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Topics - iEddiez

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1
Planet Coaster Parks / Silverscreen Studios: Next Seasons Plans
« on: March 24, 2019, 11:23 AM »
Since 1955 films and television shows have been leaping off the screen for the world to experience in theme parks across the globe.

Today, we unveil the newest park to immerse its guests in its little world of audio and visual delights, Silverscreen Studios.






Let's take you through the opening day attractions.
Full ride listings coming soon...

First up at the Entrance Plaza.

Heavy Metal, a launched Wingcoaster.




Monster Hunter, a 4D family adventure.


In Television Central you can find the following attractions:

Storm Chaser


Cop Out, a launched motorbike coaster


The Wonderwheel.


Inspector Amore, a vintage car ride.



Down IMAX Lane you will find...


Annihilation, an indoor intergalactic invasion thrill ride.


Onto Science City...


Flight School.


Polaris.


A Trip In Time, an immersive motion-based dark ride.




All of our attractions are sure to drop you into the middle of your favourite TV shows and films all brought to you by Silverscreen Studios.

We would like invite you all to our grand opening!

See you there!

Spoiler (hover to show)

2
Planet Coaster Parks / Forest Park - Family Amusement Park
« on: August 11, 2018, 07:01 AM »
Good day to you all!

Here at Forest Park we are always looking to welcome new visitors both young and old. I would like to show you around our small park that has been around since the early 80's.

With the help of our partner (Hethetheth) we have got the park to a standard that welcomes new investment.



Our Entrance is maintained by our own greens keepers.





We have Go-Karts for the smaller adrenaline junkies. They have been thrilling families since 1996.



One of our opening day attractions, Vintage Vehicles will keep the little ones occupied.



The Flume has been cooling guests down since 1999.



The Guplee Boardwalk has all the fun of the fair! With rides new and old, this is where Forest Park started.



It is home to the Boardwalk Coaster.

Finally,


Thunderbolt, our headliner. Clattering away since 2001.


Rides and Attractions:
  • Thunderbolt - Wooden Coaster
  • The Flume
  • Railway
  • Nessie - Kids Coaster
  • Vintage Vehicles
  • Go-Karts
  • Boardwalk Coaster
  • Gulpee Wheel
  • Madness - Round Up Ride
  • Loop the Loop - Classic Looper Ride
  • WHIRLWIND - Classic Sizzler
  • Ghost Train

We hope to see you soon for the 2018 season!

Spoiler (hover to show)

3
Planet Coaster Parks / Whitworth Park - Hill Valley!
« on: June 29, 2017, 12:48 PM »
Me again! Back with a smaller family style park.

Whitworth Park

Established in 1989 as a small family park with some heightened thrills courtesy of an Arrow Dynamics Swinging Coaster and another Arrow Double Loop coaster.

Also in the park is their wooden coaster, Rolling Timber which guards the parks entrance. Along with some family rides such as the Dragon Coaster, the Chair o Plane and Go Karts, it really is a family day out!



















With rumors of the park going under it will be no surprise if the Whitworth family are looking to sell their park to another major theme park developer... Only time will tell!!

The year is now 2017... 28 years of Whitworth Park, what could be next?







4
Planet Coaster Parks / Isle of Wonders: Mystic Valley Release
« on: May 06, 2017, 10:08 AM »
Shyguys World

Today I bring to you my biggest park to date, Isle of Wonders.

Here is the first video from the park:

5
Planet Coaster Parks / Edwards Towers: Season 1 (August)
« on: March 12, 2017, 09:34 AM »
Hey SGW!
Its been too long but thankfully I'm back and with a new project!

Edwards Towers
Opening Soon



Grab your tickets and get through those turnstiles!



Maybe grab a coffee or a slush before your day?



Corckscrew sits right in the middle of the park which provides thrills for all the family



Turn left from the Entrance and find the Classics



Here you can find all the thrills of the Fairground!
The Chairswing, Carousel and the Corkscrew



Turn right from the Entrance and you'll find Mega Mouse:Spinning Coaster



Maybe grab a Gulpee before riding?

Anyway, Opening Day looms! I should probably sweep those paths!


Ciao for now

6


VOLUME 144

Hey you lovely lot,
We have a short issue for you today and it is with a heavy heart that I am saying that the Ambassador is potentially over. As a team it has become much harder organising each issue and it has just become tougher to rely on everyone. So with this I am saying that the team is no more but I do want to resurrect a team who can commit to one or two articles a month, does have Skype and is on it regularly and wants to keep the Ambassador going.

If this sounds like you then PM me ASAP please.
We have lost Heth as an editor so for now it's just me. Personally, I’d like to see this get to issue 150 for a best of issue then we can call it quits if we can't get a team going but only time will tell.

Enjoy what could be the last ever Ambassador… Edwards Out.

iEddiez - Head Editor





Saying Goodbye to Social Life by Kukamonda

With so many new games being released by the day, our social lives have essentially been “snatched” away from us (no, not completely). It’s no surprise, then, to see that yet another game, one of the stature of Planet Coaster (PC), would almost strengthen that disparity between society and ourselves (no, that’s not a horrible thing). Kukamonda’s huge park (which he fittingly calls the “RIP Social Life Park”) is one of the most popular parks in the PC board, and is subsequently one of the most beautiful looking projects that can be seen on the board; it’s so expertly crafted and dynamic; you can just tell that someone put a lot of love into making it all!



Since there is no real CS that can be made for the game quite yet, the creators who've been playing the game have been stuck with using the in game pieces, and unsurprisingly, the creative designs that people have made just by combining various items that you’d think couldn't correlate well in action, but the things you can do just by doing so is incredible. Just look at the table and chair setup that he made; the way he used barrels to not only have a practical purpose, but also to extend the theme of the area, is a perfect example of the variety that this game has to offer, and how dynamic one can make things look, in both use and style.


Speaking of creative object placement and combination, the way this can be used to completely create a theme that would be otherwise unavailable to the game; take this image of a Mayan temple here. I haven’t played the game, but from what I’ve seen of the game, I’m pretty sure that there is no direct temple theme in the game. The combination of stone walls, intricate foliage, and pathwork at work in this scene is simply incredible, and a testament to how flexible this game is. This whole park, essentially, is a love letter to how amazing this game already is (and it hasn’t even come out of the Alpha yet)!

Written contribution by Gilirion

Check this project out at SGW





NGT’s Planet Coaster Stuff by NGT

Planet Coaster is proving to be one heck of a game changer, one that a lot of players have been waiting for. We have all been treated to some gorgeous vista’s already, some of which even had the developers left with gaping mouths. I haven’t picked up the game myself yet, but the more pictures I see of it, the more I want to. As is it with NGT’s stuff.


He started off with a pirate themed area, which had a gorgeous Mediterranean vibe. A hyper coaster, as well as some flat rides, dotted the panorama, and the various buildings completed the whole picture. He is now working on some sort of mountainside themed area, which is already consisting of quite a few buildings, as well as a coaster.

Written contribution by Brisingr Productions

Check this project out at SGW



Paramount Studios’ Rango’s West by zeroG

ZeroG’s latest park is one of hottest at this moment. One by one revealing the areas in his park, Rango’s West is the latest to be added. And boy is it gorgeous. The wild west theme is off course a theme that has established itself. With the multiple Disney executions well known, and the doubtful fame of RCT3’s own wild west theme, ZeroG made sure to make his version stand out in a way only he can. The organized chaos, the paths winding through the scenery, it’s all obviously made by ZeroG. Rango’s West features a spinning coaster made with the new CT’s and a rapid river. This piece of art is no exception on the quality already shown in the Paramount Studios, and leaves no doubt to future extensions.

Written contribution by Brisingr Productions

Check this project out at SGW
 


   

Black Mamba by ImagineerTim

We all know and love Tim for having his own take on popular, real life attractions. This isn’t the only thing he does, off course, but in the case of this article, it is. Whilst we all are patiently waiting for his version of Chiapas to come out, Tim decided to refurbish yet another Phantasialand located attraction, and this time their world class B&M invert, Black Mamba.

To start things of, it’s now an Intamin -or, well, definitely not B&M- and it isn’t inverted anymore either. So, a fresh take on the whole concept of the ride, like he did with his Silbermine project. He did, however, save the thing the non-virtual ride excels in, that being the amazing interaction with the theming. With rocks everywhere, there is no lack of near misses, nor is there a lack of amazing views. And then there are the darkride parts -of which there are multiple during the five minute ride time- which make the whole ride so much more ominous.

Written contribution by Brisingr Productions

Check this project out at SGW



MINDBENDER by Wilhelm1407

I love a good Intamin Looper and this is no exception. Full of attitude and probably rattly as hell in real life! Using the track expansion kit Wilhelm has created a great detailed ride that any RCT player should be jealous. With a great attention to detail this ride truly deserves a spot here.

The ride may lack pace in some areas but it does make up for that in in inversions and sheer fun. It would be nice to see this integrated into a park but for now it's a great standalone ride that Wilhelm should be proud of!

Written contribution by iEddiez

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

7
The Weekly Ambassador / The Ambassador - v. CXLII
« on: February 04, 2016, 10:36 AM »


VOLUME CXLII

Another amount of time another WA! Sorry for the delays, Real life is getting in the way more and more these days. This issue is great as usual and a big thank you to the team for writing.

iEddiez - Head Editor



Echoing Dan’s words here a bit. Thanks for sticking with us and I hope you enjoy this issue too. Im taking a trip up to see Dan this weekend and we may have something to show you next issue! Wait and see….

Hethetheth - Head Editor




A Peak Achievement by Peak Amusements

No Limits 2, albeit not the focus of the forums, and certainly not the most popular board of our community, is brimming with fantastic projects for our pleasure. Nearly everything presented there is filled to the rim with realism and beauty paralleling and almost replicating reality! It’s mind boggling how a game can be so realistic. One of the biggest, and frankly most ambitious projects of the board, features all of that, and then some more on top of it all; that project is Peak Point, a sprawling park, by the wonderful team Peak Amusements.


The park is being designed by a large team of seven people, bringing in a large variety of styles that seamlessly blend together in this colossal project (or soon to be colossal). These styles were inspired by modern park design, paralleling that of Cedar Fair and Six Flags, as shown by its highrise coasters and simplistic design; don’t let this simplicity deceive you, however, for there is much to see in Peak Point, with layers upon layers of things to do and explore. Peak Point features a large variety of coasters, ranging from a massive wooden coaster in the vein of El Toro to towering Dive Machines not unlike Griffin and the rest of them! It also holds a wide collection of flat rides to enjoy, and stalls and eateries and general mainstreet style pleasures to delight in.


The icing on the cake of Peak Point is the amount of effort that was placed in designing everything; all of the custom-made rides, structures, and vegetation is amazing to look at, and they all really accent the park’s already realistic beauty. The coasters themselves look beautiful as they tower and hide under the guise of the custom scenery. Everything about Peak Point is just an achievement in design, and really shows what NL2 can do, nearly matching the park design of RCT3, and reaching beyond the limits of coaster design. Peak Amusements has stated that they will surely be sticking together in the future to create more projects similar to that of Peak Point, and likewise, work on Peak Point is still being done, so there is still plenty more for us to view and drool at! We all can’t wait to see the future of Peak Amusements!

Written contribution by Gilirion

Check this project out at SGW






Funfair by Addicted2RCT3

We often see many good parks and coasters made in RCT3, but when was the last time you saw a fairground? Well, this project really fills that gap: not one, but two! Every ride you would expect on a real fairground is here, and makes you wonder, can RCT3 really handle all this stuff?

Well, then you see the best part, just when the night comes. Every fairground has an awesome atmosphere at night when all the lights turn on and make the place come alive. And this project captures it really well. More than 30 minutes of video footage and two different fairgrounds awaits you there. Don’t forget to check it out!

Dapalm

Check this project out at SGW


Castaway Cove by sdanwolf

Ahoy maties!
 
Sdanwolf has been around for a little while, but his projects are so astounding it feels like he has been around as long as the site has. He’s made an impact on the SGW forums and the RCT community as a whole with his beautiful creations, including Castaway Cove. Let’s be honest: how many of you, when trying the tropical theme, wonder “Dang, how do these acclaimed professionals do it?” That’s right, sdanwolf is a pro when it comes to tropical things.
 
But this section of the Ambassador isn’t about sdanwolf as a person. Rather, it’s about his park that has shown his potential. We all have one park that shows our skills. (Fisher Park, Future-Expo 1893, Durham County Park, Tatton Hill) Parks that people on the community flock to whenever there’s a new update. Well, let’s add a fifth park to that list: Castaway Cove. Simply put: It is one of the best tropical parks we have ever seen. And though we think these thoughts, it keeps improving in so many ways. When you look at his photos, it just looks like it truly exists.
 
Written contribution by MuffinJosh710
 
Check this project out at SGW
 


   


Park/various projects by Peeeter

Most of us have had their fair share of dreams waking up some kind of fantasy gardens -at least as a kid. The fact is, however, that I found I had forgotten about those dreams. That was was, until Peeeter came along with this garden projects of his. Now, I have followed N7’s Garden competitions last year, yet none of the entries touched my imagination as Peeeters garden did. Opening the thread immediately reminded me of the fairy tales I grew up with, and this garden makes for a terrific setting for any such story. This just goes to show that this game isn’t about roller coasters and amusement parks only no more, and once again proves just how versatile this game has become over the years.

Written contribution by Brisingr Productions

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or Hethetheth your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or Heth at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

8
The Weekly Ambassador / The Ambassador - v. CXXXIX
« on: December 07, 2015, 11:36 AM »


VOLUME CXXXIX

Wow it's been a while! I was off work most of last week as I decided to collapse on a train… happy days, I'm OK though and back into the swing of things. We have had to hold off releasing this issue because of issues Heth outlines below! I hope you enjoy this Ambassador and a big shout out to the team for the work in our absences.

iEddiez - Head Editor



Hello everyone! Apologies for the long absence. A lengthy flat-moving-related drop in internet from myself, health issues from iEddiez and many writers having Thanksgiving meant things did not get written in time. As a result we skipped an issue. We hope you enjoy the projects on show today and we hope to get things back on track again.

Hethetheth - Head Editor






Fisher Park by Tomes

If there are any parks which have a left a legacy, if not a somewhat notorious one, Fisher Park is definitely in the top ranks. As far as I can recall, there have been three rebirths, each and everyone carrying its own personal vibe, yet remaining to have a cosy feeling that is inseparably connected to Tomes’ flagship brand.


In its current reincarnation, Tomes has already build some of the signature rides included in every Fisher Park so far. Virginia Vortex, Renegade, Mustang. They’re all there already. So, those longing some nostalgia can satisfy themselves. For those not on the hunt for nostalgia, or simply being too new to have witnessed past versions of Fisher Park, well, they can easily satisfy themselves as well. And for the main reason we play this game: beauty.


Tomes has created a beaut of a park -yet again- that can live up to the high standards he set for himself all those years back in the first version. Now, off course I can ramble on about how and why this Fisher Park is so awe inspiring, yet do I have to? It’s sort of impossible to haven’t heard of the name Fisher Park if you’ve been on the forums for some months. And there are multiple threads in which one can satiate himself, to which I, off course, can’t oblige you. Just saying you’re missing out on something if you don’t look it up.

Written contribution by Brisingr Productions

Check this project out at SGW




Freddi Fish: The Ride by Silvarret

You don’t see many projects around the forums based off old, somewhat-obscure (for me at least), video game series, especially in the vein of characters like Freddi Fish, a wacky fish detective, of all things. Who could make a ride that not only captures the spirit of the source material in a proper fashion, but also make it look good on its own right? Well, it appears that Silvarret can, for he has made such a unique project with a beautiful look with all the wackiness and funness of Freddi Fish, in his aptly titled Freddi Fish: The Ride!

The ride itself looks beautiful already, even without the connection to Freddi Fish; with nice, rustic-tropical scenery, along with the oceanic elements such as marvelous, majestic turtles and extravagant coral reefs, along with simpler designs like the fitting lighthouse and sailboat. The whole ride and atmosphere gives off a unique atmosphere because of this scenery; it’s tropical, but has an air of rusticity to it as well. The coaster itself is great as well; using the new B&M CT, Silvarret has made a fun, winding, dipping ride with an excellent layout.

Freddi Fish: The Ride also embodies ol’ Freddi in a great way; in the main plaza area just before the station to the ride, path art takes form around the whole plaza in the shape of Freddi’s face, giving the otherwise rustic area a very fun, lively feel, as Freddi Fish should be. Beyond the scenery, the video editing also adds to the Freddi Fish element, as shown by the wonky music and cinematography, especially the former; that music is just too perfect! Overall, Silvarret’s newest, wildest creation Freddi Fish: The Ride scores high, with its beauty as an individual ride and its fun spirit and homage to the legendary Freddi.

Written contribution by Gilirion

Check this project out at SGW



British Delights by Neitsab

You know a park is off to an amazing start when the first picture has you scroll up to look in which board you currently are. So, choosing which article to write wasn’t a hard pick at all. The fun thing with new members who do not have an immediate necessity to build grotesque Disney-like parks, is that their building style tends to be very peaceful.

British Delights does, however, not feel too small. A lot of buildings are present on side, making for a very nice combination of the grotesque parks, with the more peaceful ones. The parks feels very quiet, whilst at the same time also giving a vibe of greatness, that there is more lurking around every corner. If Neitsab can keep the updates coming, I’m expecting British Delights to head the park board rather frequently. Something I wouldn’t be troubled by. Not at all.

Written contribution by Brisingr Productions

Check this project out at SGW




   

Scenario The Pier by Kev-vink

Scenario The Pier, one of the bigger, more ambitious projects on the Parkitect board, has a beautiful, tropical scene on the shores of the ocean. Its boardwalk provides for beautiful views of the glistening sea as the sound of roaring rails catches your ear. Scenario The Pier really is a place where anyone can find fun in; those who want peace can just sit by the edge of the pier and look off into the distance, or can stand high in the lighthouse to observe the park from a different perspective. Those who want thrills can ride compact spinning coasters and intense flat rides. Those who want to play games can enjoy themselves in the Midway, and in the same location food enthusiasts can bite into anything they so desire! It’s a wonderful, well-rounded park that I could see myself going to in the real world; it’s got that whimsical, yet realistic feeling that we can all strive for. It truly is a Scenario to remember.

Written contribution by Gilirion

Check this project out at SGW



Wolfheart by Chromin

Chromin’s Wolfheart is daring, since very, very few Alpine coasters have made the grade. But Wolfheart is a coaster that not only interacts with the terrain well, but travels around stellar scenery. The immersive foliage and amount of detail is just awesome. It’s track is a brilliant rush, and, unlike other alpine projects, doesn’t take forever up the lift. The pure excitement in the ride is unforgettable, and is one you should definitely see for yourself.

Written Contribution by Slurpee_Man

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or Hethetheth your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or Heth at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

9
The Weekly Ambassador / The Ambassador - v. CXXXVIII
« on: November 10, 2015, 09:04 AM »
Hello SGW goers!
Another Ambassador is ready for you but sadly we are without Heth for the foreseeable future as he has just moved into a new flat without internet. I know, can you even conceive a world without internet?

