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Messages - dinoco

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Planet Coaster Parks / Re: Pearl Heights
« on: April 14, 2020, 10:33 AM »
Booo with the trims on Syren! Just kidding, this is placo hyper realism. Awesome stuff.

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: April 14, 2020, 10:29 AM »
Hey Platinum,

I'm glad you liked the story and park. While there are much more elaborate storytelling parks on this board, I seemed to infuse just enough of small bits to get the imagination to fill in the blanks. Thank you for telling us what you liked about the park, it's great to see that people are actually invested in a way.
I also like how all the areas kinda mixed somewhat together with loose theming, something common in real local parks.

Planet Coaster Community Board / Re: Parks to explore!
« on: March 28, 2020, 06:37 AM »
I will use this opportunity unashamed to plug my own park, Sycamore Grove. I'm by no means any pro, but maybe you find something inspiring and could give me some feedback.  :up:

There are so many really good players out there, it's hard to recommend one. I really enjoy Fisherman's builds though, check out Kaleidoscope Piers.

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: March 26, 2020, 04:23 AM »
Thank you Cody.
So this is the Workshop link:

Sycamore Grove Park

I've uploaded the workshop ride seperately because someone asked for a blueprint:


There's also a short video I made for preview in this thread on reddit.

Planet Coaster Parks / Re: Nashville's Adventure
« on: March 18, 2020, 02:11 PM »
Ooohh I'm sold on that Arrow! The Flyers are nice, too. Also I must have missed the early stages, that parking / entrance looks neat too. If you've picked an actual spot around Nashville, show us on google maps! ;)

Planet Coaster Parks / Re: Georgia Adventure
« on: March 18, 2020, 02:05 PM »
Wow guys this is awesome! Really next level looking. Love the classic woody, is it a PTC or did they get a Dinn? ;) Also love the TRex, i feel like it's hard to get them just not too wanky looking with the wide boxy track.

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: March 18, 2020, 10:17 AM »
(Spongebob French Guy Voice) One year later...

Hey, how's everybody doing?  :) thought I'd come out from under a rock with this thread again, hope you don't mind  :whistling: also I never replied to you last guys, shame on me ... and thanks for your replies :)

After my last update, I guess summer and life took over. Gaming and PlaCo and everything online took a back seat again, and shortly after the update we embarked on our first US-Rollercoaster tour which was simply awesome.
On my previous computer I had about 6 fps ingame, with no guests, so it was unbearable. Didn't want to start any side-projects either. But after coming back from our 100-coasters-in-the-US-tour last summer, I waited til winter, upgraded some hardware and loaded the park again. After what felt like an eternity, I came back to a lot of stuff I forgot I already built, or didn't show off. Also, THERE NOW ARE POVs! Wooohoo! [Check the end of the post!] Finally fiddled with CheatEngine and am able to present POVs of Bobsleds and Hydra for starters.
Also we have a couple of new rides for the season!

So with our last trip to Sycamore Grove ending at the Gotaburgen Hotel, this one will be starting at "Shady Springs". The park invested in some value options to stay at the park and put up those small cabins / 'pods' that are en vogue everywhere.

They weren't much but cheap, you had extra access to the park via a dedicated gate, a small convenience store / fastfood joint and some seating at the pond.

It's a nice and tranquil area. Of course you could always walk over to Gotaburgen Hotel and have a meal in the sit-down restaurant.

Entering the park you would emerge onto the back of Memory Lane Midway. The game booths were not staffed this early, of course staying at the park would grant you an hour at certain rides before the main gates would open.

Entering the park and having the always crowded Ghost Train for yourself was awesome.

They also added a chairlift to get you to the other end of the sprawling park, where a new major rollercoaster just opened.

So let's get there before everyone else does! The midway was a ghost town at this hour and the coasters were closed. We don't care though, we wanna see something new!

They really did a great job tucking the 80ft / 24m high and 2235ft / 681m long Flying Turns away so it doesn't crush the other rides around with it's sheer size.

Taking a right would bring you to the lakeside monorail station, the other side of the flying turns towards the older section of the park, taking a left leads into the new area.

New for the season: Mindbender, a 100 ft / 30 m, three inversion Schwarzkopf Looper traversing 3110ft / 950m of track.

We also got a couple new flatrides, an Enterprise, Round Up and a Top Spin as filler rides for the new area.

Mostly built around a trench, the layout of the ride was only becoming more and more visible while queueing.

All that curvy goodness and airtime and probably smooth to this day!

