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Topics - PandaCoasters

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1
Community Chat / Happy Birthday iMac, Siri, and Laptop!
« on: January 16, 2018, 09:35 PM »
Not sure if this is just mere coincidence, but this is a unique birthday nonetheless.

Have a great one guys! :happybday:

2
Community Chat / Happy Birthday Grrt!
« on: January 04, 2018, 01:34 PM »
Always enjoyed your RCT3 projects (though sadly that park collab never happened), have a great birthday! :happybday:

3
Community Chat / Happy Birthday gcii2011!
« on: January 03, 2018, 06:01 AM »
Great to have you back on the forum, have an awesome birthday! :up:

4
Community Chat / New Years Eve
« on: December 31, 2017, 02:06 PM »


We are hours away from bringing in 2018, and as such I hope everyone has resolutions and cool plans for the new year!

How do you plan to celebrate? :balloon:

5
Community Chat / Merry Christmas Everyone!
« on: December 25, 2017, 09:30 AM »
All of you have a wonderful Christmas and a happy 2018! :santa:

How are you spending your holidays this year?

6
Community Chat / Happy Birthday Weber!
« on: November 13, 2017, 12:45 AM »
Your contributions to the forum have been numerous and your CS has been helpful to many to this day!

Have a great one :happybday:

7
Community Chat / What are you guys doing this fall?
« on: September 04, 2017, 06:31 PM »
Summer is wrapping up in a few weeks and I have my usual plans of working at haunted houses and getting into the spirit of the season. That and judging the Fall Showdown as well :)

What do you guys have planned for this coming fall? What projects do you plan to release during this time?

8
Community Chat / Happy Birthday Stevis!
« on: August 31, 2017, 12:45 AM »
I miss you man, loved your designs and am once again greatful for your assistance with Spooky Island 2 years back. :happybday:

9
Community Chat / Happy Birthday Gilirion!
« on: July 12, 2017, 02:30 PM »
You've been a valuable member and always brought great projects to the forums - come back my dude. :happybday:

10
Community Chat / Happy Fourth of July!
« on: July 04, 2017, 12:11 PM »
Have a great and safe holiday everybody! :sorcerer:

11
Community Chat / Happy Birthday Muffinzz!
« on: June 22, 2017, 01:06 AM »
Unlike Ashbridge, we don't wait years to wish you a great one. :happybday:

12
Community Chat / Happy Birthday PandaCoasters!
« on: May 25, 2017, 09:36 PM »
>tfw no one likes you when you're 23 ;_;

13
Community Chat / Happy Birthday R-R Ltd.!
« on: May 19, 2017, 11:45 PM »
Thank you for your contributions, have a great one matey! :happybday:

14
Community Chat / Happy Birthday Ranger!
« on: March 13, 2017, 12:30 AM »
You haven't been on in nearly a year, we really miss your projects. Come back soon mate! :happybday:

15
Community Chat / Happy Birthday Markus Lomberg!
« on: March 10, 2017, 09:24 AM »
Your contributions to the community as well as with PEP have truly revolutionized RCT3 for years to come, have a great one! :happybday:

16
Community Chat / Happy Birthday StationJimJr!
« on: March 06, 2017, 02:02 PM »
Fair wishes, thank you again for your great contributions to the community even though we miss your releases dearly. :happybday:

17
Community Chat / Escape Rooms?
« on: February 20, 2017, 07:33 PM »
I am a huge fan of these attractions where you have to escape a room using the clues inside, a live-action version of the point-and-click game if you will.

Has anyone else done these?

18
Community Chat / Happy Decemberween!
« on: December 25, 2016, 08:00 AM »
Merry Christmas to all and all a good night. :santa:

How are you spending your holiday?

19
Community Chat / Where Has Panda Been This Fall? (A Timeline)
« on: October 31, 2016, 10:38 AM »
So some of you may be wondering what has been going on my way since I have not released any Halloween project this year. Well, two things actually -

The project i was originally going to do this year (and last) is on a broken harddrive and that is quite sad but I have had time in a few recent pics to show the fall festival I've developed which unfortunately will never be officially released.

However, in the spare time I have had, I have returned this season to a local haunted attraction which is having its final night of the season this evening. This has been a fun month and I have been a fill-in actor for absent employees, even though I have been stuck with the last costume on this list for the rest of the season.

Enjoy and have a Happy Halloween! :laughing_skull:



Character - Scene - Date

Scarecrow - Covered Bridge (Preview night - 9.18)



Hillbilly - Hillbilly House (9.24)



Red Demon - Castle (9.25)



Bug Walker - Bug House (10.1)



Drop Down Wall - Atrium (10.2)



Scarecrow - Covered Bridge (10.8)



Junk Collector - Junkyard (10.9)



Scarecrow - Scarecrow Alley (10.15)



Tunnel Creeper - Tunnel (10.16 - Final Night)






20


Challenge 4: That's a Wrap!


The Challenge

Over the past month and a half, you have created a land that has gone through much development and magic to craft a unique experience for the guests who visit. You have an entrance, a thrill ride, and a family attraction, among other structures and additions you've probably made off-challenge.

Your final challenge is to finish up your park and to create a final video for it showcasing whatever you would like to, from completed challenges to unseen attractions.

Half-time challenge:

No half-time challenge.



The Rules

•   Self made CS is allowed.. That is, CS that is made by team members during the showdown. Team members are required to upload the self made CS that they used right after the competition in a set with an icon we’ll provide them and the name SSD16-Team’X’, where ‘x’ should obviously be replaced by the letter of the group.
•   Custom CTR’s are allowed too, this includes custom cars made during the SSD as long as it is released upon the final deadline.
•   CS that has not been publicly released, is still NOT allowed
•   You may release self made CS, that is unrelated to the showdown, during the showdown. However, this must be done before the challenge, in which you want to use it, is announced.
•   Picture/video editing is allowed



Submission

You will submit a teaser video with a max length of 20 seconds and an overview video with a max length of 4 minutes of your land by Saturday August 27th at 11:59pm PDT in a PM to me (PandaCoasters).

You will also submit your final park file along with required CS, CTRs, interior and benched files, etc. to Vicky as well as a 2-paragraph summary of your land to Panda for a project that he will be releasing at the end of the Showdown by the same deadline.

For conversion purposes:

Saturday August 27th at 11:59 PM PDT: San Francisco
Sunday August 28th at 00:59 AM MDT: Denver
Sunday August 28th at 01:59 AM CDT: Chicago
Sunday August 28th at 02:59 AM EDT: New York
Sunday August 28th at 07:59 GMT: London
Sunday August 28th at 08:59 CEST: Amsterdam

After the above deadline, a penalty will be subtracted from your points as explained in the following rules:
  • The first three hours after the deadline. One point will be subtracted per half hour too late (so 1 minute too late is the same as 29 minutes too late).
  • After the initial 3 hours, one point will be subtracted per 15 minutes too late.
  • The total of penalty points can never be higher than the amount of points a team obtains in a challenge.
Nothing can be entered 9 hours after the aforementioned deadline as no points can be obtained from this point.

