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Messages - Bullethead

Pages: [1] 2 3 4 ... 58
1
There were some great entries in this comp. It's been great seeing all the parks grow.

You need to get in the next one.  We missed you ;)

2
I think it's good to just an "alley".  All the street vendors and shopkeepers from the other streets have to live somewhere, and this is that place ;)

3
Did you mean just to show just a fixed exterior view or did you really want to show us the ride you've been working so hard on?

4
The building on the right wasn't meant to be a garage, but sometimes you just have to follow your inspiration and go with the flow...

Looks very nice!

But you know, it got me thinking....  You could actually make this a walk-in gangster exhibit.  Say the interior wall is from the Werner Storage building in Chicago, site of the St. Valentine's Day Massacre, and the vehicle is the Bonnie and Clyde Death Car, brought in from Primm, Nevada :D

5
wow - this is a great build.

Thanks!  The supports are a bit thicker than those in real life so it looks rather clunkier, but the new custom support parts were the best fit of those available.  The real thing also has cable X bracing between all the supports at several altitudes both inside and out, which I didn't do at all as I figured that would make it exceed 4000 parts :).

6
Thanks, Supernovae!

This is my 4th and biggest replica coaster so I agree, it's not easy.  There are always compromises that must be made if you want to keep the thing the same size as the original.  This one is within 1-2m all over of the dimensions of the real thing :)

7
Thanks, JP!  I'm no coaster master--I really know almost nothing about them.  What I can do, though, is research specific real examples and copy pictures ;).  And I have the patience to build innumerable custom supports.  But I'm just a technician--I need to team up with an artist who can then pimp the bare bones I can make ;).

As to E&F Miler, probably their only product that most folks have heard of (without knowing the builder) was the "Star Jet" at some Jersey Shore pier park that ended up in the ocean because of Hurricane Sandy a few years ago.  I only learned of the company when researching the 24' Harvest Express at Dixie Landin', which they also built.  Turns out E&F Miler has been around a long time and has built over 50 coasters, but most of them are small kiddie things that don't get much attention.  But they've built a few bigger ones and several water coasters as well.  This Screamer here is their biggest coaster to date, and is 1-of-a-kind so far.

That is indeed a HUSS swinging ship in the photo of the real thing (and there's also a Ranbow-type thing--but not an actual Rainbow--at the far right with the Scandia sign on it).  However, those are between the camera and the coaster.  There's no room at all inside the coaster.  The support frames make a big oval but the space between the inner sides of the oval is only about 3m wide, just the width of the station platform on the far side of the track from the entrance.  In real life, the exit comes off the end of this platform into the space in the middle but that's not possible in PC so I having it coming out the front of the station beside the entrance.

All in all, the Screamer is sort of a super-Galaxi, although it only turns left and there are no helices.  It uses E&F Miler's normal construction methods for its kiddie coasters just scaled up, probably about as far as the track and car design can stand.  I think it's a fun ride (at least in PC--never been on the real one) but the kiddie coaster technology means the track itself isn't self-supporting.  Thus, their designs need LOTS of big, clunky supports which lack the aesthetic appeal of pipe-track steel coasters.  This is probably why they don't sell many big coasters.

8
Yay, it's back!

This looks extremely wonderful.  Me likes ;)

9
Planet Coaster Parks / Re: Cooper Park--Festival of Frights!--9.18.18
« on: September 17, 2018, 07:32 PM »
Looks positively dreadful and I mean that in a good way ;)

Also, some of the non-spooking stuff looks excellent and I'd like to see it in daylight.

10
I finished my ALMOST life-size rendition of the Screamer at Scandia Park, Orlando, CA



It's over in the blueprint section if you're interested.

11
Planet Coaster Blueprints / The Screamer at Scandia Park, Orlando, CA
« on: September 17, 2018, 07:09 PM »
So I made the 88' E & F Miler High Miler called "Screamer" at Scandia Park, Orlando, CA.  It's sort of an overground Galazi.  It's ALMOST life-size and has 1900 pieces of custom supports and the vaguely themed station.  The ride's stats are very close to the original but I think it's a bit smoother.

