Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - wowmanrct

Pages: [1]
Like so.
Basically like the triangle banners in game only square?

Planet Coaster Community Board / Planet Zoo - Zoo design
« on: May 06, 2019, 10:29 AM »
Wasn't sure really where to share decided to put it here.
I will be doing a video series on zoo design and redesign using a local zoo I grew up with as the study example.
Hope you enjoy and can learn something from this as you start to play the new game coming out in the fall.

Theme Park News & Discussion / Disney Food Reviews
« on: April 07, 2019, 03:03 PM »
So, now that I'm a AP at WDW...I do plan on going more often and plan on trying some different places to eat as I visit more. I will do my best to try and review such establishments in this thread. Hopefully they can help others learn something about the park's eateries before they go.

Please contribute you own reviews as well.

Theme Park News & Discussion / New Universal park in Orlando
« on: March 28, 2019, 02:46 PM »
This is a great article from two perspectives. 1. its great info about the development of this new park. 2. It gives great insight to the details of park planning that may help players of the coaster games we share on this forum. I especially think BH will like the emergency access segment. I found this really interesting.

Planet Coaster Community Board / PlanCo out of sync with Steam
« on: December 29, 2018, 10:54 AM »
What is the correct choice to make when you get a warning (when opening the game) that the file are not in sync. I didn't capture the page, but it was something files from your computer to Steam, or download file from Steam. I think I made the wrong choice and lost several days of work...even on my backup parks. I believe I chose the Steam files. Damn. Can someone explain what this is what the difference is?

Your Theme Park Photography / Share those ride photos here!!!
« on: December 20, 2018, 05:03 PM »
Don't be those fun ride photos here

Your Theme Park Photography / WDW details
« on: December 05, 2018, 07:15 AM »
I'm going to WDW again for a week in a couple days...and I do plan on trying to start capturing details like this and post them. We'll see if that plan works out or not.

Other Games Discussion / SMITE world Championship
« on: November 18, 2018, 01:53 PM »
Bragging about my sons hard work again. He and his team run the tech, streaming, lights, audio, etc for this huge world event. Streaming live right now on mixer, steam, twitch, YouTube, and other stream services. Final matches going on right now. Check out the action.

Planet Coaster Community Board / Headset/mic recomendations
« on: November 09, 2018, 10:49 AM »
The one I have is really bad. Any recommendations for a cost effective, but it works well headset/mic for doing voice overs when recording video/game play?

Fun & Games / Random Trivia
« on: October 24, 2018, 08:30 AM »
I run a trivia game for a bunch of friends and family via email. I have a boat load of fact and figures I can share with you all.
I figured I would post a random question here every now and then to see if you know as much useless info as I do.

First one:

How many volts of electricity can an electric eel generate?
A: About 2
B: About 100
C: About 600
D: Over 1000

Planet Coaster Community Board / Free Update 1.8 annouced
« on: September 26, 2018, 08:47 AM »
I just copied this as is , but didn't copy the photos, sorry.

Free Update 1.8 coming soon!
Hi coaster friends!

We hope you're having a wonderful time, wherever in the world you might be!

We're happy to announce that we're preparing another update for you, which as per usual is a free update combined with a new special Pack! We're going to hold on to the Pack info a bit longer, but would love to share all the free stuff that is coming in update 1.8 soon!

(Please note that the recently announced Thememaker's Toolkit is not included in the 1.8 update, but in a future one this year instead!)


The PlanCo chefs have been working hard to prepare the most mouth-watering menus for the brand new restaurants you can now place in your parks! Have your guests get together for a yummy daytime or evening meal to enjoy in one of the fine establishments you choose to build. Restaurants are built very similarly to hotels by creating a restaurant facility that guests enter, and increasing its capacity with additional expansions. You can of course dress it up to your liking or use one of the provided in-game blueprints. Once your guests have finished their meals, they will leave with a boost to their happiness, food, and drink rating - which will vary on what your restaurant offers and what your guests have bought. You can customise what your restaurants offer by choosing from the different in-game brands and creating a menu; the more items being served, the higher your running costs. You can increase the effectiveness of your restaurants by using perks to attract different guest demographics and increase their star rating.

You can also play around with restaurant capacity (very similar to how hotels work). Each box represents a group of 4 at a table, so if you place 20 boxes inside your restaurant, you have space for 80 guests to dine. Guests who have a meal at a restaurant will feel spoiled and luxurious, so do try them out for yourself!