Enjoy!

VOLUME CXXXVIII


iEddiez - Head Editor





Slender Manor by RCT D!

We have all probably played the game known as Slender and it has probably scared the sh!t out of us. Well it did when I played it. As a ride I know it would be the most terrifying thing ever so i'm glad RCT D! has done this. Complete with an outstanding POV (go to the thread to see this) this ride is guaranteed to give you nightmares just like the game did (or didnt). The detail of the manor itself is immersive and with specials sets from other gamers this is truly unique.


The surrounding area is also incredible, after all that is where Slender would stalk his prey. Armed with nothing but a flashlight (and hopefully some spare underwear) you are to collect notes around various environments. The endless room in this ride was a personal favourite and I would love to see this done in a real ride. This ride utilises many effects that all add up to one incredible ride experience.


The dark ride doesn't stop at a slow moving pace mind, oh no! There's an indoor coaster section and then you even go outside for the man of slender to stalk you. I felt with this ride there is no escape from Slender and he is always there. Following you and finding you. The climax is pretty spectacular but you will have to watch the POV to see it! Id love to see this theme be built somewhere as it could be the ride that makes people scared again of rides!

Written contribution by iEddiez

Check this project out at SGW





East Side Lagoon by Grrt

East Side Lagoon is one of those parks that kind is kind of refused the ability to die. Which isn’t necessarily a bad thing. Creators sometimes need to abandon a project for a while, just to come back with a fresh scent of inspiration. As the first post of this park dates back to the first of januari, 2011, this park has (probably, I haven’t really followed it) seen those periods now and again.

So, after an absence of three months, Grrt brought East Side Lagoon back two weeks ago. Now, I haven’t really been following the project, despite its admirable running time, but looking at it, it pack just what makes the game so great. The old American theme park vibe is pleasantly forthcoming, the esthetics of the park are lovely, and Grrt’s sense of colouring is no pain in the eye.

Now, will I be following the park? Well. yes. I’m not sure why I didn’t before, so unless Grrt is in need of some new inspiration, I’ll pop by every now and then. Which you should also, as is tradition in the cliché ending of most of my articles..

Written contribution by Brisingr Productions

Check this project out at SGW




The Haunted House of Tatton Hill by tayspru

Last issue, we featured a great project that almost seemed under-the-radar, or at least, not having as many views or comments as it deserved; Tatton Hill. This week, we decided to do it again, and not just for the sake of more publicity, but for how special of an update there was for the project. For many of us, we are seeing the end of our large stores of Halloween candy. Candy and sugar aren’t the only treats to be found on the special holiday; the Haunted House of Tatton Hill can also be gotten, and boy is it sweet!

Haunted houses are a commonality among many Halloween-related projects, but this one definitely takes the candy for the most creative; Tatton’s Haunted House, unlike many dark-rides, feels limitless in potential and realism; after passing through an area you never know what to expect, and everything within each area looks so detailed and magical that it’s like you’re in a whole new world, and not just some simulation. This magic and realism is owed much in part to the wonderful visual (and sound) effects; the two come together to create a perfect, unmatched atmosphere of mystery, ominousness, and fear, albeit in the more light-hearted way.

Indeed, Tatton’s Haunted House isn’t just some house with mist and spiderwebs spread all over it; it feels alive, and has a unique sense of individuality compared to other rides of a similar type, much like our special headliner for this edition. From sound and scenery to atmosphere and scope, Haunted House indeed shows that tayspru is one of our finest creators of the forums, and that Tatton Hill is one of the best parks of the community! Perhaps a Christmas-oriented ride of similar ambition is in order.

Written contribution by Gilirion

Check this project out at SGW



   

A New Wonder for Us All by shyguy

Parkitect, in many ways, calls back the nostalgic cuteness of the older games that was evolved into something more realistic with the third instalment of the Roller Coaster Tycoon series; it features an adorable, colorful art style with simple, minimalistic gameplay that can make some nifty, complex results. Like Parkitect, Wonder Acres, founding member shyguy’s new project, gives off a nostalgic feeling as it reflects the wonderful talent that Wonder World, also by shyguy, featured. Seeing the immaculate park-layouts and vibrant colors that were a key feature of Wonder World back again today in Acres is a treat, and a must-see!

Written contribution by Gilirion

Check this project out at SGW





The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or Hethetheth your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or Heth at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

10
The Weekly Ambassador / The Ambassador - v. CXXXIV
« on: September 14, 2015, 11:05 AM »
VOLUME CXXXIV

Hello everyone!
Today we have the Summer Showdown edition of the WA. We will showcase all the projects involved, have a trip report that made the front of Theme Park Review and we have our usual projects on top of that too! How lucky are you guys?

I am also happy to announce that Heth will be filling the old Co-Editor boots once more as of next issue!
Enjoy…

iEddiez - Head Editor




Summer Showdown 2015

Every summer we are treated to some amazing projects from several teams. All projects are then put to a head to head vote and the winner is the project with the most votes. Simple right?
For the full rules you can check out the link at the bottom of the page!

This year the teams had to create an Island (like no other: poor Thorpe Park joke) and each part of the SSD had a challenge that gained points.
Let's now take a look at the projects (We will only go over them briefly as their threads do the talking):

The Lifeguards: Abandoned Island of the Sky People

After a wreckage all the peeps are left washed up on an island and luckily because they are all lifeguards no-one drowned. Now I see how they got their team name! Turns out this island is a lovely five-star resort.

As the actors of Baywatch start to investigate the island they find out that it is indeed a theme park and all the rides are still present. This project integrated great story telling using a real theme that most of us know. A very fun project to read.


The Lifeguards came 4th place


Check this project out at SGW



Mystery Inc: Return to Spooky Island

I’ve been a fan of Scooby Doo since I can remember so to see an incarnation of it in RCT was a treat. So as we are introduced to the premise by Velma we are told they are returning to Spooky Island that we all saw in the live action film. We are given in depth accounts to what the team saw on the island, including glimpses of the Phantom Panda.

Every update we are treated to some amazing shots of the island and shown some of the incredible architecture that Mystery Inc. has conjured up. Unfortunately the project was put on a hiatus (we also wish Panda all the best with what was happening). This project was a great re-imagining of the TV Show and Film.


Mystery Inc was awarded 3rd place


Check this project out at SGW



Artsy Craftsmen: Arcam

This all started as a holiday trip and they all ended up on an island (I’m seeing a theme develop here). The team managed to get to a shack but the relentless storms would not stop. The team set out creating a beacon to get their position seen. Finding these materials was tough.

As the island began to grow so did the level of detail in each image. A weather prediction station was an essential build for the team to predict any oncoming storm that they may need to plan for. The team even needed to get underground due to these storms. This project was a well rounded story filled with amazing shots of the island.


The Artsy Craftsmen came in 2nd place.


Check this project out at SGW



Craggage: Mons Ignifier

From the first image that showed a few rocks arranged into a pattern saying “We R Suing U”, everyone knew they’d be in for a treat. The island seemed to consist of an ancient civilisation. The team found a vertical railway that clearly lead to much more to investigate. Bungalows, Michael Bay and a benevolent god are all included in this visually stunning project.

The team seemed to enjoy their time on the island which is good to hear as it does look like an appealing place to be stuck. Until they all think they are dead, but there is a roller coaster so who cares right? It seems we will never find out if they died or not but the park was finished!


Craggage came in 1st place and took the title of SSD ‘15 Winners!


Check this project out at SGW



All projects had an incredible amount of input from each time and a great response from the community. Congratulations to all who participated and major congrats to the Winners!!


Check the full SSD15 thread out at SGW

Written contribution by iEddiez





Elemental Judgement by Matt9537

In an island filled with elemental carnage, four roller coasters stand. Earth – a Gerstlauer Eurofighter; Fire – a B&M Sitdown; Water – an Intamin blitz; and Air – a B&M flyer. Earth dives in and out of buildings overgrown with vines and leaves. Fire flips around the apocalyptic, burned-out landscape. Water launches out of a water main out onto the beach. Air speeds through abandoned skyscrapers. Matt9537 has created an intense, immersive surrounding for four great rides, and I know what comes next will be excellent.
 
Written contribution by Slurpee_Man
 
Check this project out at SGW
 


   


Slender Manor by RCT D!

Now that we’re getting closer to the end of summer, fall season is coming, and with it, spooky projects and attractions. Seeing the community create various projects themed with the seasons is always a pleasure, and while Slender Manor is not directly associated with things Halloween-related, it definitely has a spooky theme that would fit perfectly into the season. The supposed dark ride features moody, haunting lighting, dark, chaotic scenery, and most of all, a unique atmosphere inspired by Slender and Phantom Manor. With custom scenery supplied by StationJimJr, Slender Manor is sure to be yet another masterpiece by RCT D!

Written contribution by Gilirion

Check this project out at SGW




Clarencia by Silvarret

One of the more recent projects in the Cities: Skylines board, Clarencia is modelled after the American-grid system, with block after block of buildings ranging from suburban tranquillity to urban industry and chaos. The urban area, with high-rise modern buildings, towers over the harbour of the city, creating a beautiful vista for incoming cargo ships and airplanes alike. These buildings can be seen from all around the city, even in the park area, which is heavy on foliage and vegetation within the more suburban area. Overall, Silvarett’s newest Skylines project is incredible, and we hope to see more of it, along with other beautiful cities, in the future from him!

Written contribution by Gilirion

Check this project out at SGW




Breaking new ground – Retextures by Old-Spice & djF

A truly ground-breaking (har-har-har) innovation by Old-Spice and djF is currently underway. The pair have conjured up a brand new set of terrain textures and backgrounds in order to allow RCT3 designers to create stunning new landscapes and to enhance existing parks and rides with luscious new surrounds. The new textures are astoundingly realistic, and from the beta tests seen so far it is clear that is will re-shape the game even 11 years after its release.
 
Written contribution by your Hethetheth
 
Check this project out at SGW






Spice’s Custom Paths by Old-Spice

Old-Spice is back, and better than ever! Not only has he started creating new revolutionary content, but he has also started finishing old projects, and helping others out with their own, to the point of making these projects official collaborations. In the topic of his own individual, new, content, Custom Paths comes to play. This new set of paths includes a variety of different themes ranging from sci-fi to modern to rustic. The best part is that this most recent release is only volume one of the whole project, meaning that there’s a whole other set of new paths in development! Not only is RCT3 growing more with the recent developments on terrain texture replacements (see above), but the paths are greatly expanding as well, and I can’t wait to see them come together!

Written contribution by Gilirion

Check this project out at SGW




European Summer Adventure 2015 by Hethetheth

 
I recently graduated from my Postgraduate at University, and so I decided to plan out a trip through Europe in order to celebrate and take advantage of my final ‘summer’. The intention was to visit some of mainland Europe’s major theme parks before finishing by visiting my girlfriend’s parents (which happened from 13th August to 18th). Plans had to shrink and change as I began to factor in travel times, rest days and more cultural visits on the way, and in the end I visited 3 theme parks: Efteling, Heide Park and Europa Park.
 
EFTELING
Efteling has been my favourite theme park for just over a year now. I’ve been there twice before (summer 2013 and winter 2014) and I fell in love with the place when I went there to use the park as an academic case study. I was writing a dissertation on the use of architecture in theme parks and how the layout of rides and parks is used to create fictional narratives. As a result of this I became extremely familiar with the park, and I haven’t looked back since. Whilst the rides are not necessarily as exciting as those in the USA nor as well-themed as Disney parks, the general balance of thrills, theming, atmosphere and lush surroundings makes it the most rounded park I know, and it’s a park in which I can truly lose myself.
 

For those who’ve never been to the park, I will try and summarise some of the main rides and the general layout of the park. The front entrance is an impressive thatched structure holding the ticket booths, which then spills out onto the first plaza, where the Arabian themed dark-ride Fata Morgana can be seen across the lake. Fata Morgana would be the first ride in the park on the first day, due to the large queues on other rides. Fata Morgana is a very impressive dark ride with plenty of animatronics, rich environments and special effects. Given the ride was made in the 1980’s it did not feel dated, and, as with everything in Efteling, the level of care taken on maintenance through the park was great. Some small bits didn’t work here and there, but the level of cleanliness was exceptional.
 

The main promenade to the centre of the park didn’t exist when the park opened, but it now provides the main route to the heart of the park from which guests can drift out to other parts of the park. One of the first rides I decided to approach from this section was the big new ride, and the only one I had never ridden: Baron 1898. Baron 1898 was excellent, and, though time is really needed to tell, may be my new favourite ride in the park. The new dive coaster was a fantastic overall experience. Yes, the layout was not long nor was it nearly as intense as other older B&M coasters. However, the free-fall is very fun and during its short coaster layout the ride never repeats itself. There’s air-time, some good forces and plenty of floating. To review Baron 1898 based on its layout alone, however, would be to do it a disservice. The exceptional station building is not only beautiful from the outside, but has two wonderful pre-shows and a short dark-ride section for the coaster. Really these elements work with the roller-coaster part to form the overall attraction. It’s a story experience, and I feel to review everything after the drop only would be pointless. The highlight of my days at the park and of my holiday.
 


On a lake near to Baron 1898 is the main ‘hub’ of thrill rides in Efteling: De Vliegende Hollander (water coaster/dark ride), Joris en de Draak (duelling wooden coasters) and Python (old Vekoma looping coaster). Of the rides in this area, I enjoy Joris en de Draak the most, and I feel it’s an under-rated set of wooden coasters. They’re not that tall or fast, but there’s lots of air-time and fun drops.
 

De Vliegende Hollander is incredibly well-themed in the queue and station building, and though the ride is quite fun it does not quite live up to the hype. I have enjoyed it more and more with each visit I make to the park since my expectations have shifted.
 

 
Continue the full report of Efteling and continue to Heide Park and Europa Park at SGW
 
Written contribution by Hethetheth




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

11
The Weekly Ambassador / The Ambassador - v. CXXXIII
« on: August 25, 2015, 11:36 AM »
VOLUME CXXXIII

Welcome back!

I just want to say a massive thanks and well done to the team who wrote most of this in my absence but we are back!!

We have a good sized issue this week so please enjoy issue 133!

iEddiez - Head Editor




Connecticut’s Great Adventure by MrRick

With the long issue that we have today, we thought it’d be an interesting idea to have a dual-headliner, and with that, we’d feature both a regular edition and a Blast from the Past edition. However, why not combine the two together? Well, there is one project that comes to mind that conveniently works into both of those categories of editions so to speak; one that has been around the forums for quite a long time, with a deeply historic timeline and a novelistic, vintage atmosphere. That project is Connecticut’s Great Adventure (CGA) by MrRick.


The park, in it’s second, more prominent form, opened in the year 1974, in a small, high-budget fair-style, with rides low in quantity but high in quality fun. These rides included a mill-themed log flume, Buzzsaw Falls, located within the Woodland Cross area. This same area features another ride, a double ferris wheel, located in the back of the area. Another ride is the family coaster, Jr. Patriot, which, as stated in the thread, is very hidden by the dense foliage of the area. The final area at this stage of the park was themed after the West, and featured a twirler ride known as the Western Whip.


CGA, now living for 15 years, is coming to an end, much to the dismay of the local Connecticutians, and the same can be said for our forum community. CGA is a huge part of the community, in the vein of Charleston Gardens by CD5 and Brighton Sands by CGI144, the latter of which still going on after all these years. MrRick’s park has been around in the community for three years, and he has made a beautiful video tribute to his masterful creation, aptly titled An End of an Era, for it truly feels like the end of something special, and the terrible feeling of loss comes to play. However, when something ends, something must begin, right? Perhaps MrRick has more up his sleeve, something that can fill the void left by CGA’s ambiguous passing. Maybe there’s more to the story than it seems? Recent developments show that perhaps there is...

Written contribution by Gilirion

Check this project out at SGW





Simplicity at its Finest by ALT2870

Sometimes what makes a coaster isn't always the scenery. The community has grown to view scenery as one of the most important things in a coaster. I do agree with that, but its always refreshing to see a coaster that has simplicity at its finest.

ALT’s thread started off as just a ride layout and supports. The ride’s layout is wonderful, as it has a nice compact B&M layout. The supports are super realistic, and it makes the whole package shine even more. When coasters are made with weak layouts, great scenery sometimes makes up for it. This ride starts off with a great layout, which makes the ride look great right from the start. The final project really brings me back to when I used to play with minimal custom scenery, and when I just played for fun. This ride really shows the importance of great layouts and supports, and sometimes, these things aren't appreciated enough. Great job ALT2970!

Written contribution by LPSJames

Check this project out at SGW



Direwolf by Coaster Designs

Mack coasters tend to be family-oriented, but Direwolf is, make no mistake, a thrilling ride. This stunning roller coaster made in NL2 is just beautiful. The coaster is silky smooth, has incredible maneuvers and wonderful landscaping. The ride Coaster Designs has made has turned out to be amazing! We all love a good NL2 creation and this ride is no exception.
 
The ride itself is fairly long, has a Lift Hill, a launch and crazy overbanks. And the portion over water is praiseworthy. Overall, I enjoyed this project, and I bet you did too.
 
Written contribution by Slurpee_Man
 
Check this project out at SGW
 


Jurassic War by CD5

How to board the hype train? Well, first of all, go to CD5’s topic for his new compact floorless coaster Jurassic War. With this ride he really showed how to get people hyped up for a project, and, unlike other hypes, he did live up to it. Following the events of the Jurassic World motion picture -which I haven’t seen yet- the ride is placed in the now abandoned theme park. And, well, it’s once again the raptors that are bringing the trouble. A vertical drop into their pit, a follow up of inversions that’ll leave you hanging, and an environment to leave you with your jaw on the floor, Jurassic War has it. Now, all aboard the hype train! Choo choo! 

Written contribution by Brisingr Productions

Check this project out at SGW




   

Aincrad by heronick

While not the most popular board of the forums, Fireworks and MixMaster Show always wows viewers with the shear artistic beauty of pyro. Each new show features very unique lighting effects, interesting water fountains that form beautiful, abstract art, and elegant music and editing that seamlessly fits the show at display. Aincrad by heronick is no exception to that, as one can see in the wonderful, inspirational fireworks that he has presented to us, not to mention the mesmerizing fountains and water effects that round the whole show together to something truly special!

Written contribution by Gilirion

Check this project out at SGW



The Wetlands by Simtanic8

Like firework shows, water parks don’t get as much attention, much in part to the difficulty in which one takes to builds, or the lack of versatile pieces to build a semi-realistic one. However, more often than not, these water parks very much end up being realistic enough, and not only that, beautiful. Such is the case with Simtanic8’s The Wetlands, a water park featuring a theme not commonly associated with such a park; rustic. The park lies within a dense foliage, with tree-house-like architecture and an overall tudor atmosphere. The park itself features many swirly slides, high catwalks, and most of all, a water park atmosphere, which is the first priority for these kind of projects. The Wetlands is a fantastic water park, for it features intricate foliage, unique architecture, and most of all, a well-designed network of pools and slides, the tentpole part of a water park (who would’ve thought)?