Workshop link:  https://steamcommunity.com/sharedfiles/filedetails/?id=1515884298



Here's a WIP before I did the supports comparing the layout to the real thing:



Some details of the supports:



The ride's stats are highly attractive to about 80% of all peeps:



And a vidoe:




CAVEAT
This ride can be placed over existing ground-level paths but you can't make new ground-level paths under it.  It's as if the whole ride is being treated as being at ground level.  I dunno.  But here's the proof.




12
Planet Coaster Rides / The Scandia Screamer
« on: September 17, 2018, 07:04 PM »
So I made the 88' E & F Miler High Miler called "Screamer" at Scandia Park, Orlando, CA.  It's sort of an overground Galazi.  It's ALMOST life-size and has 1900 pieces of custom supports and the vaguely themed station.  The ride's stats are very close to the original but I think it's a bit smoother.

CAVEAT:  Can be placed over existing ground-level paths but you can't run new paths under it.  It's like the game is treating the whole ride as being at ground level.

Workshop link:  https://steamcommunity.com/sharedfiles/filedetails/?id=1515884298



Here's a WIP before I did the supports comparing the layout to the real thing:



Some details of the supports:



And a video:



And a video of the real thing for comparison:


13
Planet Coaster Parks / Re: Forest Park - Family Amusement Park
« on: September 17, 2018, 12:37 PM »
Looking forward to the surprise scary stuff :)

BTW, "as the weather turns"....  Here today the heat index is at 105F due to the continued heat and high humidity.  Pretty much just like July still  :down:

14
Gorgeous :)

15
Planet Coaster Community Board / Re: Planet Coaster Best Pictures Thread
« on: September 17, 2018, 12:34 PM »
I me some deco, Mackie ;)

16
Planet Coaster Parks / Re: Renee' Feu Adventure Park - Entry Plaza
« on: September 17, 2018, 05:47 AM »
Oh great - now I have to start over.

:D  Well, I'd ask somebody who speaks real French, not the maudite patois I'm familiar with, just to be sure ;)

17
Planet Coaster Parks / Re: Lake Liberty
« on: September 17, 2018, 05:44 AM »
Very, very pretty ;)

18
Planet Coaster Parks / Re: Renee' Feu Adventure Park - Entry Plaza
« on: September 17, 2018, 04:22 AM »
I meant, is the main plaza just inside the gate going to be like whatever city Renée lives in, as the base from which she sets out on her adventures?

BTW, I believe the façade and thread title have typos.  I think it's "Renée", not Reneé"  :)

19
Hehehe, a surfing dinosaur  :up:  I didn't know the Seine had waves big enough for that.

20
Planet Coaster Parks / Re: Palisade Park
« on: September 16, 2018, 06:18 PM »
I really like the new coasters, Lux.  Of course, every wooden coaster turns my head but the layout of your Cyclone here is quite intriguing and I want a POV :).  Also, the new steel coaster, although only vaguely visible, also has my antennae raised.

I like how you're adding stuff.  IIRC from way back when this park started, you already had it all laid out and were forcing yourself to conform to that plan.  So I'm glad to see you've exceeded your brief and are adding on in the remaining space.  And also, the last pic makes me think this park is rather more than 1/2 done :)

21
Planet Coaster Parks / Re: Carowinds 2018
« on: September 16, 2018, 06:04 PM »
Never having been to Carrowinds even virtually, I have to ask:  Are the there no signs and other such details on the buildings there?  Or do you plan to go back and pimp them out later?  If the latter, as I've never seen the place, I don't recognize the buildings in their current state.