Good luck! :mad:up:



Voting

Voting is done by you and all other members of the community by giving your top 3. 1st place will gain 3 points, 2nd place 2 points and 3rd place 1 point. This will all be added up after which it is balanced where the distribution will remain the same, but the best team will gain the maximum amount of points for the challenge.

Voting by the teams

In the interest of keeping it simple, we will be requesting that teams vote as a whole using their team accounts. In previous years we have led individual members vote however we want to make this process as easy as possible without having to divide points as such. Still vote by posting a top 3!

Important: you can not vote for your own team!
Important: if your team does not vote under this single account, we will consider this as an all-teams-first-place vote. So make sure your team votes!

Voting deadlines

Saturday September 3rd at 11:59 PM PDT: San Francisco
Sunday September 4th at 00:59 AM MDT: Denver
Sunday September 4th at 01:59 AM CDT: Chicago
Sunday September 4th at 02:59 AM EDT: New York
Sunday September 4th at 07:59 GMT: London
Sunday September 4th at 08:59 CEST: Amsterdam




Voting Results

No tie this round either. All results that ended in decimals have been rounded up.

All team votes are equivalent to community votes, in the interest of less stress and the chore of division as stated previously. All points have been adjusted for those that were late submissions.

#1 - Team 3 - 70pts
#2 - Team 1 - 52pts

This brings our current lineup to:

#1 - Team 3 - 196pts
#2 - Team 1 - 131pts
#3 - Team 4 - 59pts
#4 - Team 2 - 11pts

Spreadsheets will be available once the showdown concludes.

21


Challenge 3: Family Friendly


The Challenge

You have created a thrill ride for the more adrenaline-seeking crowd, however some parents may want to spend time with their children in an attraction that will accommodate for the whole family. Your job is to create an interactive walk-through experience based around your theme (exhibition, haunt maze, foam play place, labyrinth, escape room, etc).

Half-time challenge:

Families who visit your interactive walkthrough may be having a lot of fun, but there are times when they may need to rest and grab a bite. Your job is to create a sit-down restaurant in the zone of your new attraction that can fill a decent crowd of people.

Rules:

1. Your restaurant area (structure + seating) must be located within your attraction's area structure.
2. Your restaurant seating area must be able to accommodate for at least 30 guests (outside seating areas do not count).



The Rules

•   Self made CS is allowed.. That is, CS that is made by team members during the showdown. Team members are required to upload the self made CS that they used right after the competition in a set with an icon we’ll provide them and the name SSD16-Team’X’, where ‘x’ should obviously be replaced by the letter of the group.
•   Custom CTR’s are allowed too, this includes custom cars made during the SSD as long as it is released upon the final deadline.
•   CS that has not been publicly released, is still NOT allowed
•   You may release self made CS, that is unrelated to the showdown, during the showdown. However, this must be done before the challenge, in which you want to use it, is announced.
•   Picture/video editing is allowed



Submission

You submit an overview video of your entry with a max length of 30 seconds and a walkthrough video (POV or overhead angles) containing your attraction and restaurant area along with seat-capacity proof of your half-time challenge by Saturday August 13th at 11:59pm PDT in a PM to me (PandaCoasters).

For conversion purposes:

Saturday August 13th at 11:59 PM PDT: San Francisco
Sunday August 14th at 00:59 AM MDT: Denver
Sunday August 14th at 01:59 AM CDT: Chicago
Sunday August 14th at 02:59 AM EDT: New York
Sunday August 14th at 07:59 GMT: London
Sunday August 14th at 08:59 CEST: Amsterdam

After the above deadline, a penalty will be subtracted from your points as explained in the following rules:
  • The first three hours after the deadline. One point will be subtracted per half hour too late (so 1 minute too late is the same as 29 minutes too late).
  • After the initial 3 hours, one point will be subtracted per 15 minutes too late.
  • The total of penalty points can never be higher than the amount of points a team obtains in a challenge.
Nothing can be entered 9 hours after the aforementioned deadline as no points can be obtained from this point.

Good luck! :mad:up:



Voting

Voting is done by you and all other members of the community by giving your top 3. 1st place will gain 3 points, 2nd place 2 points and 3rd place 1 point. This will all be added up after which it is balanced where the distribution will remain the same, but the best team will gain the maximum amount of points for the challenge.

Voting by the teams

In the interest of keeping it simple, we will be requesting that teams vote as a whole using their team accounts. In previous years we have led individual members vote however we want to make this process as easy as possible without having to divide points as such. Still vote by posting a top 3!

Important: you can not vote for your own team!
Important: if your team does not vote under this single account, we will consider this as an all-teams-first-place vote. So make sure your team votes!

Voting deadlines

Wednesday August 17th at 11:59 PM PDT: San Francisco
Thursday August 18th at 00:59 AM MDT: Denver
Thursday August 18th at 01:59 AM CDT: Chicago
Thursday August 18th at 02:59 AM EDT: New York
Thursday August 18th at 07:59 GMT: London
Thursday August 18th at 08:59 CEST: Amsterdam



Voting Results

No tie this round either. All results that ended in decimals have been rounded up.

All team votes are equivalent to community votes, in the interest of less stress and the chore of division as stated previously. All points have been adjusted for those that were late submissions.

#1 - Team 3 - 50pts
#2 - Team 1 - 15pts

This brings our current lineup to:

#1 - Team 3 - 126pts
#2 - Team 1 - 79pts
#3 - Team 4 - 59pts
#4 - Team 2 - 11pts

Spreadsheets will be available once the showdown concludes.

22


Challenge 2: What a Thrill!


You have created your entrance and a ride to capture the sight of those who walk into your park, however from a distance it may not appear to them. In this challenge, you will be creating a thrill ride that will truly make park-goers want to enter!



The Challenge

Create a roller-coaster based around the theme you have chosen, ensuring that it can be spotted from a distance. It can be any coaster type that you like providing that it is just that.

Half-time challenge:

The ride does not end once you've unbuckled your safety belt, ensure that the fun continues by creating a gift shop near the ride exit based off your coaster!

Rules:

1. Must be a walk-in gift shop as opposed to a counter/path separated booth.
2. Must sell (but not limited to) items based off your coaster (shirts, mugs, etc).
3. Gift shop entrance must be located within 6 tiles of your ride's exit path (similar to Challenge 1)
4. Must send a photo proving the 6 tile distance (similar to Challenge 1)



The Rules

•   Self made CS is allowed.. That is, CS that is made by team members during the showdown. Team members are required to upload the self made CS that they used right after the competition in a set with an icon we’ll provide them and the name SSD16-Team’X’, where ‘x’ should obviously be replaced by the letter of the group.
•   Custom CTR’s are allowed too, this includes custom cars made during the SSD as long as it is released upon the final deadline.
•   CS that has not been publicly released, is still NOT allowed
•   You may release self made CS, that is unrelated to the showdown, during the showdown. However, this must be done before the challenge, in which you want to use it, is announced.
•   Picture/video editing is allowed



Submission

You submit an offride video of your entry with a max length of 90 seconds, a POV of your coaster, and a tile proof photo by Saturday July 30th at 11:59pm PDT in a PM to me (PandaCoasters).