Written contribution by Gilirion

Check this project out at SGW

Dolphin Beach Boardwalk by JLH Designs

Boardwalk parks that aren't gritty and decrepit are few and far between. Dolphin Beach Boardwalk by JLH Designs is one of those. The park is a cute little place on the atlantic ocean. The headliner here is Star Chaser, an excellent PTC classic. The woodie has many air time hills. The park has many rides, as well as a nice hotel. We  all cannot wait for what’s next.
 
Written contribution by Slurpee_Man
 
Check this project out at SGW
 


Dream Set by Fisherman

Fisherman, the creator behind such CS sets as Enchanted Forest and various sets to enhance one’s dark-ride experience, has created yet another set; one that arguably matches the quality of his Enchanted Forest set and greatly fits with dark-rides, or otherwise, in general. This set, simply called Dreams, features stacks of books, flying books, crystal balls and hourglasses, and various backdrops meant to be used as backgrounds for dark-ride scenes. There are also wooden paths and catwalks, waterfall and storm effects, skulls and torches, and even includes a wizard named Namrehsif and his fellow dog Astrid, both of which being apart of Fisherman’s most recent The Wizard’s Dream project we headlined a couple issues back. The whole set features pieces that he specifically made for that project, but said pieces can be used for more than that, which is what makes this set so versatile and so great.

Written contribution by Gilirion

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

12
The Weekly Ambassador / The Ambassador - v. CXXXII
« on: July 28, 2015, 01:22 PM »
VOLUME CXXXII

Issue 132 is small in size but large in stature, We have a blast from the past as a headliner! We hope you enjoy!

The Ambassador will be on hold for about three-four weeks as I'm on holiday from the 7th-21st so We should have a nice large issue for when i'm back!

See you soon!!

iEddiez - Head Editor




Blast from the Past: Nero by n7

For this week’s entry of Blast from the Past, we decided to diversify what we have featured in the topic already by bringing in an individual, solitary roller coaster, rather than a large, sprawling park, to bring in all mediums that deserve recognition. We thought of many classic roller coasters that raised the bar so high that it seemed almost impassable, and perhaps it still is, according to what you think. Our census was one from a very experienced and talented member, n7, and that roller coaster is known as none other than Nero, an industrial, science fiction masterpiece.


Nero is a monstrous, massive B&M flyer with an red, orange and black color scheme. With it’s semi-long length, great speeds, and towering heights, thrills are sure to be had, not to mention the overall twisty, artistically-messy layout that has an air of elegantness. The same can be said for the theming, which, as aforementioned, is purely industrial, based on a fiery-hellscape, which fittingly features outcroppings of steel girders and beams, large metal towers, and large pits and grills of fire, all adding to the hellish-atmosphere.


The laser-work is also a feature that needs to be commended; they expand on that beautifully-terrifying atmosphere by giving the ride a sense of villainy (as if it didn’t have enough already), and the same goes for the beautiful fire and lava effects. The icing on the cake is the editing, which is beyond top notch, particularly in the first photo of this article. It really rounds up the general feel of the ride, and gives you a view of everything there is too see, and more beyond that. Overall, as Dutcher stated perfectly in the thread, Nero is not just another ride on the forums. It is an experience, a pure, artistic experience, which is what makes n7’s work so legendary. 

Written contribution by Gilirion

Check this project out at SGW




Hanging from a Hill by GC59 Productions
First of all, GC59 Productions has made a lovely roller coaster on a hill, and I’d like to thank him for the wonderful ride he crafted for us to enjoy. Hanging from a hill is a beautiful terrain coaster, with lush vegetation and a gorgeous park too. The layout is fast, but slow enough you can take in the incredible surroundings. It is a simple, yet amazing place GC59 created. I love the fountains the ride flies by at the end. I highly recommend the video so you can watch the RC do its rounds! If I could only choose one word to describe it, it’d be: Wow!

Written contribution by Slurpee_Man

Check this project out at SGW

 



A Jumble of Goodness by Wilhelm

Dragon Force ; a launched S&S coaster, towers over the surrounding area with a red and orange colour scheme. The ride starts off with a launch, and immediately goes straight down with an almost vertical drop. Then the ride goes into a couple overbanks and twists. The ride completely zooms in and out of twists, making the ride very exciting and fun.

Layout isn’t everything of course. The scenery of this ride retains some of Wilhelms style, with a modern setting. The launch is enclosed in an almost futuristic building, with girders and beams everywhere. A metropolis styled tower also compliments the ride, and gives the ride a great backdrop. There are flat rides surrounding the ride, including a discus and a kaos type ride. Dragon Force definitely shows what Wilhelm can do, but also shows us the full potential of the recently released Track11 expansion. Many other rides using this will soon come, but Wilhelm’s creation is still great.

Written contribution by LPSJames

Check this project out at SGW




Masadora Park by TD4

This late-spring/summer season has brought us quite a few high quality NCS (no custom scenery) projects, from prolific creators like TMH (urbanloser) and 89James89, respectively featuring their Vekoma Wonderland and Gateways to Adventure parks. Another park to come out during the season with NCS is Masadora Park by TD4, a project sporting an ancient, temple-theme, with a hint of industrial science fiction in the mix. With those two themes, the prospect of NCS is very strange; how does one do that theme combination justice with the in-game scenery? Well, TD4 has perfectly exemplified that with his unique set combinations and interesting architecture, not to mention the ambient lighting and overgrown foliage. Every aspect of the design comes together to fully realize that interesting theme combination, and it looks fantastic. A must see for those who prefer NCS and CS alike.

Written contribution by Gilirion

Check this project out at SGW



Saw: The Ride II by Jake C

We have seen many Saw rides on the forums by Jake C seems to be attempting something new. Using the Track Addon CT for his new idea. It will probably take on the same chilling theme as Thorpe Park’s ride. It is a nice concept currently and we can't wait to see it progress.

Written contribution by iEddiez

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the WA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

13
The Weekly Ambassador / The Ambassador - v. CXXXI
« on: July 13, 2015, 11:18 AM »
VOLUME CXXXI

Welcome to another Ambassador! Specifically issue 131… It's jam packed with articles this week thanks to the hard work of the team.

We are still looking for writers so please don't be shy and get in touch!

We would like to welcome Slurpee_Man to the team so please take a moment to welcome him!
Enjoy the issue!


iEddiez - Head Editor




Durham Country Park by matt9537

First off, apologies if this has been here before, We feel it needs this spot!

This park is something different, it's in the headline slot for its ingenuity. Matt has decided to play the game properly (I mean who even does that, Matt does). Matt is managing the park like the game first intended, watching finances, keeping the guests happy and expanding when he can afford to. Its a great concept to bring to the forums. He is limiting the use of CSO to keep it within the original style of the game.


With the odd use of a CT and some CS trees Matt creates a more realistic looking park. He is constantly checking the park finances to make sure the park continues to run smoothly. The zoo provides for some nice views across the park and thus creating nice open landscapes. Also the updates of the guests happiness is always good to see. I know other gamers check this to see who to drown first and usually we won't take notice if they are not having fun. Matt’s park relies on this important ingame feature.


Now in its sixth year and fourth month, and constantly expanding, this is a park that should definitely be followed. It’s exciting to see how fun and clever the original game can be. Most people who get the game after seeing the forums will download all the CS packs and go to town on the sandbox mode. Matt has utilised the game perfectly and despite it having minimal CS the park feels original and unique.

Well done Matt and please continue this project!

Written contribution by iEddiez

Check this project out at SGW




Land of Adventures by smokenmirrors

Land of Adventures is a cute little park with a Disney-feel to it, featuring a beautiful Main Street (aptly named Adventure Avenue) and a good water attraction, too. The architecture is simply amazing and some of the best night-time shots I have ever seen. This resort currently includes four sections: Adventure Avenue, Critter’s Creek, The Lost Kingdoms, and Fantasy Fayre. Land of Adventures is truly a gem. With phase one complete, we are all wondering what wonderful new area smokenmirrors will bring us next!
Written contribution by Slurpee_Man

Check this project out at SGW



Ridgewood Trolley Park by citytrader

Vintage, historical parks aren’t rare in the community, but they certainly don’t happen as often as the modern, saturated parks that we seem to get constantly (which is not a negative). However, when they come in the quality that citytrader has presented us with Ridgewood Trolley Park, they get their fair share of praise and approval that they deserve, and Ridgewood Trolley Park is no exception to that, and for good reason; the quality is outstanding.

First and foremost, the atmosphere that citytrader has presented in his newest park is quite charming, realistic, and appropriately vintage. With simple buildings, a uniform color pallette, flourishing foliage, and quaint decor, he perfectly hits the nail on the head with his early 1900s setting, and the editing does help with that, with the black-and-white filter and fuzzy camera. Speaking of 1900s, citytrader incorporates a story to Ridgewood Trolley Park to express the time period even further.

As leonidas stated in the most recent update, having peeps suited with fancy dress uniforms and an early 1900s-attitude would be perfect, for citytrader has presented to us a perfect turn of the century park filled to the brim with all the classical, vintage charm you would expect from the era. Ridgewood Trolley Park is a must-see, for if you’re looking for a brilliant atmospheric, realistic, and overall beautiful park, it is the place for you!

Written contribution by Gilirion

Check this project out at SGW


 


Bugs are Fun (Glitch Showcase) by -vicky-13-

This looks like something in Beta but no, its RCT3… Sadly its Vicky’s RCT3. It is caused by the ground not rendering and it ‘completely fixable’. You really need to see the thread for this to make sense. No matter how much I type, you just need to see the images!

Written contribution by iEddiez

Check this project out at SGW





Simtanic8’s Game Art by Simtanic8

Have you ever thought that some of the models in-game were rather poorly designed or a bit, for lack of a better word, ridiculous? I sure have, and when I scrolled through Simtanic8’s Game Art thread, I was in awe, for what he was doing was nothing short of extraordinary; redesigning some of those ridiculous and otherwise models. He’s remodeled the skeleton chair-swing ride, the Reese’s Peanut Butter Cups ride, and a few others, along with his own original ideas. While these beautiful models aren’t going to be used in-game (at least not in RCT3), there’s always a possibility, for Simtanic8 has explained that the models are very high poly. However, what matters most is that the models are incredible, and are deserving of praise and attention.

Written contribution by Gilirion

Check this project out at SGW




Tile Fountains by Elizabeth

Fountains are always lovely; they seem to seamlessly fit with anything and help with giving the area that they reside in a certain charm that can’t really be described. They never outstay their welcome and always look beautiful (monologue complete). Now, Elizabeth has presented us with her own fountains with beautiful Moorish-inspired patterns and textures that are surprisingly very versatile. The same goes for the models, which feature very versatile shapes that can fit many path styles and sizes. To add to the brilliant mix are a set of benches with the same patterns and style, which, like their fountain-friends, are very versatile. Overall, Tile Fountains by Elizabeth are a very beautiful set, which are perfect for almost any purpose, for they can give you a quaint, charming, and overall beautiful atmosphere.

Written contribution by Gilirion

Check this project out at SGW



The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

14
The Weekly Ambassador / The Ambassador - v. CXXX
« on: June 29, 2015, 12:35 PM »
VOLUME CXXX

Ok SGW Goers, The Ambassador is in a pickle. You know these issues aren't like clockwork and we are in a tough situation. We dont have enough writers each week that can commit. So, Im asking anyone on these forums who wishes to help contribute every two weeks to PM me.

I have moved to Reading this week to start a job so I am busy Monday - Friday. I dont want to stop or quit the Ambassador because its something fun to do and it keeps the community in the loop of all the great projects. Myself and the staff have spoken to each other regarding the situation and we have come to some new terms to help out each week. This includes all writers proofreading so I don't miss too much when I do it myself.

So, final words, we do really need your help!
If you are committed and don't mind writing once every two weeks, please please please drop me a PM and we will welcome you to the team!


Here is Issue 130 for your enjoyment!




iEddiez - Head Editor




Blast from the Past: Brighton Sands by CGI144

Some issues back, we featured CD5’s Charleston Gardens AKA Six Flags South Carolina. After that, we showcased shyguy’s Wonder World, and thus decided to make the “Blast from the Past” theme official (thanks for the suggestions in past issues for it). We plan on doing them every other issue, and since last week we did Mystic Machine for the headliner, this week is naturally reserved for the Blast from the Past, and in this case, the wonderful Brighton Sands by CGI144 will be the past! Brighton Sands has a long history, dating back to 2011. By our community’s standard, that is, to put it lightly, a long time, which makes summarizing it quite a feat to do. So instead of summarizing the history of the park, we’ll be poking in on two moments in the park’s history, one of them being in the beginning of the storyline, the other being at the current place within the storyline.


The previous photo showcases the park during its early years, when it was still called The Sands. It specifically showcases the park’s West side, where viewers can see many of the main attractions of the boardwalk, particular the behemoth Wooden Rumbler, a red-yellow wooden coaster that lies on the edge of the beach and the Thunder Bobs, not to mention the giant slide and games pavilion located on the left and right sides of the photo respectively. A few other rides that are not shown with this shot that deserve to be mentioned are the Astro Invaders, a dark ride-coaster adventure into the galaxy, and the Crazy Cottage, a colorful fun-house that provides guests with illusions and an overall interesting spectacle.


 In this photo, Brighton Sands has changed greatly. Now in the year 2006, many new rides have been built, while many old ones have been destroyed and removed from the park. Not only that, but on a brighter note, attractions have been given updates and refurbishments, such as the Wooden Rumbler, which got a new station and new supports, and the Crazy Cottage which got a new color scheme. One of the newer attractions was Sharkbait, a unique, one-of-a-kind B&M diving coaster, with a first-of-its-kind zero-g-roll to add to its uniqueness.

Brighton Sands is still running in the forums today, and CGI144 deserves all the appreciation he gets, for working on a park for as long as he has while still maintaining its high quality is quite a commendable feat. We hope that its legacy continues going on, for like the other classics featured on the Blast from the Past, it has made itself an icon of the community.

Written contribution by Gilirion

Check this project out at SGW




LSAP by n7

Lake Saltonstall Amusement Park (LSAP) is an interesting project. For one, it has been around the community for a while, and it has been helmed by not just n7, but also Liam, and technically, the community, which leads to the second point of interest; it’s an interactive park. Frequently, the park confronts a dilemma in which the audience gets to view various options for moving along the park and its story. These options range from renovations and clean-ups to whole new rides and other miscellaneous attractions. Not only that, but these options can cause both good and bad results, whether they be short-term or long-term, which gives the story a sense of tension and suspense, for you never know what may happen next regardless of the option that is chosen.

LSAP is currently in its second season, and has already featured some interesting developments and the like. At the start of the park, which kicked off season one, the audience chose Option C, a large clean-up of the park, to fix the situation. At first it seemed like a good idea, and in practice, it is, but there were a few glaring negatives, such as the typos produced by signage companies and wrong paint choices for buildings (blue instead of white), and other negatives of that nature. After that, a much needed positive was chosen by the community; movie nights hosted on the lake, which was a great boost to the park. In round three, the park was hosting a halloween event, and the situation presented two issues; space and cost limitations. In the end, the community voted for the option that saves money but limits space, Option B, which turned out to be better in the long-run. You get the idea; every option has a positive and negative outcome, and in most cases, both of said outcomes are present.

Needless to say, the quality of the park is fantastic! The architecture is realistic and generic, but it still has an air of freshness with the editing style and the accents, particularly the splendid foliage and flora, which stands as one of the highlights (save for the actual concept itself). Overall, every aspect of LSAP is great, from the architecture to the foliage and of course, the interactive narrative and minimalistic charm. Neglecting to view this project would just be plain and simply criminal!

Written contribution by Gilirion

Check this project out at SGW



Sea Monsters - Submarine Voyage by RCT D!

Simulators have had their fair share in Rollercoaster Tycoon parks. I don’t think any of you can deny having placed that (in)famous spaceship simulator flat ride in at least one of your parks. But we’ve never had the chance to see what was going on in that shuttle. In case you’d ever wondered of course. Now, RCT D! hasn’t done that exactly, but he’s done something quite close to it. He’s made his own simulator ride, in which you can, as you might’ve guessed, actually take a look in.

Now, most of us do probably skip the simulator rides in theme parks, or maybe do them once every few visits or so. But a Rollercoaster Tycoon 3 simulator ride you actually experience, is, of course,  something entirely different. This hunt for sea monsters isn’t just pretty underwater reefs and rocks, it features a vibrant storyline, complete with sunken shrines, immersed caves and raging monsters. This, combined with some of the finest special effects I’ve seen on a rct3 video, make for an amazing, and unique, experience. No spoiler though.

Written contribution by Brisingr Productions

Check this project out at SGW





A Marvelous WIP by iEddiez & Hethetheth

Inspiration can come from anywhere. I sometimes find inspiration from books, movies, and even dreams. This WIP created by iEddiez and Heth shows how movies can inspire great amusement rides in RCT3. The park contains three coasters at the moment. A B&M Hyper towers the land with an “Incredible Hulk” color scheme. A spinning coaster, with a “Captain America” color scheme, gives contrast to the land and adds to the whole park. A shuttle coaster, representing Hawkeye, with a very unique layout from what we can see, completes the environment and compliments all the other coasters. It is in WIP right now, but iEddiez and Hethetheth’s park is very Marvelous.

Written contribution by LPSJames

Check this project out at SGW



Lodgepine Lake Resort by JAMMYD777

JAMMYD has taken No Limits 2 by storm with this project. This NL2 park is crammed full of unique coasters and stunning landscapes, all of which make it a very one of a kind project that deserves the praise it gets. The custom modeled scenery adds so much to the park and it compliments each coaster’s theme completely. This is a very up and coming park that is no doubt unique and a must-see!

Written contribution by iEddiez

Check this project out at SGW





Track 6 Expansion Pack by Samplerocker

Samplerocker has been really busy with in-game track expansions as of his late. As most of you know and probably have used, the Track 11 (Schwarzkopf looping coaster track) Expansion Pack (see below) has been released and is complete, and has already received universal praise and applause. Just when you think things couldn’t get any better, he introduced Track 6 (Intamin/Mack mega coaster track) Expansion Pack, which already looks just as incredible as Track 11. The thread showcases a recreation of Blue Fire from Europa Park, and features all of those interesting elements (loops, slanted air-time hills, etc), and to put it simply, it looks fantastic. When all’s done and complete, I’m sure this will be just as successful as Track 11 was!

Written contribution by Gilirion

Check this project out at SGW




Track 11 Expansion Pack by Samplerocker

The in-game pieces are pretty good at making layouts but sometimes they do lack certain items. Track 11 has been edited to include multiple custom pieces such as vertical lifts, loops, and new inversions to name a few. This is must have add-on for the game. I thank you for your hard work and releasing it to the public.

