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Messages - JB

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1
Another milestone! The number of views this thread has received is equal to the year of my birth: 1953. Well, as of this writing the number of views was 1951, but in the hour or so it takes to compose this post, it will probably exceed that number. So...


The Story Continues...


As Wally and Jill continue to sit and eat, enjoying their pleasant surroundings, Wally notices something odd, "Y'know? I've been eating this burger for several minutes now but none of it is missing. It looks the same as when we first sat down."

"Oh, that's ridiculous Wally!" Jill says laughingly, "You must be mistaken." She looks at her own burger and notices something even odder, "OhMyGamer! I don't have any fingers!" She looks at her hands like they're some form of alien life, "Have they always been this way?... I think I would've noticed!... They look like ping-pong paddles... with a stubby little thumb thingy sticking out on the side."

Wally examines his own hands and looks at the hands of peeps walking by, "It seems we all have hands like that, hon... I don't know what to tell you... I guess the Gamer just made us this way... It doesn't seem to stop us from gripping things or picking things up, though. I don't have any trouble holding this burg... Hey!" He lets lout a startled yelp, "It just disappeared! My burger's gone!"

"Maybe it fell on the ground," Jill says helpfully, "Or maybe one of the birds took... Oh!... Now my  burger is gone, too! How strange!"

Wally scratches his head, "Guess it was past their use-by date or something... Things sure are weird in this park."

"You can say that  again," Baxter says as he walks up to where his parents are sitting.

"Hey, Son," Wally says, "So, how was the spook house? Yer shorts still dry?" He grins.

"Ha. Ha." Baxter replies sarcastically, "Like you said just now, things are weird in this park. Parts of the ride were sorta fun... or at least interesting... I was talking with the lord of the manor and his son, Jack; he's a glowing skull and..."

"Whoa, whoa, whoa," Wally interupts, "You say you were talking with  the ghosts?"

"Yeah. Only, I don't think the lord of the manor is actually a ghost. He's sorta alive, sorta dead... I'm not sure what  he is."

"Look, Son," Wally says disbelievingly, "Those 'ghosts' are just audio animawhatsis. Robots. Sure, they talk. But they don't carry on conversations with the guests. How do you know this 'lord' guy is 'sorta alive, sorta dead'?"

"He told me!" Baxter insists, "When he was explaining how his pipe organ worked; how the skulls swallow all the last breaths. And his son Jack-  he's the floating skull-  he said he was struck by lightning. That's why he glows!"

Wally stares at his son with open disbelief, "C'mon, Baxter. You really expect me to believe..."

"Well, believe you Baxter," his mom says, "When Tiffany and I were on Storybook Gardens we talked with mermaids and fairies and... others," (she didn't want to mention the witches), "So it makes perfect sense to me that you talked with ghosts, or whatever they were."

Wally looks at Jill, then Baxter, and back to Jill again, "Well, okay then. Looks like I'm outnumbered. My wife talks with mermaids and my son talks with ghosts... and my burger disappeared into thin air. Like I said-  things sure are weird in this park."





"Eeeeek!" After swooping down from the highest point of the ride to the lowest, Tiffany's broom levels out and skims above the surface of the castle moat, making a wide right turn, "Yee-haw! That huge drop was sooo  much fun, wasn't it Dusty, ol' girl! Ooh, careful; we're gettin' pretty close to that Skytrain there... and watch out for the Skyway Balloon up ahead." She is flying so close to the water that she lifts her feet to keep them from getting wet, "On second thought, let 'em get wet! They could use a good soaking after Baxter yeeurghhed all over 'em."


She completes the wide turn and flies through the decorative miniature castle which sits on an island in the middle of the moat.


"Awww," Tiffany says with a tinge of sadness, "Looks like we're headed back to the station, huh." Her trusty mount makes a few course adjustments as it lines itself up with the Broom Riders station.