For conversion purposes:

Saturday July 30th at 11:59 PM PDT: San Francisco
Sunday July 31st at 00:59 AM MDT: Denver
Sunday July 31st at 01:59 AM CDT: Chicago
Sunday July 31st at 02:59 AM EDT: New York
Sunday July 31st at 07:59 GMT: London
Sunday July 31st at 08:59 CEST: Amsterdam

After the above deadline, a penalty will be subtracted from your points as explained in the following rules:
  • The first three hours after the deadline. One point will be subtracted per half hour too late (so 1 minute too late is the same as 29 minutes too late).
  • After the initial 3 hours, one point will be subtracted per 15 minutes too late.
  • The total of penalty points can never be higher than the amount of points a team obtains in a challenge.
Nothing can be entered 9 hours after the aforementioned deadline as no points can be obtained from this point.

Good luck! :mad:up:



Voting

Voting is done by you and all other members of the community by giving your top 3. 1st place will gain 3 points, 2nd place 2 points and 3rd place 1 point. This will all be added up after which it is balanced where the distribution will remain the same, but the best team will gain the maximum amount of points for the challenge.

Voting by the teams

In the interest of keeping it simple, we will be requesting that teams vote as a whole using their team accounts. In previous years we have led individual members vote however we want to make this process as easy as possible without having to divide points as such. Still vote by posting a top 3!

Important: you can not vote for your own team!
Important: if your team does not vote under this single account, we will consider this as an all-teams-first-place vote. So make sure your team votes!

Voting deadlines

Wednesday August 3rd at 11:59 PM PDT: San Francisco
Thursday August 4th at 00:59 AM MDT: Denver
Thursday August 4th at 01:59 AM CDT: Chicago
Thursday August 4th at 02:59 AM EDT: New York
Thursday August 4th at 07:59 GMT: London
Thursday August 4th at 08:59 CEST: Amsterdam



Voting Results

No tie this round! All results that ended in decimals have been rounded up.

All team votes are equivalent to community votes, in the interest of less stress and the chore of division as stated previously.

#1 - Team 3 - 50pts
#2 - Team 1 - 38pts
#3 - Team 4 - 29pts
#4 - Team 2 - 0pts

This brings our current lineup to:

#1 - Team 3 - 76pts
#2 - Team 1 - 64pts
#3 - Team 4 - 59pts
#4 - Team 2 - 11pts

Spreadsheets will be available once the showdown concludes.

23


Challenge 1: A Warm Welcome


You have now officially entered the part of the Showdown where things start to get complicated and competitive. You have your park file, have been given time to craft a theme, and may have already created blueprints for your entry. Like every good project or story, there is always a beginning, so offer that same thing to those who would visit yours.



The Challenge

Create an entrance for your land based around the theme you have chosen, permitting the ability for guests to easily enter and exit while still capturing an idea of what awaits inside.

Half-time challenge:

You should be near completion of your entrance, and almost every good amusement park has a ride that catches the attention of those entering. Your job is to build a flat ride themed around your land near your entrance.

Rules:

1. Your ride's entrance queue must start within 10 tiles of your land's entrance structure (any side of it that you choose providing it is 10 tiles away from part of the structure). These 10 tiles can be arranged in a straight or a diagonal formation as demonstrated below:



The edge of the carousel represents any entrance positioning, the red walls represent part of the entrance structure.

2. Along with your entry to this challenge, you must also send a photo proving that your ride's entrance queue starts within 10 tiles away, grid preferably on.

3. Do not start your thread until you have completed the challenge in-game (not in post-production) and until I have sent out thread information to the captains later today about organization of entry threads (usernames, profile icons, etc).



The Rules

•   Self made CS is allowed.. That is, CS that is made by team members during the showdown. Team members are required to upload the self made CS that they used right after the competition in a set with an icon we’ll provide them and the name SSD16-Team’X’, where ‘x’ should obviously be replaced by the letter of the group.
•   Custom CTR’s are allowed too, this includes custom cars made during the SSD as long as it is released upon the final deadline.
•   CS that has not been publicly released, is still NOT allowed
•   You may release self made CS, that is unrelated to the showdown, during the showdown. However, this must be done before the challenge, in which you want to use it, is announced.
•   Picture/video editing is allowed



Submission

You submit a video of your entry with a max length of 90 seconds and start your thread with at least 2 pictures of your post-halftime-challenge entry by Saturday July 16th at 11:59pm PDT in a PM to me (PandaCoasters).

For conversion purposes:

Saturday July 16th at 11:59 PM PDT: San Francisco
Sunday July 17th at 00:59 AM MDT: Denver
Sunday July 17th at 01:59 AM CDT: Chicago
Sunday July 17th at 02:59 AM EDT: New York
Sunday July 17th at 07:59 GMT: London
Sunday July 17th at 08:59 CEST: Amsterdam

After the above deadline, a penalty will be subtracted from your points as explained in the following rules:
  • The first three hours after the deadline. One point will be subtracted per half hour too late (so 1 minute too late is the same as 29 minutes too late).
  • After the initial 3 hours, one point will be subtracted per 15 minutes too late.
  • The total of penalty points can never be higher than the amount of points a team obtains in a challenge.
Nothing can be entered 9 hours after the aforementioned deadline as no points can be obtained from this point.

Good luck! :mad:up:



Voting

Voting is done by you and all other members of the community by giving your top 3. 1st place will gain 3 points, 2nd place 2 points and 3rd place 1 point. This will all be added up after which it is balanced where the distribution will remain the same, but the best team will gain the maximum amount of points for the challenge.

Voting by the teams

In the interest of keeping it simple, we will be requesting that teams vote as a whole using their team accounts. In previous years we have led individual members vote however we want to make this process as easy as possible without having to divide points as such. Still vote by posting a top 3!

Important: you can not vote for your own team!
Important: if your team does not vote under this single account, we will consider this as an all-teams-first-place vote. So make sure your team votes!



Voting Results

This was a unique set of results as we had a tie between 2 teams! Final results of the showdown will be summed by the final amount of points, # placement is irrelevant if you are tied. All results that ended in decimals have been rounded up.

All team votes are equivalent to community votes, in the interest of less stress and the chore of division as stated previously.

#1 - Team 4 - 30pts
#2 - Team 1 - 26pts
#3 - Team 3 - 26pts
#4 - Team 2 - 11pts

Spreadsheets will be available once the showdown concludes.

24


Qualifier - Results Posted!

Welcome to the qualifier round! We are glad that there is so much interest for the Showdown this year, so hopefully we will be able to have a swarm of entries and entrants who we feel are qualified to take the role of captain this year (or maybe we already did :D)! We have posted this thread a bit early so that the Europeans will be able to catch it in the morning and everyone else after that (>inb4 dutchspiracy).