Written contribution by iEddiez

Check this project out at SGW



The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

15
The Weekly Ambassador / The Ambassador - v. CXXIX
« on: June 15, 2015, 08:24 AM »
VOLUME CXXIX

Sorry the break in the biweekly fashion. It has been a very busy few weeks/months for the writers and myself. I am moving to a new job at the end of the month. Microsoft, here I come! I hope you enjoy the bitesize issue!

iEddiez - Head Editor




Mystic Machine by FFRCT & Totoditoto

Rides (and many projects in general) aren’t themed with mines and caves as much as they used to be, which is really unfortunate, as those two themes compliment each other and can bring the best out of what they accompany. In Mystic Machine’s case, not only do those two themes stand out, but the feel of adventure and American Westernism show their features as well, and when they are all together, viewers are in for quite a treat.


The exterior of the ride features a sharp-peaked, rocky mountain piercing the sky, standing high above the rustic buildings beneath it. With this scenery, the ride enters and exits the caves and outside world with beautiful airtime bumps and quick turns. The way the caverns and mountains are set-up, riders and passers-by are in for quite an experience.


Speaking of caverns, a far different spectacle is introduced with them compared to the exterior mountains and village. In the compact mine, boxes and crates are littered on the floor, with accompanying golden lights that light the way, with some hints of its compliment, purple. The scaffolding of the ride can be seen here and there within the cavern as well. In another location within the caves, riders are welcomed to a far-more open cavern with shining, sparkling lights all over, along with a pre-show that not only adds exposition to the ride and the caverns, but also helps strengthen the main themes the ride is projecting (mind the pun).

Mystic Machine brings out the best of the mine-adventure theme and adds more to it, and more or less epitomizes the themes it is accompanied with. The caverns are ghastly but interesting, and guests are sure to be entertained with the pre-show. But enough with this expositional description; go view the thread now, and watch the POV!

Written contribution by Gilirion

Check this project out at SGW








Conifer Slopes V.3 by mb1.0.2

Being not the most seasoned member on the forums, I have probably missed Conifer Slopes 1 and 2. Nonetheless, that doesn't make this park any less enjoyable to me. The rustic theme park feeling, combined with coaster steel, and wood, makes for a nice, inviting theme park. Unlike a lot of projects that make the forums nowadays, the park isn't cramped with trees, but has a nice amount to not make it feel like a plain concrete six flags park. The colourful buildings compliment the amount of threes, whilst not being too hidden in the surroundings. The open feeling of the park really invites for a nice stroll, with the two coasters dominating the skyline. The ambience caught in Conifer Slopes is something few parks manage, no matter the amount of theming they get. Few parks are open enough to just take a relaxing sit on a bench, instead of running from attraction to attraction. Yet I could fall asleep on one of the benches in Conifer Slopes, and not regret everything I didn’t done that day.

Written contribution by Brisingr Productions

Check this project out at SGW




Vekoma Wonderland by urbanloser

From time to time a park pops up that doesn't use any custom scenery. Sometimes they die a silent death, but others manage to catch that charm that RCT3 had before the times of custom scenery. So, out of sentiment, or just plain amazement, those parks get a feature in the Ambassador. Albeit, it’s usually both. Which is also the case for Vekoma Wonderland. The park has some beautifully created buildings and façades, and, surprise surprise, holds a vast amount of Vekoma based attractions. The coasters are fully custom supported, in the beauty only NCS coasters can be custom supported. All in all, it always refreshing seeing a good no custom scenery park, as is also the case with Vekoma Wonderland. For now, we’ll have some updates to look forward to still.

Written contribution by Brisingr Productions

Check this project out at SGW



B&M Custom Track by Tijjer

Remember when we only had one CT? Well now there are 100’s and Tijjer will be the first to bring B&M to the game. Not much to see currently but there is promise of a lot of pieces to choose from to get that Kumba recreation nailed. I for one am excited to see the release of this CT. Best of luck!

Written contribution by iEddiez

Check this project out at SGW





The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

16
The Weekly Ambassador / The Ambassador - v. CXXVIII
« on: May 26, 2015, 10:58 AM »
VOLUME CXXVIII

Sorry for the delay, it seems that all the writers (including myself) have been very busy the last few weeks. Here today is a bitesize issue for you lot and I am going to have to put the Ambassador on hold for the next two weeks.

It shall return for issue 129 just after the small recess in writing.

In the meantime, here is issue 128!

iEddiez - Head Editor




The Wonder that is Wonder World by shyguy

This article is going to looking at the Wonder World - Revisited thread that shyguy has started. I bet many of us were excited when we saw the title but the opening remark “No, I am not continuing to work on or redo Wonder World” we were quickly shot down. However, this thread was going to be so much fun reading and seeing the history of shyguys masterpiece that to this day remains a true inspiration to many RCTers.


Yes, that is a real life model and not a render. It is also the very first incarnation of Wonder World. shyguy spent around 6 months creating what would be a blueprint for his non cs creation. This model continued to grow and became this:


Extremely impressive for plasterboard and models. The RCT3 incarnation had no CS as it was started before any expansions and the ability to import said Custom Scenery. Nevertheless the park was an impressive transition from concept to reality, or the other way around? Either way it amazed us.


The new Expo3000 had new scenery pieces and CS that we now all take for granted. The new expansions and the use of custom scenery changed our games forever. Shyguy released his Wonder World and Circus sets and I bet every RCT gamer has them installed. If you don't, you really should.


As you can see, when Wonder World received an expansion, so did the looks. The lighting and water effects with Soaked! gave it quite a magical atmosphere. With a Disney Tomorrowland look Wonder World took our games into the future with shyguy’s in game architectural skills.

I still look back to Wonder World to see how the game has advanced over the last 11 years. shyguy revolutionised the game and the way we play. He also created a community for us to all chill out and present our hobby.

shyguy, a massive thank you and a bigger congratulations for all your achievements in the game and the community!!

Written contribution by iEddiez

Check this project out at SGW




An actually Good Asian Corkscrew by Colts18to87td

Colts is definitely back at it again with Bushido, an Asian arrow coaster. It has been a small hiatus, in which Colts was not making many rides, but his new ride makes up for that. In the real world, Asian roller coasters aren’t as praised by coaster fans because of the roughness. Colts definitely gives us a dream coaster, and creates a beautiful Asian themed arrow corkscrew.

Bushido is a very pretty ride, covered in lush foliage and has a bright color scheme. With very diverse foliage, the surroundings never get boring, but still manages to seem realistic. There is great ground shrubbery, and everything just goes together perfectly. There are Asian styled buildings that compliment the ride well, and adds to the theme the ride creates. The ride starts off with the lift hill that lets you see the water surrounding the ride, as well as the beautiful foliage. It has a quick turnaround and then you set off into the forest. With a very unique layout, the ride goes through several inversions, such as loops and corkscrews.

Bushido is one of Colts’s best rides, and it highlights all of his great attributes to making coasters. Colts is definitely back at it again, and we cannot wait to see more!

Written contribution by LPSJames

Check this project out at SGW



Periculum by zeroG, MaxMagnus, Kevin, and RCTD!

Recently, there has been another jaw-dropping update of Periculum. If you do not know already, Periculum is one of the most highly anticipated dark rides of the year in the RCT3 community. So far, the teasers pictures of the project make it look like it should be released, but this is a huge project so there is probably much more to come.

Periculum is a balance between medieval and fantasy theming as evident in its old style villages and the castles around the project.The story follows a king who accuses a man named Arthur of dark arts and beheads him with a guillotine. The king has Arthur buried at the foot of the mountain without a grave, and everything seems fine… for now. I think we can almost predict that Arthur’s death will eventually come back to haunt the king after he builds his cathedral. The ride also includes stunning lighting and attention to details in the interior scenes that have been shown so far. With the amount of the work to each section of this project, it would be nearly impossible for one person to complete.

In conclusion, I am excited for the future release of Periculum. Those who have been following know it is not something to simply miss out on. Hopefully this massive project is completed in time without any issues and a POV can be made.

Written contribution by Max

Check this project out at SGW



Disneyland by Loundlim

With an adventure theme, Loundlim impresses us with his work in progress of Disneyland. The screenshots show very nice architecture with tropical foliage. A WIP shot of one of his rides shows a temple theme, and it looks stunning. One of the rides shown also has a Pirates of the Caribbean theme, and executes the theme well. At the moment the park is a compilation of ideas, but we sure can’t wait to see the final project.

Written contribution by LPSJames

Check this project out at SGW






Shyguy’s Planter Expansion Pack by Cinipaes

Sometimes a CS set does not need to be complex to be a great set, sometimes it just has to be something that is useful and needed. Cinipaes has created extra pieces for Shyguy’s planters, making building paths using those kinds of railings even more versatile than before. The pack also include shorter railings that can be used in coaster stations or anywhere else they could be needed. I’m sure I will be seeing this set around since it's an addition that has definitely filled in some of the gaps with the original set.

Written contribution by Max

Check this project out at SGW





The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / Easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

17
The Weekly Ambassador / The Ambassador - v. CXXVII
« on: April 28, 2015, 01:17 AM »
VOLUME CXXVII

Sorry for the Delay! Its been a busy week all round. Below is Ambassador 127 and I think you’ll enjoy it! Another thank you to the team that made it all possible!

iEddiez - Head Editor




The Wizards Dream by Fisherman

Here we have one of the RCT greats with a new dark ride. “Enter the enchanted dreams of the great, but very absent-minded, Wizard Namrehsif. He has fallen asleep with his magic wand again, and he unknowingly enchants his castle as he sleeps. As his little dog Astrid tries to wake him, we follow the Wizard on a mystical journey into the world of fairies, unicorns, mermaids, and dragons.” - YouTube video Description


This ride gave me such a feeling of Disney. I could see this quite easily themed to Fantasia. The music and the incredible visuals made for a magical ride. Utilizing RR’s X-DR we are given an immersive ride experience without the worry of seeing the track beneath us. As the Wizard falls asleep he casts a spell and transports us to another world!


With amazing surround sound, this is a video best watched with headphones as the fairies really feel like they are flying past your head. The vast size of this ride is also amazing. With aspects used of rides such as the Haunted Mansion we feel somewhat familiar with the style and story progression of the ride. A whole host of mythical beings await us within the wizards dream including a dragon in its lair. We are delighted when we are returned to the castle to safety as the wizard wakes up. I just couldn't help but feel sorry for Astrid!

Give the video a watch and be sure to check out the thread for Behind The Scenes photos!


Written contribution by iEddiez

Check this project out at SGW





Kent Island Park by Kinderly

Way back in early September, Kinderly released a new park of his known as Kent Island Park, and immediately gained attention and popularity from the community (myself included). However, after an amazingly strong start, updates fell short for quite a few months. Before now, the last update hadn't come since late October. Thankfully, a new update came in late March, and it brought back the much deserved fame that Kent Island Park had.

The park and its story takes place in titular Kent Island, Maryland in the mid-1900s. It’s about a man who recently inherited a large chunk of land from his late parents. He decided to make this land into an amusement park, and started off small with a little colonial village and a Ferris wheel. However, after the park grew in popularity and in wealth, more rides and areas were built, including Bay Street and Screamin’ Eagle respectively. As it grew in popularity more and more, the story began to unfold dramatically, leading to tragedies such as a death on Screamin’ Eagle, which put the owner into a dilemma as to what he should do next.

That’s the story behind Kent Island Park, and I limited myself in attempts not to spoil it all. The park itself, just like the story that coincides with it, is incredible; beautiful screenshots with great angles and editing, simple but thematic architecture that livens the park, colorful and complex foliage, especially with the flowers, and a great roller coaster to top it all of. Essentially, Kent Island Park is the perfect vintage park, and then some more. It successfully blends the aspects of a perfect park into one project, and it’s only in its beginning stages. The future for Kent Island looks bright, for it’s going to be a long future indeed.

Written contribution by Gilirion

Check this project out at SGW[/url




Dream Kingdom by AdamY

It is not often that people here try something truly fresh as combining contrasting themes into one. In AdamY’s latest project, Dream Kingdom, Japanese, Mediterranean, and Sci-Fi influences are very apparent in the architecture of the entrance. It is easy to see why the park is named Dream Kingdom, as the ideas in it are only something that could come from a creative and wandering mind. As much as it would seem that the themes in the project would not mix, they work perfectly and make the entrance unique. So far, there is an entrance and a few shops, but I’m sure that Adam will be adding much more to his elegant project. I can’t wait to see what kind of interesting ideas come next with this park, and will be looking forward to seeing it develop into something larger.

Written contribution by Max

Check this project out at SGW



Syrenity’s Return by mb1.0.2

It’s no secret that Cities: Skyline is a huge success, both critically and financial. It shows within the community itself, for there are many new projects that feature it, all of them unique in their own way. Syrenity, a part of mb1.0.2’s My Skylines Sketchbook project, particularly caught my interest, as it featured some very unique elements unlike those of other projects. For starters, its setting is spectacular; the city is hidden within tropical mountains, just on the shores of the ocean, and thus, many great views are to be had. The city itself is just as beautiful and tropical, featuring modern architecture not unlike that of Dubai or any other modern paradise. It features landmarks such as business towers, a classical cathedral, countless hotels, and even a baseball stadium! In short, Syrenity has everything you could ask for in a city, and then some more! This is a definite must see if one aspires to play Cities: Skyline, or if one just wishes to have the pleasure of being immersed within a tropical paradise!

Written contribution by Gilirion

Check this project out at SGW




B&M 3.0 by Parallax

This RCT genius is back with what seems to be a new B&M set of CTR’s. We are teased with the Stand Up chassis render without any colour but if you scroll down the page we see some amazing renders of what's to come. You guys need to keep your eyes on this thread! Welcome back Parallax!

Written contribution by your iEddiez

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

18
The Weekly Ambassador / The Ambassador - v. CXXVI
« on: April 07, 2015, 07:28 AM »
VOLUME CXXVI

Issue 126 features much of the same as issues 1-now which is loads of great projects that we need to show you!

Sorry for the slight delay in this issue, we wanted to wait and get you a full Ambassador for you all to enjoy.

I hope you all have a great Easter break and we will be back in a few weeks for the next issue!

iEddiez - Head Editor




A Timeless Delight by CD5

Shyguy’s World features some of the best and most acclaimed projects in the Roller Coaster Tycoon 3 community, which is a feat that I and many others are surely proud of. Among these fantastic rides are some old classics, a good chunk of them inspiring many of the modern productions that we see today! There’s one in particular that I hold dear, and that one is Charleston Gardens, also known as Six Flags South Carolina.


The park started as Charleston Gardens back in 2009. It took place in the mid ‘70s, and it definitely look like so! It featured the vintage wooden coasters that still live on today, a Schwarzkopf shuttle-loop that is growing ever-extinct in both the real and unreal worlds. Not only that, but the architecture and overall “look” of the area just makes it look vintage, and the editing sure does help with that! After nearly fifteen years of service as Charleston Gardens, its founding company sold it, leaving all of its rides waiting to be ridden. Out of nowhere, Six Flags bought Charleston Gardens, and announced that they would be making some heavy refurbishments while still maintaining the look of the old Charleston Gardens, including a new B&M-invert, Batman: The Ride, and many other attractions that would come to fruition in the future. That future came rather fast, as new rides began popping up everywhere! Rides kept on coming and coming, making Charlest-Six Flags South Carolina a thriving and prosperous park!


In short, that is the legacy that Charleston Gardens/Six Flags South Carolina has placed among the community, and in many ways, it became one of the best projects out there by far, and for good reason! A beautiful look and feel, thrilling coasters and other attractions, simple but effective editing that emphasize the atmosphere CD5 built for the park, and a timeless, brilliantly-outlined story line. All of these aspects of park design come to fruition to make a near perfect project, one that inspires many in their own projects. CD5 has made us a timeless delight, one that I hope will live on for new members of the community to view, and for capsuling a beautiful moment in the Roller Coaster Tycoon 3 community history!

Written contribution by Gilirion

Check this project out at SGW





RCT3 & The Flashing Occurrence of the Unicorn by ErnieG014

Well here's something that is rarely mentioned on the Ambassador. Here in SGW, we have a main focus on rides and parks, however, some users also really like to make impressive fireworks shows, but ErnieG014 demonstrates how powerful and beautiful a firework show as a standalone project.
 
As you start to watch the video, you see a glimmering sea of lights which is controlled by the music chosen to tell the story of the show. The song entitled 'The Last Unicorn' starts to control the show with dynamically dancing water streams and the rising lights, which makes the show beautiful and enchanting to listen to and look at. One of the standout features of the show is the gorgeous atmosphere that the show presents to you, which builds a sense of beauty through the story that the show gives to you, making you think the world is too beautiful to lose to the what the song describes as the end.
 
From start to finish, this show is incredible to watch and listen to, from the sight of wrapping fireworks and grand water jets, to the fantastic music that is used during the show, which allows the audience to  be amazed at how beautiful a firework show can make your average theme park look. If you haven't seen the show yet, then go and see it! It's a spectacle that you will never forget.
 
Written contribution by Jackoasta

Check this project out at SGW



Kingdom of Legends: End of an Era by Heth

This mammoth park has been on the go since October 2012! It has seen 26 seasons but now is the time to say goodbye to KOL. It has seen the amazing rides such as Curse of the Spectre, Black Dragon and Revolutions. All have been put under extreme scrutiny by Heth to ensure that the most detail has been included into each square foot of the park.

This park had some renovations over the years and the major one that I remember was the transformation of House of the Spectre into Curse of the Spectre. This was more than just a re-plastering of scenery though. It incorporated new story elements and lighting also. It was a facelift to one of my favorite areas of the park, Shady Wood. We also found Werewolf here,  an accelerating coaster.

Heth also rejuvenated Revolutions, again this brought new custom scenery and lighting. A fresh story and an amazing new look to Revolution City. There is plenty for everyone in this park, whether you are a thrill seeker or even if you just appreciate the architecture.

It is not without some sadness that we will not see any new developments of this park anymore but Heth has promised a KOL2. This is the new era that he is going venture into.

I cannot wait to see what he pulls out of his box of tricks next!
Congratulations on KOL this  far and all the best for KOL2!

Written contribution by iEddiez

Check this project out at SGW





Gravita by Cartus

We have featured Cartus’s small size projects before, but he has made a new edition to the lineup of rides. Gravita, a 4D coaster, is themed to a Mediterranean town, with a woods that the ride goes through. The ride has tons of path interaction, as well as restaurants and buildings that compliment the surrounding area. The layout is very compact but uses its space well, with tunnels and many packed in elements. Gravita is a beautiful ride and a great addition to Cartus’s compact coaster project.

Written contribution by LPSJames

Check this project out at SGW



Antimony by Matt9537

At first, this project is not excellent, but still very nicely done. Two rides with seemingly similar layouts and a few common buildings, but with largely different themes - ice and fire - and no visible link between the two. The rides have nice scenery that fits very well with each of the themes. But when you learn the truth about 'these rides', that is when the rides becomes a lot more unique and interesting. I won't spoil this marvelous secret, so do check it out yourself!
 
Written contribution by Chromin
 
Check this project out at SGW






Creators include:

Hethetheth
Kinderly
Disney
tayspru
Berlin87
Luis Felipe

Picture contribution by Jackoasta



The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

19
The Weekly Ambassador / The Ambassador - v. CXXV
« on: March 18, 2015, 08:46 AM »
VOLUME CXXV

Hello Folks sorry the delay!
First off a massive thank you to the team and of course Colts for stepping back into the editing chair whilst I was off recovering from a nasty operation (I had a metal plate put in my leg.. XRays may be requested!)