That said, the basic architecture is impressive and, as I'm assuming you're working from photos, getting the buildings to take the form they have isn't easy :)

22
Planet Coaster Parks / Re: Renee' Feu Adventure Park - Entry Plaza
« on: September 16, 2018, 05:55 PM »
I really like that façade!  As you might have noticed in the recent contest, I fell in love with the temple parts ;)

I'm just thinking ahead here, but given that you'll have both a tropical jungle area and a Temple of Doom area, are you going to make a rapid transition to some other theme inside the gate so as not to do my thing and overdo a particular theme? :D

23
Planet Coaster Parks / Re: Star Wars Land - Galaxy's Edge (Batuu)
« on: September 16, 2018, 05:52 PM »
The night lights looks great.  But in the last pic, you might want to adjust the way the plants clip through the porch roof in the right side of the screen.

24
Planet Coaster Rides / Re: SwissBob Released SteamWorkshop
« on: September 16, 2018, 05:43 PM »
Can't wait to try it ;)

25
Very cool, man!!!  Those supports will be a booger.  ha ha

We'll see.  I picked this coaster because it appears to offer lots of opportunities for copying the supports around with only minor adjustments at each position.  I'm getting started on the supports now.  There doesn't seem to be a part that's the right size for the posts, either too big or too small.  So I'm still experimenting.

26
@PhD:  Hope you stick around now that the contest is over.  I'd like to see more of your stuff.

@Pietrix:  That is a KICKASS coaster!

27
Nice lights, Zap.

I am working on my next totally custom-supported coaster life-size replica.  This time, it's the Screamer at Scandia Park, Orlando, CA.  It's another E&F Miler, the biggest coaster they've ever made at 88' of lift.  So far, I've got the track built and it's close enough to life-size for BSI work.  The footprint is about 2m wider, 1m longer, and the lift is about 1m higher.  Max speed is the same as the real thing.  Even looks like the real thing, as you can see in the side-by-side comparison below.

Next up, several acres of custom supports :)


28
Fireworks Shows / Re: Planconia Festival: The Temple Of Madness
« on: September 15, 2018, 02:37 PM »
That is definitely mad ;)  Looks utterly awesome, too.

29
Bullethead - I know you really hated that transport tram ride, but IMO - - I think the layout and how you set it up are one of the strong points of the park - it like a ride in itself that tours the park and has great gardens and scenery. Very impressive how it spirals down and I love the bridge crossing (and the bridges)...great work. Your overall layout and all the little round garden areas are done perfect. I really like your coaster layouts...did you come up with that roll at the top of Cool Wave? Never really seen anything like that before. Also like the splash zones on the raft drops - very nice park overall.

Thanks for the feedback and compliments :)

I hated the tram for 2 reasons:  #1 because it originally was part of what I thought was the bizarre goal of providing a separate path from the parking lot to the beach, and #2 because it had to get to the beach with only "minimal" dirt work to the cliff.  So, the spiral track came from the need to get down the cliff without really touching it, and then I had the VERY BAD idea of putting a hotel inside the spiral in a attempt to go over and above the basic requirements of that challenge.  The hotel turned out to be a nightmare to build, so that gave me reason #3 to hate the tram.  But once I could delete that damned separate beach route, the tram turning into something I rather liked as it expanded sideways into the rest of the park and the spiral DOES look kinda cool even if totally impractical :).  But I think it's the last time I'll be doing such a thing until we have more support for rides crossing paths.  You know, like the tram not running over any peeps in its way, working crossing barriers, etc.

Glad you like the coasters.  I like making coasters more than building scenery and am particularly proud of the racer and the life-size Galaxi for meeting their technical challenges.  As to the roll off the lift in Cool Breeze, that's an element I threw in myself.  As the train is still moving quite slowly there, the roll imposes no Gs other than ever-present gravity so it's a harmless way to add a extra inversion and a bit of fun right off the bat.  Besides, it's a way to make this coaster unique despite it otherwise being fairly stereotypical for its general type.

Thanks again for your feedback!

30
Yay JP!  And good job everybody else!  This was a good contest with lots of awesome stuff by all.

Thank you ShyGuy and the other judges for giving me the opportunity to play.  And also Salad Fries for the map, although I still think mine was better ;).

Anyway, I'm looking forward to the next one.

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