The Challenge

We will be going back to the standard of SSD '14 where you are given free range to build as tall/short or as wide/narrow as you want, but...there is a catch.

The assignment will be to create a structure (no rides, coasters, etc) that utilizes a theme you have not tackled before! You might be a horror-theme master that may have never done a sci-fi theme before, do that! You might be a steampunk-theme enthusiast that may have never tackled an Egyptian theme before, do that! If you cannot think of a theme you haven't tackled, combine themes that you have not combined before. Who knows? Maybe you'll invent a new theme!

Along with your entry, we also want you to submit a list of strengths you have in-game (structure design, fireworks, coaster layouts, etc) and in post-production (video/photo editing, sound production, etc).



The Purpose

Your showdown captain may request a theme for your entry that you may not have tackled before, so we want to see how well you can adapt to a new theme yet still make something amazing! Along with this, captains will be able to examine your strengths and weaknesses through your entry along with previous projects before drafting you.

The purpose of the second part is to allow captains to decide what they will need on a team and who may best serve that need. Your captain may be great at structure design but suck at coaster layouts and video editing, they will draft you!



The Rules

Any project created/started before the start of this thread (June 12th/13th, 2016) are not allowed, as well as any unreleased custom content. All qualifier entries must be new creations!

No coasters or rides allowed (unless they serve as decoration for the structure, such as track pieces for trims or a 3D cinema dome as an exterior piece).

Do not post your qualifier entires anywhere on the forum until results and names associated with them have been posted.



Deadline

You submit up to two pictures of your entry by Saturday June 25th at 11:59pm PDT in a PM to me (PandaCoasters) along with a short description of your project and your in-game/post-production strengths and weaknesses.

For conversion purposes:

Saturday June 25th at 11:59 PM PDT: San Francisco
Sunday June 26th at 00:59 AM MDT: Denver
Sunday June 26th at 01:59 AM CDT: Chicago
Sunday June 26th at 02:59 AM EDT: New York
Sunday June 26th at 07:59 GMT: London
Sunday June 26th at 08:59 CEST: Amsterdam

We will also open the thread on the first day or two anonymously, just like last year. Let's see if your entry can be guessed or that you'll surprise us all.
 


Captains

As addressed previously, captains are decided by the host due to their experience in the showdown (though we have a few exceptions), experience on the forums, and their quality of in-game content.

Your captains are:

TheDarkStar
Max
Cling87
Tayspru

Congratulations to all of you, we will be following up with you all regarding captaining tips (especially for those who are new to the SSD), land plots, custom scenery set icons, etc. at a later time. We may enlist more captains if the drafting pool increases and we look forward to seeing who you draft once qualifier ends!

Captains are exempt from submitting qualifier entries.



Qualifier Results

Welcome back everyone and thank you all for the great qualifier entries that you have produced! We have a diverse range of talent from this selection, and hopefully captains will make the best choice for their team.

All creators and skill strengths/weaknesses are now linked to their entries, and now drafting can officially commence!

For drafting, our four captains will be set in an order by random, and will follow in the usual (1-2-3-4-4-3-2-1-1-2-3-4) format. These captains will be allowed to draft as many people as they choose, but must have a minimum of 2 other teammates (forming a team of 3 at min). We would strongly suggest teams of at least 4, but as long as that minimum 3 is met, not problem.

The captain order (formed by RandomizeList) this year will be:

Cling87 - Done
Loundlim
Tomes
RCT-Cassie


Max - Done
NGT
BlueSpirit
[KOR]MGJ


TheDarkStar - Done
Kiotho
RCT D!
Brisingr Productions
JAKool


Tayspru - Done
Toofpikk
CTRSind
ALT2870



1 - Kiotho

It's some sort of satellite made out of CS-sets I never used before.





Strengths of mine are CS-creation and CTR-design. I can do all kind of stuff except for CT's. Although I just would like to have some support from another member in the team this year. Decent CS requires a ton of work and time I won't have this year. Design in Photoshop as well as the feeling to build up tension in video-editing is one of my strong capabilities.

Weakness: In-game I'd rather lose my patience quickly, so designing buildings is not my favorite thing. I do like to design small area's and some sort of "objects/scenes" but no mainstreets and such things.




2 - Toofpikk

Derren Brown's Ghost Train inspired: Victoriana Steampunk Assembly





Strenghs: Video editing, Photo editing (to a degree), supports, some themed buildings, layouts

Weaknesses: Park layouts, terraforming, shrubbery, paths, and certain themes.




3 - JAKool

I went for a mid-70's LA style brutalist building, inspired by many actual buildings around Southern California.





My strengths are roller coaster and flat ride details and realism in general, and I have an eye for pathflow and park layouts.



4 – [KOR]MGJ

A haunted mansion on a small hill deep inside the mountain





My strengths : custom scenery making, detail decoration.
My weaknesses : large scale, fantasy theme.




5 - Pearman

I tried to make a Sci-Fi themed area





Strenghs:

•   creating industrial themes
•   create special one-use custom scenery for a project
•   rollercoaster supports
•   rocky landscape/mountains
•   completely dark areas (e.g. for darkrides or Space Centers)

Weaknesses:

•   highly detailed buildings (like Silvarret)
•   wooden support structures
•   editing pictures in post-production




6 - BlueSpirit

A small medieval city based upon a concept art found on Google.





Strengths: copying a style from other members/concept arts; recreating things.
Weaknesses: Coaster layouts




7 – RCT D!

Tibet - where untouched nature meets Asian culture





My strengths/preferences are
- creating darkrides
- creating landscapes
- illumination and effects/laser (not entire fireworks)
- creating special sections with video effects (greenscreen/bluescreen work with RCT3)
- recording scenes in RCT3 and ->
- video editing/sound editing
- special skills: a little OVL knowledge how to fix some reflections of objects/changing light colour and radius of objects...)

My weaknesses are
- coaster layouts/supports
- creating custom content
- creating fireworks
- using the advanced firework editor
- creating such stunning buildings as belotto´s does
- creating horror mazes




8 – RCT-Cassie

Just a gate with a tower in fantasy style.





My strength in-game is building structures and my weaknesses are darkrides and lighting.
My strengths in post-production are photoshop (but just the basic things) and that I've a big fantasy




9 - CoasterNinja

This is a small Germanic castle-restaurant.



My strengths are park planning, layout design, post production, integration of non-park related structures and amusement attractions, as well as station design. I'm not good with detailing or flying camera routes.



10 - Tomes

I decided to go with a small Arabian market/square.





You wanted to know my mad skills right?  If I had to pick a few it would probably be overall park design and pathwork.  AKA I can put together a cohesive setting and park that works well enough together that you can ignore some minor flaws and lack of details.  I'm also very good with coaster knowledge, design, realism, and supporting.  I like to focus on unique coasters that other members may not consider trying and I feel like that helps me stand out.  Everyone can build a B&M invert, but not many people are going to try a MACK launched water coaster.



