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Messages - JPAlmighT

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2
Planet Coaster Parks / Re: Peony Park II: Random garbage
« on: November 17, 2018, 10:08 AM »
Omaha is looking the best I've ever seen it ;)

See?  I told you those beer goggles could work wonders.

I think my favorite thing about this park is the city view. By that I mean like for example the last picture with the garbage truck you can see the roller coaster rising in the background. I love it, it really makes the park itself feel absolutely real when you take pictures like that.

I'm hoping the illusion will works both ways, so that you get a sense of realism from a coaster POV when you can see the city in the background.  Thanks!!

-----------------

I think we're getting close to something; camera crews have been spotted in the park.  The only leaked footage so far seems to be a minutes worth of Bullethead's Pinfari coaster...


3
Planet Coaster Community Board / Re: LIve Stream Stardom
« on: November 17, 2018, 09:18 AM »
Deserved, and congrats!  I suppose I can have a drink or several.  But strictly for celebratory purposes.

4
Planet Coaster Parks / Re: American Heritage - Planet Coaster Park
« on: November 17, 2018, 04:22 AM »
So I had forgotten the name of your park and just clicked the thread and started from the bottom up, and kept thinking "Holy cow, WHO DID THIS?"  As I got to the top of this update it finally started to click for me.  Of course it's you, your architecture takes no prisoners.  The photography and presentation only highlights the content all the more. 

I really like the new land and how it contrasts so much with everything prior, yet somehow seems to fit.  And the grand foyer shot is one of the best interiors I've seen anyone do in this game so far.

I remember awhile back how you were struggling with the theme and how to make all your ideas fit together, but I think you've got it.  And while so much has been built so far, the overhead shows room for a lot more, as well as the fun part (to me at least) of theming all the transition spaces between the lands so it all connects seamlessly.  Really looking forward to seeing how you do it. 


5
Planet Coaster Parks / Re: Future World 1899 - Metropolis update
« on: November 14, 2018, 06:18 PM »
Wow, your discard pile is better than all the stuff I keep in my parks :P

6
Planet Coaster Parks / Re: Santaville - 1961
« on: November 13, 2018, 09:06 AM »
It's getting to be that time of year, isn't it?  Great to see this park (and you) back for more :)

7
Redhair, those couches!  Reclining seats even!   :P

Beautiful Grrt.  Love the contrasting light colors and your technique for round structures is spot on.

8
Wow, rude.  I guess it's praise in a way... you made a facade so detailed and interesting that people want more.  But technical resources aside, this game really doesn't have a remotely good mechanism for walk-through attractions.  Some day I'd like to see them (or the community via a clever hack) make it possible to connect queue path to regular path at both ends, or maybe give us a 2-doored kiosk that we can customize into whatever we want it to be (funhouse, mirror maze, etc.)  It would be a relatively easy way for them to open up limitless possibilities without a single new mesh at all.

9
Clever as always, I really enjoy the way you theme the insides of the kiosk stalls to make them fit your attractions.  Glad your game is cooperating enough to let you make some progress.

I did find out I was an update behind on my graphics driver and that seems to have reduced some of my crashing, though I'll never understand why a new release of a separate product suddenly causes problems with my game.

10
Planet Coaster Parks / Re: Peony Park II: Galaxi Quest
« on: November 10, 2018, 06:17 AM »
That so looks like the type of car Bullethead would own. :P

And the park...another masterpiece by JP!

Ha, I knew I'd regret saying that.  Keep in mind that "masterpiece" for me is still crap compared to any other thread on this board.  :P

OH MY GOD! MY EYES!!!
That 1st pic over the pond is one of the most gorgeous pics I've seen in game for a while, based on how it looks like it could be a real park photo.
It's the perfect partnership of your visual flair and Bullethead's near perfect coaster.
If the rest of the park is anyway near as good as this, then I'll be needing new pants. :)

LMAO!  I had to stop wearing pants when I look at your parks, it was getting too expensive.   :-[

I think the main reason I'm at the park, though, is to check out that awesomely custom-supported wooden racer in the background.  I hope you'll be getting to that soon.  I really need to custom-support my racer and look forward to stealing your ideas on doing it.