What a ride! I'm not sure if I'd want to ride the Round Up next, though.

Not if I could have a couple of minutes to soak in the atmosphere...

... or have a tasty burger first!

Climbed the lighthouse trying to get a picture of the new area.

Now for the Povs of Bobsleds and Hydra:

(note: messed up the audio, first one is silent, Hydra has random music put on because of not synced audio)

So, this is ... it, I guess. I kinda ran into a dead end with the park, it's size, all the different ideas and unfinished parts. I probably will finish making the POVs, another post or maybe a tour video and then upload everything to the workshop for whomever it may interest. For me personally, the park is an amalgation of all the parks I've visited, taking inspirations from Heide Park to Liseberg to Alton Towers to a resort like Europa Park or "Disney" in terms of escapism. If not through mega rides or grandiose theming, a warm and welcoming atmosphere and hospitality is something small parks can achieve and afford, too. Especially mainland european Parks in the 90's were mostly "rides in a park / forest with all sorts of old timey rustic brick and wooden buildings around", so I'll never go without a lush green park. ;)
Thank you everyone for posting here with much bigger and better projects around to spend your time looking at and talking about. Although I'm not as invested in the community as I'd like, I really appreciate everyone reading this, I love seeing your parks and I will surely be a (silent) watcher and smalltime contributor every now and then.

Sycamore Grove - a great day out at the park for everyone!
(Lesson learned: Do not try to do too much with your first ambitious Planet Coaster park!) Save some for the second ;)

Planet Coaster Parks / Re: Oakshade Park
« on: March 18, 2020, 08:13 AM »
This is going somewhere, there is a vision behind this for sure. Still looking a bit 'plain' but it's not like I have much to show off with. Would like to know the g forces on that unique twist on the dive coaster though, looks wildly uncomfortable esp. on the outer seats ;)

Holy Macaroni, now here's something I've missed out on. Didn't have much time for digital coastering, but never would've expected to come back to seeing something like this. Thoroughly enjoyed your park tour as well, love the models for Mrs. Edna, was cracking up!
This project seems like the penultimate Planet Coaster endeavor, one can only wonder what could come after.

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: April 28, 2019, 10:27 AM »
Just like the park itself, this thread needs to rest from time to time, only to bring back nostalgic amusement park memories whenever time is ripe (and my potato of computer can handle the game). And since it's opening time for most parks by now, let's take a look at how Sycamore Grove is doing this season.
Time to raise this one from the dead, I guess.
In our very own non-linear fashion, let's take a couple of minutes for a stroll through the park in the form it would've been after re-opening probably sometime in the eighties. Refresh on what's been and see what's new to come.

Arriving via public transportation, the skyline has not changed at first glance. Rumors had it that the park had been building stuff though marketing wasn't huge.

Due to the expected visitors and to fit the grown size of the park, a new hotel was added. Also the park added a monorail to their on-
property transportation since some guests complained about long walks.

The gateway between reality and a wonderful day out in the Grove. It was always great when the music came up...

... and you were getting closer to your destination.

Looking over the new still being developed area.

Reaching the end of the walkway the rushing of the Log Flume would add to the sounds of the excited guests.

Merging with the guests who arrived by car.

Get your tickets and step right in.

Instead of going straight ahead to the Chairswing and Memory Lane Midway, we turn to our right... head straight to Hydra.

Could not pass by this view.

Now let's continue to Hydra passing under the Log Flume.

There it was, test running in the glorious morning sun.

The tunneled batwing was the ride's most famous element and known to pack a punch.

The layout was a twisted mess of steel, an Arrow design on the pinnacle of their achievement. Two vertical loops, the batwing going
underground, and a pair of twisty corkscrews tied together with a bunch of helixes thrilled everybody.

The layout was low to the ground so there were no good angles from this side. This was to surprise riders again and again. Also, the
queue for the Log Flume was filling up by now.

One of the most popular attractions.

You'd venture out of the cove for a couple of soothing minutes, until the drops eventually had to come.

An indoor drop and some cheap theming.

Let's go somewhere else now, but not without another look at the batwing.

Instead we'll pass the swinging ship and head towards Memory Lane Midway.

It was still early and people were´slowly spreading around.

There was a new path to another area with a couple of new rides and access to Memory Lane Midway. Instead of going down the left as  before, let's head out there.

One of the new rides was this classic flying thingy one.

And then there it was - an actual Flying Turns ride. Despite rumors of not being able to pull it off, the park actually opened their very own Flying Turns.

