Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cap396

Pages: [1] 2 3 4 ... 6
1
So frustrating.  Your Renee Feu park was fabulous.  I wish Frontier would provide a way to go back to 1.8 for those having all this fps lag trouble.

2
Planet Coaster Parks / Re: Renee Feu Adventure Park - Port of Call
« on: February 11, 2019, 05:59 AM »
Love that map!  Great work, as always.

3
Planet Coaster Parks / Re: Riviera Downs
« on: February 10, 2019, 12:56 PM »
Looks great!  I especially like the Beckvu station building.

4
Planet Coaster Parks / Re: Society Park [Parkmap Released]
« on: February 01, 2019, 05:04 PM »
Love this!

5
And now my final official post to this thread.

Thank you!  This has been my favorite park to follow.

6
I'm curious to know if anyone reading this who has/had the problem was able to resolve it by filing a ticket.  Did filing the ticket produce results?

7
Is there any new news about the lag bug?  Last I heard Frontier said they fixed it with 1.10, but that it didn't actually get fixed with that release.  Are they still working on it?

8
The video looks so professional.  I like the realistic screams and clapping when the ride comes to an end.

9
Planet Coaster Community Board / Re: PC Build - update
« on: December 29, 2018, 10:46 AM »
Maybe your Planet Coaster saves were automatically backed up to Steam?

10
That is some amazing talent.  Very well done.

11
wow, Wow, WOW!  Even more amazing considering you're suffering that lag bug.  This is fabulous.

12
Planet Coaster Parks / Re: Palisade Park
« on: December 07, 2018, 01:09 PM »
Stunning

13
Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: December 05, 2018, 08:00 AM »
Amazing, as always.

14
Thememaker's Toolkit / Re: Thememakers Toolkit Discussion
« on: November 28, 2018, 03:37 AM »
Some people have mentioned the fact that some TMT item files are huge. I can't find the items anywhere on my hard drive. Where are they? I need to know how big the items I'm downloading are.

Will placing objects with a large file size cause a drop in FPS?  I remember needing to be careful about using high-poly CS in RCT3, and am wondering if I need to filter out some of the TMT items to prevent a drop in performance.

15
Planet Coaster Parks / Re: LunaWood! Collab Park
« on: November 15, 2018, 05:30 PM »
These are some fantastic screen shots.

16
^ No problem with game crashes for me at the moment.  I hope the issue gets resolved soon.

17
Planet Coaster Parks / Re: Centro Park! [1986]
« on: October 25, 2018, 05:37 AM »
Great screenshots!

18
Planet Coaster Parks / Re: Centro Park! [1986]
« on: October 22, 2018, 06:27 PM »
I love the park map; it looks like an actual theme park brochure.  Nice work.

19
Planet Coaster Parks / Re: [WIP] Hickerman Family Amusement Park
« on: October 22, 2018, 06:22 PM »
Love the colorful landscaping.

20
Each peep group has its own separate AI thread that needs CPU time.

So if I have say 4000 individual single peeps that aren't part of a group, that will use more CPU power than if I have 4000 peeps that are in groups (say 1000 groups with 4 peeps in each group)?  In other words, the amount of CPU power is determined by the number of peep groups, not the number of total peeps?

21
Wow, Bullethead, you've got it all figured out.  Those tips are very helpful for understanding the peep decision making process.

I could never understand why my coffee shop was getting ignored even though the guests always seem to be thirsty.  I thought it was because of the location of the shop, but thanks to Bullethead's explanation, now I know that the guests prefer water and juice.

I'll add just one thing that seems to help get the peeps to spread out to more rides and helps prevent some rides getting ignored.  In the Scenario Editor, there is the option to give the guests the "Day Tripper" trait.  The guests that have this trait usually have a wider fear tolerance, usually from 0.0 to 10.0, so they are attracted to a wider range of rides.  But I haven't done the extensive testing that Bullethead has done, so I could be wrong, but it seems to be true for the park I'm working on right now.

22
Planet Coaster Parks / Re: Gazua Valley #1
« on: September 14, 2018, 12:08 PM »
Looks great!

23
This park is amazing.  Very good work here!

24
Planet Coaster Parks / Re: Manta Lake
« on: August 26, 2018, 06:09 PM »
Beautiful!

25
Planet Coaster Parks / Re: Star Wars Land - Galaxy's Edge (Batuu)
« on: August 22, 2018, 11:35 AM »
Job well done!  Congratulations on getting it completed.

26
Planet Coaster Parks / Re: Manta Lake
« on: August 10, 2018, 05:51 PM »
Gorgeous!

27
Great attention to every detail.  Very well done.

28
Planet Coaster Parks / Re: Carowinds 2018
« on: August 08, 2018, 02:54 PM »
Great start!  I drive by Carowinds on the way home from work everyday, and everything you've shown so far looks spot on.

29
Planet Coaster Parks / Re: MKP Festival [DOWNLOAD]
« on: August 03, 2018, 03:49 PM »
I love the layout, detail, and especially the park map.  Very well done.

30
RCT Community Board / Re: Concerned about Benches
« on: July 31, 2018, 04:49 PM »
I seem to remember that is you edit the options.txt file and add or change something like "GuestsHaveFixedHealth" from 0 to 1, then the peeps who do sit on the benches stay on the benches and never get up and don't leave the bench until you close the park.  This will force your benches to fill up with peeps as the game progresses. 

Pages: [1] 2 3 4 ... 6