I couldn't be prouder of the team and this week is no exception.
I hope you enjoy Issue 125!


iEddiez - Head Editor




Nemesis Inferno by n7

If you have been to Thorpe Park, the likelihood is that you have ridden this B&M beast. It is the second B&M in the UK to hold Nemesis in its name. The other is of course Nemesis at Alton Towers. This Nemesis however is based around a Volcano in the middle of Chertsey. n7’s NL2 version came from another recreation that had been around on the web, but it hadn't had n7’s n7’ness.


The elements have been smoothened and altered from the original making the ride much smoother and more B&M like. The ground work is also phenomenal. The NL2 editor allows virtually any configuration of terrain and you can even import your own texture to paint the ground with. This coaster has water within the terrain and that looks like it has been imported via the 3DS importer, however, I may be wrong. The simulation is that powerful.


Anyone who had been on this ride in real life will know about the abundance of foliage beneath your feet as you speed above the queueing guests. This recreation has this spot on. The textures and foliage choice represent the environment beneath the B&M perfectly. You are always worried that a fern will whip you as you whizz past it. What makes this project so special is the night video. The spotlights light up  specific parts of the ride to at the dark atmosphere of standing beneath the Volcano. This is a truly awesome project that deserves the headliner. n7 took something good and made it incredible.


Written contribution by iEddiez

Check this project out at SGW




Vortex by Wilhelm1407

Wilhelm1407, the mastermind behind the Intamin Blitz InuYasha, has dazzled us with many projects of his, all of which being unique in their own special way and standing out among the rest of the projects presented in the community. His newest creation Vortex, an Arrow Pipeline coaster, is no exception to that!

Vortex is a very interesting and original coaster. It’s a rarity to find a Pipeline coaster here on the forums, and seeing one always peaks one’s interests (me personally). It has a black and white color scheme and features many twists and turns, ups and downs, and pretty much everything that defines a great coaster. Not only that, but the theming for the ride is just as incredible, which gives the “generic and classical” themes a wonderful new look. The coaster and theming come together in perfect harmony as the track intertwines with the area, giving thrills to guests both on and off the ride!

All in all, Vortex is a fantastic coaster and project by Wilhelm. It’s got a great layout and concept, beautiful theming and foliage, and masterful editing to top it all off! I can’t wait to see this ride come into full fruition in the final video, regardless of the fact that it’ll be a while before it comes out due to recording issues. With that being said, Vortex is yet another one of Wilhelm’s many great rides under his plate, and I can’t wait to see what else he has in store for the community!

Written contribution by Gilirion

Check this project out at SGW

Riding Bandits in Showdown by DarkStar

Love those western movies, specifically with those intense showdowns? Well we've got a duelling GCI woodies created by coaster veteran DarkStar with the name of the Highwaymen, which has a wild race between two coasters: Outlaw and Bandit around a western/forest themed area.
 
From looking at the beautiful screenshots that is presented in the thread, you feel welcomed but also threatened by the atmosphere set by the poem with the same name, with myths and stories about the ghosts that once lived within the area that the coaster is based within. The layout of the coaster also does not disappoint with lurking turns and flying drops which keep the duel intense between the two coasters.
 
In conclusion, this is a terrific project that you should definitely check out, the ride is superb from start to finish, the area is great and uses both the western/forest themes brilliantly and the overall project is just a wonder to look through.
 
Written contribution by Jackoasta
 
Check this project out at SGW




Project Krakatoa by Dapalm

It seems as if NL2 just keeps on getting better, with the community becoming more advanced with additions such as the recent foliage packs from N7. One of the more themed projects that shows the progress of the NL2 community over the past year is Project Krakatoa by DaPalm.

Krakatoa is a Hawaiian themed B&M Sitdown with a launch similar to the launch of The Incredible Hulk, except over a volcano. The foliage is very lush and stunning, especially with the way its lush colors clash with the bright blue water and the vibrant red track. The layout itself is very well shaped and just as smooth as any other B&M. Everything about this ride seems so realistic and detailed that I could have thought that it was concept art for a coaster at a real park, and I’m not joking. The amount of work DaPalm did to make this coaster so beautiful pays off in the various screenshots that he has shown so far, so I commend him. Krakatoa has to be one of the most stunning NL2 projects to date on the site.

Overall, Krakatoa is a very impressive project and I recommend any member of SGW to take a peek at the thread; it will be well worth your time. I am anticipating the release of the POV in the near future, and some more pictures of the other project on the file. Maybe we will even get to see the whole park that comes with it eventually!
Written contribution by Max

Check this project out at SGW





The Great American Beast by Liam.

Here’s to the mentioned,
to the unlimited mind
to the countless times
to the one creator
capable of rhymes
The Great American Beast is one of the first immense wooden roller coasters made with the PEP CT’s. Instead of the compact layout, which most creators seem to make with the CT,  Liam decided to go for this design though, a mass of wood visible from nearly everywhere in the area. Off course, no self respecting wooden coaster can go without its surrounding forest, and this beast surely can’t. Don’t worry though, as this beast has to break the surface of the green sea multiple times. In all ways, this is how an enormous wooden coaster should be. Massive, dominating, beastly.

Written contribution by Brisingr Productions

Check this project out at SGW



Green Lantern by sam_

Generic does not always mean boring. In some cases, generic rides can actually be on par with themed rides if they are done right. For generic rides to really stand out, realism plays a major role. In the case of sam_’s Green Lantern, just looking at it alone will have you think it is a realistic ride that you would see at a park like Six Flags. The support-work, architecture, and surroundings are excellent and from what sam_ has so far, it’s looking quite good!

Written contribution by Colts18to87td

Check this project out at SGW



HYPERCAINE# by Jake C.

HYPERCAINE#, a Full Throttle like coaster, is a ride with a great layout and nice surroundings. The coaster’s pictures are very promotional, with big words labelling the elements; such as overbanks and top hats. The ride has a very unique station, and the layout is unique as well. The ride has a launch of 60 mph, and goes straight into a 180ft top hat. After an overbank, the car speeds into a huge loop, that is directly on the other side of a airtime hill. Then, after a dive loop, it goes into a tunnel to another launch. This ride is very Six Flags esque, but a unique ride in itself. This ride is great, and it shows that layouts are vital to a great ride.

Written contribution by LPSJames

Check this project out at SGW




Blue Fire additional trackset by PEP-team

The PEP-team has given us many unique and exciting add-ons to the game. Arguably the most revolutionary of these are the EP-addons with their customisable CTs for several steel and wooden coaster tracks, which allow for making more flexible coasters than before. Now, they have showed their next CT: an addon to the in-game Intamin track that adds new inversions, curves and other elements from Blue Fire. This will allow you to make more flexible and exciting Intamin and Mack coasters than before. Quite a bit has been shown already, and so far it's excellent. Huge thanks again to the PEP-team for revolutionizing the game once more!
                                                        
Written contribution by Chromin
 
Check this project out at SGW






Creators include:

Dapalm
PandaCoasters
Berlin87
sam_
n7

Picture contribution by Max




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / Easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

20
NoLimits 2 / NL2 Hub - Jurassic Park
« on: March 07, 2015, 07:13 AM »
Hey Guys and Gals,

Ive been away for far to long without posting, so here I am.

Ive been working under No Limits 2 Hub for a while now and here is my latest project for them.






So far there are 5 completed attractions that will open with Phase One of the park.
Megalodon - B&M Wingrider
Dino Observer - Maurer Sohne
Observation Tower
Sky Scream
Jungle Swing - Arrow Swinging Coaster
More to be announced!

21
The Weekly Ambassador / The Ambassador - v. CXXIII
« on: February 09, 2015, 09:10 AM »
VOLUME CXXIII

Hello fellow SGW goers!

Welcome to the 123rd issue of The Ambassador. We have been working hard over the last two weeks to give this awesome issue of projects.

*We are still looking for writers, please get in touch*

The 2015 season is nearly upon us too! If you have some shots from the 2014 season you would like to share, please send them in!

Enjoy the latest issue!


iEddiez - Head Editor




Setting Voyage for Flight by Colts and LetPlaySumJames

 
A good B&M flyer is one that simply gives the experience of flying to the guests with a strong layout, but an incredible flyer does that and gives you some breathtaking height as well as some interaction with the landscape and that is what Colts and James have done with their collab project: A Classical themed B&M flyer that is simply known as Barca.
 

With it being Italian for boat, you get a voyage of a layout here. From the diving loops and great inversion selection, to the swooping dives and turns around the area to give a well paced and thrilling experience. What makes the layout special is that it takes advantage of the height and  landscape that James and Colt create, making this flying experience an incredible one at that.
 

The buildings in the ride's area are something great as well, with great detail and don't overshadow the ride itself, but the star of this showcase is the coaster itself, from the fantastic layout created, to the excellent landscape surrounding the ride, making the overall ride experience worthwhile.
 
 
Written contribution by Jackoasta

Check this project out at SGW





Swimming among the trees - by Quikrix

Water parks are projects that usually appear during the summer months, so it may be a bit surprising to find this one in the parks board right now. However, Rainforest Waters by Quikrix is very interesting. The older pictures show a diverse selection of what the water park has to offer: multiple slides and pools, a lazy river, an open-air buffet restaurant, a detailed and unique children's play area and many more details. So all in all, it is a very complete water park.
 
One of the newest features is the Aqualoop. Starting high in the trees, it goes down steeply, then curves upwards around one of the many giant trees and returns back to the pools on the ground. The theming, however, may be more interesting than the ride itself. The slide starts in a large and detailed tree house with a great view on the park; needless to say, you need to walk through it to get to the slide. The queue line, which passes through other tree houses as well, is well decorated with bits and pieces of many kinds, and you pass close through the trees besides. Needless to say, half the Aqualoop's experience is its excellent and unique queue, one I wouldn't mind waiting in myself.
 
A jungle theming for a water park is somewhat generic, but Rainforest Waters is very unique despite this. The huge trees are an example. Each of them has been made individually and for a different spot, and they tower over the pools, giving them a refreshing shade during the warm summer - but Quikrix has also used them for different purposes, such as the Aqualoop. The jungle landscaping and temples are very fitting with the giant trees and the slides are incorporated very well in the theming. Rainforest Waters is an excellent park, and when the summer comes I'd be eager to visit it!
 
Written contribution by Chromin
 
Check this project out at SGW





InuYasha- an Intamin Blitz by Wilhelm1407

Anime is often respected as one of media's most popular animated styles for an audience, so it's a no-brainer for Wilhelm to create an anime-inspired Intamin Blitz known as InuYasha. From looking through the thread, you will see some really nice architecture and some great shots of the coaster flying through the terrain, it's worth checking out if you are interested in anime and are looking for an thrilling and beautiful experience.
 
Written contribution by Jackoasta

Check this project out at SGW



Crystal Lake Park by Tomes

As many of you know, Tomes has made quite a name for himself making park with a nice comforting atmosphere, as he proved in the past with Fisher Park. Now Tomes is back with a brand new park! In Crystal Lake Park, it has all of the features that could be seen in a realistic small park. It’s got plenty of flat rides and a nice wooden coaster, or at least that is what he has at the moment. From what he has shown so far it looks like it will be another excellent addition to his ever growing list of creations!

Written contribution by Colts18to87td

Check this project out at SGW



Southpine Gardens by Keegs

Every once in a while those old school american parks, which still contain that theme park feeling which is, in a lot of parks nowadays, hard to be found. Southpine Gardens is one of those parks, including its partially original name. Few creators manage to catch that feeling of simplicity, yet also an overwhelming atmosphere. And you can guess where this article is going. Yes, Keegs caught that feeling within Southpine Gardens, and seems to have hold on to it pretty tight. He also managed to built an immense B&M floorless, which breaks the atmosphere, and also doesn't. It doesn't feel like it belongs there, but that’s kind of what a lot of other parks have done as well. And Keegs did it too, and he definitely didn't do a bad job.

Written contribution by Brisingr Productions

Check this project out at SGW




Tower of Terror by CFH Rides

Think of how many versions of this ride we have all tried to make. Now think of how many have actually worked? 0.. yeah, me too. CFH has created the ultimate CFR in RCT3. We can no have the harrowing Hollywood Tower Hotel as a rideable or as a CSO for the park. The attention to detail is incredible for this project. CFH has truly hit it out of the park for this recreation. Thanks so much!

Written contribution by iEddiez

Check this project out at SGW





Creators include:

Sam_
Berlin87
LetsPlaySumJames
MyGirlPepper

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

22
The Weekly Ambassador / The Ambassador - v. CXXII
« on: January 25, 2015, 02:22 PM »
VOLUME CXXII

First of all, sorry for the delay in this issue. We wanted a full issue for you guys.

We are sorry to lose Colts as Head Editor and I wish him well, as do all of the team. Heth will be giving me a hand over the next few issues.
So for now I am flying solo but lucky for me I have a great time keeping me in flight. Our team is always looking for talented writers to join the horde. If you fancy it, drop me a PM and I’m sure we will work something out.

Issue 122 is live!

iEddiez - Head Editor



Not quite found a limit yet by Dapalm

Let’s start off by saying I have never played No Limits in my life. 1 nor 2 have never been touched by my hands. I have watched the occasional ride I stumbled upon on youtube, but I haven’t quite commented on anything. Which is basically why I took this headliner. I saw it as a challenge. And I felt like writing a headliner. So there can be some mistakes and errors in this article because of that. But that could just as well be because I did not expect to see the masterpieces I saw when I opened the topic.


The thread is basically what it says it is. It’s Dapalm’s stuff. He started with posting some rock models to place into the game. They weren’t what surprised me. The invert he made to present them left me speechless. The layout looks flawless, the surroundings look amazing and his rocks come out perfect. But most of all, the pictures look breathtaking. The slight editing, fading a bit of background, along with amazing angles make this thread. Well, that and the coasters on them.


Currently Dapalm is working on a terrain hugging Mack coaster. It currently feels like Helix, but better. The layout is longer, keeps pace better, has more change in the layout, and it looks breathtaking. The terrain makes the ride even more terrifying, as you won’t know if behind the next hill is another plunge, a turn, or maybe the end.

Written contribution by Brisingr Productions

Check this project out at SGW



Do The Evolution Revolution! by Hethetheth

Do you remember Revolutions? That phenomenal dark ride that Heth made a while ago? Well within the Revolutions City, he makes a revamped and as well as a fantastic dark ride within his latest update of the park, with is quite simply known as Revolutions 2!
 
When we first see his shots of the queue and interior, we see a scene screaming with atmosphere with a busy and bustling town with the familiarity of Bioshock Infinite's Colombia with the rich and luxurious golds and bronzes with the somehow threatening presence within the scene with the scale of the buildings with a strong foundation to what we might find within the city.
 
We are then treated with the ride itself, which is an absolutely astonishing experience. When you click that play button, you are treated to some beautiful cinematics of the area as well as the gorgeous interiors of the queue, making you feel that you really are in the steampunk world that Heth creates. I cannot express the words of how I feel from watching an incredible telling of the evolution of science and technology apart from that you should seriously check this ride out if you want something extraordinary as well as nicknackatory! My hat's off to you sir, keep on doing what you do!
 
Written contribution by Jackoasta

Check this project out at SGW


Main Street Chicago's where it's at! by Cling87

Experimentation in RCT3 is one of the best parts of building some brilliant parks and wonderful rides. Why do I bring this up? I have decided to bring this up because Cling87 is well known to make some fantastic parks with his experimentation of different styles to benefit the overall theme of his parks and the latest update to his Chicagoan Main Street demonstrates this in phenomenal style!
 
In his latest update, Cling bring up the idea of making a hotel within his Main Street as he explains that it is mainly inspired by the Tower of Terror in the various Disney Studio Parks. This structure is a wonderful update to what is a fantastic project because of the experimentation of the Indo-Saracenic architecture style (the Arabic influences within the building) with Chicagoan architectural ideas, which makes this a eye-candy to the whole area. Even though it is a small update, it is a welcome addition to what is a fascinating project.
 
As for the rest of the Main Street, the buildings shape their own identity and complement each other beautifully, which is a very important thing to remember in a Main Street. The unique features of every building make the Main Street a sight to behold and the tramway makes the atmosphere feel animated with the cruising trams going through the Main Street and the skyline in the end looks beautiful! If you have not seen this project, then go ahead and take a trip to Chicago and live the lively streets that Cling has made for you!
 
Written contribution by Jackoasta

Check this project out at SGW


Simple B&M by Max

Who doesn't a good like a good B&M? Who doesn't like a simple coaster? Exactly… When  you combine both you get one hell of an awesome coaster. Max is trying to complete a simplistic B&M with Goliath colouring. Featured within a wooded area, this coaster could fit into a vast variety of park environments. I can't wait to see how this is finished and I wish Max all the bets with the project.

Written contribution by iEddiez

Check this project out at SGW




Kiotho’s CS Sets 2015 by Kiotho

I couldn’t wait to see what new CS would be released this year after the success of last year and years before it, and boy was I excited to see Kiotho’s new collection of CS earlier in the month! Kiotho has announced and showed us a plethora of different new objects to play around with, ranging with themes like Jungle/Polynesian, Mayan, Tudor/Alpine, Phantasy, and many many more, all different in look and style. Each bit has something unique to them, making them stand out in their own way. I can’t wait to see all of these in their final form along with other sets of Kiothio’s for this year!

Written contribution by Gilirion

Check this project out at SGW


Osudenny's Old Sets by Denny

Osudenny (or Denny) has made tons of CS sets, but not released all of them. Now, he's releasing many of his unreleased sets. They contain an extremely wide variety of unique objects, such as fountains, camping accessories, awnings, signs, walls, roofs and many, many more. Some sets even contain very useful objects you won't find anywhere else. So far there's 90 sets, but there's sure to be more to come, and Denny still manages to surprise us with some excellent, newly released objects. Some sets may be several years old, but they're good nevertheless. If you take a look here, you will surely find a set you like among this huge collection of scenery.
Thanks a lot, Denny!
 
Written contribution by Chromin
 
Check this project out at SGW






Creators include:

RCT3-Tommy
Ethan H
CD5
CoasterDesignerNo1



The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

23
The Weekly Ambassador / The Ambassador - v. CXX
« on: December 16, 2014, 08:51 AM »
VOLUME CXX

Hey Everybody! We have an awesome issue for you this week. Lots of good stuff to showcase.
Its also nearly Christmas (oh no…) So if you have any festive items, please send it in and we will endeavour to include it! We have all had a busy few weeks so please accept my apologies for the lateness of the edition!!

Enjoy our 120th Issue!

iEddiez - Co-Editor




The Crown Jewel of Shyguy’s World by the Community

You all know it. You all love it. It’s the crown jewel here on the forums, the one that all of us both gain inspiration from and visit just to admire the limitless skill and imagination of us members of the community. Day by day, someone posts in this thread, giving us something new to drool at, or maybe to criticise constructively. That’s right. It’s the one and only shyguy’s World Best Pics Thread!