Bare minimum of custom supports, just what is needed visually for offride stuff.   The onride will show all the flaws, track and supports :P

Thanks guys!

---------------

You might remember the "barely on map" childrens hospital I plopped into my original version of this park, it was just a random building I added toward the end to show the passage of time in the city.   Here is the actual children's hospital that's within a mile of the park, close-ish to how it looks in RL and this time in the correct location, SW of Peony.  I cheated slightly to fit it onto the map though, it would've been about another block away.  The hospital and the busy street in front of it are scaled down for some forced perspective (and to make them fit on map.)







The cars are circling erratically and paying minimal attention to the lane markers.  I was hoping in the teaser video it would make it look like busy traffic and that nobody would notice all the lane jumps and collisions :P

Also, because I know you care, today is trash day.






11
That building in the first pic, that's part of the Crazy Mouse ride?  I just love it, definitely from an exterior perspective... the way you used those sci-fi pieces for the roof is giving off a very Steampunk-Funhouse type of feeling, which is a great concept all to itself.  That's going to be great to see up close.

12
Planet Coaster Parks / Re: Neo Tokyo Studios
« on: November 08, 2018, 01:42 PM »
I wish I was more of a traveler so I could comment on the real-life comparisons, but from a pop culture standpoint I think you've nailed it.   
Those first 4 or so pics with the purplish lighting reflecting across the buildings...  it's the perfect seedy cyberbunk street I was trying to go for back in Expo City...  in fact all these photos make me want to grab my wallet and hold on tight!  It's also such a great theme for your perfected style of layering with light and color, there's no way this is going to go wrong.

13
Planet Coaster Parks / Re: Blast Point Resort - Things Are Going Up
« on: November 08, 2018, 11:12 AM »
My theory is that he deletes the track, takes the pictures, and then hits the undo button.  :P

Somebody help me, I'm gonna run up and knock down that big white construction fence.

14
Planet Coaster Parks / Re: Sycamore Grove Amusement Park
« on: November 08, 2018, 06:38 AM »
Where have I been?  I just started at the top of the thread and bought your premise entirely, even pausing on picture 2 to figure out it wasn't real.  This is some visual storytelling at it's finest.

15
Planet Coaster Parks / Re: Peony Park II: Something old
« on: November 08, 2018, 06:28 AM »
RUDE!!………..;) lol
This is looking so good so far. I love the Big Red building and the car park.  :up:

Well, since you did post some pictures this week I guess I can speak to you now for awhile.  :P   Thanks buddy!

All the praise aside for a minute, this seems like a mental amount of roads and streetworks and stuff. Ever measured it out?
lol jk, loved the first park and looking forward on this one.

Later on when I can pull the camera back I'll try and post a side by side of mine vs. the google map and you'll be able to see how badly I went wrong.  :D

Okay, those coasters look actually pretty good.  :mad:up:

Haha, just wait, I'll blow it for sure. 

---------------------------------------

Storytime, and partially repeating stuff I may have said toward the end of my original PP thread...    When Peony Park closed in 1994, they held a big auction to get rid of everything.   I think most of it went to private collectors, one in particular, but their 1972 Galaxi coaster (they called it "Galaxy Orbit") was purchased by Palace Playland in Old Orchard Beach, Maine.   It went on to a successful 23 year 2nd career as a popular attraction in that park, lasting one year longer even than it stood in Omaha.  Here's a picture of it in Maine:



The ride was finally decomissioned at the end of 2017, and after some initial sale attempts, I believe in the end it was dismantled permanently.  Not sure on that, but I'll keep checking. 

So now, in time for their inaugural 2019 season, Peony Park II is advertising that they've brought back their original Galaxi.  This is not true.  Instead they hired Bullethead Sweatshop Industries to recreate their original, and he did a stellar job.





^^Looks like Bullethead is at the park right now, inspecting the workmanship of his lackeys, er, well-paid employees.  PPII did have to repaint to match it up to how it most recently looked, and they attempted to add original-ish looking lights and a station.