You'd walk into the guts of the structure to enter the ride.

It also had a straight drop section in the middle of the layout.

This was unheard of in bobsled rollercoasters!

Exiting on the other side was the extension of Memory Lane Midway.

The designers gave it their best to not have the ride destroy the skyline of the park with it's massive wooden structure.

A view from the Big Wheel at the Flying Turns.

And from the lighthouse.

Ending this update with a view from the Gothaburgen Hotel in the evening teasing another new ride to come.

Thank you for sticking with me through this one, hope you enjoyed the little walk through the park.

Planet Coaster Parks / Re: River Park | Starting Season
« on: April 28, 2019, 09:50 AM »
This is good, like it very much. Interesting take on that Arrow layout, looking forward to see how the park will find it's 'identity'. Those crowds are huge for small park with only one coaster, but the way the big paths and plazas are laid out, the parks probably gonna expand soon.

This looks so awesome! Realistic yet playful, industrial at times, yet green and really nice. Love the tiny steps at the lava.

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: November 12, 2018, 04:49 AM »
Thank you Redhair, if there's interest and a good spot for me to post, I could share some of our experiences at Walt Disney World and the whole planning process, since being severly underpaid social workers, we couldn't spend that much money and still got our dream vacation. So it's possible for (almost) everybody willing to prepare for a good year or so.

JP, now that's something to start the week with :) Thank you too!

So after much talk about it, the park opened it's largest expansion to that date with the Arrow Custom Looping Coaster "Hydra" and a not specifically named Arrow Log Flume to go with it. Also the park added two more Flatrides, the Venetian Caroussel and a Swinging Ship, but those went largely unnoticed by the crowd because of the two major attractions.

The sound of the organ greeting guests who'd make a right turn just after the ticket booths and went on to the new area. The steep path to the left received many complaints and I believe was smoothed out during the season.

You'd pass the smaller drop of the Flume near the Caroussel, some water features soaked the guests even more.

The big moment, queueing for the first time for the Log Flume. The layout was pretty much hidden in the landscaping and theming, only a couple of prominent spots were visible before riding.

HYDRA was of the course the big draw for thrillseekers. With a stunning six inversions including a tunneled batwing, this ride knocked it out of the park (no pun intended...). Also a couple more snack bars and facilities were added in this area.

Exiting Hydra, you'd get this nice look over the new expansion.

When the park was opened till night, the looming music of Hydra added much to the atmosphere around here. The highest point of the log flume before the big drop also made for a good view.

And another shot from top of the lighthouse. I don't know if it was ever open to the public, but somebody went up there and took a couple of shots.

So there we are, Sycamore Grove now firmly back in business, sometime in the eighties, with the first hotel, transportation added, state-of-the-art rides, a good reputation and ground broken on the new parking lot and further expansion. I guess managment was pretty content at this state.

One thing bugged me though, going through older pictures I actually found this one:

I do not remember the wall. But there is the flying turns again, so... maybe they had it?


Hey Elch, new into Planet Coaster and already doing great interiors. Also love the idea and execution so far, haven't been to the real Traumland but some family lives nearby, so it'll happen. As far as I know and can see, you're already getting a good grasp of the game, how's the pathing system working out for you? :P

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: November 07, 2018, 07:43 AM »
Thank you Fisherman and Bullethead, glad you like what kind of atmosphere I'm trying to conjure up here. Just a quick thought, what parks are you actually kinda reminded of, if any, or certain areas? Would be really interesting to know.
The trip to Disney was more than awesome. Got to ride all the rides (work that fastpass system baby), see all the shows, amazing restaurants (Teppan-Edo at Epcot!), did a backstage tour, lovely folks all around - absolute-unit vacation. Since for me, visiting WDW was a 20+ year dream in the making, I can now tell you with certainty that there is such a thing as Post-Disney-Depression and we are already planning for California to cure :D

As for Sycamore Grove, this picture gives you an idea of the extent of the property at this moment, with the Log Flume / Arrow One-Two-Punch the park was getting more popular and had to extend their parking spaces. Seems like there was another building construction going on at the new lot. I also like how you were introduced to the park when arriving with public transport, with the tunnel acting as a transition between the park and the real world. With the music coming up, the moment you got to see the HYDRA rising up in the sky across the lake when coming out from underground must have been awesome.

Planet Coaster Parks / Re: Peony Park II: Something old
« on: November 07, 2018, 06:27 AM »
All the praise aside for a minute, this seems like a mental amount of roads and streetworks and stuff. Ever measured it out?
lol jk, loved the first park and looking forward on this one.