Leaving the castle moat behind, Tiffany swoops through the archway and into the station, "Well, Dusty ol' girl. Did you have as much fun as I did? 'Cuz I had a BLAST!" As Dusty skids to a halt, she affectionately pats the broom handle one last time as she hops off and heads for the exit.


Tiffany stops on the balcony outside the exit gate and briefly drops her 'snooty teen' attitude as she jumps for joy, twice, "Yaaay! I want to go on Broom Riders again!"




Baxter is relating his Haunted Castle experience to his parents, who are still sitting on the bench with their mouths agape, "...and then her eyeball fell out and one of the crows swooped down and carried it away. Then her dad, he's the skeleton dude who was threatening me, jumped over the fence and chased after the crow and..."

"Oh my!" His mom interrupts, "It sounds so gruesome. I don't think I would like that ride at all."

"Well," Baxter explains, "it is  called The Haunted Castle, after all. So you'd expect  it to be kinda creepy, right? Not all of it is, though. I think you'd like the lord of the manor; sitting at his big pipe organ singing 'Tiptoe Through The Tulips'. And his son, Jack; he's friendly and kinda funny-  even though he is  a glowing skull floating in front of yer face. And Jack's grandpa, he's the old guy in the pic..."

"Oh, here comes Tiff," Jill interrupts as she looks over and sees Tiffany 'meeting with group', "So how did the broom riding go?"

"It was super  fun, me and Dusty loved it!" Tiffany replies excitedly.

Her mom looks a little alarmed, "Dusty? You mean there were two of you riding the same broom?" In her mind, she pictures an older boy cozying up to her daughter.

Tiffany, back in her 'snooty teen' mode again, sighs and rolls her eyes, "Nooo, Motherrr... Dusty was my broom. At least that's what I named her... seemed like a good name."

"Oh. For a second I thought...well... I'm glad you liked your ride." Jill glances upward as another broom rider soars overhead, "And even more glad that you didn't fall off."

"So where do we go next!" Wally says excitedly as he starts to whip out the map from his back pocket.

"Wally, wait," Jill says playfully, "Don't look at the map. Let's just keep walking along this beautiful woodsy path and see where it leads; I want to be surprised!"

"Of course, m'lady," Wally says, back in his chivalrous knight mode, "T'will be a pleasant stroll, indeed." He stuffs the map back into his pocket, "C'mon kids, let's see what wonders await us!"




To Be Continued...
---------------------------------------------


Some 3D images: (click to enlarge)








Like Oliver Twist asking "Please sir, I want some more." It's time for:
Extra Stuff



3D images version 3.0

Up to now, you've seen 3D images here in the side-by-side/cross your eyes method, and in the animated .gif 'wiggle' method. They both have their pros and cons. The side-by-side method provides clear, sharp images, but not everyone can view them in 3D. The .gifs can be seen by everyone (with at least one good eye), but they aren't truly 3D; more like really short videos consisting of only 2 or 3 frames.

Well, here's a third method: Anaglyph 3D. You've probably seen this method before- some sci-fi/horror movies in the 1950s used this method and they are occasionally shown on TV in 3D. I've been reluctant to use this method for a couple of reasons: (1) It requires the use of 3D glasses with red and cyan filters. (2) The resulting image looks kind of dark through the colored filters. (3) The red/cyan filters make the colors in the image look wonky. (4) The 3D effect isn't as pronounced using this method. (5) I wasn't sure if I could figure out how to make anaglyph images properly. After about a week of experimenting, I had 2 or 3 images completed but I wasn't happy with the results. So I Googled it and found a method that works pretty well.

I'll show the following images using the side-by-side method first. Then the anaglyph 3D method. Like I said, you need to use a pair of red/cyan glasses for the anaglyphs. You probably have a pair of these that you got from inside a cereal box or somewhere. I have several.

The red filter goes in front of your left eye.

First, here's a cross-yer-eyes 3D version of the last screenshot in the story above: (click to enlarge. No glasses needed)


And here is the anaglyph version of the same image:


Here are a couple more examples:










In the story above, Wally and Jill ordered the same kind of hamburger from the menu at the burger stand.