We're adding some extra vending machines, building on the ones that were released in previous update 1.7! You can now also expect to find Chief Beef, Hotdog Squad, Pizza Pen, Cosmic Cow ice cream, Mexcelente, Tiki Chiki, Monsieur Frites and Missy Good donuts. It's looking like a yummy update already...


We've added more tags to better categorise and identify objects in the building menus for Planet Coaster. You can add your own tags to scenery and blueprints, or based on projects you're working on, so that you can more efficiently find your more commonly used pieces. We've also created a Favourites category, which is an easier way to find the items you use all the time! You can now use the search bar to search for these tags, which should hopefully help with the endless scrolling for that one wall piece or, my favourite, the Dragon Poo.


All door animatronics have been changed in the game so that they have extra trigger options, and you can now open and close them as you please. This much-requested change allows you to perfectly time coaster doors with their coasters or tracked rides, right up until the last 100th of a second.


A host of new firework shapes including letters and Planet Coaster iconography are ready to shoot into the skies, and will give your park that extra spark of excitement.


Another much-requested feature, you can now customise the staff colours of the ticket booth staff and the ride operators! Time to make those green and purple aliens!


Lapping has been added to 38 coasters, which allows you to lap the train through the station multiple times! We've also improved the Operations Tab with a dropdown menu showing only the possible operations mode for a specific coaster: Standard, Lapping, and Block section.


You thought that was it? Think again! We've also removed the blue glow around selected scenery items, making it easier to change their colours; we've added new audio effects to the camera effects introduced in update 1.7, and triggerable speakers now have the option to change their pitch by trigger, meaning you can bend or snap to that pitch by up to an octave.

We hope you're excited about this amazing free update, and we will be telling you even more about the additional Pack really soon. Please be sure to tune in TONIGHT at 7PM BST to watch Lead Artist Sam Denney and Gameplay Programmer Robert Chisholm talk about the 1.8 free update (and Sam's promised us to not drop any spoilers about the upcoming Pack...) over at

We hope to see you there!


they posted an interesting pol...wonder where its going?

What is most important to you when building your parks?
Options to pick from are:
-Interesting Scenery
-Rides and roller coasters


Well - here is my next adventure in PlanCo.
I'm going to try and use a park I created in RCT3 as the starting point. While I will switch a few things out...I will try and follow that old park layout as much as I can.

I'm also trying to decide if I will just some construction pictures, but mostly completed work (like I did with my Star Wars park), or if I will show work as is progresses...maybe even do some build videos???

Anyway - here is how my mind works.
I first draw a real rough draft of the whole park layout to start working with.

Here is it color coded - lands are inspired from the Indiana Jones movie locals

Purple - entry plaza and Port of Call. A central market place with shops and places to eat and get supplies for your adventure to exotic locals around the world. There may also be a few small flat rides here and a train station and boat station.

Light Green - Jungles of the World. Lush jungles with mystery and danger lurking around every bend. There will be a coaster and raft ride here as well a flat or two.

Light Purple - Venice. a quaint village area with waterways and shops  - not sure what this will be yet, but maybe a shopping district with a flat ride.

Pink - Area 51. The government has alien and mystery stuff here that you never know can happen if released- dark ride and maybe a coaster

Gray - Temple of Doom - Race through the caverns on a wild mine train coaster. This area may also have mystery caverns deep below.

Green - Germany. Castles and villages are the setting for Indy's latest adventures

Dark blue/green - not for sure yet, but maybe Hong Kong where there will be a night club and a car ride

yellow - Egypt - Beware of the mystery of the pyramids. Desert setting with a tracked ride and a coaster or two.

Tan - Africa. an extension with Egypt and a place where jungles and animals lurk in the shadows. There will be a water ride and other flats in this area.

The dark blue lines are general placement of the rivers that will hols a boat transport ride. black blocks are planned stations
The dark purple line is a train transport that also has black station locations.

Other Games Discussion / Skillshot Media
« on: July 29, 2018, 10:35 AM »
Skillshot is an E-Games company my kid works for that is a sub-company from Hi-Rez Studios (game developer).
Skillshot runs all the online and live competitions for the games Hi-Rez produces.

Check out a video he made and follow his page if you like this stuff.

Your Theme Park Photography / Random WDW pics
« on: June 06, 2018, 01:46 PM »

Haunted Mansion


Thunder Mt.


Tower of Terror queue

Not sure if there is a thread out there yet for stuff like this. I have seen others say they were in a funk and couldn't come up with things to build or create. Here is a link of some real life parks being built with some great concept art that can be used to spark some imagination for building in the game.