11 - Zappublishersltd

This restaurant is what happens when I mix Victorian details, random accents, a waterfront party shack, and string lights.





Skills:
In game: coaster layouts, general park layouts, queues and paths, supports (including woodies)
Out-of-game: sound editing (music and some SFX)



12 - Rollermad

Baggage System: The bags never stop moving at some of the world's busiest airports.





In game strengths - area planning, layouts and designing. Not so much putting the pieces into place.
Production strengths - not really sure, I can do good image editing.



13 – Xpress114

I tried to build a Victorian themed palace



Good points (In-game)
-coaster layouts/supporting (coaster layouts is def my best quality)
-architecture
-foliage


Bad points (In-game)
-fireworks (never done that)
-interior

Bad points (post production)
-making video
-editing video
-sound production



14 - Loundlim

Its a mixture of neo classical (overall shape of the building, the long incline in front of it as well as the cypresses) and modern architecture (lots of glass and curved, elevated planters).





My strengths:


- in game: every kind of rockwork/caves , the rustic/western theme, the adventure/jungle theme, the steampunk theme, lighting, and mix master lasers, smooth coaster layouts, capturing the Disney-Park vibe

- post production: picture editing (Gimp, Sony Vegas) video editing (Sony Vegas, after effects), sound effects and music mixing (Sony Vegas)

- CS creation: everything static, especially rockwork, texture creation and texturing, texture replacements for tracks and CS, creating CTRs using the CTR creator



My weaknesses:


- in game: only basic knowledge of architectural styles and large buildings, barely any experience with the space/sci- fi theme, typical coaster layouts (I always added  elements to my coasters that are unusual for the specific type I´m going for so I´m not sure if I could nail e.g. a B&M florless)


- CS creation: Static objects and scenery only.



15 - NGT

Helicarrier from Avengers.





My strengths:
Landscaping (Path design, Vegetation, rock formation)
Building (Modern, Alpine, Pirate)
Coaster Design


My weakness:
Post Production (video, editing)
Darkride



16 – ALT2870

Basically a nice Asian inspired temple in the middle nadda where.





Strengths:
~Planning
~Realism, especially in coasters
~Intermediate CS making
~Intermediate Photo/Video editing (Have Movavi Video Editor 10)

Weaknesses:
~Fantasy Themes
~Extreme Details



17 – Brisingr Productions

The City in the Rocks

The civilization that once made this city delved into the walls of canyons all over the place. Sometimes cutting out as much as 15 meters of rocks -with the houses lying even deeper, this enormous edifice shows how well they knew their craft. When a rock destroyed the only stairs that lead into the city, however, none could get in, or out anymore, and those trapped suffered a terrible death.





So, as to my strengths, as guess the medieval theme is my trademark more or less. I don't do anything else quickly. Oh yeah, I know StationJim's Castle Things 2 to the details. I tried not to use it in my qualifier, but I failed miserably.

I think I'm also quite okay at making layouts, however I do tend to take some time to perfect them, so wether that's useful in this showdown I don't know.

Also, I'm quite okay with Photoshop regarding the productions of logo and such. I can do some things in Sony Vegas, and I also have a library filled to the brim with cinematic music.


My weaknesses are:
-I build rather slowly
-Anything that's not medieval
-Water



18 - Christipher

Fantasia/Ruins style.



Oh, now for some strengths -
In - game: Classic Coaster Layouts (wood before 2010, arrow, schackworph (can't spell that name to save my life), Space Diver), Path layouts, mathematical spacing, ride effects and animontronics, water/laser shows

Post - production: Tonal system composition



19 - CTRSind

Everything I've built was designed with the intention of fitting within the world of the theme park. With this structure I had hoped to capture something more real worldly. Additionally I can't recall ever building a church before, so I decided on an orthodox cathedral,  and this one is heavily inspired by many houses of worship in Russia and western Europe.



This structure withstanding, I still feel that my strengthens lie in conceptualizing a fully formed them park, in and outside of RCT3. A rather new pastime of mine is to devise new and interesting themes around unique concepts and story lines. To be clear, you would be drafting me for my knowledge and my vision and not my skills with tracks or media editing.

25

(give your kudos to Vicky for the awesome logo!)






The What?

Welcome to Summer Showdown 2016! Being that RCT3 has had its run and games like Planet Coaster have become more and more possible for being its replacement, we thought it would be great to nail one more Showdown…..down. Sadly, due to circumstances that would complicate the process, elimination will not be happening. We apologize for the inconvenience.

This year, we will have 4 (or more depending on drafting pool size) teams competing. Captains will be decided by the hosts based on experience in not only RCT3 but in previous SSDs, and each will be able to draft as many or as little teammates as they desire. We would suggest a minimum of 2-3 teammates (excluding captain) to cover slack and have a variety of talent to work with.



The Structure

The starting point will be the sign-up portion of the competition. Be sure to put your name down and bold it if you are interested in competing this year. BE SURE TO LET US KNOW OF ANY PERIODS OF TIME WHEN YOU WILL NOT BE AVAILABLE!!!!

After sign-up will be the qualifier (you are still allowed to sign-up during the qualifier providing that you enter on time!). This will allow captains to select who they see fit for their team and their vision, what their style or experience is like, and if they are someone the captain knows they can work well with. This year however, we will be requesting, along with the qualifier, a list of skills/talents each potential competitor possesses, RCT3 or post-production, as a way to decide what needs should be met for a completed entry.

After the qualifier, captains will be supplied with a plot of land (details TBA) for their teams to build on. There will be 3 primary challenges that will last approximately 2 weeks and 1 final video challenge. These entries will be voted on by the community, the focus being on completion of provided, required criteria and quality second. The deadline for voting will be the following Wednesday after challenge submissions are due.



The Deadlines

June 13th: An individual, 2-week qualification round begins.
June 26th: Deadline qualifier (and sign-ups!)
June 26th: Drafting commences. Even though this doesn't take a whole week, you'll have time to get to know each other a bit better and to already come up with a theme and some other ideas.

July 4th: The first challenge begins.
July 17th: The first challenge ends.

July 18th: The second challenge begins.
July 31st: The second challenge ends.

August 1st: Third challenge begins.
August 14th: Third challenge ends.

August 15th: Final video challenge begins.
August 28th: Final video challenge end + Deadline for final park.

August 31st: Winner decided!

ALL ENTRIES MUST BE SUBMITTED TO EITHER VICKY OR MYSELF THROUGH PM!

Just like last year, the actual showdown will start in July. As most Europeans don’t have holiday before July. This way the entire team should hopefully be able to contribute (excluding personal holidays).



General Rules

This year we’ll continue allowing self made CS. That is, CS that is made by team members during the showdown. Team members are required to upload the self made CS that they used right after their submission in a CS set with an icon we’ll provide them and the name SSD16-groupname, where ‘groupname’ should obviously be replaced by the name of the group.