It has been since the early inception of the forums back in ‘08 that the Best Pics Thread has thrived and prospered, and I can’t imagine the date when it’ll end. In fact, I don’t think that it ever will, so long as there are still the creative and innovative members of the forums that thrive today. With how great this community is, I wouldn't be surprised if the thread, and the forums itself, lived forever.


This thread has changed the way members design, build, and present their wonderful creations. From the photoesque editing and photography to the actual content itself, bustling with new-found themes like fantasy and mystery along with brilliant presentations of commonly used themes like Sci-Fi and “Generic” (I hate that word), the BPT has impacted us all, and it will keep impacting us forever.

Written contribution by Gilirion

Check this thread out at SGW




One History Trip with Some Force by Rekel

Remember the times with Arrow where we get headaches from the rough ride and experiencing the enjoyable layouts with Arrow Looping Coasters? Well Rekel has got a ride for you with some force! No seriously, that's the name of his latest coaster: Force.
 
A nostalgia trip for some of the members, Force is an Arrow Looping Coaster that is made with an interesting layout that sort of combines today's designs with the classic layouts that are associated with Arrow Dynamics. Alongside the roller coaster is an area of which is very realistic towards the way that they were first built in the good ol' days.
 
In the end, we have a result of which Rekel should be very proud of, a nice design with a nice environment. Why not have a nostalgia/history trip right now and remember how awesome Arrow was back in the days of old.
 
Written contribution by Jackoasta

Check this project out at SGW



A Smooth Arrow by Wilhelm1407

Arrows (and Vekoma's, which are roughly the same) are often very rough. A ride on one will often result in back pains, headaches and the like. But Leviathan by Wilhelm1407 is different. The ride is smooth, but that doesn't mean it's very different from an average Arrow - in fact, the smoothness is the only thing that isn't characteristic for Arrows. Otherwise, the ride feels like an Arrow, with several classic elements, but also a few rather unique ones. Not to forget, the pacing on this ride is good: never is it too fast, and neither too slow.
 
Besides having a good layout, the coaster is also realistic. Wilhelm has taken care in adding all the safety features there are: not just lift hill catwalks, but also a transfer track, an MCBR with all the features that belong with it, and proper brakes. The support work is very good too: it fits very well with the Arrow and is quite realistic besides. When it comes to building detailed and realistic coasters, this ride is a great example on how to do it.
 
But that's not all there is to the ride; the surroundings are very detailed too. Rather dense foliage surrounds the ride, with a few colourful plants to spice up the ground. There's also a bit of rockwork, and the combination of these elements make the ride more intense, especially towards the end. But there's also a few things for the peeps: the detailed buildings and paths complement the foliage very well. Combine all these things, and you will get Leviathan, a truly great Arrow.
 
Written contribution by Chromin
 
Check this project out at SGW




Discovery World Resort by Berlin87

Just like the way that Disney explores the world with Epcot, Berlin87 takes us on a world tour through the Discovery World Resort, a project that showcases some great architecture and some gorgeous shots and promotion.
 
Even though the project's just in its beginnings, it looks promising from the way that he shows some Asian architecture, to the glimpse of what seems to be some European architecture. Whatever the countries or cities, what we do know is that Berlin87 will make some great areas for us to explore.

Written contribution by Jackoasta

Check this project out at SGW



A Spiraling Comeback by CD5

It’s been quite a while since the last project of CD5’s was released. If I remember correctly, it was the Batman wingrider he made, and I know that that ride was amazing. Does this match that quality, and does this welcome CD5 back into the world of the forums with open hands? Well, yes, it does, and in a brilliant way! Called the Virginia Vortex, this terrain-hugging looping coaster, symbolically representing a tornado, will spiral you into a world with forest colors and peaceful, natural foliage, along with rolling hills in the background to spice up the rustic theme of the ride. With a simple theme, CD5 has made us an outstanding piece of simple art. Keyword being simple. Simple can be complex, and boy does this project reaffirm that fact! And this is only the beginning of the ride, and gives us all a great glimpse at what’s to come, both from the ride and CD5 himself!

Written contribution by Gilirion

Check this project out at SGW



Project Skin by Hethetheth

Something new from Heth this time. A ride that can be transformed into several themes but only using the one track/ride type. The first ride we see is a Dive Machine. At first it is nice and boring but Heth transforms it into a Air Race theme. Very convincingly also. I cant wait to  see the next themes (although I do know what they are). This is something that should be applied to a few rides on the forums!

Written contribution by iEddiez

Check this project out at SGW



Stratos by marchingeagle1028 and Matt9537

For those who do not know, TheLayoutEngineer is actually marchingeagle1028 who is actually a member who has been around in our community for a fairly long time. Just recently, he just came out of his hiatus and started out with a new project, a Duelling B&M Hyper collab with Matt9537. For those who are not familiar with the work of marchingeagle1028, he is very skilled at making exciting and very original layouts, which Stratos perfectly represents. The sections that are completed have very nice foliage and interactive elements to the layout. From what marchingeagle1028 and Matt9537 have shown with Stratos so far, I personally cannot wait for this release!

Written contribution by Colts18to87td

Check this project out at SGW





Polyp by CFH Rides

Sometimes, we need a cute flat ride to make a theme park into a family park. If you are looking to add an adorable children’s ride in your park, you should definitely look into downloading the Polyp CFR from CFH Rides. This attraction will be sure to please younger park guests and add some variety to a ride list. Who wouldn’t want a spinning octopus addition to their park?! Anyways, this is a very high quality CFR and I expect many people to use it in their carnivals and theme parks.

Written contribution by Max

Check this project out at SGW





Creators include:

Dapalm
Silver Swordsman
MattCollins
kerlwis

Picture contribution by Brisingr Productions







The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or Colts18to87td your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or Colts18to87td at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

24
NoLimits 2 / Jurassic Park - NL2
« on: December 06, 2014, 03:37 AM »
Hey guys,

This is my first full park in NL2 but I am not working alone. I am collaborating with Coaster Gen.

Here is the first image of what's in store...


More soon...

25
The Weekly Ambassador / The Ambassador - v. CXVIII
« on: November 17, 2014, 02:47 PM »
VOLUME CXVIII

Well its with great sadness that we said goodbye to Panda last week as Co-Editor. I enjoyed working with him and he did a mighty fine job moulding The Ambassador to what it is today. As they say, the show must go on so we have brought in Colts18to87td to be my partner in crime!

I welcome him to the family and the team. IM sure he will introduce himself to you all next week when he posts his first issue. I hope you enjoy issue 118...

iEddiez - Co-Editor




A Wild Expedition by zeroG

To this very day it just amazes me personally just how much over the past many years of RCT3 how we have gone from rides with JCat’s Steelworx with in-game foliage to whole rides with an amazing feat of detail and realism, just the sheer amount of realism in this just makes it even more shocking that something like this was made in RCT3. It is amazing to think that something to the extent of zeroG’s Far Cry can be executed so well just shows the amount of talent this community has. Even with the limitations in the game, the amount of detail in Far Cry is just simply breathtaking.


When I first looked at Far Cry, I was very impressed with how well the theme fits with the Far Cry franchise. The whole ride in itself has a lot of the aspects that would convince you that the aspects of the ride completely fit, the dense tropical foliage is done quite well and accurate to what you would see on a tropical island, the buildings to the extent of showing how well they fit into their surrounding environment, and the ride in itself being quite an interactive action packed roller coaster that is as realistic as it can get!


From what zeroG has showed us so far, it is amazing that this is still a work in progress because from the looks of what he has showed with the amount of hard work and effort that was put into Far Cry it looks quite complete, but knowing zeroG and the content that he has released in the past, there quite a lot more to look forward too. For those who have not seen this yet, go to the rides board now! This is a must see and I myself will be following this very closely.

Written contribution by Colts18to87td

Check this project out at SGW




Less space, more amazing - by Silvarret

Klammsteiger by Silvarret is one of the entries to the Compact Coaster Contest 5 over at RCTLounge, so if you think it's too compact, then that's why. But although it may be compact, the limited space does not make the coaster any worse. On the contrary, the combination of the roller coaster with the scenic elements in such a small space makes the ride all the more exciting, intense, and beautiful.
 
As with any proper alpine-themed coaster, Klammsteiger interacts very well with the terrain. Most of the ride is situated on a very rocky landscape, creating the opportunity for plenty of tunnels and near misses with the ground. Furthermore, the ride has several inversions - many twists and turns and only a small lifthill. For the limited space available, Silvarret has created an excellent layout using these elements. It's the excellent scenery, however, that distinguishes this ride from others. Situated around the ride are numerous alpine-themed buildings. Each of them is very well done: detailed, realistic and unique from the others.
 
This coaster is the ultimate proof that space is not necessary in creating a great coaster. In many spots, Silvarret has utilized the space expertly, for example by placing buildings above the coaster tracks or by playing with the elevation of the coaster track. The pretty alpine buildings, the foliage and the inclusion of many details - such as a gondola made with his own CS - add up to form an alpine atmosphere in and around the coaster. Despite the limited space, this is a truly beautiful ride, and definitely on par with many that were built without limitations.
 
Written contribution by Chromin
 
Check this project out at SGW



The Hunter by Hethetheth

The Hunter is one of Heth’s latest releases here on SGW. Although it is not a typical darkride project from Heth, it is a striking inverted coaster that I really enjoyed. It is a short and sweet project that was still very impressive for the amount of work and time put into it.

Despite the unique layout and great supporting, these were not the main focuses of The Hunter. The thing about the ride that stood out the most was the majestic environment that the layout interacted with. The ride is set in a lush pine forest with rugged terrain that the track has to work around.There is also decent medieval theming that can be seen at the beginning of the ride in the POV before the lift hill. This ride is not heavily themed, but the well done atmosphere and the foliage make up for that

All in all, this was a wonderful side project from Heth. I definitely look forward to seeing more of his experimental coaster projects when he is bored with park building. Please do check this project out if you are the kind of person that is interested in a beautiful coaster that does not need tons of theming to make it shine!

Written contribution by Max

Check this project out at SGW





Crystal Creek Expedition by JameS StudioS

With a nice break, JameS StudioS has returned with a brand new coaster known as Crystal Creek Expedition, a western themed mine train with an extraordinary start.
 
As we scroll down the thread, we see massive detail and an incredibly fun layout for families that want to have a good time in a traditional theme. With towering mines and some strong rockwork planted in and around the area.
 
In the end, this wild ride in the west is worth checking out, James has planted some great detail in this ride so, you better hold on tight for some more content.
 
Written contribution by Jackoasta

Check this project out at SGW

Beauty in the Most Natural Form by Themeparknerd

When I scroll these forums, I rarely find these kinds of threads. Typically, I find all the wonderful parks and rides, along with the custom content of course. Then there’s the “Other Creations” board which I feel is overlooked, when it should be just the opposite, and boy has that been reaffirmed with Tpn’s new project, Landscapes! He has publicly released a mountainous island, a hilly terrace, a “palm tree” design made of sand and dirt, a swamp-like setting, and even a ravine, fit with forestry surrounding it! All of these landscapes feature something different, and they all have similarities too: beauty. They all look so natural and fitting, especially the island, to me at least. The terrace sparks a torch of realism as well. The fantastical creations like the palm tree for example shine brightly, and reflect the unconventional look of the others perfectly. Overall, this thread, this beautiful project by Themeparknerd is a must see, and a must download too! ;)

Written contribution by Gilirion

Check this project out at SGW

Dream Kingdom by AdamY

It’s not always that one gets to walk around in a dream. He’s bound to whatever the brain come up with, and will just have to endure it. Now, rct3 doesn’t quite have a storyline like some games, thus one can build a whole kingdom where people can come up with their own dreams, their own imagination brought to life (in a virtual space). Now we can enjoy the dreams of AdamY, in Dream Kingdom. The look we’ve had into his dreams so far have shown us an entrance, in a asian style mixed with Mediterranean, classical, and even some hints of steampunk. Whatever his dreams may lead to, it’s going to be a wild trip.

Written contribution by Brisingr Productions

Check this project out at SGW





Matt's Modern Buildings by MattCollins

 Are you looking for a set that is modern and is simple to use? Well MattCollins has got a solution for you in his latest set!
 
This set has incredible versatility (even though there are no curves) with the wildest imaginations coming out to make some incredibly unique buildings with this set.
 
A beautiful set for the modernist, Matt has truly made a great job with making such a wonderful set like this.
 
Written contribution by Jackoasta

Check this project out at SGW

Tricking and a Treating by StationJimJr

Is there no end to this man's talents? SJJ flips his time between making the odd set and coding games in Unity. I was so happy when he told me about some special spooky sets. I was ecstatic when he sent me a download link also! Ghost Cabin 5 is the next addition in the series and it doesn't diminish in quality. A staple in making spooky buildings. We also got a Gardening set for our hayrides and haunted green areas, but that wasn't it, Jim has an Apocalypse set on the way too! More on that when he releases it!

Written contribution by your iEddiez

Check this project out at SGW





Creators include:

Kinderly
Zurg
Tomes
R-Furz

Picture contribution by Brisingr Productions





The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or Colts18to87td your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or Colts18to87td at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

26
The Weekly Ambassador / The Ambassador - v. CXVI
« on: October 20, 2014, 11:38 AM »
VOLUME CXVI

Welcome again to another week of The Ambassador. Everyone has been working hard to write all these articles that you peeps have made. Give yourselves a pat on the back.

The Halloween season is upon us with US/UK parks starting their celebrations. Sadly I can't get to any of them this year but if you have any photos from where you have been, please send them in via PM!

I hope you enjoy issue #116!

iEddiez - Co-Editor




What do your elf eyes see Legolas? by RCT D!

Whilst no elf himself, Brisingr’s human eyes managed to see a true masterpiece, built by RCT D!. An elven village decorated like no other, hidden yet standing out from the trees and the green. Those houses might keep secrets, but aren't houses the only ones privileged to keeping them. Not the trees, not the bushes, but the mountain, keeps a secret, one that’ll make human eyes blink, as unreal as it looks. On the side of the mountain, Brisingrs human eyes see Nairin, the elven lands.


The village looks promising. Details all alike. But it doesn't look vivid. Nothing looks like anybody ever lived here after building it. A small boat is heaving on the small waves coming from the waterfall up ahead. The only thing this small body of water leads to. Would there? No, right? But after all, this is an Elven village. It would be worth a look now, would it? A small peak behind that curtain of water. Not much that hints to a civilisation here. Except. Those ornaments, They were on the roofs everywhere. And there’s a door there. What was hidden within that mountain? Was it a village? A temple? A captivated evil?


RCT D! has made multiple of the best RCT designs. This one might be his best. He shows us the wonders of, as he (and I as well) calls it, the most fantastic creatures that ever lived. RCT D! could just as well be one of them.

Written contribution by Brisingr Productions

Check this project out at SGW







A Fear-Filled Fall Festival by PandaCoasters

At a time where we start to see trees lose their leaves and we start to see Halloween costumes for sale in convenience shops, we know that it’s time to see Panda make a contribution towards the fall this year.
 
Been in the works since August, Panda has created a beautiful looking fall festival with just delightfully creepy and well-made structures with a glooming atmosphere when we walk around these structures, making this a perfect accompaniment with Panda’s Halloween Hell! As the paths snake around the structures, we see all kinds of stalls around this festival that lovingly sell beautiful fruit & veg as well as some fast food stalls (since most kids don’t like fruit and veg) themed like Alton Towers’ ‘Carnival of Screams’ with a inch of rusty wood and worn down fabric. For the kids, there’s a wooden jungle for them to climb and make adventures as their mom and dads go and look at the stalls as well as the hay-ride for all the family to take in the lively atmosphere of the farm.
 
But what really makes this festival something interesting is the combination of Panda’s editing and his signature set-mixing within these buildings. It looks wonderfully scary with the scare actors looming around the shots. But without the creepy crawlies running around, it’s a really humble fall festival with tons of life built into it. This is a wonderful way to kick-start the fall season and we’re really excited to see the full extent of Panda’s brilliant sorcery to make us shriek with laughter when Halloween comes around.
 
Written contribution by Jackoasta

Check this project out at SGW


A Genuine Reminder by nazmakhan

I’m sure that a lot of us remember what I believe to be the first project of nazmakhan posted here on these lovely forums; Temple Expedition. That one was fantastic, and had us ready and anxious to see another one of his projects here! I’m happy to say that that moment has arrived.

Huinari, his next featured project on ShyGuysWorld, is truly a wooden masterpiece. For starters, he’s got a brilliantly executed semi-tropical atmosphere, fit with Tudor styled structures with bright, “beach” colours. To add to that, there is terrain composed of hilly lands to flat plains, with nicely placed rocks and little ponds here and there. His foliage is great as well! Greens and pinks, willows and pines; it’s incredible. It adds a nice spectrum of colours to the otherwise “brown” area. Then, of course, there is the actual coaster itself. Being a GCI-like coaster, the layout features twisty elements, intense airtime bumps, and even a vertical hill, straight up and straight down! It’s smooth, it’s sleek, and it’s exhilarating, with amazing supports to boot! The station that contains this beast known as Huinari is just as great; it’s realistic and welcoming to all guests passing by and fits the general theme of the whole area. It even has a cleverly placed logo on top of one of the roofs!

Overall, as I was expecting, this project by nazmakhan was brilliant to follow! From start to finish! It indirectly gives us a reminder that summer has passed and the bulk of fall has come in. I, once again, am anxious to see what else nazmakhan can pull out of his sleeve, for I know that based off of the calibre of his rides thus far, the next ride in his collection will be just as great. Maybe even better!

Written contribution by Gilirion

Check this project out at SGW



Starting Over Again by Cling87

Another Main Street you say? Well, of course and it's a Chicago-inspired Main Street made by RCT2-based builder Cling87, a talented builder known for his layering style that ends up making some polished and beautiful buildings.
 
Mainly inspired by the works of fellow member and global mod, MaskedBandit, Cling has clearly made a street bustling with life and realism with the beauty of the buildings that Cling makes every update. From the stylish, but professional looking art deco theatre, to the relaxing and welcoming cafes within the street, we are happy to stop by and have a drink or two admiring the place that Cling has built.
 
Written contribution by Jackoasta

Check this project out at SGW



Van Helsing by Germs

As an entry to the Compact Coaster Contest on the RCTLounge, this one sticks out to me because of its intricate and spooky theming that caters well to the idea behind the movie that the ride is based off of. A compact launched wingrider coaster that makes great use of its size through the in-and-out layout that it is composed of, the attention to not only theming, but also its elaborate structure design really make it known that a lot of time and care was spent on its development. With dark track colours and an especially eerie look at night when all of the lights are on during a stormy evening, it’s obvious that inspiration of the upcoming holiday is present and its rather tall and domineering structures that mingle with the layout just add to the effect of the general atmosphere in this project. I believe that the detail of soil being used as a dirt pathway in the middle of the track is a very nice touch and this is definitely not a project to miss!

