 for those having all this fps lag trouble.

12
Planet Coaster Parks / Re: Renee Feu Adventure Park - Port of Call
« on: February 11, 2019, 05:59 AM »
Love that map!  Great work, as always.

13
Planet Coaster Parks / Re: Riviera Downs
« on: February 10, 2019, 12:56 PM »
Looks great!  I especially like the Beckvu station building.

14
Planet Coaster Parks / Re: Society Park [Parkmap Released]
« on: February 01, 2019, 05:04 PM »
Love this!

15
And now my final official post to this thread.

Thank you!  This has been my favorite park to follow.

16
I'm curious to know if anyone reading this who has/had the problem was able to resolve it by filing a ticket.  Did filing the ticket produce results?

17
Is there any new news about the lag bug?  Last I heard Frontier said they fixed it with 1.10, but that it didn't actually get fixed with that release.  Are they still working on it?

18
The video looks so professional.  I like the realistic screams and clapping when the ride comes to an end.

19
Planet Coaster Community Board / Re: PC Build - update
« on: December 29, 2018, 10:46 AM »
Maybe your Planet Coaster saves were automatically backed up to Steam?

20
That is some amazing talent.  Very well done.

21
wow, Wow, WOW!  Even more amazing considering you're suffering that lag bug.  This is fabulous.

22
Planet Coaster Parks / Re: Palisade Park
« on: December 07, 2018, 01:09 PM »
Stunning

23
Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: December 05, 2018, 08:00 AM »
Amazing, as always.

24
Thememaker's Toolkit / Re: Thememakers Toolkit Discussion
« on: November 28, 2018, 03:37 AM »
Some people have mentioned the fact that some TMT item files are huge. I can't find the items anywhere on my hard drive. Where are they? I need to know how big the items I'm downloading are.

Will placing objects with a large file size cause a drop in FPS?  I remember needing to be careful about using high-poly CS in RCT3, and am wondering if I need to filter out some of the TMT items to prevent a drop in performance.

25
Planet Coaster Parks / Re: LunaWood! Collab Park
« on: November 15, 2018, 05:30 PM »
These are some fantastic screen shots.

26
^ No problem with game crashes for me at the moment.  I hope the issue gets resolved soon.

27
Planet Coaster Parks / Re: Centro Park! [1986]
« on: October 25, 2018, 05:37 AM »
Great screenshots!

28
Planet Coaster Parks / Re: Centro Park! [1986]
« on: October 22, 2018, 06:27 PM »
I love the park map; it looks like an actual theme park brochure.  Nice work.

29
Planet Coaster Parks / Re: [WIP] Hickerman Family Amusement Park
« on: October 22, 2018, 06:22 PM »
Love the colorful landscaping.

30
Each peep group has its own separate AI thread that needs CPU time.

So if I have say 4000 individual single peeps that aren't part of a group, that will use more CPU power than if I have 4000 peeps that are in groups (say 1000 groups with 4 peeps in each group)?  In other words, the amount of CPU power is determined by the number of peep groups, not the number of total peeps?

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