Custom CTR’s are allowed too, this includes custom cars made during the SSD as long as it is released upon the final deadline.

CS that has not been publicly released, is still NOT allowed

You may release self made CS, that is unrelated to the showdown, during the showdown. However, this must be done before the challenge, in which you want to use it, is announced.

Picture/video editing is allowed.

We'll be taking sign ups until the deadline of the qualification. It is encouraged though, to sign up as quickly as possible: right after you've read this post. Whoever fails to sign up for the showdown before the deadline will NOT be able to be part of the showdown in ANY way. All teams are allowed to take on new team members in the middle of the competition, as long as they've submitted a qualification submission before the deadline.



Point System

After each main challenge there will be a voting period up to the following Wednesday at 11:59pm EST. After which voting will be closed. Voting is done by voting the top 3. Which will be combined and divided according to the number of votes.

Points earnable over the competition:

Challenge 1:        30 points
Challenge 2:        50 points
Challenge 3:        50 points
Final video/deadline:        70 points



The Teams

As addressed previously, captains are decided by the host due to their experience in the showdown (though we have a few exceptions), experience on the forums, and their quality of in-game content.



Cling87
Loundlim
Tomes
RCT-Cassie




Max
NGT
BlueSpirit
[KOR]MGJ




TheDarkStar
Kiotho
RCT D!
Brisingr Productions
JAKool




Tayspru
Toofpikk
CTRSind
ALT2870



Congratulations to all of you, we will be following up with you all regarding captaining tips (especially for those who are new to the SSD), land plots, custom scenery set icons, etc. before Challenge 1 starts!



Sign-up

In order to join the SSD. Post your name in bold. If you are away for a period in summer, please state so in the very post so others can take it into account when picking a team. If you want to join, but not as a captain, please state so as well.

Final Qualifier Competitor List:

Loundlim
zappublishersltd
Xpress114
CoasterNinja
toofpikk
Christipher
NGT
ALT2870
CTRSind
Pearman
Brisingr Productions
BlueSpirit
Tomes
RCT-Cassie
Kiotho
JAKool
Rollermad
[KOR]MGJ
RCT D!



Final Results!

So your winner of Summer Showdown 2016 is.......Team 3!

Here are the final, challenge point results (perfect score is 200):

#1 - Team 3 - 196pts
#2 - Team 1 - 131pts
#3 - Team 4 - 59pts
#4 - Team 2 - 11pts

Here are the challenge point spreadsheets: Ch 1 / Ch 2 / Ch 3 / Ch 4

However, we also made it clear here that we would offer bonus points for thread posts (though some were given without the feedback responses due to no comments at all for challenges, and a few points were deducted from a post that was late but within the 9-hour late mark).

#1 - Team 3 - 221pts (+25)
#2 - Team 1 - 143pts (+12)
#3 - Team 4 - 74pts (+15)
#4 - Team 2 - 16pts (+5)

26
Fun & Games / KEEP YOUR HATE SPEECH OFF THIS CAMPUS
« on: May 11, 2016, 09:32 PM »
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS
KEEP YOUR HATE SPEECH OFF THIS CAMPUS


27
RCT Community Board / SSD'16 - Yay or nay? [CLOSED]
« on: April 10, 2016, 11:24 PM »
Good morning/evening everybody!

Dutcher posted one around the same time of the year last time, so I thought I would start the next discussion regarding plans for Summer Showdown 2016. Unlike him, I am not putting my hat into the ring as a host as that would just create more stress for me during an already busy schedule for the summer that I would rather dedicate to as a competitor.

I want to say that I really liked the format of last year's Showdown and I think that the approach to it should be done again (problem > solution vs build this > add to it). It was a brilliant move and it allowed for more creative freedom for the contestants.

My only concern for this, and people have brought it up in the last one, is that there remains an inconsistency of notable, SSD-experienced RCT3 players on the forums releasing projects, and with the introduction of Planet Coaster and RCTW, it may be detrimental to the amount of people interested in competing this year.

...

For those who may not be familiar with what I am talking about, the Summer Showdown (SSD) is an annual SGW competition where teams/individuals compete against each-other to complete challenges given by the host in order to form a park or a land for a park. They are a lot of fun, are definitely a lot of work, and can be great ways for you to meet fellow members you may not have known/talked to before, and to build upon your current skillset.

...

Those are just my thoughts, let me know what you think and let's see what is possible this year. :mad:up:

(Also I realize I never changed my profile pic and signature back, RIP)

28
Fun & Games / Why did the chicken cross the road?
« on: February 04, 2015, 07:57 PM »
Because jet fuel can't melt steel beams.


29
The Weekly Ambassador / The Ambassador - v. CXVII
« on: November 03, 2014, 09:18 AM »
VOLUME CXVII

Hello everyone,

As the Halloween season has come to a close, and shameless plug headliners are reserved for the right reasons, it goes to show that throughout the many holidays and seasonal festivities, ShyGuysWorld pulls through with its wide variety of creativity and dedication into making such themed projects. We are soon going to be entering into Thanksgiving and then the most festive season of them all, the Christmas season!

That being noted, it is time for me to get serious (implying I ever was, especially in the SGW Skype chat). From Volume 11 up to this current Volume 117, I have risen from being a plain old writer into actually becoming one of the head editors, especially one of those in charge of the rebrand transitioning. Unfortunately, through much consideration including conversation with other writers to assist me with my final decision, my time has come to permanently relieve my position as co-head editor and leave writing staff for a while.

I have worked with many great people who have been wonderful to be a part of a team with, including former head editors, those who have stuck with me throughout my time as writers, and even the really great and well-motivated newer writers who are doing a fantastic job. At the same time, I’ve personally felt that since the rebrand, it just hasn’t really been the same around here and unfortunately Dan and I have had to let go so many writers since then for different reasons. Personally, along with other stuff going on in my life, I don’t feel like I am motivated enough to continue to pick up the slack as much as I have been for a while when it comes to writer updates and communication, and it would be incredibly unfair for my staff to follow under the guidance of someone who isn’t motivated anymore.

In my departure, I entrust that iEddiez and my replacement Colts18to87td will do a fine job and will continue to make sure that this publication remains active. For now, I have to thank my staff for their dedication and involvement thus far throughout my time on the team; I thank those who have volunteered last minute to pick up on slack in the past, and most importantly, I thank the ShyGuysWorld community for continuing to be so active in putting out Ambassador-worthy projects throughout the past few years. I could not have done it without you all, and I look forward to seeing what the staff is able to produce next.

Godspeed.

PandaCoasters - Signing Off




The Hell That is Halloween! by PandaCoasters

As we all (hopefully) know, PandaCoasters is an amazing ‘RCT3er’ as I like to call. The most notable thing(s) that gives him that title are his seasonal (holiday) projects! We are in the Halloween season as of now, in fact by the time you read this it’ll be past Halloween. Anyways, Panda has crafted yet another fantastic season of his notable Halloween Hell franchise!


