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Topics - Nemmie

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Planet Coaster Blueprints / Turnstiles
« on: December 07, 2019, 08:16 AM »
Hi everyone. Here's the Planet Coaster version of my turnstiles I made for Planet Zoo. You can use them for park or attraction entrances.
Plop a load down and enjoy.

Workshop link:

Planet Zoo / Turnstiles
« on: December 07, 2019, 04:54 AM »
Hi. I thought I'd release my turnstiles from my Welcome To Planet Zoo entrance blueprint as a separate piece. I've made both a left and right entry version. You can use them as park or attraction entry pieces.

Here's the Workshop link:

Enjoy  :D

Planet Zoo / Welcome To Planet Zoo- Park Entrance
« on: November 20, 2019, 05:29 AM »
Welcome To Planet Zoo

Here's my very first Planet Zoo blueprint. A lovely park entrance dedicated to our favourite zoo building game.
Featuring a fountain with the Planet Zoo logo and a large rock with animal sculptures and waterfalls. There's also turnstiles and disabled/ pushchair access.
Hope you all enjoy.

Workshop link:

Hi everyone. Here's my festive rideskin for the gorgeous new Grand Carousel. I hope you like it.

Workshop link:

Planet Coaster Blueprints / Un Welcome Inn
« on: November 01, 2018, 09:15 AM »

Workshop link-

Here's my entry for the Frontier Devilish Dining competition. I loved building this. It's also one of my favourite buildings I've made.
The restaurant cube is in the entrance foyer and the addons are all underground.

I just don't know why I can't just use the in-game walls and roofs like a normal person though. It was pretty much all custom, but it did mean I could get some wonky angles.

The maitre'd greets you at the door

Eyes are watching you

There's a little graveyard at the side (Of course there is)

The stagecoach brings weary travellers

I hope you all enjoy using this as much as I enjoyed building it :)

Planet Coaster Parks / Lake Euphoria - Blueprints release
« on: September 15, 2017, 10:06 AM »
Ahead of the launch, the newly re-launched and re-named Lake Euphoria  have released some promotional images.

Can't wait to see you there.


Hi everyone. I've built these themed toilets for my friends' collab park. All in one Ploppable Blueprint ;)
Just don't look too closely into the loos, or you may Suddenly See More.
If you want to plop this Mean, Green Mother in your park, here's the Workshop link:

AudreyII looks over potential plant food entering the shop

Look inside the shop

AudreyII is bursting out to see you

Have a great day, everyone.

Planet Coaster Rides / Bouncin Boobies- Flat Ride.
« on: May 25, 2017, 05:17 PM »

I got side-tracked....again.

The Blue Footed Boobies are causing chaos in this ride. Bounce and spin with these crazy birds.

I built this on Monday for a couple of friends' collab park. It's the first ride-skin I've made with no collision.

And a huge shout out for Fisherman who's amazing Sea Serpent entrance plaza gave me so much inspiration for the ride base.

And get your minds out of the gutter people. It's about seabirds............It's educational  :D

Workshop link:

Just crazy!!!!


Some of you may have seen this over the last month so I thought I should start a thread. What started out as me wanting to make a couple of bits for a construction site in my park has quickly got out of hand. It will all be on the Workshop soon so you can all nerd out with construction sites in your parks as much as me. ;) All the vehicles in this set have 1 building piece so you can just select it like a building and move it easily. you can always easily remove the building piece so you can rotate them at any angle if you want it on a slope.

First up is this truck. It's based on a Volvo FMX (exciting) and just like the real thing, it's modular. This is the base for various vehicles.

Dumper Truck. The blueprint is a pack of two, in both positions.

Cement Mixer

Telehandler. This is based on the JCB Telehandler. It's fully modular but the blueprint will come as a pack of 4 in various positions.

I've also made some portaloos so you don't have workmen writing off the guest toilets. And a small generator with lights so it's never too dark to continue working.

Here's everything so far

More coming soon.


May I present.....Candy Cane Express. All sorts of Christmas joy wrapped up in one blue-printy package.

Workshop link:

Here's a load of pics.

Me (in the silly hat) and Vampiro (in the black shirt) decide not to have a 3rd go :)


Hi everyone. A few days ago I posted this on the Best Pictures thread, so I thought I'd show you all how I got the splashdown to be part of the terrain. This was in The Great Tree Scenario and was my first Log Flume.