Find their identical burgers pictured below. Gotta be quick, though- When the burgers reach their use-by date, they disappear! (and later, re-appear.) Answer is in the Spoiler.



Spoiler (hover to show)


2
RCT Parks & Rides / Re: (RCT3) Alpen-Park 1985: Alpen-Tower
« on: November 12, 2018, 03:26 PM »
That's okay. I PMed him anyway. I think he would like to know that the download isn't working. I'm sure others would like to download it. :)

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RCT Parks & Rides / Re: (RCT3) Alpen-Park 1985: Alpen-Tower
« on: November 12, 2018, 02:56 PM »
Hmm, you're right. I get the same message (not approved). Maybe it just slipped through the cracks and shyguy forgot to approve it? I'll ask him about it in a PM. I have the zipped file, so I can upload it if need be.

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Here I was, oohing and ahhing over those courtyard shots. Then you show us that nighttime interior... wow!  I'll have some pork chow mein, fried rice, sweet 'n sour spareribs, and an eggroll please. (Much better food here that at Chums  :P )

5
That's a real neat effect. At first I thought the video was 'stuck' :P I didn't see anything happening. But then I started to see the subtle color shift. Very nice. :up:

6
You managed to capture some nice (and cute) pictures of these nocturnal animals. :) Their plight sounds a lot like the Giant Pandas; solitary by nature, found in only one part of the world, and reliant on one specific food. They sorta have 2 strikes against them from the get-go. Hope they make it.

Obviously, Koalas are related to Yoda. (or vice versa).

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RCT Parks & Rides / Re: (RCT3) Alpen-Park 1985: Alpen-Tower
« on: November 11, 2018, 09:06 PM »
Quote from Elch: "That's from Pat's Efteling Set (the "Muren" one)."

Thanks! I didn't have that one yet. (I do now. ;) )

The ol' in-game observation tower actually looks pretty nice here. I know you were asking about other towers a while back. Did you find one? I think Chromin posted a link for the Dream Tower. Did you check that one out?

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Fun & Games / Re: Random Trivia
« on: November 11, 2018, 06:47 PM »
About loggerhead turtles:

Hmm. That's a toughie. Dang it, all your questions are things I know I've heard over the years but can't remember anymore. :mad:up: I guess I'll go with B: 1-2 hours. But I have a feeling that's probably wrong.

The answer to the Captain Nemo question is- b) no one. (Latin, I think) I'm pretty sure one of the characters in the story (Aronnax?) mentions it.

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RCT Community Board / Re: RCT boards activity
« on: November 11, 2018, 06:32 PM »
Quote from kiotho: "Doing more as a community and not just individually is probably the key."

You may be right about that, but the problem is: What can we do to make the RCT community respond to anything Whether it's a contest or some sort of ongoing community project where anybody can contribute; getting people to participate or even just comment seems like a hurdle we can't get over. :-\

Thank you for posting that video (Abyssi: The Deep) kiotho. :) I sat in stunned silence as I watched the wonders of the ocean depths flow over me. The music also added greatly to the immersive atmosphere. Sadly, I don't think anything like that can be achieved in Planet Coaster as it exists now; perhaps someday. And I truly hope that day comes.

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Fun & Games / Re: Random Trivia
« on: November 09, 2018, 08:54 PM »
Another trivia question-

In 20,000 Leagues Under The Sea, Captain Nemo was master and designer of the Nautilus. 'Nemo' means:

a) No Name
b) No one
c) Ocean dweller
d) Little striped fish

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I assume that Palm Cockatoos, like other members of the Cockatoo family, are excellent mimics. Obviously, one of them heard the drum solo from 'Wipeout' at some point and replicated it as best it could. That was then copied by other Palm Cockatoos. And that is what prompts them to use drumsticks to this day... So ends today's lesson on Australian wildlife.