The 2014 season started off with the establishment of the scare actors, where he called upon us members of SGW to virtually “audition” for the role. These actors would then portray their roles beautifully in the actual haunts (we’ll get to those later). Viewing the atmosphere that Panda has set up for this first part of the season was truly a beautifully terrifying experience, and I’m sure I’m not the only one who feels this way.


After the pre-season, the event got going, and boy was it phenomenal. Panda asked us members once again for guests to “come” to the haunts, and that’s how he showed us the fantastic shots of the interiors of the haunts (at least parts of them), and they were perfect; atmospheric. Panda then added a “political” element to the story by showing a camera taken screenshot of thieves inside one of the haunts, and that then led to the whole courthouse plot arc, where he established a perfect and realistic scene with the two thieves getting prosecuted within the courthouse itself, built by none other than TheDarkStar.


Overall, Halloween Hell’s 2014 season was brilliant, and showed just how devoted Panda is to the holidays by bringing us this marvel of work. Even though Halloween itself may be gone for the year, it lives on with this epic project, with lack of a better word!

We are still waiting on a final video showcasing a summary of the project and we will gladly post it here once the link is given to us.

Written contribution by Gilirion

Check this project out at SGW




A Spooky 'Venture by iEddiez

Another visit to this wonderful park by iEddiez this time makes a spooky turn as Halloween comes into the charming atmosphere of this well-made park. A sign of a differing atmosphere is the shimmering lighting that fits into the atmosphere of every ride and area of the park, but with a scary twist: from blood spilling red to the spine tingling dark blues that surround the guests in an engrossing atmosphere.
 
The rides and areas look spectacular in the dark alongside the Halloween decorations with some great looking buildings showing off their ambience with the themes turning twisted and spooky as guests walk through the paths of this park. This park once again shows its heart and soul with iEddiez giving some great description and emphasis of the park’s engrossing legacy, which shows that this park is not only a classic, but showing that it could last a long time.
 
Written contribution by Jackoasta
 
Check this project out at SGW



A Simply Epic Woodie by iC1

This coaster is huge. Simply huge. Like with any coaster, the tall hills and the extensive, dense supports are what you see at first glance, and in the beginning it's all you notice. But this woodie isn't just big: it's also beautiful. Simply beautiful.
 
The woodie is Viking-themed, which becomes obvious during the ride through the Nordic landscape. The forest has been very well done: excellent work on the terrain, with much attention to ground shrubbery, and the forest itself is not too dense. Several mountains, rocks and a lake help break up the monotony in the landscape. The coaster itself is a fun ride, with its huge hills and many twists and turns, but the interaction with the terrain - the near misses with the trees and the tunnels - makes it even better.
 
There have been better coasters before, but this one is really great nevertheless. Considering the time it would take to build it - especially the supports, which are as difficult as on any woodie - the result is amazing. It's a fun ride, and a simply beautiful coaster. So be sure to check out the thread and the POV.
 
Written contribution by Chromin
 
Check this project out at SGW




Apollo by Blackbiird & Portem!ne

Most of the time in the RCT3 Community, people tend to write-off generic rides and not take them seriously due to the fact that many people think every possible thing has been done. But, in the case of Apollo: featuring a very realistic B&M stand-up layout made by Portem!ne, and an excellent generic theme park atmosphere featuring a well-made ride sign, a photo station, an interactive queue line, and basically everything you can ask for in a 100% authentic theme park style coaster that you can draw similarities to ones at Six Flags or Cedar Fair parks. With this project, both Portem!ne and Blackbiird proved that you can make any sort of ride appealing with just the right touch. Personally i must give credit where credit is due, Portem!ne made and excellent layout and Blackbiird did a fantastic job with the scenery so far, despite so little being shown at the moment, i cannot wait to see more updates from them.

Written contribution by Colts18to87td

Check this project out at SGW 



~SKYrus~ by MyGirlPepper

We’ve all seen the scope of MGP’s brilliant work in the past, including extremely innovative use of CS, creative designs and structures, beautiful custom scenery made by none other than himself, and an overall fantastical theme that makes him stand out in the community. SKYrus is all of the above. From the use of StationJimJr’s new Sci-Fi CS set and many other new sets (PB&J’s Craggage for example) definitely shows the innovative CS placement I mentioned earlier. The large towers that he has built as the main feature of the park shows his creativity behind building and designing, and of course, the realistic yet fantastical appearance of the place shows his “magic” side. The bright and beautiful lighting around the towers is phenomenal and the neon array of color accentuates that. Overall, from the SSD to SKYrus, MGP has proven to be an amazing RCT3er, and this new park of his is a perfect example of that.

Written contribution by Gilirion

Check this project out at SGW



Beachy Keen by mb1.0.2

We have all seen our fair share of tacky RCT3 parks built on beaches, but I don’t think we have ever seen one as realistic as mb1.0.2’s recent park; Beachy Keen. Even though the park is not even halfway done, it already has its fair share of rides. So far, the park has four roller coasters and eight flat rides. The lineup of rides is pretty good considering the small amount of space this beachside park was built in. The simplicity and execution of the architecture and other details is what makes this park convincing as a boardwalk style atmosphere. I can't wait to see how this park will develop and especially the storyline that will be coming soon.

Written contribution by Max

Check this project out at SGW




Where We are Going, We Need Roads! by Misteris

Misteris is in the process of making some awesome road sets for us, coming soon with a variety of fencing to accompany said set. There will even be a highway/highrise type road. It also comes in a huge variety of curves to fit our needs. I highly recommend you check out the thread to keep up to date with the progress!

Written contribution by iEddiez

Check this project out at SGW




Lighting Set and MagicBand Scanners 2.0 by MattCollins

Alongside a newer version of a previously-released Disney MagicBand scanner set, MattCollins has developed a new set of light fixtures that are not only versatile, but a combination of both modern and old-fashioned designs. His new set contains lights that are suitable for not only posts and ceiling fixtures, but even ones you can place on the wall! With a variety of themes and positions to choose from with these lights, it is almost inevitable that they will become part of the commonly-used light sets in future projects alongside Vodhin’s. According to Matt himself, he will be releasing another set soon, and no matter what kind of set it is, we could definitely expect the same level of quality that he has put into his previous sets!

Written contribution by PandaCoasters

Check this project out at SGW



KMG Move It by CFH Rides

Once again, CFH Rides is at it by releasing yet another well-made CFR for the RCT3 community. This time he has released the Move It by KMG, and once i set first sight on it, I must say myself that he did a fine job with it just like he does with his other content releases. For those of you who are always looking for new flat rides to add to your park, look no further, because CFH Rides certainly delivers with this CFR. Not only does this flat ride deserve a download to add to my everlasting list of custom content, i highly recommend it to everyone who is looking for more CFR’s as well.

Written contribution by Colts18to87td

Check this project out at SGW





Creators include

Captain
Belotto33
Disney
Hadesstudio
StationJimJr

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

30
The Weekly Ambassador / The Ambassador - v. CXV
« on: October 06, 2014, 10:58 AM »
VOLUME CXV

Top of the Monday, everyone!