It's dead simple. If you're not too bothered about the ground height at the splashdown, as long as the ground is totally flat where it'll go, and you have the auto tunnelling on, it's just a case of trial and error.

If you want something more precise, or it has to fit into a particular space, here's how you do it. I'm just building a small, simple flume for this example.

1: Use the Flatten To Foundation tool and make sure the area is totally flat.

2: A bit random, but put a 4m wall roughly where you want the splashdown to start. This is important as it will give the exact height you need for the track.

3: Place a station, making sure the floor lines up with the top of the wall.

4: Make sure the Auto-Tunneling feature is on and place the top of a drop.

5: Place the start of the Splashdown. You should just see the top of the track poking through.

6: Lay a few of the Splashdown Mid Section pieces.

7: Delete the station and top of the drop as this isn't going to be where the station will be.

8: Build the drop as you want it and put a station at the top of it so you can test if your Splasdown section is long enough.

9: Test it so you know where it slows enough to end the Splashdown.

10: Place the Splashdown End piece.
You can also delete the station at the top of the drop if your station is going to be somewhere else.

11: You can take the track back to where you want it to end and create your station.

 You can even finish the track now and join it to the top of the drop you've made. You'll then have a full circuit with the station exactly where you want it.

12: Using the Push tool in the Terrain tab, you can now dig out your Splashdown. Use it on a really small setting and rather than keeping your mouse button pressed down, USE SMALL, QUICK PRESSES of your mouse button. This gives you more control and if you end up revealing a bit of the concrete edge of the Splashdown, you can easily use the Undo button to cover it again.

Now you can start using scenery to decorate it.

And with a bit of playing around, you end up with something like this. A flume that's part of it's surroundings.

Hope this helps.

Planet Coaster Rides / Nightshade- A Spooky Wing-rider Blueprint
« on: October 19, 2016, 08:23 AM »
Hi everyone.

Gearing up for Halloween, (I love it), I've built a new coaster. I hit the 1000 piece limit so it doesn't seem to be as fully themed as Treasure Guardian.
There is a fully themed station, a ride sign and a smash-through feature though. I'm putting this ride into my Blast Point Resort park, so I'll be adding loads more themeing. I'll keep the progress on that thread. I really tried to get a proper Wing-rider feel to this ride. Hope you all like it.

Steam link:

an overview of the layout

The station building with the queue at the front

The station

The smash-through at the end before the break-run


Planet Coaster Parks / Communityville - Rebooted
« on: September 30, 2016, 10:28 AM »

Hi everyone.

I gave myself another weekend side-project last weekend. My challenge.... Take Bo's community park from last week's Planet Coaster Community Livestream and in 2 days, decorate and expand it.

She also featured my Treasure Guardian coaster (so I was really chuffed), as well as some other amazing blueprints created by the community.

So I started with this

And ended up with this

You can visit the park here:

It says a lot about this game that I could get all this done in such a short space of time.
I doubled the width of the path by adding another around Bo's so I had to slightly move the blueprints she placed for the extra path. I also made sure none of the blueprints were hovering anymore.
I used nothing but the in-game blueprints for the shops but I sometimes changed the type of stall in them. Apart from the bridge, coaster stations, ride entrances, fence walls and the tall tower near the vertical drop, all the structures were just plopped in.
I built the Dive Coaster (and Treasure Guardian) but the excellent RMC T-Rex was by adryadry2008.

There is so much great stuff out there that building parks can be as easy as you want. I found some brilliant stuff for this one.
Here's the list of what I used so a massive thank-you to the ceators.

Gears of Fear scenery
by Tygorill
Parade Float (4) - Spooky Theme
by Tillietwas
Double Racer
by adryadry2008

Now for the pics.

adryadry2008's excellent Double Racer

Now to the back of the park and my Dive Coaster

That's everything. Thanks for looking.

Nemmie :)

Hi everyone.

I finished my weekend side project in the wee hours of Monday morning. It started off as the dragon cave but quickly got out of hand. ;)

It's a ready to use, fully themed family thrill coaster blueprint to traumatise the little 'uns and give them serious issues when they get dragged on by enthusiastic parents.

Here's the workshop links:

Dragon Cave

Treasure Guardian

When laying the paths, make sure the queue is 2m wide and the exit path is 4m wide. Start at the station and follow the scenery guides to the ground. Easy-peasy!