Community Chat / Some cool gaming company behind the scenes
« on: May 09, 2018, 01:32 PM »
Thought some of you may have interest in this...

So, my son has always been a gamer, mostly FPS games, but dabbled in other types as well. This passion, and with the help of some investors,  led him to start a competing gaming league (for Halo) once MLG basically dropped that game due to conflicts with the 324. He was able to become close friends with many of the pros out there and he loved what he was doing.

Well after a few years of that, he was offered a great job as the E-Games Producer for Hi-Rez. (this was because by chance, he was at an event at the same venue that there was a Smite game going on...Hi-Rez lost their stream and he was able to help them fix it). His investor said they should shut down the league and he should pursue his dream job. Hi-Rez makes Smite and Paladins (as well as a few other smaller games). He and his team were responsible for all the worldwide match-ups online and live. All the streaming, tech stuff, production, video, graphics, etc.

Well, just this week Hi-Rez split his area off to a new company called Skillshot. They have their own building and structure now. Take a look at the tour of the facilities from my son.

Planet Coaster Parks / Enchanted Lake
« on: March 06, 2018, 04:03 PM »
So, I'm doing the unacceptable...for me...Starting a second project while working on a different one.
An old time buddy of mine was talking to me about a grand plan he had in his head for building an amusement park. He sent me a very detailed write up of what was in his head...and I'm going to try and tackle this and make it a reality for he can walk through a park that is right now only in his imagination.

I think this will be difficult as I have to create this from a simple description and a basic drawing he started to work on, but hasn't finished yet.
I will obviously take some creative measure where needed, and some of his visions just simply will not be able to be done, or at least not easily in the game as it stands right now.

Reason I'm explaining all this is that...I'm also going to open this up to see if this is something you may want to take on...kind of like a sandbox scenario. I'll post some of the additional info a bit later and what progress I have made already on the park.

Planet Coaster Community Board / Guest Race
« on: January 17, 2018, 06:07 AM »
was messing around in the park I'm working on and discovered a little fun I could have with my guests. Hope it makes you giggle like it did me.

Other Games Discussion / The Caster
« on: November 08, 2017, 09:24 AM »
here is a Youtube reality show that takes place in the world of gaming. The Caster. My son was the brains behind this.
Enjoy and be entertianed.

Is anyone interested in this? Maybe we can pull this together???

Planet Coaster Rides / Swamp Logs
« on: May 07, 2017, 12:02 PM »
Day time ride on the logs

Planet Coaster Blueprints / Faux rivers
« on: April 11, 2017, 09:21 PM »
So someone in the other forum figured this idea out with the zero hit box option now...I played around with it for just a couple minutes. this is a great idea and really easy to do.

Planet Coaster Parks / Star Wars Land - Mustafar, the volcano planet
« on: December 05, 2016, 10:03 AM »
Here are a couple shots of this park I'm building.
Working on the main street area (Coruscant) with a Jedi Temple as the park icon. There is a coaster inside the temple.
Planning on adding the following themed areas:
The Moon of Endor
Maybe Mustafar, or locations from Rouge One, or emulate what Disney is doing in the parks.

Here are a few pictures of Coruscant

Planet Coaster Parks / Pandora (WIP)
« on: June 25, 2016, 09:39 AM »
here are some shots of a land I'm experimenting with in PC. Still a lot of work to do, but its looking promising. There are two 'banshee' flying coasters that glide in and around the floating islands and caverns.

Hey guts...wowmanrtc here...

I need some help when posting videos to this forum.

I click the add url button and insert the link from youtube. This has been working for me for months correctly and it always displayed the video viewer bow in the forum post (see my topic in the PARKS forum...Indiana Jones Adventure Park). A few weeks when I post the video links...all that displays now is the link...not the video viewer/player...see that last few posts I made with videos.

Its driving me nuts as I can't figure out what changed or how to fix this.

I have been working on this park for a while...lots of PC memory issues building this as a single I had to break it up into lands.

Base Camp - the entry plaza that leads to other areas
Atlantis - walk through aquarium
Cairo - the deset oasis
Grizzly Island
Jungles of the World
The Western Desert  - Area 51
The Black Forest of Germany
India - The Temple (and caves) of Doom
I may be adding "Venice in the Springtime"

I still need to work on better paths and other details like that, but I will post pictures of the lands and rides that I have made the most progress on

Pages: [1]