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RCT Parks & Rides / Re: (RCT3) Disneyland Park at Disneyland Resort Dubai
« Last post by cody on Yesterday at 01:36 PM »
Happy Thanksgiving everyone! Disneyland Resort Dubai is gearing up for December because there are multiple events that will be happening. From graduation to birthday to Christmas it is going to be a busy month!
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Disney should take a look here...absolutley mind-blowing! This was such an immersive experience full of incredible scenes. I sure have to watch it a few times to get all highlights.
Beside the whole fictional setting the ride spreads a totaly realistic vibe. It seems it could be build in real somewhere.
The storyline was great as well. What a explosive heist through the city and its´underground...wow!
Some scenes could be straight out of a Michael Bay movie...so much overload and style. No matter where you watch the screen. Thers is something going on!
I am big fan of well choreographed gunshot sceens in movies. Never thought you can create such high octane gun fight sequences with planet coaster. I love that.

My favorite scene is the imploding car deck building. Brilliant camera /Car movements to underline the imagination of an imploding building! I love and the exploding sewers too. It´s really...wtf!
Another sequence that I like very much is the combination of gun fights and exploding/collapsing sourroundings that starts at 1:42 and ends with the run over the bridge. Everything is set on fire, gun shots everywhere, helicopters around your head...I was totaly in to it! And straight after that the car deck is collapsing....holy shit!
The is so much more to discover I am sure but now I have to process first impact.

This is a complete disarster  ;D

greetz
zeroG
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Fireworks Shows / Re: Planet Dutch - A Planet Coaster Festival GOING LIVE
« Last post by Zig Zou on November 25, 2020, 04:14 PM »
What you just did su planet coaster is just huge  :o :o :o  It’s a real feast for the eyes. Everything is so perfectly synchronized with the music. It’s really so well done  :w00t:

How did you do for the movement of the lyres? Sometimes they balance on the same axis at the same time and sometimes desynchronized by a few seconds. In the time controller we can vary the lighting of the lamp but not the movement. Or else I forgot things.

It was really amazing, really. Congratulations!!  :love:
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Planet Coaster Rides / Re: [ZIG-ZOU] City Of Fire | Trackless Dark Ride - POV
« Last post by Zig Zou on November 25, 2020, 03:30 PM »
WOW!
That was pretty epic. The amount of work you put into that is mind-blowing. The set pieces were all very exciting, but the only downside is that you were taken through them so quick, you really didn't get a chance to take in all the insane amount of detail you'd worked so hard to include.

The video production and sound were also excellent.

Brilliant!

Thank you very much  ;D  This is precisely why I filmed some off-ride views at the end to allow to better show some things.

After that, I started from the principle that like any dark-ride, we always discover more every time we take a turn in the attraction. In any case me it is what I do in reality. I repeat several times the attraction that I have to discover all the subtleties of it. But I grant you yes it goes fast ha ha
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Planet Coaster Rides / Re: [ZIG-ZOU] City Of Fire | Trackless Dark Ride - POV
« Last post by Nemmie on November 25, 2020, 03:06 PM »
WOW!
That was pretty epic. The amount of work you put into that is mind-blowing. The set pieces were all very exciting, but the only downside is that you were taken through them so quick, you really didn't get a chance to take in all the insane amount of detail you'd worked so hard to include.

The video production and sound were also excellent.

Brilliant!
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Fireworks Shows / [ZIG-ZOU] A new firework show
« Last post by Zig Zou on November 25, 2020, 12:27 PM »
Hello everyone  :)

I recently set myself a new goal, to design a sound/light show. I would really like to use the water jets of the game but really I was extremely disappointed with the night rendering of these. Even by illuminating them from below, from above nothing does anything, the water does not take the color and therefore not the light, it is quite annoying. So I will try to do something more with pyrotechnics and light, including some animations. Nothing to do with my previous dark-ride "City of Fire". And this is exactly what I wanted to do, not to repeat the same style of thing and continue to have fun on things that the players of the game almost never do (it’s very rare anyway) :)

As a starting point I set out on the creation of a large lake, with a show visible to 360° visitors to the park. My sources of inspiration? Yes necessarily I base myself on what already exists, that I liked and that will inspire me a little later. It is the show "Epcot forever" at Epcot center at Disney world (Orlando) and "Aquanura" at Efteling that are in this kind of configuration.

So first step, build an artificial lake with a good big concrete slab to fix all the systems that will be used for the show.
Place large aisles large enough to accommodate large numbers of visitors around without saturation (assuming Covid does not exist in planet coaster  :P )





Second step, hide the paths of the game to homogenize the whole, and build a wall all around the lake. This part has been excessively long to do because nothing is right, so I spent several hours just on it. Both for the wall and the floor that is affixed right next to it  :)



Third step, set up the sound system to "cover" the entire area where visitors will be in spectator during the show and to make background music the rest of the day in the park. The stand is also used for the hanging of lyre (robotic projectors) that will serve in the show, and as lighting of the area before and after the show  ;)





Go for a little night view to see :)



4th step, make a small advance on the lake to welcome even more spectators. This gives more details to the whole and brings "volume" around the lake. I know that europaparc makes this kind of "footbridge" for Christmas shows on the lake near the attraction Arthur  ;)







I took the opportunity to start to thematize this area to better integrate it with the rest. The footbridge was unfortunately not functional (and yes I hesitated for a long time between the paths in stairs of the game and those in element of decors), for the practical side it is simply decorative but still gives an idea of what it can give in truth. So the characters standing on it are the automata of the dcl studio. A sign that does not deceive ... visitors never have a 80cm bar in the butt in Planet coaster. Or else we are not told everything  ;D
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Planet Coaster Parks / Re: Renee Feu Adventure Park - Nepal
« Last post by JB on November 24, 2020, 09:53 PM »
Thanks for the video, wowman. Been playin' around with the effects editor, I see. (confetti, flags, bubbles, fireworks, etc.) ;)
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Planet Zoo / Re: Brookfield Zoo
« Last post by wowmanrct on November 24, 2020, 04:55 PM »
here is a closer look at the cassowary habitat.

From the walkway.



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Planet Coaster Parks / Re: Enchanted Lake
« Last post by wowmanrct on November 24, 2020, 04:45 PM »
jumping across the way to the left side of the walkway. I started by finding a bunch of pre-build blueprints and placed them in an order I felt I liked. Still have to move walls, add parts and delete parts to get them all to fit nicely.






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Planet Coaster Parks / Re: Renee Feu Adventure Park - Nepal
« Last post by wowmanrct on November 24, 2020, 03:33 PM »
https://www.youtube.com/watch?v=HIloN6ZWb8A
video recap of this land -enjoy
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