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RCT Parks & Rides / Re: Rct3 International Airport
« on: November 09, 2018, 04:13 PM »
Yay! I'm glad we got yer planes in the air. :D

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Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: November 08, 2018, 08:37 PM »
About the transition (or lack thereof), I kinda like it that way. The different lighting colors and building styles of the Death Star area beckon you to enter and see what it's about.

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Planet Coaster Parks / Re: Neo Tokyo Studios
« on: November 08, 2018, 08:14 PM »
Looks crazily exciting. It reminds me a lot of Bladerunner.

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Fun & Games / Re: Random Trivia
« on: November 07, 2018, 04:00 PM »
I think the answer is D: A tasty treat. Once the male has done his duty, he is of no use anymore so the female devours him for nourishment; to help ensure her survival until the young 'uns hatch. Not sure though, 'B' sounds kinda familiar. Tempting to pick 'A'. :P

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Disneyland Resort / Re: Disneyland - Main Street Cinema
« on: November 07, 2018, 03:49 PM »
I've never heard of this before (The Casting Agency newspaper). Is this (or was this) a regular publication or a one-off kinda thing? They all reference Disney attractions or movies of course, and some of the 'ads' are definitely tongue-in-cheek. But some appear to be legit, like the ad for Plains Indians.

I like the 'Alice' ad: "Singing, dancing and shrinking abilities a plus." I think I could play the doorknob. :P

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Planet Coaster Rides / Re: The Raven - Wingcoaster
« on: November 06, 2018, 02:56 PM »
Really like how the train goes through the smashed stained-glass window. Also how the castle motif reappears later in the ride. The creepy graveyard looks cool, but it goes by really fast for the riders. I guess it's primarily meant as a pre-show for the peeps as they walk to the station- and it fills that purpose very well. I enjoyed this. Thanks. :up:

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Community Chat / Re: The ''What did you just do in REAL LIFE?'' Thread
« on: November 06, 2018, 02:26 PM »
Here in Oregon, we vote entirely my mail (or drop-off box). Rather than returning the ballot through the mail, I usually slip it into in one of the designated drop boxes (which I did last Friday). The nearest one to me is about a mile away, and I enjoy walking there- provided the weather is nice. If the weather's lousy, I just mail it. But I don't like the idea of having to use a postage stamp to mail in a ballot; seems like a poll-tax to me.

Absentee (mail-in) voting seems to be growing throughout the country. I wouldn't be surprised if all states switch to mail-only voting in the near future, like we did here. The reason we switched to vote-by-mail is because more and more people were voting by absentee ballot instead of going to the polling places (easier and quicker for the elderly, busy people, etc. to just mail in their ballots). It costs the state more money to maintain both methods of voting so we (the voters) voted to make vote-by-mail official. You also don't have to worry about voting machines not working, polling places not being open when they should be, and in some areas, no paper trail in case a recount is needed.

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Community Chat / Re: Weekly Address #65
« on: November 06, 2018, 01:58 PM »
It looks great, wowman. I don't remember seeing a Thanksgiving avatar here before. Hmm, maybe I'll give it a go as well. (If I can think of something.)

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RCT Custom Content / Re: Help regarding a ctr
« on: November 06, 2018, 01:47 PM »
You're welcome, tomsan. :) I'm glad it works for you now. If I had been thinking more clearly, I probably would have suggested installing the Invisible Track first thing. Oh well. I hope we'll soon see one of your projects posted here at SGW. :up:

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Community Chat / Re: Weekly Address #65
« on: November 05, 2018, 11:15 PM »
It was very odd to see Christmas wreaths hanging on the buildings, with pumpkins and spiders in the display windows.
Ha! Well, Disney is reeeeeally into Nightmare Before Christmas so maybe that explains it.