And in a rare exclusive, here is the first ever camera photo taken inside the new park, courtesy of Bullethead's iphone.  Hopefully nobody will go around posting it on the internet because if PPII finds out it could possibly constitute contract infringement.




16
Planet Coaster Parks / Re: Euro Reptarland
« on: November 07, 2018, 06:56 PM »
Holy Moley, there's nothing you can't custom build!

Those sofas are everything.

17
Nemmie:  Master of the Tease.   :w00t:

Great stuff here from everybody!

18
Disneyland Resort / Re: Disneyland - Main Street Cinema
« on: November 07, 2018, 06:50 PM »
Did you take those bottom 2 photos?  Those are perfect for using as in-game billboard inserts :D   [things someone who plays PC too much would say]

19
I wonder if that's the one that replaced Omaha's old Galaxi... I knew it came down this summer but didn't hear about a replacement...  looks similar in size

20
The Artist's Corner / Re: Mom's Phone Lanyard
« on: November 04, 2018, 03:35 AM »
Ah, you're a good son.  I do approve of her color palette.  I'm thinking because you made it for her she'll be using it 24/7 and that phone shant ever be lost again.  [I totally made "shant" up, I was trying to use cool words like you.]

21
Planet Coaster Parks / Re: Peony Park II: Something old
« on: November 04, 2018, 03:28 AM »
You'll hardly ruin this park, contracting with BSI is probably the smartest business move I've ever made.  Your coasters are looking great and I'm thinking of purchasing another.

"Franchise" might have been a strong word.  3 locations in 3 Nebraska cities all within 2 hours of each other.  Hell, I live here and I'M not familiar with the franchise.  Mostly because, well hello, "sports bar."   :P


22
Planet Coaster Parks / Re: Lake Walt: People of Lake Walt #4
« on: November 03, 2018, 09:42 AM »
"and perhaps a couple rolls of duct tape" --jp

Just watched your park walkthrough, I am clearly behind on some video viewing as this was my first time in the park.  So much realism, your attention to details exceeds me a thousand-fold.  And to do this much work for a seasonal video...  really can't wait to see what happens at Christmas.

I laughed out loud when you said his contract was almost up.

I'm off to find your thriller video now.

23
Planet Coaster Parks / Re: Peony Park II: Building this City
« on: November 03, 2018, 09:05 AM »
I'm truly excited to see this, it looks like it'll be a masterpiece

That's funny, "masterpiece" has been my goal with this one.  Holliday Harbour has been my favorite build (that I've done) so far, but I really want this to top it.

Damn, JP, the "town outside" looks even better in stills than in the teaser video.  That Outback looks so real even with Chinese roof parts :).

On the stuff Slasherguy mentioned, I recommend you take the Jimi Hendrix pause and "kiss the sky", which has a marvelous way of clearing all selections  :laughing_skull:
   

I jumped the gun on filming the teaser, the town wasn't ready yet so you'll continue to see new stuff popping up that didn't make the video cut.  As for kissing the sky, that only works when you actually realize that you have clicked on something else to begin with!   :facepalm:  I'm sure I'll find similar errors after posting today's photos.

I really like the feel of this one man.  I love the residential feel of this already.  The realism is great.  Can't wait to see how this goes.

Well, I felt the first version of this park kind of sucked and couldn't figure out why anybody would like it.  I figured maybe people liked the idea of showing the town around the park, so I'm trying to crank that up a bit more this time.

Seriously… is there anything you can't pull off??
Great job on the classic American architecture, and I envy your path skills, we all know how hard that is. Brilliant teaser/trailer, too.

Thank you buddy, and thanks for the YT comment.  I liked what you said on the video about juxtaposing bland 1960's suburbia with a park that clearly doesn't belong in this neighborhood.  To me that was an essential part of the real life story so I'm trying to take that contrast to the next level here as well.

Come on! ruin it with a coaster!! you can do it!!  :laughing_skull:

Hahaha, of course I 'll ruin it, with several coasters.  But so far two of them are Bulletheads so I can just blame him :P

Thank you all again, I'm glad you're putting up with all the boring pre-park stuff so we can get to something better, or at least more interesting.