The biggest challenge was being limited to 1000 pieces. It really forces you to be economical with detail and the pieces and really makes you decide where you want to put it. It's a great challenge though. Give it a go yourselves.

Photobombed by the ride op

Steam link at the top of the page.


Welcome to Blast Point Resort.

This is one of 3 park projects I have on the go at the moment along with Discovery Valley and Forbidden Valley with a Twist.

Blast Point is the bigger, brasher sister park to Discovery Valley. It's going to be a beast of a themepark and resort. While Discovery Valley is evolving naturally and realistically with each Alpha update with pure theme zones, Blast Point is a bit more in your face. I want to experiment a bit more here.
With Alpha 3 coming tomorrow I thought I'd show you all what I have so far.
There's The Blast Point Hotel which some of you may have seen at the start of April when I built the main structure as well as the entrance plaza and main gates. Enjoy!

A new day at Blast Point Hotel

Here's the entrance plaza. The arch on the left leads from the carparks and to the right is the main park entrance.

The main gate and ticket booths.

Stay and play at the Blast Point Hotel.

Although the standard rooms at the back of the hotel don't have any park or pool views, they still look out over the surrounding hills.

Leading up to reception from the entrance plaza.

Reception. The check-in desk at the back

At either side of reception is the ground floor corridors with the first set of lifts.

Behind reception is the way out to the pool.

Off to the side are the hotel gardens. It's a great place to chill after a full-on day in the themepark. There's an outside bar that sells all kinds of drinks and snacks. Bands and entertainers often perform out here.

Here's some cheeky night-shots.

A little peak at what's coming in Alpha 3.

Thanks for coming and watch this space.

Welcome to Forbidden Valley with a Twist. I thought it was about time I made a thread.

It's the Alton Towers Forbidden Valley we know, but not quite how we know it. I decided not to do an actual recreation but something close. The trackwork for Nemesis and Galactica (Air) were done entirely from memory, as was the Nemesis station. I thought that if I don't keep looking at photos and videos, my imagination would free up. The flat rides are different to real life and some extra themeing has been thrown in, some of it inspired by the original ideas for Air's oasis. Anyway, enough gabbing.

Sit back, it's fright time and prepare yourself for a Nemesis-fest.

Here's looking down Forbidden Valley with Nemesis Sub Terra to the left and The Blade (Insanity) to the right.

What's going on in there?

The queue-line entrance for Nemesis

Inside the station

Down the first drop

Over the queue-line

Into the first corkscrew

Around the helix

And up into the Zero-G over the station

Around the stall turn

And into the loop

Final corkscrew

Into the break-run


Welcome Center / A Massively Delayed Hello From England.
« on: March 02, 2016, 08:09 AM »
Hello everyone.

Thought I'd introduce myself. I've been lurking around these parts for a loooong time. since the days when Wonder World being built and was amazing us all. Thanks Shyguy, you're the best.

There's a lot of people on this forum I really admire and I feel as if I know some of you so I think it's rude not to let you know something about me.

My name is Malc and I live in England on the East Coast in Lincolnshire. I've loved RCT3 since launch. Growing up, I was obsessed by rollercoasters and rides and was always building little cardboard models of them. I'm now approaching my mid 40s so I should know better and grow up but I'll tell you all now, that's not gonna happen.
I come from an artistic background so design is always something that interests me. I'm also a bit geeky in that I'm interested in lots of stuff that some people are a bit WTF about. Anything science or history related discoveries really excite me, for example. I love being around interesting and funny people and especially like people who aren't afraid to be different or be direct.

I haven't played RCT3 for a good couple of years as my old PC died and I lost everything. There's a few bits on this PC so I may post some of my work. I've been playing a bit of NL2 in the last year. Despite what people think, I think it was really easy to pick up and a lot of fun. You can quickly achieve beautiful (if shoddily shaped) results. And thanks to people like Mike being so generous to supply all our foliage needs, it gets better and better. And I'm itching to get my hands on Planet Coaster.

So why am I here?
 I think this has always been an amazing forum where people aren't afraid to say what they think and freedom of speech is never frowned  upon.
It's also a place filled with some of the most talented and generous people I've seen. Even though I don't create 3Ds yet, I can fully appreciate the time and effort it takes. And you all do this for free. I've seen some really beautiful creations here that have inspired me and given me joy.
Also, you seem like such a lovely bunch of people.

So thank-you peeps. I'm really looking forward to getting to know you.


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