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Community Chat / Re: Weekly Address #65
« on: November 05, 2018, 01:58 PM »
Like wowman, we start decorating after Thanksgiving; sometimes, not till the early part of December. I've got my Christmas/Winter avatar ready to go, when the time comes to switch over. I notice wowman's avatar is still stuck in Halloween mode. :P

We might have a 'Charlie Brown' tree this year. We've been growing a fir tree in a pot for 2 or 3 years (I think the squirrels planted it, originally) and it's about 3 feet high now, and really scraggly. It might be fun to give it the Linus treatment and try to make it into something cheery. :)

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Legoland California Resort / Re: Legoland - New York
« on: November 04, 2018, 10:39 PM »
No real birds or squirrels (you knew  I'd look), but there are  several really HUGE autumn leaves photo bombing a few of the shots. So, that's nice. :P

I have no idea what those two buildings are but the Central Park building is Belvedere Castle, built in the 1800's. (I Googled it) It's used as a gift shop and visitor center now.

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Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: November 04, 2018, 10:14 PM »
The middle pic reminds me of a V8 engine. :P

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Planet Coaster Parks / Re: Renee Feu Adventure Park - Entry Plaza
« on: November 04, 2018, 10:07 PM »
Really nice map. They take me a long time to do as well. Like you said, a lot of that time is spent experimenting with the photo editor's effects. And if you're like me, the most time is spent looking for the right fonts to use. I recognize the Papyrus font.
Looking forward to seeing more of the park.

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I like the colorful row of stands; each one different than the others and yet, they all go well together. In the screenshot with the snack trailer, the Wild Mouse looks especially real from that angle and with that lighting.

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Fun & Games / Re: Random Trivia
« on: November 04, 2018, 09:08 PM »
Re: my Avatar question- you are correct. The answer is a) Unobtanium. Which made me chuckle when I first heard it mentioned (in the review of the movie, I think). It immediately made me think of-

b) Upsidaisium, which was the weightless mineral that Rocky and Bullwinkle were prospecting for in one of their extended cartoon arcs. I wonder if that's where James Cameron got the idea for Unobtanium? Although, I think  Unobtanium is a generic term for anything impossible to achieve.

c) Floatium 90, I just made up. Based on the radioactive isotope Strontium 90.

And d) Anti-Gravquian, well, I just couldn't help myself.


On wowman's James Cagney question: I think the answer is D: None of them. I seem to recall that impressionist Frank Gorshin came up with that line as part of his Cagney routine (often seen on Johnny Carson's Tonight Show). Although, I think Cagney did say a line similar to that.


On the baseball question: I have no idea, but it seems like it would be a lot- the speed of the baseball times the speed of the bat (or something like that). I'll go with D: 8000 pounds.

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RCT Parks & Rides / Re: (RCT3) Alpen-Park 1984: Fun house
« on: November 04, 2018, 05:53 PM »
Ha! So now we know what the mysterious area #23 is: a funhouse! And it does  look like fun. :) Full of whimsy, bright colors, spinning tunnels, and things to climb. I like how you used the jumping fountain water jets.

What set are you using for the blue and orange scrollwork roof section? I probably already have it and don't even realize it.

And, WHY IS THERE A ZEBRA UP THERE?! Answer: WHY NOT! :P

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RCT Custom Content / Re: Help regarding a ctr
« on: November 04, 2018, 04:28 PM »
It sounds like you have the folders installed correctly. I suspect that you need to install the RR Invisible Track. You can find it in the CS Depot here:

http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=2269

To install it: Just unzip it. There are over 7000 files so it takes a while to unzip. It took about 10 minutes on my computer. After that, just paste the folder "TrackCTR_RR03InvisibleTrack" into your tracks/TrackedRides folder just like you did with the "CTR_FD7FlyAwaySetTrack" folder. Hopefully, it should work now. :)

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Ha! The first thing that caught my eye, too, was the (not so) "Itsy Bitsy Teenie Weenie Yellow Polka Dot Bikini" sign. Maybe you're expecting some of those 50 foot tall Samba dancing babes from RCT1 & 2. (Anybody remember those?)

The boardwalk/pier really looks magical at night, doesn't it.

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