Written contribution by PandaCoasters

Check this project out at SGW



The Unnamed by Matt9537

When a thread is titled 'unnamed', it often means the project is in early stages, or the creator has no creativity. But for Matt9537's newest ride, the name 'unnamed' is very fitting. The pirate-themed ride has a very dark and mysterious atmosphere to it, just like the name. The scenery is very detailed, which adds up to the pirate theming. The ride itself is definitely unique, with a few unusual elements, but it looks like a very fun one nevertheless, with plenty of interaction with the scenery. Although there's been a few updates already, there's plenty more to come, and much still needs to be revealed. So needless to say, take a look at the thread, and you'll find a pretty epic ride.
 
Written contribution by Chromin
 
Check this project out at SGW







Fair CSO by Zyned

For those of you that enjoy having a casual stroll at the Local County Fair to play the games, have a bite to eat, and just have a excellent time, Zyned has the set just for you. Recently he debut his very own set of Fair CSO with two different types of games so far. The first one being a ‘Jackpot’ with the stunning flashing lights that could easily grab your attention and his next game ‘CrazyCranesXXL’ with large bold lights with the flashy attention grabbing aspect with it as well. And to top it all off, Zyned includes the compacted transport versions of the attractions to provide another realism aspect to this already well made set. From what Zyned has shared with us so far, there is plenty of more future updates to definitely look forward too.

Written contribution by your Colts18to87td

Check this project out at SGW




Sci Fi Things by StationJim

Another set from a man who needs no introduction, Sci Fi Things along with the CTR set that comes alongside this is fantastic for any spacey themed attraction or building. Everyone needs all of SJJ’s sets as they are so detailed and surprisingly low poly. So if its a hangar or a full blown Space Station, this set is a must, just like all of SJJ's sets. If you dont believe me, download it and give it a whirl!
Its out of this world... (I think I got away with that one)

Thanks again!


Written contribution by iEddiez

Check this project out at SGW



Black Out by Crange97

Sometimes we need a bit of scenery to add some carnival festivity to a flat ride, and that’s exactly what Crange97 brought to the table. He recreated the scenery from the popular German carnival flatride “Black Out” and used them to compliment the Pegasus CFR from CFH-Rides. These pieces are definitely a nice touch if your are trying to create a realistic  funfair in RCT3 like I have seen a few users recently attempt. I can see many people using these useful objects in the near future, and I can’t wait to see what other CS that Crange97 may offer. He seems to know what he is doing when it comes to decorating flat rides!

Written contribution by Max

Check this project out at SGW






Creators include:

TheDarkStar
iMax
captain
Colts18to87td

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

27
The Weekly Ambassador / The Ambassador - v. CXIV
« on: September 23, 2014, 03:36 AM »
VOLUME CXIV

Issue 104 is no different from all the others, same level of detail and writers. Just new projects!

I am nearing the end of my summer and that also means the end of the theme park season!

Just means more RCT time!

Issue 104 is a go!

iEddiez - Co-Editor




Kingdom of a Legends (Continued) by Heth

Kingdom of Legends has been around for a while now and I always get excited to see an update. Heth has managed to keep our attention throughout the parks seasons. With the expansion of a sister park we can have two Heth parks for the price of one! The updates do come in drips and drabs but being as busy as Heth we don't mind as every update is more detailed than the last.


We saw a new addition to the park last week and that was Kraken! A Eurofighter with the same train set up as an Infinity Coaster. The coaster sits above a lake (no surprise there) and interacts with the terrain.  “After a year of operation (virtually break-down free), the Kraken rollercoaster has turned out to be a runaway success. The ride opened to queues of 3 hours in opening weeks, which have thankfully settled at around 60 minutes at the opening of its second season, Season 23.”


With the addition of a new ride and another season came the closure of a well loved area. Discovery Island closed its doors at the end of last season. Revolution City will replace Discovery Island in season 26. No attractions have been announced as of yet but Revolutions will be kept. You can also see another ride in plain view.


Heth has always been a staple addition to the forums with his dark rides but it is always great to get a look into his parks. Kingdom of Legends is created by a legend so it is a fitting name.
I cant wait for the new area to open but we do say goodbye to a favourite.

I wish you all the best with the new area and good luck!


Written contribution by iEddiez

Check this project out at SGW




New Album of Coasters, Out Now! by griffonj2022

Griffon has been hard at work all summer creating his latest collection of coasters in NL2. All three of the coasters released (Aura, Venus, and Dark Horse) represent a different mainstream pop song, and they do it quite well. The style of the coasters and the color schemes reflected the songs so well that I could not imagine them matching the music any other way.

Aura was a vibrant and funky launching coaster with many unique inversions and elements. It would be wrong to not say that Lady Gaga would have not wanted a coaster to be born this way! Venus was a realistic inverted coaster that was very dream-like. I would say that the coaster is mesmerizing, and displays the message of the ride very subtly. Dark Horse was nothing much, but it was a fun ride. I always appreciate small launching coaster projects because they have a bit more of an experimental feel to them compared to larger coasters. The compactness makes Dark Horse feel like the small package that ends up being the pleasant surprise.

Part 1 of Griffon’s collection was incredible, and I can’t wait to see what Griffon has in store for part 2. It’s already time to start guessing what pop songs he will select next for his coasters and I better start checking that Billboard Hot 100 list!

Written contribution by Max

Check this project out at SGW



A Hyper Life to Live by Viper109

Sometimes, there is a project from a member of the forums who isn’t very well known, but has a wonderful ride to show. Movin’ Down Life from Viper109 is a perfect example of that. When I stumbled onto this project when viewing the rides board, I was caught in awe immediately, from many reasons that I’m sure others can agree with.

Viper’s unique take on a B&M hyper really reeled me into this awesome project. With a simple yet detailed generic theme and a nice and realistic color scheme that contrasts with it’s surroundings, this ride is definitely a must see. The colorful and innovative design of the station along with the ride’s layout itself really makes you want to ride it. To go along with that, the fantastic surroundings, from a dense foliage to a beautiful lake that creates wonderful reflections really defines the atmosphere and realism of the ride. However, there’s more to this wonderful ride! When the sun falls and the moon rises, the lighting comes out, and let me tell ya, it comes out with style. The bright, pink lighting blends very nicely with the track’s color scheme, and the station stands out the most with its combination of pink and white, making it one of the first things you see when viewing the ride. And to add to that, the way the light effects the foliage is truly a sight to see, giving the trees a reddish-orange hue.

This project has been completed! I strongly suggest any and all of you to check out Movin’ Down Life, for it is truly a must see, and I’m sure the majority of you will love it. From realism and artistic value in the photos to witty and unique scenes in the video, this is a wonderful project that has me excited to see more from Viper!

Written contribution by Gilirion

Check this project out at SGW



Widow Maker by Liam

Liam's newest project is, just like many of his previous ones, a roller coaster with a unique theme. Set in an abandoned industrial surrounding, this ride twists and turns between rusty tanks, old containers and dead plants - all fitting scenery for the ride. Thanks to the well-done scenery and the photo editing, the ride is atmospheric, which makes the exciting layout look all the more intense. So be sure to check it out, and when it's done, be sure to take a ride into the steel jungle.
 
Written contribution by Chromin
 
Check this project out at SGW



Kent Island Park by Kinderly

Kinderly already has some popular parks his resume, and Kent Island Park is definitely one he can add to that list. The park is made to look like a typical 1960’s park, which isn’t much of a surprise, since its storyline plays from 1966. A lot of buildings, decorated with good amounts of detail give the park a fine ambiance. The mix of colours give the surroundings a quaint feeling, whilst the only roller coaster in the park, Screamin’ Eagle, provides a nice contrast. Looking at the pictures almost makes you able to wander through this typical american theme park. One that I’ll keep an eye on for sure.

Written contribution by Brisingr Production

Check this project out at



Hoodoo’s Lagoon by Cartus

Whenever Cartus makes a project of his own, it becomes a surreal and beautiful playground that we dream about playing with, and this is no exception in his latest project, a water park by the name of Hoodoo's Lagoon of which has a gigantic and adventurous personality about it.
The park when we first see it has a wonderfully unique theme with it being inspired by the Bryce Canyon in the USA, an adventurous and charming array of landscapes makes this waterpark show its own colours, the way that Cartus wanted it to be within the game. He continues this theme throughout with the American log cabin-like buildings that stand tall with the park as the eye-candy that we see throughout, which have a majestic presence around the park, a style that just looks marvellous alongside the excellently integrated golf-course within this park.

As we wander around the park, we also notice the snaking waterslides within the area, which stand proud alongside the park where we see the boa-like layouts wrap around the American rock, of which looks breathtaking. The park as it stands is still a WIP, but what we have seen from Cartus so far shows that the most interesting combinations results in an adventure that we don't want to end.


Written contribution by Jackoasta

Check this project out at SGW




It’s a Small World/Orbitron by Xtian

In about late August, Xtain debuted his It’s a Small World/Orbitron set on SGW and from what i have seen so far, i personally like it myself. It so far has many of the details, from the outside building wall for the attraction like seen at Magic Kingdom, to the actual Fantasy Style theme that It’s a Small World brings to your park. Though to make this set even better, he includes an Orbitron as well as many CFR’s that are just perfect for those wanting to make a Disney Park recreation. Overall, from what has been shown so far, Xtian has done an excellent job on these CS sets and these will definitely be worth adding to your list of CS once it comes out.

Written contribution by your Colts18to87td

Check this project out at SGW



Cogsland by MyGirlPepper

Even after the conclusion of Summer Showdown 2014, MyGirlPepper has continued to produce an extension to the ‘Cogsland’ set that was designed for his team’s entry. He has created a great amount of new pieces that are themed to the notable cliffs within Team E’s submission, and those same pieces seem like new and more creative variations to what is already released. There was a point made in the thread where the pieces didn’t seem entirely theme-exclusive, as the textures seem to cover a great span of scene ideas, notably Western with how this set started to come about. With that in mind, we look forward to more creatively-designed pieces of the set, and we hope to see these canyon rocks and cliff walls in new projects to follow!

Written contribution by PandaCoasters

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.


28
The Weekly Ambassador / The Ambassador - v. CXII
« on: August 18, 2014, 03:38 AM »
VOLUME CXII

Guess who’s back? Back again… Shady’s...iEddiez’s is back!

I had a blast in the States! Universal did not disappoint once again. More about that in the report.

Another great issue last week and we have much of the same this week. Great projects all round and written well by the team. Without them and creators like yourselves, I’m out of a job.

Issue 112 is a go!

PandaiEddiez - Co-Editor





Thinking Big - Valterosa by Twister


First premiering in June 2013, Valterosa park has been parked and quiet for half a year. In August 2014 it has thundered back onto the parks board with brand new areas and impeccable designs.


The expansive park boasts a large roster of coasters even at this early stage. Family coasters, launched coasters and B&M styled coasters form major landmarks amidst the park, the most standout of which is the Intamin launched coaster which graces the area around the entrance square. Unlike a lot of modern themed areas Twister has managed to avoid the trap of just making everything white and obliterated with the ‘bloom’ option. Instead, the area features a mix of light browns, oranges and blues to create a much more vibrant section.



The park has many themed sections. Whilst that's not a unique feature, what is impressive is that none of them come across as repetitive. The futuristic and clean areas have an identity which unmistakably belong to this park's design, as do the whimsical decorations around the Serpentine ride. Serpentine in particular is very well integrated into its area, carefully weaving between stumps, foliage and kids’ rides whilst hugging the landscaping.


Though this park is low on page counts, it is certainly not low on intrigue. Highly worth checking out soon.

Written contribution by Hethetheth

Check this project out at SGW





Destroid by FooFighter/TheBeatles

This one of a kind Gerstlauer Eurofighter takes riders on a journey through a city plagued with mysterious symbols and sounds. Destroid is the brainchild of none other than FooFighter (his name on SGW) who is otherwise known as TheBeatles on NoLimits Exchange. He utilised the NoLimits 2 engine to it’s full extent. He has scripted his ride to include on board audio, flashing lights, sliding doors, area sounds, TV screens and even a subway train. Details even down to the car and ground textures have been carefully thought out.
 
He originally built the ride in NoLimits, then imported it into NoLimits 2 and rebuilt the surrounding area. His hard work is truly shown in this project. The finest details are there… If you know where to look. It is certainly a project worth downloading if you have NoLimits 2, as the trailers and POV do not show the full area. It’s a ride where you do have to explore for yourself to get the full experience.
 
In my opinion, this is one of the most unique and one of the best NoLimits 2 projects to date, mainly because of the Destroid dubstep group theme. I have seen band and group themed rides before, but nothing executed as well as this one. Congratulations FooFighter/TheBeatles. You have done a truly amazing job!
 
Written contribution by TheDarkStar
 
Check this project out at SGW



A Rocky Mountain Masterpiece by Wilhelm1407

Wilhelm has this amazing talent of vanishing and coming back, seemingly out of nowhere, with another incredible creation. His latest coaster Wilderness Run, A Rocky Mountain Iron Horse Coaster certainly didn’t disappoint either, featuring a great mix of realistic and original ideas.

The ride itself has a very realistic and seemingly carefully planned layout full of Rocky Mountain-esque touches, such as the overbanked turns and inversions. Another breath taking aspect are the supports which are a great a combination of wooden structures and steel connectors, much like a real Rocky Mountain Coaster.


The relatively simple theming is also very effective along with a fantastic light package at night making the coaster even more mind blowing when the sun goes down. All of this comes together to create a brilliant, realistic and dare I say beautiful rollercoaster.

Written contribution by MrRick

Check this project out at SGW



An Adventure Like No Other by Mr. Rick

I can’t believe it has already been two years since Mr. Rick began posting updates for his iconic park, Connecticut's Great Adventure (CGA.) The park has definitely seen its ups and downs, and it has been through quite a lot during its stay here at SGW. We have all seen it grow to the point in which it is at right now, a thriving park with many thrilling rides that are sure to please everybody.

It’s a shame that Mr. Rick may be wrapping up this park, but all great things must come to an end eventually. CGA feels like it has become a permanent piece of SGW, similar to how Brighton Sands is received. What started off as just a way of presenting the park, quickly evolved into a storyline that sometimes started us or had us on the edge of our seats. The events in the storyline gave this park a life, and transformed CGA into something that lives and breathes. I cannot remember not feeling attached to this park when something unfortunate would occur.

I enjoy the ride this project has given me, and how long this project has lasted. It was a joy to see this project age through time with each update. I want to thank Mr. Rick for entertaining me and many others with something special to look at so often in the parks board.

Written contribution by Max

Check this project out at SGW




Take the Plunge on Althalos by Brisingr Productions

If you havent noticed Brisingr's Compact 2nd Gen Hyper coaster, then I suggest you take a look-see. Not only does this beast of a machine dive overtop a castle, but the interactions between coaster and footpaths and surrounding scenery is immaculate! With such an intricate queue line, a personal favourite of mine, he has managed to create a head-chopping fly-over on multiple occasions, as well as one of the most realistic approach to creating a queue line.

The coaster itself has an on going flow from start to finish, a perfect blend of ups and downs we'd expect to find on a hyper, but with more twists and turns, keeping this beast in a tight coil of black steel while you whirl around buildings and nearly chopping your feet off on the ground! What makes this project come more to life is the soundtrack in the video. Do yourself a favour and take the plunge!

Written contribution by Crzynss

Check this project out at SGW






Kingdom of Legends - Adventure Realm Theme Park by Heth

So, following the success of Kingdom of Legends that we all came to know and wish we made. Heth did what any real successful business would do, expand. This park is no exception to Heths genius. Detail lurks around every corner and we are teased that it will include a hotel as part of the resort. The first area we see is the Tower Lake where the Golden Tower is located. I won't give much away as the thread is worth a read and make you sure you look at the one spoiler in  post #35 ;)

As a friend and a fellow critique I give you 5*’s for this park already! Please keep it up...

Written contribution by iEddiez

Check this project out at SGW



Cecido by CoasterdesignerNo1

After the few centuries CoasterdesignerNo1 went back to with Valhalla he decided to go back some more for his next project. Cecido is a B&M Dive machine set in a small Roman settlement. Dense foliage, a lot of villas and excellent use of terrain differences make it look like a real Roman village build around a hill. Roman and Greek theming go very good with Divers (I did it once too, though I failed horribly), And CoasterdesignerNo1 made great use of the buildings and scenery to interact with his layout. On top of that cake is also a maze of queue-line to be found, to make this treat even more sweet.

Written contribution by Brisingr Productions

Check this project out at SGW



Condemned by KonceptArts

With only 6 photos to show within 2 posts in this thread, KonceptArts has certainly got us teased with his latest B&M wingrider coaster ‘Condemned’. With a very strong medieval theme for the station itself, it’s quite a sight to look at, especially with the great lighting that it bears. Based off a quote from Gioradano Bruno, ‘Condemned’ is a red-tracked wingrider that seems to really overshadow the land in which it rests. Judging from the track we’ve seen so far, this definitely looks like a pretty wicked coaster whose progress continues onward, and we surely await its release.

Written contribution by PandaCoasters

Check this project out at SGW





Alpine Stuff by Silvarret

Inspired by his recent trip, Silvarret has decided to undertake yet another CS set. This time, it’s alpine CS. The set so far consists of modular Ski-lift/Cable Car pieces, such as stations, cars, wires and supports. We can hardly wait for these pieces to be done and can only imagine what lies ahead of them!

Written contribution by JAKool

Check this project out at SGW



Glass Labyrinth by GreenTomTom

Glass labyrinths in RCT3? Does this need any more of a description?! Walkthrough attractions are rare to see in the game, and the look of the first teaser video, and the promise of further things to come is incredibly promising, including the possibility of walk-through haunted attraction options just in time before the season hits! This is a simply a unique idea that I'm sure many are eager to see released, and with his newly released hedge maze concept combined, he has proven that he can revolutionize the game.

Written contribution by your Hethetheth

Check this project out at SGW





Diagon Alley

*No Spoiler Edition*

I went on a trip to Florida to visit my Uncle and Aunty and as part of my 20th birthday they took me to Universal Studios and Islands of Adventure. Naturally I got mega excited about the new Potter expansion (even if they did get rid of a classic, Jaws [RIP])

We were staying at the Hard Rock so we had an hour early entry into the Diagon Alley area.
So at 7am we still had to wait 40 minutes to get into the area itself, which was fine by me as it is a brand new area.


This was the outside queue in Gringotts at 9am after queuing since 7:40am. If you are in the extended queue that isn't under the building please wear lots of suncream and bring lots of water! It will get very hot.



I got a real sense of awe when I walked into the main room (which is isn't too much further after queuing outside) It looks exactly like the films. The animatronic goblins creep you out at first but after spending another 30 mins in the hall you see the same movement quite alot but after moving through (removing spoilers of experience) you queue some more…


Please excuse the quality, I took these on my phone without the flash. I was starting to get a little peeved now as this was the third part of queue in Gringotts and after 2.5 hours of queueing with the early entry this was getting silly. There are two stairs as there is dual loading stations.


As you can see the station is well themed to being underground. I enjoyed the ride. It was the most technological ride I think i have been on, including Spiderman and Forbidden Journey. The effects worked really well with the visuals you were presented with. In my opinion it was a little short for the length you queue but overall it was clever.