We've now entered the month of October in terms of issue posting, and it seems that the spirit of fall has started to make its way onto the foru,s! We hope that come later in the season, we will start to see more projects come up that we feel would fit wonderfully in our publication, but for now, we hope you like what we have in store.

That being said, enjoy Issue - #115!

PandaCoasters - Co-Editor




Very Short but Very Sweet by CTRSind

Every theme park needs a mainstreet. It gives the visitors the atmosphere you can expect elsewhere in the park. Many people have attempted to build (or recreate) one in RCT3. The results are varying: some are magnificent, whereas others are failures. Somewhere near the top is this project. It's a miniature main street, a small and compact series of bright buildings. The focus is completely on the architecture and there's little room for other things - but that's only for the better. The result is a cute collection of detailed and varied buildings.
 

There are a total of six buildings - Main Street no. 1 through 6. Each of them has its distinct features: different sizes, different architecture styles and different colour schemes, not to forget the unique features and details each building has. But despite these differences, there is still a unity between the buildings. After all, they do have similarities, such as the windows and awnings on some of them. What's arguably more interesting about them is the bright colours. Thanks to them (and a bit of AO), the main street comes to life. The buildings are especially beautiful in the early morning, when the lights are still on as the sun comes up.
 

It may not be an average theme park mainstreet, but that was never the goal anyway. The result is a beautiful collection of cute buildings that fit well together. It's an unusual approach on architecture, but not in a bad way. With the added foliage - just as bright and contrasting as the buildings - the result is amazing. It's obvious CTRSind is very good at this style. The project doesn't seem to be completely finished just yet, though - so who knows what more there is to come.
 
Written contribution by Chromin
 
Check this project out at SGW




A Park of Many Wonders by Kiotho & CoasterDesignerNo1

Many people in the RCT3 community now a days have been doing collabs a lot more often on many different projects, and seeing people not only putting out quality work, but also working together to create something special. While a majority of these members doing collaborations have been doing them with coasters, every once in a while there will be a collab on projects that are whole parks. This is the case for Kiotho and CoasterDesignerNo1 and their new park: the World of Wonders.

From what has been revealed so far, World of Wonders will feature many different types of themes within the park, and not just that in itself, but a world to be filled with legends and where fantasy will spring to life. So far though, in regards to actual themes, World of Wonders right now has the Amazone area of the park which features a dense jungle themed to the Ancient Mayans, which definitely gives you the feeling that you are in a Mayan village. Regarding rides in that area of the park, the first ride is a themed top spin ride called Azteco, with the next one being a special show-attraction very similar to the one in Port Adventura.

Even though this park is still very much a work in progress, that just means that there is so much more to look forward to. Despite only getting very few parts of this park done, the detailed, jungle style foliage and the Mayan theme personally showed me that a lot of hard work and effort went into World of Wonders. Kiotho and CoasterDesignerNo1 may have only gotten one part of the park done with, but the work they’ve done so far shows that this project has potential and can turn out to be a very impressive work of art.

Written contribution by Colts18to87td

Check this project out at SGW



A Medieval Fairytale by Ricardo1987

This is a park that was going to be the original idea for the headliner of this volume, but still I felt that a great amount of coverage would suit the attention that this project truly deserves. Ricardo1987 has come forth with a wonderfully-crafted, almost fairy-tale (thank you Elizabeth!) environment that makes great use of alpine and medieval sets, forming a great park that would look fantastic in the lands of Europe. Even though it is still in its beginning stages, there is a lot to see in the current thread posts regarding the entrance and ‘entrance square’.

Coming through a park entrance fit with a rustic look and great detail with vines, roof pieces, and beautifully mixed textures, you will come across a roaming area that has an appropriate amount of flowers and shrubs, and even a few areas to sit and gaze at the sheer beauty of the foliage used to surround the area. From trees and shrubs of all shapes and sizes, the arrangement of them all mixes well together with the themes of the structures that house different park functions. In the latest update, it appears that the park now has laid claim to a new wooden coaster that should really grab the attention of those who walk inside the square.

Really, to summarize, it’s just a gorgeous park, that has the right amount of foliage mixed with its various structures that really look like a lot of time was spent into making them, and even though Ricardo has only shown one area of the park, it’s obvious that we could expect the same quality and design in the rest. It’s such an open park, yet seems a bit overshadowed by the scale of the buildings, which don’t seem that large compared to most, but at least it means that more attention could be spent in the design rather than the height!

Written contribution by PandaCoasters

Check this project out at SGW




Protos by Silvarret

Once again, Silvarret never fails to impress with his latest ride, Protos! Upon his first post, you can see an absolutely beautiful picture, filled with pipes, industrial sci-fi walls and towers, and a lovely purple Intamin right in the middle of it all! His theme, being of resemblance and inspiration from Nero, uses water rather than fire, and is overall sci-fi, but can be considered steampunk. The various accenting colors of blue and purple, with little bits of green really set a wonderful, contrastive and overall unique atmosphere. To go along with that, the various water fountains and jets really brings it all together, as well as the machine gears and animatronics.

Written contribution by Gilirion

Check this project out at SGW



Lost Civilization by Djspike74

When we see a brand new member appear on SGW, our curiosity begins to show when they release a park/coaster, but djspike74, a new member of the forum has started with a bang with a beautifully detailed park known as Lost Civilization. Based on the mythologies that swarm in mystery, we enter the park with the ancient structures gazing upon us with magnificent beauty. We then walk around the wooden paths in awe as we see his coaster: Fuga da Atlantide, a B&M dive coaster that has a classic layout and beautiful scenery and fauna swarming around it like it has created a labyrinth to explore. One of the key aspects that Spike uses for this park is the location with the island surrounded with ocean, making it a beautiful paradise that we’re happy to take a cruise ticket and look around in awe. In the end, this is an absolutely brilliant start to Spike’s portfolio of RCT3 projects of which we are excited to see what he has next on his sleeve.

Written contribution by Jackoasta

Check this project out at SGW




The Fastest of Fast Food Sets by Weber

When we are in our parks we must think of where our peeps can reenergise and pay an arm and a leg for some fast food. Weber is now making this possible with every fast food chain as custom scenery. I can see this being a staple addition to our parks. It will be a colossal set which I cannot wait to use!

Written contribution by iEddiez

Check this project out at SGW




Bumper Cars by CFH Rides

CFH Rides have made many, many CFR's, either brand new additions or replacements for ingame flatrides. Their most recent release is an outstanding bumper cars CFR. The sleek design, attention to detail and great animations make this ride a must-have for all park builders, and it puts the ride on par with the vast array of other CFR's that CFH Rides have designed. Better still, it comes in both medium and large versions, so it's sure to fit no matter where you want to place it!
 
Written contribution by Chromin
 
Check this project out at SGW





Creators include:

Sam_
MyGirlPepper
Grrt
MattCollins

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

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