----------------

As mentioned, the real life land this park was on is now mostly a grocery store, which I had no problem tearing down.  Also got rid of a bank, a gas station, a Fazoli's, and possibly an entire apartment complex.  My apologies to all those newly homeless people.  But I did allow one business to stay on the Peony Park land, because it's been there this entire time, even when the park was open.

I included "Big Red's" in my original park, I think it went from being a Bingo hall to a Keno parlor.  These days it's a sports bar, with franchises even, and it's still in the same building.  I was able to build it in hopefully the correct location it still sits in, but I did have to move their sand volleyball courts to the north side because they were getting in the way of my new and relocated parking lot.  I also gave their building a gentrified re-design, because the current building is kind of boring.





The parking lot that the sports bar shares with the park has a side entrance, but so far the only way into the park itself is the main entrance (Big Red's does not have park access this time.)  The original pedestrian entrance on the south side is now the main parking entrance.







I think it's still going to be a few weeks before anybody is going to be allowed to take cameras in the park, but here's about as much as we can see for now:



[Ford pickups created by Wings&Strings]

24
Wowza! Lots of fun stuff here. My favorite thing is Wagi's itty bitty bikinis.   And the great big bikini on the sign :P

Despite it's color limitations, the diner set has been kind of fun to play with for me as well.  Frustrating like you said, but so far I'm using it for all kinds of things, none of which are a diner  :shifty:

25
Bluespirit, I agree that the lockups/freezes/crashes/whateveryouwanttocallthem has changed with this recent update...  it used to be somewhat predictable, like if I was building something round and rotating multiple pieces I always knew to save first.   Or even trying to clone and move multiple pieces at once was a common scenario.  But now it doesn't seem tied to anything, like cloning one piece will trigger it.  And one of my crashes today happened not even during an advanced move of any sort.   So frustrating.

Thanks for the feedback, guys.  I think today I just needed to hear that it wasn't just me.



26
I was going to post this in the "What did you just do" thread with "Just rebooted my PC for the 9th time in 2 days because the game crashes are getting worse, not better."   This park is a fraction the size of my previous builds and I'm now saving at 5 minute intervals because the lockups have become THAT predictable.  Has anybody else noticed an increase in frequency on these?  Are there still people out there who have NOT had this happen yet, or are those all just paid forum trolls that Frontier sends out to downplay a problem that they can't seem to fix? 

Sorry, but had to vent before I consider loading the game for a third time this hour.  Anyway, Elch -- I agree with Shyguy.  The jungle boats are not very useful, not just because of the side-seating but that smokestack gets in the way of about everything.  The water coaster works well for dark rides and the like, and peeps will still ride it even if you don't give it a coaster layout.  The boats are more versatile to various theming as well.

I'm clearly in an anti-Frontier mood this morning.  It will pass.

27
I really like that first photo in the previous update with the coaster peeking up between the two beachfront structures.  And you know how much of a sucker I am for clever night-lighting; those roof spires are a pain to light.  Great to see you back in the game.

You'll have to tell us of Mr. Wonder's recovery.  Hopefully by doing another episode of the show.  I nominate JP's Jeronimo Lake as your next victim :)

Wow ;)

I'm not a fan of Jeronimo Park and would much rather give Mr. Wonder some more recovery time so he can come to PPII.  Hopefully by then there will be more bars and pools for Wanda.

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Planet Coaster Parks / Re: Star Wars Land - The Death Star
« on: November 02, 2018, 07:35 AM »
I've been looking forward to your Death Star; probably one of the more iconic visual sets in the entire series.  So far I am not disappointed.   :up:

29
So excited that you're now bringing this level of talent and presentation over to the PC world, and impressed that you're doing both games at the same time.  Just one of these games is a total time hog.

30
Planet Coaster Blueprints / Re: Un Welcome Inn
« on: November 01, 2018, 11:34 AM »
I can't stop looking at these pictures, and I find something new each time.  In particular I had to zoom in on the ghost in the window because that is just brilliant.  What did you use for the panes over the window glass?

Love the eyes in the attic peek-through, the custom weather vane, the stagecoach, all of it.

Oh, never mind about my question: I GET TO OWN THIS!  Subscribing now so I can see how a master does things.

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