I prefer Forbidden Journey as you can ride it with no prior knowledge of the series and it kind of make sense. Whereas on Gringotts it helps knowing the backstory of the last films.

Please let this report whet your appetite to my full report of the trip coming in a week or so!

Yes, that will contain spoilers!

Written contribution by iEddiez





Creators include:

Simtanic8
MattCollins
Gilirion
Gilirion

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

29
The Weekly Ambassador / The Ambassador - v. CX
« on: July 21, 2014, 06:31 AM »
VOLUME CX

Well folks, Issue 110 is here! Thanks to the team for doing their bit to bring it to you.

Thanks to Panda for covering my first week when I was in Germany, you can see that trip report in this weeks issue. I will be jetting off to Miami on Wednesday to see my Auntie and Uncle and I shall be going to IOA and Universal for a day or two!

So this is my last input to an issue for another week or so!

Without further annoyance from myself, issue 110…

**Side note from Panda: The reasoning that a few article ‘sections’ are not addressed this time around is because there were not many Ambassador-worthy projects released or posted within this 2 week span. Keep on creating!**

iEddiez - Co-Editor





A New Ancient Concept by Rct3Mike


Dinosaur themed rides aren’t quite a rare specimen of projects. All the Jurrasic park rides at the Universal parks, the newly to be opened simulator the lost temple in Movie Park Germany and the Dinosaur alive part of Kings Island, just to name a few. Dinosaur themed rides hit the forums quite often, too. But unlike any other to hit the forums, or theme parks, Expedition 150 million BC rose above most of the, usually mediocre, dinosaur projects.


The ride is set around a facility, where a group of explorers (read you) go on a trip through time in a jeep. Whilst getting instructions and help from someone back in 2014, they get to see the wonders of the land before time. But, the land isn’t filled with wonders only. And thus, after a ride past those large lizards, the volcano erupts. Getting back to their time is the only way to survive…


Expedition 150 Million BC seems to be made for theme parks. From the pre show, which even contains safety instructions, to the amazing use of the in-game dinosaurs and the outside of the building, carefully tucked inside the volcano. The interior queue-line has sublime theming, with a lot of props and details, as do the interiors of the ride itself. If a theme park ever needs a good dinosaur ride, this is something they shouldn’t even consider, they should just do it.

Written contribution by Brisingr Productions

Check this project out at SGW




gr8 b8 m8 i r8 8/8 by Silvarret

No h8 m8 dis toaster is gr8, on a more serious note Silvarret recently gained 3000 subscribers on Youtube and made a video asking his subs what theme they wanted him to do for his next ride and the one with the most upvotes will be the winner. There were many different suggestions from a Magical Pony Land themed coaster to the Tropical Island Cliche theme. But out of all the suggestions Montage Parody was the winning theme.

When making this excellent work of art, Silvarret went all out and played all his trump cards to make this coaster great and true to the montage parody theme. Featuring many lovely references to 9gag, the Illuminati, Shrek, Sample Text, Mountain Dew, Darude, and many backbreaking excruciating hills that will even give chinese clone coasters a run for their money, Oh and in sync music to top it off. Noscope: the Ride will definitely fill your required needs of euphoric madness.

Before i go any further, I am just going to say this right now. If you are into realism, accuracy, and a pleasant ride. This coaster is definitely not for you. But, if you are a fan of montage parodies or you are looking for something way out of the ordinary, unique, funny, and yet with an original concept, featuring many things that will blow your mind, or simply because you want something unorthodox. This ride might just be for you.

Written contribution by Colts18to87td

Check this project out at SGW



Riding Through the Temples by Nazmakhan

It's always great to see new members on SGW. Some are completely new to the game, others are very experienced. Nazmakhan belongs to the latter, and he has proven this with his ride Temple Expedition. Even at first sight, this coaster, a wooden car on a steel track - keeping atmosphere of the ride, but also the  smooth layout - is beautifully outstanding.
 
At first, the ride seems a bit rough, but looks can deceive, and the thrills will occupy you more than the roughness. These thrills aren't caused mainly by the layout, though, but by the interaction with the surroundings. The scenery is outstanding: the level of detail and realism is significant, and many sets and objects have been used very well. But it all really comes to life thanks to the ride's interaction with the scenery. It passes the buildings and the terrain at high speed, with many near misses. The atmosphere of adventure is very dominant in this ride. This truly does feel like an expedition. The ride's name may sound unoriginal, but for once it is well-deserved.
 
Nazmakhan has also done a great job taking pictures and recording the video. He has built the coaster on a small plot of land, exposed to any unedited landscape. But that is only visible from the overview shots; thanks to the excellent use of backgrounds and clever perspectives, it isn't visible on any other screenshots or in the video. (Not to forget, they are hardly edited, if at all.) It feels as if you're really in a jungle, and knowing you aren't doesn't lessen the atmosphere.
 
Written contribution by Chromin
 
Check this project out at SGW



A Putin Approved Coaster by Silvarret and Colts18to87td

It is not often that I stumble across Morgan inspired hyper coasters here at SGW, as they are less popular compared to B&M and Intamin coasters. They are not exactly mainstream coasters, but that is what makes this unusual Russian themed project much more interesting..
 
Russian theming isn’t the first thing that usually pops into someone’s head when the are planning an RCT3 project. Silvarret and Colts had a craving to leave their comfort zone and it resulted in brilliant architecture that captured the eastern European style. The layout was fantastic as always, and the foliage worked out nicely as well. All around, Tugarin was a very well executed and realistic coaster. 

I always enjoy seeing two different creators work together for something well worth the POV. It is always a pleasure to see Colts' and Silvarret's threads for their numerous collabs. Even though they are both very busy players, hopefully we will see another amazing project from them in the future.

Written contribution by Max

Check this project out at SGW



Whitest of all Waves by CoasterCad

CoasterCad has brought us a truly beautiful and unique park with White Waves Waterpark. The waterpark is adventure themed, and boy is it an adventure! From the large staircase to the park itself to all the nooks, crannies, pools and slides to explore, White Waves is truly for those with adventure on their minds.

The park is packed with tons of slides and pools, none for the faint hearted! From vertical slides to pools carved straight into the cliff side, White Waves has relentless thrills that never let up. Massive waterfalls crash from great distances and intermingle with underwater pathways full of giant crabs and sea monsters. Slides twist and duel at amazing speeds delivering quite the experience.

Of course, White Waves isn’t short of views. Flame torches illuminate the huge cliffs and temple walls at night, while the water glistens during the day. CoasterCad beautifully blends a nice splash of in game CS with Shyguy’s rock set that can compete with a CS park any day. Overall, the park is beautifully crafted and is a great build. One can only wish it were real so we could all go exploring!

Written contribution by JAKool

Check this project out at SGW


   



Road Set #1 by Misteris

We’ve been in a shortage of great road scenery for a good while, but Misteris has recently gifted us with a new road set that not only has great textures and versatile pieces, but ramped curves to make the perfect country-side road system. Along with the basic shapes and a great amount of new pieces for us including ones for a roundabout, there’s even conforming pavement markings and bifurcation pieces! Indeed, there is something in his set for everyone who is wanting to make a road for peeps to ‘drive’ on, and the best part is, this is only set #1! Knowing that we can expect more from Misteris puts no doubt in my mind that we may end up seeing more highway structures within our projects soon.

Written contribution by PandaCoasters

Check this project out at SGW

Chroma Key Terrain Textures by FlightToAtlantis

Some people might wonder what the use is of terrain which is only one basic texture. But, those who edit their picture will probably know the possibilities of using a green screen. Where you’d usually be playing around with some green walls, you now just drag up some terrain and then paint it the colour of your choice. This system reduces poly count and it’s a lot user friendlier than the chroma key walls (which is still a great set though).

Written contribution by Brisingr Productions

Check this project out at SGW





Phantasialand with SGW

So, Heth and myself decided to take a holiday! This is what mischief we got up to!
Ill let you know who was talking by using H(Heth) and D(Dan)

DAY 1 - London Dungeons.

H: Whilst no images of this attraction, the Dungeons were quite fun. A bit high-priced given what they are, but as a fresh new attraction I'd never been on I enjoyed it. The effects in some scenes were good, and Traitor in particular was great.

D: I have a Merlin Annual Pass so I don't have any comments with the price, although it is steep for a Dungeon Goer. It was my second time through this dungeon and I loved it again. Some new additions to the scenes with great actors. Id do it again.

DAY 2 - Travel (and a sudden decision!)

H:Travelling to Cologne was mostly painless...

apart from the 5am wake-up.

Come 2pm we'd managed to make it through the airport, onto the plane, out of the airport and into our port-of-entry, Bruhl near Cologne. Checked into our hotel, the question was posed:

D: "So, shall we head into Phantasialand, paying full entry price, for the final 3 hours of the day?"

H: Risky, for sure. It was a lot of money, for not much time....but we risked it.

Oh boy, did that pay off! The park was strangely empty and very sunny. Aware that the park would be outrageously rainy for most of the remainder of our holiday, we decided to hit the outdoor rides first. Amazingly with our mere 3 hours we managed to notch up a massive 10 rides!

First on our list was the newest attraction: Chiapas. This water-ride was one of two attractions I'd do this trip that I didn't do last time. It was an excellent ride, one we'd go on a further 6 times over the course of the trip. Though quite well themed, the scenery was a tad patchy in places. But, the track is incredible, with some wonderful drops and a fast loading system with surprises.

Black Mamba was next up. This is probably my top B&M coaster ever. Though the track is not as good as Nemesis, the theming and shear surprise of having the whole ride dug into hidden trenches and dips more than compensates.


The pair of spinning coasters, Winjas were ridden the first time on the day as well. These are simply the most mental spinning coasters ever. Set inside a giant themed hall, with dark and light sections, these rides defy all logic. There are stops, starts, vertical lifts, track drops....just about everything. The 'Fear' track wins hands-down over the other one, but both are incredible.

D: As a Phantasialand virgin I was pleased by this decision. Every main ride several times in 3 hours… Wow!


DAY 3 Phantasialand Meet-Up

H: It was time! At Efteling in 2013 I met up with 5 other fellow SGW members for my first experience of the park.

This year, we managed to meet as an impressive group of 7!

The culprits (title image): FlyingDutchman7, Dutcher, Pat, Stevis, Hethetheth, ImagineerTim, iEddiez.

As the ponchos will suggest, it was a VERY wet day. As a result of this Colorado Adventure was sadly closed. However, most of Phantasialand's rides were indoors, so we were fairly lucky with ride counts.

After an initial (and soaking) front-row ride on Black Mamba, iEddiez and I met with the Dutch party (we would meet Tim later in the day) and proceeded to tick off some of the indoor rides at the park. Much to Tim's delight (he says slightly sarcastically) we decided to tackle most of the outdoor rides upon his arrival. Figuring that 'if we're already wet it doesn't matter if we get wetter', we went ahead to go on River Quest, Chiapas and Black Mamba a few times to close the day (with Mystery Castle, Hotel Tartuff and Winjas: Fear thrown in here and there for good measure). Suffice to say that the last two rides in a row on Chiapas got us SOAKED. An amusing mass bundle into a drying machine in the park ended the day.

It was a fantastic meet-up, but for two of us it wasn't over yet…



D: I had never met up with any of the guys before, only Heth. They were a good bunch of guys and I hope to see them again soon. We did get soaked because of the rain but with our Pac ‘a’ Macs and Stevis’ Ponchos’ we were ready for anything.


DAY 4 - Cologne/Rest Day

DAY 5 - Return to Phantasialand

H: iEddiez and I had one more day left at the park, and this meant one thing.
Basically...we re-rode everything we could. As the sun finally made a re-appearance, the first things tackled were the outdoor rides, so Chiapas, River Quest, Colorado Adventure and Black Mamba received repeated rides. Colorado Adventure, as far as mine-train coasters go, is surprisingly intense.


D: I would like to point out that I smash Heth both times on Mouse a Chocolat with a score of 200K. A high score amongst the group also.

I am sporting a rather lovely bruise from Heth after riding river quest one last time. We hit the water and he fell into me… much pain.

H: For reasons unknown, our last two turns on River Quest were unusually wet, especially for me! I was DRENCHED right through! This gave us the excellent opportunity to drive out at high speeds on the coasters and Mystery Castle. Mystery Castle, for those unaware, is a huge indoor launched drop ride. Themed to an old creepy castle, it is a masterclass in both speed, scares and build up of tension, most achieved with eerie sounds and the spooky themed walkthrough part of the queue.



The final rides of the day would be taken on the incredible Winjas: Fear ride, twice in a row for good measure.

D: I cant wait to go back to the park and I want to thank Heth and the guys for being good sports with everything! Till next time gents!

To see the original report with more pictures, Click  Here

Written contribution by iEddiez and Heth



Creators include:

Berlin87
RCT3-tommy
Pandacoasters
Sam_
iAP

Picture contribution by Brisingr Productions




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

30
The Weekly Ambassador / The Ambassador - v. CVIII
« on: June 23, 2014, 06:32 AM »
VOLUME CVIII

Now that my summer is on a roll I have way too much free time on my hands. I could learn a new language, finish learning that song on guitar, travel?

No, I shall get issue 108 posted! Yipee!!

We have a great issue again this week as always and  I am starting to count down the days until my trip to Phantasialand! Expect a trip report when I’m back!

I hope you enjoy this weeks articles of fun-ness…

iEddiez - Co-Editor





A Fine Tour by n7 and Members of SGW

A garden park? In RCT3? You must be mad! n7 has managed to create a competition on ShyGuysWorld like no other ever seen before. Combining artistic skill, imagination, creativity and foliage, The Garden Tour certainly was a fun competition to partake in, and very interesting for those who were watching the thread progress as people showed concept ideas and works in progress. At the time of writing, it is still unclear who will win the cash prize. We can only wait.
 
 

The detail levels are incredible in many of the gardens. They’re realistic, and all follow n7’s mentoring advice. They almost seem real. The landscapes fit with the flowers. The buildings fit with the benches. Everything fits with everything! There really is too much to write about, and if I did, it really wouldn’t be everyone’s view.
 

Like I said earlier, it is extremely close in terms of point scoring. There are only 4 points between first place and second place… And only one between second place and third place! (at the time of writing this article) The best part of the judging, is that it is totally fair! In past competitions, the judges have been slightly biased, however n7 is carefully weighing up individual elements of each garden to give it a final score. Grrt’s garden is the best example. You’ll have to head over to the judging thread to see what I mean.
 

Good luck, n7. You will face some unparalleled lag. The final result, however, will be totally worth it. Some of the best RCT3 players were involved in this competition, and to see their gardens all together, in harmony, will be breathtaking. It’s certainly worth checking out the final park thread, as well as the judging thread.
 
Written contribution by TheDarkStar

Check this project out at SGW and SGW





Golden Drops by Hethetheth

Eurofighters are some of the most amazing coasters that are build. They have a relatively small footprint, contain multiple inversions and are full of excitement. Whilst the golden tower might not contain the Eurofighters trademarks (the vertical lift followed by a beyond  vertical drop), it still lives up to the expectations the name Eurofighter bears.

The ride itself interacts with the structure wrapped around it in a way every Eurofighter should. Near misses, dark tunnels and sharp turns all add to the excitement. Everything blends together in a terrific way, the track sometimes seems to be part of the tower itself. The chambers vary greatly, though they all seem to belong in the structure. The outside, which is quite big, contains a load of details, and the foliage, though not much, emphasizes to the Arabian fairy tale vibe.

Gerstlauer itself could learn something from Hethetheths design, as it looks so much better as those sober coasters that only have some concrete below them. As far as compact theming and layout can go, The Golden Tower certainly reached a limit.

Written contribution by Brisingr Productions

Check this project out at SGW



Random Creations by PandaCoasters

Many residents of SGW have fantastic threads for stuff they didn't believe made the cut, or WIP projects that have yet to be fully released. Either way, these threads are a great way to sample the best the community has to offer and Panda's Miscellaneous thread is no exception. It showcases many projects he created to experiment and try new ideas.

Panda's most recent in the update in the thread was a charming main street along a narrow canal. Sounds simple, but somehow he managed to make this come to life and a fresh and new style was born. The pictures of the main street are like eye-candy not only because of the Lightroom editing. There are so mainly details that your eye will catch in the photos that you will come back wanting more. Gorgeous stuff this work is!

I'm going to keep a close watch on this thread as I know there will be many impressive creations to come from it. Not all of the work will be completed, but hopefully some of it takes it a bit further as part of a larger project. I am expecting Panda to update this thread soon with something well worth viewing!

Written contribution by Max

Check this project out at SGW





Black Book by zeroG

Black Book can be described in one word. Unfortunately, one word would not do justice to the project at hand. Black Book is another one of zeroG’s masterpieces and is a mish mash of different sets and styles, pipes and beams. We’re not sure what the project is, what it means, storyline, or anything like that, (neither is zeroG himself), but even at that it is a brilliant project and one of my personal favorites on the board right now.

Written contribution by JAKool

Check this project out at SGW







Project Nem. 20 by Coaster-inc

8 pages of awesomeness. Coaster-Inc has really put his heart and soul into his recreation of Nemesis. So much so, that it has turned into a full scale recreation of The Forbidden Valley! It includes Nemesis, Sub Terra, Blade, Ripsaw and Air, plus all food, drink and games stands. The path fits with RCT3 placement, and so do the CT’s. This project just goes to show that with motivation, anything can be achieved. Everything you see here was created in Google Sketchup. What would be really nice, is if you guys should show him some support. This project really means a lot to him, and support is the best thing you could give.
 
Written contribution by TheDarkStar
 
Check this project out at SGW
 


Ire by RctCrazy

Our friends from vPyro are at it again! Featuring a brand new well-made creation and concept worth mentioning. RctCrazy brings us Ire, with a teaser that does a great job at catching the viewer’s attention, including realistic foliage, a stunning atmosphere, and an absolutely impressive structure displayed in the distance. From the teaser trailer and the handful of screenshots released so far, there is still plenty of more to look forward to and RctCrazy did an excellent job with this! I personally look forward to future updates.

Written contribution by Colts18to87td

Check this project out at vPyro


Medium Rocks By Weber

Weber is back again with a continuation of his rock collection. This time however it’s medium sized. Textures on rocks have always been a challenge and no one has been better at concurring that obstacle better than the legend himself - Weber. This set adds another expansion in size to an already useful collection of rock pieces. Be sure to check it out.   

Written contribution by Metrea

Check this project out at SGW




The Ambassador Post Script:

***We are always in need of capable, dedicated writers.  Please PM iEddiez or PandaCoasters your email address if you are interested.  The co-editors reserve the right to add or remove writers as necessary.

*** From time to time, we like to show off little teasers / previews / easter eggs that usually have nothing to do with the articles at hand.  If you have a well composed picture, video tease or anything else you haven't publicly released (old projects that never made it to light for example), we'd love to share it in future editions of the TA.

*** Think you have the next great idea for The Ambassador?  PM iEddiez or PandaCoasters at SGW or post in the current WA thread and let them hear it!  Your idea just might make it into the next edition.

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