Hey Austin, what a charming park. I can imagine going for a stroll through the beautiful landscape. Also love the lit up lifthill.

Those pictures are awesome, they really need to come up with a purpose for interiors and working restarants and stuff. If they ever will...

After the forced break I guess I'm kinda late for the Flying Turns game, still I just buried one to not have one of those behemoths destroy the skyline and somehow kinda made it work:

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: November 04, 2018, 10:54 AM »
A late thank you to you, citytrader. I took a break over the late summer, my workload doubled plus we were preparing for a two week trip to Walt Disney World. Now that everything has kinda calmed down I can continue digging into Sycamore Grove's history and found something about that red house in the background of one of the pictures.

Shortely before the new big expansion would open, the park added a small hotel since it was becoming more and more popular. To prepare for the   expected step up in the numbers game, Gotaburgen with about 48 rooms was built, including a small restaurant (more like a quick serve, though) and a terrace still under construction.

It was nothing special but should serve the park well.

First couple of guests won their stay  in a sweepstake, the other rooms were quickly filled up.

There was a tiny playground and the guests had an exclusive park entrance to the side of the main entrance.

The extended Boardwalk allowed for spectacular views at night.

Then there was an old picture I found, which I am not quite sure that it's been taken at Sycamore Grove. Could be wrong though, and will keep investigating...

Hope you're all enjoying the World's Fair and Free Update, also I'm pretty excited for what will come around when Gamemakers Toolkit will be released.
Thank's for reading :)

Nice tease :) but what happened in the lower left corner on the second screen?

First alpine coaster that I've seen (not much tho :( ...)in Planet Coaster that really convinces me it could be real. Great build! You kinda overthemed the station though, for all real alpine coasters I've been on :P

I haven't missed anything, you actually haven't build any park and or rides there have you? :) Look at the flanges on those pipes, awesome! You're sure setting the benchmark now for realistic (infra)structure outside the park.

Planet Coaster Parks / Re: Wonder World (construction)
« on: July 16, 2018, 04:47 AM »
The use of that ridge piece! Love it. Has a very modern feel to it, almost too modern for what I know about Epcot (first visiting WDW in 63 days YAY!). Also, it's very dark in there. Maybe light it up a bit more?

Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: July 16, 2018, 04:10 AM »
Bullethead, such kind words  :blush: You're right, it's all about the atmosphere of a park. I'm glad if I could convey what I had in mind.
Tornado, I will take care of that steep path. Indeed it seems off. Glad that you like the arrow :)

As I haven't had much time playing, let's start the week with two pictures showing two new perspectives.

From the top of the lfithill of Shootin' Star looking towards the park's entrance.

Riding the ferris wheel you could see what they were building for the next season. Guess we'd be getting more than just the arrow :)

Would love me a good burger sitting there just taking in the atmosphere. Also, awesome job on the haunted house (had to scroll up again and look at it)!

Yep, not that much more to say. Also, that pic with the bended lamp looks so good! Almost mistook it for a photograph for a second:)

Planet Coaster Parks / Re: Palisade Park
« on: July 11, 2018, 10:05 AM »
Don't wanna clutter your thread but I guess ->  :up:

Planet Coaster Rides / Re: [REL] Space Program - 4K Blueprint
« on: July 11, 2018, 07:30 AM »
Are those headchoppers or the car clipping into the track?  :P
Just kidding, liked this one for the layout, the more or less compact ride, the queue and overall presentation. With your next coaster, try to get a closer look at the banking (especially exiting the brake runs) / heartlining, otherwise nice ride and good show!

Planet Coaster Parks / Re: Palisade Park
« on: July 11, 2018, 06:58 AM »
OT: We'll get the first RMC conversion next year I think at Walibi Holland, which will be the closest from Germany (Wildfire at Kolmarden, Sweden is the second closest and that's about 800km/500miles linear distance(!), two countries and one ocean). And they usually don't build super thrill machines here often, so I'll have to wait and see if we ever get a Trex coaster or plan a US coaster tour :)

Your log flume has a nice feel to it, although I guess the "Diablo" part takes place indoors, as the outside looks very lush and well kept. Maybe add a couple climbing twines to the buildings, green as they are?

Crisps, that coaster looks beautiful.
Fisherman, nice mouse, but what's the height of your flying turns in ingame meters/feet? :) As far as I found out, Knoebels's is about 15m/50ft while Euclid Beach's was about 40m/127ft. At least that's the only number I got...

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